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TownyEntityLimits:修订间差异
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Qsefthuopq(留言 | 贡献) (创建页面,内容为“一个坑 =配置= 汉化配置示例: #权限节点: # townyentitylimits.reload: # 描述: 使用/tl reload的权限 # townyentitylimits.gui: # 描...”) |
Qsefthuopq(留言 | 贡献) 小无编辑摘要 |
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(未显示同一用户的2个中间版本) | |||
第1行: | 第1行: | ||
<center>{{Template:TownyBox}}</center> | |||
=介绍= | |||
<center>这个插件可以限制你的服务器的城镇的一些东西的数量</center><br /> | |||
<center>[[file:tel.png]]</center> | |||
=特点= | |||
* 限制不同实体 - 限制取决于城镇规模 | |||
* 限制菜单 - 可配置菜单名、物品格子顺序和菜单大小 | |||
* 可重载 - 用/tl reload 来重载 | |||
* 支持Towny和Feudal | |||
=权限节点= | |||
* townyentitylimits.gui : 打开城镇限制菜单. | |||
* townyentitylimits.bypass : 忽略限制 | |||
* townyentitylimits.others : 查看其他城镇的限制. | |||
* townyentitylimits.reload : 使用/tl reload | |||
=配置= | =配置= | ||
汉化配置示例: | 汉化配置示例: | ||
第125行: | 第142行: | ||
#这些是特定城镇限制. | #这些是特定城镇限制. | ||
#在前面输入 "#"来取消该项限制. - 在GUI内会显示为空白. | #在前面输入 "#"来取消该项限制. - 在GUI内会显示为空白. | ||
# | #限制将根据城镇规模分成不同的组. | ||
town_limits: | town_limits: | ||
2018年10月27日 (六) 12:22的最新版本
城镇导航 | |
---|---|
城镇页面 | 城镇 · 城镇教程 · 城镇聊天系统 · 城镇配置 · 常见问题 · 城镇权限节点 · 城镇指令 |
相关插件 | TownyFix · TownyTitle · TownyEntityLimits · SlimefunTowny · TownyTitle · TownyGUI · Towny Elections · Wars for Towny |
相关链接 | |
更新记录 | Towny/更新记录 · Towny/0.92.0.0 · Towny/0.93.0.0 |
介绍
特点
- 限制不同实体 - 限制取决于城镇规模
- 限制菜单 - 可配置菜单名、物品格子顺序和菜单大小
- 可重载 - 用/tl reload 来重载
- 支持Towny和Feudal
权限节点
- townyentitylimits.gui : 打开城镇限制菜单.
- townyentitylimits.bypass : 忽略限制
- townyentitylimits.others : 查看其他城镇的限制.
- townyentitylimits.reload : 使用/tl reload
配置
汉化配置示例:
#权限节点: # townyentitylimits.reload: # 描述: 使用/tl reload的权限 # townyentitylimits.gui: # 描述: 使用 /tl打开GUI的权限 # townyentitylimits.bypass: # 描述: 忽略限制的权限 # townyentitylimits.others # 描述: 可以查看其他城镇限制的权限. default_permissions: - townyentitylimits.gui #信息: limit_message: "你不能放置/生成多余的物品/生物 %amount% / %entity%s." reload_message: "&b城镇限制已重载" no_permission_message: "你没有权限" msg_err_dont_belong_area: "&c你不属于这片区域" GUI_name: "&2城镇实体限制" msg_err_town_kingdom_does_not_exists: "城镇 %town% 不存在" #'plugin_soft_dependency' 可以是 "towny" 或 "feudal" plugin_soft_dependency: "towny" msg_err_cmd_wrong_dependency: "这个指令不能用在 %dependency%" limit_GUI: #大小必须是9的倍数 GUIsize: 27 #用格子序号 -1 来从GUI中移除, 但限制仍然存在 hostileMonsters: slot: 0 name: "&6敌对怪物限制" lore: "敌对怪物限制为\n %limit%" neutralMonsters: slot: 1 name: "&6中立动物限制" lore: "动物限制为 %limit%" BANNER: slot: 2 name: "&6旗帜限制" lore: "旗帜限制为 %limit%" ITEM_FRAME: slot: 3 name: "&6物品展示框限制" lore: "物品展示框限制为 %limit%" FURNACE: slot: 4 name: "&6熔炉限制" lore: "熔炉限制为 %limit%" CHEST: slot: 5 name: "&6箱子限制" lore: "箱子限制为 %limit%" TRAPPED_CHEST: slot: 6 name: "&6陷阱箱限制" lore: "陷阱箱限制 %limit%" ENDER_CHEST: slot: 7 name: "&6末影箱限制" lore: "末影箱限制为 %limit%" JUKEBOX: slot: 8 name: "&6唱片机限制" lore: "唱片机限制为 %limit%" DISPENSER: slot: 9 name: "&6发射器限制" lore: "发射器限制为 %limit%" DROPPER: slot: 10 name: "&6投掷器限制" lore: "投掷器限制为 %limit%" SIGN: slot: 11 name: "&6牌子限制" lore: "牌子限制为 %limit%" MOB_SPAWNER: slot: 12 name: "&6刷怪笼限制" lore: "刷怪笼限制为 %limit%" NOTE_BLOCK: slot: 13 name: "&6音符盒限制" lore: "音符盒限制s为 %limit%" ENCHANTMENT_TABLE: slot: 14 name: "&6附魔台限制" lore: "附魔台限制为 %limit%" BEACON: slot: 15 name: "&6信标限制" lore: "信标限制为 %limit%" SKULL: slot: 16 name: "&6头颅限制" lore: "头颅限制为 %limit%" DAYLIGHT_DETECTOR: slot: 17 name: "&6阳光传感器限制" lore: "阳光传感器限制为 %limit%" HOPPER: slot: 18 name: "&6漏斗限制" lore: "漏斗限制为 %limit%" REDSTONE_COMPARATOR: slot: 19 name: "&6红石比较器限制" lore: "红石比较器限制为 %limit%" FLOWER_POT: slot: 20 name: "&6花盆限制" lore: "花盆限制为 %limit%" PAINTING: slot: 21 name: "&6画限制" lore: "T画限制为 %limit%" ARMOR_STAND: slot: 22 name: "&6盔甲架限制" lore: "盔甲架限制为 %limit%" #这些是特定城镇限制. #在前面输入 "#"来取消该项限制. - 在GUI内会显示为空白. #限制将根据城镇规模分成不同的组. town_limits: - numResidents: 0 hostileMonsters: 32 neutralMonsters: 128 BANNER: 128 ITEM_FRAME: 64 FURNACE: 666 CHEST: 2018 TRAPPED_CHEST: 50 #ENDER_CHEST: 1 JUKEBOX: 2018 DISPENSER: 2018 DROPPER: 2018 SIGN: 666 MOB_SPAWNER: 16 # NOTE_BLOCK: 5 ENCHANTMENT_TABLE: 5 BEACON: 12 #SKULL: 50 #DAYLIGHT_DETECTOR: 64 #HOPPER: 30 #REDSTONE_COMPARATOR: 30 FLOWER_POT: 20 #PAINTING: 5 ARMOR_STAND: 16 - numResidents: 2 hostileMonsters: 32 neutralMonsters: 128 BANNER: 128 ITEM_FRAME: 64 FURNACE: 666 CHEST: 2018 TRAPPED_CHEST: 50 #ENDER_CHEST: 1 JUKEBOX: 2018 DISPENSER: 2018 DROPPER: 2018 SIGN: 666 MOB_SPAWNER: 16 # NOTE_BLOCK: 5 # ENCHANTMENT_TABLE: 5 BEACON: 12 SKULL: 50 #DAYLIGHT_DETECTOR: 64 HOPPER: 30 # REDSTONE_COMPARATOR: 30 # FLOWER_POT: 20 #PAINTING: 5 ARMOR_STAND: 32 - numResidents: 6 hostileMonsters: 32 neutralMonsters: 128 BANNER: 128 ITEM_FRAME: 64 FURNACE: 666 CHEST: 2018 TRAPPED_CHEST: 50 #ENDER_CHEST: 1 JUKEBOX: 2018 DISPENSER: 2018 DROPPER: 2018 SIGN: 666 MOB_SPAWNER: 16 # NOTE_BLOCK: 5 #ENCHANTMENT_TABLE: 5 BEACON: 12 SKULL: 50 #DAYLIGHT_DETECTOR: 10 HOPPER: 30 #REDSTONE_COMPARATOR: 30 # FLOWER_POT: 20 #PAINTING: 5 ARMOR_STAND: 64