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MythicMobsExtension:修订间差异

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请转向[[MythicMobsExtension/New]]
=插件介绍=
=前置=
=条件Conditions=
条件的使用方法和mythicmobs内的用法一样<br />
 
[http://mythicmobs.net/manual/doku.php/conditions/start#how_do_conditions_work 官方教程]
----
==可用条件==
*attackable
*behind
*BiomeFix
*crouching
*damageable
*eir
*facingDirection
*FactionsFlag
*getBowTension
*getIndicator
*hasMeta
*hasSpawner
*hasTarget
*inFaction
*inFront
*inMobArena
*inMotion
*inSolidBlock
*isBurning
*isGoggling
*isPresent
*isSpinning
*isStunned
*isVehicle
*jumping
*lastBowTension
*lastDamageCause
*leir
*lookAtMe
*looksAtMe
*MobsInRadius
*moveSpeed
*onCooldown
*onSolidBlock
*ownerAlive
*ownsItem
*ownsItemSimple
*parsedStance
*pir
*playerTime
*playerWeather
*relativeDirection
*running
*sameFaction
*sameSpawner
*sameWorld
*sleeping
*testfor
*vDistance
*WGDenySpawnFlag
*WGStateFlag
==总体条件==
- biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]}
  checks the casters or targets biome
  example: - biomefix{b=DESERT,PLAINS;action=true}
- crouching{action=[BOOLEAN]}
  checks if the targeted player is crouching
  example: - crouching{action=true}
- eir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
  checks if the amount of entities are in the given range
  example: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true}
- facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]}
  checks if the target looks in a specific direction
  example: - facingdirection{f=SOUTH_WEST;action=true}
- factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]}
  checks if the faction has a specific flag set or unset
  example: - factionsflag{flag=firespread;action=false}
- getbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]}
  checks the current bow tension
  example: - getbowtension{range=1;action=true}
- getindicator{value=[VALUE/VALUE-RANGE];action=[BOOLEAN]}
  checks the attack indicator of a player
0 = no indicator, 1 = full indicator
  example: - getindicator{value=<0.51;action=true}
- hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]}
  checks if the MythicMob comes from that spawner
  example: - hasspawner{names=MySpawner;action=true}
- hastarget{action=[BOOLEAN]}
  checks if the caster has a target
NOTE: *This only works on the caster, if you use it
            in a TargetConditions it will throw an error!*
  example: - hastarget{action=true}
- infaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
  checks if the caster is in the faction or one of the factions
NOTE: only works on a MythicMob
  example: - infaction{faction=MyFaction;action=true}
- inmobarena
  checks if the caster, target, or location is in a Mob Arena
Requires the MobArena Plugin
- inmotion{action=[BOOLEAN]}
  checks if the target is in motion
wont work on non-living entities or players
  example: - inmotion{action=true}
- insolidblock{action=[BOOLEAN]}
  checks if the targeted entity or location is in a solid block
  example: - insolidblock{action=true}
- jumping{action=[BOOLEAN]}
  checks if the targeted entity is jumping
  example: - jumping{action=true}
- lastbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]}
  checks with how much tension the bow was shot
  example: - lastbowtension{range=>0.7;action=true}
- lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]}
  checks the last damage event on the caster or target
Note: entity for check must be a MythicMob
  example: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true}
- leir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
  checks for the living entities in the given range
  example: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true}
- mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC-RANGE];r=[NUMERIC];action=[BOOLEAN]}
  checks the amount of mobs in a given area around the caster/target/location
  example: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE}
- movespeed{range=[VALUE/VALUE-RANGE]}
  checks the movementspeed of the targeted living entity
  example: - movespeed{range=>0.1}
- oncooldown{value=[VALUE/VALUE-Range];action=[BOOLEAN]}
  checks if the players item is on cooldown
  example: - oncooldown{value=1to10;action=true}
- owneralive{action=[boolean]}
  checks if the owner is online, alive or in the same world
  example: - owneralive{action=true}
- pir{amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
  checks if the amount of players are in the given range
  example: - pir{amount=5;radius=10;action=true}
- playertime{time=[VALUE/VALUE-RANGE];action=[boolean]}
  checks the targeted player's time only
use it with playertime mechanic
  example: - playertime{time=0to12000;action=true}
- playerweather{weather=[WEATHERTYPE];action=[boolean]}
  checks the targeted player's weather only
use it with playerweather mechanic
  example: - playerweather{weather=CLEAR;action=true}
- running{action=[BOOLEAN]}
  checks if the targeted player is running/sprinting
  example: - running{action=true}
- sleeping{action=[boolean]}
  checks if the targeted player is sleeping
  example: - sleeping{action=true}
- testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]}
  checks the caster or target with valid testfor stuff
  example: - testfor{vc="XpLevel:20";action=true}
- wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]}
  checks if the region has denied the spawning of defined entities(usually used in randomspawns)
  example: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false}
- wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]}
  checks if the region has set the defined flag
  example: - wgstateflag{flag=mob-spawning;action=false}
==对比条件==
- attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
  checks if the target is attackable by the caster with this DamageEvent
  example: - attackable{cause=PROJECTILE;action=false}
- behind{view=[ANGLE_VALUE];action=[BOOLEAN]}
  checks if the caster is behind of its target
  example: - behind{view=90;action=true}
- damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
  checks if the target is damageable with this DamageEvent
  example: - damageable{cause=PROJECTILE;action=true}
- hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
  compares the meta of 2 entities, can also used on caster itself
  can check multiple metas (seperated by && for AND or || for OR)
  example: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>;
                  type=STRING";cs=true;action=true}
- hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
  same as hasmeta but can only compare 1
  example: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>;
                  type=STRING;cs=true;action=true}
- infront{view=[ANGLE-VALUE];action=[BOOLEAN]}
  checks if the caster is infront of its target
  example: - infront{view=10;action=false}
- isburning{range=[VALUE];action=[BOOLEAN]}
  checks if the targeted entity is burning
  when a range is provided  checks if the amount of ticks provided matches with FIRE_TICKS example: - isburning{action=true}
- isgoggling{action=[BOOLEAN]}
  checks if the player is looking at something
  example: - isgoggling{action=true}
- ispresent{action=[BOOLEAN]}
  checks if an entity is present
  example: - ispresent{action=true}
- isspinning{action=[BOOLEAN]}
  checks if the player is spinning
  use with the playerspin mechanic
  example: - isspinning{action=true}
- isstunned{action=[BOOLEAN]}
  checks if the caster or target is stunned
  This works also as TargetConditions: keep in mind to set the right targeter
  example: - isstunned{action=true}
- isvehicle{action=[BOOLEAN]}
  checks if the target is riding something
  example: - isvehicle{action=true}
- lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]}
  checks if the target is looking at the caster
  the  example uses the default values that are fine for almost any entity
  with debug set to true you will get a console output with the fov and yo
  example: - lookatme{fov=1.999;yo=-0.4}
- onsolidblock{action=[BOOLEAN]}
  checks if the targeted entity or location is on a solid block
  example: - onsolidblock{action=true}
- ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT]";action=[BOOLEAN]}
  checks one or multiple slots (seperated by && for AND or || for OR)
  of the target if it has an item or material
  example: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true}
- ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT];action=[BOOLEAN]}
same as ownsitem but can only check 1 slot
  example: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true}
- parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]}
  this condition can check if a variable is set as a stance
  usefull with parsedstance mechanic
  (注意: if cs is set to true it will always check the caster)
  example: - parsedstance{s="<target.uuid>";cs=true;action=true}
- relativedirection{angle=[VALUE/VALUE-RANGE];action=[BOOLEAN]}
  checks the direction to the target from the caster
  example: - relativedirection{angle=90;action=false}
- samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
  checks if the caster and target are in the same faction or one of the factions
  注意: 只作用于一只mm的怪物
  example: - samefaction{faction=MyFaction;action=true}
- samespawner{action=[BOOLEAN]}
checkes if the target MythicMob comes from the same spawner as the caster
  example: - samespawner{action=true}
- sameworld{action=[BOOLEAN]}
  checks if the caster and targeted entity or location are in the same world
  example: - sameworld{action=true}
- vdistance{d=[NUMERIC];action=[BOOLEAN]}
  checks the height between target and caster
  example: - vdistance{d=2to3;action=true}
=机械=
 
=链接=
[https://github.com/BerndiVader/MythicMobsExtension/wiki github原文]

2021年7月18日 (日) 05:46的最新版本