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=English.yml(语言文件汉化)= name: Towny version: 0.28 language: english author: ElgarL website: 'http://code.google.com/a/eclipselabs.org/p/towny/' description: > Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml # # # You MUST retain spacing in the texts. # If a text begins or ends with a space, it must remain that way. # # # %s = data to be supplied by the plugin. # Text colouring # -------------- # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4 # Purple = &5, Gold = &6, LightGray = &7, Gray = &8 # DarkPurple = &9, LightGreen = &a, LightBlue = &b # Rose = &c, LightPurple = &d, Yellow = &e, White = &f default_towny_prefix: "&6[\u57ce\u9547] &b" unclaimed_plot_name: "\u65e0\u4e3b\u4e4b\u5730" unclaimed_zone_name: "\u8352\u91ce" ############################################################ # +------------------------------------------------------+ # # | 帮助信息 | # # +------------------------------------------------------+ # ############################################################ help_0: "Towny\u63d2\u4ef6\u5e2e\u52a9" help_1: "\u5c1d\u8bd5\u4e0b\u9762\u7684\u547d\u4ee4\u6765\u5b66\u4e60\u600e\u4e48\u4f7f\u7528Towny\u63d2\u4ef6\u3002" help_2: "\u57ce\u9547\u804a\u5929" help_3: "\u56fd\u5bb6\u804a\u5929" town_help_1: "\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001" town_help_2: "[mayor]" town_help_3: "\u8c03\u6574\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001" town_help_4: "\u4f60\u6240\u5728\u5730\u7684\u5c0f\u9547\u72b6\u6001\u7684\u6377\u5f84." town_help_5: "\u4f20\u9001\u53bb\u57ce\u9547\u51fa\u751f\u70b9" town_help_6: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u9547\u957f\u662f\u4f60\u3002" town_help_7: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u5e76\u4e14\u5236\u5b9a\u4e00\u4e2a\u73a9\u5bb6\u4f5c\u4e3a\u9547\u957f\u3002" town_help_8: "\u5217\u51fa\u9547\u957f\u53ef\u4ee5\u4f7f\u7528\u7684\u547d\u4ee4" town_help_9: "\u4eca\u5929\u662f\u4e2a\u5927\u65e5\u5b50!" town_help_10: "\u5217\u8868\u57ce\u9547\u5185\u6240\u6709\u6709\u6548\u7684\u9886\u5730" mayor_help_3: "\u9009\u62e9\u7684\u533a\u57df\u4e0d\u9644\u5c5e\u4e8e\u57ce\u9547" mayor_help_4: "\u9009\u62e9\u4e86\u4ee5\u4f60\u4e3a\u5706\u5fc3\u534a\u5f84\u662f X \u7684\u533a\u57df" mayor_help_5: "\u5df2\u7ecf\u9009\u62e9\u4e86\u5141\u8bb8\u7684\u6700\u5927\u534a\u5f84" mayor_help_6: "\u6b64\u57ce\u9547\u5757\u672a\u5b9a\u4e49" mayor_help_7: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u7684\u57ce\u9547\u58f0\u660e" mayor_help_8: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u6240\u6709\u57ce\u9547\u58f0\u660e." nation_help_1: "\u4f60\u7684\u56fd\u5bb6\u7684\u72b6\u6001" nation_help_2: "[nation]" nation_help_3: "\u76ee\u6807\u56fd\u5bb6\u72b6\u6001\uff1a" nation_help_4: "\u5217\u51fa\u6240\u6709\u56fd\u5bb6" nation_help_5: "\u53db\u56fd" nation_help_6: "\u521b\u5efa\u65b0\u56fd\u5bb6" nation_help_7: "\u5217\u51fa\u56fd\u738b\u7684\u6307\u4ee4\u5217\u8868" nation_help_8: "\u521b\u5efa\u65b0\u56fd\u5bb6" nation_help_9: "\u5217\u51fa\u6240\u6709\u5728\u5f53\u524d\u56fd\u5bb6\u5185\u7684\u5728\u7ebf\u7684\u9886\u5730" king_help_1: "\u56fd\u738b\u5e2e\u52a9" king_help_2: "\u8bbe\u7f6e\u4f60\u7684\u76df\u53cb" king_help_3: "\u8bbe\u7f6e\u654c\u5bf9\u52bf\u529b" res_1: "\u4f60\u7684\u72b6\u6001" res_2: "[resident]" res_3: "\u76ee\u6807\u73a9\u5bb6\u72b6\u6001" res_4: "\u5217\u51fa\u6240\u6709\u73a9\u5bb6" res_5: "\u4ee5\u5bfb\u6c42\u5e2e\u52a9" res_6: "\u5728\u7ebf\u914d\u5bf9" res_7: "\u7cbe\u786e\u540d\u79f0" mode_1: "\u663e\u793a\u6bcf\u4e2a\u57ce\u9547\u95f4\u9694\u7684\u5730\u56fe" mode_2: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u58f0\u660e" mode_3: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u89e3\u9664\u58f0\u660e" mode_4: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u57ce\u9547\u9891\u9053\u804a\u5929\u6a21\u5f0f" mode_5: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u56fd\u5bb6\u9891\u9053\u804a\u5929\u6a21\u5f0f" mode_6: "\u53ef\u4ee5\u5c06%s\u653e\u7f6e\u4e8e\u654c\u65b9\u533a\u57df\u4ee5\u521b\u9020\u6218\u4e89\u533a\u57df" plot_perms: "\u4f7f\u7528 %s \u800c\u4e0d\u662f %s \u4ee5\u83b7\u5f97\u6743\u9650." plot_perms_1: "\u9886\u5730\u6743\u9650\u4e0d\u7ee7\u627f\u5916\u90e8\u6743\u9650" res_list: "\u5c45\u6c11" res_sing: "\u5c45\u6c11" mayor_sing: "\u5e02\u957f" admin_sing: "\u7ba1\u7406\u5458" town_sing: "\u57ce\u9547" nation_sing: "\u56fd\u5bb6" nation_plu: "\u56fd\u5bb6" king_sing: "\u56fd\u738b" town_plu: "\u57ce\u9547" world_plu: "\u4e16\u754c" world_sing: "\u4e16\u754c" world_help_1: "\u5f53\u524d\u4e16\u754c\u72b6\u6001" world_help_2: "[world]" world_help_3: "\u76ee\u6807\u4e16\u754c\u72b6\u6001" world_help_4: "\u5217\u51fa\u6240\u6709\u4e16\u754c" world_help_5: "\u91cd\u65b0\u751f\u6210\u8fd9\u4e2aChunk" townyadmin_help_1: "\u53d6\u6d88\u8fd9\u4e2a\u57ce\u9547\u5757\u7684\u58f0\u660e" townyadmin_help_2: "\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u57ce\u9547\u5757\u7684\u58f0\u660e\u4e2d" ta_panel_1: "[Towny]\u7ba1\u7406\u5458\u9762\u677f" ta_panel_2: "\u6218\u4e89\u65f6\u95f4\uff1a" ta_panel_3: "\u751f\u547d\u503c\u56de\u590d: " ta_panel_4: "\u4e16\u754c\u751f\u7269\u79fb\u9664\u91cf: " ta_panel_4_1: "\u57ce\u9547\u751f\u7269\u79fb\u9664\u91cf: " ta_panel_5: "\u5f53\u5929\u65f6\u95f4: " ta_panel_6: "\u7ecf\u6d4e: " ta_panel_7: "\u94f6\u884c\u8d26\u53f7: " ta_panel_8: "\u670d\u52a1\u5668" ta_panel_9: "\u5185\u5b58: " ta_panel_10: "\u7ebf\u7a0b: " ta_panel_11: "\u65f6\u95f4: " admin_panel_1: "\u7ba1\u7406\u5458\u9762\u677f" admin_panel_2: "\u91cd\u8f7dTowny" admin_panel_3: "\u8fd0\u884c\u65b0\u7684\u4e00\u5929\u6307\u4ee4" msg_block_claim: "\u58f0\u660e\u8fd9\u4e2a\u57ce\u9547\u5757" msg_plot_nfs: "\u79fb\u9664\u4e00\u4e2a\u69fd\u4ee5\u51fa\u552e" msg_nfs_abr: "&e'fs' \u548c 'nfs' \u662f 'forsale\uff08\u7528\u4e8e\u51fa\u552e\uff09' \u548c 'notforsale\uff08\u4e0d\u7528\u4e8e\u51fa\u552e\uff09'\u7684\u7f29\u5199." msg_plot_fs: "\u5c06\u6b64\u533a\u57df\u7528\u4e8e\u62cd\u5356" ############################################################ # +------------------------------------------------------+ # # | 信息 | # # +------------------------------------------------------+ # ############################################################ msg_buy: "&b\u8d2d\u4e70\u4e86 %d %s \u7ed9 %s." msg_buy_resident_plot: "&b%s \u8d2d\u4e70\u4e86 %s\u7684\u4e00\u5757\u5730\u7ed9 %s!" msg_couldnt_pay_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u88ab\u4ece %s \u91cc\u9762\u8e22\u51fa\u4e86." msg_couldnt_pay_plot_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u635f\u5931\u4e86\u62e5\u6709\u7684\u4e00\u5757\u5730." msg_payed_town_tax: "&b\u652f\u4ed8\u4e86\u57ce\u9547\u7a0e\u6b3e " msg_payed_plot_cost: "&b\u82b1\u8d39 %s \u8d2d\u4e70\u4e86 %s \u5730\u70b9\u4e8e %s" msg_payed_resident_tax: "&b\u652f\u4ed8\u4e86\u5c45\u6c11\u7a0e" msg_bankrupt_town: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u5c0f\u9547." msg_bankrupt_nation: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u56fd\u5bb6." msg_nation_not_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u5b83\u7684\u4e2d\u7acb\u533a\u57df\u7684\u8d44\u91d1." msg_nation_cant_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u4f7f\u5b83\u6210\u4e3a\u4e2d\u7acb\u56fd\u5bb6\u7684\u8d44\u91d1." msg_neutral_disabled: "&b\u56fd\u5bb6\u4e2d\u7acb\u529f\u80fd\u5df2\u88ab\u5168\u5c40\u7981\u7528." msg_you_paid: "&b\u4f60\u82b1\u8d39\u4e86 %s \u5e76\u8bbe\u7f6e\u4e86\u4e2d\u7acb\u72b6\u6001." msg_nation_set_neutral: "&b\u6210\u529f\u7684\u6539\u53d8\u4e86\u56fd\u5bb6\u7684\u4e2d\u7acb\u72b6\u6001." msg_nation_allow_neutral: "&b\u56fd\u5bb6\u4fdd\u7559\u4e2d\u7acb\u72b6\u6001\u7684\u6743\u9650\u73b0\u5df2: %s" msg_mobremoval_world: "&b\u7981\u6b62\u4e16\u754c\u5185\u602a\u7269\u751f\u6210: %s" msg_mobremoval_town: "&b\u7981\u6b62\u533a\u57df\u5185\u602a\u7269\u751f\u6210: %s" msg_nation_neutral: "&b\u4f60\u7684\u56fd\u5bb6\u73b0\u5728" msg_tax_exempt: "&b\u57ce\u9547\u516c\u52a1\u5458\u4e0d\u7528\u7f34\u7a0e." msg_del_nation: "&b\u56fd\u5bb6 %s \u89e3\u4f53!" msg_del_resident: "&b%s \u88abTowny\u5220\u53f7\u91cd\u7ec3!" msg_del_town: "&b\u57ce\u9547 %s \u65e0\u4eba\u7ba1\u7406, \u53d8\u4e3a\u5e9f\u589f!" msg_join_nation: "&b\u57ce\u9547 %s \u52a0\u5165\u4e86\u56fd\u5bb6!" msg_join_town: "&b%s \u52a0\u5165\u4e86\u57ce\u9547!" msg_friend_add: "&b%s \u5c06\u4f60\u52a0\u5165\u4ed6\u7684\u670b\u53cb\u4e2d." msg_friend_remove: "&b%s \u5c06\u4f60\u4ece\u4ed6\u7684\u670b\u53cb\u4e2d\u79fb\u9664." msg_removed: "&b\u79fb\u9664 " msg_from_list: " \u4ece\u4f60\u7684\u670b\u53cb\u5217\u8868." msg_to_list: " \u5230\u4f60\u7684\u670b\u53cb\u5217\u8868." msg_left_town: "&b%s \u79bb\u5f00\u4e86\u57ce\u9547" msg_you_left: "&b\u4f60\u79bb\u5f00\u4e86 %s." msg_not_mayor: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005." msg_not_king: "&b\u4f60\u4e0d\u662f\u56fd\u738b." msg_not_mayor_ass: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005, \u4e5f\u4e0d\u662f\u52a9\u7406." msg_not_king_ass: "&b\u4f60\u4e0d\u662f\u56fd\u738b, \u4e5f\u4e0d\u662f\u52a9\u7406." msg_own_nation_disallow: "&b\u4f60\u4e0d\u80fd\u5bf9\u4f60\u81ea\u5df1\u7684\u56fd\u5bb6\u8fd9\u6837\u505a." msg_no_perms_claim: "&b\u4f60\u6ca1\u6709\u6743\u9650\u6765\u6269\u5f20\u4f60\u7684\u57ce\u9547." msg_outpost_disable: "&b\u4e0d\u80fd\u4f7f\u7528\u524d\u54e8." msg_kicked_by: "&b\u4f60\u88ab %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb." msg_kicked: "&b%s \u5c06 %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb." msg_nation_kicked_by: "&b\u4f60\u7684\u57ce\u9547\u88ab %s \u4ece\u56fd\u5bb6\u91cc\u8d76\u4e86\u51fa\u53bb." msg_town_left_nation: "&b\u4f60\u7684\u57ce\u9547\u9000\u51fa\u4e86\u56fd\u5bb6 %s." msg_nation_town_left: "&b\u57ce\u9547 %s \u5ba3\u5e03\u72ec\u7acb, \u9000\u51fa\u4f60\u7684\u56fd\u5bb6." msg_nation_kicked: "&b%s \u88ab %s \u4ece\u8fd9\u4e2a\u56fd\u5bb6\u8d76\u4e86\u51fa\u53bb." msg_raised_ass: "&b%s \u5c06 %s \u63d0\u62d4\u4e3a %s \u52a9\u7406." msg_lowered_to_res_by: "&b\u4f60\u88ab %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11." msg_lowered_to_res: "&b%s \u5c06 %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11." msg_invalid_name: "&b\u6ca1\u6709\u4e00\u4e2a\u540d\u5b57\u662f\u6709\u6548\u7684." msg_invited_join_town: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u57ce\u9547." msg_invited_join_nation: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u56fd\u5bb6." msg_deny_invite: "&b%s \u62d2\u7edd\u4e86\u4f60\u7684\u9080\u8bf7." msg_invited: "&b\u4f60\u88ab\u9080\u8bf7\u52a0\u5165 %s." msg_town_online: "\u57ce\u9547\u5728\u7ebf" msg_nation_online: "\u56fd\u5bb6\u5728\u7ebf" msg_allied_nations: "&b%s \u4e0e %s \u5efa\u7acb\u4e86\u540c\u76df\u5173\u7cfb." msg_enemy_nations: "&b%s \u5f00\u59cb\u4e0e %s \u4e3a\u654c." msg_enemy_to_neutral: "&b%s \u6539\u53d8\u4e86\u5b83\u9488\u5bf9 %s \u7684\u4e2d\u7acb\u72b6\u6001." msg_added_ally: "&b%s \u5efa\u7acb\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb." msg_removed_ally: "&b%s \u53d6\u6d88\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb." msg_added_enemy: "&b%s \u5f00\u59cb\u4e0e\u6211\u56fd\u4e3a\u654c." msg_removed_enemy: "&b%s\u4e0d\u518d\u5728\u4e0e\u6211\u56fd\u4e3a\u654c." msg_unable_ally_enemy: "&c\u4e0d\u80fd\u4e0e %s \u7ed3\u76df, \u56e0\u4e3a\u4ed6\u4eec\u628a\u6211\u56fd\u5f53\u505a\u654c\u4eba." msg_deny_ally: "&b%s \u62d2\u7edd\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42." msg_accept_ally: '&b\u56fd\u5bb6 %s \u63a5\u53d7\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42.' msg_ally_req_sent: '&b\u7ed3\u76df\u7684\u8bf7\u6c42\u5df2\u53d1\u9001\u81f3\u56fd\u5bb6 %s.' msg_ally_request: '&b\u8fd9\u4e2a %s \u60f3\u8981\u7ec4\u5efa\u4e00\u4e2a\u8054\u76df.' msg_unable_ally_offline: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u79bb\u7ebf\u72b6\u6001." msg_unable_ally_npc: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u4e00\u4e2a\uff2e\uff30\uff23." msg_claimed: "&2\u6210\u529f\u58f0\u660e\u4e86\u533a\u57df" msg_unclaimed: "&2\u6210\u529f\u653e\u5f03\u4e86\u533a\u57df" msg_not_claimable: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u80fd\u58f0\u660e\u533a\u5757." msg_abandoned_area: "&b\u653e\u5f03\u533a\u57df %s" msg_admin_unclaim_area: "&c\u5f3a\u5236\u653e\u5f03\u4e86\u533a\u57df %s" msg_abandoned_area_1: "&b\u4f60\u7684\u57ce\u9547\u653e\u5f03\u4e86\u8fd9\u4e2a\u533a\u57df" msg_no_money_purchase_plot: "&c\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u4e70\u8fd9\u4e2a\u533a\u5757." msg_town_no_money_purchase_plot: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u56de\u8fd9\u4e2a\u533a\u5757." msg_no_funds_new_town: "&c%s \u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u5728\u8fd9\u91cc\u5efa\u7acb\u4e00\u4e2a\u65b0\u57ce." msg_no_funds_claim: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u58f0\u660e %s \u533a\u5757, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c." msg_no_funds_to_buy: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u6765\u8d2d\u4e70%s %s, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c." msg_annexed_area: "&2\u9644\u52a0\u533a\u57df %s" msg_max_plot_own: "&c\u4f60\u4e0d\u80fd\u62e5\u6709\u8d85\u8fc7 %s \u4e2a\u533a\u5757." msg_max_outposts_own: '&cYou cannot own more than %s outposts.' msg_wait_locked: "&2\u58f0\u660e\u6210\u529f...\u8bf7\u7b49\u5f85Towny\u529e\u7406\u571f\u5730\u8d2d\u4e70\u624b\u7eed..." msg_no_funds_new_nation: "&c\u57ce\u9547\u94f6\u884c\u8d44\u91d1\u4e0d\u8db3, \u65e0\u6cd5\u5efa\u7acb\u65b0\u56fd\u5bb6." msg_already_claimed: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab %s \u58f0\u660e" msg_already_claimed_1: "&c\u8fd9\u7247\u533a\u57df (%s) \u5df2\u7ecf\u5c5e\u4e8e\u522b\u4eba\u4e86." msg_already_claimed_2: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab\u58f0\u660e." msg_too_close: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fd1\u4e86." msg_too_far: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fdc\u4e86!." msg_not_claimed: "&b\u8fd9\u7247\u533a\u57df (%s) \u8fd8\u6ca1\u6709\u88ab\u58f0\u660e." msg_not_claimed_1: "&b\u8fd9\u7247\u533a\u57df\u8fd8\u6ca1\u6709\u88ab\u58f0\u660e." msg_not_own_area: "&c\u88ab\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60." msg_not_own_place: "&b\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4eba." msg_area_not_own: "&c\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60." msg_area_not_recog: "&cTowny\u4e0d\u8ba4\u8bc6\u8fd9\u4e2a\u533a\u57df." msg_specify_name: "&b\u8bf7\u6307\u660e\u57ce\u9547\u540d\u79f0" msg_specify_nation_name: "&b\u8bf7\u6307\u660e\u56fd\u5bb6\u540d\u79f0" msg_peasant_right: "&b\u4e0d\u5728\u5176\u4f4d\u4e0d\u8c0b\u5176\u653f." msg_cost_spawn: "&b\u4f60\u82b1\u8d39\u4e86 %s \u6765\u4f20\u9001\u5230\u57ce\u9547\u4f20\u9001\u70b9." msg_cost_spawn_refund: "&b\u4f7f\u7528\u57ce\u9547\u4f20\u9001\u7684\u8d39\u7528\u5df2\u7ecf\u9000\u8fd8." msg_town_spawn_warmup: "&b\u7b49\u5f85\u4f20\u9001..." msg_town_rename_disabled: "&b\u57ce\u9547\u6539\u540d\u88ab\u7981\u6b62" msg_town_set_name: "&b%s \u5c06\u57ce\u9547\u6539\u540d\u4e3a %s." msg_nation_set_name: "&b%s \u5c06\u56fd\u5bb6\u6539\u540d\u4e3a %s." msg_changed_pvp: "&c%s PVP\u6a21\u5f0f\u53d8\u66f4\u4e3a %s." msg_changed_public: "&c\u57ce\u9547\u7684\u516c\u5171\u72b6\u6001\u53d8\u66f4\u4e3a %s." msg_changed_expl: "&c\u5728 %s \u4e2d\u7206\u70b8\u53d8\u66f4\u4e3a %s." msg_changed_fire: "&c\u5728 %s \u4e2d\u706b\u7130\u6269\u6563\u53d8\u66f4\u4e3a %s." msg_changed_mobs: "&c\u5728 %s \u4e2d\u602a\u7269\u751f\u6210\u53d8\u66f4\u4e3a %s." msg_changed_taxpercent: "&c\u6309\u6bd4\u4f8b\u6536\u7a0e\u6a21\u5f0f\u53d8\u66f4\u4e3a %s." msg_changed_open: "&c\u57ce\u9547\u9080\u8bf7\u52a0\u5165\u53d8\u66f4\u4e3a %s." msg_toggle_open_on_warning: "\u8b66\u544a! \u5982\u679c\u57ce\u9547\u8bbe\u7f6e\u4e3a\u5f00\u653e\u72b6\u6001, \u57ce\u9547\u6743\u9650\u5e94\u5f53\u88ab\u5173\u95ed. \u8f93\u5165/town set perm off \u7136\u540e\u8f93\u5165/town set perm reset." msg_changed_world_setting: "&c%s \u9009\u9879\u5728 %s \u4e2d\u53d8\u6210\u4e86 %s." msg_world_pvp: "&c\u8fd9\u4e2a\u4e16\u754c\u53ea\u5141\u8bb8PvP." msg_world_mobs: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u5237\u51fa\u602a\u7269." msg_world_expl: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u7206\u70b8\u5f71\u54cd." msg_world_fire: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u706b\u7130\u4f20\u64ad." msg_plot_pvp: "&cPVP\u4e0d\u80fd\u5728\u4e00\u4e2a\u7ade\u6280\u573a\u4e2d\u5f00\u542f\u6216\u5173\u95ed." msg_plot_regen_wrong_size: "&c\u91cd\u65b0\u751f\u6210\u529f\u80fd\u53ea\u80fd\u5728\u4f7f\u7528\u9ed8\u8ba4\u5927\u5c0f (16) \u7684\u60c5\u51b5\u4e0b\u4f7f\u7528." msg_reloaded: "&2Towny \u63d2\u4ef6\u91cd\u8f7d." msg_undo_complete: "&2\u6210\u529f\u64a4\u9500." msg_give_total: "&b\u7ed9\u51fa\u4e86\u989d\u5916\u7684 %s. (\u5168\u90e8: %s)" mag_backup_success: "&2\u6210\u529f\u5907\u4efd." msg_xx_withdrew_xx: "&b%s \u53d6\u51fa\u4e86 %s \u4e8e %s \u94f6\u884c." msg_xx_deposited_xx: "&b%s \u5b58\u5165\u4e86 %s \u4e0e %s \u94f6\u884c." msg_insuf_funds: "&c\u4f60\u6ca1\u6709\u90a3\u4e48\u591a\u94b1." msg_err_withdraw_disabled: "\u7981\u6b62\u5728\u6b64\u94f6\u884c\u4e2d\u53d6\u94b1!" msg_err_deposit_capped: "\u4e0d\u80fd\u5b58\u5165\u91d1\u94b1. %s\u5904\u7684\u94f6\u884c\u5df2\u5b58\u6ee1\u4e86." msg_set_town_home: "&b\u6210\u529f\u5c06\u57ce\u9547\u7684\u57fa\u5730\u8bbe\u7f6e\u4e3a %s" msg_set_town_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u57ce\u9547\u4f20\u9001\u70b9" msg_set_outpost_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u524d\u54e8\u4f20\u9001\u70b9." msg_set_title: "&b%s \u88ab\u6388\u4e88 %s \u7684\u6807\u9898." msg_set_surname: "&b%s \u88ab\u6388\u4e88 %s \u7684\u522b\u540d." msg_clear_title_surname: "&b\u8fd9\u4e2a %s \u5df2\u88ab %s \u6e05\u9664." msg_clear_plot_material: "&b\u6b64\u5730\u4e2d\u6240\u6709\u7684 %s \u5df2\u88ab\u6e05\u9664." msg_set_perms: "&b\u6210\u529f\u4fee\u6539\u6743\u9650:" msg_set_claim: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u58f0\u660e\u6743\u9650\u8bbe\u7f6e\u4e3a %s" msg_set_perms_reset: "&b\u6210\u529f\u5730\u5728\u5168\u90e8 %s \u533a\u5757\u4e0a\u91cd\u7f6e\u4e86\u6743\u9650." msg_usedefault: "&b\u8fd9\u4e2a\u4e16\u754c (%s) \u73b0\u5728\u5f00\u59cb\u4f7f\u7528Towny\u7684\u5168\u5c40\u8bbe\u7f6e." msg_set_wild_perms: "&b\u6210\u529f\u5730\u6539\u53d8\u4e86 %s \u7684\u91ce\u5916\u6743\u9650 %s" msg_set_wild_ignore: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u5ffd\u7565\u65b9\u5757\u8bbe\u7f6e\u4e3a %s" msg_set_wild_name: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u547d\u540d\u4e3a %s" msg_set_wild_regen: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u590d\u539f\u4e3a %s" msg_set_use_towny_on: "&b\u8fd9\u4e2a\u4e16\u754c\u88abTowny\u7eb3\u5165\u7ba1\u8f96\u8303\u56f4." msg_set_use_towny_off: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u518d\u88abTowny\u7ba1\u8f96." msg_error_must_be_int: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6574\u6570." msg_error_must_be_num: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6570\u5b57." msg_must_specify_amnt: "&b\u4f60\u9700\u8981\u7ed9\u5b9a\u4e00\u4e2a\u6570\u91cf. \u6bd4\u5982: %s 54" msg_town_set_tax: "&b%s \u5c06\u5c45\u6c11\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_plottax: "&b%s \u5c06\u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_plotprice: "&b%s \u5c06\u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s" msg_town_set_alttax: "&b%s \u5c06 %s \u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_altprice: "&b%s \u5c06 %s \u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s" msg_town_set_nation_tax: "&b%s \u5c06\u56fd\u5bb6\u7a0e\u7387\u8bbe\u7f6e\u4e3a %s" msg_set_nation_tag: "&b%s \u5c06\u56fd\u5bb6\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]" msg_set_town_tag: "&b%s \u5c06\u57ce\u9547\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]" msg_reset_nation_tag: "&b%s \u6e05\u9664\u4e86\u56fd\u5bb6\u7b80\u79f0." msg_reset_town_tag: "&b%s \u6e05\u9664\u4e86\u57ce\u9547\u7b80\u79f0." msg_mayor_abandon: "&b\u4f60\u786e\u5b9a\u8981\u6254\u4e0b\u4f60\u7684\u4eba\u6c11? \u4f60\u53ef\u4ee5\u7528 /town set mayor \u6307\u5b9a\u4e00\u4e2a\u63a5\u73ed\u4eba." msg_new_day_tax: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86! \u7a0e\u6b3e\u79df\u91d1\u6536\u7f34\u5b8c\u6bd5" msg_new_day: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86!" msg_new_king: "&b%s \u767b\u57fa, \u6210\u4e3a\u4e86 %s \u7684\u56fd\u738b!" msg_err_new_king_notmayor: "&c\u65b0\u56fd\u738b\u4e0d\u662f\u57ce\u9547\u9886\u5bfc\u4eba." msg_err_king_not_in_nation: "&c\u65b0\u56fd\u738b\u4e0d\u5c5e\u4e8e\u8fd9\u4e2a\u56fd\u5bb6." msg_err_fight_like_king: "&c\u4f60\u6ca1\u6709\u529e\u6cd5\u4fdd\u6301\u4e2d\u7acb! \u50cf\u4e00\u4e2a\u56fd\u738b\u4e00\u6837\u52c7\u6562\u5730\u6218\u6597\u5427!" msg_no_access_nation_bank: "&c\u4f60\u6ca1\u6709\u4f7f\u7528\u56fd\u5bb6\u94f6\u884c\u7684\u6743\u9650." msg_err_no_money: "&c\u94f6\u884c\u91cc\u6ca1\u6709\u8db3\u591f\u7684\u94b1." msg_new_mayor: "&b%s \u6210\u4e3a\u4e86\u65b0\u4e00\u5c4a\u9886\u5bfc\u4eba!" msg_new_nation: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u56fd\u5bb6" msg_new_town: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u57ce\u9547" msg_plot_for_sale: "&b%s \u5c06 (%s) \u533a\u5757\u6302\u51fa\u51fa\u552e!" msg_plot_set_type: "&b\u8bbe\u7f6e\u533a\u5757\u7c7b\u578b\u4e3a %s" msg_registration: "&e\u6b22\u8fce %s \u52a0\u5165\u670d\u52a1\u5668!" msg_war_eliminated: "&6[War]&b %s \u6218\u8d25\u51fa\u5c40." msg_war_forfeited: "&6[War]&b %s \u88ab\u6ca1\u6536." msg_war_join: "&6[War] &b%s \u52a0\u5165\u4e86\u6218\u6597!" msg_war_join_forced: "&6[War]&b \u7531\u4e8e\u8bbe\u5b9a %s \u56fd\u88ab\u5377\u5165\u4e86\u8fd9\u573a\u6218\u4e89!" msg_war_join_nation: "&6[War]&b %s \u56fd\u52a0\u5165\u4e86\u8fd9\u573a\u6218\u4e89!" msg_war_lose_block: "&6[War]&b (%s) [\u5c5e\u4e8e %s ] \u5df2\u7ecf\u6ca6\u9677." msg_war_score: "&6[War]&b %s \u83b7\u5f97\u4e86 %d \u5206!" msg_war_score_nation_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u56fd\u5bb6 %s!" msg_war_score_town_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547 %s! (%d \u57ce\u9547\u533a\u5757\u6355\u83b7)" msg_war_score_townblock_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547\u8857\u533a %s!" msg_war_score_player_kill: "&6[War]&b %s \u6740\u6b7b\u4e86 %s. (%d \u83b7\u5f97\u5206 %s)" msg_war_score_player_kill_defending: "&6[War]&b %s \u6740\u6b7b %s, \u800c %s \u6b63\u5728\u9632\u5b88. (%d \u83b7\u5f97\u5206 %s)" msg_war_king_killed: "&6[War]&b %s \u56fd\u738b\u88ab\u6740\u6b7b\u4e86!" msg_war_mayor_killed: "&6[War]&b %s \u5e02\u957f\u88ab\u6740\u6b7b\u4e86!" msg_war_winning_nation_spoils: "&6[War]&b \u83b7\u80dc\u56fd\u5bb6: %s \u8d62\u5f97 %s." msg_war_winning_town_spoils: "&6[War]&b \u6700\u9ad8\u8bc4\u5206: %s \u4ee5 %s \u83b7\u5f97\u5206 %d." msg_war_cannot_do: "&c\u4e16\u754c\u5904\u4e8e\u6218\u706b\u7b3c\u7f69\u4e2d, \u4f60\u4e0d\u80fd\u8fd9\u4e48\u505a." msg_war_started: "&e\u542f\u52a8\u6218\u4e89\u5012\u8ba1\u65f6." msg_war_ended: "&e\u7ed3\u675f\u5f53\u524d\u6b63\u5728\u8fdb\u884c\u7684\u6218\u4e89." msg_enemy_war_area_under_attack: "&6[War]&b %s (%s) \u6b63\u88ab %s \u653b\u51fb!" msg_enemy_war_area_won: "&6[War]&b %s (%s) \u6218\u80dc\u4e86 (%s)!" msg_enemy_war_area_defended: "&6[War]&b %s \u6210\u529f\u5b88\u4f4f\u4e86 (%s)!" msg_err_enemy_war_must_be_placed_above_ground: "&6[War]&c \u65d7\u5e1c\u5fc5\u987b\u88ab\u63d2\u5728\u5730\u4e0a." msg_err_enemy_war_not_part_of_nation: "&6[War]&c \u8fd9\u5757\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6." msg_err_enemy_war_is_neutral: "&6[War]&c %s \u662f\u4e2d\u7acb\u7684." msg_err_enemy_war_require_online: "&6[War]&c \u4f60\u9700\u8981\u81f3\u5c11 %d \u4eba\u5728 %s \u4e2d\u6765\u53d1\u52a8\u8fdb\u653b." msg_err_enemy_war_not_on_edge_of_town: "&6[War]&c \u53ea\u80fd\u5728\u8fb9\u5883\u5730\u533a\u53d1\u52a8\u8fdb\u653b." msg_err_enemy_war_cell_already_under_attack: "&6[War]&c \u8fd9\u4e2a\u5730\u533a\u6b63\u5728\u88ab %s \u653b\u51fb." msg_err_enemy_war_reached_max_active_flags: "&6[War]&c \u4f60\u4e0d\u80fd\u540c\u65f6\u653b\u51fb\u8d85\u8fc7 %d \u4e2a\u5730\u533a." msg_cache_block_error: "&cTowny\u4e0d\u5141\u8bb8\u4f60\u6ce8\u518c...\u91cd\u65b0\u767b\u5f55\u8bd5\u8bd5\u770b?" msg_cache_block_error_wild: "&c\u8352\u90ca\u91ce\u5916\u4e0d\u5141\u8bb8 %s ." msg_cache_block_error_plot: "&c\u62e5\u6709\u8005\u4e0d\u5141\u8bb8\u5728\u8fd9\u91cc %s %s ." msg_cache_block_error_locked: "&c\u8fd9\u4e2a\u533a\u5757\u88ab\u9501\u5b9a!" msg_cache_block_error_town_resident: "&c\u5c45\u6c11\u4e0d\u80fd\u5728\u8fd9\u91cc %s ." msg_cache_block_error_town_allies: "&c\u76df\u53cb\u4e0d\u5141\u8bb8 %s." msg_cache_block_error_town_outsider: "&c\u5916\u6765\u4eba\u5458\u4e0d\u5141\u8bb8 %s." msg_err_cant_afford_tp_town: "&c\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230 %s \u7684\u8d39\u7528." msg_err_not_public: "&c\u90a3\u4e2a\u57ce\u9547\u4e0d\u516c\u5f00." msg_err_not_open: "&c\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u95e8\u5bf9\u6240\u6709\u4eba\u5f00\u653e. \u8bf7\u5e02\u957f\u548c\u52a9\u7406\u52a0\u5165." msg_err_town_spawn_forbidden: "&c\u7981\u6b62\u57ce\u9547\u4f20\u9001." msg_err_town_spawn_nation_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u56fd\u5bb6\u5185\u7684\u5176\u4ed6\u57ce\u9547." msg_err_town_spawn_ally_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u540c\u76df\u56fd\u5bb6\u7684\u57ce\u9547." msg_err_public_spawn_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u5176\u4ed6\u57ce\u9547\u7684\u516c\u5171\u4f20\u9001." msg_err_public_spawn_enemy: "&c\u654c\u4eba\u7981\u6b62\u516c\u5171\u4f20\u9001." msg_err_town_spawn_disallowed_from: "&c\u4e0d\u5141\u8bb8\u6765\u81ea\u4e8e %s \u7684\u57ce\u9547\u4f20\u9001." msg_err_outpost_spawn: "&c\u8fd9\u4e2a\u57ce\u9547\u6ca1\u6709\u521b\u5efa\u524d\u54e8\u4f20\u9001\u70b9." msg_err_cant_afford_tp: "&b\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230\u4f60\u7684\u57ce\u9547\u51fa\u751f\u70b9\u7684\u8d39\u7528." msg_err_plot_nfs: "&c\u8fd9\u5757\u5730\u4e0d\u4f9b\u51fa\u552e." msg_err_not_part_town: "&c\u4f60\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60\u7684\u57ce\u9547." msg_err_not_attached_edge: "&c\u9009\u62e9\u7684\u533a\u57df\u4e0d\u63a5\u58e4." msg_err_empty_area_selection: "&c\u9009\u62e9\u7684\u533a\u57df\u6ca1\u6709\u6709\u6548\u7684\u533a\u5757." msg_err_not_enough_blocks: "&c\u8fd9\u4e2a\u5730\u65b9\u6ca1\u6709\u8db3\u591f\u7684\u533a\u5757\u53ef\u4ee5\u58f0\u660e." msg_err_cant_afford_blocks: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u6765\u58f0\u660e %s \u533a\u5757, [\u9700\u82b1\u8d39: %s ]" msg_err_not_in_town_claim: "&c\u58f0\u660e\u533a\u5757, \u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458." msg_err_must_belong_town: "&c\u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458." msg_err_dont_belong_town: "&c\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u57ce\u9547." msg_err_dont_belong_nation: "&b\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6." msg_err_not_same_nation: "&b%s \u4e0d\u5c5e\u4e8e\u4f60\u7684\u56fd\u5bb6." msg_err_rect_auto: "&c\u53ea\u6709\u57ce\u9547\u548c\u5c45\u6c11\u80fd\u591f\u4f7f\u7528auto." msg_err_invalid_radius: "&c\u534a\u5f84\u65e0\u6548. \u8f93\u5165\u4e00\u4e2a\u6574\u6570, \u6216\u8005\u7528auto\u6765\u5c3d\u53ef\u80fd\u5927\u5730\u58f0\u660e." msg_err_not_configured: "&c\u8fd9\u4e2a\u4e16\u754c\u6ca1\u6709\u542f\u7528Towny\u63d2\u4ef6." msg_err_updating_item_perms: "&c\u5728\u66f4\u65b0\u7269\u54c1\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_switch_perms: "&c\u5728\u66f4\u65b0\u5f00\u5173\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_destroy_perms: "&c\u5728\u66f4\u65b0\u7834\u574f\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_build_perms: "&c\u5728\u66f4\u65b0\u5efa\u7b51\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_admin_only: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u4f7f\u7528\u6b64\u547d\u4ee4." msg_err_admin_only_delete: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u5c45\u6c11\u7684\u4fe1\u606f." msg_err_admin_only_delete_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u57ce\u9547\u7684\u4fe1\u606f." msg_err_admin_only_delete_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u56fd\u5bb6\u7684\u4fe1\u606f." msg_err_online_or_npc: "&c%s \u5728\u7ebf\u6216\u8005\u662f\u4e00\u4e2aNPC." msg_err_not_registered: "&c\u4f60\u8fd8\u6ca1\u6709\u6ce8\u518c\u5462" msg_err_not_registered_1: "&c%s \u8fd8\u6ca1\u88ab\u6ce8\u518c\u5462" msg_err_invalid_name: "&c%s \u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u540d\u5b57." msg_err_already_res: "&c%s \u5df2\u7ecf\u52a0\u5165\u4e86\u4e00\u4e2a\u57ce\u9547." msg_err_already_in_town: "&c%s \u5df2\u7ecf\u662f %s \u7684\u4e00\u90e8\u5206." msg_err_already_nation: "&c\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u5c5e\u4e8e\u4e00\u4e2a\u56fd\u5bb6\u4e86." msg_err_invalid_property: "&c\u65e0\u6548\u7684\u5c5e\u6027: %s ." msg_err_not_supported: "&c\u5f00\u53d1\u4e2d..." msg_err_invalid_input: "&c\u8f93\u5165\u65e0\u6548. \u683c\u5f0f: %s" msg_err_negative: "&c\u8f93\u5165\u4e0d\u80fd\u4e3a\u8d1f\u6570." msg_err_input_too_long: "&c\u8f93\u5165\u8fc7\u957f." msg_err_invalid_choice: "&c\u65e0\u6548\u7684\u9009\u62e9" msg_err_invalid_sub: "&c\u627e\u4e0d\u5230\u8fd9\u4e2a\u5b50\u547d\u4ee4." msg_err_command_disable: "&c\u547d\u4ee4\u88ab\u7981\u7528: \u4f60\u6ca1\u6709\u8db3\u591f\u7684\u6743\u9650." msg_err_universe_limit: "&c\u670d\u52a1\u5668\u5df2\u7ecf\u88ab\u57ce\u9547\u6324\u7206\u4e86, \u4f60\u4e0d\u80fd\u518d\u521b\u5efa\u57ce\u9547\u4e86." msg_err_too_many_npc: "&c\u6ce8\u518c\u4e86\u592a\u591a\u7684NPC." msg_err_negative_money: "&c\u5012\u8d34\u94b1\u662f\u4e0d\u660e\u667a\u7684\u884c\u4e3a!." msg_err_not_percentage: "&c\u767e\u5206\u6bd4\u5fc5\u987b\u4f4e\u4e8e100%." msg_err_no_economy: "&c\u7ecf\u6d4e\u63d2\u4ef6\u6ca1\u6709\u88ab\u542f\u7528." msg_err_not_block_type: "&c\u90a3\u4e0d\u662f\u4e00\u4e2a\u5408\u6cd5\u7684\u533a\u5757\u7c7b\u578b!" msg_not_allowed_join: "&c%s \u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547." msg_offline_no_join: "&c%s \u4e0d\u5728\u7ebf, \u4f46\u662f\u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547." msg_err_warzone_cannot_edit_material: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d %s %s ." msg_err_warzone_cannot_use_switches: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d\u4f7f\u7528\u5f00\u5173." msg_err_warzone_cannot_use_item: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u5185\u4f7f\u7528\u6b64\u7269\u54c1." msg_err_cannot_perform_action: "&c\u5728 %s \u4e2d\u4f60\u4e0d\u80fd\u8fdb\u884c\u6b64\u64cd\u4f5c." msg_npc_flag: "&bNPC \u6807\u8bb0\u73b0\u5728\u662f %s \u7684 %s." # WarFlag Economy msg_enemy_war_purchased_warflag: "&6[War]&c \u4f60\u652f\u4ed8\u4e86 %s \u4f5c\u4e3a\u8fdb\u653b\u8d39\u7528." msg_enemy_war_area_won_pillage: "&6[War]&c %s \u63a0\u593a\u4e86 %s, \u4ece %s." msg_enemy_war_area_won_rebuilding: "&6[War]&c %s \u652f\u4ed8\u4e86 %s \u7ed9 %s \u6765\u8fdb\u884c\u91cd\u5efa." msg_enemy_war_area_won_rebuilding_err: "\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u5411 %s \u652f\u4ed8 %s \u6765\u5e2e\u52a9\u91cd\u5efa." msg_enemy_war_area_won_rebuilding_err_global: "%s \u4e0d\u80fd\u652f\u4ed8 %s. \u5bf9 %s \u7684\u8fdb\u653b\u88ab\u53d6\u6d88." msg_err_insuficient_funds_warflag: "\u8981\u653e\u7f6e\u4e00\u4e2a\u6218\u4e89\u65d7\u5e1c, \u4f60\u9700\u8981 %s." msg_err_insuficient_funds_future: "\u5728\u6b64\u4e8b\u4ef6\u4e2d, \u4f60\u9700\u8981 %s . \u4f60\u9700\u8981\u4e3a %s \u4ed8\u6b3e." name_defended_attack: "\u62b5\u5fa1\u8fdb\u653b" name_rebuilding: "\u91cd\u5efa\u8d44\u91d1" msg_enemy_war_area_defended_attacker: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u88ab\u5f3a\u5236\u5411%s \u652f\u4ed8 %s ." msg_enemy_war_area_defended_defender: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, %s \u4ed8\u7ed9\u4e86\u4f60 %s ." msg_enemy_war_area_defended_greater_forces: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u82b1\u8d39\u4e86 %s." msg_warning_delete: "&4*** \u8b66\u544a,\u7531\u4e8e\u8d44\u91d1\u4e0d\u8db3, %s \u5c06\u5728\u660e\u5929\u88ab\u5220\u9664! ***" # these messages are only used if town/nation creation is set to admins only msg_admin_only_create_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u56fd\u5bb6!" msg_admin_only_create_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u57ce\u9547!" # Required residents to be part of a nation msg_err_not_enough_residents_new_nation: "&c\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u521b\u9020\u56fd\u5bb6." msg_err_not_enough_residents_join_nation: "&b\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u52a0\u5165\u56fd\u5bb6." msg_not_enough_residents_no_longer_capital: "&b\u8fd9\u4e2a\u56fd\u5bb6\u7684\u5c31\u9996\u90fd\u5df2\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11. \u8fd9\u4e2a\u56fd\u5bb6\u7684\u65b0\u9996\u90fd\u662f %s." msg_town_not_enough_residents_left_nation: "&b\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u7ec4\u5efa\u56fd\u5bb6\u4e86,\u5df2\u7ecf\u5728\u56fd\u5bb6\u5217\u8868\u4e2d\u79fb\u9664\u4e86" msg_nation_disbanded_town_not_enough_residents: "&b\u9547\u4e0a\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u5c45\u6c11\u7ba1\u7406\u56fd\u5bb6,\u8feb\u4f7f\u56fd\u5bb6\u89e3\u6563." msg_not_enough_residents_refunded: "&b\u60a8\u7684\u56fd\u5bb6\u7531\u4e8e\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u800c\u88ab\u89e3\u6563,\u60a8\u5df2\u88ab\u9000\u6362\u94b1 $%s." msg_not_enough_residents_capital: "&b\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u6210\u5c31\u9996\u90fd." ====config.yml==== version: # 这显示当前使用的城镇版本,不要修改. version: 0.91.4.2 # 显示更新记录. 不要修改. last_run_version: 0.91.4.2 # 所需CraftBukkit的最低版本. 不要修改. bukkit_version: '2918' # 你想使用的语言文件 language: english.yml ############################################################ # +------------------------------------------------------+ # # | 权限节点 | # # +------------------------------------------------------+ # ############################################################ # Possible permission nodes # # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user). # towny.top : User can access the command towny top # towny.town.* : User has access to all town permission nodes. # towny.town.new :User is able to create a town # towny.town.delete :User is able to delete their town # towny.town.claim : User is able to expand his town with /town claim # towny.town.plot : User is able to use the /plot commands # towny.town.resident : User is able to join towns upon invite. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant). # towny.town.toggle.pvp # towny.town.toggle.public # towny.town.toggle.explosions # towny.town.toggle.fire # towny.town.toggle.mobs # towny.nation.* : User has access to all town permission nodes. # towny.nation.new :User is able to create a nation # towny.nation.delete :User is able to delete their nation (if king) # towny.nation.rename :User is able to rename their nation (if king/assistant) # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King) # towny.wild.*: User is able to build/destroy in wild regardless. # towny.wild.build # towny.wild.destroy # towny.wild.switch # towny.wild.item_use # towny.wild.block.[block id].* : User is able to edit [block id] in the wild. # towny.wild.build.[block id] # towny.wild.destroy.[block id] # towny.wild.switch.[block id] # towny.wild.item_use.[block id] # # towny.claimed.* : User can build/destroy/switch/item_use in all towns. # towny.claimed.build : User can build in all towns. # towny.claimed.destroy : User can destroy in all towns. # towny.claimed.switch : User can switch in all towns. # towny.claimed.item_use : User can use use items in all towns. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns. # towny.claimed.alltown.build.[block id] # towny.claimed.alltown.destroy.[block id] # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns. # towny.claimed.alltown.item_use.[block id] # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned). # towny.claimed.owntown.build.[block id] # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78') # towny.claimed.owntown.switch.[block id] # towny.claimed.owntown.item_use.[block id] # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned). # towny.claimed.townowned.build.[block id] # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots) # towny.claimed.townowned.switch.[block id] # towny.claimed.townowned.item_use.[block id] # # towny.town.spawn.*: Grants all Spawn travel nodes # towny.town.spawn.town : Ability to spawn to your own town. # towny.town.spawn.nation : Ability to spawn to other towns in your nation. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours. # towny.town.spawn.public : Ability to spawn to unaffilated public towns. # # these will be moved to permissions nodes at a later date permissions: '' ############################################################ # +------------------------------------------------------+ # # | 城镇和国家等级 | # # +------------------------------------------------------+ # ############################################################ levels: # 默认城镇等级. town_level: - numResidents: 0 namePostfix: ' 废墟' mayorPrefix: '精神 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 1 upkeepModifier: 1.0 - numResidents: 1 namePostfix: ' (部落)' mayorPrefix: '族长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 16 upkeepModifier: 1.0 - numResidents: 2 namePostfix: ' (村)' mayorPrefix: '村长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 32 upkeepModifier: 1.0 - numResidents: 6 namePostfix: ' (乡)' mayorPrefix: '乡长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 96 upkeepModifier: 1.0 - numResidents: 10 namePostfix: ' (镇)' mayorPrefix: '镇长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 160 upkeepModifier: 1.0 - numResidents: 14 namePostfix: ' (城镇)' mayorPrefix: '部长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 224 upkeepModifier: 1.0 - numResidents: 20 namePostfix: ' (县)' mayorPrefix: '县长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 320 upkeepModifier: 1.0 - numResidents: 24 namePostfix: ' (城市)' mayorPrefix: '市长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 384 upkeepModifier: 1.0 - numResidents: 28 namePostfix: ' (省市)' mayorPrefix: '省长 ' namePrefix: '' mayorPostfix: '' townBlockLimit: 448 upkeepModifier: 1.0 # 默认国家等级. nation_level: - kingPostfix: '' numResidents: 0 namePostfix: ' (Nation)' townBlockLimitBonus: 10 namePrefix: '领地 ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '市长 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 10 namePostfix: ' (Nation)' townBlockLimitBonus: 20 namePrefix: '联盟 ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '总数 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 20 namePostfix: ' (Nation)' townBlockLimitBonus: 40 namePrefix: '统治 ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '市长 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 30 namePostfix: ' (Nation)' townBlockLimitBonus: 60 namePrefix: 王国 capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '国王 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 40 namePostfix: ' 帝国' townBlockLimitBonus: 100 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '帝王 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 60 namePostfix: ' 领域' townBlockLimitBonus: 140 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: '帝皇 ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 ############################################################ # +------------------------------------------------------+ # # | 默认新城镇/圈地设置 | # # +------------------------------------------------------+ # ############################################################ town: # 默认公开城镇传送点 (使用 /town spawn) default_public: 'true' # 默认开放城镇 (新城镇是否可以直接/t join加入) default_open: 'false' # 新城镇的默认税收. default_taxes: # 新城镇的默认税收. 这必须小于economy.daily_taxes.max_tax_percent设置的数目. tax: '0.0' # 城镇的默认商店税收. shop_tax: '0.0' # 城镇的默认大使馆税收. embassy_tax: '0.0' # 城镇的默认土地费用. plot_tax: '0.0' # 默认城镇税率. True意味着 default_tax 被视为税率而不是固定的税收. taxpercentage: 'false' # 限制一个城镇可以购买的最大城镇区块上限数. max_purchased_blocks: '0' # maximum number of plots any single resident can own max_plots_per_resident: '100' # Maximum number of towns allowed on the server. town_limit: '3000' # Minimum number of plots any towns plot must be from the next town's own plots. # This will prevent town encasement to a certain degree. min_plot_distance_from_town_plot: '5' # 城镇中心区块离其他城镇的最小距离. # This will prevent someone founding a town right on your doorstep min_distance_from_town_homeblock: '5' # Maximum distance between homblocks. # This will force players to build close together. max_distance_between_homeblocks: '0' # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: '8' # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. town_block_size: '16' ############################################################ # +------------------------------------------------------+ # # | 默认新世界设置 | # # +------------------------------------------------------+ # ############################################################ # These flags are only used at the initial setup of a new world. # Once Towny is running each world can be altered from within game # using '/townyworld toggle' new_world_settings: # Default for new worlds to have towny enabled. using_towny: 'true' pvp: # Set if PVP is enabled in this world world_pvp: 'true' # force_pvp_on is a global flag and overrides any towns flag setting force_pvp_on: 'false' mobs: # world_monsters_on is a global flag setting per world. world_monsters_on: 'true' # force_town_monsters_on is a global flag and overrides any towns flag setting force_town_monsters_on: 'false' explosions: # Allow explosions in this world world_explosions_enabled: 'true' # force_explosions_on is a global flag and overrides any towns flag setting force_explosions_on: 'false' fire: # Allow fire to be lit and spread in this world. world_firespread_enabled: 'true' # force_fire_on is a global flag and overrides any towns flag setting force_fire_on: 'false' # Prevent Endermen from picking up and placing blocks. enderman_protect: 'true' # Disable players trampling crops disable_player_crop_trampling: 'true' # Disable creatures trampling crops disable_creature_crop_trampling: 'true' # World management settings to deal with un/claiming plots plot_management: block_delete: enabled: 'true' # These items will be deleted upon a plot being unclaimed unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON mayor_plotblock_delete: enabled: 'true' # These items will be deleted upon a mayor using /plot clear # To disable deleting replace the current entries with NONE. mayor_plot_delete: WALL_SIGN,SIGN_POST revert_on_unclaim: # *** WARNING*** # If this is enabled any town plots which become unclaimed will # slowly be reverted to a snapshot taken before the plot was claimed. # # Regeneration will only work if the plot was # claimed under version 0.76.2, or # later with this feature enabled # # If you allow players to break/build in the wild the snapshot will # include any changes made before the plot was claimed. enabled: 'true' speed: 1s # These block types will NOT be regenerated block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE wild_revert_on_mob_explosion: # Enabling this will slowly regenerate holes created in the # wilderness by monsters exploding. enabled: 'true' entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart delay: 20s ############################################################ # +------------------------------------------------------+ # # | 总体城镇设置 | # # +------------------------------------------------------+ # ############################################################ global_town_settings: # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. friendly_fire: 'true' # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. health_regen: speed: 3s enable: 'true' # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: 'true' # Allow the use of /town spawn allow_town_spawn: 'true' # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). allow_town_spawn_travel: 'true' # Allow regular residents to use /town spawn [town] to other towns in your nation. allow_town_spawn_travel_nation: 'true' # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. allow_town_spawn_travel_ally: 'true' # If non zero it delays any spawn request by x seconds. teleport_warmup_time: '0' # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' # Town respawn only happens when the player dies in the same world as the town's spawn point. town_respawn_same_world_only: 'false' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: 'true' # The required number of residents in a town to join a nation # If the number is 0, towns will not require a certain amount of residents to join a nation required_number_residents_join_nation: '0' # The required number of residents in a town to create a nation # If the number is 0, towns will not require a certain amount of residents to create a nation required_number_residents_create_nation: '0' # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation. refund_disband_low_residents: 'true' # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER # List of animals which can be kiled on farm plots by town residents. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM ############################################################ # +------------------------------------------------------+ # # | 数据库设置 | # # +------------------------------------------------------+ # ############################################################ plugin: # 有效的类型: flatfile, mysql, sqlite, h2. database: database_load: flatfile database_save: flatfile # SQL 数据库链接细节 (如果设置使用SQL). sql: hostname: localhost port: '3306' dbname: towny table_prefix: towny_ username: root password: '' # Flatfile备份设置. daily_backups: 'true' backups_are_deleted_after: 90d # 有效格式: zip, none. flatfile_backup: zip interfacing: tekkit: # Add any fake players for client/server mods (aka Tekkit) here fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' # Enable using_essentials if you are using cooldowns in essentials for teleports. using_essentials: 'false' # This will attempt to use Register (if present) # Then it will attempt to access iConomy 5.01 directly # Enable if you have either iConomy 5.01, or Register.jar to # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy. # https://github.com/iConomy/Register/tree/master/dist using_economy: 'true' # Enable using_questioner if you are using questioner to send/receive invites to towns/nations. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info. using_questioner: enable: 'true' # The command to accept invitations. accept: accept # The command to refuse invitations. deny: deny # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms # False to disable permission checks and rely on Towny settings. using_permissions: 'true' day_timer: # The number of hours in each "day". # You can configure for 10 hour days. Default is 24 hours. day_interval: 1d # The time each "day", when taxes will be collected. # MUST be less than day_interval. Default is 12h (midday). new_day_time: 12h # Lots of messages to tell you what's going on in the server with time taken for events. debug_mode: 'false' # Info tool for server admins to use to query in game blocks and entities. info_tool: CLAY_BRICK # Spams the player named in dev_name with all messages related to towny. dev_mode: enable: 'false' dev_name: ElgarL # Record all messages to the towny.log logging: 'true' # If true this will cause the log to be wiped at every startup. reset_log_on_boot: 'true' ############################################################ # +------------------------------------------------------+ # # | Filters colour and chat | # # +------------------------------------------------------+ # ############################################################ filters_colour_chat: # This is the name given to any NPC assigned mayor. npc_prefix: NPC # Regex fields used in validating inputs. regex: name_filter_regex: '[ /]' name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ name_remove_regex: '[^a-zA-Z0-9._\[\]-]' modify_chat: # Maximum length of Town and Nation names. max_name_length: '20' # Maximum length of titles and surnames. max_title_length: '10' ############################################################ # +------------------------------------------------------+ # # | block/item/mob protection | # # +------------------------------------------------------+ # ############################################################ protection: # Items that can be blocked within towns via town/plot flags # 259 - flint and steel # 325 - bucket # 326 - water bucket # 327 - lava bucket # 351 - bone/bonemeal # 359 - shears # 368 - ender pearl # 374 - glass bottle # 385 - fire charge item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND # Items which can be blocked or enabled via town/plot flags # 25 - noteblock # 54 - chest ...etc switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear # Remove living entities within a town's boundaries, if the town has the mob removal flag set. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse # Prevent the spawning of villager babies in towns. town_prevent_villager_breeding: 'false' # Disable creatures triggering stone pressure plates disable_creature_pressureplate_stone: 'true' # Globally remove living entities in all worlds that have their flag set. world_mob_removal_entities: Monster,WaterMob,Flying,Slime # Prevent the spawning of villager babies in the world. world_prevent_villager_breeding: 'false' # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. # Lower values will check all entities more often at the risk of heavier burden and resource use. # NEVER set below 1. mob_removal_speed: 5s # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Protect living entities within a town's boundaries from being killed by players. mob_types: Animals,NPC,Snowman,ArmorStand # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, # SPEED, WATER_BREATHING, WEAKNESS, WITHER. # When preventing PVP prevent the use of these potions. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER # Prevent fly and double block jump cheats. cheat_protection: 'true' # The amount of time it takes for a protected block to regenerate. Use zero for no delay. regen_delay: 0s ############################################################ # +------------------------------------------------------+ # # | Wilderness settings | # # +------------------------------------------------------+ # ############################################################ # These Settings defaults only. They are copied to each worlds data files upon first detection # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' unclaimed: unclaimed_zone_build: 'false' unclaimed_zone_destroy: 'false' unclaimed_zone_item_use: 'false' unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,TALLGRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAIL,REDSTONE_ORE,REDSTONE_ORE,CACTUS,CLAY,REEDS,PUMPKIN,GLOWSTONE,STONE,GOLD_BLOCK,DIAMOND_BLOCK,IRON_BLOCK,DIRT,SAND unclaimed_zone_switch: 'true' ############################################################ # +------------------------------------------------------+ # # | Town Notifications | # # +------------------------------------------------------+ # ############################################################ # This is the format for the notifications sent as players move between plots. # Empty a particular format for it to be ignored. # Example: # [notification.format] # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] # ... [notification.plot.format] # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[城镇之家]' outpostblock: '&b[前哨]' forsale: '&e[售价: %s]' type: '&6[%s]' ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ default_perm_flags: # Default permission flags for residents plots within a town # # Can allies/friends/outsiders perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as furnaces (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' # Default permission flags for towns # These are copied into the town data file at creation # # Can allies/outsiders/residents perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ############################################################ # +------------------------------------------------------+ # # | 居民设置 | # # +------------------------------------------------------+ # ############################################################ resident_settings: # player is flagged as inactive after 1 hour (default) inactive_after_time: 1h # if enabled old residents will be kicked and deleted from a town # after Two months (default) of not logging in delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true' # The name of the town a resident will automatically join when he first registers. default_town_name: '' # If true, players can only use beds in plots they personally own. deny_bed_use: 'false' ############################################################ # +------------------------------------------------------+ # # | 经济设置 | # # +------------------------------------------------------+ # ############################################################ economy: # By default it is set to true. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. use_async: 'true' # Prefix to apply to all town economy accounts. town_prefix: town- # Prefix to apply to all nation economy accounts. nation_prefix: nation- spawn_travel: # Cost to use /town spawn price_town_spawn_travel: '0.0' # Cost to use '/town spawn [town]' to another town in your nation. price_town_nation_spawn_travel: '20.0' # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. price_town_ally_spawn_travel: '10.0' # Cost to use /town spawn [town] # This is paid to the town you goto. price_town_public_spawn_travel: '10.0' # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. price_nation_neutrality: '100.0' new_expand: # How much it costs to start a nation. price_new_nation: '1000.0' # How much it costs to start a town. price_new_town: '250.0' # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: '500.0' # The price for a town to expand one townblock. price_claim_townblock: '25.0' # How much it costs a player to buy extra blocks. price_purchased_bonus_townblock: '25.0' # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. price_purchased_bonus_townblock_increase: '1.0' death: # Either fixed or percentage. # For percentage 1.0 would be 100%. 0.01 would be 1%. price_death_type: fixed # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. price_death_pvp_only: 'false' price_death: '1.0' price_death_town: '0.0' price_death_nation: '0.0' banks: # Maximum amount of money allowed in town bank # Use 0 for no limit town_bank_cap: '0.0' # Set to true to allow withdrawls from town banks town_allow_withdrawls: 'true' # Maximum amount of money allowed in nation bank # Use 0 for no limit nation_bank_cap: '0.0' # Set to true to allow withdrawls from nation banks nation_allow_withdrawls: 'true' closed_economy: # The name of the account that all money that normally disappears goes into. server_account: towny-server # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. enabled: 'false' daily_taxes: # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. # if a town or nation fails to pay it's upkeep it is deleted. enabled: 'true' # Maximum tax amount allowed when using flat taxes max_tax_amount: '1000.0' # maximum tax percentage allowed when taxing by percentages max_tax_percent: '25' # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: '100.0' # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: '10.0' # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). town_plotbased_upkeep: 'false' # If enabled and you set a negative upkeep for the town # any funds the town gains via upkeep at a new day # will be shared out between the plot owners. use_plot_payments: 'false' ############################################################ # +------------------------------------------------------+ # # | 监狱设置 | # # +------------------------------------------------------+ # ############################################################ jail: #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. is_jailing_attacking_enemies: 'false' #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' #If false jailed players can use /town leave, and escape a jail. jail_denies_town_leave: 'false' bail: #If true players can pay a bail amount to be unjailed. is_allowing_bail: 'false' #Amount that bail costs. bail_amount: '10' ############################################################ # +------------------------------------------------------+ # # | 战争设置 | # # +------------------------------------------------------+ # ############################################################ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations. disallow_one_way_alliance: 'false' ############################################################ # +------------------------------------------------------+ # # | 战时经济 | # # +------------------------------------------------------+ # ############################################################ economy: enemy: # Amount charged to place a warflag (payed to server). place_flag: '10' # Amount payed from the flagbearer to the defender after defending the area. defended_attack: '10' # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. townblock_won: '10' # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' ############################################################ # +------------------------------------------------------+ # # | 战事设置 | # # +------------------------------------------------------+ # ############################################################ # This is started with /townyadmnin toggle war # In peace time War spoils are accumulated from towns and nations being # deleted with any money left in the bank. # # These funds are increased during a war event upon a player death. # An additional bonus to the war chest is set in base_spoils. # # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. # The war is won when the only nations left in the battle are allies, or only a single nation. # # The winning nations share half of the war spoils. # The remaining half is paid to the town which took the most town blocks, and lost the least. event: warning_delay: '30' #If false all towns not in nations can be attacked during a war event. towns_are_neutral: 'true' enemy: # If true, enemy's can only attack the edge plots of a town in war. only_attack_borders: 'true' plots: # If true, nation members and allies can regen health on plots during war. healable: 'true' # If true, fireworks will be launched at plots being attacked or healed in war every war tick. firework_on_attacked: 'true' # If true and the monarch/king dies the nation is removed from the war. remove_on_monarch_death: 'false' # If enabled players will be able to break/place blocks in enemy plots during a war. allow_block_griefing: 'true' # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: town_block_hp: '60' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. wartime_town_block_loss_price: '100.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' points: points_townblock: '1' points_town: '10' points_nation: '100' points_kill: '1' # The minimum height at which a player must stand to count as an attacker. min_height: '60' ############################################################ # +------------------------------------------------------+ # # | Flag war settings | # # +------------------------------------------------------+ # ############################################################ enemy: # If false, players won't be able to place war flags, effectively disabling warzones. allow_attacks: 'false' # If true, enemy's can only attack the edge plots of a town with war flags. only_attack_borders: 'true' # This many people must be online in target town in order to place a war flag in their domain. min_players_online_in_town: '2' # This many people must be online in target nation in order to place a war flag in their domain. min_players_online_in_nation: '3' max_active_flags_per_player: '1' flag: waiting_time: 1m # This is the block a player must place to trigger the attack event. base_block: fence # This is the block a player must place to trigger the attack event. light_block: torch beacon: # Must be smaller than half the size of town_block_size. radius: '3' # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn. height_above_flag: min: '3' max: '64' draw: 'true' wireframe_block: glowstone ############################################################ # +------------------------------------------------------+ # # | 战区权限 | # # +------------------------------------------------------+ # ############################################################ warzone: # List of materaials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. # Eg: '*,-chest,-furnace' editable_materials: tnt,fence,ladder,wood_door,iron_door,fire item_use: 'true' switch: 'true' # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: 'true' explosions: 'true' explosions_break_blocks: 'true' # TODO: Blocks will not regen as of yet. Stay tuned for later changes. # Only under affect when explosions_break_blocks is true. explosions_regen_blocks: 'true' =townyperms.yml= # 此文件包含自定义权限,该权限将分配给您的玩家 # 权限取决于玩家的地位. # # 这些权限都由Towny掌控并直接链接到SuperPerms. # 这些权限也可以在其他权限插件中修改. # # 你可以在这里分配任何权限, 包括其他插件的权限. # 你也可以创造自定义的头衔. #'流浪者' 的权限设置覆盖不在城镇内的玩家 nomad: - towny.command.towny.map - towny.command.towny.prices - towny.command.towny.tree - towny.command.towny.time - towny.command.towny.universe - towny.command.towny.version - towny.command.towny.war - towny.command.town.new - towny.command.town.join - towny.command.town.list - towny.command.plot.perm - towny.command.nation.list - towny.town.resident - towny.town.spawn.public - towny.chat.general # 城镇成员的权限. towns: default: # 'default' 即为自动分配给任何普通城镇成员的权限 - towny.command.resident.* - towny.command.plot.claim - towny.command.plot.unclaim - towny.command.plot.forsale - towny.command.plot.notforsale - towny.command.plot.toggle.* - towny.command.plot.set.perm - towny.command.plot.set.reset - towny.command.town.online - towny.command.town.leave - towny.command.town.deposit - towny.town.spawn.town - towny.chat.town mayor: # 除了默认设置外,城主还可获得这些权限. - towny.tax_exempt - towny.command.towny.top - towny.command.town.* - towny.command.plot.* - towny.claimed.owntown.* - towny.command.nation.new ranks: # 玩家将获得所在头衔的对应权限 assistant: - towny.tax_exempt - towny.command.town.claim.* - towny.command.town.add - towny.command.plot.* - towny.command.town.toggle.public - towny.claimed.owntown.switch.* # 助手可以给予 VIP 和 helper 头衔 - towny.command.town.rank.vip - towny.command.town.rank.helper helper: - towny.claimed.townowned.switch.* donator: # Currently only an example rank holder with no extra permissions vip: - towny.cheat.bypass # Sheriff rank is able to jail other town members. sheriff: - towny.command.town.toggle.jail # This section of permissions covers players who are members of any town in a nation. nations: default: # 所有国家的居民拥有这些权限. - towny.command.nation.online - towny.command.nation.deposit - towny.town.spawn.nation - towny.town.spawn.ally - towny.chat.nation king: # 国王拥有额外的权限. - towny.command.nation.* ranks: assistant: - towny.command.nation.rank.helper - towny.command.nation.add - towny.command.nation.ally - towny.command.nation enemy helper: - towny.command.nation.add
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