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TShock/WorldEdit:修订间差异

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(创建页面,内容为“{{Bukkit Plugin Infobox |插件名= WorldEdit |图标= |版本= 2.1 |前置插件= |兼容服务端版本= TShock 4.3.24 |作者= mistzzt 和 Nyx Studios |網址= [...”)
 
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|網址= [https://tshock.co/xf/index.php?resources/worldedit.186/ tshock]
|網址= [https://tshock.co/xf/index.php?resources/worldedit.186/ tshock]
}}
}}
这个插件为泰拉瑞亚版的WorldEdit创世神插件
 
={{mCColor|&b|介绍}}=
={{mCColor|&b|介绍}}=
Allows for mass modification of tiles. Any data is stored in the worldedit folder, including clipboards, schematics, and redo/undo data.
这个插件为泰拉瑞亚的WorldEdit创世神插件<br />
 
这款插件可以让你修改复杂的tiles.所有的数据都存储在worldedit文件夹内,包括粘贴板、schematics和撤销/恢复操作的数据.<br />
部分物品参考[https://terraria-zh.gamepedia.com/Terraria_Wiki:%E6%A0%87%E5%87%86%E8%AF%91%E5%90%8D%E5%88%97%E8%A1%A8 泰拉瑞亚标准译名]
={{mCColor|&9|指令}}=
={{mCColor|&9|指令}}=
* //all - 选取整个世界.
* //all - 选取整个世界.
* //activate - Activates non-working signs, chests or item frames
* //activate - 激活非激活状态的牌子, 箱子和物品展示框
* //biome <biome1> <biome2> - Converts all of the tiles in the selection that correspond to the first biome to the tiles that correspond with the second biome.
* //biome <生物群系1> <生物群系2> - 转换选区内所有同一个生物群系的tiles为第二个生物群系tiles .
* //copy - Copies the selection to the clipboard.
* //copy - 复制选区到粘贴板内.
* //cut - Cuts the selection into the clipboard.
* //cut - 剪切选区至粘贴板内.
* //drain - Drains liquids from the selection.
* //drain - 吸干选区内的液体.
* //inactive <on/off/reverse> - Actuates tiles in the worldedit selection, turning them active/inactive.
* //inactive <on/off/reverse> - 激活选区内的tiles, 转变为激活/闲置状态.
* //fixghosts - Fixes invisible signs, chests and item frames.
* //fixghosts - 修复隐形的牌子, 箱子和物品展示框.
* //fixgrass - Fixes suffocated grass in the selection.
* //fixgrass - 修复选区内的suffocated的草.
* //fixhalves - Fixes covered half blocks in the selection.
* //fixhalves - 修复选区内的半格方块.
* //fixslopes - Fixes covered slopes in the selection.
* //fixslopes - 修复选区内的斜坡.
* //flip <direction> - Flips the contents of the clipboard. <direction> can contain any amount of X's and Y's; each occurrence will flip the direction. E.g., XXYY would leave the clipboard unchanged.
* //flip <位置> - 翻转粘贴板. <位置> 可以是任何大小的X和Y数值;每次执行指令都会改变方向. 例如输入 XXYY会保持原位置 .
* //flood <liquid> - Floods the selection with a liquid.
* //flood <液体> - 将选区浸满液体.
* //mow - Mows grass, thorns, and vines in the selection.
* //mow - 割掉选区内的草、荆棘和藤蔓.
* //near <radius> - Selects an area around you.
* //near <半径> - 以你为中心选区.
* //outline <tile> <color> <state> [=> boolean expr...] - Sets block outline around blocks in area
* //outline <tile> <color> <state> [=> boolean expr...] - 设置选区内方块的轮廓
* //outlinewall <wall> [color] [=> boolean expr...] - Sets wall outline around walls in area.
* //outlinewall <wall> [color] [=> boolean expr...] - 设置选区内墙的轮廓.
* //paint <color> [=> boolean expr...] - Paints all of the tiles in the selection. You can use "blank" to remove paint.
* //paint <color> [=> boolean expr...] - 粉刷选择中的所有瓷砖. 你可以用 "blank" 来移除喷漆.
* //paintwall <color> [=> boolean expr...] - Paints all of the walls in the selection. You can use "blank" to remove paint.
* //paintwall <color> [=> boolean expr...] - 粉刷选区内的墙壁. 你可以用 "blank" 来移除喷漆.
* //paste [alignment] [=> boolean expr...] - Pastes the clipboard to the first point. The alignment specifies the paste "direction" -- it can be l, r, t, b, or a combination of those letters. For example, //paste rb would paste as if the first point were the right-bottom.
* //paste [alignment] [=> boolean expr...] - 粘帖粘贴板到第一个点. 粘帖的位置可以是l, r, t, b, 或是这些字母的组合.<br />
* //point1 [x] [y] - Sets the first point of the selection. (or //p1)
例如, //paste rb 将会粘帖到第一个点的右上角.
* //point2 [x] [y] - Sets the second point of the selection. (or //p2)
* //point1 [x] [y] - 设置第一个选区点. (or //p1)
* //redo [steps] [account] - Redoes that many actions for the account, if possible.
* //point2 [x] [y] - 设置第二个选区点. (or //p2)
* //region [name] - Selects a region to perform actions on.
* //redo [steps] [account] - 撤销你之前的操作.
* //resize <direction(s)> <amount> - Resizes the selection -- you can specify multiple directions.
* //region [name] - 选择一个区域来执行操作.
* //rotate <degrees> - Rotates the clipboard's contents by the specified angle, in degrees. Only multiples of 90 are accepted.
* //resize <direction(s)> <amount> -调整选区大小 -- 你可以指定多个方向.
* //schematic - Schematic commands: (or //schem)
* //rotate <degrees> - 以指定的角度旋转粘贴板. 角度只能是90的倍数.
* //schematic delete <name> - Deletes the specified schematic if possible.
* //schematic - Schematic指令: (//schem)
* //schematic help - Lists all schematic commands.
* //schematic delete <name> - 删除指定的schematic.
* //schematic list [page] - Lists the available schematics.
* //schematic help - 列出所有的schematic指令.
* //schematic load <name> - Loads the specified schematic to the clipboard if it exists.
* //schematic list [page] - 列出可用的schematics.
* //schematic save <name> - Saves the contents of the clipboard to the specified schematic.
* //schematic load <name> - 加载指定的schematic到粘贴板内.
* //select <selection type> - Sets the way that tiles are selected. Valid arguments include: altcheckers, checkers, ellipse, normal, outline, border, 45, and 225.
* //schematic save <name> - 保存粘贴板的建筑.
* //set <tile> [=> boolean expr...] - Sets all of the tiles in the selection to <tile>.
* //select <selection type> - 设置选择tiles的方式. 有效参数包括: altcheckers, checkers, ellipse, normal, outline, border, 45, 225.
* //setwall <wall>[=> boolean expr...] - Sets all of the walls in the selection to <wall>.
* //set <tile> [=> boolean expr...] - 设置选区内所有的tiles为 <tile>.
* //setwire <wire> <state> [=> boolean expr...] - Sets all of the wire states in the section.
* //setwall <wall>[=> boolean expr...] - 设置选区内所有的墙为 <wall>.
* //shift <direction(s)> <amount> - Moves the selection -- you can supply multiple directions.
* //setwire <wire> <state> [=> boolean expr...] - 设置选区内所有的导线状态.
* //undo [steps] [account] - Undoes that many actions for the account, if possible.
* //shift <direction(s)> <amount> - 移动选区 -- 你可以输入多个方向.
* //scale <scale> - Scale the clipboard
* //undo [steps] [步骤数] - 撤销你的操作.
* //smooth - Smooths blocks in the worldedit selection.
* //scale <scale> - Scale 粘贴板
* Some commands accept boolean expressions, allowing you to change the conditions of the command. These variables exist:
* //smooth - 平滑选区内的方块.
*
* 一些指令可以使用布尔表达式来改变指令的条件. 这些变量的存在于:
* tile (t) - Can function as boolean if used by itself: e.g., => tile checks if there is a tile, => tile = dirt checks if the tile is dirt.
* tile (t) -如果使用自身,可以作为布尔函数: 例如 => til 检测是否存在一个tile, => tile = '''泥土'''检测是否存在'''泥土'''.
* tilepaint (tp) - Can function as boolean if used by itself, see above
* tilepaint (tp) - 如果使用自身,可以作为布尔函数, 同上
* wall (w) - Can function as boolean if used by itself, see above
* wall (w) - 如果使用自身,可以作为布尔函数, 同上
* wallpaint (wp)- Can function as boolean if used by itself, see above
* wallpaint (wp)- 如果使用自身,可以作为布尔函数, 同上
* honey
 
* lava
* honey(蜂蜜)
* liquid
* lava(岩浆)
* water
* liquid(液体)
* wire
* water(水)
* wire(导线,下同)
* wire2
* wire2
* wire3
* wire3
* wire4
* wire4
You could paint all wood tiles with walls green with //paint green => tile = wood & wall, set green-painted tiles without walls to lava with //set lava => tilepaint = green & !wall, set dirt and wood to honey with //set honey => tile = dirt | tile = wood, and so on.
你可以用 //paint green 来粉刷选区内所有的瓷砖成绿色=> tile = wood & wall,<br />
设置无需墙的绿瓷砖为岩浆: //set lava => tilepaint = green & !wall,<br />
把泥土和木头设置为蜂蜜: //set honey => tile = dirt | tile = wood.


Starting on v1.4.5, specific items may alter the way you can select points. The first of such items is The Grand Design. While using it, not only can you make single clicks to set points like normally from anywhere in your screen, but you can also select an entire Rectangular shape in one go by clicking and dragging the selection size. Using this in conjunction with either //point1 or //point2 will select both points at the same time. This also allows you to select any region that may happen to intersect your selected area, if using //region (but only one region at a time).
从v1.4.5开始, 特定物品可以改变您选择点的方式. 第一种物品是 '''精密线控仪'''. 当你使用这件物品的时候, 您不仅可以像通常一样单击屏幕上的任何地方来设置点,还可以单击并拖动选择大小,一次选择一个完整的矩形形状.//point1 //point2两者结合使用就可以一次选择两个点.<br />
如果你使用 //region (一次只能输入一片区域),这也可以让你选择一些与其他区域相交的区域.
={{mCColor|&9|权限}}=
={{mCColor|&9|权限}}=
* worldedit.clipboard.copy - //copy
* worldedit.clipboard.copy - //copy
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* worldedit.schematic - //schematic
* worldedit.schematic - //schematic
={{mCColor|&9|配置}}=

2018年7月16日 (一) 02:19的最新版本

WorldEdit
外文名WorldEdit
作者mistzzt 和 Nyx Studios
插件类型Spigot / CraftBukkit
最新版本2.1
兼容服务端TShock 4.3.24
源地址http://dev.bukkit.org/bukkit-plugins/TShock/WorldEdit

介绍

这个插件为泰拉瑞亚的WorldEdit创世神插件
这款插件可以让你修改复杂的tiles.所有的数据都存储在worldedit文件夹内,包括粘贴板、schematics和撤销/恢复操作的数据.
部分物品参考泰拉瑞亚标准译名

指令

  • //all - 选取整个世界.
  • //activate - 激活非激活状态的牌子, 箱子和物品展示框
  • //biome <生物群系1> <生物群系2> - 转换选区内所有同一个生物群系的tiles为第二个生物群系tiles .
  • //copy - 复制选区到粘贴板内.
  • //cut - 剪切选区至粘贴板内.
  • //drain - 吸干选区内的液体.
  • //inactive <on/off/reverse> - 激活选区内的tiles, 转变为激活/闲置状态.
  • //fixghosts - 修复隐形的牌子, 箱子和物品展示框.
  • //fixgrass - 修复选区内的suffocated的草.
  • //fixhalves - 修复选区内的半格方块.
  • //fixslopes - 修复选区内的斜坡.
  • //flip <位置> - 翻转粘贴板. <位置> 可以是任何大小的X和Y数值;每次执行指令都会改变方向. 例如输入 XXYY会保持原位置 .
  • //flood <液体> - 将选区浸满液体.
  • //mow - 割掉选区内的草、荆棘和藤蔓.
  • //near <半径> - 以你为中心选区.
  • //outline <tile> <color> <state> [=> boolean expr...] - 设置选区内方块的轮廓
  • //outlinewall <wall> [color] [=> boolean expr...] - 设置选区内墙的轮廓.
  • //paint <color> [=> boolean expr...] - 粉刷选择中的所有瓷砖. 你可以用 "blank" 来移除喷漆.
  • //paintwall <color> [=> boolean expr...] - 粉刷选区内的墙壁. 你可以用 "blank" 来移除喷漆.
  • //paste [alignment] [=> boolean expr...] - 粘帖粘贴板到第一个点. 粘帖的位置可以是l, r, t, b, 或是这些字母的组合.

例如, //paste rb 将会粘帖到第一个点的右上角.

  • //point1 [x] [y] - 设置第一个选区点. (or //p1)
  • //point2 [x] [y] - 设置第二个选区点. (or //p2)
  • //redo [steps] [account] - 撤销你之前的操作.
  • //region [name] - 选择一个区域来执行操作.
  • //resize <direction(s)> <amount> -调整选区大小 -- 你可以指定多个方向.
  • //rotate <degrees> - 以指定的角度旋转粘贴板. 角度只能是90的倍数.
  • //schematic - Schematic指令: (或 //schem)
  • //schematic delete <name> - 删除指定的schematic.
  • //schematic help - 列出所有的schematic指令.
  • //schematic list [page] - 列出可用的schematics.
  • //schematic load <name> - 加载指定的schematic到粘贴板内.
  • //schematic save <name> - 保存粘贴板的建筑.
  • //select <selection type> - 设置选择tiles的方式. 有效参数包括: altcheckers, checkers, ellipse, normal, outline, border, 45, 和 225.
  • //set <tile> [=> boolean expr...] - 设置选区内所有的tiles为 <tile>.
  • //setwall <wall>[=> boolean expr...] - 设置选区内所有的墙为 <wall>.
  • //setwire <wire> <state> [=> boolean expr...] - 设置选区内所有的导线状态.
  • //shift <direction(s)> <amount> - 移动选区 -- 你可以输入多个方向.
  • //undo [steps] [步骤数] - 撤销你的操作.
  • //scale <scale> - Scale 粘贴板
  • //smooth - 平滑选区内的方块.
  • 一些指令可以使用布尔表达式来改变指令的条件. 这些变量的存在于:
  • tile (t) -如果使用自身,可以作为布尔函数: 例如 => til 检测是否存在一个tile, => tile = 泥土检测是否存在泥土.
  • tilepaint (tp) - 如果使用自身,可以作为布尔函数, 同上
  • wall (w) - 如果使用自身,可以作为布尔函数, 同上
  • wallpaint (wp)- 如果使用自身,可以作为布尔函数, 同上
  • honey(蜂蜜)
  • lava(岩浆)
  • liquid(液体)
  • water(水)
  • wire(导线,下同)
  • wire2
  • wire3
  • wire4

你可以用 //paint green 来粉刷选区内所有的瓷砖成绿色=> tile = wood & wall,
设置无需墙的绿瓷砖为岩浆: //set lava => tilepaint = green & !wall,
把泥土和木头设置为蜂蜜: //set honey => tile = dirt | tile = wood.

从v1.4.5开始, 特定物品可以改变您选择点的方式. 第一种物品是 精密线控仪. 当你使用这件物品的时候, 您不仅可以像通常一样单击屏幕上的任何地方来设置点,还可以单击并拖动选择大小,一次选择一个完整的矩形形状.将//point1 和 //point2两者结合使用就可以一次选择两个点.
如果你使用 //region (一次只能输入一片区域),这也可以让你选择一些与其他区域相交的区域.

权限

  • worldedit.clipboard.copy - //copy
  • worldedit.clipboard.cut - //cut
  • worldedit.clipboard.flip - //flip
  • worldedit.clipboard.paste - //paste
  • worldedit.clipboard.rotate - //rotate
  • worldedit.history.redo - //redo
  • worldedit.history.undo - //undo
  • worldedit.region.biome - //biome
  • worldedit.region.paint - //paint
  • worldedit.region.paintwall - //paintwall
  • worldedit.region.set - //set
  • worldedit.region.setwall - //setwall
  • worldedit.region.setwire - //setwire
  • worldedit.selection.all - //all
  • worldedit.selection.inactive - //inactive
  • worldedit.selection.near - //near
  • worldedit.selection.point - //point1, //point2
  • worldedit.selection.region - //region
  • worldedit.selection.resize - //resize
  • worldedit.selection.selecttype - //select
  • worldedit.selection.shift - //shift
  • worldedit.selection.size - //size
  • worldedit.utils.drain - //drain
  • worldedit.utils.fixgrass - //fixgrass
  • worldedit.utils.fixhalves - //fixhalves
  • worldedit.utils.fixslopes - //fixslopes
  • worldedit.utils.flood - //flood
  • worldedit.utils.mow - //mow
  • worldedit.schematic - //schematic