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{{Template:TownyBox}} =配置变更= * 添加 ,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART 到protection.item_use_ids权限内<br /> * 国家等级变更: ** 你必须在旧配置内加上以下两行内容,否则城镇无法正常运行. *** 添加 ‘nationZonesSize: #’ 到每个等级的国家内. **** 默认配置 between 1 and 3. *** 添加 ‘nationBonusOutpostLimit: #’ 到每个等级的国家内. **** 默认配置 0-3. *** 如果你懒得改可以删除旧配置来让插件自动生成新配置. * 城镇等级变更: **你需要在旧配置中城镇等级处添加新的数值, 否则新版的Towny就无法正常使用. ***添加 ‘townOutpostLimit: #’ 到每个等级的城镇内 ****默认配置 0-4. *** 如果你懒得改可以删除旧配置来让插件自动生成新配置. * 如果你要使用这个你必须先重置邀请冷却时间. * MC 1.13 兼容性所需: ** config.yml: *** 找到 protection.town_mob_removal_entities 并把 WaterMob 改为 Guardian. *** 找到 protection.world_mob_removal_entities 并把 WaterMob 改为 Guardian. ** 由 TheFlagCourier 提出该问题. * 城镇权限变更REQUIRED TOWNYPERMS CHANGES: * 你必须修改 nation.assistant 权限 towny.command.nation.ally 为 towny.command.nation.ally.* * 添加 towny.command.nation.spawn to your nations.默认 rank/group. * 添加 towny.nation.spawn.nation to your nations.默认 rank/group. * 添加 towny.nation.spawn.ally to your nations.默认 rank/group. * 添加 towny.town.spawn.nation to your nations.默认 rank/group. =新指令= * 土地指令: ** /plot set bank ** 设置土地类型为银行, 详情查看下面. ** /plot evict – 由 SeDark 建议 ** 可以删除一个玩家拥有的土地. ** 需要 towny.command.plot.evict 和 towny.command.plot.asmayor 权限. * 城镇指令: * /t set spawncost {费用} * 可以让城主设置城镇传送费用(≤配置内的传送费用). * 需要 towny.command.town.set.spawncost 权限. * 更新指令: /t outpost {#|name|name:Name} , 由 ArticDive 提议. * 指令现在可以用 {name} 代表设置为前哨的土地名. * 现在前哨名可以用 ‘/t outpost list’ 查看. * In the case that a plot begins with a number you may use the {name:名称} option. * If a town has set the same plot name on two outpost they would have to use the outpost number, towny will select the first outpost with the matched * name. * * 国家指令: * /nation set board {message} * 设置国家公告板信息. * A child node of towny.command.nation.set.*, no change required to existing Townyperms.yml file. * /n set spawn * 设置国家传送点. * /n set spawncost {amount} * Enables kings to set their nation’s spawn cost to anything equal to or lesser than the public spawn cost set in the config. * Requires towny.command.nation.set.spawncost permission node to use. * TownyAdmin Commands: * /ta tpplot {world} {x} {z} * Teleports an admin to the Towny chunk coordinates seen in the /towny map command. * Be careful with large numbers, you could be teleported farther than you think and end up generating chunks. * Requires towny.admin permission node. * /ta set plot {town} – courtesy of Articdive. * When in a town only a single plot can be transfered at one time. * Admin command to change a plot from one town to another. * Does not require a town to have available townblocks to claim. * When in the wilderness two types of sub commands can be used to do area claims: * Admin command to change wilderness into a claim for a town. * Does require a town to have available townblocks to claim. * Does obey proximity rules for claims between towns/homeblocks. * /ta set plot {town} {rect|circle} {radius} * /ta set plot {town} {rect|circle} auto * Does not charge town for the townblock. * Requires towny.command.townyadmin.set.plot permission node. * /ta checkperm {name} {node} * Test if a player has a permission node. * Requires towny.command.townyadmin.checkperm permission node. * /ta town new [name] [mayor] * Creates a town for the mayor where the command sender is standing. =新指令特性= * /t new name with spaces ** Use of the /t new command no longer requires the use of _’s where spaces would be. ** If a user enters spaces then they will be parsed into _’s and the town will be created. =移除指令= * /t new NAME MAYOR * This used to be usable only by admins and caused lots of confusion when players would try to make towns with spaces in the name. =权限节点变更= 无 =新权限节点= * towny.town.{townname} * Players who are in towns now receive a permission node, towny.town.{townname}. * This can be useful for server operators who want to test if a player has a permission node to make sure they are part of a town. * Examples could include an NPC that required a specific permission node to interact with. * New Permission/Info Node: ‘towny_extraplots’ – courtesy of SeDark * Used like the towny_maxplots node, ie: in GM’s info node section where pre修复 and suf修复’s are set. * ex: towny_extraplots: 1 * Used to give players who have the town_maplots permission node, but who are also a mayor or assistant. * Giving these extra plots, allows them to claim their maxplot amount plus the extra plot amount * 新的城镇权限特性: 城镇/国家占位符权限 * 你现在可以添加 placeholder 权限到重载权限内. * 对没有城镇的流浪者无效. * For example: 添加ing stargate.network.{townname} to the 默认 Town section in the townyperms.yml will assign the permission node stargate.network.england, * to all the online members of the town England. * * use {townname} for towns, and {nationname} in your nation section. * towny.command.plot.evict – courtesy of SeDark * Required to use the /plot evict command. * Child node of towny.command.plot.* * towny.command.town.unclaim.all * Required to use /town unclaim all * Is a child node of towny.command.town.unclaim.* , which is a child node of towny.command.town.* * towny.nation.spawn.* * description: Grants all Nation Spawn travel nodes * 默认: false * children: * towny.nation.spawn.nation: true * towny.nation.spawn.ally: true * towny.nation.spawn.public: true * towny.admin.nation_zone * Made so that mods who dont have towny.admin can bypass the nation zone protection. * Child node of towny.admin * towny.command.townyadmin.set.plot * 默认: false * Child node of towny.admin and towny.command.townyadmin.set.* * For mods who don’t have the full towny.admin permission node but are able to change plots to other towns. * Disregards the min_plot_distance checks in the config so land can be claimed in between towns. * towny.command.townyadmin.set.capital * 默认: false * Child node of towny.admin and towny.command.townyadmin.set.* * towny.command.townyadmin.set.title * 默认: false * Child node of towny.admin and towny.command.townyadmin.set.* * towny.command.townyadmin.set.surname * 默认: false * Child node of towny.admin and towny.command.townyadmin.set.* =Config.yml变更= * 更改配置选项: 增加城镇传送选项 – courtesy of Wolf2323 * The following settings: * global_town_settings.allow_town_spawn * global_town_settings.allow_town_spawn_travel * global_town_settings.allow_town_spawn_travel_nation * global_town_settings.allow_town_spawn_travel_ally * Used to support the values True and False, * Now support True, False, War, Peace. * This would allow players to only use /town spawn when there is a war or when there is not. * No change is required to be made in your config, simply change the true/false value to war/peace if you would like to use this feature. * economy.death.percentage_cap * 默认: 0.0 * A maximum amount paid out by a resident from their personal holdings for percentage deaths. * Set to 0 to have no cap. * notification.owner_shows_nation_title * 默认: false * If the notification.owner option should show name or {title} name. Titles are the ones granted by nation kings. * global_town_settings.keep_inventory_on_death_in_town courtesy of ArticDive * 默认: false * When set to true players should keep their inventories upon death in any town. * Not guaranteed to work on servers that already use a keep inventory plugin. * global_town_settings.keep_inventory_on_death_in_town courtesy of ArticDive * 默认: false * When set to true players should keep their experience level upon death in any town. * Not guaranteed to work on servers that already use a keep experience plugin. * global_nation_settings.nationzone.enable * 默认: false * Nation zone feature is disabled by 默认. This is because it can cause a higher server load for servers with a large player count. * global_nation_settings.nationzone.only_capitals * 默认: true * When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness. * global_nation_settings.nationzone.war_disables * 默认: true * When set to true, nation zones are disabled during the the Towny war types. * global_nation_settings.nationzone.capital_bonus_size * 默认: 0 * Amount of buffer 添加ed to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals. * economy.spawn_travel.town_spawn_cost_paid_to_town * 默认: true * When set to true, any cost paid by a player to use any variant of ‘/town spawn’ will be paid to the town bank. * When false the amount will be paid to the server account whose name is set in the closed economy setting. * global_town_settings.limit_outposts_using_town_and_nation_levels * 默认: false * When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and the nationBonusOutpostLimit value in the Nation Levels. * In this way nations can be made to be the only way of receiving outposts, or as an incentive to receive more outposts. * Towns which are larger can have more outposts. * When activated, this setting will not cause towns who already have higher than their limit to lose outposts. * They will not be able to start new outposts until they have unclaimed outposts to become under their limit. * Likewise, towns that join a nation and receive bonus outposts will be over their limit if they leave the nation. * When the feature is enabled, the limits are shown in the /town status screen. * global_townSettings.over_outpost_limits_stops_teleports * 默认: false * When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost limit will not be able to use their /town outpost * teleports for the outpost #’s higher than their limit, until they have dropped below their limit. * * – eg: If their limit is 3 then they cannot use /t outpost 4 * town.min_distance_for_outpost_from_plot * 默认: 5 * Minimum number of plots an outpost must be from any other town’s plots. * Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims near to each other, but want to keep outposts away from * towns. * * global_town_settings.homeblocks_prevent_forcepvp * 默认: false * If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off. * economy.banks.disallow_bank_actions_outside_town * 默认: false * When set to true, players can only use their town withdraw/deposit commands while inside of their own town. * Likewise, nation banks can only be withdrawn/deposited to while in the capital city. * global_nation_settings.display_board_onlogin * 默认: true * If Towny should show players the nationboard when they login. * global_nation_settings.capital_spawn * 默认: true * If enabled, only allow the nation spawn to be set in the capital city. * global_nation_settings.默认.public * 默认: false * If set to true, any newly made nation will have their spawn set to public. * resident_settings.is_showing_welcome_message * 默认: true * If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide. * bank.is_banking_limited_to_bank_plots * 默认: false * If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital * respectively. * * Home plots will also allow deposit and withdraw commands. * global_nation_settings.allow_nation_spawn * 默认: true * Allow the use of /nation spawn. * Valid values are: true, false, war, peace * When war or peace is set, it is only possible to teleport to the nation when there is a war or peace. * global_nation_settings.allow_nation_spawn_travel * 默认: true * Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public). * Valid values are: true, false, war, peace * When war or peace is set, it is only possible to teleport to the nation when there is a war or peace. * global_nation_settings.allow_nation_spawn_travel_ally * 默认: true * Allow regular residents to use /nation spawn [nation] to other nations allied with your nation. * Valid values are: true, false, war, peace * When war or peace is set, it is only possible to teleport to the nation, when there is a war or peace. * global_town_settings.is_nation_ally_spawning_requiring_public_status * 默认: false * When set to true both nation and ally spawn travel will also require the target town to have their status set to public. * notifications.titles * Requires the notification.using_titles setting to be true. * This makes the title messages seen when entering towns configurable. * This also 添加s the ability to show a similar message announcing the wilderness as well. * {townname} is supported in the town message, {wilderness} is supported in the wilderness message. Colour codes can be used too, ex: &f, &c. * economy.town_rename_cost courtesy of MartenM * 默认: 0 * The cost to rename a town. * economy.nation_rename_cost courtesy of MartenM * 默认: 0 * The cost to rename a nation. * global_town_settings.maximum_plot_price_cost * 默认: 1000000.0 * Maximum amount that a town can set their plot, embassy, shop, etc plots’ prices to. * Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation. * The previous hard cap of 1000000.00 on the /plot fs command has now been changed to use the maximum_plot_price_cost setting in the config. =添加内容= * New Feature: Nation Zones. * Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns. * When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal. * Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness. * The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels. * Capital towns can have an extra amount of p添加ing 添加ed to their zone. * Because these zones are still wilderness anyone can claim these townblocks. * It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise someone might not be able * to build/destroy in the wilderness outside their town. * * New Feature: Vastly-improved Invite/Requests/Confirmations System! by Articdive. * Question.jar no longer required! After serving it’s purpose for 7 years and requiring only 6 version changes, Questioner is finally retiring. * Towny’s system of Invites, Ally requests and important Confirmations are now handled in-house by Towny.jar. * New config section: Invites System. * You can set the commands used for accept, deny, confirm, cancel. * You can set limits on how many invites and requests can be sent and received independently. * You can set how long in minutes a player has to have been on the server before they can receive invites from Towns. * Greater detail/information is found in the new config section’s comments. * The new system can handle multiple invites sent to players, towns and ally-requests between nations (when one-way nation relationships are disallowed.) * Invites do not persist across server restarts. * Invites can be sent using the old /t 添加 {name} and /n 添加 {name} commands. * Alternatively you can use the new /t invite and /n invite commands for much more information. * Single invites can be accepted/denied by players using the /accept or /deny commands. * Multiple invites can be seen using /invites, and you can use /accept {town} or /deny {town} * Towns accept nation invitations using /t invite accept {nationname} * Towns deny nation invitations using /t invite deny {nationname} * Nations accept alliance requests using /n ally accept {nationname} * Nations deny alliance requests using /n ally deny {nationname} * New Confirmation’s are sent to player unclaiming all of their plots, deleting their town or nation and to admins who are using the /ta resident purge * command. * * Towny Admins do not have to confirm deleting a town or nation, so be careful! * New Feature: Nation spawn points! courtesy of MartenM * Nation’s can now set a spawn and whether their spawn is public, nearly exactly like town’s and their spawn abilities. * Enemy’s can be prevented from spawning to public nations’ spawns using the already existing config “prevent_town_spawn_in:” list. * You can also prevent spawning from unclaimed or neutral areas using this config entry. * Any cost for spawning to a Nation is paid to the nation being spawned to. * Cost is the same as the cost for spawning to a Town. * New Feature: Limiting Outposts by Town and Nation Levels! * See required config changes section above. * New Plot Type: Bank * If the config option is set to true, players will only be able to use withdraw and deposit commands while in their home block or bank plots. * Probably useful for various economy plugins. * Language files! * 65+ new languages strings are now translateable. * These strings are mainly found in the /plot perm, /res, /town, /nation and /townyworld status screens. * Made build/destroy/switch/item_use parts of denial messages translatable. * Made /towny map translatable. * Made feedback from /plot|town|nation|townyworld|townyadmin toggle commands translatable, ex: enabled, disabled, forced, adjustable. * TheCalypso updated the french.yml. * Spanish.yml updated by SeDark. * Italian translation courtesy of Leomixer17 and Dracarys. * German translation by Wolf2323. * Towny API 添加itions: * 添加ed TownPreClaimEvent by Abs0rbed. * This event can be called by other region plugins, to cancel Towny claims inside of them. * When the event is cancelled, Towny will stop short of charging for the townblock. * 添加 new API options: * TownyWorld.getClosestTownFromCoord(Coord key, Town nearestTown) * TownyWorld.getClosestTownWithNationFromCoord(Coord key, Town nearestTown) * Both return the nearest town. * 添加ed API events, courtesy of Articdive: * NationInviteTownEvent * NationRequestAllyNationEvent * TownInvitePlayerEvent * New Event: PreDeleteTownEvent * Passes either the Townname or Town object. * Useful for plugins developers who are storing town objects in their plugins and need to monitor deleted towns. * The normal DeleteTownEvent does not take town objects because by the time the event fires there is no town left. * Overhaul cache/permissions system to use material instead of blockid:data values. * Old API still in place but deprecated. * Plugin authors are advised to begin using new Material options when querying the Towny cache/utils. * /townyworld commands can be run from console! * Requires the worldname to be supplied after ‘tw’ * Eg: ‘tw world_nether toggle forcepvp’ * /tw regen and /tw undo are not usable from the console because they require a player standing in a plot. * /town, /res and /nation can be run from the console! * Commands are limited but generally /{command} list and /{command} {name} work. * Previously the console would just show the help page for the /{command} no matter what sub command was used. * Gave the admin info tool awareness of Doors. * Gave the admin info tool awareness of Signs. * Town and Nation ranks can now contain capital letters. Rank permissions remain lowercased. * 添加 support for Reserve courtesy of creatorfromhell. * Reserve is an optional Vault-replacement available at https://www.spigotmc.org/resources/reserve.50739/ * 添加 /town new to the /town ? help, don’t know how this one was missed. * 添加ed /town create as an alias of sorts to /town new. * Improve error seen when a player tries to use /t set spawn when not in the homeblock or when the homeblock isn’t set. * 添加ed /ta giveplots as an alias of sorts to /ta givebonus. * 添加ed bStats metrics. * Database code overhaul by ArticDive. * Easier new 添加itions can be made to the database. * May have better performance/loading. * 添加ed confirmation message to /ta rename. * 添加 TownyChat version number to /towny universe. * nation board messages * just like town’s board messages but for nations. * Overhaul cache/permissions system to use material instead of blockid:data values. * Old API still in place but deprecated. * Plugin authors are advised to begin using new Material options when querying the Towny cache/utils. * New: Animals can no longer be tempted with food by players who would not also be able to butcher them, courtesy of creatorfromhell. * Town and Nation level calculations are now more efficient thanks to creatorfromhell. * When using NotificationsUsingTitles, players will now be shown the wilderness title when entering the wilderness. * 添加 plot type to /plot perm screen. * 添加 alias /plot info alias to /plot perm. * Made error feedback from lack for funds for /t new, /n new and /t claim much clearer. * Make /res status screen show year for LastOnline when the year they were last online is not the current year. * Make it so that players vanished by the plugin Essentials do not have the LastOnline value updated. * Note: This means that a player could be deleted by the old-resident-deletion feature. =修复漏洞= * Towny now prevents the log in of players which are using the names of various Towny server accounts. * This includes NPC mayors, the towny-war-chest, and towny-server-account. * This also includes the town and nation bank accounts. * This is being done because Essentials’ economy changes the safe “town-TownNameHere” account to an unsafe “town_TownNameHere” account. * Because the _ is used players can log into the server and steal the money. * We are now including a warning message at startup to let server admins know that Essentials Economy has been resetting town and nation accounts. * This resetting accounts issue has been a problem ever since MC 1.8, and does not appear to be something the maintainers of Essentials will 修复. * Please discontinue using Essentials. * 修复 for PlayerLeaveTownEvent not firing. * 修复 for the minimum_amount_of_residents_in_town_for_outpost option in the config breaking claiming normal, non-outpost chunks. * Credit goes to Wolf2323 for finding and 修复ing this bug. * 修复 for mob spawner blocks not regenerating properly using the wilderness explosion revert. * 修复 door regeneration in the wilderness, also preparation for 1.13’s loss of Block IDs. * 修复 sign regeneration in the wilderness, also preparation for 1.13’s loss of Block IDs. * 修复 inventoryholders, piston, attachables, hanging regeneration in preparation for 1.13’s loss of Block IDs. * 修复 trees, stairs and gates in regards to regeneration in the wild in prep for 1.13’s loss of Block IDs. * 修复 bad URL in config at protection.town_mob_removal_entities * 修复 for scenario where a torch connected to the top of a block will leave a placeholder below it when it is exploded and reverted. * 修复 for slabs and wooden slabs not regenerating properly when exploded. * 修复 for stained clay, stained glass, stained glass panes, concrete, concrete powder not maintaining their colours after exploding and reverting. * 修复潜影盒回溯错误的问题. * 修复 for edge-case item frame protection. * 修复 for min_distance_from_town_plots in config not being checked during initial claiming of new town. * 修复 for towny-server account losing money when closed economy is enabled in the config and a town or nation changes its name. * 修复 for mayors who aren’t allowed perms in resident-owned plots. * 修复 /town buy bonus command not being at all helpful when not enabled fully through the config. * 修复 NPE when nation zones are used and there’s no nations. * 修复 an NPE that could occur in the wilderness from explosions. * 修复 area claiming not respecting the min_plot_distance_from_town_plot setting in the config. * 修复 cost not being used when the ‘/plot forsale {cost} within {radius}’ command is ussed. * 修复 mayors not being able to work on blocks inside of their own personal plots when they do not have the towny.claimed.owntown.* node. * 修复 protection of End Crystals in town. * 修复 protection of Armour Stands and other entities from the explosions caused by Fireworks. * 修复 players that are jailed in a town which has just deleted itself. * 修复 Towny from 添加ing Towns which have no townblocks claimed to the war event. * 修复没有城镇中心区块的城镇towns with no townblocks from attacking other towns in the Flag War. * 修复 NPE with /plot perm hud when changing worlds. * 修复 using /towny spy moving a player from other chat channels and removing other modes. * 修复 switch and destroy permissions for minecarts. * 修复 /nation not showing the nation ranks. * 修复大使馆土地在某种情况下无法取消出售状态 Embassy plots not being able to be removed from sale under certain conditions. * 修复大使馆土地在某种情况下放置方块会显示出售信息. * 修复 a missing denial message when using /plot nfs on an area where the user does own the land. * 修复 /towny spy 无效 当玩家没有权限时has towny.chat.spy but not towny.command.towny.spy * 修复 /plot perm hud causing NPEs when a player teleports to a non-Towny world. * 修复 Friendly fire message not displaying. * 修复 Towny’s name formatting altering player names. Where we used to replace the “_” with a ” “, we are no longer doing this for players. * 修复 playercache not properly resetting when a player is assigned/de-assigned a rank. * 修复 townRanks being lost when a town leaves a nation. * 修复 purely visual town upkeep bug when town_plotbased_upkeep and town_plotbased_upkeep_affected_by_town_level_modifier were used together. * 修复 fishing rods being able to grab a hold of armour stands and entities when the player using it does not have destroy permissions in the plot. * 修复 itemframes being invincible to physics. * 修复 for players being able to jail themselves, courtesy of creatorfromhell. * 修复 bug where renaming residents not properly removing old outlaw names, thanks to jackstrosahl for picking up on this. * 修复 missing space between residentname and (Online) in the /res status page. * 修复 NationZones, which I broke back in a commit that did the badtouch to the playercacheutil. * 修复 seeecret town setting AdminEnabledPVP not actually working like it ought to. * 修复 tamed wolves being able to attack players who cannot defend themselves inside of plots with PVP off. * 修复 for literal edge case scenario with pistons failing to retract. * 修复 long_grass regeneration. * 修复 getTown(Uuid) and getNation(Uuid) API calls failing on Towns/Nations with uppercased letters. * 修复 issue with buckets being empty-able where they ought not be. * Change made to config code. Should 修复 the extra newlines seen on some servers. * 修复 for nations that lack nationBoards causing issues when upgrading from older versions of Towny. =城镇聊天变更= * Commented configuration now in effect on the ChatConfig.yml! * Towny has long used the CommentedConfiguration created by dumptruckman (of Multiverse fame,) for its config.yml and starting with the version included in * this zip file so does TownyChat. * * This means that new chatconfig nodes will be automatically ed (just like in Towny.) * pre-0.52 chatconfig files will load but will be slightly out of order. * It is recommended that you let TownyChat make a brand new chatconfig.yml * stop your server. * rename your chatconfig.yml to oldchatconfig.yml and let town. * start your server. * compare the two chatconfigs and when your new chatconfig.yml is configured save it and use ‘/townychat reload’. * The worlds section of the chatconfig will not auto-generate until the modify_chat.enable setting is set to true. * If you do not see a worlds section and want to use per-world chat, set the modify_chat.enable setting to true and use ‘/townychat reload’. * Chatconfig change: whereas before the tag_formats.both had to be set at [%s, %s], it can now be set to [%t, %n]. * Doing so would show the Town tag before the Nation tag, opposite behaviour as before. * 新权限节点: townychat.chat.format.* * 默认: op * Provides the ability to use bold, italics, etc in chat. * 子权限节点: * townychat.chat.format.bold * townychat.chat.format.italic * townychat.chat.format.magic * townychat.chat.format.undeline * townychat.chat.format.strike * New Permission node: townychat.chat.format.reset * 默认拥有: everyone * Provides the ability to reset chat formatting to 默认 using &r. * 所有的消息都可翻译. Failure to use Towny Version 0.92.0.10 or newer will mean you see no messages. * 翻译文件已并入城镇语言文件内. * 改善 channels.yml 或chatconfig.yml 无法加载时显示的错误.
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