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MythicDrops:修订间差异
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={{mCColor|&9|配置}}= | ={{mCColor|&9|配置}}= | ||
最新版配置请查看[http://www.mcbbs.net/thread-865019-1-1.html MCBBS搬运帖] | |||
=={{mCColor|&9|config.yml}}== | =={{mCColor|&9|config.yml}}== | ||
<spoiler> | <spoiler> |
2019年6月19日 (三) 08:46的最新版本
插件介绍
这款插件可以让你设置怪物掉落随机物品和装备 自定义附魔和描述.
这款插件可以说是diablodrops的延续,机制基本相同,功能更为完善.(但不是同一个作者所编)
插件特色
- 可自定义装备
- 宝石镶嵌系统
- 可自定义每种怪物掉落的装备等级和掉率
- 辨识卷轴和未鉴定装备
- 随机装备名
- 随机怪物名
- 不同品质的装备
- 装备修复系统
权限及指令
mythicdrops.identify: 默认: true 描述: 允许玩家鉴定装备. mythicdrops.socket: 默认: true 描述: 允许玩家使用镶嵌石. mythicdrops.repair: 默认: true 描述: 允许玩家修复物品. mythicdrops.command.spawn: 默认: op 描述:允许玩家使用 "/mythicdrops spawn" 指令 mythicdrops.command.spawn.wildcard: 默认: op 描述: 允许玩家生成任何品质的装备. mythicdrops.command.give: 默认: op 描述:允许玩家使用 "/mythicdrops give" 指令 mythicdrops.command.give.wildcard: 默认: op 描述: 允许玩家给予任何品质的装备. mythicdrops.command.load: 默认: op 描述: 允许玩家重载配置. mythicdrops.command.unidentified: 默认: op 描述:允许玩家使用 "/mythicdrops spawn" 指令 mythicdrops.command.identitytome: 默认: op 描述:允许玩家使用 "/mythicdrops tome" 指令 mythicdrops.command.customcreate: 默认: op 描述:允许玩家使用 "/mythicdrops customcreate" 指令 mythicdrops.command.custom: 默认: op 描述:允许玩家使用 "/mythicdrops custom" 指令 mythicdrops.command.gem: 默认: op 描述:允许玩家使用 "/mythicdrops gem" 指令 mythicdrops.command.tiers: 默认: op 描述:允许玩家使用 "/mythicdrops tiers" 指令 mythicdrops.command.bug: 默认: op 描述:允许玩家使用 "/mythicdrops bug" 指令
变量
################################### # 物品变量 # - %basematerial% : 所用方块材质名 # - %mythicmaterial% : 自定义的材质名 # - %generalprefix% : 总体前缀 # - %generalsuffix% : 总体后缀 # - %materialprefix% : 配置中读取的材料前缀 (如果有的话) # - %materialsuffix% : 配置中读取的材料后缀 (如果有的话) # - %tierprefix% : 配置中读取的品质前缀 (如果有的话) # - %tiersuffix% : 配置中读取的品质后缀 (如果有的话) # - %itemtype% : 自定义装备种类 (剑或斧头之类的.) # - %materialtype% :自定义材料的名称(钻石,木头之类的) # - %tiername% : 装备品质名 # - %enchantment% : 自定义最高级附魔的物品名 # - %enchantmentprefix% : 最高级附魔前缀文件内读取的前缀 (如果有的话) # - %enchantmentsuffix% : 最高级附魔后缀文件内读取的后缀 (如果有的话) # # 用在物品描述内的变量 # - %itemtype% : 自定义某种物品 (剑或斧头之类的.) # - %basematerial% : 显示物品材质 # - %mythicmaterial% : 自定义的材料名 # - %tiername% : 装备品质 # - %enchantment% : 自定义的附魔等级 # - %tiercolor% : 显示物品品质的颜色 # - %baselore% : 基础品质描述 # - %bonuslore% : 装备品质额外描述 # - %socketlore% : 装备上的所有镶嵌孔 # - %generallore% : general.txt内配置的描述 # - %tierlore% : 文件内配置的品质描述 # - %materiallore% : 文件内配置的材料描述 # - %enchantmentlore% : 文件内配置的附魔描述 # - %itemtypelore% : 文件内配置的物品描述 ###################################
配置
最新版配置请查看MCBBS搬运帖
config.yml
<spoiler>
version: 4.0.6 options: ## 是否启用调试模式? ## 如果你想要在Discord频道与插件作者交流, ## 请开启这一项 debug: true hooking: ## 是否关联mcmmo ## 的修复事件? 这可以 ## mcmmo允许玩家重命名 ## 修复过的装备. mcmmo: false ## 是否给予怪物随机名称? 从 ## resources/mobnames文件夹内提取. general.txt 则对所有 ## 怪物有效, 但 creeper.txt只对 ## 苦力怕有效. give-mobs-names: true ## 是否给予所有怪物随机名称? 这包括 ## 如牛羊之类的动物. 从 ## resources/mobnames文件夹内提取名称. ## resources/mobnames文件夹内提取. general.txt 则对所有 ## 怪物有效, 但 creeper.txt只对 ## 苦力怕有效. give-all-mobs-names: false ## 怪物是否在生成时显示所佩戴的装备 ## should the items only be dropped on death? 这默认 ## 开启以让玩家判断怪物是否有好的装备 display-mob-equipment: true ## Should mobs be able to pick up equipment that gets dropped ## by a player? This defaults to false as if a player drops ## a piece of loot with a low drop rate and a mob picks it ## up, the mob might not drop the item when it dies. The laws ## of item dropping chance still apply. can-mobs-pick-up-equipment: true blank-mob-spawn: ## Should mobs have any pre-existing equipment removed when ## they spawn? This defaults to false as Minecraft now ## occasionally will spawn monsters with helmets, chestplates, ## leggings, boots, or weapons. enabled: false ## When removing pre-existing equipment, should bows be ## removed from skeletons? skeletons-spawn-without-bow: false ## Allow items to be repaired using an Anvil? ## This defaults to false as items can be renamed using the Anvil. allow-items-to-be-repaired-by-anvil: true ## Allow items to be equipped from the item bar using right clicks? ## This defaults to false as there have been associated item ## dupe bugs associated with this. allow-equipping-items-via-right-click: true multiworld: ## Include any worlds where you want to have MythicDrops ## create drops here. ## Example: ## ## enabled-worlds: ## - world ## - world2 ## - world3 enabled-worlds: - world - zy ## All entries in this section have a maximum value of ## 1.0 (100%) and a minimum value of 0.0 (0%). drops: ## This is the chance for a mob to get items at all. ## This is also coincidentally the chance for a mob ## to get an item with a tier. item-chance: 0.05 ## If a mob does not receive an item with a tier, ## this is the chance for a mob to spawn with a ## custom item. custom-item-chance: 0.01 ## If a mob does not receive an item with a tier ## or a custom item, this is the chance for a mob ## to spawn with a socket gem. socket-gem-chance: 0.02 ## If a mob does not receive an item with a tier ## a custom item, or a socket gem, this is the chance for a mob ## to spawn with an unidentified item. unidentified-item-chance: 0.04 ## If a mob does not receive an item with a tier ## a custom item, a socket gem, or an unidentified item, ## this is the chance for a mob to spawn with an identity tome. identity-tome-chance: 0.01 components: ## Should creatures be able to spawn with items? creature-spawning-enabled: true ## Should MythicDrops enable its repairing feature ## and disable the vanilla Minecraft repairing ## feature (recommended)? repairing-enabled: true ## Should MythicDrops spawn items with empty sockets ## and socket gems? socketting-enabled: true ## Should MythicDrops enable its identifying feature ## and spawn unidentified items and identity tomes? identifying-enabled: true ## Should MythicDrops enable distance-from-spawn ## based drops, i.e., drops that can only spawn within ## certain distances from the spawn of a world? distance-zones-enabled: false display: ## How should the name of generated items be formatted? ## Uses variables contained in variables.txt. item-display-name-format: '%generalprefix% %generalsuffix%' ## How should the lore of generated items be formatted? ## Uses variables contained in variables.txt. tooltip-format: - '&7类型: %mythicmaterial%' - '&7品质:%tiercolor% %tiername%' - '%baselore%' - '%bonuslore%' - '%socketlore%' - '%relationlore%'
</spoiler>
language.yml
<spoiler>
version: 2.7.13 # 在游戏中输入 "/md" 指令. command: only-players: "&6[MythicDrops] &C只有玩家才能执行这个命令." no-access: "&6[MythicDrops] &C你没有权限这么做." spawn-random: "&6[MythicDrops] &A你获得了 &F%amount%&A 物品." spawn-random-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 物品." give-random-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A 物品." give-random-receiver-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 物品." give-random-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 物品." give-random-sender-failure: "&6[MythicDrops] &F%receiver%&C was given &F%amount%&C 物品." spawn-custom: "&6[MythicDrops] &A你获得了 &F%amount%&A 自定义的 MythicDrops 物品." spawn-custom-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 自定义物品." give-custom-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A MythicDrops 物品!" give-custom-receiver-failure: "&6[MythicDrops] &C你不能 be given &F%amount%&C custom MythicDrops 物品." give-custom-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义物品." give-custom-sender-failure: "&6[MythicDrops] &F%receiver%&C 不能获得 &F%amount%&C 自定义 MythicDrops 物品." reload-config: "&6[MythicDrops] &AMythicDrops configs重载成功." reload-plugin: "&6[MythicDrops] &AMythicDrops 插件重载成功." save-config: "&6[MythicDrops] &AMythicDrops 配置成功保存." tier-does-not-exist: "&6[MythicDrops] &C那种品质不存在." custom-item-does-not-exist: "&6[MythicDrops] &C那个自定义装备不存在." player-does-not-exist: "&6[MythicDrops] &C那个玩家不在线或不存在." world-does-not-exist: "&6[MythicDrops] &C那个世界不存在." command-help: "&7/%command% &F- &7%help%" customcreate-failure: "&6[MythicDrops] &C创建自定义装备失败." customcreate-success: "&6[MythicDrops] &A创建了一个自定义装备,id为 &F%name%&A." drop-random: "&6[MythicDrops] &A你丢弃了 &F%amount%& ." drop-random-failure: "&6[MythicDrops] &C你不能丢掉 &F%amount%&C MythicDrops 物品." repair-cannot-use: "&6[MythicDrops] &C你不能修复这个装备!" repair-do-not-have: "&6[MythicDrops] &C你没有足够的材料来修复这个装备!" repair-success: "&6[MythicDrops] &A你成功地修复了这个装备!" repair-instructions: "&6[MythicDrops] &A把这个物品再次点击铁砧来修复它." socket-cannot-use: "&6[MythicDrops] &C你不能在那个装备上使用那个镶嵌石!" socket-do-not-have: "&6[MythicDrops] &C你没有一个镶嵌石!" socket-success: "&6[MythicDrops] &6[MythicDrops] &A成功镶嵌装备!" socket-instructions: "&6[MythicDrops] &A右键一个带有孔的装备 &6(Socket)&A 来镶嵌!" socket-gem-does-not-exist: "&6[MythicDrops] &C那个镶嵌石不存在." give-gem-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A Socket Gem(s)!" give-gem-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义镶嵌孔." found-item-broadcast: "&6[MythicDrops] &F%receiver%&A 找到了一个 %item%!" identifying-cannot-use: '&6[MythicDrops] &C你不能在那个装备上使用 辨识卷轴!鉴定取消!' identifying-do-not-have: '&6[MythicDrops] &C你没有一本辨识卷轴! 鉴定取消!' identifying-success: '&6[MythicDrops] &A你成功地鉴定了你的装备!' identifying-instructions: '&6[MythicDrops] &A右键 &F未鉴定装备 &A来鉴定!' give-tome-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 本辨识卷轴.' give-tome-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7 辨识卷轴.' give-unidentified-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 未鉴定装备.' give-unidentified-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7未鉴定装备.' bug-success: '&6[MythicDrops] &A你成功了创建了一个问题,id为&F#%id%&A!' bug-failure: '&6[MythicDrops] &C您不能创建一个问题!' tier-list: '&6[MythicDrops] &7品质: &F%tiers%' modify-name: '&6[MythicDrops] &A成功修改了您手中物品的名称!' add-lore: '&6[MythicDrops] &A成功地把lore描述添加了你的手中的物品!' remove-lore: '&6[MythicDrops] &A成功地移除你手中物品的lore描述!' insert-lore: '&6[MythicDrops] &A成功地在你手上的物品上插入了lore描述!' add-enchantment: '&6[MythicDrops] &A成功地添加一个附魔到你手上的物品。!' remove-enchantment: '&6[MythicDrops] &A成功地移除一个附魔到你手上的物品。!' cannot-modify: '&6[MythicDrops] &C你不能修改这件装备!' reload: '&6[MythicDrops] &7成功重载配置文件.' debug: '&6[MythicDrops] &7输出调试信息.' # Various display names that are used for # different itemNameFormat variables displayNames: IRON_SPADE: 铁铲 IRON_PICKAXE: 铁镐 IRON_AXE: 铁斧 BOW: 弓 IRON_SWORD: 铁剑 WOOD_SWORD: 木剑 WOOD_SPADE: 木铲 WOOD_PICKAXE: 木镐 WOOD_AXE: 木斧 STONE_SWORD: 石剑 STONE_SPADE: 石铲 STONE_PICKAXE: 石镐 STONE_AXE: 石斧 DIAMOND_SWORD: 钻石剑 DIAMOND_SPADE: 钻石铲 DIAMOND_PICKAXE: 钻石镐 DIAMOND_AXE: 钻石斧 GOLD_SWORD: 金剑 GOLD_SPADE: 金铲 GOLD_PICKAXE: 金镐 GOLD_AXE: 金斧 WOOD_HOE: 木锄 STONE_HOE: 石锄 IRON_HOE: 铁锄 DIAMOND_HOE: 钻石锄 GOLD_HOE: 金锄 LEATHER_HELMET: 皮革帽子 LEATHER_CHESTPLATE: 皮革胸甲 LEATHER_LEGGINGS: 皮革裤子 LEATHER_BOOTS: 皮革鞋子 CHAINMAIL_HELMET: 锁链头盔 CHAINMAIL_CHESTPLATE: 锁链胸甲 CHAINMAIL_LEGGINGS: 锁链护腿 CHAINMAIL_BOOTS: 锁链鞋子 IRON_HELMET: 铁头盔 IRON_CHESTPLATE: 铁胸甲 IRON_LEGGINGS: 铁护腿 IRON_BOOTS: 铁鞋 DIAMOND_HELMET: 钻石头盔 DIAMOND_CHESTPLATE: 钻石胸甲 DIAMOND_LEGGINGS: 钻石护腿 DIAMOND_BOOTS: 钻石鞋子 GOLD_HELMET: 金头盔 GOLD_CHESTPLATE: 金胸甲 GOLD_LEGGINGS: 金护腿 GOLD_BOOTS: 金鞋子 FISHING_ROD: 钓鱼竿 SHEARS: 剪刀 BOOK: 书 axe: 斧 book: 书 hoe: 锄 pickaxe: 镐 Shovel: 铲 sword: 剑 bow: 弓 fishing rod: 钓鱼竿 shears: 剪刀 helmet: 头盔 chestplate: 胸甲 leggings: 护腿 boots: 鞋子 wood: 木 stone: 石 gold: 金 iron: 铁 diamond: 钻石 leather: 皮革 chainmail: 锁链 Ordinary: 普通的 DURABILITY: 耐久 PROTECTION_ENVIRONMENTAL: 守御 LOOT_BONUS_BLOCKS: 时运 PROTECTION_FIRE: 火焰保护 DIG_SPEED: 矿工 PROTECTION_FALL: 羽落 SILK_TOUCH: 精准采集 PROTECTION_EXPLOSIONS: 防爆 PROTECTION_PROJECTILE: 抛射物保护 OXYGEN: Merman's WATER_WORKER: 亚特兰蒂斯 THORNS: 荆棘 ARROW_INFINITE: 无限 DAMAGE_UNDEAD: 神圣 ARROW_FIRE: 燃烧之箭 DAMAGE_ALL: 锋利 ARROW_KNOCKBACK: 退魔之箭 KNOCKBACK: 击退 ARROW_DAMAGE: 利箭 DAMAGE_ARTHROPODS: 节肢杀手 LOOT_BONUS_MOBS: 掠夺者 FIRE_ASPECT: 燃烧
<spoiler>
SocketGems.yml
<spoiler>
version: 4.0.0 socket-gems: 硬化 I: type: ARMOR potion-effects: DAMAGE_RESISTANCE: intensity: 0.5 duration: 600 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 300 prefix: 坚硬的 lore: - '&4当你击中敌人时使你获得0.5s的防御提升' 硬化 II: type: ARMOR potion-effects: DAMAGE_RESISTANCE: intensity: 0.5 duration: 1100 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 50 prefix: 坚不可摧的 lore: - '&4当你击中敌人时使你获得1.0s的防御提升' 硬化 III: type: ARMOR potion-effects: DAMAGE_RESISTANCE: intensity: 0.5 duration: 1600 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: 坚不可摧的 lore: - '&4当你击中敌人时使你获得1.5s的防御提升' 硬化 IV: type: ARMOR potion-effects: DAMAGE_RESISTANCE: intensity: 0.5 duration: 2100 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: 坚不可摧的 lore: - '&4当你击中敌人时使你获得2.0s的防御提升' 霜甲 I: type: ARMOR potion-effects: SLOW: intensity: 0.5 duration: 600 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 200 prefix: 冰冷的 lore: - '&4当你击中时使敌人减速0.5s' 霜甲 II: type: ARMOR potion-effects: SLOW: intensity: 0.5 duration: 1100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 50 prefix: 冻结的 lore: - '&4当你击中时使敌人减速1.0s' 霜甲 III: type: ARMOR potion-effects: SLOW: intensity: 0.5 duration: 1600 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: 霜甲bitten lore: - '&4当你击中时使敌人减速1.5s' 霜甲 IV: type: ARMOR potion-effects: SLOW: intensity: 0.5 duration: 2100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 2 prefix: 冰雪女王的 lore: - '&4当你击中时使敌人减速2.0s' 毒刺 I: type: ARMOR potion-effects: POISON: intensity: 0.5 duration: 900 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 200 prefix: [毒] lore: - '&4当你击中时使敌人中毒0.5s' 毒刺 II: type: ARMOR potion-effects: POISON: intensity: 0.5 duration: 1400 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 50 prefix: [毒] lore: - '&4当你击中时使敌人中毒1.0s' 毒刺 III: type: ARMOR potion-effects: POISON: intensity: 0.5 duration: 1900 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: [毒] lore: - '&4当你击中时使敌人中毒1.5s' 毒刺 IV: type: ARMOR potion-effects: POISON: intensity: 0.5 duration: 2400 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 2 prefix: 剧毒的 lore: - '&4当你击中时使敌人中毒2.0s' 枯萎之心 I: type: ARMOR potion-effects: WITHER: intensity: 0.5 duration: 900 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 400 prefix: [灭] lore: - '&4当你击中时使敌人凋零0.5s' 枯萎之心 II: type: ARMOR potion-effects: WITHER: intensity: 0.5 duration: 1400 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 25 prefix: [灭] lore: - '&4当你击中时使敌人凋零1.0s' 枯萎之心 III: type: ARMOR potion-effects: WITHER: intensity: 0.5 duration: 1900 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 5 prefix: [灭] lore: - '&4当你击中时使敌人凋零1.5s' 枯萎之心 IV: type: ARMOR potion-effects: WITHER: intensity: 0.5 duration: 2400 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 1 prefix: [灭] lore: - '&4当你击中时使敌人凋零2.0s' 霜刃 I: type: TOOL potion-effects: SLOW: intensity: 0.5 duration: 1100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 400 prefix: [霜] lore: - '&4当你击中时使敌人减速1.0s' 霜刃 II: type: TOOL potion-effects: SLOW: intensity: 0.5 duration: 2100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 50 prefix: [霜] lore: - '&4当你击中时使敌人减速2.0s' 霜刃 III: type: TOOL potion-effects: SLOW: intensity: 0.5 duration: 3100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: [霜] lore: - '&4当你击中时使敌人减速3.0s' 霜刃 IV: type: TOOL potion-effects: SLOW: intensity: 0.5 duration: 4100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 2 prefix: [霜] lore: - '&4当你击中时使敌人减速4.0s' 攻御 I: type: TOOL potion-effects: ABSORPTION: intensity: 0.5 duration: 300 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 400 prefix: [御] lore: - '&4获得0.2秒的防御' 攻御 II: type: TOOL potion-effects: ABSORPTION: intensity: 0.5 duration: 400 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 50 prefix: [御] lore: - '&4获得0.3秒的防御' 攻御 III: type: TOOL potion-effects: ABSORPTION: intensity: 0.5 duration: 500 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: [御] lore: - '&4获得0.4秒的防御' 攻御 IV: type: TOOL potion-effects: ABSORPTION: intensity: 0.5 duration: 600 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 2 prefix: [御] lore: - '&4在击中时给予0.5秒的防御' 虚化 I: type: TOOL potion-effects: WEAKNESS: intensity: 0.5 duration: 1100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 400 prefix: [虚] lore: - '&4在击中时给予你的敌人1.0秒的虚弱' 虚化 II: type: TOOL potion-effects: WEAKNESS: intensity: 1 duration: 2100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 50 prefix: [虚] lore: - '&4在击中时给予你的敌人2.0秒的虚弱' 虚化 III: type: TOOL potion-effects: WEAKNESS: intensity: 2 duration: 3100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: [虚] lore: - '&4在击中时给予你的敌人3.0秒的虚弱' 虚化 IV: type: TOOL potion-effects: WEAKNESS: intensity: 3 duration: 4100 target: OTHER radius: 0 affectsWielder: false affectsTarget: false weight: 2 prefix: [虚] lore: - '&4在击中时给予你的敌人4.0秒的虚弱' 急攻 I: type: TOOL potion-effects: SPEED: intensity: 0.5 duration: 1100 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 200 prefix: [风] lore: - '&4击中时获得1.0s的速度提升' 急攻 II: type: TOOL potion-effects: SPEED: intensity: 0.5 duration: 2100 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 50 prefix: [风] lore: - '&4击中时获得2.0s的速度提升' 急攻 III: type: TOOL potion-effects: SPEED: intensity: 0.5 duration: 3100 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 10 prefix: [风] lore: - '&4击中时获得3.0s的速度提升' 急攻 IV: type: TOOL potion-effects: SPEED: intensity: 0.5 duration: 4100 target: SELF radius: 0 affectsWielder: false affectsTarget: false weight: 2 suffix: [风] lore: - '&4击中时获得4.0s的速度提升' 痛苦: type: ARMOR potion-effects: WITHER: intensity: 1 duration: 1600 target: AREA radius: 3 affectsWielder: true affectsTarget: true weight: 0 suffix: [恶] lore: - '&4感受痛苦吧'
</spoiler>
repairing.yml
<spoiler>
version: 4.0.0-A playSounds: true cancel-mcmmo-repairs: false messages: cannot-use: '&C你不能修复这个物品!' do-not-have: '&C你没有足够的材料来修复这件装备!' success: '&A你成功地修复了这件装备!' instructions: '&A再次把这个物品放到铁砧上来修复!' repair-costs: wood-axe: material-name: WOOD_AXE costs: default: material-name: WOOD priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 1.0 wood-hoe: material-name: WOOD_HOE costs: default: material-name: WOOD priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 1.0 wood-pickaxe: material-name: WOOD_PICKAXE costs: default: material-name: WOOD priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 1.0 wood-spade: material-name: WOOD_SPADE costs: default: material-name: WOOD priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 1.0 wood-sword: material-name: WOOD_SWORD costs: default: material-name: WOOD priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 1.0 bow: material-name: BOW costs: default: material-name: STRING priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.2 fishing-rod: material-name: FISHING_ROD costs: default: material-name: STRING priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.1 stone-axe: material-name: STONE_AXE costs: default: material-name: COBBLESTONE priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.25 stone-pickaxe: material-name: STONE_PICKAXE costs: default: material-name: COBBLESTONE priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.25 stone-hoe: material-name: STONE_HOE costs: default: material-name: COBBLESTONE priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.4 stone-sword: material-name: STONE_SWORD costs: default: material-name: COBBLESTONE priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.4 stone-spade: material-name: STONE_SPADE costs: default: material-name: COBBLESTONE priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.6 gold-axe: material-name: GOLD_AXE costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.25 gold-boots: material-name: GOLD_BOOTS costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.2 gold-chestplate: material-name: GOLD_CHESTPLATE costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.12 gold-helmet: material-name: GOLD_HELMET costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.18 gold-leggings: material-name: GOLD_LEGGINGS costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.14 gold-pickaxe: material-name: GOLD_PICKAXE costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.25 gold-hoe: material-name: GOLD_HOE costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.4 gold-spade: material-name: GOLD_SPADE costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.6 gold-sword: material-name: GOLD_SWORD costs: default: material-name: GOLD_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.4 iron-axe: material-name: IRON_AXE costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.25 iron-boots: material-name: IRON_BOOTS costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.2 iron-chestplate: material-name: IRON_CHESTPLATE costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.12 iron-helmet: material-name: IRON_HELMET costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.18 iron-leggings: material-name: IRON_LEGGINGS costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.14 iron-pickaxe: material-name: IRON_PICKAXE costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.25 iron-hoe: material-name: IRON_HOE costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.4 iron-spade: material-name: IRON_SPADE costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.6 iron-sword: material-name: IRON_SWORD costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.4 diamond-axe: material-name: DIAMOND_AXE costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.13 diamond-boots: material-name: DIAMOND_BOOTS costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.13 diamond-chestplate: material-name: DIAMOND_CHESTPLATE costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.09 diamond-helmet: material-name: DIAMOND_HELMET costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.12 diamond-hoe: material-name: DIAMOND_HOE costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.14 diamond-leggings: material-name: DIAMOND_LEGGINGS costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.1 diamond-pickaxe: material-name: DIAMOND_PICKAXE costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.13 diamond-spade: material-name: DIAMOND_SPADE costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.15 diamond-sword: material-name: DIAMOND_SWORD costs: default: material-name: DIAMOND priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.14 leather-boots: material-name: LEATHER_BOOTS costs: default: material-name: LEATHER priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.5 leather-chestplate: material-name: LEATHER_CHESTPLATE costs: default: material-name: LEATHER priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.5 leather-helmet: material-name: LEATHER_HELMET costs: default: material-name: LEATHER priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.5 leather-leggings: material-name: LEATHER_LEGGINGS costs: default: material-name: LEATHER priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.5 chainmail-boots: material-name: CHAINMAIL_BOOTS costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.25 chainmail-chestplate: material-name: CHAINMAIL_CHESTPLATE costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.13 chainmail-helmet: material-name: CHAINMAIL_HELMET costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.2 chainmail-leggings: material-name: CHAINMAIL_LEGGINGS costs: default: material-name: IRON_INGOT priority: 0 amount: 1 experience-cost: 0 repair-per-cost: 0.18
</spoiler>
identifying.yml
<spoiler>
version: 4.0.0-B options: can-drop-socket-gems-on-items: false prevent-multiple-name-changes-from-sockets: false use-attacker-item-in-hand: true use-attacker-armor-equipped: false use-defender-item-in-hand: false use-defender-armor-equipped: true socket-gem-material-ids: - DIAMOND - EMERALD - SKULL - QUARTZ items: socketted-item-socket: '%tiercolor%(Socket)' socketted-item-lore: - '&7找一个&6镶嵌石&7来镶嵌&F%tiercolor%(Socket)&7' socket-name: '&6镶嵌石- %socketgem%' socket-lore: - '&7右键在你手里的这颗宝石' - '&7来开始镶嵌!' - '&8(&8%type%&8)'
identifying.yml
<spoiler> version: 4.0.0 items:
identity-tome: name: '&5辨识卷轴' lore: - '&7右键这本书' - '&7来开始鉴定你背包里的装备!' unidentified: name: '&d未鉴定的装备' lore: - '&7找一本 &5辨识卷轴 &7来' - '&7鉴定这个物品!'
</spoiler>
.yml
<spoiler>
</spoiler>