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| {{Plugin Infobox
| | 请转向[[MythicMobsExtension/New]] |
| |icon=
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| |plugin=MythicMobsExtension
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| |version=1.238f
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| |pre=
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| |ver=
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| |author=muhahahahe
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| |URL=https://www.spigotmc.org/resources/mythicmobsextension.51884/
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| }}
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| =插件介绍=
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| 这个插件是基于API链接mythicmobs的,可以给你的mythicmobs插件添加60多种机械,50多种条件和10多个目标.
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| =前置=
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| 至少4.1以上版本的 [https://www.spigotmc.org/resources/%E2%9A%94-mythicmobs-%E2%96%BAthe-1-custom-mob-creator%E2%97%84.5702/ MythicMobs]<br />
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|
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| 一些机械需要用到 [https://dev.bukkit.org/projects/holographic-displays HolographicDisplays]
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| =条件Conditions=
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| 条件的使用方法和mythicmobs内的用法一样<br />
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| | |
| [http://mythicmobs.net/manual/doku.php/conditions/start#how_do_conditions_work 官方教程]
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| ----
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| ==可用条件列表==
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| {| class="wikitable"
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| |-
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| |-
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| | attackable || behind || BiomeFix || crouching || damageable
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| |-
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| || eir || facingDirection || FactionsFlag || getBowTension || getIndicator
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| |-
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| | hasMeta || hasSpawner || hasTarget || inFaction || inFront
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| |-
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| || inMobArena || inMotion || inSolidBlock || isBurning || isGoggling
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| |-
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| | isPresent || isSpinning || isStunned || isVehicle || jumping
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| |-
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| || lastBowTension || lastDamageCause || leir || lookAtMe || looksAtMe
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| |-
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| | MobsInRadius || moveSpeed || onCooldown || onSolidBlock || ownerAlive
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| |-
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| || ownsItem || ownsItemSimple || parsedStance || pir || playerTime
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| |-
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| | playerWeather || relativeDirection || running || sameFaction || sameSpawner
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| |-
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| || sameWorld || sleeping || testfor || vDistance || WGDenySpawnFlag||WGStateFlag
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| |}
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| | |
| ==总体条件==
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| ''译者注:mm怪物即为mythicmobs内的怪物''
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| | |
| - biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]}
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| 检测施放者或目标所在的生物群系
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| 例子: - biomefix{b=DESERT,PLAINS;action=true}
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|
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| - crouching{action=[BOOLEAN]}
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| 检测玩家是否处于潜行状态
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| 例子: - crouching{action=true}
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|
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| - eir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
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| 检测在所给出范围内的实体数
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| 例子: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true}
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|
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| - facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]}
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| 检测目标是否看着指定的方向
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| 例子: - facingdirection{f=SOUTH_WEST;action=true}
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|
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| - factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]}
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| 检测 派系内是否有已设置或为设置的flag
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| 例子: - factionsflag{flag=firespread;action=false}
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|
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| - getbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]}
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| 检测拉弓状态
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| 例子: - getbowtension{range=1;action=true}
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|
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| - getindicator{value=[数值/数值范围];action=[BOOLEAN]}
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| 检测玩家的攻击指示器
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| 0 = 无攻击指示器, 1 = 满的攻击指示器
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| 例子: - getindicator{value=<0.51;action=true}
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|
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| - hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]}
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| 检测mm怪物是否来自于刷怪笼
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| 例子: - hasspawner{names=MySpawner;action=true}
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|
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| - hastarget{action=[BOOLEAN]}
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| 检测施放者是否已经有一个目标
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| 注意: 这只作用于施放者, 如果你在 TargetConditions 内使用这个条件的话将会出错!
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| 例子: - hastarget{action=true}
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|
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| - infaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
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| 检测 if the caster is in the faction or one of the factions
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| 注意: 只对mm怪物生效
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| 例子: - infaction{faction=MyFaction;action=true}
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|
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| - inmobarena
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| 检测 施放者, 目标或指定位置是否在怪物竞技场内.
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| 需要 MobArena 插件
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|
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| - inmotion{action=[BOOLEAN]}
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| 检测检测目标是否在移动
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| 不对非生物实体起作用
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| 例子: - inmotion{action=true}
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|
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| - insolidblock{action=[BOOLEAN]}
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| 检测目标实体或位置是否处于一块固体的方块上
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| 例子: - insolidblock{action=true}
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|
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| - jumping{action=[BOOLEAN]}
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| 检测目标实体是否在跳跃
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| 例子: - jumping{action=true}
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|
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| - lastbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]}
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| 检测射箭时拉弓的力度
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| 例子: - lastbowtension{range=>0.7;action=true}
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|
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| - lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]}
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| 检测最后一次对施放者或目标造成伤害的事件
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| 注意: 只会检测mm生成的实体
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| 例子: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true}
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|
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| - leir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
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| 检测所给数值范围内的实体数
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| 例子: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true}
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|
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| - mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC范围];r=[NUMERIC];action=[BOOLEAN]}
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| 检测施放者/目标/特定位置在所给范围内的怪物数量
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| 例子: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE}
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|
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| - movespeed{range=[数值/数值范围]}
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| 检测目标实体的移动速度
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| 例子: - movespeed{range=>0.1}
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|
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| - oncooldown{value=[数值/数值-Range];action=[BOOLEAN]}
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| 检测玩家的物品是否处于冷却
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| 例子: - oncooldown{value=1to10;action=true}
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|
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| - owneralive{action=[boolean]}
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| 检测某些生物的主人是否在线或在同一个世界内
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| 例子: - owneralive{action=true}
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|
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| - pir{amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
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| 检测在所给范围内的玩家数
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| 例子: - pir{amount=5;radius=10;action=true}
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|
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| - playertime{time=[数值/数值范围];action=[boolean]}
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| 检测目标玩家的时间
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| 只配合 playerweather机械来使用
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| 例子: - playertime{time=0to12000;action=true}
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|
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| - playerweather{weather=[WEATHERTYPE];action=[boolean]}
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| 检测目标玩家的天气
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| 只配合 playerweather机械来使用
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| 例子: - playerweather{weather=CLEAR;action=true}
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|
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| - running{action=[BOOLEAN]}
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| 检测目标玩家是否在奔跑/冲刺
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| 例子: - running{action=true}
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|
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| - sleeping{action=[boolean]}
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| 检测目标玩家是否在睡觉
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| 例子: - sleeping{action=true}
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|
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| - testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]}
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| 检测施放者或目标是否有testfor材料
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| 例子: - testfor{vc="XpLevel:20";action=true}
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|
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| - wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]}
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| 检测 区域内是否禁止生成特定的怪物(通常在随机刷怪中使用)
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| 例子: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false}
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|
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| - wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]}
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| 检测区域内是否有已设置的flag
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| 例子: - wgstateflag{flag=mob-spawning;action=false}
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| ==对比条件==
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| - attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
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| 检测 if the target is attackable by the caster with this DamageEvent
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| 例子: - attackable{cause=PROJECTILE;action=false}
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|
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| - behind{view=[ANGLE_VALUE];action=[BOOLEAN]}
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| 检测施法者是否在目标后
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| 例子: - behind{view=90;action=true}
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|
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| - damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
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| 检测目标是否可以被伤害事件所伤
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| 例子: - damageable{cause=PROJECTILE;action=true}
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|
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| - hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
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| compares the meta of 2 entities, can also used on caster itself
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| can check multiple metas (seperated by && for AND or || for OR)
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| 例子: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>;
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| type=STRING";cs=true;action=true}
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|
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| - hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
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| same as hasmeta but can only compare 1
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| 例子: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>;
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| type=STRING;cs=true;action=true}
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|
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| - infront{view=[ANGLE-数值];action=[BOOLEAN]}
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| 检测施放者是否在目标前
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| 例子: - infront{view=10;action=false}
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|
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| - isburning{range=[数值];action=[BOOLEAN]}
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| 检测如果目标实体在燃烧
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| 在提供的范围内检测 ticks数是否与 FIRE_TICKS 配对
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| 例子: - isburning{action=true}
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|
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| - isgoggling{action=[BOOLEAN]}
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| 检测玩家正在看到的东西
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| 例子: - isgoggling{action=true}
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|
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| - ispresent{action=[BOOLEAN]}
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| 检测一个实体是否在场
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| 例子: - ispresent{action=true}
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|
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| - isspinning{action=[BOOLEAN]}
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| 检测玩家是否在旋转
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| 和playerspin机械一起使用
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| 例子: - isspinning{action=true}
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|
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| - isstunned{action=[BOOLEAN]}
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| 检测施放者或目标是否中了stun技能
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| This works also as TargetConditions: keep in mind to set the right targeter
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| 例子: - isstunned{action=true}
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|
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| - isvehicle{action=[BOOLEAN]}
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| 检测目标是否处于骑乘状态
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| 例子: - isvehicle{action=true}
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|
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| - lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]}
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| 检测目标是否在看着施放者
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| the example uses the default values that are fine for almost any entity
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| with debug set to true you will get a console output with the fov and yo
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| 例子: - lookatme{fov=1.999;yo=-0.4}
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|
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| - onsolidblock{action=[BOOLEAN]}
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| 检测检测目标实体或位置是否处于一块固体的方块上
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| 例子: - onsolidblock{action=true}
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|
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| - ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT]";action=[BOOLEAN]}
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| 检测目标背包内是否拥有(使用 '''&&''' 代表 AND '''||''' 代表 OR)
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| 一或多个格子顺序的特定物品
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| 例子: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true}
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|
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| - ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT];action=[BOOLEAN]}
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| 和 ownsitem一样但只能检测1个背包格
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| 例子: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true}
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|
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| - parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]}
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| this condition can check if a variable is set as a stance
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| 对 parsedstance mechanic
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| (注意: if cs is set to true it will always check the caster)
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| 例子: - parsedstance{s="<target.uuid>";cs=true;action=true}
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|
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| - relativedirection{angle=[数值/数值范围];action=[BOOLEAN]}
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| 检测 the direction to the target from the caster
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| 例子: - relativedirection{angle=90;action=false}
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|
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| - samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
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| 检测 if the caster and target are in the same faction or one of the factions
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| 注意: 只作用于一只mm的怪物
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| 例子: - samefaction{faction=MyFaction;action=true}
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|
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| - samespawner{action=[BOOLEAN]}
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| 检测 目标MythicMob是否作为来自同一刷怪笼的施放者
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| 例子: - samespawner{action=true}
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|
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| - sameworld{action=[BOOLEAN]}
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| 检测 if the caster and targeted entity or location are in the same world
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| 例子: - sameworld{action=true}
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|
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| - vdistance{d=[NUMERIC];action=[BOOLEAN]}
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| 检测施放者和目标直之间的距离
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| 例子: - vdistance{d=2to3;action=true}
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| =机械=
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| {| class="wikitable"
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| |-
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| ! 技能 !! 描述
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| |-
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| |asquip||给盔甲架装上装备
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| |-
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| |cure / removePotion||移除目标身上特点或所有的药水效果
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| |-
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| |damageArmor||伤害目标身上所有或特定格子顺序的防具
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| |-
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| |disarm||缴械目标
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| |-
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| |dropInventory||丢出目标玩家背包内特定倍数或所有的物品
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| |-
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| |dropStolenItems||掉落之前偷窃的物品 (配合steal使用)
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| |-
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| |entityGoggle / entityGoggleAt||强制非玩家实体看着施放者
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| |-
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| |equipSkull||修复MC 1.8.8版本的BUG, 给施放者装上头颅
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| |-
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| |extinguish||熄灭目标身上的火焰
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| |-
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| |feed||喂养目标玩家
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| |-
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| |playerGoggle / playerGoggleAt||强制目标玩家看着施放者
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| |-
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| |playerSpin||旋转目标玩家
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| |-
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| |playerWeather||设置目标玩家的天气或时间
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| |-
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| |playerZoom||旋转目标玩家
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| |-
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| |oxygen||给目标玩家灌满氧气
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| |-
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| |setRotation||旋转实体
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| |-
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| |steal||从目标玩家身上偷取物品
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| |-
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| |stun||使被标记的生物无法移动和交互
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| |-
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| |swap||交互施放者和目标的位置
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| |-
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| |unEquip||卸下施放者指定格子顺序的防具
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| |}
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| =链接=
| |
| [https://github.com/BerndiVader/MythicMobsExtension/wiki github原文]
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