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{{Bukkit Plugin Infobox |插件名=TerrainControl |版本=v2.7.2 |前置插件=无 |兼容服务端版本=1.7.2-1.8.3 |網址=[https://www.spigotmc.org/resources/terraincontrol.2214/ Spigot] }} {{待翻译}} == 概述 == Terrain Control is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. Terrain Control is the successor to the old [http://www.minecraftforum.net/topic/313991-phoenixterrainmod/ PhoenixTerrainMod], which was based on the popular [http://www.minecraftforum.net/topic/71565-biomemod/ BiomeTerrainMod]. Terrain Control is maintained by [http://dev.bukkit.org/profiles/Khoorn/ Khoorn] (known as [https://github.com/Wickth Wickth] on GitHub). Control horizontal and vertical noise of terrain generation Control terrain height and volatility per biome Generating biome maps from images Control the size of biomes, islands and continents Custom biomes Many options for caves, canyons Control vanilla structures like mineshafts, strongholds and villages Full control of ores, plants, dungeons, ponds and many more Custom trees and other objects (BO2 and BO3) Block replacement Visual settings like custom foliage colors (TerrainControl client required) To learn more, check out all of Terrain Control's features! == Tutorials == === Beginner === ==== Installation guide ==== Time: 5 Jun 2014 Terrain Control currently supports CraftBukkit, Spigot, Cauldron and Forge (even singleplayer). One universal jar file is used that works on all platforms. * Forge (singleplayer) First, download and install Forge. Run Minecraft once to make sure that everything works. Then download the file linked on the homepage of the wiki. Make sure that the Minecraft version for the download matches your Minecraft version. Put the file in the mods folder inside the .minecraft folder. You can now create a new world with the world type Terrain Control. The mod only affects worlds created with this world type. If you don't edit the settings found in .minecraft/mods/TerrainControl/worlds/YOUR_WORLD_NAME/, the world will look like a default Minecraft world. Each time you change the settings, you must delete the .minecraft/saves/YOUR_WORLD_NAME/region folder to generate the world again. Changed settings won't magically affect already generated chunks! This tutorial will teach you the first steps of customizing your world. * CraftBukkit, Spigot and Cauldron servers Simply put the jar file in the plugins folder to install, just like every other Bukkit plugin. The plugin doesn't require your players to have the singleplayer version installed, but they will get some more features if they have installed it. After you have installed it, you must still activate it for your world. If you don't have a multiworld management plugin like Multiverse, add the following to your bukkit.yml to enable Terrain Control for that world (use spaces, not tabs!): worlds: your_world_name: generator: TerrainControl If you are using Multiverse, you can create a new Terrain Control world using: /mv create your_world_name normal -g TerrainControl If you're instructing your multiworld plugin to use Terrain Control for one of the default worlds, also add Terrain Control to the bukkit.yml as described above. Terrain Control needs this to be properly initialised for default worlds. If you are using another multiworld management plugin, look up the documentation for that plugin. Use TerrainControl (without a space between Terrain and Control) as the generator name. The name is case sensitive. If you don't change the settings found in plugins/TerrainControl/worlds/YOUR_WORLD_NAME/, the world will look like a default Minecraft world. Each time you change the settings, you must delete the YOUR_WORLD_NAME/region folder to generate the world again. Changed settings won't magically affect already generated chunks! This tutorial will teach you the first steps of customizing your world. * Forge servers Make sure that Forge is installed on the server. Put Terrain Control in the mods folder. Go to the server.properties file and set level-type to TerrainControl (without a space between Terrain and Control). Delete the level.dat of your main world to get one with the correct level type. If you don't change the settings, the world will look like a default Minecraft world. Each time you change the settings found in mods/TerrainControl/worlds/YOUR_WORLD_NAME/, you must delete the YOUR_WORLD_NAME/region folder to generate the world again. Changed settings won't magically affect already generated chunks! This tutorial will teach you the first steps of customizing your world. ==== Beginners tutorial ==== ==== Your first custom biome ==== ==== Common problems ==== === Intermediate === ==== How to create a world from an image ==== ==== Basic world customization ==== ==== Basic biomes customization ==== === Advanced === ==== A TerrainControl Analysis ==== == The settings explained == === Variable names === === WorldConfig === === BiomeConfigs === === PluginConfig === === BO2 Objects === === BO3 Objects === === Land Fuzzy === == Other pages == === Examples page === === Commands and Permissions === === Compatibility with other mods === === Compatibility with WorldPainter === == External tutorials == * General tutorial by mysource * Effect of the seed on a map and working with higher (y>128) worlds by mysource * Achieve certain world styles by mysource * Create a map by image by mysource * World merging by mysource * How Terrain Control's biome generator works by Khoorn * Cave variables explained by thedeadlytao * GenerationDepth and LandSize/Rarity Explained by thedeadlytao
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