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:Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。 :注:旧版本的Residence已不再支持1.8以上的Minecraft服务器,本页面仅适用于新版本。 ==特性== * '''领地选区可视化操作。'''选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器) * '''领地权限设置GUI操作。'''设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。 * '''帮助列表可点击。'''帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器) * '''丰富的领地内聊天系统。'''服主可自行设置聊天前缀和颜色。 * '''领地区域可扩展。'''当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。 * '''支持Vault。'''领地可租赁、出售。 * '''支持多世界插件。''' ==安装与配置== ===安装=== 将下载的Residencex.x.x.x.jar放入plugins文件夹,运行服务器以生成必要的文件。<br /> 保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。 ===配置文件说明=== 注:配置文件的翻译工作后续进行 ====config.yml==== Global: # 语言设置,国人一般喜欢设为Chinese Language: English # 领地选区工具,默认是木棍(280) SelectionToolId: 280 # 领地信息查看工具,默认是线(287) InfoToolId: 287 # 玩家位置移动检测间隔,单位为毫秒 # 减小将加大服务器负担 # 增大会减慢对玩家错误移动反应的时间 MoveCheckInterval: 500 # 领地保存的时间间隔,单位为分钟 SaveInterval: 10 # 若没有使用权限插件或无法正常读取权限插件时默认使用的权限组 DefaultGroup: default # 是否启用领地租赁(Lease)系统 UseLeaseSystem: false # 领地租赁系统的检测间隔,单位为分钟 LeaseCheckInterval: 10 # 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效 LeaseAutoRenew: true # 是否将权限管理插件与此配置文件配合使用 EnablePermissions: true # 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true LegacyPermissions: false # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy). EnableEconomy: true # 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善) EnableRentSystem: false # 领地租借到期时间的检测间隔,单位为分钟 RentCheckInterval: 10 # 是否开启领地聊天频道 ResidenceChatEnable: true # 是否使用ActionBar(低于1.8版本请设为false) UseActionBar: true # 领地聊天频道的字体颜色 ResidenceChatColor: DARK_PURPLE # 是否只允许OP修改领地 AdminOnlyCommands: false # 是否将OP设为领地插件的管理员 AdminOPs: true # 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写! MultiWorldPlugin: Multiverse-Core # 是否让子领地继承领地的权限设置 ResidenceFlagsInherit: true # 是否阻止领地的租借者修改领地的设置 PreventRentModify: true # 是否在检测到领地文件出现错误时停止加载插件 StopOnSaveFault: true # 允许的领地名字限制,使用正则表达式 ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]' # 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息 ShowIntervalMessages: false # 是否在服务器开启时检查插件版本 VersionCheck: true # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods. CustomContainers: [] CustomBothClick: [] CustomRightClick: [] ====groups.yml==== Groups: Default: #group name, DONT remove this group # Information about the Residence zone that the player can define. #Uncomment the lines below to mirror this config to other groups. #Mirror: #- 'group1' #- 'group2' Residence: # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create' CanCreate: true # The maximum number of Residences a player can have. MaxResidences: 3 # The maximum number of physical areas a residence can have. MaxAreasPerResidence: 2 # The maximum number of blocks a Residence can be, East to West (X). MaxEastWest: 16 # (Optional) The minimum number of blocks a Residence can be, East to West (X). MinEastWest: 3 # The maximum number of blocks a Residence can be, North to South (Z). MaxNorthSouth: 16 # (Optional) The minimum number of blocks a Residence can be, North to South (Z). MinNorthSouth: 3 # The maximum number of blocks a Residence can be, High to Low (Y). MaxUpDown: 256 # (Optional) The minimum number of blocks a Residence can be, High to Low (Y). MinUpDown: 3 # The lowest altitude this group is allowed to protect. MinHeight: 0 # The highest altitude this group is allowed to protect. MaxHeight: 255 # The maximum amount of subzones can current area have. MaxSubzonesInArea: 3 # The maximum recursive depth that subzones can go. # A subzone within a subzone within the Residence zone would be a depth of 2. # Set to 0 to disable subzones. SubzoneDepth: 3 # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X). SubzoneMaxEastWest: 16 # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X). SubzoneMinEastWest: 3 # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z). SubzoneMaxNorthSouth: 16 # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z). SubzoneMinNorthSouth: 3 # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y). SubzoneMaxUpDown: 256 # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y). SubzoneMinUpDown: 3 # Whether or not to allow teleporting to Residences. CanTeleport: true # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow Unstuck: true # Allow or Disallow the use of /res kick, to kick player from residence. Kick: False # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool. SelectCommandAccess: true # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own. ItemListAccess: true # Options relating to enter and leave messages on the residence. Messaging: # Whether or not the player can change the Residence enter and leave messages. CanChange: true # The default enter message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultEnter: Welcome %player to %residence, owned by %owner. # The default leave message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultLeave: Now leaving %residence. # Options relating to the Lease system. Lease: # The maximum number of days to allow leases. MaxDays: 16 # The number of days to add to the lease following a '/res lease renew' command. RenewIncrement: 14 #Options related to the rent system Rent: #determines how many residences can be rented by players of this group at once MaxRents: 3 #determines how many residences can be set for rent by players of this group at once MaxRentables: 3 # determines max days player can rent residence at once MaxRentDays: 31 # Options relating to the Residence Economy. Economy: # Whether or not players in this group can buy other Residences that are for sale. CanBuy: true # Whether or not players in this group can sell their Residences. CanSell: false # Whether or not to ignore the Residence size/count limits when buying a residence. IgnoreLimits: false # The cost, per block, of making a new Residence or adding a area to it. BuyCost: 0.5 # The cost, per block, player will be getting back when removing residence. SellCost: 0.25 # The cost, per block, of renewing a Residence lease (if the lease system is enabled). RenewCost: 0.2 # Flags are checked in the order: # 1: Player # 2: Group # 3: Owner # 4: If all others are undefined, reverts to default value (usually true). # Flag permissions default to false. # These flags settings override the globals. Flags: # Specifically allow or deny this group from changing certain flags. Permission: #build: true # Specifys the flags that are applied at residence creation for players of this group. Default: #build: true # Specifys the flags that are applied at to the creator at residence creation. CreatorDefault: #build: true # Specifys the flags that are applied to other groups for this residence, at creation. GroupDefault: #default: #group name #build: false #these flags are applied specifically to this group whenever they are outside a residence #these flags will override the flags at the top, under the Global section. World: Global: #these flags will apply to all worlds #build: false WorldNameHere: #or you can apply them by each individual world #build: false NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group Residence: CanCreate: true MaxResidences: 4 MaxAreasPerResidence: 2 MaxEastWest: 20 MaxNorthSouth: 20 MaxUpDown: 20 MinHeight: 0 MaxHeight: 255 SubzoneDepth: 3 CanTeleport: true Unstuck: true Kick: true SelectCommandAccess: true ItemListAccess: true Messaging: CanChange: true DefaultEnter: Welcome %player to %residence, owned by %owner. DefaultLeave: Now leaving %residence. Lease: MaxDays: 16 RenewIncrement: 14 Rent: MaxRents: 3 MaxRentables: 3 MaxRentDays: 31 Economy: CanBuy: true CanSell: false IgnoreLimits: false BuyCost: 0.7 SellCost: 0.3 RenewCost: 0.3 GroupAssignments: bekvon: default player: default ====flags.yml==== #这些是领地的全局设置 Global: # These are world flags that are applied when the player is NOT within a residence. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: true ignite: true firespread: true damage: true creeper: true tnt: true pvp: true WorldNameHere: #here you can set flags for individual worlds, these override Global #build: true # This gives permission to change certain flags to all groups, unless specifically denied to the group. FlagPermission: move: true build: true place: true destroy: true use: true container: true pvp: true tp: true ignite: true firespread: true flow: true lavaflow: true waterflow: true creeper: true tnt: true monsters: true animals: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true nofly: false subzone: true healing: true piston: true diode: true lever: true button: true door: true table: true enchant: true brew: true bed: true cake: true note: true trample: true burn: true explode: true fireball: true command: false day: true night: true chat: true hidden: false overridepvp: false keepinv: false keepexp: false shop: true bank: false # This sets GUI items to represent each flag, if not given, then gray wool will be used FlagGui: animalkilling: Id: 365 Data: 0 animals: Id: 383 Data: 90 bed: Id: 355 Data: 0 brew: Id: 379 Data: 0 build: Id: 45 Data: 0 burn: Id: 50 Data: 0 button: Id: 143 Data: 0 cake: Id: 354 Data: 0 canimals: Id: 383 Data: 91 chat: Id: 386 Data: 0 cmonsters: Id: 383 Data: 50 command: Id: 137 Data: 0 container: Id: 342 Data: 0 creeper: Id: 383 Data: 50 destroy: Id: 121 Data: 0 diode: Id: 356 Data: 0 door: Id: 324 Data: 0 enchant: Id: 116 Data: 0 explode: Id: 407 Data: 0 fireball: Id: 385 Data: 0 firespread: Id: 377 Data: 0 flow: Id: 111 Data: 0 healing: Id: 373 Data: 0 ignite: Id: 259 Data: 0 lavaflow: Id: 327 Data: 0 leash: Id: 420 Data: 0 lever: Id: 69 Data: 0 mobkilling: Id: 367 Data: 0 monsters: Id: 52 Data: 0 move: Id: 301 Data: 0 nanimals: Id: 383 Data: 92 nmonsters: Id: 383 Data: 51 nofly: Id: 171 Data: 1 nomobs: Id: 166 Data: 0 note: Id: 25 Data: 0 piston: Id: 33 Data: 0 place: Id: 169 Data: 0 pvp: Id: 268 Data: 0 sanimals: Id: 383 Data: 101 shear: Id: 359 Data: 0 smonsters: Id: 383 Data: 54 subzone: Id: 160 Data: 7 table: Id: 58 Data: 0 tnt: Id: 46 Data: 0 tp: Id: 120 Data: 0 trade: Id: 388 Data: 0 trample: Id: 3 Data: 0 use: Id: 70 Data: 0 vehicledestroy: Id: 328 Data: 0 waterflow: Id: 326 Data: 0 # These are default flags applied to all residences from any user group. ResidenceDefault: build: false destroy: false use: false container: false pvp: false tnt: false creeper: false ignite: false firespread: false vehicledestroy: false animalkilling: false hook: false shear: false leash: false pistonprotection: true tp: true explode: false # These are default flags applied to the residence creator of any group. CreatorDefault: build: true move: true use: true ignite: true container: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true # These are default group flags applied to a residence made by a user of any group. GroupDefault: #default: #group name #build: true # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them. GroupedFlags: redstone: - note - pressure - lever - button - diode craft: - brew - table - enchant trusted: - use - tp - build - container - move - leash - animalkilling - mobkilling - shear - chat - beacon fire: - ignite - firespread ItemList: #this is where you can create blacklists / whitelists DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist, whitelist, or ignorelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds #World: world #You can also have the list apply only to one group, otherwise it applys for all groups #Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material <id> #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: - 'BEDROCK' - 'LAVA' - 'WATER' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' ===插件权限=== residence.group.[groupname] -从groups.yml中设置玩家的领地组 residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地 residence.max.subzones.[number] - 玩家可拥有的最大子领地数量 residence.max.rents.[number] - 玩家可出租的最大领地数量 residence.max.res.[number] - 玩家可拥有的最大领地数量 residence.admin - (OP) 给玩家使用/resadmin的权限 residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限 residence.admin.tp - (OP) 允许无视tp权限 residence.admin.move - (OP) 允许无视移动权限 residence.create - (Default) 允许创建领地 residence.select - (Default) 允许选择区域以创建领地 residence.nofly.bypass - (OP) 无视禁飞 residence.delete - (Default) 允许删除自己的领地 residence.delete.subzone - (Default) 允许删除自己的子领地 residence.rename - (Default) 允许重命名领地 residence.create.subzone - (Default) 允许在领地内创建子领地 residence.expand - (Default) 允许扩张自己的领地 residence.expand.subzone - (Default) 允许扩张自己的子领地 residence.contract - (Default) 允许合并自己的领地 residence.contract.subzone - (Default) 允许合并自己的子领地 residence.resize - (Default) 允许重新设置领地大小 residence.versioncheck - (OP) 允许接收新版本通知 residence.flag.command.bypass - (OP) 无视领地内输入命令权限 residence.select.auto.others - (OP) 允许为其他玩家开启自动选择 residence.chatcolor - (Default) 允许修改领地聊天颜色 residence.chatprefix - (OP) 允许修改领地聊天前缀 residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出 residence.compass - (Default) 允许设置指南针指向 residence.randomtp - (Default) 允许使用 /res rt 命令 residence.bypass.build - 无视 build false flag residence.bypass.destroy - 无视 destroy false flag residence.bypass.ignorey - 无视领地Y坐标(高度)限制 residence.backup - 允许使用flag:backup residence.cleanbypass - 防止玩家的领地在自动清理时被移除 residence.market.evict - 允许强制赶出领地内的玩家 residence.flybypass - 允许无视禁止飞行设置 ==注意事项== # 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。 # 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。 # 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false) ==插件获取== :此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。([https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往])<br /> :欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。
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