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EliteMobs/更新记录
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=6.6.0= '''重要变革''':<br /> 旧版本生成的特殊物品的描述将会失效而导致无法被出售到商店且药水效果失效.<br /> 特殊物品正在重做中,可能会在下个版本更新au.尸王之斧的火焰特效目前已失效.The zombie king's axe flamethrower power is not currently working.<br /> 你需要完全删除旧版本的配置.<br /> 关键更改:<br /> 支持1.13和1.13.1 (暂不支持1.13的新生物,但不久后我将会完善). 插件仍兼容1.12.2并且我打算使其兼容到1.9. 如果你在 1.9测试兼容性,可以告诉我.<br /> 添加冒险家公会系统, 可以输入/ag 或/adventurerguild 或 /adventurersguild 打开(需要 elitemobs.adventurersguild权限) 可以让玩家设置精英怪难度并根据难度获得不同等级的奖励<br /> 战斗系统已完全重做The combat system has been redone from scratch. It now uses tiers to make the combat difficulty much more consistent. A video will be made explaining exactly how it works.<br /> The item system has been remade from scratch. Items can now have fake enchantments - all enchantments above level 5 are actually level 5, despite showing a higher level in the item lore. This is so you can set the maximum enchantments on Elite Mobs items to the 100s or 1000s without breaking other stuff (like pvp).<br /> 添加 /em setmaxtier [tierLevel] 指令.这一指令很重要. 我推荐你设置为 100. This means that to players it will look like EliteMobs items can have up to sharpness 99 with a diamond sword and protection 99 for armor, when in reality these items just have special lore that looks like enchantment levels. The actual sharpness and protection enchantments never go over level 5. The custom lore only affects EliteMobs.<br /> 物品权重系统已重制.物品权重不再与物品品质相关The item quality system has been completely overhauled. Item quality is no longer entirely reliant on the item tier - low level items can be high quality (many secondary enchantments) and high tier items can be low quality (no secondary enchatments). Added the permission elitemobs.user which contains all permission nodes which I recommend (more details in the commands and permissions github page) Moved data files to dedicated data folder inside the folder for EliteMobs config options. You can move the old data files in while the server is offline - it will not work if you try to move them while the server is online.<br /> All event boss levels are now dynamic - action events are always relatively easy (they're just there to spice things up) while timer-based events are always hard.<br /> Added exploit prevention mechanics - attempts made by players to trap Elite Mobs will hopefully result in said mob not dropping any special loot. Right now this is indicated by the mob suddenly losing their visual trail.<br /> Added a very basic combat tag system. Flying and vanilla godmode (not godmode made by other plugins) will now be toggled off when the player either strikes or gets struck by an Elite Mob.<br /> Fixed some nasty bugs related to the Balrog event<br /> Added alerts that notify server OPs when a new public version of EliteMobs is available (permission-based)<br /> Kraken event is temporarily disabled for 1.13 servers<br /> '''次要更改''': Added the following permission nodes: elitemobs.setmaxtier , elitemobs.checktier, elitemobs.checkmaxtier , elitemobs.gettier Added the following commands: /em setmaxtier [tierLevel] , /em checktier , /em checkmaxtier , /em gettier [tierLevel] 添加了一堆指令的不同格式 If you want more info regarding commands or permission nodes, check the github page about them.<br /> Improved the data logging security and efficiency in preparation for SQL integration<br /> Added item tier info to the lore structure of custom and procedurally generated items<br /> Added code which automatically deletes deprecated config options, making it easier to remove old config options as the plugin is developed Improved the /em simloot command - it now fully simulates a mob drop, meaning that it might even not yield any items if you don't get lucky with the drop chance.<br /> Drastically increased the event rarity for action events<br /> Added escape mechanics to the Balrog and the Fae<br /> Player wallets now round down to two decimal places<br /> Event bosses will now retain their visual effects even after the chunk they were on has been unloaded and loaded back in /em reload config & /em reload loot have been merged into /em reload<br /> Restructured the item lore customization options to be more immediately understandable<br /> Added the "display" tag so that "/em spawnmob zobie 500 display" will spawn a zombie with the noAI tag for players to take a good look at the effects Made vindicators valid Elite Mobs<br /> Added a lot of more specific entity subtypes to ValidMobs.yml<br /> Added more translation options for items<br /> Added https://magmaguy.com/EliteMobs_Webapp_Chinese.html thanks to a fan translation<br /> A number of compatibility fixes have been made to accommodate plugins such as MythicMobs, InfernalMobs and various pet plugins.<br /> A lot of config options have been introduced, which I won't get into here as they're just too numerous.<br /> '''修复漏洞''':<br /> 优化用盔甲架显示生物血量和你造成的伤害.<br /> Massive refactors and restructuring<br /> Action events no longer trigger for players in creative or spectator mode<br /> 修复饱食药水效果名拼写错误<br /> Fixed issues related to the SkeletonTrackingArrow getting stuck<br /> Fixed death messages so they rely on vanila death message mechanics, making them more compatible with other plugins<br /> So much more stuff that it would be senseless to try to write it down here.<br /> <br />
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