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=插件介绍= 这款插件可以让你设置怪物掉落随机物品和装备 自定义附魔和描述.<br /> 这款插件可以说是diablodrops的延续,机制基本相同,功能更为完善.(但不是同一个作者所编) =插件特色= *可自定义装备 *宝石镶嵌系统 *可自定义每种怪物掉落的装备等级和掉率 *辨识卷轴和未鉴定装备 *随机装备名 *随机怪物名 *不同品质的装备 *装备修复系统 =权限及指令= mythicdrops.identify: 默认: true 描述: 允许玩家鉴定装备. mythicdrops.socket: 默认: true 描述: 允许玩家使用镶嵌石. mythicdrops.repair: 默认: true 描述: 允许玩家修复物品. mythicdrops.command.spawn: 默认: op 描述:允许玩家使用 "/mythicdrops spawn" 指令 mythicdrops.command.spawn.wildcard: 默认: op 描述: 允许玩家生成任何品质的装备. mythicdrops.command.give: 默认: op 描述:允许玩家使用 "/mythicdrops give" 指令 mythicdrops.command.give.wildcard: 默认: op 描述: 允许玩家给予任何品质的装备. mythicdrops.command.load: 默认: op 描述: 允许玩家重载配置. mythicdrops.command.unidentified: 默认: op 描述:允许玩家使用 "/mythicdrops spawn" 指令 mythicdrops.command.identitytome: 默认: op 描述:允许玩家使用 "/mythicdrops tome" 指令 mythicdrops.command.customcreate: 默认: op 描述:允许玩家使用 "/mythicdrops customcreate" 指令 mythicdrops.command.custom: 默认: op 描述:允许玩家使用 "/mythicdrops custom" 指令 mythicdrops.command.gem: 默认: op 描述:允许玩家使用 "/mythicdrops gem" 指令 mythicdrops.command.tiers: 默认: op 描述:允许玩家使用 "/mythicdrops tiers" 指令 mythicdrops.command.bug: 默认: op 描述:允许玩家使用 "/mythicdrops bug" 指令 =变量= ################################### # 物品变量 # - %basematerial% : 所用方块材质名 # - %mythicmaterial% : 自定义的材质名 # - %generalprefix% : 总体前缀 # - %generalsuffix% : 总体后缀 # - %materialprefix% : 配置中读取的材料前缀 (如果有的话) # - %materialsuffix% : 配置中读取的材料后缀 (如果有的话) # - %tierprefix% : 配置中读取的品质前缀 (如果有的话) # - %tiersuffix% : 配置中读取的品质后缀 (如果有的话) # - %itemtype% : 自定义装备种类 (剑或斧头之类的.) # - %materialtype% :自定义材料的名称(钻石,木头之类的) # - %tiername% : 装备品质名 # - %enchantment% : 自定义最高级附魔的物品名 # - %enchantmentprefix% : 最高级附魔前缀文件内读取的前缀 (如果有的话) # - %enchantmentsuffix% : 最高级附魔后缀文件内读取的后缀 (如果有的话) # # 用在物品描述内的变量 # - %itemtype% : 自定义某种物品 (剑或斧头之类的.) # - %basematerial% : 显示物品材质 # - %mythicmaterial% : 自定义的材料名 # - %tiername% : 装备品质 # - %enchantment% : 自定义的附魔等级 # - %tiercolor% : 显示物品品质的颜色 # - %baselore% : 基础品质描述 # - %bonuslore% : 装备品质额外描述 # - %socketlore% : 装备上的所有镶嵌孔 # - %generallore% : general.txt内配置的描述 # - %tierlore% : 文件内配置的品质描述 # - %materiallore% : 文件内配置的材料描述 # - %enchantmentlore% : 文件内配置的附魔描述 # - %itemtypelore% : 文件内配置的物品描述 ################################### ={{mCColor|&9|配置}}= =={{mCColor|&9|config.yml}}== <spoiler> version: 4.0.6 options: ## Should the plugin be in debug mode? ## If you want help with the plugin in the Discord channel, ## please turn this setting on. debug: true hooking: ## Should the plugin hook into mcMMO and cancel ## mcMMO's repair event? This is available ## as mcMMO will allow players to rename items ## via repairing. mcmmo: false ## Should monsters be given random names? Pulls from the ## resources/mobnames folder. general.txt applies to all ## monsters, while a creeper.txt will only apply to ## creepers. give-mobs-names: true ## Should all mobs be given random names? This includes ## animals like cows and sheep. Pulls from the ## resources/mobnames folder. general.txt applies to all ## monsters, while a creeper.txt will only apply to ## creepers. give-all-mobs-names: false ## Should mobs be given the equipment when they spawn or ## should the items only be dropped on death? This defaults ## to true so that players can identify mobs that will drop ## sweet loot. display-mob-equipment: true ## Should mobs be able to pick up equipment that gets dropped ## by a player? This defaults to false as if a player drops ## a piece of loot with a low drop rate and a mob picks it ## up, the mob might not drop the item when it dies. The laws ## of item dropping chance still apply. can-mobs-pick-up-equipment: true blank-mob-spawn: ## Should mobs have any pre-existing equipment removed when ## they spawn? This defaults to false as Minecraft now ## occasionally will spawn monsters with helmets, chestplates, ## leggings, boots, or weapons. enabled: false ## When removing pre-existing equipment, should bows be ## removed from skeletons? skeletons-spawn-without-bow: false ## Allow items to be repaired using an Anvil? ## This defaults to false as items can be renamed using the Anvil. allow-items-to-be-repaired-by-anvil: true ## Allow items to be equipped from the item bar using right clicks? ## This defaults to false as there have been associated item ## dupe bugs associated with this. allow-equipping-items-via-right-click: true multiworld: ## Include any worlds where you want to have MythicDrops ## create drops here. ## Example: ## ## enabled-worlds: ## - world ## - world2 ## - world3 enabled-worlds: - world - zy ## All entries in this section have a maximum value of ## 1.0 (100%) and a minimum value of 0.0 (0%). drops: ## This is the chance for a mob to get items at all. ## This is also coincidentally the chance for a mob ## to get an item with a tier. item-chance: 0.05 ## If a mob does not receive an item with a tier, ## this is the chance for a mob to spawn with a ## custom item. custom-item-chance: 0.01 ## If a mob does not receive an item with a tier ## or a custom item, this is the chance for a mob ## to spawn with a socket gem. socket-gem-chance: 0.02 ## If a mob does not receive an item with a tier ## a custom item, or a socket gem, this is the chance for a mob ## to spawn with an unidentified item. unidentified-item-chance: 0.04 ## If a mob does not receive an item with a tier ## a custom item, a socket gem, or an unidentified item, ## this is the chance for a mob to spawn with an identity tome. identity-tome-chance: 0.01 components: ## Should creatures be able to spawn with items? creature-spawning-enabled: true ## Should MythicDrops enable its repairing feature ## and disable the vanilla Minecraft repairing ## feature (recommended)? repairing-enabled: true ## Should MythicDrops spawn items with empty sockets ## and socket gems? socketting-enabled: true ## Should MythicDrops enable its identifying feature ## and spawn unidentified items and identity tomes? identifying-enabled: true ## Should MythicDrops enable distance-from-spawn ## based drops, i.e., drops that can only spawn within ## certain distances from the spawn of a world? distance-zones-enabled: false display: ## How should the name of generated items be formatted? ## Uses variables contained in variables.txt. item-display-name-format: '%generalprefix% %generalsuffix%' ## How should the lore of generated items be formatted? ## Uses variables contained in variables.txt. tooltip-format: - '&7类型: %mythicmaterial%' - '&7品质:%tiercolor% %tiername%' - '%baselore%' - '%bonuslore%' - '%socketlore%' - '%relationlore%' </spoiler> =={{mCColor|&9|language.yml}}== version: 2.7.13 # 在游戏中输入 "/md" 指令. command: only-players: "&6[MythicDrops] &C只有玩家才能执行这个命令." no-access: "&6[MythicDrops] &C你没有权限这么做." spawn-random: "&6[MythicDrops] &A你获得了 &F%amount%&A 物品." spawn-random-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 物品." give-random-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A 物品." give-random-receiver-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 物品." give-random-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 物品." give-random-sender-failure: "&6[MythicDrops] &F%receiver%&C was given &F%amount%&C 物品." spawn-custom: "&6[MythicDrops] &A你获得了 &F%amount%&A 自定义的 MythicDrops 物品." spawn-custom-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 自定义物品." give-custom-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A MythicDrops 物品!" give-custom-receiver-failure: "&6[MythicDrops] &C你不能 be given &F%amount%&C custom MythicDrops 物品." give-custom-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义物品." give-custom-sender-failure: "&6[MythicDrops] &F%receiver%&C 不能获得 &F%amount%&C 自定义 MythicDrops 物品." reload-config: "&6[MythicDrops] &AMythicDrops configs重载成功." reload-plugin: "&6[MythicDrops] &AMythicDrops 插件重载成功." save-config: "&6[MythicDrops] &AMythicDrops 配置成功保存." tier-does-not-exist: "&6[MythicDrops] &C那种品质不存在." custom-item-does-not-exist: "&6[MythicDrops] &C那个自定义装备不存在." player-does-not-exist: "&6[MythicDrops] &C那个玩家不在线或不存在." world-does-not-exist: "&6[MythicDrops] &C那个世界不存在." command-help: "&7/%command% &F- &7%help%" customcreate-failure: "&6[MythicDrops] &C创建自定义装备失败." customcreate-success: "&6[MythicDrops] &A创建了一个自定义装备,id为 &F%name%&A." drop-random: "&6[MythicDrops] &A你丢弃了 &F%amount%& ." drop-random-failure: "&6[MythicDrops] &C你不能丢掉 &F%amount%&C MythicDrops 物品." repair-cannot-use: "&6[MythicDrops] &C你不能修复这个装备!" repair-do-not-have: "&6[MythicDrops] &C你没有足够的材料来修复这个装备!" repair-success: "&6[MythicDrops] &A你成功地修复了这个装备!" repair-instructions: "&6[MythicDrops] &A把这个物品再次点击铁砧来修复它." socket-cannot-use: "&6[MythicDrops] &C你不能在那个装备上使用那个镶嵌石!" socket-do-not-have: "&6[MythicDrops] &C你没有一个镶嵌石!" socket-success: "&6[MythicDrops] &6[MythicDrops] &A成功镶嵌装备!" socket-instructions: "&6[MythicDrops] &A右键一个带有孔的装备 &6(Socket)&A 来镶嵌!" socket-gem-does-not-exist: "&6[MythicDrops] &C那个镶嵌石不存在." give-gem-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A Socket Gem(s)!" give-gem-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义镶嵌孔." found-item-broadcast: "&6[MythicDrops] &F%receiver%&A 找到了一个 %item%!" identifying-cannot-use: '&6[MythicDrops] &C你不能在那个装备上使用 辨识卷轴!鉴定取消!' identifying-do-not-have: '&6[MythicDrops] &C你没有一本辨识卷轴! 鉴定取消!' identifying-success: '&6[MythicDrops] &A你成功地鉴定了你的装备!' identifying-instructions: '&6[MythicDrops] &A右键 &F未鉴定装备 &A来鉴定!' give-tome-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 本辨识卷轴.' give-tome-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7 辨识卷轴.' give-unidentified-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 未鉴定装备.' give-unidentified-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7未鉴定装备.' bug-success: '&6[MythicDrops] &A你成功了创建了一个问题,id为&F#%id%&A!' bug-failure: '&6[MythicDrops] &C您不能创建一个问题!' tier-list: '&6[MythicDrops] &7品质: &F%tiers%' modify-name: '&6[MythicDrops] &A成功修改了您手中物品的名称!' add-lore: '&6[MythicDrops] &A成功地把lore描述添加了你的手中的物品!' remove-lore: '&6[MythicDrops] &A成功地移除你手中物品的lore描述!' insert-lore: '&6[MythicDrops] &A成功地在你手上的物品上插入了lore描述!' add-enchantment: '&6[MythicDrops] &A成功地添加一个附魔到你手上的物品。!' remove-enchantment: '&6[MythicDrops] &A成功地移除一个附魔到你手上的物品。!' cannot-modify: '&6[MythicDrops] &C你不能修改这件装备!' reload: '&6[MythicDrops] &7成功重载配置文件.' debug: '&6[MythicDrops] &7输出调试信息.' # Various display names that are used for # different itemNameFormat variables displayNames: IRON_SPADE: 铁铲 IRON_PICKAXE: 铁镐 IRON_AXE: 铁斧 BOW: 弓 IRON_SWORD: 铁剑 WOOD_SWORD: 木剑 WOOD_SPADE: 木铲 WOOD_PICKAXE: 木镐 WOOD_AXE: 木斧 STONE_SWORD: 石剑 STONE_SPADE: 石铲 STONE_PICKAXE: 石镐 STONE_AXE: 石斧 DIAMOND_SWORD: 钻石剑 DIAMOND_SPADE: 钻石铲 DIAMOND_PICKAXE: 钻石镐 DIAMOND_AXE: 钻石斧 GOLD_SWORD: 金剑 GOLD_SPADE: 金铲 GOLD_PICKAXE: 金镐 GOLD_AXE: 金斧 WOOD_HOE: 木锄 STONE_HOE: 石锄 IRON_HOE: 铁锄 DIAMOND_HOE: 钻石锄 GOLD_HOE: 金锄 LEATHER_HELMET: 皮革帽子 LEATHER_CHESTPLATE: 皮革胸甲 LEATHER_LEGGINGS: 皮革裤子 LEATHER_BOOTS: 皮革鞋子 CHAINMAIL_HELMET: 锁链头盔 CHAINMAIL_CHESTPLATE: 锁链胸甲 CHAINMAIL_LEGGINGS: 锁链护腿 CHAINMAIL_BOOTS: 锁链鞋子 IRON_HELMET: 铁头盔 IRON_CHESTPLATE: 铁胸甲 IRON_LEGGINGS: 铁护腿 IRON_BOOTS: 铁鞋 DIAMOND_HELMET: 钻石头盔 DIAMOND_CHESTPLATE: 钻石胸甲 DIAMOND_LEGGINGS: 钻石护腿 DIAMOND_BOOTS: 钻石鞋子 GOLD_HELMET: 金头盔 GOLD_CHESTPLATE: 金胸甲 GOLD_LEGGINGS: 金护腿 GOLD_BOOTS: 金鞋子 FISHING_ROD: 钓鱼竿 SHEARS: 剪刀 BOOK: 书 axe: 斧 book: 书 hoe: 锄 pickaxe: 镐 Shovel: 铲 sword: 剑 bow: 弓 fishing rod: 钓鱼竿 shears: 剪刀 helmet: 头盔 chestplate: 胸甲 leggings: 护腿 boots: 鞋子 wood: 木 stone: 石 gold: 金 iron: 铁 diamond: 钻石 leather: 皮革 chainmail: 锁链 Ordinary: 普通的 DURABILITY: 耐久 PROTECTION_ENVIRONMENTAL: 守御 LOOT_BONUS_BLOCKS: 时运 PROTECTION_FIRE: 火焰保护 DIG_SPEED: 矿工的 PROTECTION_FALL: 羽落 SILK_TOUCH: 精准采集 PROTECTION_EXPLOSIONS: 防爆 PROTECTION_PROJECTILE: 抛射物保护 OXYGEN: Merman's WATER_WORKER: 亚特兰蒂斯 THORNS: 荆棘 ARROW_INFINITE: 无限的 DAMAGE_UNDEAD: 神圣的 ARROW_FIRE: 燃烧的 DAMAGE_ALL: 锋利的 ARROW_KNOCKBACK: 击退 KNOCKBACK: Heavy ARROW_DAMAGE: 利箭 DAMAGE_ARTHROPODS: Squisher's LOOT_BONUS_MOBS: 掠夺者 FIRE_ASPECT: 燃烧 [[Category:娱乐]]
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