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Towny/0.92.0.0
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=介绍= 0.92为目前城镇的最新版本,包含: * Towny 0.92.0.0 * TownyChat 0.49 * TownyNameUpdater 1.0 * Questioner 0.6 =更新内容= ==配置变化== * under town_mob_removal_entities: add SkeletonHorse,ZombieHorse, ** they are not considered Monsters and if you want dont them spawning or walking into town they must be added to the config. ** new installs will have them added by default. * under protection.switch_ids: add WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX ** this will add shulker boxes under the protection of the switch flag. ** new installs will have them added by default. * under protection.item_use_ids: add SKULL_ITEM ** protects playerheads ==新增指令== * 新指令: /town plots {城镇名} ** 显示城镇地皮数,已声明/可声明地皮数的屏幕. ** Displays numbers of different plot types (ex: farms, jails) ** Displays detailed stats on Embassies, Shops and Residential plots which includes: ** * Number owned by residents, ** * Number currently for sale, ** * Number in town, ** * Estimated revenue from different types of plot tax. ** Optional {towname} to look up plot type information for other towns. ** Command uses towny.command.town.plots permission node. * 新指令: /town reslist {城镇名} * Previously you could only reslist your own town, now you can view the full resident list of any town. * New Command: /townyadmin set title [name] [title] * Ability for admins to edit titles’ of anyone on the server, * bypasses nation-requirement. * 新指令: /townyadmin set surname [name] [surname] * Ability for admins to edit surnames’ of anyone on the server, * bypasses nation-requirement. * 新指令: /townyadmin town [townname] rank [add/remove] [name] [rank] ** Allows an admin to give a resident a rank. ** Still requires the resident to be a member of town of course. * 新指令: /town say [message] ** Broadcasts message to your town, prefixed with the town name. ** Requires permission node towny.command.town.say * 新指令: /nation say [message] ** Broadcasts message to your nation, prefixed with the nation name. ** Requires permission node towny.command.nation.say * 新指令: /town outlaw [add/remove] [name] ** Requires permission node towny.command.town.outlaw ** See Added section below for more information about outlaws. * 新指令: /town outlawlist {town} ** 使用不需要权限节点. ** View outlaws of your town, or for other towns when the optional {town} is added to the command. * 新指令: /towny war participants {page #} ** Shows a list of towns and their nation who are in war events, ** List highlights enemies, allies and capital towns, ** Accepts page numbers for long lists. * 新指令: /town unclaim outpost, courtesy of Articdive ** Used to manually unclaim outposts, will enable a mayor to remove glitched outposts that were not automatically removed (mysql outpost bug) * 新指令: /town outpost list, courtesy of Articdive. ** Permission node towny.command.town.outpost.list (Inherited from the towny.town.spawn.town node, no added permission required.) ** List out a town’s outposts, showing #, plot name (if it has one), world and coords. ==新权限节点== * 新权限节点: towny.command.town.plots ** 用于 /town plots {城镇名} * 新权限节点: towny.outlaw.jailer ** Required to cause outlaws killed in your town to be sent to your jail. ** Newly made Townyperms.yml files will have this node given to mayors, assistants and sheriffs by default. ** Add this node to those ranks to properly make use of the isJailingAttackingOutlaws. ** Add it to the default town rank if you want anyone in town to be able to jail outlaws killed in town. * 新权限节点: towny.command.town.othertown ** Used to disallow players from checking towns they do not belong to, using /town {name} ** 默认开启. * 新权限节点: towny.command.resident.otherresident ** Used to disallow players from checking other residents, using /res {name} ** 默认开启. * 新权限节点: towny.command.nation.othernation ** Used to disallow players from checking nations they do not belong to, using /nation {name} ** 默认开启. * 新权限节点: towny.command.townyadmin.town.spawn – courtesy of Articdive ** A child node of towny.admin ** Give this to allow a mod or someone of high rank on the server to be able to teleport to any town’s spawn. * 新权限节点: towny.command.townyadmin.town.spawn.freecharge – courtesy of Articdive ** towny.admin的子权限 ** Give this to make spawning to towns free for the person teleporting. ==Config.yml设置改变== * Config Change: war.event.allow_block_griefing is now false by default, this setting should not be used unless the server wants the most chaotic war possible. * 新设置选项: war.event.costs_townblocks, ** 默认: 关闭 ** Setting to true causes bonus townblocks to be traded between winning and losing towns during war. Used to be always on, not configurable. See config’s comments for more details. * 新设置选项: Notification.Using_Titles ** 默认关闭 ** When set to true when players cross into a Town they will see one of the new subtitles added to MC recently, broadcasting the town name. * 新设置选项: Minimum Town tax. ** Found in the config at town.default_taxes.minimumtax ** 默认数值: 0.0 ** Sets the minimum tax required when mayors use the /t set taxes command. Affects both taxpercent/nontaxpercent situations. ** Will not change any taxes already set by mayors. * 新设置选项: plugin.database.sql.ssl ** 默认关闭. ** Adapts to Spigot’s recommendation that MySQL databases use SSL. * 新设置选项: Nation’s require towns to be within X townblocks. ** Found in the config at global_town_settings.nation_requires_proximity ** 默认数值: 0.0 ** If greater than zero, towns must have their homeblock within that many or less townblocks from the nation’s capital’s homeblock to join. ** If greater than zero, towns must have their homeblocks in the same world as the nation to join. ** Also checked when a town moves their homeblock. * 新设置选项: town.max_claim_radius_value ** 默认数值: 4 ** maximum number used in /town claim/unclaim # commands. ** set to 0 to disable limiting of claim radius value check. ** keep in mind that the default value of 4 is a radius, and it will allow claiming 9×9 (80 plots) at once. * 新设置选项: global_town_settings.max_residents_per_town ** 默认数值: 0 ** The maximum number of residents that can be joined to a town. Setting to 0 disables this feature. ** Will not remove residents from towns that are already over the maximum. The town will not be able to add new residents until they go below the cap. * 新设置选项: global_town_settings.outsiders_prevent_pvp_toggle – courtesy of Articdive ** 默认: 关闭 ** 如果设置开启, Towny will prevent a town from toggling PVP while an outsider is within the town’s boundaries. ** When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online. * 新设置选项: global_town_settings.display_board_onlogin – courtesy of Articdive ** 默认数值: true ** If Towny should show players the townboard when they login. * 新设置选项: economy.daily_taxes.town_plotbased_upkeep_affected_by_town_level_modifier ** 默认: 关闭 ** 如果设置开启, the plot-based-upkeep system will be modified by the Town Levels’ upkeep modifiers. * 新设置选项: plugin.interfacing.using_questioner.cooldowntime ** 默认数值: 0m ** 当设置大于 0m, the amount of time (in minutes) which must have passed between a player’s first log in and when they can be invited to a town. * 新设置选项: global_town_settings.minimum_amount_of_residents_in_town_for_outpost – courtesy of Articdive ** 默认数值: 0 ** The amount of residents a town needs to claim an outpost. ** Setting this value to 0, means a town can claim outposts no matter how many residents they have.
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