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Towny/0.92.0.0
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=介绍= 0.92为目前城镇的最新版本,包含: * Towny 0.92.0.0 * TownyChat 0.49 * TownyNameUpdater 1.0 * Questioner 0.6 =更新内容= ==配置变化== * 城镇怪物移除的新实体: 骷髅马,僵尸马, ** 它们不被视为怪物,如果你不想要在城镇内看到它们你可以在配置内修改. ** 新版本会默认移除它们. * 添加物品交互保护的方块: WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX(各种颜色的潜影盒) ** 新版本会默认保护它们. * 物品使用保护: 头颅 ** 保护玩家皮肤头 ==新增指令== * 新指令: /town plots {城镇名} ** 显示城镇地皮数,已声明/可声明地皮数的屏幕. ** 显示不同土地类型的数量 (例如: 农场数, 监狱数) ** 显示大使馆,商店和居民土地的详细信息,这包括: ** * 居民所有土地数, ** * 出售中的土地数, ** * 在城镇中的总数, ** * 不同类型的土地的税收. ** 可选 {城镇名} 来查看其他城镇的不同类型土地的信息. ** 需要towny.command.town.plots权限的指令. * 新指令: /town reslist {城镇名} * 以前你只能查看自己城镇的居民列表, 现在你可以查看任何城镇完整的居民列表了. * 新指令: /townyadmin set title [name] [title] * 管理员可以编辑任何玩家的标题, * 不需要国家. * 新指令: /townyadmin set surname [name] [surname] * 管理员可以编辑任何玩家的姓氏, * 不需要国家. * 新指令: /townyadmin town [townname] rank [add/remove] [name] [rank] ** 允许管理员给予玩家头衔. ** 仍需要居民在一个城镇内. * 新指令: /town say [message] ** 在你的城镇内带有城镇名前缀的广播信息,. ** 需要 towny.command.town.say权限 * 新指令: /nation say [message] ** 在你的国家内带有国名前缀的广播信息. ** 需要 towny.command.nation.say权限 * 新指令: /town outlaw [add/remove] [name] ** 需要 towny.command.town.outlaw权限 ** (不再)/放逐一名玩家. * 新指令: /town outlawlist {town} ** 使用不需要权限节点. ** 查看城镇的放逐者. * 新指令: /towny war participants {页数 #} ** 显示参战国, ** 列出高亮的敌国, 盟国和首都, ** 支持翻页. * 新指令: /town unclaim outpost ** 手动放弃声明前哨 (mysql前哨bug) * 新指令: /town outpost list ** 权限节点: towny.command.town.outpost.list (Inherited from the towny.town.spawn.town node, no added permission required.) **列出城镇的前哨, 显示数量, 土地名 (如果有的话才会显示), 所处世界和坐标. ==新权限节点== * 新权限节点: towny.command.town.plots ** 用于 /town plots {城镇名} * 新权限节点: towny.outlaw.jailer ** 用于杀死放逐者后将其收监. ** 最新的 Townyperms.yml 将会默认把这个权限给城主、助手和警长. ** Add this node to those ranks to properly make use of the isJailingAttackingOutlaws. ** Add it to the default town rank if you want anyone in town to be able to jail outlaws killed in town. * 新权限节点: towny.command.town.othertown ** Used to disallow players from checking towns they do not belong to, using /town {name} ** 默认开启. * 新权限节点: towny.command.resident.otherresident ** Used to disallow players from checking other residents, using /res {name} ** 默认开启. * 新权限节点: towny.command.nation.othernation ** Used to disallow players from checking nations they do not belong to, using /nation {name} ** 默认开启. * 新权限节点: towny.command.townyadmin.town.spawn – courtesy of Articdive ** A child node of towny.admin ** Give this to allow a mod or someone of high rank on the server to be able to teleport to any town’s spawn. * 新权限节点: towny.command.townyadmin.town.spawn.freecharge – courtesy of Articdive ** towny.admin的子权限 ** Give this to make spawning to towns free for the person teleporting. ==Config.yml设置改变== * Config Change: war.event.allow_block_griefing is now false by default, this setting should not be used unless the server wants the most chaotic war possible. * 新设置选项: war.event.costs_townblocks, ** 默认: 关闭 ** Setting to true causes bonus townblocks to be traded between winning and losing towns during war. Used to be always on, not configurable. See config’s comments for more details. * 新设置选项: Notification.Using_Titles ** 默认关闭 ** When set to true when players cross into a Town they will see one of the new subtitles added to MC recently, broadcasting the town name. * 新设置选项: Minimum Town tax. ** Found in the config at town.default_taxes.minimumtax ** 默认数值: 0.0 ** Sets the minimum tax required when mayors use the /t set taxes command. Affects both taxpercent/nontaxpercent situations. ** Will not change any taxes already set by mayors. * 新设置选项: plugin.database.sql.ssl ** 默认关闭. ** Adapts to Spigot’s recommendation that MySQL databases use SSL. * 新设置选项: Nation’s require towns to be within X townblocks. ** Found in the config at global_town_settings.nation_requires_proximity ** 默认数值: 0.0 ** If greater than zero, towns must have their homeblock within that many or less townblocks from the nation’s capital’s homeblock to join. ** If greater than zero, towns must have their homeblocks in the same world as the nation to join. ** Also checked when a town moves their homeblock. * 新设置选项: town.max_claim_radius_value ** 默认数值: 4 ** maximum number used in /town claim/unclaim # commands. ** set to 0 to disable limiting of claim radius value check. ** keep in mind that the default value of 4 is a radius, and it will allow claiming 9×9 (80 plots) at once. * 新设置选项: global_town_settings.max_residents_per_town ** 默认数值: 0 ** The maximum number of residents that can be joined to a town. Setting to 0 disables this feature. ** Will not remove residents from towns that are already over the maximum. The town will not be able to add new residents until they go below the cap. * 新设置选项: global_town_settings.outsiders_prevent_pvp_toggle – courtesy of Articdive ** 默认: 关闭 ** 如果设置开启, Towny will prevent a town from toggling PVP while an outsider is within the town’s boundaries. ** When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online. * 新设置选项: global_town_settings.display_board_onlogin – courtesy of Articdive ** 默认数值: true ** If Towny should show players the townboard when they login. * 新设置选项: economy.daily_taxes.town_plotbased_upkeep_affected_by_town_level_modifier ** 默认: 关闭 ** 如果设置开启, the plot-based-upkeep system will be modified by the Town Levels’ upkeep modifiers. * 新设置选项: plugin.interfacing.using_questioner.cooldowntime ** 默认数值: 0m ** 当设置大于 0m, the amount of time (in minutes) which must have passed between a player’s first log in and when they can be invited to a town. * 新设置选项: global_town_settings.minimum_amount_of_residents_in_town_for_outpost – courtesy of Articdive ** 默认数值: 0 ** The amount of residents a town needs to claim an outpost. ** Setting this value to 0, means a town can claim outposts no matter how many residents they have.
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