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Sentinel
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{{Bukkit Plugin Infobox |版本=0.6 |兼容服务端版本=Spigot 1.10 |網址=[http://ci.citizensnpcs.co/job/Sentinel 下载地址]<br/>[https://www.spigotmc.org/resources/sentinel.22017/ 下载地址(Spigot)]<br/>[http://dev.bukkit.org/bukkit-plugins/sentinel/ 下载地址(Bukkit)] }} [[Category:信息]][[Category:角色]][[Category:综合]][[Category:其他]][[Category:娱乐]] <br/> <pre> [信息|角色|综合|其他|娱乐]Sentry—— 强大神奇的自定义NPC扩展! [内附教程][全版本] http://www.mcbbs.net/forum.php?mod=viewthread&tid=488928 看了这个这个帖子,你应该能大体明白这个插件的作用 本地化介绍 Sentry最新版: 支持 Spigot 1.10 </pre> <br/> ===注意事项=== * 如果你的NPC没有近战伤害,请您把配置文件config.yml里的workaround damage 改为true ===使用教程=== * 下载:Citizens与Sentinel并放入plugins文件夹 * 重启服务器 * 首先创建一个NPC * 使用/npc sel 命令选择NPC,或使用/npc create name 命令新建NPC * 接着输入/trait Sentinel,设置NPC为哨兵 * 再输入/npc equip 设置NPC装备 * 手持要给NPC装备的护甲或武器,对着NPC右键。 * 输入/sentinel addtarget MONSTERS,给哨兵添加攻击目标的类型。 * 输入/sentinel help 显示帮助界面 * 注意:在没有开无敌的模式下,不要给哨兵添加攻击玩家的命令! ===游戏命令=== * /sentinel help - Shows help info. * /sentinel addtarget TYPE - Adds a target. * /sentinel removetarget TYPE - Removes a target. * /sentinel addignore TYPE - Ignores a target. * /sentinel removeignore TYPE - Allows targetting a target. * /sentinel range RANGE - Sets the NPC's maximum attack range. * /sentinel damage DAMAGE - Sets the NPC's attack damage. * /sentinel armor ARMOR - Sets the NPC's armor level. * /sentinel health HEALTH - Sets the NPC's health level. * /sentinel attackrate RATE - Changes the rate at which the NPC attacks, in ticks. * /sentinel healrate RATE - Changes the rate at which the NPC heals, in ticks. * /sentinel respawntime TIME - Changes the time it takes for the NPC to respawn, in ticks. * /sentinel chaserange RANGE - Changes the maximum distance an NPC will run before returning to base. * /sentinel guard (PLAYERNAME) - Makes the NPC guard a specific player. Don't specify a player to stop guarding. * /sentinel invincible - Toggles whether the NPC is invincible. * /sentinel fightback - Toggles whether the NPC will fight back. * /sentinel needammo - Toggles whether the NPC will need ammo. * /sentinel safeshot - Toggles whether the NPC will avoid damaging non-targets. * /sentinel chaseclose - Toggles whether the NPC will chase while in 'close quarters' fights. * /sentinel chaseranged - Toggles whether the NPC will chase while in ranged fights. * /sentinel drops - Changes the drops of the current NPC. * /sentinel spawnpoint - Changes the NPC's spawn point to its current location, or removes it if it's already there. * /sentinel forgive - Forgives all current targets. * /sentinel enemydrops - Toggles whether enemy mobs of this NPC drop items. * /sentinel info - Shows info on the current NPC. * /sentinel stats - Shows statistics about the current NPC. * /sentinel targets - Shows the targets of the current NPC. * /sentinel kill - Kills the NPC. * /sentinel respawn - Respawns the NPC. * /sentinel targettime TIME - Sets the NPC's enemy target time limit. * /sentinel speed - Sets the NPC's movement speed modifier. * /sentinel autoswitch - Toggles whether the NPC automatically switches items. * /sentinel targettime TIME - Sets the NPCs enemy target time limit. * /sentinel greeting GREETING - Sets a greeting message for the NPC to say. * /sentinel warning WARNING - Sets a warning message for the NPC to say. * /sentinel greetrange RANGE - Sets how far a player can be from an NPC before they are greeted. * /sentinel accuracy OFFSET - Sets the accuracy of an NPC. * Sentry user? * * Type "/sentinel sentryimport" on a server running both Sentry and Sentinel to instantly transfer all data to Sentinel! ===权限=== * sentinel.basic for the /sentinel command * sentinel.admin to edit other player's Sentinel NPCs. * sentinel.greet for commands: greeting, warning, greetrange * sentinel.info for commands: info, stats, targets * Everything else is "sentinel.X" where "X" is the command name, EG "sentinel.damage". ===攻击目标的类型列表=== * 主要: * NPCS,其他NPC * OWNER,拥有者 * PASSIVE_MOB,被动怪物 * MOBS,主动怪物 * MONSTERS,怪物 * PLAYERS,玩家 * PIGS,猪 * OCELOTS,猫 * COWS,牛 * RABBITS,兔 * SHEEP,羊 * CHICKENS,鸡 * HORSES,马 * MUSHROOM_COW,蘑菇牛 * IRON_GOLEMS,铁傀儡 * SQUIDS,鱿鱼 * VILLAGER,村民 * WOLF,狼 * SNOWMEN,雪人 * WITCH,女巫 * GUARDIANS,守护者 * SHULKERS,潜影贝 * CREERERS,苦力怕 * SKELETONS,骷髅 * ZOMBIES,僵尸 * MAGMA_CUBES,岩浆怪 * ZOMBIE_PIGMEN,僵尸猪人 * SILVERFISH,蠹虫 * BATS,蝙蝠 * BLAZES,烈焰人 * GHASTS,恶魂 * GIANTS,巨人 * SLIME,史莱姆 * SPIDER,蜘蛛 * CAVE_SPIDERS,洞穴蜘蛛 * ENDERMEN,末影人 * ENDERMITES,末影螨 * WITHER,凋灵 * ENDERDRAGON,末影龙 * * player:NAME(REGEX),某个玩家 * npc:NAME(REGEX),某个NPC * entityname:NAME(REGEX),某个实体 * helditem:MATERIALNAME(REGEX),手持某个物品的实体 * group:GROUPNAME(EXACT),某个组 * event:pvp/pvnpc/pve,某个事件状态 * Some random supported things,随机支持一些事情 ===可以使用的武器类型=== * Fists,拳头 * Swords,剑 * Tools,工具 * Bow,弓 * 可以为NPC设置各种类型的箭! * 火焰棒(发射火球) * 药水(飞溅,持续) * 下界之星(闪电袭击) * 光灵箭(使目标发光,而不破坏它) * (要使目标发光并伤害它, equip a bow + arm it with spectral arrows!) * 雪球 * Respawning can be set to "-1" to cause the NPC to delete itself on death, or "0" to prevent respawn. * Sentinels will guard a point or path if either is set using the command "/npc path" * To make a ghast or blaze fire fireballs, give them a blazerod!
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