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{{Bukkit Plugin Infobox |插件名=KillerMoney |图标=[[image:Km1.png]] |版本= 4.2.0 |前置插件= |兼容服务端版本=1.8-1.12 |作者= xel / diecode |網址= [https://www.spigotmc.org/resources/killermoney.485/ spigotmc] }} '''KillerMoney'''是一款由xel和diecode共同开发的玩家击杀实体给予或收取玩家资金的Bukkit插件。 == 特点 == * 在玩家击杀实体时给予或收取玩家指定费用, 或是 获得/失去 配置内区间内的随机数。 * 在PVP中杀人可获得或失去金钱。 * 完全自定义生物死亡掉落金钱。 * 在击杀生物时执行指令。 * 阻止杀死从刷怪蛋或刷怪笼内刷出的生物来获得金钱。 * 支持多世界实体不同金钱掉落。 * 完全模块化, 可自定义的配置! * 可自定义的信息。 * 每个实体都可以用权限分级获得不同的钱数。 * 多倍金钱掉落权限。 * 限制服务器的经济。 * 公开的API。 * 支持MineChart。 == 安装 == # 如果你已经安装了 KillerMoney 1.x, 2.x 或 3.x 的旧版本, 你需要删除所有旧的文件配置。 # 安装 VAULT 和经济插件 (例如 Essentials, BOSEconomy, iConomy.)。 # 下载最新版本的KillerMoney并放到你的服务器插件文件夹内。 # 重启你的服务器来生成新的配置文件。 # 配置 config.yml和entities.yml 并在lang.yml内设置你的语言。 # 完成。 == 指令 == * /km help * /km info * /km limit * /km multiplier <set, get, reset> * /km reload == 权限 == * km.admin | 管理员指令: limit, multiplier, reload * km.bypass.moneylimit |忽略金钱限制 * km.bypass.itemlimit |忽略物品限制 * km.bypass.commandlimit |忽略指令限制 * km.bypass.cashtransferlimit |忽略金钱转换限制 * km.money.multiplier.NAME_FROM_CONFIG |金钱倍数 * km.moneylimit.multiplier.NAME_FROM_CONFIG |金钱倍数限制 == 配置 == === config.yml === <spoiler> # 可以在 https://github.com/diecode/KillerMoney/blob/master/docs/Config.md 看到详细配置介绍 # 也可以在 http://mineplugin.org/KillerMoney 看到汉化配置介绍 # 不要修改版本号 Config-version: 1 Check-update: true Global-settings: Money: Decimal-places: 2 Item-drop: Enabled: false Item-name: '&c${amount}' Item-material: GOLD_INGOT Anyone-can-pick-it-up: true Farming: Disable-spawner-farming: true Disable-spawner-egg-farming: false General: Message-method: CHAT Allowed-gamemodes: SURVIVAL, CREATIVE Limit: Reset-time: 24 Reached-limit-message: true Configurable-permissions: Money-multipliers: donator: 1.5 vip: 2 elite: 2.5 Limit-multipliers: donator: 1.5 vip: 2 elite: 2.5 Hook: MobArena: Enabled: false Disable-rewards-in-arena: true </spoiler> ===配置手册=== Config-version: 1 插件版本号 不要修改 Check-update: true 插件更新检测 Global-settings: Money: Decimal-places: 2 货币小数的位数 默认保留两位小数 Global-settings: Money: Item-drop: Enabled: false #启用或关闭物品掉落机制 Item-name: "&c${amount}" #物品名格式 Item-material: GOLD_INGOT #掉落的物品ID Anyone-can-pick-it-up: true #是否任何人都可以捡起 或是只有杀死这种生物的玩家才能捡起 Global-settings: Farming: Disable-spawner-farming: true #是否关闭刷怪笼生成的怪物掉落金钱 Disable-spawner-egg-farming: false #是否关闭刷怪蛋生成的怪物掉落金钱 Global-settings: General: Message-method: CHAT #发送杀怪掉钱信息的方式 可用数值: "CHAT", "ACTION_BAR" or "DISABLED"(关闭) Allowed-gamemodes: SURVIVAL, CREATIVE #会显示信息的游戏模式 Limit: Reset-time: 24 #可获得最大钱数限制的重置时间 Reached-limit-message: true #当玩家达到上限时发送信息提醒玩家 Configurable-permissions: Money-multipliers: donator: 1.5 vip: 2 elite: 2.5 Limit-multipliers: donator: 1.5 vip: 2 elite: 2.5 给予不同权限的玩家不同的获得的金钱倍数.<br /> 例如donator的倍数为1.5倍 拥有km.money.multiplier.donator权限的玩家即可获得1.5倍掉率.<br /> 限制倍数上同<br /> 其他分组的权限格式为km.moneylimit.multiplier.组名 你可以改为你想要的权限组名,例如: Configurable-permissions: Money-multipliers: builder: 1.5 vip: 2 elite: 2.5 default: 1 Limit-multipliers: donator: 1.5 vip: 2 elite: 2.5 default: 1 ---- Hook: MobArena: Enabled: false #是否关联怪物竞技场插件并在竞技场内关闭金钱奖励 Disable-rewards-in-arena: true === entities.yml === 本份配置只适用于最新版本(4.2.0) 数值为本人服务器所用 可自行修改相关数值 <spoiler> # 这份配置不不包括所有特性. 你可以在 https://github.com/diecode/KillerMoney/blob/master/docs/Entities.md 看到详细介绍 # 如果你不想用某种特性,你可以关闭这一特性. # Support on # - https://dev.bukkit.org/projects/killermoney # - https://www.spigotmc.org/resources/killermoney.485/ BAT: '*': Money: Enabled: true Chance: 100% Value: 1 ? 100 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% BLAZE: '*': Money: Enabled: true Chance: 100% Value: 1 ? 30 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% CAVE_SPIDER: '*': Money: Enabled: true Chance: 100% Value: 1 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% CHICKEN: '*': Money: Enabled: true Chance: 100% Value: -5 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% COW: '*': Money: Enabled: true Chance: 100% Value: -10 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% CREEPER: '*': Money: Enabled: true Chance: 100% Value: 15 ? 45 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% DONKEY: '*': Money: Enabled: true Chance: 100% Value: -10 ? 20 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% ELDER_GUARDIAN: '*': Money: Enabled: true Chance: 100% Value: 24 ? 80 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% ENDER_DRAGON: '*': Money: Enabled: true Chance: 100% Value: 1500 ? 3000 Custom-commands: Enabled: true Commands: '1': Command: 'say {player} 终结了一条末影龙的生命!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% ENDERMAN: '*': Money: Enabled: true Chance: 100% Value: 1 ? 5 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% ENDERMITE: '*': Money: Enabled: true Chance: 100% Value: 1 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% EVOKER: '*': Money: Enabled: true Chance: 100% Value: 20 ? 70 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% GHAST: '*': Money: Enabled: true Chance: 100% Value: 40 ? 100 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% GIANT: '*': Money: Enabled: true Chance: 100% Value: 80 ? 120 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% GUARDIAN: '*': Money: Enabled: true Chance: 100% Value: 5 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: true Value: 6 ? 10 Chance: 100% HORSE: '*': Money: Enabled: true Chance: 100% Value: -15 ? 15 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% HUSK: '*': Money: Enabled: true Chance: 100% Value: 12 ? 25 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% IRON_GOLEM: '*': Money: Enabled: true Chance: 100% Value: -1 ? 55 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% LLAMA: '*': Money: Enabled: true Chance: 100% Value: -1 ? 30 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% MULE: '*': Money: Enabled: true Chance: 100% Value: -10 ? 20 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% MUSHROOM_COW: '*': Money: Enabled: true Chance: 100% Value: -50 ? 100 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% OCELOT: '*': Money: Enabled: true Chance: 100% Value: -100 ? 1 Custom-commands: Enabled: true Commands: '1': Command: 'say {player} 残忍地杀害了一只喵!' Chance: 1% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% PIG: '*': Money: Enabled: true Chance: 100% Value: -12 ? 13 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% PIG_ZOMBIE: '*': Money: Enabled: true Chance: 100% Value: 1 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: true Value: 4 ? 8 Chance: 100% PLAYER: '*': Money: Enabled: true Chance: 100% Value: -10 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀人了!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: true Value: 1 ? 10 Chance: 100% Cash-transfer: Enabled: false Percent: 5% Max-amount: 5000 Chance: 100% POLAR_BEAR: '*': Money: Enabled: true Chance: 100% Value: -20 ? 66 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% RABBIT: '*': Money: Enabled: true Chance: 100% Value: -30 ? 10 Custom-commands: Enabled: true Commands: '1': Command: 'say {player} 杀死了一只小兔兔,真是太残忍了!' Chance: 1% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SHEEP: '*': Money: Enabled: true Chance: 100% Value: -10 ? 6 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SHULKER: '*': Money: Enabled: true Chance: 100% Value: 30 ? 70 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SILVERFISH: '*': Money: Enabled: true Chance: 100% Value: 5 ? 13 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SKELETON: '*': Money: Enabled: true Chance: 100% Value: 17 ? 48 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SKELETON_HORSE: '*': Money: Enabled: true Chance: 100% Value: -10 ? 80 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SLIME: '*': Money: Enabled: true Chance: 100% Value: 1 ? 12 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SNOWMAN: '*': Money: Enabled: true Chance: 100% Value: -10 ? 11 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SPIDER: '*': Money: Enabled: true Chance: 100% Value: 8 ? 29 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% SQUID: '*': Money: Enabled: true Chance: 100% Value: -10 ? 8 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% STRAY: '*': Money: Enabled: true Chance: 100% Value: 30 ? 60 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% VEX: '*': Money: Enabled: true Chance: 100% Value: 28 ? 64 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% VILLAGER: '*': Money: Enabled: true Chance: 100% Value: -200 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% WITCH: '*': Money: Enabled: true Chance: 100% Value: 27 ? 72 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: true Value: 20 ? 40 Chance: 100% WITHER: '*': Money: Enabled: true Chance: 100% Value: 2333 ? 4321 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% WITHER_SKELETON: '*': Money: Enabled: true Chance: 100% Value: 10 ? 20 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% WOLF: '*': Money: Enabled: true Chance: 100% Value: -10 ? 20 Custom-commands: Enabled: true Commands: '1': Command: 'say {player} 残忍地杀害了一条单身狗!' Chance: 1% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% ZOMBIE: '*': Money: Enabled: true Chance: 100% Value: 11 ? 25 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% ZOMBIE_HORSE: '*': Money: Enabled: true Chance: 100% Value: -10 ? 10 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% ZOMBIE_VILLAGER: '*': Money: Enabled: true Chance: 100% Value: -1 ? 33 Custom-commands: Enabled: false Commands: '1': Command: 'say {player} 杀死了一只生物!' Chance: 100% Custom-item-drop: Enabled: false Keep-default-items: false Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_NUGGET Random-amount: 1 ? 5 Chance: 100% Custom-exp-drop: Enabled: false Value: 1 ? 100 Chance: 100% </spoiler> === 实体配置手册 === PLAYER: 实体名<br /> 你可以在[https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html 这里]看到所有的实体名 '*': 表示启用的世界名,*则代表所有的世界.<br /> 多世界可以用逗号分隔,例如: PLAYER: 'world': Money: Enabled: true Chance: 75% Value: 100 'world_nether, world_the_end': Money: Enabled: true Chance: 100% Value: 200 'mine': Money: Enabled: true Chance: 5% Value: 1500 ==== 金钱奖励部分 ==== Money: Enabled: true 启用该功能 Chance: 100% 获得金钱的几率 Value: 100 ? 200 获得的钱数的区间,你也可以改为单个数字 例如100. 你也可以设置为负数,如-100 杀怪会扣玩家100元 Division-method: 'LAST_HIT' 可用数值:"LAST_HIT" 或 "SHARED" 第一项为给予该生物最后一击的玩家获得奖励,第二项则为伤害过该生物的玩家都会获得奖励 Permission: 'km.custom.permission' 获得金钱所需权限 可自定义权限名 Limit: 2000 可获得金钱上限 如果玩家达到上限将无法再获得金钱,除非服务器重启或管理员重置限制 这可以有效地防止玩家在刷怪塔过快赚钱 ==== 自定义指令奖励 ==== Custom-commands: Enabled: true 是否启用 Run-method: 'ALL' 执行方式 ALL为运行所有指令 RANDOM为随意一个指令 Commands: '1': 第一条指令 Command: 'say {player} 杀死了一只生物!' 执行的指令 支持变量 Chance: 12.5% 执行该指令的几率 Permission: 'km.custom.permission' 执行该指令所需权限 可以自定义 Limit: 10 执行指令次数上限 '2': 第二条指令 同上 Command: 'give {player} DIAMOND 5' 给予玩家5个钻石 Chance: 0.5% Permission: 'km.custom.permission' Limit: 15 ==== 自定义物品掉落 ==== Custom-item-drop: Enabled: true 同上自定义指令奖励 Keep-default-items: false 是否保留默认的原版物品掉落 Run-method: 'ALL' 同上 Items: '1': ItemStack: ==: org.bukkit.inventory.ItemStack type: GRASS 物品ID Random-amount: 1 ? 20 随机获得1-20个 Chance: 100% 获得几率 Permission: 'km.custom.permission' 获得所需权限 Limit: 200 获得上限 '2': 同上 ItemStack: ==: org.bukkit.inventory.ItemStack type: DIAMOND_SWORD amount: 32 Chance: 80% Permission: 'km.custom.permission' Limit: 200 一些物品的配置示例:<br /> 投掷药水: ItemStack: ==: org.bukkit.inventory.ItemStack type: POTION damage: 8235 羊的刷怪蛋: ItemStack: ==: org.bukkit.inventory.ItemStack type: MONSTER_EGG damage: 91 金锭: ItemStack: ==: org.bukkit.inventory.ItemStack type: GOLD_INGOT #金锭的ID amount: 32 #数量 meta: ==: ItemMeta meta-type: UNSPECIFIC display-name: "§c纯金" #物品展示名 lore: #描述 - "§2这是块纯金" 附魔铁剑: ItemStack: ==: org.bukkit.inventory.ItemStack type: IRON_SWORD meta: ==: ItemMeta meta-type: UNSPECIFIC enchants: KNOCKBACK: 1 #击退 I FIRE_ASPECT: 1 #火焰附加 I ==== 自定义经验掉落 ==== Custom-exp-drop: #同上自定义内容 Enabled: true #是否启用 Chance: 100% #获得几率 Value: 100 ? 200 #可获得的经验区间 Permission: 'km.custom.permission' #可自定义的权限 Limit: 1000 #可获得的经验上限 ==== 自定义PVP奖励 ==== Cash-transfer: Enabled: true #是否启用 Percent: 25% #金钱转化率 Max-amount: 5000 #单次击杀玩家获得的最大钱数(可选) Chance: 100% #触发几率 (可选) Division-method: 'LAST_HIT' #触发方式 同自定义金钱奖励部分(可选) Permission: 'km.custom.permission' #自定义权限 Limit: 10000 #可获得的金钱上限(可选) === lang.yml === <spoiler> GENERAL: PREFIX: '&7[&a击杀奖励&7] > ' CURRENCY: $ YOU_KILLED_AN_ENTITY_AND_EARN_MONEY: '&7你杀死了(&a{0}&7, &a{1}&7). 你获得了 &a${2}&7.' YOU_KILLED_AN_ENTITY_AND_LOSE_MONEY: '&7你杀死了(&a{0}&7, &a{1}&7). 你失去了 &a${2}&7.' YOU_PICKED_UP_MONEY: '&7你获得了 &a${0}&7.' CONFIGS_ARE_RELOADED: '&7已重载配置' LIMIT_REACHED: '&a达到上限. &7上限将在 {0} 后重置' YOU_KILLED_A_PLAYER: '&7你杀死了 (&a{0}&7). 你获得了 &a${1}&7.' YOU_KILLED_BY_PLAYER: '&7你被 (&a{0}&7) 杀死了. 你失去了 &a${1}&7.' MULTIPLIER: SET_NEW_MULTIPLIER_VALUE: '&7你把倍数设置为 &a{0}x&7. 持续时间: &a{1}' GET_CURRENT_MULTIPLIER: '&7现在的倍数是 &a{0}x&7. 持续时间: &a{1}' CANCEL_CUSTOM_MULTIPLIER: '&7你取消了自定义倍数. 变为默认值 (&a1x&7)' THERE_IS_NOT_CUSTOM_MULTIPLIER_SET: '&7没有设置自定义倍数' THE_MULTIPLIER_MUST_BE_GREATER_THAN_ZERO: '&7倍数必须大于0' THE_MINUTE_MUST_BE_GREATER_THAN_ZERO: '&7时间必须大于 0' INVALID_VALUE: '&7无效数值: 倍数和分钟必须是大于0的有效数字' COMMANDS: SHARED_THIS_COMMAND_ONLY_USABLE_BY_PLAYER: '&7这一指令只能由玩家使用' SHARED_THIS_COMMAND_ONLY_USABLE_BY_CONSOLE: '&7这一指令只能由控制台使用' SHARED_YOU_HAVE_NOT_ENOUGH_PERMISSION: '&7你没有权限 (&a{0}&7)' SHARED_INVALID_VALUE: '&7无效数值: 必须是on或off' KM_MESSAGES_ENABLED: '&7击杀信息 &a已启用&7.' KM_MESSAGES_DISABLED: '&7击杀信息 &c已关闭&7.' KM_MESSAGES_CURRENTLY_ENABLED: '&7击杀信息已启用. 你可以输入 &a/km enable-messages off 来关闭' KM_MESSAGES_CURRENTLY_DISABLED: '&7击杀信息已关闭. 你可以输入 &a/km enable-messages on 来开启' KMADMIN_LIMIT_RESET: '&7你重置了所有的限制时间为 0.' KMADMIN_COMMAND_MULTIPLIER_USAGE: '&7用法: &a/km multiplier &7<&aset&7, &aget&7, &acancel&7>' KMADMIN_COMMAND_MULTIPLIER_SET_USAGE: '&7用法: &a/km multiplier set &7<&a倍数&7> <&a分钟&7>' KMADMIN_COMMAND_LIMIT_USAGE: '&7参数错误. 指令: &a/km limit reset' ENTITIES: BAT: 蝙蝠 BLAZE: 烈焰人 CAVE_SPIDER: 洞穴蜘蛛 CHICKEN: 鸡 COW: 牛 CREEPER: 苦力怕 DONKEY: 驴 ELDER_GUARDIAN: 远古守护者 ENDER_DRAGON: 末影龙 ENDERMAN: 末影人 ENDERMITE: 末影螨 EVOKER: 唤魔者 GHAST: 恶魂 GIANT: 巨人 GUARDIAN: 守护者 HORSE: 马 HUSK: 尸壳 IRON_GOLEM: 铁傀儡 LLAMA: 羊驼 MAGMA_CUBE: 岩浆怪 MULE: 骡 MUSHROOM_COW: 蘑菇牛 OCELOT: 豹猫 PIG: 猪 PIG_ZOMBIE: 姜丝猪人 PARROT: 鹦鹉 PLAYER: 玩家 POLAR_BEAR: 北极熊 RABBIT: 菟子 SHEEP: 羊 SHULKER: 潜影贝 SILVERFISH: 蠹虫 SKELETON: 骷髅 SKELETON_HORSE: 骷髅马 SLIME: 史莱姆 SNOWMAN: 雪人 SPIDER: 蜘蛛 SQUID: 鱿鱼 STRAY: 尸壳 VEX: 不明飞行物 VILLAGER: 村民 VINDICATOR: 卫道士 WITCH: 女巫 WITHER_SKELETON: 凋灵骷髅 WOLF: 单身狗 ZOMBIE: 姜丝 ZOMBIE_HORSE: 姜丝马 ZOMBIE_VILLAGER: 姜丝村民 </spoiler> == API == === 事件 === * KMCashTransferProcessorEvent * KMCCommandExecutionEvent * KMCItemDropEvent * KMEarnMoneyCashTransferDepositEvent * KMEarnMoneyDepositEvent * KMEarnMoneyPickedUpEvent * KMGlobalMultiplierChangeEvent * KMLimitReachedEvent * KMLoseMoneyCashTransferEvent * KMLoseMoneyEvent * KMMoneyItemDropEvent * KMMoneyProcessorEvent * KMSendActionBarMessageEvent * KMSendMessageEvent == 作者的话 == 如果你想要捐赠我的话你可以打开我的[http://steamcommunity.com/id/diecode/ steam页面] 送我一些游戏兑换码 我也喜欢玩CS:GO之类的游戏 == 注释与外部链接 == * [https://github.com/diecode/KillerMoney Github源码]
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