欢迎来到Minecraft插件百科!
对百科编辑一脸懵逼?
帮助:快速入门
带您快速熟悉百科编辑!
因近日遭受攻击,百科现已限制编辑,有意编辑请加入插件百科企鹅群:223812289
查看“Towny/配置”的源代码
←
Towny/配置
跳转到导航
跳转到搜索
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于这些用户组的用户执行:
用户
、
自动确认用户
、
巡查者
您可以查看和复制此页面的源代码。
=Chinese.yml(UTF8半汉化)= <big>注:该配置为0.92版本的语言文件,不适用于低版本</big> name: Towny version: 0.36 language: chinese author: ElgarL website: 'http://code.google.com/a/eclipselabs.org/p/towny/' description: > Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml # 译者:qsefthuopq # # You MUST retain spacing in the texts. # If a text begins or ends with a space, it must remain that way. # # # %s = data to be supplied by the plugin. # 颜色代码 # -------------- # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4 # Purple = &5, Gold = &6, LightGray = &7, Gray = &8 # DarkPurple = &9, LightGreen = &a, LightBlue = &b # Rose = &c, LightPurple = &d, Yellow = &e, White = &f default_towny_prefix: '&6[城镇] &b' default_town_prefix: '&6[%s] &b' default_nation_prefix: '&6[%s] &6' unclaimed_plot_name: '无主之地' unclaimed_zone_name: '荒野' ############################################################ # +------------------------------------------------------+ # # |help messages | # # +------------------------------------------------------+ # ############################################################ help_0: "城镇插件帮助" help_1: "尝试下面的命令来学习怎么使用Towny插件。" help_2: "城镇聊天" help_3: "国家聊天" town_help_1: '你的城镇状态' town_help_2: '[城主]' town_help_3: '查所选城镇状态' town_help_4: '你所在位置的区块状态.' town_help_5: '传送到城镇传送点.' town_help_6: '建立以你为城主的城镇.' town_help_7: '建立以指定玩家为城主的城镇.' town_help_8: '列出城主指令.' town_help_9: '今天!' town_help_10: '列出在线居民' mayor_help_3: '声明不与城镇区块接壤的区域' mayor_help_4: '声明你附近半径为X的区块' mayor_help_5: '声明最大半径内的所有区块' mayor_help_6: '放弃这块城镇土地' mayor_help_7: 'Attempt to unclaim around you.' mayor_help_8: 'Attempt to unclaim all townblocks.' nation_help_1: '你的国家状态' nation_help_2: '[国家]' nation_help_3: '目标国家状态' nation_help_4: '列出所有国家' nation_help_5: '离开你的祖国' nation_help_6: '建国' nation_help_7: '列出国王指令' nation_help_8: '建国' nation_help_9: '列出在线的国民' king_help_1: '国王帮助' king_help_2: '设置你的盟国.' king_help_3: '设置你的敌国.' res_1: '你的信息' res_2: '[玩家名]' res_3: '目标玩家信息' res_4: '列出所有在线玩家' res_5: '来查看帮助' res_6: '加一个在线玩家为好友' res_7: '申请添加一个离线玩家为好友' mode_1: '显示城镇区块地图' mode_2: '在你移动到每个区块时自动声明土地' mode_3: '在你移动到每个区块时自动放弃声明土地' mode_4: '默认进入城镇聊天频道' mode_5: '默认进入国家聊天频道' mode_6: '可以在敌国边界用 %s 来制造战区.' plot_perms: '用 %s 而不是 %s 来设置权限.' plot_perms_1: '默认外来者没有居民的土地权限.' res_list: '居民列表' res_sing: '居民' mayor_sing: '城主' admin_sing: '管理员' town_sing: '城镇' nation_sing: '国家' nation_plu: '国家列表' king_sing: '国王' town_plu: '城镇' world_plu: '世界列表' world_sing: 'World' world_help_1: '当前世界状态' world_help_2: '[世界]' world_help_3: '目标世界状态' world_help_4: '列出所有世界' world_help_5: '重新生成这个区块' townyadmin_help_1: '放弃声明这个城镇区块' townyadmin_help_2: '放弃声明你附近的城镇区块.' ta_panel_1: '城镇管理员面板' ta_panel_2: '战争: ' ta_panel_3: '生命恢复: ' ta_panel_4: '移除世界怪物: ' ta_panel_4_1: '移除城镇怪物: ' ta_panel_5: '每日收税: ' ta_panel_6: '经济: ' ta_panel_7: '银行账户: ' ta_panel_8: '服务器' ta_panel_9: '内存: ' ta_panel_10: '线程: ' ta_panel_11: '时间: ' admin_panel_1: '管理员面板' admin_panel_2: '重载城镇' admin_panel_3: '执行新一天指令' msg_block_claim: '声明这个城镇区块' msg_plot_nfs: '关闭这块土地的出售状态' msg_nfs_abr: '&e''fs'' 和 ''nfs'' 分别是 ''forsale'' 和 ''notforsale''的缩写.' msg_plot_fs: '出售这块土地.' ############################################################ # +------------------------------------------------------+ # # | Messages | # # +------------------------------------------------------+ # ############################################################ msg_buy: '&b用 %s 购买了 %d %s .' msg_buy_resident_plot: '&b%s 花费了 %s 购买了 %s 的土地!' msg_couldnt_pay_taxes: '&b%s 因为交不起税而被踢出了 %s.' msg_couldnt_pay_plot_taxes: '&b%s 交不起税而失去了他的土地所有权.' msg_payed_town_tax: '&b缴纳城镇税: ' msg_payed_plot_cost: '&b缴纳 %s 作为 %s 在 %s 的土地税' msg_payed_resident_tax: '&b缴纳个人所得税: ' msg_bankrupt_town: ' 银行资金不足以维持城镇的日常开销.' msg_bankrupt_nation: ' 银行资金不足以维持国家的日常开销.' msg_nation_not_peaceful: '&b国家的和平已被打破.' msg_nation_cant_peaceful: '&b国家支撑不起保持中立的费用.' msg_peaceful_disabled: '&b所有国家的和平都已被打破.' msg_you_paid: '&b你花费了 %s 来保持战时中立.' msg_nation_set_peace: '&b成功改变国家状态.' msg_nation_allow_peaceful: '&bNation permissions to remain peaceful are now: %s' msg_mobremoval_world: '&b阻止世界怪物生成: %s' msg_mobremoval_town: '&b阻止城镇怪物生成: %s' msg_nation_peaceful: '&b你的国家现在' msg_tax_exempt: '&b城镇工作人员免税.' msg_del_nation: '&b国家 %s 已分崩离析!' msg_del_resident: '&b%s 的城镇数据已被删除!' msg_del_town: '&b城镇 %s 变为废墟!' msg_join_nation: '&b城镇 %s 加入了国家!' msg_join_town: '&b%s 加入了城镇!' msg_friend_add: '&b%s 把你视为了朋友.' msg_friend_remove: '&b%s 不再把你视为朋友.' msg_removed: '&b已移除 ' msg_from_list: ' 从你的朋友列表内.' msg_to_list: ' 到你的朋友列表内.' msg_left_town: '&b%s 离开了城镇' msg_you_left: '&b你离开了 %s.' msg_not_mayor: '&b你不是城主.' msg_not_king: '&b你不是国王.' msg_not_mayor_ass: '&b你不是城主或助手.' msg_not_king_ass: '&b你不是国王或助手.' msg_own_nation_disallow: '&b你不能在自己的国家这么做.' msg_no_perms_claim: '&b你没有权限来扩大你的城镇.' msg_outpost_disable: '&b前哨现在不可用.' msg_kicked_by: '&b你被踢出了 %s.' msg_kicked: '&b%s 把 %s 踢出了城镇.' msg_nation_kicked_by: '&b你的城镇被 %s 踢出了国家.' msg_town_left_nation: '&b你的城镇脱离了 %s.' msg_nation_town_left: '&b城镇 %s 离开了你的国家.' msg_nation_kicked: '&b%s 把 %s 从这个国家踢出.' msg_raised_ass: '&b%s 把 %s 提升为 %s 助手.' msg_lowered_to_res_by: '&b你被 %s 降职了.' msg_lowered_to_res: '&b%s 炒了 %s 的鱿鱼.' msg_invalid_name: '&b无效名称.' msg_invited_join_town: '&b%s 邀请 %s 加入城镇.' msg_invited_join_nation: '&b%s 邀请 %s 加入国家.' msg_deny_invite: '&b%s 拒绝了你的邀请.' msg_invited: '&b你被邀请加入 %s.' msg_town_online: '城镇在线玩家' msg_nation_online: '国家在线玩家' msg_allied_nations: '&b%s 加盟了 %s.' msg_enemy_nations: '&b%s 将 %s 视为敌国 .' msg_enemy_to_neutral: '&b%s 把 %s 调整为和平状态.' msg_added_ally: '&b%s 加盟了你的国家.' msg_removed_ally: '&b%s 不再将你的国家视为盟国.' msg_added_enemy: '&b%s 把你的国家视为敌国.' msg_removed_enemy: '&b%s 不再把你的国家视为敌国.' msg_unable_ally_enemy: '&c无法将 %s 视为盟国,因为他们已经将你视为敌国.' msg_deny_ally: '&b%s 拒绝了你的加盟.' msg_accept_ally: '&b国家 %s 接受了你的邀请,成为盟国.' msg_ally_req_sent: '&b邀请已发送给 %s.' msg_ally_request: '&b %s 想要与你国构成联盟.' msg_unable_ally_offline: "&c无法邀请该国家因为国王不在线." msg_unable_ally_npc: "&c无法邀请该国家因为国王是NPC." msg_claimed: '&2成功声明' msg_unclaimed: '&2成功放弃声明' msg_not_claimable: '&c这个世界不能声明城镇区块.' msg_abandoned_area: '&b放弃区域 %s' msg_admin_unclaim_area: '&c强制放弃区域 %s' msg_abandoned_area_1: '&b你的城镇放弃了这片区域' msg_no_money_purchase_plot: '&c你没有足够的钱来购买这块土地.' msg_town_no_money_purchase_plot: '&c城镇没有足够的钱来买回这块土地.' msg_no_funds_new_town: '&c%s 没有足够的建城资金.' msg_no_funds_claim: '&cTown cannot afford to claim %s town blocks costing %s. Add more money into the town bank.' msg_no_funds_to_buy: '&cTown cannot afford to buy %s %s costing %s. Add more money into the town bank.' msg_annexed_area: '&2Annexed area %s' msg_max_plot_own: '&cYou cannot own more than %s plots.' msg_max_outposts_own: '&cYou cannot own more than %s outposts.' msg_wait_locked: '&2Please be patient, the plots will become available soon.' msg_no_funds_new_nation: '&cThe town can''t afford to start a new nation.' msg_already_claimed: '&cThis area has already been claimed by: %s' msg_already_claimed_1: '&cThis area (%s) already belongs to someone.' msg_already_claimed_2: '&cThis area has already been claimed.' msg_too_close: '&cThis area is too close to another town.' msg_too_far: '&cThis area is too far away from the other towns.' msg_not_claimed: '&bThis area (%s) hasn''t been claimed.' msg_not_claimed_1: '&bThis area has not been claimed.' msg_not_own_area: '&cYou do not own the selected area.' msg_not_own_place: '&bThis place is not owned by anyone.' msg_area_not_own: '&cThis area does not belong to you.' msg_area_not_recog: '&cThis area isn''t recognized by Towny.' msg_specify_name: '&bSpecify town name' msg_specify_nation_name: '&bSpecify nation name' msg_peasant_right: '&bA peasant hasn''t the right to force his leaders into the throne.' msg_cost_spawn: '&bYou were charged %s to teleport to the town''s spawn.' msg_cost_spawn_refund: '&bYou were refunded the charge for using town spawn.' msg_town_spawn_warmup: '&bWaiting to teleport...' msg_town_rename_disabled: '&bTown Renaming Disabled' msg_town_set_name: '&b%s renamed town to %s.' msg_nation_set_name: '&b%s renamed nation to %s.' msg_changed_pvp: '&c%s PVP has been %s.' msg_changed_public: '&cThe Town''s public status is now %s.' msg_changed_expl: '&cExplosions in %s are now %s.' msg_changed_fire: '&cFirespread in %s is now %s.' msg_changed_mobs: '&cMonster spawns in %s are now %s.' msg_changed_taxpercent: '&cPercentage based taxes are now %s.' msg_changed_open: '&cInviteless joining is now %s.' msg_toggle_open_on_warning: 'Warning: Townperms should be turned off if town is set open. Type ''/town set perm off'' followed by ''/town set perm reset''.' msg_changed_world_setting: '&c%s for %s is: %s.' msg_world_pvp: '&cThis world is PvP only.' msg_world_mobs: '&cThis world has Monster spawns forced on.' msg_world_expl: '&cThis world has Explosions forced on.' msg_world_fire: '&cThis world has Fire spread forced on.' msg_plot_pvp: '&cPVP can not be toggled in an Arena Plot.' msg_plot_regen_wrong_size: '&cRegen can only be performed when the default plot size (16) is used.' msg_reloaded: '&2Towny''s settings were reloaded.' msg_undo_complete: '&2Undo complete.' msg_give_total: '&bGave %s bonus. (Total: %s)' mag_backup_success: '&2Backup successful.' msg_xx_withdrew_xx: '&b%s withdrew %s from the %s bank.' msg_xx_deposited_xx: '&b%s deposited %s into the %s bank.' msg_insuf_funds: '&c你没有这么多钱.' msg_err_withdraw_disabled: 'Withdrawing from this bank is disabled!' msg_err_deposit_capped: 'Unable to desposit money. This bank is capped at %s.' msg_set_town_home: '&bSuccessfully changed town''s home block to %s' msg_set_town_spawn: '&bSuccessfully changed town''s spawn.' msg_set_outpost_spawn: '&bSuccessfully changed outpost''s spawn.' msg_set_title: '&b%s was granted the title of ''%s''.' msg_set_surname: '&b%s was granted the surname of ''%s''.' msg_clear_title_surname: '&bThe %s for ''%s'' was cleared.' msg_clear_plot_material: '&bThe plot was cleared of all %s''s.' msg_set_perms: '&bSuccessfully changed permissions to:' msg_set_claim: '&bSuccessfully changed %s''s claimability to %s' msg_set_perms_reset: '&bSuccessfully reset permissions on all %s plots.' msg_usedefault: '&bThis world (%s) is now using the global default settings.' msg_set_wild_perms: '&bSuccessfully changed %s''s wild permissions %s' msg_set_wild_ignore: '&bSuccessfully changed %s''s wild ignore blocks to %s' msg_set_wild_name: '&bSuccessfully changed %s''s wild name to %s' msg_set_wild_regen: '&bSuccessfully changed %s''s wild regen to ''%s''' msg_set_use_towny_on: '&bThis world now follows towny rules.' msg_set_use_towny_off: '&cThis world is exempt of all towny interactions.' msg_error_must_be_int: '&bAmount must be an integer.' msg_error_must_be_num: '&bAmount must be a number.' msg_must_specify_amnt: '&bMust specify amount. Eg: %s 54' msg_town_set_tax: '&b%s has set the daily resident tax at %s' msg_town_set_plottax: '&b%s has set the daily tax of plots at %s' msg_town_set_plotprice: '&b%s has set the price of plots at %s' msg_town_set_alttax: '&b%s has set the daily tax of %s plots at %s' msg_town_set_altprice: '&b%s has set the price of %s plots at %s' msg_town_set_nation_tax: '&b%s has set the nation tax at %s' msg_set_nation_tag: '&b%s has set the nation tag to [%s]' msg_set_town_tag: '&b%s has set the town tag to [%s]' msg_reset_nation_tag: '&b%s has cleared the nation tag.' msg_reset_town_tag: '&b%s has cleared the town tag.' msg_mayor_abandon: '&bYou would abandon your people? Choose another mayor with ''/town set mayor'' if you''re sure.' msg_new_day_tax: '&bA new day is here! Taxes and rent have been collected' msg_new_day: '&bA new day is here!' msg_new_king: '&b%s is now the king of %s!' msg_err_new_king_notmayor: '&cNew King is not a mayor.' msg_err_king_not_in_nation: '&cNew King doesn''t belong to this nation.' msg_err_fight_like_king: '&cPeace is not an option! Fight like a King!' msg_no_access_nation_bank: '&cYou don''t have access to the nation''s bank.' msg_err_no_money: '&cThere is not enough money in the bank.' msg_new_mayor: '&b%s is now the mayor!' msg_new_nation: '&b%s created a new nation called %s' msg_new_town: '&b%s created a new town called %s' msg_plot_for_sale: '&b%s put the plot (%s) up for sale!' msg_plot_set_type: '&bPlot type set to %s' msg_registration: '&eWelcome %s to the server!' msg_war_eliminated: '&6[War]&b %s was eliminated from the war.' msg_war_forfeited: '&6[War]&b %s forfeited.' msg_war_join: '&6[War] &b%s joined the fight!' msg_war_join_forced: '&6[War]&b The nation of %s has been forced into war due to global settings!' msg_war_join_nation: '&6[War]&b The nation of %s has joined the war!' msg_war_lose_block: '&6[War]&b (%s) belonging to %s has fallen.' msg_war_score: '&6[War]&b %s scored %d points!' msg_war_score_nation_elim: '&6[War]&b %s was awarded %d points for eliminating the nation %s!' msg_war_score_town_elim: '&6[War]&b %s was awarded %d points for eliminating the town %s! (%d town blocks captured)' msg_war_score_townblock_elim: '&6[War]&b %s was awarded %d points for eliminating the town block %s!' msg_war_score_player_kill: '&6[War]&b %s killed %s. (%d points for %s)' msg_war_score_player_kill_defending: '&6[War]&b %s killed %s while %s was defending. (%d points for %s)' msg_war_king_killed: '&6[War]&b %s''s king was killed!' msg_war_mayor_killed: '&6[War]&b %s''s mayor was killed!' msg_war_winning_nation_spoils: '&6[War]&b Winning Nation: %s won %s.' msg_war_winning_town_spoils: '&6[War]&b Highest Score: %s won %s with the score %d.' msg_war_cannot_do: '&cYou cannot do this when the world is at war.' msg_war_started: '&eStarted the war countdown.' msg_war_ended: '&eEnded the current war.' msg_enemy_war_area_under_attack: '&6[War]&b %s (%s) is under attack by %s!' msg_enemy_war_area_won: '&6[War]&b %s (%s) won (%s)!' msg_enemy_war_area_defended: '&6[War]&b %s defended (%s)!' msg_err_enemy_war_must_be_placed_above_ground: '&6[War]&c Must place flag above ground.' msg_err_enemy_war_not_part_of_nation: '&6[War]&c This area doesn''t belong to a nation.' msg_err_enemy_war_is_peaceful: '&6[War]&c %s is peaceful.' msg_err_enemy_war_require_online: '&6[War]&c Require at least %d people online in %s to attack.' msg_err_enemy_war_not_on_edge_of_town: '&6[War]&c Only allowed to attack the borders of a town.' msg_err_enemy_war_cell_already_under_attack: '&6[War]&c This area is already under attack by %s.' msg_err_enemy_war_reached_max_active_flags: '&6[War]&c You can''t attack more than %d areas at once.' msg_cache_block_error: '&cYou have not been registered with Towny. Try relogging.' msg_cache_block_error_wild: '&cNot allowed to %s in the wild.' msg_cache_block_error_plot: '&cOwner doesn''t allow %s to %s here.' msg_cache_block_error_locked: '&cThis plot is locked!' msg_cache_block_error_town_resident: '&cResidents aren''t allowed to %s here.' msg_cache_block_error_town_allies: '&cAllies aren''t allowed to %s.' msg_cache_block_error_town_outsider: '&cOutsiders aren''t allowed to %s.' msg_err_cant_afford_tp_town: '&cCannot afford to teleport to %s.' msg_err_not_public: '&cThat town is not public.' msg_err_not_open: '&cThe town %s does not have it''s doors open to everyone. Ask the mayor or an assistant to join.' msg_err_town_spawn_forbidden: '&cTown spawn travel is forbidden.' msg_err_town_spawn_nation_forbidden: '&cTown spawn travel to other towns in your nation is forbidden.' msg_err_town_spawn_ally_forbidden: '&cTown spawn travel to towns allied with your nation is forbidden.' msg_err_public_spawn_forbidden: '&cPublic spawn travel to other towns is forbidden.' msg_err_public_spawn_enemy: '&cPublic spawn travel is forbidden for enemies.' msg_err_town_spawn_disallowed_from: '&cTown spawn is not allowed from %s.' msg_err_outpost_spawn: '&cThere are no outpost spawns set for this town.' msg_err_cant_afford_tp: '&bCannot afford to teleport to your town''s spawn.' msg_err_plot_nfs: '&cThis plot is not for sale.' msg_err_not_part_town: '&cSelected area is not part of your town.' msg_err_not_attached_edge: '&cSelected area not attached to edge.' msg_err_empty_area_selection: '&cSelected area contains no valid plots.' msg_err_not_enough_blocks: '&cNot enough available town blocks to claim this selection.' msg_err_cant_afford_blocks: '&cTown cannot afford to claim %s town blocks costing %s' msg_err_not_in_town_claim: '&cYou must belong to a town in order to claim plots.' msg_err_must_belong_town: '&cYou must belong to a town.' msg_err_dont_belong_town: '&cYou don''t belong to a town.' msg_err_dont_belong_nation: '&bYou don''t belong to a nation.' msg_err_not_same_nation: '&b%s doesn''t belong to your nation.' msg_err_rect_auto: '&cOnly towns and residents can use auto.' msg_err_invalid_radius: '&cInvalid radius. Use an integer or ''auto''.' msg_err_not_configured: '&cThis world has not been configured by Towny.' msg_err_updating_item_perms: '&cError updating item use permissions cache.' msg_err_updating_switch_perms: '&cError updating switch permissions cache.' msg_err_updating_destroy_perms: '&cError updating destroy permissions cache.' msg_err_updating_build_perms: '&cError updating build permissions cache.' msg_err_admin_only: '&cOnly an admin can use this command.' msg_err_admin_only_delete: '&cOnly an admin can delete other resident data.' msg_err_admin_only_delete_town: '&cOnly an admin can delete other town data.' msg_err_admin_only_delete_nation: '&cOnly an admin can delete other nation data.' msg_err_online_or_npc: '&c%s is Online or is an NPC.' msg_err_not_registered: '&cYou are not registered' msg_err_not_registered_1: '&c%s is not registered' msg_err_invalid_name: '&c%s is an invalid name.' msg_err_already_res: '&c%s already belongs to a town.' msg_err_already_in_town: '&c%s is already a part of %s.' msg_err_already_nation: '&cTarget town already belongs to a nation.' msg_err_invalid_property: '&cInvalid ''%s'' property.' msg_err_not_supported: '&cNot yet supported.' msg_err_invalid_input: '&cInvalid input. Use %s' msg_err_negative: '&cInput cannot be negative.' msg_err_input_too_long: '&cInput is too long.' msg_err_invalid_choice: '&cInvalid choice' msg_err_invalid_sub: '&cInvalid sub command.' msg_err_command_disable: '&cYou don''t have enough permissions for that command.' msg_err_universe_limit: '&cThe universe cannot hold any more towns.' msg_err_too_many_npc: '&cToo many npc''s registered.' msg_err_negative_money: '&cYou cannot have negative money.' msg_err_not_percentage: '&cPercentages must be below 100.' msg_err_no_economy: '&cEconomy has not been turned on.' msg_err_not_block_type: '&cThat is not a valid plot type!' msg_not_allowed_join: '&c%s is not permitted to join a town.' msg_offline_no_join: '&c%s is offline but using permissions so can''t join a town.' msg_err_warzone_cannot_edit_material: '&cCannot %s %s in warzone.' msg_err_warzone_cannot_use_switches: '&cCannot use switches in warzone.' msg_err_warzone_cannot_use_item: '&cCannot use this item in a warzones.' msg_err_cannot_perform_action: '&cCannot perform this action in the %s.' msg_npc_flag: '&bNPC flag is now %s for %s.' # WarFlag Economy msg_enemy_war_purchased_warflag: '&6[War]&c You paid %s in fees to attack.' msg_enemy_war_area_won_pillage: '&6[War]&c %s pillaged %s from %s.' msg_enemy_war_area_won_rebuilding: '&6[War]&c %s paid %s to %s for rebuilding.' msg_enemy_war_area_won_rebuilding_err: 'You don''t have enough to pay %s %s to aid in rebuilding.' msg_enemy_war_area_won_rebuilding_err_global: '%s could not pay the %s. Attack at %s was canceled.' msg_err_insuficient_funds_warflag: 'You require %s in order to place a warflag.' msg_err_insuficient_funds_future: 'You require %s in the event you need to pay for %s.' name_defended_attack: 'defended attack' name_rebuilding: 'rebuilding fine' msg_enemy_war_area_defended_attacker: '&6[War]&c You were forced to pay %s %s for your failed attack.' msg_enemy_war_area_defended_defender: '&6[War]&c %s payed you %s for the failed attack.' msg_enemy_war_area_defended_greater_forces: '&6[War]&c Your failed attack costed you %s.' msg_warning_delete: '&4*** WARNING, %s WILL BE DELETED AT NEXT NEW DAY DUE TO LACK OF FUNDS ***' # these messages are only used if town/nation creation is set to admins only msg_admin_only_create_nation: '&cOnly admins are allowed to create nations.' msg_admin_only_create_town: '&cOnly admins are allowed to create towns.' # Required residents to be part of a nation msg_err_not_enough_residents_new_nation: '&cYour town does not have enough residents to create a nation.' msg_err_not_enough_residents_join_nation: '&bThe town %s does not have enough residents to join a nation.' msg_not_enough_residents_no_longer_capital: '&bThe nation''s old capital no longer has enough residents to be the capital of the nation. The new capital of the nation is %s.' msg_town_not_enough_residents_left_nation: '&bThe town %s no longer has enough residents to be a member of a nation, and has been removed from the nation.' msg_nation_disbanded_town_not_enough_residents: '&bThe town %s no longer has enough residents to run the nation and has forced the nation to disband.' msg_not_enough_residents_refunded: '&bYou have been refunded $%s for your nation being disbanded due to not having enough residents.' msg_not_enough_residents_capital: '&bThe town %s does not have enough residents to be the capital of the nation.' list_page: '&bPage %s of %s' list_err_not_enough_pages: '&cOnly %s pages available' # Added in 0.30 msg_war_a_player_has_no_town: '&6[War]&f One of the players in combat has no town and cannot interfere during the War Event.' msg_war_a_player_has_no_nation: '&6[War]&f One of the players in combat has a town without a nation and cannot interfere during the War Event.' msg_war_a_player_has_a_neutral_nation: '&6[War]&f One of the players in combat is part of a neutral nation and cannot interfere during the War Event.' msg_war_a_player_has_been_removed_from_war: '&6[War]&f One of the players in combat is part of a town which cannot interfere with the War Event.' msg_war_a_player_is_an_ally: '&6[War]&f One of the players in combat considers the other an ally.' msg_war_player_cant_be_jailed_plot_fallen: '&6[War]&f The player could not be put in jail, the jail plot has 0 hp.' # Added in 0.31 msg_err_tax_minimum_not_met: 'You cannot set your town tax below %s.' msg_unknown_rank_available_ranks: 'Unknown rank %s. Permissible ranks are %s.' msg_no_permission_to_give_rank: 'You do not have permission to grant this rank.' msg_you_have_been_given_rank: 'You have been granted the %s rank of %s.' msg_you_have_given_rank: 'You have granted the %s rank of %s to %s.' msg_resident_not_your_town: 'That resident isn''t a member of a town!' msg_resident_already_has_rank: '%s already holds this %s rank.' msg_you_have_had_rank_taken: 'You have been demoted from the %s rank of %s.' msg_you_have_taken_rank_from: 'You have removed the %s rank of %s from %s.' msg_resident_doesnt_have_rank: '%s doesn''t hold this %s rank.' msg_town_has_no_jails: 'Town does not have any jails set.' msg_no_permission_to_jail_your_residents: 'You do not have permission to jail your own residents.' msg_resident_not_part_of_any_town: 'That player is not a part of any town.' msg_player_not_jailed_in_your_town: 'That player is not jailed in your town.' msg_cannot_spawn_while_jailed: 'Can not spawn while Jailed.' msg_cannot_abandon_town_while_jailed: 'Abandoning your town is not allowed when you are jailed.' msg_player_escaped_jail_by_leaving_town: '%s has escaped jail by becoming a nomad.' msg_set_jail_spawn: 'Successfully set jail plot''s spawn.' msg_killed_attempting_to_escape_jail: '&4%s was killed attempting to escape jail.' msg_err_jailed_players_no_teleport: '&4Jailed players cannot be teleported!' msg_player_escaped_jail_into_wilderness: '&4%s has escaped jail by running into the %s' msg_err_invalid_string_board_not_set: 'Invalid string, Town Board not set.' msg_plot_name_removed: 'Plot name removed.' msg_plot_name_set_to: 'Plot name set to [%s].' msg_plot_price_too_expensive: 'Plot price too expensive.' msg_you_robbed_player: 'You robbed %s of %s.' msg_player_robbed_you: '%s robbed you of %s.' msg_you_lost_money: 'You lost %s for dying.' msg_player_couldnt_pay_player_town_bank_paying_instead: '%s''s wallet couldn''t satisfy %s. %s taken from town bank.' msg_err_wartime_could_not_take_deathfunds: 'Could not take wartime death funds.' msg_err_could_not_take_deathfunds: 'Could not take death funds.' msg_you_lost_money_dying: 'You lost %s.' msg_your_town_lost_money_dying: 'Your town lost %s.' msg_your_nation_lost_money_dying: 'Your nation lost %s.' msg_err_couldnt_take_deathfunds: 'Could not take death funds.' msg_err_couldnt_take_town_deathfunds: 'Could not take town death funds.' msg_err_couldnt_take_nation_deathfunds: 'Could not take nation death funds.' msg_you_gained_money_for_killing: 'You gained %s for killing %s.' msg_err_ender_pearls_disabled: '&4Ender Pearls are disabled!' msg_err_no_sleep_in_enemy_inn: '&4You cannot sleep in an enemy''s Inn.' msg_err_cant_use_bed: '&4You do not own the land this bed occupies and it is not an Inn plot.' msg_war_seeding_spoils_with: '&6[War]&f Seeding spoils of war with %s' msg_war_total_seeding_spoils: '&6[War]&f Total spoils of war at play for this war: %s' msg_war_activate_war_hud_tip: '&6[War]&f Use ''/towny war hud'' to activate the War hud.' msg_war_town_under_attack: 'Your town is under attack!' msg_war_nation_under_attack: 'Your nation is under attack!' msg_war_nations_ally_under_attack: 'Your nation''s ally %s, is under attack!' msg_war_homeblock_under_attack: 'Your town''s homeblock is under attack!' msg_war_nation_member_homeblock_under_attack: 'Your nation member %s''s townblock is under attack!' msg_war_nation_ally_homeblock_under_attack: 'Your nation''s ally %s''s homeblock is under attack!' msg_war_town_ran_out_of_money: 'Your town ran out of funds to support itself in war.' msg_war_town_lost_money_townblock: 'Your town lost %s.' msg_war_jailbreak: '&6[War]&f There has been a jailbreak in %s, freeing %s prisioner(s)!' msg_war_town_removed_from_war_titlemsg: 'Your town has been removed from the war' msg_war_nation_removed_from_war_titlemsg: 'Your nation has been removed from the war' msg_war_append_townblocks_fallen: ' town blocks fallen)' msg_town_plots_revenue_disclaimer: '&aRevenue shown is estimated and whether the owner of the plot can pay is a factor.' msg_town_set_perm_syntax_error: 'Invalid word combination for this command. See ''/town set perm ?'' For proper command syntax.' msg_plot_set_perm_syntax_error: 'Invalid word combination for this command. See ''/plot set perm ?'' For proper command syntax.' # Added in 0.32 msg_err_townadmintownrank_wrong_town: 'That resident doesn''t belong to that town.' msg_err_resident_already_an_outlaw: 'That player is already considered an outlaw by your town.' msg_err_not_outlaw_in_your_town: 'You cannot set a town member as an outlaw.' msg_you_have_been_declared_outlaw: 'You have been declared an outlaw in %s. Don''t be caught dead in that town.' msg_you_have_declared_an_outlaw: '%s has been declared an outlaw in %s.' msg_you_have_been_undeclared_outlaw: 'You are no longer an outlaw in %s.' msg_you_have_undeclared_an_outlaw: '%s is no longer an outlaw in %s.' msg_err_player_not_an_outlaw: 'That player was not listed as an outlaw.' msg_err_outlaw_in_open_town: 'You cannot join an open town that has deemed you an outlaw.' msg_you_are_an_outlaw_in_this_town: '&4Be careful %s considers you an outlaw, dying here could mean jail.' msg_err_town_not_close_enough_to_nation: '%s''s homeblock isn''t near enough to your capital''s homeblock to join your nation.' msg_nation_town_moved_their_homeblock_too_far: '%s''s homeblock was moved too far away from your nation''s capital''s homeblock and has been removed from your nation.' # Added in 0.33 msg_err_invalid_radius_number: '&cInvalid radius amount. Use an %s or less.' # Added in 0.34 msg_err_max_residents_per_town_reached: '&cMaximum number of residents (%s) already reached.' # Added in 0.35 msg_err_resident_doesnt_meet_invite_cooldown: '&cThe player %s has not been on the server long enough to be invited to a town, please wait.' msg_cant_toggle_pvp_outsider_in_town: 'There is an outsider in your town, you can''t change your pvp status!' msg_err_unclaim_not_outpost: 'Unable to unclaim, this plot is not an outpost!' outpost_plu: 'Outposts' # Added in 0.36 msg_err_not_enough_residents: 'There are not enough residents in this town to do that.' <big>注:以下配置为译者使用的0.91开发版本配置,不一定适用于其他版本,请勿直接复制</big> ---- =English.yml(语言文件汉化)= name: Towny version: 0.28 language: english author: ElgarL website: 'http://code.google.com/a/eclipselabs.org/p/towny/' description: > Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml # # # You MUST retain spacing in the texts. # If a text begins or ends with a space, it must remain that way. # # # %s = data to be supplied by the plugin. # 文字颜色 # -------------- # 黑 = &0, Navy = &1, 绿 = &2, 蓝 = &3, 红 = &4 # 紫 = &5, 金 = &6, LightGray = &7, 棕 = &8 # 深紫 = &9, LightGreen = &a, LightBlue = &b # 深红 = &c, LightPurple = &d, 黄 = &e, 白 = &f default_towny_prefix: "&6[\u57ce\u9547] &b" unclaimed_plot_name: "\u65e0\u4e3b\u4e4b\u5730" unclaimed_zone_name: "\u8352\u91ce" ############################################################ # +------------------------------------------------------+ # # | 帮助信息 | # # +------------------------------------------------------+ # ############################################################ help_0: "Towny\u63d2\u4ef6\u5e2e\u52a9" help_1: "\u5c1d\u8bd5\u4e0b\u9762\u7684\u547d\u4ee4\u6765\u5b66\u4e60\u600e\u4e48\u4f7f\u7528Towny\u63d2\u4ef6\u3002" help_2: "\u57ce\u9547\u804a\u5929" help_3: "\u56fd\u5bb6\u804a\u5929" town_help_1: "\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001" town_help_2: "[mayor]" town_help_3: "\u8c03\u6574\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001" town_help_4: "\u4f60\u6240\u5728\u5730\u7684\u5c0f\u9547\u72b6\u6001\u7684\u6377\u5f84." town_help_5: "\u4f20\u9001\u53bb\u57ce\u9547\u51fa\u751f\u70b9" town_help_6: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u9547\u957f\u662f\u4f60\u3002" town_help_7: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u5e76\u4e14\u5236\u5b9a\u4e00\u4e2a\u73a9\u5bb6\u4f5c\u4e3a\u9547\u957f\u3002" town_help_8: "\u5217\u51fa\u9547\u957f\u53ef\u4ee5\u4f7f\u7528\u7684\u547d\u4ee4" town_help_9: "\u4eca\u5929\u662f\u4e2a\u5927\u65e5\u5b50!" town_help_10: "\u5217\u8868\u57ce\u9547\u5185\u6240\u6709\u6709\u6548\u7684\u9886\u5730" mayor_help_3: "\u9009\u62e9\u7684\u533a\u57df\u4e0d\u9644\u5c5e\u4e8e\u57ce\u9547" mayor_help_4: "\u9009\u62e9\u4e86\u4ee5\u4f60\u4e3a\u5706\u5fc3\u534a\u5f84\u662f X \u7684\u533a\u57df" mayor_help_5: "\u5df2\u7ecf\u9009\u62e9\u4e86\u5141\u8bb8\u7684\u6700\u5927\u534a\u5f84" mayor_help_6: "\u6b64\u57ce\u9547\u5757\u672a\u5b9a\u4e49" mayor_help_7: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u7684\u57ce\u9547\u58f0\u660e" mayor_help_8: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u6240\u6709\u57ce\u9547\u58f0\u660e." nation_help_1: "\u4f60\u7684\u56fd\u5bb6\u7684\u72b6\u6001" nation_help_2: "[nation]" nation_help_3: "\u76ee\u6807\u56fd\u5bb6\u72b6\u6001\uff1a" nation_help_4: "\u5217\u51fa\u6240\u6709\u56fd\u5bb6" nation_help_5: "\u53db\u56fd" nation_help_6: "\u521b\u5efa\u65b0\u56fd\u5bb6" nation_help_7: "\u5217\u51fa\u56fd\u738b\u7684\u6307\u4ee4\u5217\u8868" nation_help_8: "\u521b\u5efa\u65b0\u56fd\u5bb6" nation_help_9: "\u5217\u51fa\u6240\u6709\u5728\u5f53\u524d\u56fd\u5bb6\u5185\u7684\u5728\u7ebf\u7684\u9886\u5730" king_help_1: "\u56fd\u738b\u5e2e\u52a9" king_help_2: "\u8bbe\u7f6e\u4f60\u7684\u76df\u53cb" king_help_3: "\u8bbe\u7f6e\u654c\u5bf9\u52bf\u529b" res_1: "\u4f60\u7684\u72b6\u6001" res_2: "[resident]" res_3: "\u76ee\u6807\u73a9\u5bb6\u72b6\u6001" res_4: "\u5217\u51fa\u6240\u6709\u73a9\u5bb6" res_5: "\u4ee5\u5bfb\u6c42\u5e2e\u52a9" res_6: "\u5728\u7ebf\u914d\u5bf9" res_7: "\u7cbe\u786e\u540d\u79f0" mode_1: "\u663e\u793a\u6bcf\u4e2a\u57ce\u9547\u95f4\u9694\u7684\u5730\u56fe" mode_2: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u58f0\u660e" mode_3: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u89e3\u9664\u58f0\u660e" mode_4: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u57ce\u9547\u9891\u9053\u804a\u5929\u6a21\u5f0f" mode_5: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u56fd\u5bb6\u9891\u9053\u804a\u5929\u6a21\u5f0f" mode_6: "\u53ef\u4ee5\u5c06%s\u653e\u7f6e\u4e8e\u654c\u65b9\u533a\u57df\u4ee5\u521b\u9020\u6218\u4e89\u533a\u57df" plot_perms: "\u4f7f\u7528 %s \u800c\u4e0d\u662f %s \u4ee5\u83b7\u5f97\u6743\u9650." plot_perms_1: "\u9886\u5730\u6743\u9650\u4e0d\u7ee7\u627f\u5916\u90e8\u6743\u9650" res_list: "\u5c45\u6c11" res_sing: "\u5c45\u6c11" mayor_sing: "\u5e02\u957f" admin_sing: "\u7ba1\u7406\u5458" town_sing: "\u57ce\u9547" nation_sing: "\u56fd\u5bb6" nation_plu: "\u56fd\u5bb6" king_sing: "\u56fd\u738b" town_plu: "\u57ce\u9547" world_plu: "\u4e16\u754c" world_sing: "\u4e16\u754c" world_help_1: "\u5f53\u524d\u4e16\u754c\u72b6\u6001" world_help_2: "[world]" world_help_3: "\u76ee\u6807\u4e16\u754c\u72b6\u6001" world_help_4: "\u5217\u51fa\u6240\u6709\u4e16\u754c" world_help_5: "\u91cd\u65b0\u751f\u6210\u8fd9\u4e2aChunk" townyadmin_help_1: "\u53d6\u6d88\u8fd9\u4e2a\u57ce\u9547\u5757\u7684\u58f0\u660e" townyadmin_help_2: "\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u57ce\u9547\u5757\u7684\u58f0\u660e\u4e2d" ta_panel_1: "[Towny]\u7ba1\u7406\u5458\u9762\u677f" ta_panel_2: "\u6218\u4e89\u65f6\u95f4\uff1a" ta_panel_3: "\u751f\u547d\u503c\u56de\u590d: " ta_panel_4: "\u4e16\u754c\u751f\u7269\u79fb\u9664\u91cf: " ta_panel_4_1: "\u57ce\u9547\u751f\u7269\u79fb\u9664\u91cf: " ta_panel_5: "\u5f53\u5929\u65f6\u95f4: " ta_panel_6: "\u7ecf\u6d4e: " ta_panel_7: "\u94f6\u884c\u8d26\u53f7: " ta_panel_8: "\u670d\u52a1\u5668" ta_panel_9: "\u5185\u5b58: " ta_panel_10: "\u7ebf\u7a0b: " ta_panel_11: "\u65f6\u95f4: " admin_panel_1: "\u7ba1\u7406\u5458\u9762\u677f" admin_panel_2: "\u91cd\u8f7dTowny" admin_panel_3: "\u8fd0\u884c\u65b0\u7684\u4e00\u5929\u6307\u4ee4" msg_block_claim: "\u58f0\u660e\u8fd9\u4e2a\u57ce\u9547\u5757" msg_plot_nfs: "\u79fb\u9664\u4e00\u4e2a\u69fd\u4ee5\u51fa\u552e" msg_nfs_abr: "&e'fs' \u548c 'nfs' \u662f 'forsale\uff08\u7528\u4e8e\u51fa\u552e\uff09' \u548c 'notforsale\uff08\u4e0d\u7528\u4e8e\u51fa\u552e\uff09'\u7684\u7f29\u5199." msg_plot_fs: "\u5c06\u6b64\u533a\u57df\u7528\u4e8e\u62cd\u5356" ############################################################ # +------------------------------------------------------+ # # | 信息 | # # +------------------------------------------------------+ # ############################################################ msg_buy: "&b\u8d2d\u4e70\u4e86 %d %s \u7ed9 %s." msg_buy_resident_plot: "&b%s \u8d2d\u4e70\u4e86 %s\u7684\u4e00\u5757\u5730\u7ed9 %s!" msg_couldnt_pay_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u88ab\u4ece %s \u91cc\u9762\u8e22\u51fa\u4e86." msg_couldnt_pay_plot_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u635f\u5931\u4e86\u62e5\u6709\u7684\u4e00\u5757\u5730." msg_payed_town_tax: "&b\u652f\u4ed8\u4e86\u57ce\u9547\u7a0e\u6b3e " msg_payed_plot_cost: "&b\u82b1\u8d39 %s \u8d2d\u4e70\u4e86 %s \u5730\u70b9\u4e8e %s" msg_payed_resident_tax: "&b\u652f\u4ed8\u4e86\u5c45\u6c11\u7a0e" msg_bankrupt_town: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u5c0f\u9547." msg_bankrupt_nation: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u56fd\u5bb6." msg_nation_not_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u5b83\u7684\u4e2d\u7acb\u533a\u57df\u7684\u8d44\u91d1." msg_nation_cant_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u4f7f\u5b83\u6210\u4e3a\u4e2d\u7acb\u56fd\u5bb6\u7684\u8d44\u91d1." msg_neutral_disabled: "&b\u56fd\u5bb6\u4e2d\u7acb\u529f\u80fd\u5df2\u88ab\u5168\u5c40\u7981\u7528." msg_you_paid: "&b\u4f60\u82b1\u8d39\u4e86 %s \u5e76\u8bbe\u7f6e\u4e86\u4e2d\u7acb\u72b6\u6001." msg_nation_set_neutral: "&b\u6210\u529f\u7684\u6539\u53d8\u4e86\u56fd\u5bb6\u7684\u4e2d\u7acb\u72b6\u6001." msg_nation_allow_neutral: "&b\u56fd\u5bb6\u4fdd\u7559\u4e2d\u7acb\u72b6\u6001\u7684\u6743\u9650\u73b0\u5df2: %s" msg_mobremoval_world: "&b\u7981\u6b62\u4e16\u754c\u5185\u602a\u7269\u751f\u6210: %s" msg_mobremoval_town: "&b\u7981\u6b62\u533a\u57df\u5185\u602a\u7269\u751f\u6210: %s" msg_nation_neutral: "&b\u4f60\u7684\u56fd\u5bb6\u73b0\u5728" msg_tax_exempt: "&b\u57ce\u9547\u516c\u52a1\u5458\u4e0d\u7528\u7f34\u7a0e." msg_del_nation: "&b\u56fd\u5bb6 %s \u89e3\u4f53!" msg_del_resident: "&b%s \u88abTowny\u5220\u53f7\u91cd\u7ec3!" msg_del_town: "&b\u57ce\u9547 %s \u65e0\u4eba\u7ba1\u7406, \u53d8\u4e3a\u5e9f\u589f!" msg_join_nation: "&b\u57ce\u9547 %s \u52a0\u5165\u4e86\u56fd\u5bb6!" msg_join_town: "&b%s \u52a0\u5165\u4e86\u57ce\u9547!" msg_friend_add: "&b%s \u5c06\u4f60\u52a0\u5165\u4ed6\u7684\u670b\u53cb\u4e2d." msg_friend_remove: "&b%s \u5c06\u4f60\u4ece\u4ed6\u7684\u670b\u53cb\u4e2d\u79fb\u9664." msg_removed: "&b\u79fb\u9664 " msg_from_list: " \u4ece\u4f60\u7684\u670b\u53cb\u5217\u8868." msg_to_list: " \u5230\u4f60\u7684\u670b\u53cb\u5217\u8868." msg_left_town: "&b%s \u79bb\u5f00\u4e86\u57ce\u9547" msg_you_left: "&b\u4f60\u79bb\u5f00\u4e86 %s." msg_not_mayor: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005." msg_not_king: "&b\u4f60\u4e0d\u662f\u56fd\u738b." msg_not_mayor_ass: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005, \u4e5f\u4e0d\u662f\u52a9\u7406." msg_not_king_ass: "&b\u4f60\u4e0d\u662f\u56fd\u738b, \u4e5f\u4e0d\u662f\u52a9\u7406." msg_own_nation_disallow: "&b\u4f60\u4e0d\u80fd\u5bf9\u4f60\u81ea\u5df1\u7684\u56fd\u5bb6\u8fd9\u6837\u505a." msg_no_perms_claim: "&b\u4f60\u6ca1\u6709\u6743\u9650\u6765\u6269\u5f20\u4f60\u7684\u57ce\u9547." msg_outpost_disable: "&b\u4e0d\u80fd\u4f7f\u7528\u524d\u54e8." msg_kicked_by: "&b\u4f60\u88ab %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb." msg_kicked: "&b%s \u5c06 %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb." msg_nation_kicked_by: "&b\u4f60\u7684\u57ce\u9547\u88ab %s \u4ece\u56fd\u5bb6\u91cc\u8d76\u4e86\u51fa\u53bb." msg_town_left_nation: "&b\u4f60\u7684\u57ce\u9547\u9000\u51fa\u4e86\u56fd\u5bb6 %s." msg_nation_town_left: "&b\u57ce\u9547 %s \u5ba3\u5e03\u72ec\u7acb, \u9000\u51fa\u4f60\u7684\u56fd\u5bb6." msg_nation_kicked: "&b%s \u88ab %s \u4ece\u8fd9\u4e2a\u56fd\u5bb6\u8d76\u4e86\u51fa\u53bb." msg_raised_ass: "&b%s \u5c06 %s \u63d0\u62d4\u4e3a %s \u52a9\u7406." msg_lowered_to_res_by: "&b\u4f60\u88ab %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11." msg_lowered_to_res: "&b%s \u5c06 %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11." msg_invalid_name: "&b\u6ca1\u6709\u4e00\u4e2a\u540d\u5b57\u662f\u6709\u6548\u7684." msg_invited_join_town: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u57ce\u9547." msg_invited_join_nation: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u56fd\u5bb6." msg_deny_invite: "&b%s \u62d2\u7edd\u4e86\u4f60\u7684\u9080\u8bf7." msg_invited: "&b\u4f60\u88ab\u9080\u8bf7\u52a0\u5165 %s." msg_town_online: "\u57ce\u9547\u5728\u7ebf" msg_nation_online: "\u56fd\u5bb6\u5728\u7ebf" msg_allied_nations: "&b%s \u4e0e %s \u5efa\u7acb\u4e86\u540c\u76df\u5173\u7cfb." msg_enemy_nations: "&b%s \u5f00\u59cb\u4e0e %s \u4e3a\u654c." msg_enemy_to_neutral: "&b%s \u6539\u53d8\u4e86\u5b83\u9488\u5bf9 %s \u7684\u4e2d\u7acb\u72b6\u6001." msg_added_ally: "&b%s \u5efa\u7acb\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb." msg_removed_ally: "&b%s \u53d6\u6d88\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb." msg_added_enemy: "&b%s \u5f00\u59cb\u4e0e\u6211\u56fd\u4e3a\u654c." msg_removed_enemy: "&b%s\u4e0d\u518d\u5728\u4e0e\u6211\u56fd\u4e3a\u654c." msg_unable_ally_enemy: "&c\u4e0d\u80fd\u4e0e %s \u7ed3\u76df, \u56e0\u4e3a\u4ed6\u4eec\u628a\u6211\u56fd\u5f53\u505a\u654c\u4eba." msg_deny_ally: "&b%s \u62d2\u7edd\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42." msg_accept_ally: '&b\u56fd\u5bb6 %s \u63a5\u53d7\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42.' msg_ally_req_sent: '&b\u7ed3\u76df\u7684\u8bf7\u6c42\u5df2\u53d1\u9001\u81f3\u56fd\u5bb6 %s.' msg_ally_request: '&b\u8fd9\u4e2a %s \u60f3\u8981\u7ec4\u5efa\u4e00\u4e2a\u8054\u76df.' msg_unable_ally_offline: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u79bb\u7ebf\u72b6\u6001." msg_unable_ally_npc: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u4e00\u4e2a\uff2e\uff30\uff23." msg_claimed: "&2\u6210\u529f\u58f0\u660e\u4e86\u533a\u57df" msg_unclaimed: "&2\u6210\u529f\u653e\u5f03\u4e86\u533a\u57df" msg_not_claimable: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u80fd\u58f0\u660e\u533a\u5757." msg_abandoned_area: "&b\u653e\u5f03\u533a\u57df %s" msg_admin_unclaim_area: "&c\u5f3a\u5236\u653e\u5f03\u4e86\u533a\u57df %s" msg_abandoned_area_1: "&b\u4f60\u7684\u57ce\u9547\u653e\u5f03\u4e86\u8fd9\u4e2a\u533a\u57df" msg_no_money_purchase_plot: "&c\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u4e70\u8fd9\u4e2a\u533a\u5757." msg_town_no_money_purchase_plot: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u56de\u8fd9\u4e2a\u533a\u5757." msg_no_funds_new_town: "&c%s \u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u5728\u8fd9\u91cc\u5efa\u7acb\u4e00\u4e2a\u65b0\u57ce." msg_no_funds_claim: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u58f0\u660e %s \u533a\u5757, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c." msg_no_funds_to_buy: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u6765\u8d2d\u4e70%s %s, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c." msg_annexed_area: "&2\u9644\u52a0\u533a\u57df %s" msg_max_plot_own: "&c\u4f60\u4e0d\u80fd\u62e5\u6709\u8d85\u8fc7 %s \u4e2a\u533a\u5757." msg_max_outposts_own: '&cYou cannot own more than %s outposts.' msg_wait_locked: "&2\u58f0\u660e\u6210\u529f...\u8bf7\u7b49\u5f85Towny\u529e\u7406\u571f\u5730\u8d2d\u4e70\u624b\u7eed..." msg_no_funds_new_nation: "&c\u57ce\u9547\u94f6\u884c\u8d44\u91d1\u4e0d\u8db3, \u65e0\u6cd5\u5efa\u7acb\u65b0\u56fd\u5bb6." msg_already_claimed: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab %s \u58f0\u660e" msg_already_claimed_1: "&c\u8fd9\u7247\u533a\u57df (%s) \u5df2\u7ecf\u5c5e\u4e8e\u522b\u4eba\u4e86." msg_already_claimed_2: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab\u58f0\u660e." msg_too_close: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fd1\u4e86." msg_too_far: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fdc\u4e86!." msg_not_claimed: "&b\u8fd9\u7247\u533a\u57df (%s) \u8fd8\u6ca1\u6709\u88ab\u58f0\u660e." msg_not_claimed_1: "&b\u8fd9\u7247\u533a\u57df\u8fd8\u6ca1\u6709\u88ab\u58f0\u660e." msg_not_own_area: "&c\u88ab\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60." msg_not_own_place: "&b\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4eba." msg_area_not_own: "&c\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60." msg_area_not_recog: "&cTowny\u4e0d\u8ba4\u8bc6\u8fd9\u4e2a\u533a\u57df." msg_specify_name: "&b\u8bf7\u6307\u660e\u57ce\u9547\u540d\u79f0" msg_specify_nation_name: "&b\u8bf7\u6307\u660e\u56fd\u5bb6\u540d\u79f0" msg_peasant_right: "&b\u4e0d\u5728\u5176\u4f4d\u4e0d\u8c0b\u5176\u653f." msg_cost_spawn: "&b\u4f60\u82b1\u8d39\u4e86 %s \u6765\u4f20\u9001\u5230\u57ce\u9547\u4f20\u9001\u70b9." msg_cost_spawn_refund: "&b\u4f7f\u7528\u57ce\u9547\u4f20\u9001\u7684\u8d39\u7528\u5df2\u7ecf\u9000\u8fd8." msg_town_spawn_warmup: "&b\u7b49\u5f85\u4f20\u9001..." msg_town_rename_disabled: "&b\u57ce\u9547\u6539\u540d\u88ab\u7981\u6b62" msg_town_set_name: "&b%s \u5c06\u57ce\u9547\u6539\u540d\u4e3a %s." msg_nation_set_name: "&b%s \u5c06\u56fd\u5bb6\u6539\u540d\u4e3a %s." msg_changed_pvp: "&c%s PVP\u6a21\u5f0f\u53d8\u66f4\u4e3a %s." msg_changed_public: "&c\u57ce\u9547\u7684\u516c\u5171\u72b6\u6001\u53d8\u66f4\u4e3a %s." msg_changed_expl: "&c\u5728 %s \u4e2d\u7206\u70b8\u53d8\u66f4\u4e3a %s." msg_changed_fire: "&c\u5728 %s \u4e2d\u706b\u7130\u6269\u6563\u53d8\u66f4\u4e3a %s." msg_changed_mobs: "&c\u5728 %s \u4e2d\u602a\u7269\u751f\u6210\u53d8\u66f4\u4e3a %s." msg_changed_taxpercent: "&c\u6309\u6bd4\u4f8b\u6536\u7a0e\u6a21\u5f0f\u53d8\u66f4\u4e3a %s." msg_changed_open: "&c\u57ce\u9547\u9080\u8bf7\u52a0\u5165\u53d8\u66f4\u4e3a %s." msg_toggle_open_on_warning: "\u8b66\u544a! \u5982\u679c\u57ce\u9547\u8bbe\u7f6e\u4e3a\u5f00\u653e\u72b6\u6001, \u57ce\u9547\u6743\u9650\u5e94\u5f53\u88ab\u5173\u95ed. \u8f93\u5165/town set perm off \u7136\u540e\u8f93\u5165/town set perm reset." msg_changed_world_setting: "&c%s \u9009\u9879\u5728 %s \u4e2d\u53d8\u6210\u4e86 %s." msg_world_pvp: "&c\u8fd9\u4e2a\u4e16\u754c\u53ea\u5141\u8bb8PvP." msg_world_mobs: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u5237\u51fa\u602a\u7269." msg_world_expl: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u7206\u70b8\u5f71\u54cd." msg_world_fire: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u706b\u7130\u4f20\u64ad." msg_plot_pvp: "&cPVP\u4e0d\u80fd\u5728\u4e00\u4e2a\u7ade\u6280\u573a\u4e2d\u5f00\u542f\u6216\u5173\u95ed." msg_plot_regen_wrong_size: "&c\u91cd\u65b0\u751f\u6210\u529f\u80fd\u53ea\u80fd\u5728\u4f7f\u7528\u9ed8\u8ba4\u5927\u5c0f (16) \u7684\u60c5\u51b5\u4e0b\u4f7f\u7528." msg_reloaded: "&2Towny \u63d2\u4ef6\u91cd\u8f7d." msg_undo_complete: "&2\u6210\u529f\u64a4\u9500." msg_give_total: "&b\u7ed9\u51fa\u4e86\u989d\u5916\u7684 %s. (\u5168\u90e8: %s)" mag_backup_success: "&2\u6210\u529f\u5907\u4efd." msg_xx_withdrew_xx: "&b%s \u53d6\u51fa\u4e86 %s \u4e8e %s \u94f6\u884c." msg_xx_deposited_xx: "&b%s \u5b58\u5165\u4e86 %s \u4e0e %s \u94f6\u884c." msg_insuf_funds: "&c\u4f60\u6ca1\u6709\u90a3\u4e48\u591a\u94b1." msg_err_withdraw_disabled: "\u7981\u6b62\u5728\u6b64\u94f6\u884c\u4e2d\u53d6\u94b1!" msg_err_deposit_capped: "\u4e0d\u80fd\u5b58\u5165\u91d1\u94b1. %s\u5904\u7684\u94f6\u884c\u5df2\u5b58\u6ee1\u4e86." msg_set_town_home: "&b\u6210\u529f\u5c06\u57ce\u9547\u7684\u57fa\u5730\u8bbe\u7f6e\u4e3a %s" msg_set_town_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u57ce\u9547\u4f20\u9001\u70b9" msg_set_outpost_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u524d\u54e8\u4f20\u9001\u70b9." msg_set_title: "&b%s \u88ab\u6388\u4e88 %s \u7684\u6807\u9898." msg_set_surname: "&b%s \u88ab\u6388\u4e88 %s \u7684\u522b\u540d." msg_clear_title_surname: "&b\u8fd9\u4e2a %s \u5df2\u88ab %s \u6e05\u9664." msg_clear_plot_material: "&b\u6b64\u5730\u4e2d\u6240\u6709\u7684 %s \u5df2\u88ab\u6e05\u9664." msg_set_perms: "&b\u6210\u529f\u4fee\u6539\u6743\u9650:" msg_set_claim: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u58f0\u660e\u6743\u9650\u8bbe\u7f6e\u4e3a %s" msg_set_perms_reset: "&b\u6210\u529f\u5730\u5728\u5168\u90e8 %s \u533a\u5757\u4e0a\u91cd\u7f6e\u4e86\u6743\u9650." msg_usedefault: "&b\u8fd9\u4e2a\u4e16\u754c (%s) \u73b0\u5728\u5f00\u59cb\u4f7f\u7528Towny\u7684\u5168\u5c40\u8bbe\u7f6e." msg_set_wild_perms: "&b\u6210\u529f\u5730\u6539\u53d8\u4e86 %s \u7684\u91ce\u5916\u6743\u9650 %s" msg_set_wild_ignore: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u5ffd\u7565\u65b9\u5757\u8bbe\u7f6e\u4e3a %s" msg_set_wild_name: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u547d\u540d\u4e3a %s" msg_set_wild_regen: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u590d\u539f\u4e3a %s" msg_set_use_towny_on: "&b\u8fd9\u4e2a\u4e16\u754c\u88abTowny\u7eb3\u5165\u7ba1\u8f96\u8303\u56f4." msg_set_use_towny_off: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u518d\u88abTowny\u7ba1\u8f96." msg_error_must_be_int: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6574\u6570." msg_error_must_be_num: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6570\u5b57." msg_must_specify_amnt: "&b\u4f60\u9700\u8981\u7ed9\u5b9a\u4e00\u4e2a\u6570\u91cf. \u6bd4\u5982: %s 54" msg_town_set_tax: "&b%s \u5c06\u5c45\u6c11\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_plottax: "&b%s \u5c06\u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_plotprice: "&b%s \u5c06\u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s" msg_town_set_alttax: "&b%s \u5c06 %s \u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_altprice: "&b%s \u5c06 %s \u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s" msg_town_set_nation_tax: "&b%s \u5c06\u56fd\u5bb6\u7a0e\u7387\u8bbe\u7f6e\u4e3a %s" msg_set_nation_tag: "&b%s \u5c06\u56fd\u5bb6\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]" msg_set_town_tag: "&b%s \u5c06\u57ce\u9547\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]" msg_reset_nation_tag: "&b%s \u6e05\u9664\u4e86\u56fd\u5bb6\u7b80\u79f0." msg_reset_town_tag: "&b%s \u6e05\u9664\u4e86\u57ce\u9547\u7b80\u79f0." msg_mayor_abandon: "&b\u4f60\u786e\u5b9a\u8981\u6254\u4e0b\u4f60\u7684\u4eba\u6c11? \u4f60\u53ef\u4ee5\u7528 /town set mayor \u6307\u5b9a\u4e00\u4e2a\u63a5\u73ed\u4eba." msg_new_day_tax: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86! \u7a0e\u6b3e\u79df\u91d1\u6536\u7f34\u5b8c\u6bd5" msg_new_day: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86!" msg_new_king: "&b%s \u767b\u57fa, \u6210\u4e3a\u4e86 %s \u7684\u56fd\u738b!" msg_err_new_king_notmayor: "&c\u65b0\u56fd\u738b\u4e0d\u662f\u57ce\u9547\u9886\u5bfc\u4eba." msg_err_king_not_in_nation: "&c\u65b0\u56fd\u738b\u4e0d\u5c5e\u4e8e\u8fd9\u4e2a\u56fd\u5bb6." msg_err_fight_like_king: "&c\u4f60\u6ca1\u6709\u529e\u6cd5\u4fdd\u6301\u4e2d\u7acb! \u50cf\u4e00\u4e2a\u56fd\u738b\u4e00\u6837\u52c7\u6562\u5730\u6218\u6597\u5427!" msg_no_access_nation_bank: "&c\u4f60\u6ca1\u6709\u4f7f\u7528\u56fd\u5bb6\u94f6\u884c\u7684\u6743\u9650." msg_err_no_money: "&c\u94f6\u884c\u91cc\u6ca1\u6709\u8db3\u591f\u7684\u94b1." msg_new_mayor: "&b%s \u6210\u4e3a\u4e86\u65b0\u4e00\u5c4a\u9886\u5bfc\u4eba!" msg_new_nation: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u56fd\u5bb6" msg_new_town: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u57ce\u9547" msg_plot_for_sale: "&b%s \u5c06 (%s) \u533a\u5757\u6302\u51fa\u51fa\u552e!" msg_plot_set_type: "&b\u8bbe\u7f6e\u533a\u5757\u7c7b\u578b\u4e3a %s" msg_registration: "&e\u6b22\u8fce %s \u52a0\u5165\u670d\u52a1\u5668!" msg_war_eliminated: "&6[War]&b %s \u6218\u8d25\u51fa\u5c40." msg_war_forfeited: "&6[War]&b %s \u88ab\u6ca1\u6536." msg_war_join: "&6[War] &b%s \u52a0\u5165\u4e86\u6218\u6597!" msg_war_join_forced: "&6[War]&b \u7531\u4e8e\u8bbe\u5b9a %s \u56fd\u88ab\u5377\u5165\u4e86\u8fd9\u573a\u6218\u4e89!" msg_war_join_nation: "&6[War]&b %s \u56fd\u52a0\u5165\u4e86\u8fd9\u573a\u6218\u4e89!" msg_war_lose_block: "&6[War]&b (%s) [\u5c5e\u4e8e %s ] \u5df2\u7ecf\u6ca6\u9677." msg_war_score: "&6[War]&b %s \u83b7\u5f97\u4e86 %d \u5206!" msg_war_score_nation_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u56fd\u5bb6 %s!" msg_war_score_town_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547 %s! (%d \u57ce\u9547\u533a\u5757\u6355\u83b7)" msg_war_score_townblock_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547\u8857\u533a %s!" msg_war_score_player_kill: "&6[War]&b %s \u6740\u6b7b\u4e86 %s. (%d \u83b7\u5f97\u5206 %s)" msg_war_score_player_kill_defending: "&6[War]&b %s \u6740\u6b7b %s, \u800c %s \u6b63\u5728\u9632\u5b88. (%d \u83b7\u5f97\u5206 %s)" msg_war_king_killed: "&6[War]&b %s \u56fd\u738b\u88ab\u6740\u6b7b\u4e86!" msg_war_mayor_killed: "&6[War]&b %s \u5e02\u957f\u88ab\u6740\u6b7b\u4e86!" msg_war_winning_nation_spoils: "&6[War]&b \u83b7\u80dc\u56fd\u5bb6: %s \u8d62\u5f97 %s." msg_war_winning_town_spoils: "&6[War]&b \u6700\u9ad8\u8bc4\u5206: %s \u4ee5 %s \u83b7\u5f97\u5206 %d." msg_war_cannot_do: "&c\u4e16\u754c\u5904\u4e8e\u6218\u706b\u7b3c\u7f69\u4e2d, \u4f60\u4e0d\u80fd\u8fd9\u4e48\u505a." msg_war_started: "&e\u542f\u52a8\u6218\u4e89\u5012\u8ba1\u65f6." msg_war_ended: "&e\u7ed3\u675f\u5f53\u524d\u6b63\u5728\u8fdb\u884c\u7684\u6218\u4e89." msg_enemy_war_area_under_attack: "&6[War]&b %s (%s) \u6b63\u88ab %s \u653b\u51fb!" msg_enemy_war_area_won: "&6[War]&b %s (%s) \u6218\u80dc\u4e86 (%s)!" msg_enemy_war_area_defended: "&6[War]&b %s \u6210\u529f\u5b88\u4f4f\u4e86 (%s)!" msg_err_enemy_war_must_be_placed_above_ground: "&6[War]&c \u65d7\u5e1c\u5fc5\u987b\u88ab\u63d2\u5728\u5730\u4e0a." msg_err_enemy_war_not_part_of_nation: "&6[War]&c \u8fd9\u5757\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6." msg_err_enemy_war_is_neutral: "&6[War]&c %s \u662f\u4e2d\u7acb\u7684." msg_err_enemy_war_require_online: "&6[War]&c \u4f60\u9700\u8981\u81f3\u5c11 %d \u4eba\u5728 %s \u4e2d\u6765\u53d1\u52a8\u8fdb\u653b." msg_err_enemy_war_not_on_edge_of_town: "&6[War]&c \u53ea\u80fd\u5728\u8fb9\u5883\u5730\u533a\u53d1\u52a8\u8fdb\u653b." msg_err_enemy_war_cell_already_under_attack: "&6[War]&c \u8fd9\u4e2a\u5730\u533a\u6b63\u5728\u88ab %s \u653b\u51fb." msg_err_enemy_war_reached_max_active_flags: "&6[War]&c \u4f60\u4e0d\u80fd\u540c\u65f6\u653b\u51fb\u8d85\u8fc7 %d \u4e2a\u5730\u533a." msg_cache_block_error: "&cTowny\u4e0d\u5141\u8bb8\u4f60\u6ce8\u518c...\u91cd\u65b0\u767b\u5f55\u8bd5\u8bd5\u770b?" msg_cache_block_error_wild: "&c\u8352\u90ca\u91ce\u5916\u4e0d\u5141\u8bb8 %s ." msg_cache_block_error_plot: "&c\u62e5\u6709\u8005\u4e0d\u5141\u8bb8\u5728\u8fd9\u91cc %s %s ." msg_cache_block_error_locked: "&c\u8fd9\u4e2a\u533a\u5757\u88ab\u9501\u5b9a!" msg_cache_block_error_town_resident: "&c\u5c45\u6c11\u4e0d\u80fd\u5728\u8fd9\u91cc %s ." msg_cache_block_error_town_allies: "&c\u76df\u53cb\u4e0d\u5141\u8bb8 %s." msg_cache_block_error_town_outsider: "&c\u5916\u6765\u4eba\u5458\u4e0d\u5141\u8bb8 %s." msg_err_cant_afford_tp_town: "&c\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230 %s \u7684\u8d39\u7528." msg_err_not_public: "&c\u90a3\u4e2a\u57ce\u9547\u4e0d\u516c\u5f00." msg_err_not_open: "&c\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u95e8\u5bf9\u6240\u6709\u4eba\u5f00\u653e. \u8bf7\u5e02\u957f\u548c\u52a9\u7406\u52a0\u5165." msg_err_town_spawn_forbidden: "&c\u7981\u6b62\u57ce\u9547\u4f20\u9001." msg_err_town_spawn_nation_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u56fd\u5bb6\u5185\u7684\u5176\u4ed6\u57ce\u9547." msg_err_town_spawn_ally_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u540c\u76df\u56fd\u5bb6\u7684\u57ce\u9547." msg_err_public_spawn_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u5176\u4ed6\u57ce\u9547\u7684\u516c\u5171\u4f20\u9001." msg_err_public_spawn_enemy: "&c\u654c\u4eba\u7981\u6b62\u516c\u5171\u4f20\u9001." msg_err_town_spawn_disallowed_from: "&c\u4e0d\u5141\u8bb8\u6765\u81ea\u4e8e %s \u7684\u57ce\u9547\u4f20\u9001." msg_err_outpost_spawn: "&c\u8fd9\u4e2a\u57ce\u9547\u6ca1\u6709\u521b\u5efa\u524d\u54e8\u4f20\u9001\u70b9." msg_err_cant_afford_tp: "&b\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230\u4f60\u7684\u57ce\u9547\u51fa\u751f\u70b9\u7684\u8d39\u7528." msg_err_plot_nfs: "&c\u8fd9\u5757\u5730\u4e0d\u4f9b\u51fa\u552e." msg_err_not_part_town: "&c\u4f60\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60\u7684\u57ce\u9547." msg_err_not_attached_edge: "&c\u9009\u62e9\u7684\u533a\u57df\u4e0d\u63a5\u58e4." msg_err_empty_area_selection: "&c\u9009\u62e9\u7684\u533a\u57df\u6ca1\u6709\u6709\u6548\u7684\u533a\u5757." msg_err_not_enough_blocks: "&c\u8fd9\u4e2a\u5730\u65b9\u6ca1\u6709\u8db3\u591f\u7684\u533a\u5757\u53ef\u4ee5\u58f0\u660e." msg_err_cant_afford_blocks: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u6765\u58f0\u660e %s \u533a\u5757, [\u9700\u82b1\u8d39: %s ]" msg_err_not_in_town_claim: "&c\u58f0\u660e\u533a\u5757, \u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458." msg_err_must_belong_town: "&c\u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458." msg_err_dont_belong_town: "&c\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u57ce\u9547." msg_err_dont_belong_nation: "&b\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6." msg_err_not_same_nation: "&b%s \u4e0d\u5c5e\u4e8e\u4f60\u7684\u56fd\u5bb6." msg_err_rect_auto: "&c\u53ea\u6709\u57ce\u9547\u548c\u5c45\u6c11\u80fd\u591f\u4f7f\u7528auto." msg_err_invalid_radius: "&c\u534a\u5f84\u65e0\u6548. \u8f93\u5165\u4e00\u4e2a\u6574\u6570, \u6216\u8005\u7528auto\u6765\u5c3d\u53ef\u80fd\u5927\u5730\u58f0\u660e." msg_err_not_configured: "&c\u8fd9\u4e2a\u4e16\u754c\u6ca1\u6709\u542f\u7528Towny\u63d2\u4ef6." msg_err_updating_item_perms: "&c\u5728\u66f4\u65b0\u7269\u54c1\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_switch_perms: "&c\u5728\u66f4\u65b0\u5f00\u5173\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_destroy_perms: "&c\u5728\u66f4\u65b0\u7834\u574f\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_build_perms: "&c\u5728\u66f4\u65b0\u5efa\u7b51\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_admin_only: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u4f7f\u7528\u6b64\u547d\u4ee4." msg_err_admin_only_delete: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u5c45\u6c11\u7684\u4fe1\u606f." msg_err_admin_only_delete_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u57ce\u9547\u7684\u4fe1\u606f." msg_err_admin_only_delete_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u56fd\u5bb6\u7684\u4fe1\u606f." msg_err_online_or_npc: "&c%s \u5728\u7ebf\u6216\u8005\u662f\u4e00\u4e2aNPC." msg_err_not_registered: "&c\u4f60\u8fd8\u6ca1\u6709\u6ce8\u518c\u5462" msg_err_not_registered_1: "&c%s \u8fd8\u6ca1\u88ab\u6ce8\u518c\u5462" msg_err_invalid_name: "&c%s \u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u540d\u5b57." msg_err_already_res: "&c%s \u5df2\u7ecf\u52a0\u5165\u4e86\u4e00\u4e2a\u57ce\u9547." msg_err_already_in_town: "&c%s \u5df2\u7ecf\u662f %s \u7684\u4e00\u90e8\u5206." msg_err_already_nation: "&c\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u5c5e\u4e8e\u4e00\u4e2a\u56fd\u5bb6\u4e86." msg_err_invalid_property: "&c\u65e0\u6548\u7684\u5c5e\u6027: %s ." msg_err_not_supported: "&c\u5f00\u53d1\u4e2d..." msg_err_invalid_input: "&c\u8f93\u5165\u65e0\u6548. \u683c\u5f0f: %s" msg_err_negative: "&c\u8f93\u5165\u4e0d\u80fd\u4e3a\u8d1f\u6570." msg_err_input_too_long: "&c\u8f93\u5165\u8fc7\u957f." msg_err_invalid_choice: "&c\u65e0\u6548\u7684\u9009\u62e9" msg_err_invalid_sub: "&c\u627e\u4e0d\u5230\u8fd9\u4e2a\u5b50\u547d\u4ee4." msg_err_command_disable: "&c\u547d\u4ee4\u88ab\u7981\u7528: \u4f60\u6ca1\u6709\u8db3\u591f\u7684\u6743\u9650." msg_err_universe_limit: "&c\u670d\u52a1\u5668\u5df2\u7ecf\u88ab\u57ce\u9547\u6324\u7206\u4e86, \u4f60\u4e0d\u80fd\u518d\u521b\u5efa\u57ce\u9547\u4e86." msg_err_too_many_npc: "&c\u6ce8\u518c\u4e86\u592a\u591a\u7684NPC." msg_err_negative_money: "&c\u5012\u8d34\u94b1\u662f\u4e0d\u660e\u667a\u7684\u884c\u4e3a!." msg_err_not_percentage: "&c\u767e\u5206\u6bd4\u5fc5\u987b\u4f4e\u4e8e100%." msg_err_no_economy: "&c\u7ecf\u6d4e\u63d2\u4ef6\u6ca1\u6709\u88ab\u542f\u7528." msg_err_not_block_type: "&c\u90a3\u4e0d\u662f\u4e00\u4e2a\u5408\u6cd5\u7684\u533a\u5757\u7c7b\u578b!" msg_not_allowed_join: "&c%s \u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547." msg_offline_no_join: "&c%s \u4e0d\u5728\u7ebf, \u4f46\u662f\u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547." msg_err_warzone_cannot_edit_material: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d %s %s ." msg_err_warzone_cannot_use_switches: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d\u4f7f\u7528\u5f00\u5173." msg_err_warzone_cannot_use_item: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u5185\u4f7f\u7528\u6b64\u7269\u54c1." msg_err_cannot_perform_action: "&c\u5728 %s \u4e2d\u4f60\u4e0d\u80fd\u8fdb\u884c\u6b64\u64cd\u4f5c." msg_npc_flag: "&bNPC \u6807\u8bb0\u73b0\u5728\u662f %s \u7684 %s." # WarFlag Economy msg_enemy_war_purchased_warflag: "&6[War]&c \u4f60\u652f\u4ed8\u4e86 %s \u4f5c\u4e3a\u8fdb\u653b\u8d39\u7528." msg_enemy_war_area_won_pillage: "&6[War]&c %s \u63a0\u593a\u4e86 %s, \u4ece %s." msg_enemy_war_area_won_rebuilding: "&6[War]&c %s \u652f\u4ed8\u4e86 %s \u7ed9 %s \u6765\u8fdb\u884c\u91cd\u5efa." msg_enemy_war_area_won_rebuilding_err: "\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u5411 %s \u652f\u4ed8 %s \u6765\u5e2e\u52a9\u91cd\u5efa." msg_enemy_war_area_won_rebuilding_err_global: "%s \u4e0d\u80fd\u652f\u4ed8 %s. \u5bf9 %s \u7684\u8fdb\u653b\u88ab\u53d6\u6d88." msg_err_insuficient_funds_warflag: "\u8981\u653e\u7f6e\u4e00\u4e2a\u6218\u4e89\u65d7\u5e1c, \u4f60\u9700\u8981 %s." msg_err_insuficient_funds_future: "\u5728\u6b64\u4e8b\u4ef6\u4e2d, \u4f60\u9700\u8981 %s . \u4f60\u9700\u8981\u4e3a %s \u4ed8\u6b3e." name_defended_attack: "\u62b5\u5fa1\u8fdb\u653b" name_rebuilding: "\u91cd\u5efa\u8d44\u91d1" msg_enemy_war_area_defended_attacker: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u88ab\u5f3a\u5236\u5411%s \u652f\u4ed8 %s ." msg_enemy_war_area_defended_defender: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, %s \u4ed8\u7ed9\u4e86\u4f60 %s ." msg_enemy_war_area_defended_greater_forces: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u82b1\u8d39\u4e86 %s." msg_warning_delete: "&4*** \u8b66\u544a,\u7531\u4e8e\u8d44\u91d1\u4e0d\u8db3, %s \u5c06\u5728\u660e\u5929\u88ab\u5220\u9664! ***" # these messages are only used if town/nation creation is set to admins only msg_admin_only_create_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u56fd\u5bb6!" msg_admin_only_create_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u57ce\u9547!" # Required residents to be part of a nation msg_err_not_enough_residents_new_nation: "&c\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u521b\u9020\u56fd\u5bb6." msg_err_not_enough_residents_join_nation: "&b\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u52a0\u5165\u56fd\u5bb6." msg_not_enough_residents_no_longer_capital: "&b\u8fd9\u4e2a\u56fd\u5bb6\u7684\u5c31\u9996\u90fd\u5df2\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11. \u8fd9\u4e2a\u56fd\u5bb6\u7684\u65b0\u9996\u90fd\u662f %s." msg_town_not_enough_residents_left_nation: "&b\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u7ec4\u5efa\u56fd\u5bb6\u4e86,\u5df2\u7ecf\u5728\u56fd\u5bb6\u5217\u8868\u4e2d\u79fb\u9664\u4e86" msg_nation_disbanded_town_not_enough_residents: "&b\u9547\u4e0a\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u5c45\u6c11\u7ba1\u7406\u56fd\u5bb6,\u8feb\u4f7f\u56fd\u5bb6\u89e3\u6563." msg_not_enough_residents_refunded: "&b\u60a8\u7684\u56fd\u5bb6\u7531\u4e8e\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u800c\u88ab\u89e3\u6563,\u60a8\u5df2\u88ab\u9000\u6362\u94b1 $%s." msg_not_enough_residents_capital: "&b\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u6210\u5c31\u9996\u90fd." ====config.yml==== version: # 这显示当前使用的城镇版本,不要修改. version: 0.91.4.2 # 显示更新记录. 不要修改. last_run_version: 0.91.4.2 # 所需CraftBukkit的最低版本. 不要修改. bukkit_version: '2918' # 你想使用的语言文件 language: english.yml ############################################################ # +------------------------------------------------------+ # # | 权限节点 | # # +------------------------------------------------------+ # ############################################################ # Possible permission nodes # # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user). # towny.top : User can access the command towny top # towny.town.* : User has access to all town permission nodes. # towny.town.new :User is able to create a town # towny.town.delete :User is able to delete their town # towny.town.claim : User is able to expand his town with /town claim # towny.town.plot : User is able to use the /plot commands # towny.town.resident : User is able to join towns upon invite. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant). # towny.town.toggle.pvp # towny.town.toggle.public # towny.town.toggle.explosions # towny.town.toggle.fire # towny.town.toggle.mobs # towny.nation.* : User has access to all town permission nodes. # towny.nation.new :User is able to create a nation # towny.nation.delete :User is able to delete their nation (if king) # towny.nation.rename :User is able to rename their nation (if king/assistant) # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King) # towny.wild.*: User is able to build/destroy in wild regardless. # towny.wild.build # towny.wild.destroy # towny.wild.switch # towny.wild.item_use # towny.wild.block.[block id].* : User is able to edit [block id] in the wild. # towny.wild.build.[block id] # towny.wild.destroy.[block id] # towny.wild.switch.[block id] # towny.wild.item_use.[block id] # # towny.claimed.* : User can build/destroy/switch/item_use in all towns. # towny.claimed.build : User can build in all towns. # towny.claimed.destroy : User can destroy in all towns. # towny.claimed.switch : User can switch in all towns. # towny.claimed.item_use : User can use use items in all towns. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns. # towny.claimed.alltown.build.[block id] # towny.claimed.alltown.destroy.[block id] # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns. # towny.claimed.alltown.item_use.[block id] # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned). # towny.claimed.owntown.build.[block id] # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78') # towny.claimed.owntown.switch.[block id] # towny.claimed.owntown.item_use.[block id] # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned). # towny.claimed.townowned.build.[block id] # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots) # towny.claimed.townowned.switch.[block id] # towny.claimed.townowned.item_use.[block id] # # towny.town.spawn.*: Grants all Spawn travel nodes # towny.town.spawn.town : Ability to spawn to your own town. # towny.town.spawn.nation : Ability to spawn to other towns in your nation. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours. # towny.town.spawn.public : Ability to spawn to unaffilated public towns. # # these will be moved to permissions nodes at a later date permissions: '' ############################################################ # +------------------------------------------------------+ # # | 城镇和国家等级 | # # +------------------------------------------------------+ # ############################################################ levels: # 默认城镇等级. town_level: - numResidents: 0 namePostfix: ' 废墟' mayorPrefix: '精神 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 1 upkeepModifier: 1.0 - numResidents: 1 namePostfix: ' (部落)' mayorPrefix: '族长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 16 upkeepModifier: 1.0 - numResidents: 2 namePostfix: ' (村)' mayorPrefix: '村长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 32 upkeepModifier: 1.0 - numResidents: 6 namePostfix: ' (乡)' mayorPrefix: '乡长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 96 upkeepModifier: 1.0 - numResidents: 10 namePostfix: ' (镇)' mayorPrefix: '镇长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 160 upkeepModifier: 1.0 - numResidents: 14 namePostfix: ' (城镇)' mayorPrefix: '部长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 224 upkeepModifier: 1.0 - numResidents: 20 namePostfix: ' (县)' mayorPrefix: '县长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 320 upkeepModifier: 1.0 - numResidents: 24 namePostfix: ' (城市)' mayorPrefix: '市长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 384 upkeepModifier: 1.0 - numResidents: 28 namePostfix: ' (省市)' mayorPrefix: '省长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 448 upkeepModifier: 1.0 # 默认国家等级. nation_level: - kingPostfix: '' numResidents: 0 namePostfix: ' (Nation)' townBlockLimitBonus: 10 namePrefix: '领地 ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '市长 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 10 namePostfix: ' (Nation)' townBlockLimitBonus: 20 namePrefix: '联盟 ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '总数 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 20 namePostfix: ' (Nation)' townBlockLimitBonus: 40 namePrefix: '统治 ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '市长 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 30 namePostfix: ' (Nation)' townBlockLimitBonus: 60 namePrefix: 王国 capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '国王 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 40 namePostfix: ' 帝国' townBlockLimitBonus: 100 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '帝王 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 60 namePostfix: ' 领域' townBlockLimitBonus: 140 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '帝皇 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 ############################################################ # +------------------------------------------------------+ # # | 默认新城镇/圈地设置 | # # +------------------------------------------------------+ # ############################################################ town: # 默认公开城镇传送点 (使用 /town spawn) default_public: 'true' # 默认开放城镇 (新城镇是否可以直接/t join加入) default_open: 'false' # 新城镇的默认税收. default_taxes: # 新城镇的默认税收. 这必须小于economy.daily_taxes.max_tax_percent设置的数目. tax: '0.0' # 城镇的默认商店税收. shop_tax: '0.0' # 城镇的默认大使馆税收. embassy_tax: '0.0' # 城镇的默认土地费用. plot_tax: '0.0' # 默认城镇税率. True意味着 default_tax 被视为税率而不是固定的税收. taxpercentage: 'false' # 限制一个城镇可以购买的最大城镇区块上限数. max_purchased_blocks: '0' # maximum number of plots any single resident can own max_plots_per_resident: '100' # Maximum number of towns allowed on the server. town_limit: '3000' # Minimum number of plots any towns plot must be from the next town's own plots. # This will prevent town encasement to a certain degree. min_plot_distance_from_town_plot: '5' # 城镇中心区块离其他城镇的最小距离. # This will prevent someone founding a town right on your doorstep min_distance_from_town_homeblock: '5' # Maximum distance between homblocks. # This will force players to build close together. max_distance_between_homeblocks: '0' # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: '8' # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. town_block_size: '16' ############################################################ # +------------------------------------------------------+ # # | 默认新世界设置 | # # +------------------------------------------------------+ # ############################################################ # These flags are only used at the initial setup of a new world. # Once Towny is running each world can be altered from within game # using '/townyworld toggle' new_world_settings: # Default for new worlds to have towny enabled. using_towny: 'true' pvp: # Set if PVP is enabled in this world world_pvp: 'true' # force_pvp_on is a global flag and overrides any towns flag setting force_pvp_on: 'false' mobs: # world_monsters_on is a global flag setting per world. world_monsters_on: 'true' # force_town_monsters_on is a global flag and overrides any towns flag setting force_town_monsters_on: 'false' explosions: # Allow explosions in this world world_explosions_enabled: 'true' # force_explosions_on is a global flag and overrides any towns flag setting force_explosions_on: 'false' fire: # Allow fire to be lit and spread in this world. world_firespread_enabled: 'true' # force_fire_on is a global flag and overrides any towns flag setting force_fire_on: 'false' # Prevent Endermen from picking up and placing blocks. enderman_protect: 'true' # Disable players trampling crops disable_player_crop_trampling: 'true' # Disable creatures trampling crops disable_creature_crop_trampling: 'true' # World management settings to deal with un/claiming plots plot_management: block_delete: enabled: 'true' # These items will be deleted upon a plot being unclaimed unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON mayor_plotblock_delete: enabled: 'true' # These items will be deleted upon a mayor using /plot clear # To disable deleting replace the current entries with NONE. mayor_plot_delete: WALL_SIGN,SIGN_POST revert_on_unclaim: # *** WARNING*** # If this is enabled any town plots which become unclaimed will # slowly be reverted to a snapshot taken before the plot was claimed. # # Regeneration will only work if the plot was # claimed under version 0.76.2, or # later with this feature enabled # # If you allow players to break/build in the wild the snapshot will # include any changes made before the plot was claimed. enabled: 'true' speed: 1s # These block types will NOT be regenerated block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE wild_revert_on_mob_explosion: # Enabling this will slowly regenerate holes created in the # wilderness by monsters exploding. enabled: 'true' entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart delay: 20s ############################################################ # +------------------------------------------------------+ # # | 总体城镇设置 | # # +------------------------------------------------------+ # ############################################################ global_town_settings: # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. friendly_fire: 'true' # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. health_regen: speed: 3s enable: 'true' # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: 'true' # Allow the use of /town spawn allow_town_spawn: 'true' # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). allow_town_spawn_travel: 'true' # Allow regular residents to use /town spawn [town] to other towns in your nation. allow_town_spawn_travel_nation: 'true' # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. allow_town_spawn_travel_ally: 'true' # If non zero it delays any spawn request by x seconds. teleport_warmup_time: '0' # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' # Town respawn only happens when the player dies in the same world as the town's spawn point. town_respawn_same_world_only: 'false' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: 'true' # The required number of residents in a town to join a nation # If the number is 0, towns will not require a certain amount of residents to join a nation required_number_residents_join_nation: '0' # The required number of residents in a town to create a nation # If the number is 0, towns will not require a certain amount of residents to create a nation required_number_residents_create_nation: '0' # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation. refund_disband_low_residents: 'true' # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER # List of animals which can be kiled on farm plots by town residents. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM ############################################################ # +------------------------------------------------------+ # # | 数据库设置 | # # +------------------------------------------------------+ # ############################################################ plugin: # 有效的类型: flatfile, mysql, sqlite, h2. database: database_load: flatfile database_save: flatfile # SQL 数据库链接细节 (如果设置使用SQL). sql: hostname: localhost port: '3306' dbname: towny table_prefix: towny_ username: root password: '' # Flatfile备份设置. daily_backups: 'true' backups_are_deleted_after: 90d # 有效格式: zip, none. flatfile_backup: zip interfacing: tekkit: # Add any fake players for client/server mods (aka Tekkit) here fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' # Enable using_essentials if you are using cooldowns in essentials for teleports. using_essentials: 'false' # This will attempt to use Register (if present) # Then it will attempt to access iConomy 5.01 directly # Enable if you have either iConomy 5.01, or Register.jar to # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy. # https://github.com/iConomy/Register/tree/master/dist using_economy: 'true' # Enable using_questioner if you are using questioner to send/receive invites to towns/nations. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info. using_questioner: enable: 'true' # The command to accept invitations. accept: accept # The command to refuse invitations. deny: deny # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms # False to disable permission checks and rely on Towny settings. using_permissions: 'true' day_timer: # The number of hours in each "day". # You can configure for 10 hour days. Default is 24 hours. day_interval: 1d # The time each "day", when taxes will be collected. # MUST be less than day_interval. Default is 12h (midday). new_day_time: 12h # Lots of messages to tell you what's going on in the server with time taken for events. debug_mode: 'false' # Info tool for server admins to use to query in game blocks and entities. info_tool: CLAY_BRICK # Spams the player named in dev_name with all messages related to towny. dev_mode: enable: 'false' dev_name: ElgarL # Record all messages to the towny.log logging: 'true' # If true this will cause the log to be wiped at every startup. reset_log_on_boot: 'true' ############################################################ # +------------------------------------------------------+ # # | Filters colour and chat | # # +------------------------------------------------------+ # ############################################################ filters_colour_chat: # This is the name given to any NPC assigned mayor. npc_prefix: NPC # Regex fields used in validating inputs. regex: name_filter_regex: '[ /]' name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ name_remove_regex: '[^a-zA-Z0-9._\[\]-]' modify_chat: # Maximum length of Town and Nation names. max_name_length: '20' # Maximum length of titles and surnames. max_title_length: '10' ############################################################ # +------------------------------------------------------+ # # | block/item/mob protection | # # +------------------------------------------------------+ # ############################################################ protection: # Items that can be blocked within towns via town/plot flags # 259 - flint and steel # 325 - bucket # 326 - water bucket # 327 - lava bucket # 351 - bone/bonemeal # 359 - shears # 368 - ender pearl # 374 - glass bottle # 385 - fire charge item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND # Items which can be blocked or enabled via town/plot flags # 25 - noteblock # 54 - chest ...etc switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear # Remove living entities within a town's boundaries, if the town has the mob removal flag set. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse # Prevent the spawning of villager babies in towns. town_prevent_villager_breeding: 'false' # Disable creatures triggering stone pressure plates disable_creature_pressureplate_stone: 'true' # Globally remove living entities in all worlds that have their flag set. world_mob_removal_entities: Monster,WaterMob,Flying,Slime # Prevent the spawning of villager babies in the world. world_prevent_villager_breeding: 'false' # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. # Lower values will check all entities more often at the risk of heavier burden and resource use. # NEVER set below 1. mob_removal_speed: 5s # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Protect living entities within a town's boundaries from being killed by players. mob_types: Animals,NPC,Snowman,ArmorStand # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, # SPEED, WATER_BREATHING, WEAKNESS, WITHER. # When preventing PVP prevent the use of these potions. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER # Prevent fly and double block jump cheats. cheat_protection: 'true' # The amount of time it takes for a protected block to regenerate. Use zero for no delay. regen_delay: 0s ############################################################ # +------------------------------------------------------+ # # | Wilderness settings | # # +------------------------------------------------------+ # ############################################################ # These Settings defaults only. They are copied to each worlds data files upon first detection # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' unclaimed: unclaimed_zone_build: 'false' unclaimed_zone_destroy: 'false' unclaimed_zone_item_use: 'false' unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,TALLGRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAIL,REDSTONE_ORE,REDSTONE_ORE,CACTUS,CLAY,REEDS,PUMPKIN,GLOWSTONE,STONE,GOLD_BLOCK,DIAMOND_BLOCK,IRON_BLOCK,DIRT,SAND unclaimed_zone_switch: 'true' ############################################################ # +------------------------------------------------------+ # # | Town Notifications | # # +------------------------------------------------------+ # ############################################################ # This is the format for the notifications sent as players move between plots. # Empty a particular format for it to be ignored. # Example: # [notification.format] # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] # ... [notification.plot.format] # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[城镇之家]' outpostblock: '&b[前哨]' forsale: '&e[售价: %s]' type: '&6[%s]' ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ default_perm_flags: # Default permission flags for residents plots within a town # # Can allies/friends/outsiders perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as furnaces (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' # Default permission flags for towns # These are copied into the town data file at creation # # Can allies/outsiders/residents perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ############################################################ # +------------------------------------------------------+ # # | 居民设置 | # # +------------------------------------------------------+ # ############################################################ resident_settings: # player is flagged as inactive after 1 hour (default) inactive_after_time: 1h # if enabled old residents will be kicked and deleted from a town # after Two months (default) of not logging in delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true' # The name of the town a resident will automatically join when he first registers. default_town_name: '' # If true, players can only use beds in plots they personally own. deny_bed_use: 'false' ############################################################ # +------------------------------------------------------+ # # | 经济设置 | # # +------------------------------------------------------+ # ############################################################ economy: # By default it is set to true. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. use_async: 'true' # Prefix to apply to all town economy accounts. town_prefix: town- # Prefix to apply to all nation economy accounts. nation_prefix: nation- spawn_travel: # Cost to use /town spawn price_town_spawn_travel: '0.0' # Cost to use '/town spawn [town]' to another town in your nation. price_town_nation_spawn_travel: '20.0' # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. price_town_ally_spawn_travel: '10.0' # Cost to use /town spawn [town] # This is paid to the town you goto. price_town_public_spawn_travel: '10.0' # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. price_nation_neutrality: '100.0' new_expand: # How much it costs to start a nation. price_new_nation: '1000.0' # How much it costs to start a town. price_new_town: '250.0' # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: '500.0' # The price for a town to expand one townblock. price_claim_townblock: '25.0' # How much it costs a player to buy extra blocks. price_purchased_bonus_townblock: '25.0' # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. price_purchased_bonus_townblock_increase: '1.0' death: # Either fixed or percentage. # For percentage 1.0 would be 100%. 0.01 would be 1%. price_death_type: fixed # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. price_death_pvp_only: 'false' price_death: '1.0' price_death_town: '0.0' price_death_nation: '0.0' banks: # Maximum amount of money allowed in town bank # Use 0 for no limit town_bank_cap: '0.0' # Set to true to allow withdrawls from town banks town_allow_withdrawls: 'true' # Maximum amount of money allowed in nation bank # Use 0 for no limit nation_bank_cap: '0.0' # Set to true to allow withdrawls from nation banks nation_allow_withdrawls: 'true' closed_economy: # The name of the account that all money that normally disappears goes into. server_account: towny-server # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. enabled: 'false' daily_taxes: # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. # if a town or nation fails to pay it's upkeep it is deleted. enabled: 'true' # Maximum tax amount allowed when using flat taxes max_tax_amount: '1000.0' # maximum tax percentage allowed when taxing by percentages max_tax_percent: '25' # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: '100.0' # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: '10.0' # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). town_plotbased_upkeep: 'false' # If enabled and you set a negative upkeep for the town # any funds the town gains via upkeep at a new day # will be shared out between the plot owners. use_plot_payments: 'false' ############################################################ # +------------------------------------------------------+ # # | 监狱设置 | # # +------------------------------------------------------+ # ############################################################ jail: #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. is_jailing_attacking_enemies: 'false' #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' #If false jailed players can use /town leave, and escape a jail. jail_denies_town_leave: 'false' bail: #If true players can pay a bail amount to be unjailed. is_allowing_bail: 'false' #Amount that bail costs. bail_amount: '10' ############################################################ # +------------------------------------------------------+ # # | 战争设置 | # # +------------------------------------------------------+ # ############################################################ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations. disallow_one_way_alliance: 'false' ############################################################ # +------------------------------------------------------+ # # | 战时经济 | # # +------------------------------------------------------+ # ############################################################ economy: enemy: # Amount charged to place a warflag (payed to server). place_flag: '10' # Amount payed from the flagbearer to the defender after defending the area. defended_attack: '10' # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. townblock_won: '10' # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' ############################################################ # +------------------------------------------------------+ # # | 战事设置 | # # +------------------------------------------------------+ # ############################################################ # This is started with /townyadmnin toggle war # In peace time War spoils are accumulated from towns and nations being # deleted with any money left in the bank. # # These funds are increased during a war event upon a player death. # An additional bonus to the war chest is set in base_spoils. # # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. # The war is won when the only nations left in the battle are allies, or only a single nation. # # The winning nations share half of the war spoils. # The remaining half is paid to the town which took the most town blocks, and lost the least. event: warning_delay: '30' #If false all towns not in nations can be attacked during a war event. towns_are_neutral: 'true' enemy: # If true, enemy's can only attack the edge plots of a town in war. only_attack_borders: 'true' plots: # If true, nation members and allies can regen health on plots during war. healable: 'true' # If true, fireworks will be launched at plots being attacked or healed in war every war tick. firework_on_attacked: 'true' # If true and the monarch/king dies the nation is removed from the war. remove_on_monarch_death: 'false' # If enabled players will be able to break/place blocks in enemy plots during a war. allow_block_griefing: 'true' # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: town_block_hp: '60' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. wartime_town_block_loss_price: '100.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' points: points_townblock: '1' points_town: '10' points_nation: '100' points_kill: '1' # The minimum height at which a player must stand to count as an attacker. min_height: '60' ############################################################ # +------------------------------------------------------+ # # | Flag war settings | # # +------------------------------------------------------+ # ############################################################ enemy: # If false, players won't be able to place war flags, effectively disabling warzones. allow_attacks: 'false' # If true, enemy's can only attack the edge plots of a town with war flags. only_attack_borders: 'true' # This many people must be online in target town in order to place a war flag in their domain. min_players_online_in_town: '2' # This many people must be online in target nation in order to place a war flag in their domain. min_players_online_in_nation: '3' max_active_flags_per_player: '1' flag: waiting_time: 1m # This is the block a player must place to trigger the attack event. base_block: fence # This is the block a player must place to trigger the attack event. light_block: torch beacon: # Must be smaller than half the size of town_block_size. radius: '3' # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn. height_above_flag: min: '3' max: '64' draw: 'true' wireframe_block: glowstone ############################################################ # +------------------------------------------------------+ # # | 战区权限 | # # +------------------------------------------------------+ # ############################################################ warzone: # List of materaials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. # Eg: '*,-chest,-furnace' editable_materials: tnt,fence,ladder,wood_door,iron_door,fire item_use: 'true' switch: 'true' # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: 'true' explosions: 'true' explosions_break_blocks: 'true' # TODO: Blocks will not regen as of yet. Stay tuned for later changes. # Only under affect when explosions_break_blocks is true. explosions_regen_blocks: 'true' =townyperms.yml= # 此文件包含自定义权限,该权限将分配给您的玩家 # 权限取决于玩家的地位. # # 这些权限都由Towny掌控并直接链接到SuperPerms. # 这些权限也可以在其他权限插件中修改. # # 你可以在这里分配任何权限, 包括其他插件的权限. # 你也可以创造自定义的头衔. #'流浪者' 的权限设置覆盖不在城镇内的玩家 nomad: - towny.command.towny.map - towny.command.towny.prices - towny.command.towny.tree - towny.command.towny.time - towny.command.towny.universe - towny.command.towny.version - towny.command.towny.war - towny.command.town.new - towny.command.town.join - towny.command.town.list - towny.command.plot.perm - towny.command.nation.list - towny.town.resident - towny.town.spawn.public - towny.chat.general # 城镇成员的权限. towns: default: # 'default' 即为自动分配给任何普通城镇成员的权限 - towny.command.resident.* - towny.command.plot.claim - towny.command.plot.unclaim - towny.command.plot.forsale - towny.command.plot.notforsale - towny.command.plot.toggle.* - towny.command.plot.set.perm - towny.command.plot.set.reset - towny.command.town.online - towny.command.town.leave - towny.command.town.deposit - towny.town.spawn.town - towny.chat.town mayor: # 除了默认设置外,城主还可获得这些权限. - towny.tax_exempt - towny.command.towny.top - towny.command.town.* - towny.command.plot.* - towny.claimed.owntown.* - towny.command.nation.new ranks: # 玩家将获得所在头衔的对应权限 assistant: - towny.tax_exempt - towny.command.town.claim.* - towny.command.town.add - towny.command.plot.* - towny.command.town.toggle.public - towny.claimed.owntown.switch.* # 助手可以给予 VIP 和 helper 头衔 - towny.command.town.rank.vip - towny.command.town.rank.helper helper: - towny.claimed.townowned.switch.* donator: # Currently only an example rank holder with no extra permissions vip: - towny.cheat.bypass # Sheriff rank is able to jail other town members. sheriff: - towny.command.town.toggle.jail # This section of permissions covers players who are members of any town in a nation. nations: default: # 所有国家的居民拥有这些权限. - towny.command.nation.online - towny.command.nation.deposit - towny.town.spawn.nation - towny.town.spawn.ally - towny.chat.nation king: # 国王拥有额外的权限. - towny.command.nation.* ranks: assistant: - towny.command.nation.rank.helper - towny.command.nation.add - towny.command.nation.ally - towny.command.nation enemy helper: - towny.command.nation.add
本页使用的模板:
模板:TownyBox
(
查看源代码
)
模板:·
(
查看源代码
)
返回
Towny/配置
。
导航菜单
个人工具
登录
命名空间
页面
讨论
大陆简体
查看
阅读
查看源代码
查看历史
更多
搜索
导航
首页
最近更改
随机页面
编辑相关
百科公告
编辑帮助
互助客栈
贡献分数
测试沙盒
发布条目
插件分类
管理
安全
聊天
编程
经济
修正
娱乐
综合
信息
机械
角色
传送
网页
整地
创世
付费
其它
工具
链入页面
相关更改
特殊页面
页面信息
相关网站
MCMOD百科
Minecraft中文百科
Minecraft纪念论坛
Minecraft百度贴吧
虚无世界Wiki