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− | {{Plugin Infobox | + | {{急需改进|滥用样式,需要规范化样式|滥用br标签|滥用分割线|导航需更新为大家族模板}} |
− | |icon=<gallery> | + | {|class="common-box" style="margin: 0px 0%; width:{{{width|98%}}}; background: #e7f1f4; ;" |
− | Townylogo.png
| + | |- |
− | </gallery> | + | |<center>{{Template:TownyBox}}</center> |
− | |plugin=Towny | + | |
− | |version=0.92.0.0 | + | {{Bukkit Plugin Infobox |
− | |pre= | + | |插件名=Towny |
− | |ver= | + | |图标=[[File:townylogo.png|townylogo.png]] |
− | |author= | + | |版本= 0.94.0.00 |
− | |URL=http://palmergames.com/towny/ | + | |前置插件= 无 |
| + | |兼容服务端版本=全版本 |
| + | |作者= palmergames |
| + | |網址= [http://towny.palmergames.com/category/towny-download/towny-release-download/ 城镇官网] |
| }} | | }} |
| + | * '''由于城镇机制比较复杂,如果你是一名玩家,你可以阅读[[Towny/教程]]''' |
| | | |
− | == 介绍 == | + | == {{MCColor|&2|介绍}} == |
− | 城镇是一个可以在 Bukkit/Tekkit/Spigot/Libigot 上运行的先进、多功能的插件. 城镇可以设置 pvp, 物品保护, 聊天, 防止通货膨胀和怪物生成. 城镇可以让玩家协作起来,建立一个和谐友好的集体. | + | {|class="common-box" style="margin: 0px 15%; width:{{{width|60%}}}; background: #fff2cc; ;" |
| + | |- |
| + | | <center> {{MCColor|&2|'''<big><big><big><big>Towny</big></big></big></big>'''}}</center> |
| + | | {{MCColor|&1|<big>城镇是一个可以在 Bukkit/Tekkit/Spigot/Libigot 上运行的先进、多功能的插件. 城镇可以设置 pvp, 物品保护, 聊天, 防止通货膨胀和怪物生成. 城镇可以让玩家协作起来,建立一个和谐友好的集体</big>.}} |
| + | |- |
| + | ! |
| + | |} |
| | | |
− | == 特性 ==
| |
| | | |
− | 城镇包括各种各样的功能,为传统的Minecraft服务器作出改革. | + | == {{MCColor|&5|特性}} == |
| + | {|class="common-box" style="margin: 0px 15%; width:{{{width|60%}}}; background: #cfe2f3;" |
| + | |- |
| + | | {{MCColor|&2|'''<big><big><big>特性</big></big></big>'''}} |
| + | | 城镇包括各种各样的功能,为传统的Minecraft服务器作出改革. |
| | | |
| *允许玩家根据预先设定的网格区块布局拥有和管理土地 | | *允许玩家根据预先设定的网格区块布局拥有和管理土地 |
| **玩家可以加入城镇和购买土地. | | **玩家可以加入城镇和购买土地. |
− | **玩家可以设置每块地皮的 破坏、建筑、使用、“开关”和使用物品的权限. | + | **玩家可以设置每块地皮的 破坏、建筑、交互和使用物品的权限. |
| **城镇可以加入国家, 把服务器分成不同的势力. | | **城镇可以加入国家, 把服务器分成不同的势力. |
− | **城镇可设置:防护,怪物生成, pvp, 右键火焰伤害, 爆炸和物品保护. | + | **城镇可设置:防护,怪物生成, PVP, 右键火焰伤害, 爆炸和物品保护. |
− | *野外规则 (可选) | + | *荒野准则 (可选) |
− | **城镇之外的区域是荒野, 拥有独自的建筑权限. | + | **城镇之外的区域是荒野, 拥有独立的建筑权限. |
| **通过限制玩家与荒郊野外的方块交互来保持原生态的环境. | | **通过限制玩家与荒郊野外的方块交互来保持原生态的环境. |
− | **回档 tnt, 爬行者, 凋灵爆炸, 末影龙破坏和末影人搬走方块. | + | **回档 tnt、 爬行者、 凋灵爆炸,末影龙破坏和末影人搬走方块. |
− | **阻止爆炸破坏和火焰扩散. | + | **阻止爆炸破坏和火势蔓延. |
| *PVP增强 | | *PVP增强 |
| **城镇的分组对于PVP服务器很有用. | | **城镇的分组对于PVP服务器很有用. |
− | **防止队友的火焰伤害. (可选) | + | **防止队友伤害. (可选) |
| **国家把玩家分到更大的队伍中. | | **国家把玩家分到更大的队伍中. |
| **一个国家可以把其他国家视为盟国或敌国. | | **一个国家可以把其他国家视为盟国或敌国. |
| **可以在野外、城镇和世界内开关PVP. (可选) | | **可以在野外、城镇和世界内开关PVP. (可选) |
| *传送和出生点 (可选) | | *传送和出生点 (可选) |
− | **玩家死亡后可以重生在城镇传送点. | + | **玩家死亡后可以重生在城镇传送点(/t spawn). |
− | **玩家可以传送到城镇传送点或其他结盟或盟国的城镇. | + | **玩家可以传送到城镇传送点或其他结盟的盟国的城镇. |
| **用床可以使玩家在个人土地上重生. | | **用床可以使玩家在个人土地上重生. |
| *可修改的自定义聊天格式. (可选) | | *可修改的自定义聊天格式. (可选) |
− | **可设置不同的颜色, 组的前缀和后缀, 国家, 城镇, 城镇标题. | + | **可设置不同的颜色, 分组的前缀和后缀, 国家, 城镇, 城镇头衔. |
| **聊天频道:全体, 本地居民, 城镇, 国家, 主持人, 管理员和自定义聊天频道. | | **聊天频道:全体, 本地居民, 城镇, 国家, 主持人, 管理员和自定义聊天频道. |
| **防刷屏和脏话. | | **防刷屏和脏话. |
| *商店插件支持. (可选) | | *商店插件支持. (可选) |
− | **限制商店区块的商店数量, 更加真实. | + | **限制商店区块的商店数量. |
| *经济插件交互. (可选) | | *经济插件交互. (可选) |
| **支持所有经济插件. | | **支持所有经济插件. |
| **付费购买土地,建立城镇和国家. | | **付费购买土地,建立城镇和国家. |
| **灵活的税收系统. | | **灵活的税收系统. |
− | **用资金来维护城镇和国家, 防止通货膨胀. | + | **用资金来维护城镇和国家运行, 防止通货膨胀. |
| *支持大部分权限插件. (可选) | | *支持大部分权限插件. (可选) |
| **Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, 等. | | **Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, 等. |
| *多世界支持 | | *多世界支持 |
− | **每个时间不同的配置. | + | **每个世界可设定不同的城镇配置. |
| **在任意世界开关城镇管辖. | | **在任意世界开关城镇管辖. |
| + | |- |
| + | ! |
| + | |} |
| | | |
| == 重要信息 == | | == 重要信息 == |
| + | === {{MCColor|&2|不兼容插件}} === |
| + | * residence领地 - /res 指令冲突 |
| + | * 地皮插件 - /plot 指令冲突 |
| + | * Faction派系 Kingdom王国 等其他同类插件 |
| | | |
| === 城镇安装指南 === | | === 城镇安装指南 === |
− | | + | <spoiler> |
− | | + | :这里是第一次安装城镇插件指南. 请正确执行这些步骤.<br /> |
− | :这里是第一次安装城镇插件指南. 小心执行这些步骤.<br /> | |
| | | |
| :'''第一步 – 准备好你的服务器.'''<br /> | | :'''第一步 – 准备好你的服务器.'''<br /> |
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| :::**如果你使用Vault, 不要安装Register.jar. | | :::**如果你使用Vault, 不要安装Register.jar. |
| :#开始服务器. | | :#开始服务器. |
− | | + | </spoiler> |
| === 城镇升级向导 === | | === 城镇升级向导 === |
− | | + | <spoiler> |
| :这里是旧版本的城镇升级向导: | | :这里是旧版本的城镇升级向导: |
| | | |
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| :*备份你的服务器! | | :*备份你的服务器! |
| :*下载 Towny_Advanced.zip 解压里面的4个 .jar 文件到你的服务器插件文件夹 (如果你已使用Vault就不需要Register附属). | | :*下载 Towny_Advanced.zip 解压里面的4个 .jar 文件到你的服务器插件文件夹 (如果你已使用Vault就不需要Register附属). |
− | :*开始服务器. | + | :*开启服务器. |
− | :*停止服务器. | + | :*关闭服务器. |
| :*从0.79.0.0之前的版本升级 | | :*从0.79.0.0之前的版本升级 |
| :**config.yml 内的聊天部分移到了一个新的文件内, channels.yml. 随你的习惯配置 channels.yml . | | :**config.yml 内的聊天部分移到了一个新的文件内, channels.yml. 随你的习惯配置 channels.yml . |
| :*从0.82.0.0之前的版本升级 | | :*从0.82.0.0之前的版本升级 |
− | :::*城镇已经有了城镇权限. 位于 townysettingstownyperms.yml (Towny 0.82.0.0 或更高版本才有). | + | :::*城镇已经有了城镇权限. 位于 towny/settings/townyperms.yml (Towny 0.82.0.0 或更高版本才有). |
| :::*城镇权限添加了 城镇/国家 头衔所以服务器管理员可以指定特定头衔可以做的事情 (流浪汉, 居民, 城主, 国王之类) 管理员也可以创建自定义头衔及权限. 任何现有设置为助手的玩家被将失去他们的头衔,需要重新分配. | | :::*城镇权限添加了 城镇/国家 头衔所以服务器管理员可以指定特定头衔可以做的事情 (流浪汉, 居民, 城主, 国王之类) 管理员也可以创建自定义头衔及权限. 任何现有设置为助手的玩家被将失去他们的头衔,需要重新分配. |
− | :*开始服务器. | + | :*开启服务器. |
| + | </spoiler> |
| ---- | | ---- |
| + | |
| === 城镇的运行方式 === | | === 城镇的运行方式 === |
− |
| |
| | | |
| ---- | | ---- |
− | ==== <big>等级制度</big> ==== | + | ==== <big>{{MCColor|&c|等级制度}}</big> ==== |
− | | + | {|class="common-box" style="margin: 0px 15%; width:{{{width|70%}}}; background: #fbfbfb; border: 3px solid {{{color|#B0B0B0}}};" |
− | ===== 流浪者 ===== | + | |- |
| + | | style="padding: 2px 0 2px 0.5em" | |
| + | | style="padding: 0.25em 0.5em"| <div style="{{{text-style|}}}"><center>{{{text|{{{1|'''<big><big><big>等级制度</big></big></big>'''}}}}}}</center></div> |
| + | |- |
| + | ! |
| + | | |
| + | ===== {{MCColor|&7|流浪者}} ===== |
| | | |
| :流浪者不属于任何城镇. 他们没有土地和权限(权限可在 TownyPerms.yml 内设置). 流浪者可以购买大使馆区块来获得土地.他们拥有towny.command.plot.claim权限(在Townyperms.yml 内) | | :流浪者不属于任何城镇. 他们没有土地和权限(权限可在 TownyPerms.yml 内设置). 流浪者可以购买大使馆区块来获得土地.他们拥有towny.command.plot.claim权限(在Townyperms.yml 内) |
| | | |
− | ===== 居民 ===== | + | ===== {{MCColor|&a|<big>居民</big>}} ===== |
− | | |
| :每个加入你服务器的人都可以成为居民 (他们会获得 towny.town.resident权限,在 townyperms.yml的流浪者部分.)<br /> | | :每个加入你服务器的人都可以成为居民 (他们会获得 towny.town.resident权限,在 townyperms.yml的流浪者部分.)<br /> |
| 居民可以使用 /resident 来获得居民信息, 包括拥有的金钱,地皮和朋友及其所属城镇. | | 居民可以使用 /resident 来获得居民信息, 包括拥有的金钱,地皮和朋友及其所属城镇. |
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| | | |
| :居民拥有的权限可在 TownyPerms.yml 内设置. | | :居民拥有的权限可在 TownyPerms.yml 内设置. |
− | | + | ===== {{MCColor|&2|<big>城镇</big>}} ===== |
− | ===== 城镇 ===== | |
− | | |
| :城镇是拥有一位城镇统治的居民聚居的地方 (或是只有一位居民).城镇有银行,只有城主才能取钱.城镇可以设置助手来协助管理城镇. 城镇每天会定时地收税,交不起税的城镇将会倒闭. | | :城镇是拥有一位城镇统治的居民聚居的地方 (或是只有一位居民).城镇有银行,只有城主才能取钱.城镇可以设置助手来协助管理城镇. 城镇每天会定时地收税,交不起税的城镇将会倒闭. |
| | | |
| :城镇的发展会远离城镇中心,城镇中心区块取决于城主建城的位置. 城镇中心需要被声明来作为城镇出生点, 除非城主已在野外声明了一个前哨. | | :城镇的发展会远离城镇中心,城镇中心区块取决于城主建城的位置. 城镇中心需要被声明来作为城镇出生点, 除非城主已在野外声明了一个前哨. |
− | | + | ===== {{MCColor|&4|<big>城主</big>}} ===== |
− | ===== 城主 ===== | |
− | | |
| :城主和城镇助手一起管理城镇居民. 城主的权限可在 TownyPerms.yml 内设置. | | :城主和城镇助手一起管理城镇居民. 城主的权限可在 TownyPerms.yml 内设置. |
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| | | |
| 举个栗子: | | 举个栗子: |
| + | <spoiler> |
| 管理员bubu想要有个服务器官方城镇, 然而他已经有自己的城镇. bubu将会建立他的服务器官方城镇并设置税收,土地价格和权限.这种城镇不应该给予居民、盟军或外来者权限. | | 管理员bubu想要有个服务器官方城镇, 然而他已经有自己的城镇. bubu将会建立他的服务器官方城镇并设置税收,土地价格和权限.这种城镇不应该给予居民、盟军或外来者权限. |
| bubu完成制作他的城镇并输入 /townyadmin set mayor {城镇名} npc 来放置一个虚假的 'npc' 居民作为服务器城镇的城主. | | bubu完成制作他的城镇并输入 /townyadmin set mayor {城镇名} npc 来放置一个虚假的 'npc' 居民作为服务器城镇的城主. |
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| 或在 config.yml内设置 default_town_name: 'Server_Town' . | | 或在 config.yml内设置 default_town_name: 'Server_Town' . |
| bubu添加NPC城镇到一个国家内,他只输入了 /ta nation {国家} add {城镇}. | | bubu添加NPC城镇到一个国家内,他只输入了 /ta nation {国家} add {城镇}. |
− | ===== 放逐者 ===== | + | </spoiler> |
− | :最新的城镇0.92.0.0版本中,城主可以设置驱逐出境的名单,需输入/town outlaw [add/remove] [玩家名].并且输入指令还需要towny.command.town.outlaw权限. | + | ===== {{MCColor|&7|被放逐者}} ===== |
− | :放逐者可以是任何玩家. 如果你的城镇的玩家在列表上,那么他就会被自动踢出城镇. | + | {|class="common-box" style="margin: 0px 15%; width:{{{width|70%}}}; background: #cfe2f3;" |
| + | |- |
| + | | {{MCColor|&7|'''<big><big>放</big></big><br /> |
| + | <big><big>逐</big></big><br /> |
| + | <big><big>者</big></big>'''}} |
| + | | |
| + | :城镇0.92.0.0版本中,城主可以设置驱逐出境的名单,需输入/town outlaw [add/remove] [玩家名].<br /> |
| + | 但输入指令还需要towny.command.town.outlaw权限. |
| + | :被放逐者可以是任何玩家. 如果你的城镇的玩家在列表上,那么他就会被自动踢出城镇. |
| :如果是开放的城镇,这可以阻止这些玩家自由地出入城镇. | | :如果是开放的城镇,这可以阻止这些玩家自由地出入城镇. |
− | :进入一个被认为是放逐者的城镇的玩家将会收到标题警告<br /> | + | :进入一个被认为是被放逐者的城镇的玩家将会受到警告<br /> |
| | | |
− | :放逐者如果在被放逐的城镇内死亡则会被羁押到城镇监狱内,这需要config.yml 内配置jail.is_jailing_attacking_outlaws 为 true. | + | :被放逐者如果在被放逐的城镇内死亡则会被羁押到城镇监狱内,这需要config.yml 内配置jail.is_jailing_attacking_outlaws 为 true. |
− | :这也需要击杀放逐者的人拥有 towny.outlaw.jailer 权限才会触发.同时城镇也要有个监狱才行. | + | :这也需要击杀被放逐者的人拥有 towny.outlaw.jailer 权限才会触发.同时城镇也要有个监狱才行. |
| :默认只有城主,助手和警长拥有towny.outlaw.jailer 权限. | | :默认只有城主,助手和警长拥有towny.outlaw.jailer 权限. |
− | ===== 国家 ===== | + | |
| + | |
| + | |- |
| + | ! |
| + | |} |
| + | |
| + | ===== {{MCColor|&c|国家}} ===== |
| | | |
| :国家由一个作为国都的城镇和其他多个城镇组成 (或只有一个城镇). 掌控国都的城主就是国王.国家可以对其他国家挑起战事. 国家也有独立的银行. 国家银行可从城镇内收税. | | :国家由一个作为国都的城镇和其他多个城镇组成 (或只有一个城镇). 掌控国都的城主就是国王.国家可以对其他国家挑起战事. 国家也有独立的银行. 国家银行可从城镇内收税. |
| | | |
− | :两个国家可以建立同盟国, 来让居民防止友军火焰伤害, 互相发展建设 (如果土地权限开启了ally权限的话,)也可以各自在战争中互助. | + | :两个国家可以建立同盟国, 来让居民防止友军伤害, 互相发展建设 (如果土地权限开启了ally权限的话,)也可以各自在战争中互助. |
| | | |
| :0.91.0.0之后的版本,你可以限制国家联盟只能是双向的,来让国家 A 无法把国家B视为盟国除非国家B把国家A视为盟国. 你可以在配置内启用这个选项: war.disallow_one_way_alliance, 默认关闭. | | :0.91.0.0之后的版本,你可以限制国家联盟只能是双向的,来让国家 A 无法把国家B视为盟国除非国家B把国家A视为盟国. 你可以在配置内启用这个选项: war.disallow_one_way_alliance, 默认关闭. |
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| :并且0.91.0.0之后的版本, 你可以限制谁创建,加入和维护一个国家通过设置最小所需居民数.查看 config.yml内的 Global Town Settings部分. | | :并且0.91.0.0之后的版本, 你可以限制谁创建,加入和维护一个国家通过设置最小所需居民数.查看 config.yml内的 Global Town Settings部分. |
| | | |
− | ===== 国王 ===== | + | ===== {{MCColor|&6|国王}} ===== |
| | | |
| :国王领导国家,也是国都的城主. 国王的权限可在 TownyPerms.yml 内设置. | | :国王领导国家,也是国都的城主. 国王的权限可在 TownyPerms.yml 内设置. |
| | | |
− | :国王可以决定居民的职位. 他们可以成为国家助手 或其他的自定义职位. 国王 可以用 ‘/nation ranklist’ 查看头衔. 玩家可以通过‘/nation rank {add|remove} {玩家名} {头衔}’来被授予头衔. 玩家可以拥有多个头衔, 管理员可以创建不同的国家角色. | + | :国王可以决定居民的职位. 他们可以成为国家总理 或其他的自定义职位. 国王 可以用 ‘/nation ranklist’ 查看头衔. 玩家可以通过‘/nation rank {add|remove} {玩家名} {头衔}’来被授予头衔. 玩家可以拥有多个头衔, 管理员可以创建不同的国家角色. |
| | | |
− | :国王可以对所统治的城镇内的居民设置标题 (前缀) 和姓氏 (后缀) . 可以这样设置: | + | :国王可以对所统治的城镇内的居民设置头衔 (前缀) 和姓氏 (后缀) . 可以这样设置: |
| | | |
− | :*/nation set title {name} 标题名 | + | :*/nation set title {玩家名} 头衔 |
− | :*/nation set surname {name} 姓氏名 | + | :*/nation set surname {玩家名} 姓氏 |
− | :在玩家名后留空来重置标题和姓氏. | + | :在玩家名后留空来重置头衔和姓氏. |
| + | | |
| + | |}<noinclude> |
| | | |
− | ===== 配置 Townyperms.yml 和角色头衔 ===== | + | {|class="common-box" style="margin: 0px 15%; width:{{{width|70%}}}; background: #fbfbfb; border: 3px solid {{{color|#B0B0B0}}};" |
| + | |- |
| + | | style="padding: 2px 0 2px 0.5em" | |
| + | | style="padding: 0.25em 0.5em"| <div style="{{{text-style|}}}"><center></div> |
| + | |- |
| + | ! |
| + | | |
| + | ==== 配置 Townyperms.yml 和角色头衔 ==== |
| | | |
| :Towny 0.82.0.0 之后的版本拥有新的配置文件, TownyPerms.yml, 位于 towny\settings\ 文件夹. | | :Towny 0.82.0.0 之后的版本拥有新的配置文件, TownyPerms.yml, 位于 towny\settings\ 文件夹. |
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| | | |
| ::*城主可以把居民提拔为城镇助手. | | ::*城主可以把居民提拔为城镇助手. |
− | ::*国王提拔一个居民为国家助手. | + | ::*国王提拔一个居民为国家总理. |
| ::*城主和国王可以被授予管理员创建的自定义头衔. | | ::*城主和国王可以被授予管理员创建的自定义头衔. |
| :::*玩家可以从他们的城主或国王那里得到许多额外的头衔,作为不同的城镇/国家角色. | | :::*玩家可以从他们的城主或国王那里得到许多额外的头衔,作为不同的城镇/国家角色. |
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| :居民可以输入 ‘/town ranklist’查看城镇呢ID头衔. 城镇可使用‘/town rank {add|remove} {玩家名} {头衔}’ 来给予居民头衔. 国王可以使用/nation rank {add|remove} {玩家名} {头衔}’ 来给予臣民头衔. | | :居民可以输入 ‘/town ranklist’查看城镇呢ID头衔. 城镇可使用‘/town rank {add|remove} {玩家名} {头衔}’ 来给予居民头衔. 国王可以使用/nation rank {add|remove} {玩家名} {头衔}’ 来给予臣民头衔. |
| | | |
− | ===== 设置国家和国王的标题, 城镇和国家的名字 ===== | + | ==== 设置国家和国王的头衔, 城镇和国家的名字 ==== |
− | | + | <spoiler> |
| :你可以自定义城主, 国王, 城镇, 国都和国家的名字. | | :你可以自定义城主, 国王, 城镇, 国都和国家的名字. |
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| :*kingPostfix: ” – 国王名后缀. | | :*kingPostfix: ” – 国王名后缀. |
| :*nationTownUpkeepModifier: 1.0 – 一个城镇加入国家增加/减少的维护费用率. 这个倍数是在所有其他倍数对城镇维护成本产生影响之后计算的.当设置为 1.0, 维护费用不变. | | :*nationTownUpkeepModifier: 1.0 – 一个城镇加入国家增加/减少的维护费用率. 这个倍数是在所有其他倍数对城镇维护成本产生影响之后计算的.当设置为 1.0, 维护费用不变. |
| + | </spoiler> |
| + | | |
| + | |}<noinclude> |
| + | |
| + | |
| ==== <big>聊天系统</big> ==== | | ==== <big>聊天系统</big> ==== |
| 聊天系统需要安装Townychat.jar才会生效,具体可以查看[[Towny/聊天系统]] | | 聊天系统需要安装Townychat.jar才会生效,具体可以查看[[Towny/聊天系统]] |
− | ==== <big>银行</big> ==== | + | ==== <big>{{MCColor|&2|银行}}</big> ==== |
| 城镇和国家都有银行,居民可以捐钱但只有城主或国王才能取钱.<br /> | | 城镇和国家都有银行,居民可以捐钱但只有城主或国王才能取钱.<br /> |
| | | |
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| | | |
| ---- | | ---- |
− | ==== <big>土地所有制</big> ==== | + | ==== <big>{{MCColor|&c|土地所有制}}</big> ==== |
| | | |
− | ===== 城镇区块 ===== | + | ===== <big>城镇区块</big> ===== |
| | | |
| :城镇给管理员提供一种不需要插手的方法来保护方块.在不同的城镇区块内的方块保护不同, 默认大小 16x16x128 (该世界的最高高度.) | | :城镇给管理员提供一种不需要插手的方法来保护方块.在不同的城镇区块内的方块保护不同, 默认大小 16x16x128 (该世界的最高高度.) |
| :城镇区块由城主声明来给予或出售给居民. | | :城镇区块由城主声明来给予或出售给居民. |
− | | + | ---- |
| ====== 城镇区块大小 ====== | | ====== 城镇区块大小 ====== |
| | | |
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| :使用这个特性, 城主可以不需要居民来扩大城镇领土. | | :使用这个特性, 城主可以不需要居民来扩大城镇领土. |
| | | |
− | ===== 土地类型 ===== | + | ===== <big>土地类型</big> ===== |
− | | + | ---- |
| :城镇0.75之后的版本添加了土地类型. 这可以让城主更好地管理自己的城镇. | | :城镇0.75之后的版本添加了土地类型. 这可以让城主更好地管理自己的城镇. |
| | | |
− | :到现在为止有如下类型: | + | :到现在为止有如下类型 |
| | | |
| ====== 默认土地 ====== | | ====== 默认土地 ====== |
| | | |
| :这些土地不需要指定任何特定的命令. | | :这些土地不需要指定任何特定的命令. |
− | :可以输入 /plot forsale {$$} 来出售该土地. | + | :可以输入 /plot fs {价格} 来出售该土地. |
| :不是默认类型的土地可以用 /plot set reset 来重置. | | :不是默认类型的土地可以用 /plot set reset 来重置. |
| | | |
− | ====== 商店 ====== | + | ====== {{MCColor|&6|商店}} ====== |
| | | |
| :商店地皮可以输入 /plot set shop 来设置. | | :商店地皮可以输入 /plot set shop 来设置. |
− | :城主可以使用/town set shopprice {$$} 来出售商店地皮. 这可以被 /plot forsale {$$}覆盖. | + | :城主可以使用/town set shopprice {$$} 来出售商店地皮. 这可以被 /plot forsale {$$} 覆盖. |
| :城主也可以输入 /town set shoptax {$$} 来收税. 这个税收不包括普通的土地税. | | :城主也可以输入 /town set shoptax {$$} 来收税. 这个税收不包括普通的土地税. |
| | | |
− | ====== 竞技场 ====== | + | ====== {{MCColor|&4|竞技场}} ====== |
| | | |
| :竞技场可以输入 /plot set arena 来设置. | | :竞技场可以输入 /plot set arena 来设置. |
| :PVP默认开启. 城镇生命恢复也会在此关闭. | | :PVP默认开启. 城镇生命恢复也会在此关闭. |
| | | |
− | ====== 大使馆 ====== | + | ====== {{MCColor|&a|大使馆}} ====== |
| | | |
| :大使馆可以输入 /plot set embassy 来设置 | | :大使馆可以输入 /plot set embassy 来设置 |
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| :大使馆也可以作为商店, 作为更大的商店城镇, 不同城镇的玩家都可设置商店. | | :大使馆也可以作为商店, 作为更大的商店城镇, 不同城镇的玩家都可设置商店. |
| :当玩家离开一个城镇不会失去他在大使馆的地主身份. | | :当玩家离开一个城镇不会失去他在大使馆的地主身份. |
| + | ====== 掘战区域 ====== |
| + | 在0.91开发版本内存在。 |
| + | 在正式版内被删除。 |
| | | |
− | ====== 荒郊野外 ====== | + | ====== {{MCColor|&7|荒郊野外}} ====== |
| | | |
| :荒郊野外可以用 /plot set wilds 来设置 | | :荒郊野外可以用 /plot set wilds 来设置 |
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| #使用‘/plot set perm resident build on’ 和 ‘/plot set perm resident destroy on’ 来开启居民 居民只能破坏已设置的方块种类. | | #使用‘/plot set perm resident build on’ 和 ‘/plot set perm resident destroy on’ 来开启居民 居民只能破坏已设置的方块种类. |
| | | |
− | ====== 旅店 ====== | + | ====== {{MCColor|&2|旅店}} ====== |
| | | |
| :旅店可以用 /plot set inn 来设置 | | :旅店可以用 /plot set inn 来设置 |
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| :启用这个特性需要在 config.yml 内设置 deny_bed_use: ‘true’ | | :启用这个特性需要在 config.yml 内设置 deny_bed_use: ‘true’ |
| | | |
− | ====== 监狱 ====== | + | ====== {{MCColor|&c|监狱}} ====== |
| | | |
| :监狱可以用 /plot set jail 设置 | | :监狱可以用 /plot set jail 设置 |
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| :*建议你在townyperms.yml内创建新的城镇头衔叫做 Sheriff (警长) , 并给予头衔 towny.command.town.toggle.jail 权限. 最新的版本将会在 townyperms.yml 生成. | | :*建议你在townyperms.yml内创建新的城镇头衔叫做 Sheriff (警长) , 并给予头衔 towny.command.town.toggle.jail 权限. 最新的版本将会在 townyperms.yml 生成. |
| | | |
− | ====== 农场 ====== | + | ====== {{MCColor|&c|农场}} ====== |
| | | |
| :农场可以输入 /plot set farm 来设置 | | :农场可以输入 /plot set farm 来设置 |
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| | | |
| :农场允许城镇居民击杀里面的动物. 可以在配置内 global_town_settings.farm_animals 配置可击杀动物. 默认可击杀 “猪牛鸡羊和蘑菇牛”. | | :农场允许城镇居民击杀里面的动物. 可以在配置内 global_town_settings.farm_animals 配置可击杀动物. 默认可击杀 “猪牛鸡羊和蘑菇牛”. |
| + | ---- |
| + | ====== {{MCColor|&6|银行}} ====== |
| + | :银行是在0.93.00版本添加的新土地类型 |
| | | |
| ===== 前哨 ===== | | ===== 前哨 ===== |
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| :为了让玩家可以声明前哨, 必须设置''allow_outposts:'' true 并且玩家需要有 towny.town.claim.outpost 权限. | | :为了让玩家可以声明前哨, 必须设置''allow_outposts:'' true 并且玩家需要有 towny.town.claim.outpost 权限. |
| | | |
− | :管理员可以设置一个玩家可以声明多少个前哨, 可以在你的权限插件内的 info/option/meta 节点部分找到. 使用 towny_maxoutposts: {数字} 信息节点. [http://towny.palmergames.com/towny/towny-permission-nodes/ 城镇权限列表在这.] | + | :管理员可以设置一个玩家可以声明多少个前哨, 可以在你的权限插件内的 info/option/meta 节点部分找到. 使用 towny_maxoutposts: {数字} 信息节点. [http://mineplugin.org/Towny/%E6%9D%83%E9%99%90%E8%8A%82%E7%82%B9 城镇权限列表在这.] |
| | | |
− | :前哨无法离城镇中心区块太近, 就如城主不能在已存在的城镇周围建城. 确切的数字可在这里设置: [http://towny.palmergames.com/towny/towny-config-yml/ config.yml] at ''min_distance_from_town_homeblock: 5''. 默认前哨需要离城镇中心区块5个区块远. | + | :前哨无法离城镇中心区块太近, 就如城主不能在已存在的城镇周围建城. 确切的数字可在这里设置: [http://mineplugin.org/Towny#config.yml config.yml] at ''min_distance_from_town_homeblock: 5''. 默认前哨需要离城镇中心区块5个区块远. |
| | | |
− | :前哨拥有两个设置,在 [http://towny.palmergames.com/towny/towny-config-yml/ config.yml] | + | :前哨拥有两个设置,在 [http://mineplugin.org/Towny#config.yml config.yml] |
| | | |
| :*设置 ''allow_outposts: false'' 你可以完全关闭前哨. | | :*设置 ''allow_outposts: false'' 你可以完全关闭前哨. |
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| :为了让土地可出售,当城主站在一块土地上, 输入 /plot forsale {价格} 居民需要输入站在这块出售的土地上输入 /plot claim 来购买. | | :为了让土地可出售,当城主站在一块土地上, 输入 /plot forsale {价格} 居民需要输入站在这块出售的土地上输入 /plot claim 来购买. |
| | | |
− | ===== 地图用法 ===== | + | ===== 地图 ===== |
| | | |
| :城镇地图展示了网格区块. 使用 /towny map 可以看到地图或者<br /> | | :城镇地图展示了网格区块. 使用 /towny map 可以看到地图或者<br /> |
| 每次你从一个区块走到另一个区块都可以看到: | | 每次你从一个区块走到另一个区块都可以看到: |
| | | |
− | *使用''/resident set mode map'' 来开启. | + | *使用''/res set mode map'' 来开启. |
− | *使用''/resident set mode reset'' 来关闭. | + | *使用''/res set mode reset'' 来关闭. |
| + | |
| + | :可以用 /towny map 看到地图.<br /> |
| + | |
| + | [[File:townymap.jpg]] |
| + | ======大地图====== |
| + | 输入/towny map big可查看城镇大地图,一次性显示整个城镇的区块分布.<br /> |
| | | |
− | :可以用 /towny map 看到地图. | + | [[File:townybigmap.jpg]]<br /> |
− | ======地图翻译====== | + | |
− | <gallery>
| + | 缩写解释: |
− | townymap.jpg
| + | * J=jail=监狱 |
− | </gallery>
| + | * E=embassy=大使馆 |
| + | * A=arena=竞技场 |
| + | * S=shop=商店 |
| + | * W=wilds=荒野 |
| + | * I=inn=旅店 |
| + | * F=farm=农场 |
| + | * H=home=城镇之家(城镇中心区块) |
| | | |
| ===== 土地回溯 & 未明之地 ===== | | ===== 土地回溯 & 未明之地 ===== |
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| ====== 枯竭大地 归于原生 ====== | | ====== 枯竭大地 归于原生 ====== |
| | | |
− | :当一块土地荒芜后它将慢慢地恢复到成为城镇前的原始状态。. 方块会缓慢地沿着时间线回溯直到归于原生. 城镇区块要想完全恢复必须在区块快照被移除前执行. 如果重新声明回溯中的区块, 不会采取新的快照. 如果城镇区块再次被舍弃他仍会以最初的快照来回溯. | + | :当一块土地荒芜后它将慢慢地恢复到成为城镇前的原始状态. 方块会缓慢地沿着时间线回溯直到归于原生.<br /> |
| + | 要想完全恢复城镇区块就必须在区块快照被移除前尽快重新建立城镇.<br /> |
| + | <big>译者注:区块快照指的是在玩家声明区块后插件会自动备份该区块的初始状态.你也许可以在后台看到这个消息:</big> |
| + | Plot snapshots completed. |
| + | 如果重新声明回溯中的区块, 那么就可以停止回溯.<br /> |
| + | 如果城镇区块再次荒废的话它仍会回溯至原生. |
| | | |
| *可在这里关闭这项特性: towny\data\worlds\worldname.txt @ 'usingPlotManagementRevert=false' | | *可在这里关闭这项特性: towny\data\worlds\worldname.txt @ 'usingPlotManagementRevert=false' |
− | *或站在你想要开关的土地上输入 ‘/tw toggle revertunclaim’. | + | *或站在你想要开关的世界上输入 ‘/tw toggle revertunclaim’. |
| *在配置内关闭这项特性 new_world_settings.plot_management.revert_on_unclaim.enabled | | *在配置内关闭这项特性 new_world_settings.plot_management.revert_on_unclaim.enabled |
| | | |
− | :你可以设置某些不恢复的方块种类来阻止玩家挖恢复的钻石矿. | + | :你可以设置一些方块种类无法回溯来阻止玩家挖回溯的钻石矿. |
| | | |
− | *不恢复的方块种类可以在data/worlds/worldname.txt内设置 block_ignore | + | *不回溯的方块种类可以在data/worlds/worldname.txt内设置 block_ignore |
| *新世界默认的配置在new_world_settings.plot_management.revert_on_unclaim.block_ignore: | | *新世界默认的配置在new_world_settings.plot_management.revert_on_unclaim.block_ignore: |
| + | <big>一个倒闭的城镇:</big><br /> |
| + | |
| + | [[File:townyback.jpg|townyback.jpg]]<br /> |
| + | <big>一个倒闭的城镇回溯中的建筑:</big><br /> |
| + | |
| + | [[File:timmer.jpg|timmer.jpg]] |
| | | |
| ====== 于荒芜之大地 溯余指之尘土 ====== | | ====== 于荒芜之大地 溯余指之尘土 ====== |
| | | |
− | :当一个城镇区块没有被声明时匹配列表内的设定的某种方块将会被删除. 当在删除区块内的牌子时很有用, 但你需要确保Lockette或Deadbolt的牌子是解锁的. | + | :当一个城镇区块无人声明成为'''无主之地'''时,在配置中设置的某些类型的方块将会被回溯(默认包括牌子).<br /> |
| + | 这在删除区块内的牌子时很有用, 但你需要确保Lockette或Deadbolt的牌子已解锁.(/plot clear 也可以清除牌子) |
| | | |
| *可在这里关闭这项特性: towny\data\worlds\worldname.txt @ ''usingPlotManagementdelete=false'' | | *可在这里关闭这项特性: towny\data\worlds\worldname.txt @ ''usingPlotManagementdelete=false'' |
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| | | |
| *这些ID的方块列表位于 towny\data\worlds\worldname.txt @ 'plotManagementDeleteIds=' 将会在废弃的城镇区块内被移除. | | *这些ID的方块列表位于 towny\data\worlds\worldname.txt @ 'plotManagementDeleteIds=' 将会在废弃的城镇区块内被移除. |
− | *默认新世界的配置在 new_world_settings.plot_management.block_delete.unclaim_delete | + | *默认新世界的配置在 new_world_settings.plot_management.block_delete.unclaim_delete 内 |
| | | |
| ====== 一城一地之主 亦可溯荒成流 ====== | | ====== 一城一地之主 亦可溯荒成流 ====== |
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| | | |
| ---- | | ---- |
| + | |
| ===<big>指令</big>=== | | ===<big>指令</big>=== |
| ---- | | ---- |
− | ''''''以下内容都为标题上的指令后加的内容,例如/towny ? 查看城镇指令,空一格的为子内容 例如/towny top land all'''''' | + | '''请查看<big>[[Towny/指令|指令页面]]</big>''' |
| ---- | | ---- |
− | ====城镇指令-/towny====
| |
− | – 展示基本的城镇指令.
| |
− | ? – 展示更多城镇指令.
| |
− | map – 展示城镇地图.
| |
− | prices – 展示城镇税收和维护费用.
| |
− | time –展示到下一天的时间 (征收税收/维持费.)
| |
− | top
| |
− | residents {all/town/nation} – 列出所有/城镇/国家的居民列表.
| |
− | land {all/resident/town} – 展出拥有土地最多的人.
| |
− | spy – 管理员指令,窥视所有聊天频道的信息
| |
− | tree – 显示大量内容.
| |
− | universe – 显示所有城镇的数据, 居民/城镇/国家/世界 已声明的城镇区块计数.
| |
− | v – 显示插件版本.
| |
− | war -- 战争
| |
− | stats -- 数据
| |
− | scores -- 纪录
| |
− | hud -- 开关给予玩家战争时的土地信息的HUD.
| |
− | participants {page #} -– 列出参战者名单.
| |
− |
| |
− | ====地皮指令-/plot====
| |
− | – 展示 /plot 指令.
| |
− | claim – 居民用来购买出售的土地的指令.
| |
− | auto – 居民用来自动购买附近出售中的土地的指令.
| |
− | unclaim – 居民放弃自己的土地的指令.
| |
− | circle/rect – 自动放弃区域内的自己的土地.(圆形/矩形 下同)
| |
− | {# (以当前位置半径)} – 放弃土地的半径.
| |
− | {forsale/fs} – 出售一块土地.
| |
− | circle/rect – 设置选区形状.
| |
− | {# (以当前位置半径)} – 出售土地的半径.
| |
− | $$ – 土地价格.
| |
− | circle/rect – 设置选区形状.
| |
− | {# (以当前位置半径)} – 出售土地的半径.
| |
− | {notforsale/nfs} – 设置土地无法出售.
| |
− | circle/rect – 设置选区形状.
| |
− | {# (以当前位置半径)} – 设置无法出售的土地的半径.
| |
− | perm – 展示玩家所在区块的权限.
| |
− | perm hud – 开关显示更多土地权限信息的hud计分版.
| |
− | set
| |
− | reset – 把其他类型的土地重置为普通的土地.
| |
− | shop – 设置土地为商店.
| |
− | embassy – 设置地皮为大使馆.
| |
− | arena – 设置地皮为竞技场.
| |
− | wilds – 设置地皮为荒野.
| |
− | inn – 设置地皮为旅店.
| |
− | jail – 设置地皮为监狱.
| |
− | name – 允许城镇或地主重命名地名, 覆盖默认的~Unknowned.个人土地会显示地主名和地名.
| |
− | perm -编辑土地权限
| |
− | {on/off} – 启用/关闭权限限制.
| |
− | {resident/ally/outsider} {on/off} -开关 居民/盟友/外来者 的权限
| |
− | {build/destroy/switch/itemuse} {on/off} -开关 建筑/破坏/开关/物品使用 权限
| |
− | {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off} -开关 居民/盟友/外来者 的 建筑/破坏/开关/物品使用 权限
| |
− | reset – 重置地皮权限为 /town 或 /resident 上的默认权限 (取决于是地主还是他人使用该指令)
| |
− | toggle
| |
− | fire – 开关你所站土地的火焰扩散.
| |
− | pvp – 开关你所站土地的PVP.
| |
− | explosion – 开关你所站土地的爆炸.
| |
− | mob – 开关你所站土地的怪物生成.
| |
− | clear – 回溯土地归于原生, 只会回溯配置的.
| |
− | ====城镇指令-/town====
| |
− | – 展示玩家所在的城镇信息.
| |
− | ? – 展示可用的/town指令.
| |
− | {城镇名} – 显示某个城镇的信息.
| |
− | here – 显示你所站在的那个城镇的信息.
| |
− | leave – 离开城镇.
| |
− | list {page #} – 列出城镇列表.
| |
− | online – 显示你所在城镇的在线玩家.
| |
− | plots {townname} – 展示城镇内的土地及其种类和税收.
| |
− | new
| |
− | {townname} – 创建新城镇.
| |
− | {townname} {mayor} – 创建城镇(管理员指令).
| |
− | add {居民} .. {居民} – 邀请玩家到你的城镇内(城主指令).
| |
− | kick {居民} .. {居民} – 把一个玩家踢出你的城镇(城主指令).
| |
− | spawn – 传送到城镇出生点.
| |
− | spawn {城镇名} – 传送你到其他城镇的出生点.
| |
− | claim – 声明你所在的区块为城镇所有(管理员/助手指令).
| |
− | outpost – 为你的城镇建立前哨.
| |
− | {# (以当前位置为半径)} – 声明附近的区块为你的城镇所管辖.
| |
− | auto – 尽可能多地自动声明你附件的区块为你的城镇所管辖.
| |
− | unclaim – 放弃管辖当前区块.
| |
− | all – 放弃管辖所有城镇区块(城主指令).
| |
− | {# (以当前位置为半径)} – 放弃附近的区块为你的城镇所管辖.
| |
− | outpost – 用于放弃前哨.
| |
− | withdraw {$} – 从城镇银行内取钱.
| |
− | deposit {$} – 捐钱给城镇.
| |
− | <big>buy</big>
| |
− | bonus {amount} – 购买可用城镇区块上限.
| |
− | delete {town name} – 删除城镇及其数据(管理员/城主指令)(解散城镇使其分崩离析).
| |
− | outlawlist {城镇名} – 列出城镇放逐者列表.(92版本才有)
| |
− | outlaw {add/remove} {name} –从城镇放逐者列表中添加或移除玩家(92版本才有)
| |
− | <big>outpost</big>
| |
− | {# ( #相当于相应的前哨编号)} – 传送到一个前哨.
| |
− | {list} – 列出你的城镇前哨.
| |
− | ranklist – 展示居民头衔.
| |
− | rank {add|remove} {玩家名} {头衔名} – 给予或移除一个居民的头衔.
| |
− | reslist {城镇名} – 查看一个城镇内的所有居民.
| |
− | say {msg} – 向城镇成员广播信息.
| |
− | <big>set</big>
| |
− | board {message} – 设置公告栏信息(居民在每次登录时会看到的信息).
| |
− | mayor {居民} – 将你的城主之位传给下一代(城主指令).
| |
− | homeblock – 设置城镇中心区块(传送点).
| |
− | spawn – 设置城镇传送点, 必须在城镇中心区块内.
| |
− | name {名称} – 改变你的城镇名.
| |
− | outpost – 设置一个城镇区块为前哨.
| |
− | jail – 重置监狱的传送点到你所在的位置.
| |
− | <big>perm</big> - 城镇权限设置
| |
− | {on/off} – 开关
| |
− | {resident/ally/outsider} {on/off} - 开关 居民/盟友/外来者 权限
| |
− | {build/destroy/switch/itemuse} {on/off} - 开启或关闭 建筑/破坏/开关/物品使用 权限
| |
− | {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off} - 开关 居民/盟友/外来者的 建筑/破坏/开关/物品使用 权限
| |
− | reset –这个指令将会重置城镇内所有的地皮权限为默认地皮设置.
| |
− | tag {最多4个标签} – 设置城镇标签(可改变聊天的格式).
| |
− | clear – 清除城镇标签.
| |
− | taxes {$} – 设置固定的每日税收. 也可以设置为税收率.
| |
− | plottax {$} – 设置土地税, 按照居民拥有的土地数来收税.
| |
− | plotprice {$} – 设置城镇的默认土地价格.
| |
− | shopprice {$} – 设置默认的商店地皮价格.
| |
− | shoptax {$} – 设置商店地皮税, 按照拥有的商店地皮来收税.
| |
− | embassyprice {$} – 设置默认大使馆地皮价格.
| |
− | embassytax {$} – 设置大使馆地皮税, 按照拥有的大使馆地皮来收税.
| |
− | toggle
| |
− | explosion – 开关城镇内的爆炸.
| |
− | fire – 开关城镇内的火焰扩散.
| |
− | mobs – 开关城镇内的敌对怪物生成.
| |
− | public – 对外人是否开启城镇传送点.
| |
− | pvp – 开关城镇内的PVP.
| |
− | taxpercent – 开关按税率收税.
| |
− | open – 开放/关闭公开城镇.
| |
− | jail {number} {residentname} – 把你城镇内的居民羁押到监狱内. 再次输入指令释放囚犯.
| |
− | join {townname} – 加入公开的城镇.
| |
− |
| |
− | ====国家指令-/nation====
| |
− | /nation
| |
− | – 显示玩家所在国家的情况.
| |
− | ? – 显示 /nation 指令.
| |
− | list {页码} – 列出所有国家.
| |
− | online – 显示在线的国人.
| |
− | {国家名} – 显示某个国家的信息.
| |
− | leave – 从祖国的怀抱中挣脱(城主指令).
| |
− | withdraw {$} – 从国库中取钱(国王指令).
| |
− | deposit {$} – 捐钱给国家.
| |
− | new
| |
− | {国家名} – 建国.
| |
− | {国家名} {国都} – 创建新的国家并设置某个城镇为国都(管理员指令).
| |
− | rank – 设置国家内的助手/自定义头衔.
| |
− | add {城镇名} .. {城镇名} – 邀请一个城镇加入你的国家.
| |
− | kick {城镇名} .. {城镇名} – 把一个城镇踢出你的国家.
| |
− | delete {国家名} – 灭国 (国王指令).
| |
− | ally
| |
− | add {国家名} .. {国家名} – 把一个国家视为盟国.
| |
− | remove {国家名} .. {国家名} – 不再把一个国家视为盟国.
| |
− | enemy
| |
− | add {国家名} .. {国家名} – 把一个国家视为敌国.
| |
− | remove {国家名} .. {国家名} – 不再把一个国家视为敌国.
| |
− | rank {add|remove} {玩家名} {rankname} – 给予一个玩家国家头衔.
| |
− | say {msg} – 广播信息给在线的国民.
| |
− | set
| |
− | king {居民} – 把一个玩家加冕为王.
| |
− | captial {城镇名} – 设置国都.
| |
− | taxes {$} – 设置国税.
| |
− | name {国名} – 设置国家名.
| |
− | title {名称} {标题内容} – 给国家添加标题(国王指令).
| |
− | surname {name} {surnamegoeshere} – 给国民冠以姓氏(国王指令).
| |
− | tag {最多4个标签} – 设置国家标签.
| |
− | clear – 清除国家标签.
| |
− | toggle
| |
− | neutral – 是否设置你的国家在战争期间每日付费来保持中立.
| |
− | ====管理员指令-/townyadmin====
| |
− | /townyadmin
| |
− | – 显示内存, 线程, 战争状态, 生命恢复设置, 时间, 税收状态.
| |
− | ? – 显示 /ta 指令.
| |
− | delete {玩家名} – 删除一个玩家的城镇数据.
| |
− | resident {玩家名}
| |
− | {oldname} rename {newname} – 手动给一个玩家改名. 这不需要TownyNameUpdater.jar.
| |
− | town {城镇名}
| |
− | add {居民} .. {居民} – 邀请一个玩家到一个城镇内.
| |
− | remove {居民} .. {居民} – 把一个玩家从城镇内移除.
| |
− | kick {居民} – 把一个玩家踢出城镇.
| |
− | rename {新城镇名} – 重命名一个城镇.
| |
− | spawn – 设置一个城镇的传送点.
| |
− | outpost # – 传送到任何城镇的前哨.
| |
− | delete – 删除一个城镇.
| |
− | rank {add/remove} {名称} {头衔} – 给予一个居民头衔.
| |
− | nation {国家名}
| |
− | add {城镇名} – 添加一个城镇到一个国家内.
| |
− | rename {newname} – 重命名国家.
| |
− | reset – 重置城镇 config.yml到默认状态.
| |
− | toggle
| |
− | war – 开关战争.
| |
− | neutral – 打开/关闭一个国家是否能宣布中立.
| |
− | npc {residentname} – 把一个玩家视为NPC,开启一个玩家的文件内的 isNPC=true, 这个玩家可以免税并且这个城镇可以免除维护费用.
| |
− | debug – 调试模式.
| |
− | devmode – 开启dev开发模式来让插件开发人员找出bug.
| |
− | withdraw – 从一个国家/城镇的银行内取钱.
| |
− | set
| |
− | title {name} {title} – 设置一个玩家的标题.
| |
− | surname {玩家名} {surname} – 设置一个玩家的姓氏.
| |
− | capital {城镇名} – 改变一个国家的国都. 这个城镇必须已加入该国家.
| |
− | mayor
| |
− | {城镇名} {居民} – 设置一个居民为某城镇的城主.
| |
− | {城镇名} npc – 设置一个城镇的城主为NPC.
| |
− | givebonus {城镇名} {#} – 给予城镇可声明的城镇区块上限.
| |
− | reload – 重载城镇的config.yml.
| |
− | backup – 备份.
| |
− | newday – 把城镇时间跳到明天, 这并不能阻止新的一天发生.
| |
− | unclaim
| |
− | rect {范围} – 取消一块土地的声明状态.
| |
− | purge {#以天数为单位} – 删除旧的居民信息.
| |
− |
| |
− | ====管理员指令-/townyworld====
| |
− | /townyworld
| |
− | – 显示你所在世界是否启用了城镇.
| |
− | ? – 显示 /tw 指令.
| |
− | list – 列出启用城镇插件的世界.
| |
− | {world} – 显示世界设置.
| |
− | toggle
| |
− | claimable – 开关这个世界城镇是否可以声明区块.
| |
− | usingtowny – 开关这个世界是否启用城镇.
| |
− | pvp – 开关这个世界的PVP.
| |
− | forcepvp – 开关这个世界全部城镇强制开启PVP.
| |
− | explosion – 开关这个世界的爆炸.
| |
− | forceexplosion – 强制开启这个世界的爆炸.
| |
− | fire – 开关这个世界的火焰扩散.
| |
− | townmobs – 开关这个世界城镇内怪物的生成.
| |
− | worldmobs – 强制开关世界内的怪物生成.
| |
− | revertunclaim – 开关这个世界的回溯特性.
| |
− | revertexpl – 开关这个世界的爆炸破坏回溯特性.
| |
− | set
| |
− | wildname {名称} –设置荒野名.
| |
− | wildperm {perm} .. {perm} – 不支持.
| |
− | wildignore {id} .. {id} – 不支持.
| |
− | wildregen {Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart} –设置在荒野内的哪种爆炸破坏会回溯.
| |
− | usedefault – 不支持.
| |
− | regen – 重置区块.
| |
− | undo – 撤销 /tw 重置区块.
| |
− | ====/townychat reload –重置 chatconfig.yml 和 channels.yml
| |
− | /townchat, /tc
| |
− | 城镇聊天频道, 之后不需要再次输入来进入频道.
| |
− | /nationchat, /nc
| |
− | 国家聊天频道, 之后不需要再次输入来进入频道.
| |
− | /global, /g
| |
− | 全球聊天频道,之后不需要再次输入来进入频道.
| |
− | /res set mode reset
| |
− | 重置聊天模式.
| |
− | /a – 管理员频道.
| |
− | /m – 主持人频道.
| |
− | /channel leave|join {频道} – 离开或加入一个聊天频道.
| |
− | /ch list –列出多少玩家在你所在频道有.
| |
− | /leave {频道} – 离开一个聊天频道.
| |
− | /join {频道} – 加入一个聊天频道.
| |
− | /chmute {频道} {玩家} – 在一个频道内禁言某玩家.
| |
− | /mutelist {频道} – 显示被禁言的玩家.
| |
− | /chunmute {频道} {玩家} – 取消禁言.====
| |
| | | |
| ===权限节点=== | | ===权限节点=== |
| + | '''<big>请查看[[Towny/权限节点 |权限节点页面]]</big>'''<br /> |
| + | 城镇插件的权限默认是配置好的了,基本上不怎么需要修改. |
| + | 但如果你想修改权限的话,你也可以用Groupmanger之类的权限插件或在Townyperms.yml文件内在你想要的头衔下增减相应权限 |
| ---- | | ---- |
− | ====管理员权限节点====
| |
− | towny.admin: 管理员权限,可以使用/townyadmin, 也可以在任何地方建筑/破坏,建立城镇或国家
| |
− | towny.command.townyadmin.*
| |
− | towny.command.townyadmin.set.*
| |
− | towny.command.townyadmin.set.mayor - 设置城主
| |
− | towny.command.townyadmin.town.* – 允许玩家使用 ‘/ta town add/kick’
| |
− | towny.command.townyadmin.town.new 建城
| |
− | towny.command.townyadmin.town.add 邀请玩家进城
| |
− | towny.command.townyadmin.town.kick 踢出玩家
| |
− | towny.command.townyadmin.town.delete 删除玩家数据
| |
− | towny.command.townyadmin.town.rename 重命名城镇
| |
− | towny.command.townyadmin.town.spawn 城镇传送权限
| |
− | towny.command.townyadmin.town.spawn.freecharge 强制城镇传送收费
| |
− | towny.command.townyadmin.nation.* – 允许玩家使用 ‘/ta nation add/kick’
| |
− | towny.command.townyadmin.nation.add 邀请城镇加入国家
| |
− | towny.command.townyadmin.nation.delete 灭国
| |
− | towny.command.townyadmin.nation.rename 重命国名
| |
− | towny.command.townyadmin.toggle.* – 允许使用‘/ta toggle …’
| |
− | towny.command.townyadmin.toggle.war 开启战争
| |
− | towny.command.townyadmin.toggle.neutral 开启中立
| |
− | towny.command.townyadmin.toggle.npc 开启npc
| |
− | towny.command.townyadmin.toggle.devmode 开启开发模式
| |
− | towny.command.townyadmin.toggle.debug 开启调试模式
| |
− | towny.command.townyadmin.toggle.townwithdraw 开关城镇取钱
| |
− | towny.command.townyadmin.toggle.nationwithdraw 开关国家取钱
| |
− | towny.command.townyadmin.givebonus –允许使用 ‘/ta givebonus …’
| |
− | towny.command.townyadmin.reload – 允许使用 ‘/ta reload’
| |
− | towny.command.townyadmin.reset – 生成新的 config.yml 并完全重载城镇.
| |
− | towny.command.townyadmin.backup – 执行备份
| |
− | towny.command.townyadmin.newday –开始城镇新的一天来收税.
| |
− | towny.command.townyadmin.purge – 移除一段时间前的居民数据 ‘ta purge 30’(清除30天未登录玩家的数据)
| |
− | towny.command.townyadmin.unclaim – 放弃所站在的土地.
| |
− | towny.command.townyadmin.resident.delete – 删除某个居民 ‘/ta res delete {名称}’
| |
− | towny.claimed.* : 在所有城镇内的建筑/破坏/使用开关/使用物品的权限. 大多数情况下这个权限应该给予主持人.
| |
− | towny.claimed.owntown.*
| |
− | towny.claimed.owntown.build.* : 可在城镇内建筑.
| |
− | towny.claimed.owntown.destroy.* : 可在城镇内破坏.
| |
− | towny.claimed.owntown.switch.* : 可在城镇内使用开关.
| |
− | towny.claimed.owntown.item_use.* : 可在城镇内使用物品.
| |
− | towny.claimed.alltown.*
| |
− | towny.claimed.alltown.build.* : 可在所有城镇内建筑.
| |
− | towny.claimed.alltown.destroy.* : 可在所有城镇内破坏.
| |
− | towny.claimed.alltown.switch.* : 可在所有城镇内使用开关.
| |
− | towny.claimed.alltown.item_use.* : 可在所有城镇内使用物品.
| |
− | towny.claimed.townowned.* : 可以在自己的地皮内编辑特定或所有种类的方块 (只用于城镇,不作用于居民).
| |
− | towny.claimed.townowned.build.* : 可在所有城镇内建筑.
| |
− | towny.claimed.townowned.destroy.* :在所有城镇内破坏.
| |
− | towny.claimed.townowned.switch.* : 可在所有城镇内使用开关.
| |
− | towny.claimed.townowned.item_use.* : 可在所有城镇内使用物品.
| |
− | ====土地/plot权限节点====
| |
− | towny.command.plot.*
| |
− | towny.command.plot.asmayor – 对于城市土地管理,给予你想要的任何头衔的能力:从镇上的玩家那里重新声明土地.
| |
− | 在城镇内的任一土地上开启权限和土地设置.
| |
− | 城主和助手不需要权限仍可以设置土地出售.(城主权限)
| |
− | towny.command.plot.claim 圈地
| |
− | towny.command.plot.unclaim 放弃圈地
| |
− | towny.command.plot.notforsale 不出售土地
| |
− | towny.command.plot.forsale 出售土地
| |
− | towny.command.plot.perm 土地权限
| |
− | towny.command.plot.toggle.* 土地开关
| |
− | towny.command.plot.toggle.pvp
| |
− | towny.command.plot.toggle.explosion
| |
− | towny.command.plot.toggle.fire
| |
− | towny.command.plot.toggle.mobs
| |
− | towny.command.plot.set.*
| |
− | towny.command.plot.set.perm 设置土地权限
| |
− | towny.command.plot.set.reset 重置土地权限
| |
− | towny.command.plot.set.shop 设置为商店
| |
− | towny.command.plot.set.embassy 设置为大使馆
| |
− | towny.command.plot.set.arena 设置为竞技场
| |
− | towny.command.plot.set.wilds 设置为荒野
| |
− | towny.command.plot.set.inn 设置为旅店
| |
− | towny.command.plot.set.jail 设置为监狱
| |
− | towny.command.plot.set.spleef 设置为决一死战区块
| |
− | towny.command.plot.clear
| |
− | ====居民/resident权限节点====
| |
− | towny.command.resident.*
| |
− | towny.command.resident.list 同城居民列表
| |
− | towny.command.resident.tax 城镇税收
| |
− | towny.command.resident.jail 收监
| |
− | towny.command.resident.otherresident 其他居民
| |
− | towny.command.resident.set.*
| |
− | towny.command.resident.set.perm 设置个人权限
| |
− | towny.command.resident.set.mode 设置模式
| |
− | towny.command.resident.spawn 设置个人传送点
| |
− | towny.command.resident.toggle.* 个人开关
| |
− | towny.command.resident.toggle.pvp PVP
| |
− | towny.command.resident.toggle.explosion 爆炸伤害
| |
− | towny.command.resident.toggle.fire 火焰扩散
| |
− | towny.command.resident.toggle.mobs 怪物生成
| |
− | towny.command.resident.friend
| |
− | ====城镇/town权限节点====
| |
− | towny.town.* : 获得以下所有权限.
| |
− | towny.town.resident : 加入城镇的权限.
| |
− | towny.town.spawn.* : 获得所有传送权限
| |
− | towny.town.spawn.town : 可以传送到你自己的城镇.
| |
− | towny.town.spawn.nation : 可以传送到其他同国的城镇.
| |
− | towny.town.spawn.ally : 可以让同国城镇你的城镇.
| |
− | towny.town.spawn.public : 可以传送到其他公开的城镇
| |
− | towny.town.spawn.outpost : 可以传送到你所在城镇的前哨.这是towny.town.spawn.town的子权限.如果你不想让玩家移动到他们的前哨,必须给予否定权限 (例如用Groupmanager设置权限: – -towny.town.spawn.outpost)
| |
− | towny.command.town.*
| |
− | towny.command.town.here 显示所处城镇
| |
− | towny.command.town.list 显示城镇列表
| |
− | towny.command.town.new : 创建城镇的权限 (只有设置 town_creation_admin_only: true 时才可用)
| |
− | towny.command.town.leave 离开城镇的权限
| |
− | towny.command.town.withdraw 取钱权限
| |
− | towny.command.town.deposit 捐钱权限
| |
− | towny.command.town.rank.* 头衔
| |
− | towny.command.town.reslist 居民列表
| |
− | towny.command.town.outlaw : 允许放逐你城镇内的玩家.
| |
− | towny.command.town.outpost.list : towny.town.spawn.town的子权限
| |
− | towny.command.town.set.* 城镇设置
| |
− | towny.command.town.set.board 设置公告板
| |
− | towny.command.town.set.mayor 设置城主
| |
− | towny.command.town.set.homeblock 设置城镇中心区块
| |
− | towny.command.town.set.spawn 设置城镇传送点
| |
− | towny.command.town.set.outpost 设置城镇前哨
| |
− | towny.command.town.set.perm 设置城镇权限
| |
− | towny.command.town.set.taxes 设置城镇税收
| |
− | towny.command.town.set.plottax 设置城镇土地税
| |
− | towny.command.town.set.shoptax 设置城镇商店税
| |
− | towny.command.town.set.embassytax 设置城镇大使馆税
| |
− | towny.command.town.set.plotprice 设置默认地皮价格
| |
− | towny.command.town.set.shopprice 设置默认商店价格
| |
− | towny.command.town.set.embassyprice 设置默认大使馆价格
| |
− | towny.command.town.set.name : 重命名城镇
| |
− | towny.command.town.set.tag 设置城镇标签
| |
− | towny.command.town.buy 购买城镇区块上限
| |
− | towny.command.town.othertown 查看其他城镇信息
| |
− | towny.command.town.plots : 使用 /town {城镇名} plots 指令的权限
| |
− | towny.command.town.say
| |
− | towny.command.town.toggle.* :可以使用所有城镇开关指令
| |
− | towny.command.town.toggle.pvp PVP
| |
− | towny.command.town.toggle.public 开放传送点
| |
− | towny.command.town.toggle.explosion 爆炸伤害
| |
− | towny.command.town.toggle.fire 火焰扩散
| |
− | towny.command.town.toggle.mobs 怪物生成
| |
− | towny.command.town.toggle.taxpercent 税率
| |
− | towny.command.town.toggle.open 开放城镇
| |
− | towny.command.town.toggle.jail 开启监狱
| |
− | towny.command.town.mayor
| |
− | towny.command.town.delete : 删除城镇的权限
| |
− | towny.command.town.join : 玩家加入公开城镇的权限
| |
− | towny.command.town.add : 邀请玩家进城的权限
| |
− | towny.command.town.kick :把玩家踢出城镇的权限.
| |
− | towny.command.town.claim.*
| |
− | towny.command.town.claim.town : 可以用 /town claim 指令来扩大城镇领土(用在/townyworld内已设置不可声明土地的世界内)
| |
− | towny.command.town.claim.outpost : 用来允许或阻止声明前哨. (需要前哨在配置内已开启.)
| |
− | towny.command.town.unclaim :放弃土地的权限.
| |
− | towny.command.town.online 同城在线玩家
| |
− |
| |
− | ====国家/nation权限节点====
| |
− | towny.command.nation.*
| |
− | towny.command.nation.list 国家列表
| |
− | towny.command.nation.new 创建国家
| |
− | towny.command.nation.leave 离开国家
| |
− | towny.command.nation.withdraw 从国家内取钱
| |
− | towny.command.nation.deposit 捐钱给国家
| |
− | towny.command.nation.rank.*
| |
− | towny.command.nation.king
| |
− | towny.command.nation.othernation
| |
− | towny.command.nation.say
| |
− | towny.command.nation.set.*
| |
− | towny.command.nation.set.king 加冕国王
| |
− | towny.command.nation.set.capitol 设置国都
| |
− | towny.command.nation.set.taxes 设置税收
| |
− | towny.command.nation.set.name 设置国名
| |
− | towny.command.nation.set.title 设置标题
| |
− | towny.command.nation.set.surname 设置姓氏
| |
− | towny.command.nation.set.tag 设置国家标签
| |
− | towny.command.nation.toggle.*
| |
− | towny.command.nation.toggle.neutral 开关战时中立
| |
− | towny.command.nation.ally 盟国
| |
− | towny.command.nation.enemy 敌国
| |
− | towny.command.nation.delete 灭国
| |
− | towny.command.nation.online 国家在线玩家
| |
− | towny.command.nation.add 邀请城镇入国
| |
− | towny.command.nation.kick 踢出城镇
| |
− | ====城镇/towny权限节点====
| |
− | towny.command.towny.*
| |
− | towny.command.towny.map 城镇地图
| |
− | towny.command.towny.prices 城镇价格
| |
− | towny.command.towny.top 城镇排名
| |
− | towny.command.towny.tree
| |
− | towny.command.towny.time 城镇时间
| |
− | towny.command.towny.universe
| |
− | towny.command.towny.version 城镇版本
| |
− | towny.command.towny.war 发起战争
| |
− | towny.command.towny.spy 窥视聊天
| |
− | ====城镇世界/townyworld权限节点====
| |
− | towny.command.townyworld.*
| |
− | towny.command.townyworld.list 城镇世界列表
| |
− | towny.command.townyworld.set 城镇世界设置
| |
− | towny.command.townyworld.toggle.*
| |
− | towny.command.townyworld.toggle.claimable 开关该世界是否可以声明无主之地的权限
| |
− | towny.command.townyworld.toggle.usingtowny 开关该世界是否使用城镇的权限
| |
− | towny.command.townyworld.toggle.pvp 开关该世界PVP的权限
| |
− | towny.command.townyworld.toggle.forcepvp 开关该世界强制PVP的权限
| |
− | towny.command.townyworld.toggle.explosion 爆炸伤害
| |
− | towny.command.townyworld.toggle.forceexplosion 强制爆炸伤害
| |
− | towny.command.townyworld.toggle.fire 火焰扩散
| |
− | towny.command.townyworld.toggle.forcefire 强制火焰扩散
| |
− | towny.command.townyworld.toggle.townmobs 城镇刷怪
| |
− | towny.command.townyworld.toggle.worldmobs 世界刷怪
| |
− | towny.command.townyworld.toggle.revertunclaim 回溯无主之地
| |
− | towny.command.townyworld.toggle.revertexpl 回溯
| |
− | towny.command.townyworld.regen 回溯世界
| |
− | towny.command.townyworld.undo 撤销回溯
| |
− | ====聊天权限节点====
| |
− | towny.chat.general : 允许玩家使用全服聊天频道
| |
− | towny.chat.town : 允许玩家使用城镇聊天频道
| |
− | towny.chat.nation : 允许玩家使用国家聊天频道
| |
− | towny.chat.mod : 允许玩家使用主持人聊天频道
| |
− | towny.chat.admin : 允许玩家使用管理员聊天频道
| |
− | towny.chat.local : 允许玩家使用本地聊天频道
| |
− | towny.chat.spy : 允许玩家查看所有频道的聊天内容
| |
− | towny.chat.join.{频道名} : 允许玩家使用 /join {频道名}
| |
− | towny.chat.leave.{频道名} : 允许玩家使用 /leave {频道名}
| |
− | townychat.mod.mute : 允许主持人使用 /chmute {频道} {玩家} 来禁言在其他聊天频道的玩家.
| |
− | townychat.mod.unmute: 允许主持人使用 /chunmute {频道} {玩家}, 来解除禁言在其他聊天频道的玩家.
| |
− | ====荒野权限节点====
| |
− | towny.wild.*
| |
− | towny.wild.build.* 在荒野建筑
| |
− | towny.wild.destroy.* 在荒野破坏
| |
− | towny.wild.switch.* 在荒野使用开关
| |
− | towny.wild.item_use.* 在荒野使用物品
| |
− | towny.wild.build.{方块id} 在荒野建筑某种方块
| |
− | towny.wild.destroy.{方块id} 在荒野破坏某种方块
| |
− | towny.wild.switch.{方块id} 在荒野使用某种方块
| |
− | towny.wild.itemuse.{方块id} 在荒野使用某种物品
| |
− | ====其它权限节点====
| |
− | towny.cheat.bypass : 允许飞行, 使用 WorldEdit的坐标.
| |
− | towny.outlaw.jailer : 把你镇上被杀的罪犯送进监狱所需的权限默认城主,助手和警长拥有此权限.
| |
− | 对于使用 superperms 的用户:
| |
− | prefix.prefixhere
| |
− | suffix.suffixhere
| |
− | 当你使用没有前缀和后缀的权限插件时,此权限用于towny chat 设置内的 {permprefix} 和 {permsuffix} .
| |
− | towny_maxplots.x {x是任意一个整数,城镇所能声明荒野的上限}
| |
− | towny.tax_exempt – 把这个权限给予任何你不想要收税的头衔内.'''只适用于 TownyPerms'''.这将不会作用于其他权限插件.
| |
− | ====信息/可设置的权限节点====
| |
− | 这类似于权限节点,因为它被添加到权限节点文件中. 添加到信息到Groupmanagers的权限组内或者PEX的权限组内.
| |
− |
| |
− | 设置玩家在加入服务器时的默认聊天 频道/模式 .
| |
− | towny_default_modes: ‘map,townclaim,plotborder,global,local,town,nation,mod,admin’
| |
− | 设置居民的默认聊天模式, 也可用 /res set mode 指令设置.
| |
− | towny_maxoutposts: {数字}
| |
− | 这个信息节点基于玩家所在的权限组来限制玩家可以声明的前哨数量.
| |
− |
| |
− | towny_maxplots: {数字}
| |
− | 这个权限可以限制所给予的权限组内的玩家可圈地的上限.如果权限组没有设置这个权限或设置数值为 -1时, 城镇将会默认把配置内的max_plots_per_resident 视为上限.
| |
− | 设置 max_plots_per_resident 为-1, 或towny_maxplots为-1将没有圈地限制.
| |
− |
| |
− | 举个栗子:
| |
− |
| |
− | groups:
| |
− | Default:
| |
− | default: true
| |
− | permissions:
| |
− | - general.spawn
| |
− | inheritance: []
| |
− | info:
| |
− | prefix: ''
| |
− | build: true
| |
− | suffix: ''
| |
− | towny_maxplots: 1
| |
− | towny_default_modes: 'local'
| |
− | towny_maxoutposts: 2
| |
− |
| |
− | Admins:
| |
− | default: false
| |
− | permissions:
| |
− | - '*'
| |
− | inheritance:
| |
− | info:
| |
− | prefix: ''
| |
− | build: true
| |
− | suffix: ''
| |
− | towny_maxplots: -1
| |
− |
| |
− | === <big> 城镇怎样保护玩家的财产安全 </big> ===
| |
− |
| |
− | :城镇的特点是让玩家保护自己. 管理员不需要为区块保护而煞费苦心,因为玩家无法猖狂地声明没用的土地.
| |
| | | |
− | :你首先要弄清城镇的4种权限和3个分组.
| + | ==== 城镇地皮权限 ==== |
− | | |
− | ===== 城镇地皮权限 =====
| |
| | | |
| :有4种可以设置个人和城镇区块的权限, (城镇可以设置城镇全局权限并影响不属于任何玩家的土地.) 最基础的指令是 ''/resident set perm'' 或 ''/town set perm''. | | :有4种可以设置个人和城镇区块的权限, (城镇可以设置城镇全局权限并影响不属于任何玩家的土地.) 最基础的指令是 ''/resident set perm'' 或 ''/town set perm''. |
第1,051行: |
第599行: |
| | | |
| :默认的个人地皮权限可以输入 ''/resident'' 查看 或输入 ''/town'' 查看城镇权限. | | :默认的个人地皮权限可以输入 ''/resident'' 查看 或输入 ''/town'' 查看城镇权限. |
− | ===汉化配置===
| |
− | ====English.yml====
| |
− | name: Towny
| |
− | version: 0.28
| |
− | language: english
| |
− | author: ElgarL
| |
− | website: 'http://code.google.com/a/eclipselabs.org/p/towny/'
| |
− | description: >
| |
− | Language file for all game messages. Do not alter this file.
| |
− | If you wish to change any of the entries, make a copy named something else.
| |
− | Alternate language files can be enabled by altering the
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− | [language] entry in config.yml
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− |
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− | #
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− | #
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− | # You MUST retain spacing in the texts.
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− | # If a text begins or ends with a space, it must remain that way.
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− | #
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− | #
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− | # %s = data to be supplied by the plugin.
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− |
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− | # Text colouring
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− | # --------------
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− | # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
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− | # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
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− | # DarkPurple = &9, LightGreen = &a, LightBlue = &b
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− | # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
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− |
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− |
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− | default_towny_prefix: "&6[\u57ce\u9547] &b"
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− |
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− | unclaimed_plot_name: "\u65e0\u4e3b\u4e4b\u5730"
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− | unclaimed_zone_name: "\u8352\u91ce"
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− |
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− | ############################################################
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− | # +------------------------------------------------------+ #
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− | # | 帮助信息 | #
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− | # +------------------------------------------------------+ #
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− | ############################################################
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− |
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− |
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− | help_0: "Towny\u63d2\u4ef6\u5e2e\u52a9"
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− | help_1: "\u5c1d\u8bd5\u4e0b\u9762\u7684\u547d\u4ee4\u6765\u5b66\u4e60\u600e\u4e48\u4f7f\u7528Towny\u63d2\u4ef6\u3002"
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− | help_2: "\u57ce\u9547\u804a\u5929"
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− | help_3: "\u56fd\u5bb6\u804a\u5929"
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− |
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− | town_help_1: "\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001"
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− | town_help_2: "[mayor]"
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− | town_help_3: "\u8c03\u6574\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001"
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− | town_help_4: "\u4f60\u6240\u5728\u5730\u7684\u5c0f\u9547\u72b6\u6001\u7684\u6377\u5f84."
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− | town_help_5: "\u4f20\u9001\u53bb\u57ce\u9547\u51fa\u751f\u70b9"
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− | town_help_6: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u9547\u957f\u662f\u4f60\u3002"
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− | town_help_7: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u5e76\u4e14\u5236\u5b9a\u4e00\u4e2a\u73a9\u5bb6\u4f5c\u4e3a\u9547\u957f\u3002"
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− | town_help_8: "\u5217\u51fa\u9547\u957f\u53ef\u4ee5\u4f7f\u7528\u7684\u547d\u4ee4"
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− | town_help_9: "\u4eca\u5929\u662f\u4e2a\u5927\u65e5\u5b50!"
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− | town_help_10: "\u5217\u8868\u57ce\u9547\u5185\u6240\u6709\u6709\u6548\u7684\u9886\u5730"
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− |
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− | mayor_help_3: "\u9009\u62e9\u7684\u533a\u57df\u4e0d\u9644\u5c5e\u4e8e\u57ce\u9547"
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− | mayor_help_4: "\u9009\u62e9\u4e86\u4ee5\u4f60\u4e3a\u5706\u5fc3\u534a\u5f84\u662f X \u7684\u533a\u57df"
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− | mayor_help_5: "\u5df2\u7ecf\u9009\u62e9\u4e86\u5141\u8bb8\u7684\u6700\u5927\u534a\u5f84"
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− | mayor_help_6: "\u6b64\u57ce\u9547\u5757\u672a\u5b9a\u4e49"
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− | mayor_help_7: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u7684\u57ce\u9547\u58f0\u660e"
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− | mayor_help_8: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u6240\u6709\u57ce\u9547\u58f0\u660e."
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− |
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− | nation_help_1: "\u4f60\u7684\u56fd\u5bb6\u7684\u72b6\u6001"
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− | nation_help_2: "[nation]"
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− | nation_help_3: "\u76ee\u6807\u56fd\u5bb6\u72b6\u6001\uff1a"
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− | nation_help_4: "\u5217\u51fa\u6240\u6709\u56fd\u5bb6"
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− | nation_help_5: "\u53db\u56fd"
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− | nation_help_6: "\u521b\u5efa\u65b0\u56fd\u5bb6"
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− | nation_help_7: "\u5217\u51fa\u56fd\u738b\u7684\u6307\u4ee4\u5217\u8868"
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− | nation_help_8: "\u521b\u5efa\u65b0\u56fd\u5bb6"
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− | nation_help_9: "\u5217\u51fa\u6240\u6709\u5728\u5f53\u524d\u56fd\u5bb6\u5185\u7684\u5728\u7ebf\u7684\u9886\u5730"
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− |
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− | king_help_1: "\u56fd\u738b\u5e2e\u52a9"
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− | king_help_2: "\u8bbe\u7f6e\u4f60\u7684\u76df\u53cb"
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− | king_help_3: "\u8bbe\u7f6e\u654c\u5bf9\u52bf\u529b"
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− |
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− | res_1: "\u4f60\u7684\u72b6\u6001"
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− | res_2: "[resident]"
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− | res_3: "\u76ee\u6807\u73a9\u5bb6\u72b6\u6001"
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− | res_4: "\u5217\u51fa\u6240\u6709\u73a9\u5bb6"
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− | res_5: "\u4ee5\u5bfb\u6c42\u5e2e\u52a9"
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− | res_6: "\u5728\u7ebf\u914d\u5bf9"
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− | res_7: "\u7cbe\u786e\u540d\u79f0"
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− |
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− | mode_1: "\u663e\u793a\u6bcf\u4e2a\u57ce\u9547\u95f4\u9694\u7684\u5730\u56fe"
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− | mode_2: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u58f0\u660e"
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− | mode_3: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u89e3\u9664\u58f0\u660e"
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− | mode_4: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u57ce\u9547\u9891\u9053\u804a\u5929\u6a21\u5f0f"
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− | mode_5: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u56fd\u5bb6\u9891\u9053\u804a\u5929\u6a21\u5f0f"
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− | mode_6: "\u53ef\u4ee5\u5c06%s\u653e\u7f6e\u4e8e\u654c\u65b9\u533a\u57df\u4ee5\u521b\u9020\u6218\u4e89\u533a\u57df"
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− |
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− | plot_perms: "\u4f7f\u7528 %s \u800c\u4e0d\u662f %s \u4ee5\u83b7\u5f97\u6743\u9650."
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− | plot_perms_1: "\u9886\u5730\u6743\u9650\u4e0d\u7ee7\u627f\u5916\u90e8\u6743\u9650"
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− |
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− | res_list: "\u5c45\u6c11"
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− | res_sing: "\u5c45\u6c11"
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− | mayor_sing: "\u5e02\u957f"
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− | admin_sing: "\u7ba1\u7406\u5458"
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− | town_sing: "\u57ce\u9547"
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− | nation_sing: "\u56fd\u5bb6"
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− | nation_plu: "\u56fd\u5bb6"
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− | king_sing: "\u56fd\u738b"
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− | town_plu: "\u57ce\u9547"
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− | world_plu: "\u4e16\u754c"
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− | world_sing: "\u4e16\u754c"
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− |
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− | world_help_1: "\u5f53\u524d\u4e16\u754c\u72b6\u6001"
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− | world_help_2: "[world]"
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− | world_help_3: "\u76ee\u6807\u4e16\u754c\u72b6\u6001"
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− | world_help_4: "\u5217\u51fa\u6240\u6709\u4e16\u754c"
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− | world_help_5: "\u91cd\u65b0\u751f\u6210\u8fd9\u4e2aChunk"
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− | townyadmin_help_1: "\u53d6\u6d88\u8fd9\u4e2a\u57ce\u9547\u5757\u7684\u58f0\u660e"
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− | townyadmin_help_2: "\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u57ce\u9547\u5757\u7684\u58f0\u660e\u4e2d"
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− |
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− | ta_panel_1: "[Towny]\u7ba1\u7406\u5458\u9762\u677f"
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− | ta_panel_2: "\u6218\u4e89\u65f6\u95f4\uff1a"
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− | ta_panel_3: "\u751f\u547d\u503c\u56de\u590d: "
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− | ta_panel_4: "\u4e16\u754c\u751f\u7269\u79fb\u9664\u91cf: "
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− | ta_panel_4_1: "\u57ce\u9547\u751f\u7269\u79fb\u9664\u91cf: "
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− | ta_panel_5: "\u5f53\u5929\u65f6\u95f4: "
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− | ta_panel_6: "\u7ecf\u6d4e: "
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− | ta_panel_7: "\u94f6\u884c\u8d26\u53f7: "
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− | ta_panel_8: "\u670d\u52a1\u5668"
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− | ta_panel_9: "\u5185\u5b58: "
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− | ta_panel_10: "\u7ebf\u7a0b: "
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− | ta_panel_11: "\u65f6\u95f4: "
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− |
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− | admin_panel_1: "\u7ba1\u7406\u5458\u9762\u677f"
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− | admin_panel_2: "\u91cd\u8f7dTowny"
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− | admin_panel_3: "\u8fd0\u884c\u65b0\u7684\u4e00\u5929\u6307\u4ee4"
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− |
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− | msg_block_claim: "\u58f0\u660e\u8fd9\u4e2a\u57ce\u9547\u5757"
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− | msg_plot_nfs: "\u79fb\u9664\u4e00\u4e2a\u69fd\u4ee5\u51fa\u552e"
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− | msg_nfs_abr: "&e'fs' \u548c 'nfs' \u662f 'forsale\uff08\u7528\u4e8e\u51fa\u552e\uff09' \u548c 'notforsale\uff08\u4e0d\u7528\u4e8e\u51fa\u552e\uff09'\u7684\u7f29\u5199."
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− | msg_plot_fs: "\u5c06\u6b64\u533a\u57df\u7528\u4e8e\u62cd\u5356"
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− |
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− | ############################################################
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− | # +------------------------------------------------------+ #
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− | # | 信息 | #
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− | # +------------------------------------------------------+ #
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− | ############################################################
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− |
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− | msg_buy: "&b\u8d2d\u4e70\u4e86 %d %s \u7ed9 %s."
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− | msg_buy_resident_plot: "&b%s \u8d2d\u4e70\u4e86 %s\u7684\u4e00\u5757\u5730\u7ed9 %s!"
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− | msg_couldnt_pay_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u88ab\u4ece %s \u91cc\u9762\u8e22\u51fa\u4e86."
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− | msg_couldnt_pay_plot_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u635f\u5931\u4e86\u62e5\u6709\u7684\u4e00\u5757\u5730."
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− | msg_payed_town_tax: "&b\u652f\u4ed8\u4e86\u57ce\u9547\u7a0e\u6b3e "
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− | msg_payed_plot_cost: "&b\u82b1\u8d39 %s \u8d2d\u4e70\u4e86 %s \u5730\u70b9\u4e8e %s"
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− | msg_payed_resident_tax: "&b\u652f\u4ed8\u4e86\u5c45\u6c11\u7a0e"
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− | msg_bankrupt_town: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u5c0f\u9547."
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− | msg_bankrupt_nation: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u56fd\u5bb6."
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− | msg_nation_not_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u5b83\u7684\u4e2d\u7acb\u533a\u57df\u7684\u8d44\u91d1."
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− | msg_nation_cant_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u4f7f\u5b83\u6210\u4e3a\u4e2d\u7acb\u56fd\u5bb6\u7684\u8d44\u91d1."
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− | msg_neutral_disabled: "&b\u56fd\u5bb6\u4e2d\u7acb\u529f\u80fd\u5df2\u88ab\u5168\u5c40\u7981\u7528."
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− | msg_you_paid: "&b\u4f60\u82b1\u8d39\u4e86 %s \u5e76\u8bbe\u7f6e\u4e86\u4e2d\u7acb\u72b6\u6001."
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− | msg_nation_set_neutral: "&b\u6210\u529f\u7684\u6539\u53d8\u4e86\u56fd\u5bb6\u7684\u4e2d\u7acb\u72b6\u6001."
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− | msg_nation_allow_neutral: "&b\u56fd\u5bb6\u4fdd\u7559\u4e2d\u7acb\u72b6\u6001\u7684\u6743\u9650\u73b0\u5df2: %s"
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− | msg_mobremoval_world: "&b\u7981\u6b62\u4e16\u754c\u5185\u602a\u7269\u751f\u6210: %s"
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− | msg_mobremoval_town: "&b\u7981\u6b62\u533a\u57df\u5185\u602a\u7269\u751f\u6210: %s"
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− | msg_nation_neutral: "&b\u4f60\u7684\u56fd\u5bb6\u73b0\u5728"
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− | msg_tax_exempt: "&b\u57ce\u9547\u516c\u52a1\u5458\u4e0d\u7528\u7f34\u7a0e."
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− | msg_del_nation: "&b\u56fd\u5bb6 %s \u89e3\u4f53!"
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− | msg_del_resident: "&b%s \u88abTowny\u5220\u53f7\u91cd\u7ec3!"
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− | msg_del_town: "&b\u57ce\u9547 %s \u65e0\u4eba\u7ba1\u7406, \u53d8\u4e3a\u5e9f\u589f!"
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− | msg_join_nation: "&b\u57ce\u9547 %s \u52a0\u5165\u4e86\u56fd\u5bb6!"
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− | msg_join_town: "&b%s \u52a0\u5165\u4e86\u57ce\u9547!"
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− | msg_friend_add: "&b%s \u5c06\u4f60\u52a0\u5165\u4ed6\u7684\u670b\u53cb\u4e2d."
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− | msg_friend_remove: "&b%s \u5c06\u4f60\u4ece\u4ed6\u7684\u670b\u53cb\u4e2d\u79fb\u9664."
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− | msg_removed: "&b\u79fb\u9664 "
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− | msg_from_list: " \u4ece\u4f60\u7684\u670b\u53cb\u5217\u8868."
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− | msg_to_list: " \u5230\u4f60\u7684\u670b\u53cb\u5217\u8868."
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− | msg_left_town: "&b%s \u79bb\u5f00\u4e86\u57ce\u9547"
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− | msg_you_left: "&b\u4f60\u79bb\u5f00\u4e86 %s."
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− | msg_not_mayor: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005."
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− | msg_not_king: "&b\u4f60\u4e0d\u662f\u56fd\u738b."
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− | msg_not_mayor_ass: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005, \u4e5f\u4e0d\u662f\u52a9\u7406."
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− | msg_not_king_ass: "&b\u4f60\u4e0d\u662f\u56fd\u738b, \u4e5f\u4e0d\u662f\u52a9\u7406."
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− | msg_own_nation_disallow: "&b\u4f60\u4e0d\u80fd\u5bf9\u4f60\u81ea\u5df1\u7684\u56fd\u5bb6\u8fd9\u6837\u505a."
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− | msg_no_perms_claim: "&b\u4f60\u6ca1\u6709\u6743\u9650\u6765\u6269\u5f20\u4f60\u7684\u57ce\u9547."
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− | msg_outpost_disable: "&b\u4e0d\u80fd\u4f7f\u7528\u524d\u54e8."
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− | msg_kicked_by: "&b\u4f60\u88ab %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb."
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− | msg_kicked: "&b%s \u5c06 %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb."
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− | msg_nation_kicked_by: "&b\u4f60\u7684\u57ce\u9547\u88ab %s \u4ece\u56fd\u5bb6\u91cc\u8d76\u4e86\u51fa\u53bb."
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− | msg_town_left_nation: "&b\u4f60\u7684\u57ce\u9547\u9000\u51fa\u4e86\u56fd\u5bb6 %s."
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− | msg_nation_town_left: "&b\u57ce\u9547 %s \u5ba3\u5e03\u72ec\u7acb, \u9000\u51fa\u4f60\u7684\u56fd\u5bb6."
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− | msg_nation_kicked: "&b%s \u88ab %s \u4ece\u8fd9\u4e2a\u56fd\u5bb6\u8d76\u4e86\u51fa\u53bb."
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− | msg_raised_ass: "&b%s \u5c06 %s \u63d0\u62d4\u4e3a %s \u52a9\u7406."
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− | msg_lowered_to_res_by: "&b\u4f60\u88ab %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11."
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− | msg_lowered_to_res: "&b%s \u5c06 %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11."
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− | msg_invalid_name: "&b\u6ca1\u6709\u4e00\u4e2a\u540d\u5b57\u662f\u6709\u6548\u7684."
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− | msg_invited_join_town: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u57ce\u9547."
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− | msg_invited_join_nation: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u56fd\u5bb6."
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− | msg_deny_invite: "&b%s \u62d2\u7edd\u4e86\u4f60\u7684\u9080\u8bf7."
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− | msg_invited: "&b\u4f60\u88ab\u9080\u8bf7\u52a0\u5165 %s."
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− | msg_town_online: "\u57ce\u9547\u5728\u7ebf"
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− | msg_nation_online: "\u56fd\u5bb6\u5728\u7ebf"
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− |
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− | msg_allied_nations: "&b%s \u4e0e %s \u5efa\u7acb\u4e86\u540c\u76df\u5173\u7cfb."
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− | msg_enemy_nations: "&b%s \u5f00\u59cb\u4e0e %s \u4e3a\u654c."
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− | msg_enemy_to_neutral: "&b%s \u6539\u53d8\u4e86\u5b83\u9488\u5bf9 %s \u7684\u4e2d\u7acb\u72b6\u6001."
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− | msg_added_ally: "&b%s \u5efa\u7acb\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb."
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− | msg_removed_ally: "&b%s \u53d6\u6d88\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb."
| |
− | msg_added_enemy: "&b%s \u5f00\u59cb\u4e0e\u6211\u56fd\u4e3a\u654c."
| |
− | msg_removed_enemy: "&b%s\u4e0d\u518d\u5728\u4e0e\u6211\u56fd\u4e3a\u654c."
| |
− | msg_unable_ally_enemy: "&c\u4e0d\u80fd\u4e0e %s \u7ed3\u76df, \u56e0\u4e3a\u4ed6\u4eec\u628a\u6211\u56fd\u5f53\u505a\u654c\u4eba."
| |
− | msg_deny_ally: "&b%s \u62d2\u7edd\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42."
| |
− | msg_accept_ally: '&b\u56fd\u5bb6 %s \u63a5\u53d7\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42.'
| |
− | msg_ally_req_sent: '&b\u7ed3\u76df\u7684\u8bf7\u6c42\u5df2\u53d1\u9001\u81f3\u56fd\u5bb6 %s.'
| |
− | msg_ally_request: '&b\u8fd9\u4e2a %s \u60f3\u8981\u7ec4\u5efa\u4e00\u4e2a\u8054\u76df.'
| |
− | msg_unable_ally_offline: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u79bb\u7ebf\u72b6\u6001."
| |
− | msg_unable_ally_npc: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u4e00\u4e2a\uff2e\uff30\uff23."
| |
− |
| |
− | msg_claimed: "&2\u6210\u529f\u58f0\u660e\u4e86\u533a\u57df"
| |
− | msg_unclaimed: "&2\u6210\u529f\u653e\u5f03\u4e86\u533a\u57df"
| |
− | msg_not_claimable: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u80fd\u58f0\u660e\u533a\u5757."
| |
− | msg_abandoned_area: "&b\u653e\u5f03\u533a\u57df %s"
| |
− | msg_admin_unclaim_area: "&c\u5f3a\u5236\u653e\u5f03\u4e86\u533a\u57df %s"
| |
− | msg_abandoned_area_1: "&b\u4f60\u7684\u57ce\u9547\u653e\u5f03\u4e86\u8fd9\u4e2a\u533a\u57df"
| |
− | msg_no_money_purchase_plot: "&c\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u4e70\u8fd9\u4e2a\u533a\u5757."
| |
− | msg_town_no_money_purchase_plot: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u56de\u8fd9\u4e2a\u533a\u5757."
| |
− | msg_no_funds_new_town: "&c%s \u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u5728\u8fd9\u91cc\u5efa\u7acb\u4e00\u4e2a\u65b0\u57ce."
| |
− | msg_no_funds_claim: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u58f0\u660e %s \u533a\u5757, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c."
| |
− | msg_no_funds_to_buy: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u6765\u8d2d\u4e70%s %s, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c."
| |
− | msg_annexed_area: "&2\u9644\u52a0\u533a\u57df %s"
| |
− | msg_max_plot_own: "&c\u4f60\u4e0d\u80fd\u62e5\u6709\u8d85\u8fc7 %s \u4e2a\u533a\u5757."
| |
− | msg_max_outposts_own: '&cYou cannot own more than %s outposts.'
| |
− | msg_wait_locked: "&2\u58f0\u660e\u6210\u529f...\u8bf7\u7b49\u5f85Towny\u529e\u7406\u571f\u5730\u8d2d\u4e70\u624b\u7eed..."
| |
− | msg_no_funds_new_nation: "&c\u57ce\u9547\u94f6\u884c\u8d44\u91d1\u4e0d\u8db3, \u65e0\u6cd5\u5efa\u7acb\u65b0\u56fd\u5bb6."
| |
− | msg_already_claimed: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab %s \u58f0\u660e"
| |
− | msg_already_claimed_1: "&c\u8fd9\u7247\u533a\u57df (%s) \u5df2\u7ecf\u5c5e\u4e8e\u522b\u4eba\u4e86."
| |
− | msg_already_claimed_2: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab\u58f0\u660e."
| |
− | msg_too_close: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fd1\u4e86."
| |
− | msg_too_far: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fdc\u4e86!."
| |
− | msg_not_claimed: "&b\u8fd9\u7247\u533a\u57df (%s) \u8fd8\u6ca1\u6709\u88ab\u58f0\u660e."
| |
− | msg_not_claimed_1: "&b\u8fd9\u7247\u533a\u57df\u8fd8\u6ca1\u6709\u88ab\u58f0\u660e."
| |
− | msg_not_own_area: "&c\u88ab\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60."
| |
− | msg_not_own_place: "&b\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4eba."
| |
− | msg_area_not_own: "&c\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60."
| |
− | msg_area_not_recog: "&cTowny\u4e0d\u8ba4\u8bc6\u8fd9\u4e2a\u533a\u57df."
| |
− | msg_specify_name: "&b\u8bf7\u6307\u660e\u57ce\u9547\u540d\u79f0"
| |
− | msg_specify_nation_name: "&b\u8bf7\u6307\u660e\u56fd\u5bb6\u540d\u79f0"
| |
− | msg_peasant_right: "&b\u4e0d\u5728\u5176\u4f4d\u4e0d\u8c0b\u5176\u653f."
| |
− | msg_cost_spawn: "&b\u4f60\u82b1\u8d39\u4e86 %s \u6765\u4f20\u9001\u5230\u57ce\u9547\u4f20\u9001\u70b9."
| |
− | msg_cost_spawn_refund: "&b\u4f7f\u7528\u57ce\u9547\u4f20\u9001\u7684\u8d39\u7528\u5df2\u7ecf\u9000\u8fd8."
| |
− | msg_town_spawn_warmup: "&b\u7b49\u5f85\u4f20\u9001..."
| |
− | msg_town_rename_disabled: "&b\u57ce\u9547\u6539\u540d\u88ab\u7981\u6b62"
| |
− | msg_town_set_name: "&b%s \u5c06\u57ce\u9547\u6539\u540d\u4e3a %s."
| |
− | msg_nation_set_name: "&b%s \u5c06\u56fd\u5bb6\u6539\u540d\u4e3a %s."
| |
− |
| |
− | msg_changed_pvp: "&c%s PVP\u6a21\u5f0f\u53d8\u66f4\u4e3a %s."
| |
− | msg_changed_public: "&c\u57ce\u9547\u7684\u516c\u5171\u72b6\u6001\u53d8\u66f4\u4e3a %s."
| |
− | msg_changed_expl: "&c\u5728 %s \u4e2d\u7206\u70b8\u53d8\u66f4\u4e3a %s."
| |
− | msg_changed_fire: "&c\u5728 %s \u4e2d\u706b\u7130\u6269\u6563\u53d8\u66f4\u4e3a %s."
| |
− | msg_changed_mobs: "&c\u5728 %s \u4e2d\u602a\u7269\u751f\u6210\u53d8\u66f4\u4e3a %s."
| |
− | msg_changed_taxpercent: "&c\u6309\u6bd4\u4f8b\u6536\u7a0e\u6a21\u5f0f\u53d8\u66f4\u4e3a %s."
| |
− | msg_changed_open: "&c\u57ce\u9547\u9080\u8bf7\u52a0\u5165\u53d8\u66f4\u4e3a %s."
| |
− | msg_toggle_open_on_warning: "\u8b66\u544a! \u5982\u679c\u57ce\u9547\u8bbe\u7f6e\u4e3a\u5f00\u653e\u72b6\u6001, \u57ce\u9547\u6743\u9650\u5e94\u5f53\u88ab\u5173\u95ed. \u8f93\u5165/town set perm off \u7136\u540e\u8f93\u5165/town set perm reset."
| |
− |
| |
− | msg_changed_world_setting: "&c%s \u9009\u9879\u5728 %s \u4e2d\u53d8\u6210\u4e86 %s."
| |
− |
| |
− | msg_world_pvp: "&c\u8fd9\u4e2a\u4e16\u754c\u53ea\u5141\u8bb8PvP."
| |
− | msg_world_mobs: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u5237\u51fa\u602a\u7269."
| |
− | msg_world_expl: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u7206\u70b8\u5f71\u54cd."
| |
− | msg_world_fire: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u706b\u7130\u4f20\u64ad."
| |
− |
| |
− | msg_plot_pvp: "&cPVP\u4e0d\u80fd\u5728\u4e00\u4e2a\u7ade\u6280\u573a\u4e2d\u5f00\u542f\u6216\u5173\u95ed."
| |
− | msg_plot_regen_wrong_size: "&c\u91cd\u65b0\u751f\u6210\u529f\u80fd\u53ea\u80fd\u5728\u4f7f\u7528\u9ed8\u8ba4\u5927\u5c0f (16) \u7684\u60c5\u51b5\u4e0b\u4f7f\u7528."
| |
− |
| |
− | msg_reloaded: "&2Towny \u63d2\u4ef6\u91cd\u8f7d."
| |
− | msg_undo_complete: "&2\u6210\u529f\u64a4\u9500."
| |
− | msg_give_total: "&b\u7ed9\u51fa\u4e86\u989d\u5916\u7684 %s. (\u5168\u90e8: %s)"
| |
− | mag_backup_success: "&2\u6210\u529f\u5907\u4efd."
| |
− | msg_xx_withdrew_xx: "&b%s \u53d6\u51fa\u4e86 %s \u4e8e %s \u94f6\u884c."
| |
− | msg_xx_deposited_xx: "&b%s \u5b58\u5165\u4e86 %s \u4e0e %s \u94f6\u884c."
| |
− | msg_insuf_funds: "&c\u4f60\u6ca1\u6709\u90a3\u4e48\u591a\u94b1."
| |
− | msg_err_withdraw_disabled: "\u7981\u6b62\u5728\u6b64\u94f6\u884c\u4e2d\u53d6\u94b1!"
| |
− | msg_err_deposit_capped: "\u4e0d\u80fd\u5b58\u5165\u91d1\u94b1. %s\u5904\u7684\u94f6\u884c\u5df2\u5b58\u6ee1\u4e86."
| |
− |
| |
− | msg_set_town_home: "&b\u6210\u529f\u5c06\u57ce\u9547\u7684\u57fa\u5730\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_set_town_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u57ce\u9547\u4f20\u9001\u70b9"
| |
− | msg_set_outpost_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u524d\u54e8\u4f20\u9001\u70b9."
| |
− | msg_set_title: "&b%s \u88ab\u6388\u4e88 %s \u7684\u6807\u9898."
| |
− | msg_set_surname: "&b%s \u88ab\u6388\u4e88 %s \u7684\u522b\u540d."
| |
− | msg_clear_title_surname: "&b\u8fd9\u4e2a %s \u5df2\u88ab %s \u6e05\u9664."
| |
− |
| |
− | msg_clear_plot_material: "&b\u6b64\u5730\u4e2d\u6240\u6709\u7684 %s \u5df2\u88ab\u6e05\u9664."
| |
− |
| |
− | msg_set_perms: "&b\u6210\u529f\u4fee\u6539\u6743\u9650:"
| |
− | msg_set_claim: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u58f0\u660e\u6743\u9650\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_set_perms_reset: "&b\u6210\u529f\u5730\u5728\u5168\u90e8 %s \u533a\u5757\u4e0a\u91cd\u7f6e\u4e86\u6743\u9650."
| |
− |
| |
− | msg_usedefault: "&b\u8fd9\u4e2a\u4e16\u754c (%s) \u73b0\u5728\u5f00\u59cb\u4f7f\u7528Towny\u7684\u5168\u5c40\u8bbe\u7f6e."
| |
− | msg_set_wild_perms: "&b\u6210\u529f\u5730\u6539\u53d8\u4e86 %s \u7684\u91ce\u5916\u6743\u9650 %s"
| |
− | msg_set_wild_ignore: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u5ffd\u7565\u65b9\u5757\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_set_wild_name: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u547d\u540d\u4e3a %s"
| |
− | msg_set_wild_regen: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u590d\u539f\u4e3a %s"
| |
− | msg_set_use_towny_on: "&b\u8fd9\u4e2a\u4e16\u754c\u88abTowny\u7eb3\u5165\u7ba1\u8f96\u8303\u56f4."
| |
− | msg_set_use_towny_off: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u518d\u88abTowny\u7ba1\u8f96."
| |
− |
| |
− | msg_error_must_be_int: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6574\u6570."
| |
− | msg_error_must_be_num: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6570\u5b57."
| |
− | msg_must_specify_amnt: "&b\u4f60\u9700\u8981\u7ed9\u5b9a\u4e00\u4e2a\u6570\u91cf. \u6bd4\u5982: %s 54"
| |
− | msg_town_set_tax: "&b%s \u5c06\u5c45\u6c11\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_town_set_plottax: "&b%s \u5c06\u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_town_set_plotprice: "&b%s \u5c06\u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_town_set_alttax: "&b%s \u5c06 %s \u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_town_set_altprice: "&b%s \u5c06 %s \u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s"
| |
− | msg_town_set_nation_tax: "&b%s \u5c06\u56fd\u5bb6\u7a0e\u7387\u8bbe\u7f6e\u4e3a %s"
| |
− |
| |
− | msg_set_nation_tag: "&b%s \u5c06\u56fd\u5bb6\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]"
| |
− | msg_set_town_tag: "&b%s \u5c06\u57ce\u9547\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]"
| |
− | msg_reset_nation_tag: "&b%s \u6e05\u9664\u4e86\u56fd\u5bb6\u7b80\u79f0."
| |
− | msg_reset_town_tag: "&b%s \u6e05\u9664\u4e86\u57ce\u9547\u7b80\u79f0."
| |
− |
| |
− | msg_mayor_abandon: "&b\u4f60\u786e\u5b9a\u8981\u6254\u4e0b\u4f60\u7684\u4eba\u6c11? \u4f60\u53ef\u4ee5\u7528 /town set mayor \u6307\u5b9a\u4e00\u4e2a\u63a5\u73ed\u4eba."
| |
− | msg_new_day_tax: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86! \u7a0e\u6b3e\u79df\u91d1\u6536\u7f34\u5b8c\u6bd5"
| |
− | msg_new_day: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86!"
| |
− | msg_new_king: "&b%s \u767b\u57fa, \u6210\u4e3a\u4e86 %s \u7684\u56fd\u738b!"
| |
− | msg_err_new_king_notmayor: "&c\u65b0\u56fd\u738b\u4e0d\u662f\u57ce\u9547\u9886\u5bfc\u4eba."
| |
− | msg_err_king_not_in_nation: "&c\u65b0\u56fd\u738b\u4e0d\u5c5e\u4e8e\u8fd9\u4e2a\u56fd\u5bb6."
| |
− | msg_err_fight_like_king: "&c\u4f60\u6ca1\u6709\u529e\u6cd5\u4fdd\u6301\u4e2d\u7acb! \u50cf\u4e00\u4e2a\u56fd\u738b\u4e00\u6837\u52c7\u6562\u5730\u6218\u6597\u5427!"
| |
− | msg_no_access_nation_bank: "&c\u4f60\u6ca1\u6709\u4f7f\u7528\u56fd\u5bb6\u94f6\u884c\u7684\u6743\u9650."
| |
− | msg_err_no_money: "&c\u94f6\u884c\u91cc\u6ca1\u6709\u8db3\u591f\u7684\u94b1."
| |
− | msg_new_mayor: "&b%s \u6210\u4e3a\u4e86\u65b0\u4e00\u5c4a\u9886\u5bfc\u4eba!"
| |
− | msg_new_nation: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u56fd\u5bb6"
| |
− | msg_new_town: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u57ce\u9547"
| |
− | msg_plot_for_sale: "&b%s \u5c06 (%s) \u533a\u5757\u6302\u51fa\u51fa\u552e!"
| |
− | msg_plot_set_type: "&b\u8bbe\u7f6e\u533a\u5757\u7c7b\u578b\u4e3a %s"
| |
− | msg_registration: "&e\u6b22\u8fce %s \u52a0\u5165\u670d\u52a1\u5668!"
| |
− | msg_war_eliminated: "&6[War]&b %s \u6218\u8d25\u51fa\u5c40."
| |
− | msg_war_forfeited: "&6[War]&b %s \u88ab\u6ca1\u6536."
| |
− | msg_war_join: "&6[War] &b%s \u52a0\u5165\u4e86\u6218\u6597!"
| |
− | msg_war_join_forced: "&6[War]&b \u7531\u4e8e\u8bbe\u5b9a %s \u56fd\u88ab\u5377\u5165\u4e86\u8fd9\u573a\u6218\u4e89!"
| |
− | msg_war_join_nation: "&6[War]&b %s \u56fd\u52a0\u5165\u4e86\u8fd9\u573a\u6218\u4e89!"
| |
− | msg_war_lose_block: "&6[War]&b (%s) [\u5c5e\u4e8e %s ] \u5df2\u7ecf\u6ca6\u9677."
| |
− | msg_war_score: "&6[War]&b %s \u83b7\u5f97\u4e86 %d \u5206!"
| |
− | msg_war_score_nation_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u56fd\u5bb6 %s!"
| |
− | msg_war_score_town_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547 %s! (%d \u57ce\u9547\u533a\u5757\u6355\u83b7)"
| |
− | msg_war_score_townblock_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547\u8857\u533a %s!"
| |
− | msg_war_score_player_kill: "&6[War]&b %s \u6740\u6b7b\u4e86 %s. (%d \u83b7\u5f97\u5206 %s)"
| |
− | msg_war_score_player_kill_defending: "&6[War]&b %s \u6740\u6b7b %s, \u800c %s \u6b63\u5728\u9632\u5b88. (%d \u83b7\u5f97\u5206 %s)"
| |
− | msg_war_king_killed: "&6[War]&b %s \u56fd\u738b\u88ab\u6740\u6b7b\u4e86!"
| |
− | msg_war_mayor_killed: "&6[War]&b %s \u5e02\u957f\u88ab\u6740\u6b7b\u4e86!"
| |
− | msg_war_winning_nation_spoils: "&6[War]&b \u83b7\u80dc\u56fd\u5bb6: %s \u8d62\u5f97 %s."
| |
− | msg_war_winning_town_spoils: "&6[War]&b \u6700\u9ad8\u8bc4\u5206: %s \u4ee5 %s \u83b7\u5f97\u5206 %d."
| |
− | msg_war_cannot_do: "&c\u4e16\u754c\u5904\u4e8e\u6218\u706b\u7b3c\u7f69\u4e2d, \u4f60\u4e0d\u80fd\u8fd9\u4e48\u505a."
| |
− | msg_war_started: "&e\u542f\u52a8\u6218\u4e89\u5012\u8ba1\u65f6."
| |
− | msg_war_ended: "&e\u7ed3\u675f\u5f53\u524d\u6b63\u5728\u8fdb\u884c\u7684\u6218\u4e89."
| |
− |
| |
− | msg_enemy_war_area_under_attack: "&6[War]&b %s (%s) \u6b63\u88ab %s \u653b\u51fb!"
| |
− | msg_enemy_war_area_won: "&6[War]&b %s (%s) \u6218\u80dc\u4e86 (%s)!"
| |
− | msg_enemy_war_area_defended: "&6[War]&b %s \u6210\u529f\u5b88\u4f4f\u4e86 (%s)!"
| |
− | msg_err_enemy_war_must_be_placed_above_ground: "&6[War]&c \u65d7\u5e1c\u5fc5\u987b\u88ab\u63d2\u5728\u5730\u4e0a."
| |
− | msg_err_enemy_war_not_part_of_nation: "&6[War]&c \u8fd9\u5757\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6."
| |
− | msg_err_enemy_war_is_neutral: "&6[War]&c %s \u662f\u4e2d\u7acb\u7684."
| |
− | msg_err_enemy_war_require_online: "&6[War]&c \u4f60\u9700\u8981\u81f3\u5c11 %d \u4eba\u5728 %s \u4e2d\u6765\u53d1\u52a8\u8fdb\u653b."
| |
− | msg_err_enemy_war_not_on_edge_of_town: "&6[War]&c \u53ea\u80fd\u5728\u8fb9\u5883\u5730\u533a\u53d1\u52a8\u8fdb\u653b."
| |
− | msg_err_enemy_war_cell_already_under_attack: "&6[War]&c \u8fd9\u4e2a\u5730\u533a\u6b63\u5728\u88ab %s \u653b\u51fb."
| |
− | msg_err_enemy_war_reached_max_active_flags: "&6[War]&c \u4f60\u4e0d\u80fd\u540c\u65f6\u653b\u51fb\u8d85\u8fc7 %d \u4e2a\u5730\u533a."
| |
− |
| |
− | msg_cache_block_error: "&cTowny\u4e0d\u5141\u8bb8\u4f60\u6ce8\u518c...\u91cd\u65b0\u767b\u5f55\u8bd5\u8bd5\u770b?"
| |
− | msg_cache_block_error_wild: "&c\u8352\u90ca\u91ce\u5916\u4e0d\u5141\u8bb8 %s ."
| |
− | msg_cache_block_error_plot: "&c\u62e5\u6709\u8005\u4e0d\u5141\u8bb8\u5728\u8fd9\u91cc %s %s ."
| |
− | msg_cache_block_error_locked: "&c\u8fd9\u4e2a\u533a\u5757\u88ab\u9501\u5b9a!"
| |
− | msg_cache_block_error_town_resident: "&c\u5c45\u6c11\u4e0d\u80fd\u5728\u8fd9\u91cc %s ."
| |
− | msg_cache_block_error_town_allies: "&c\u76df\u53cb\u4e0d\u5141\u8bb8 %s."
| |
− | msg_cache_block_error_town_outsider: "&c\u5916\u6765\u4eba\u5458\u4e0d\u5141\u8bb8 %s."
| |
− |
| |
− | msg_err_cant_afford_tp_town: "&c\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230 %s \u7684\u8d39\u7528."
| |
− | msg_err_not_public: "&c\u90a3\u4e2a\u57ce\u9547\u4e0d\u516c\u5f00."
| |
− | msg_err_not_open: "&c\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u95e8\u5bf9\u6240\u6709\u4eba\u5f00\u653e. \u8bf7\u5e02\u957f\u548c\u52a9\u7406\u52a0\u5165."
| |
− | msg_err_town_spawn_forbidden: "&c\u7981\u6b62\u57ce\u9547\u4f20\u9001."
| |
− | msg_err_town_spawn_nation_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u56fd\u5bb6\u5185\u7684\u5176\u4ed6\u57ce\u9547."
| |
− | msg_err_town_spawn_ally_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u540c\u76df\u56fd\u5bb6\u7684\u57ce\u9547."
| |
− | msg_err_public_spawn_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u5176\u4ed6\u57ce\u9547\u7684\u516c\u5171\u4f20\u9001."
| |
− | msg_err_public_spawn_enemy: "&c\u654c\u4eba\u7981\u6b62\u516c\u5171\u4f20\u9001."
| |
− | msg_err_town_spawn_disallowed_from: "&c\u4e0d\u5141\u8bb8\u6765\u81ea\u4e8e %s \u7684\u57ce\u9547\u4f20\u9001."
| |
− | msg_err_outpost_spawn: "&c\u8fd9\u4e2a\u57ce\u9547\u6ca1\u6709\u521b\u5efa\u524d\u54e8\u4f20\u9001\u70b9."
| |
− |
| |
− | msg_err_cant_afford_tp: "&b\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230\u4f60\u7684\u57ce\u9547\u51fa\u751f\u70b9\u7684\u8d39\u7528."
| |
− | msg_err_plot_nfs: "&c\u8fd9\u5757\u5730\u4e0d\u4f9b\u51fa\u552e."
| |
− | msg_err_not_part_town: "&c\u4f60\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60\u7684\u57ce\u9547."
| |
− | msg_err_not_attached_edge: "&c\u9009\u62e9\u7684\u533a\u57df\u4e0d\u63a5\u58e4."
| |
− | msg_err_empty_area_selection: "&c\u9009\u62e9\u7684\u533a\u57df\u6ca1\u6709\u6709\u6548\u7684\u533a\u5757."
| |
− | msg_err_not_enough_blocks: "&c\u8fd9\u4e2a\u5730\u65b9\u6ca1\u6709\u8db3\u591f\u7684\u533a\u5757\u53ef\u4ee5\u58f0\u660e."
| |
− | msg_err_cant_afford_blocks: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u6765\u58f0\u660e %s \u533a\u5757, [\u9700\u82b1\u8d39: %s ]"
| |
− | msg_err_not_in_town_claim: "&c\u58f0\u660e\u533a\u5757, \u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458."
| |
− | msg_err_must_belong_town: "&c\u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458."
| |
− | msg_err_dont_belong_town: "&c\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u57ce\u9547."
| |
− | msg_err_dont_belong_nation: "&b\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6."
| |
− | msg_err_not_same_nation: "&b%s \u4e0d\u5c5e\u4e8e\u4f60\u7684\u56fd\u5bb6."
| |
− | msg_err_rect_auto: "&c\u53ea\u6709\u57ce\u9547\u548c\u5c45\u6c11\u80fd\u591f\u4f7f\u7528auto."
| |
− | msg_err_invalid_radius: "&c\u534a\u5f84\u65e0\u6548. \u8f93\u5165\u4e00\u4e2a\u6574\u6570, \u6216\u8005\u7528auto\u6765\u5c3d\u53ef\u80fd\u5927\u5730\u58f0\u660e."
| |
− | msg_err_not_configured: "&c\u8fd9\u4e2a\u4e16\u754c\u6ca1\u6709\u542f\u7528Towny\u63d2\u4ef6."
| |
− | msg_err_updating_item_perms: "&c\u5728\u66f4\u65b0\u7269\u54c1\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef."
| |
− | msg_err_updating_switch_perms: "&c\u5728\u66f4\u65b0\u5f00\u5173\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef."
| |
− | msg_err_updating_destroy_perms: "&c\u5728\u66f4\u65b0\u7834\u574f\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef."
| |
− | msg_err_updating_build_perms: "&c\u5728\u66f4\u65b0\u5efa\u7b51\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef."
| |
− | msg_err_admin_only: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u4f7f\u7528\u6b64\u547d\u4ee4."
| |
− | msg_err_admin_only_delete: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u5c45\u6c11\u7684\u4fe1\u606f."
| |
− | msg_err_admin_only_delete_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u57ce\u9547\u7684\u4fe1\u606f."
| |
− | msg_err_admin_only_delete_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u56fd\u5bb6\u7684\u4fe1\u606f."
| |
− | msg_err_online_or_npc: "&c%s \u5728\u7ebf\u6216\u8005\u662f\u4e00\u4e2aNPC."
| |
− | msg_err_not_registered: "&c\u4f60\u8fd8\u6ca1\u6709\u6ce8\u518c\u5462"
| |
− | msg_err_not_registered_1: "&c%s \u8fd8\u6ca1\u88ab\u6ce8\u518c\u5462"
| |
− | msg_err_invalid_name: "&c%s \u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u540d\u5b57."
| |
− | msg_err_already_res: "&c%s \u5df2\u7ecf\u52a0\u5165\u4e86\u4e00\u4e2a\u57ce\u9547."
| |
− | msg_err_already_in_town: "&c%s \u5df2\u7ecf\u662f %s \u7684\u4e00\u90e8\u5206."
| |
− | msg_err_already_nation: "&c\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u5c5e\u4e8e\u4e00\u4e2a\u56fd\u5bb6\u4e86."
| |
− | msg_err_invalid_property: "&c\u65e0\u6548\u7684\u5c5e\u6027: %s ."
| |
− | msg_err_not_supported: "&c\u5f00\u53d1\u4e2d..."
| |
− | msg_err_invalid_input: "&c\u8f93\u5165\u65e0\u6548. \u683c\u5f0f: %s"
| |
− | msg_err_negative: "&c\u8f93\u5165\u4e0d\u80fd\u4e3a\u8d1f\u6570."
| |
− | msg_err_input_too_long: "&c\u8f93\u5165\u8fc7\u957f."
| |
− | msg_err_invalid_choice: "&c\u65e0\u6548\u7684\u9009\u62e9"
| |
− | msg_err_invalid_sub: "&c\u627e\u4e0d\u5230\u8fd9\u4e2a\u5b50\u547d\u4ee4."
| |
− | msg_err_command_disable: "&c\u547d\u4ee4\u88ab\u7981\u7528: \u4f60\u6ca1\u6709\u8db3\u591f\u7684\u6743\u9650."
| |
− | msg_err_universe_limit: "&c\u670d\u52a1\u5668\u5df2\u7ecf\u88ab\u57ce\u9547\u6324\u7206\u4e86, \u4f60\u4e0d\u80fd\u518d\u521b\u5efa\u57ce\u9547\u4e86."
| |
− | msg_err_too_many_npc: "&c\u6ce8\u518c\u4e86\u592a\u591a\u7684NPC."
| |
− | msg_err_negative_money: "&c\u5012\u8d34\u94b1\u662f\u4e0d\u660e\u667a\u7684\u884c\u4e3a!."
| |
− | msg_err_not_percentage: "&c\u767e\u5206\u6bd4\u5fc5\u987b\u4f4e\u4e8e100%."
| |
− | msg_err_no_economy: "&c\u7ecf\u6d4e\u63d2\u4ef6\u6ca1\u6709\u88ab\u542f\u7528."
| |
− | msg_err_not_block_type: "&c\u90a3\u4e0d\u662f\u4e00\u4e2a\u5408\u6cd5\u7684\u533a\u5757\u7c7b\u578b!"
| |
− | msg_not_allowed_join: "&c%s \u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547."
| |
− | msg_offline_no_join: "&c%s \u4e0d\u5728\u7ebf, \u4f46\u662f\u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547."
| |
− | msg_err_warzone_cannot_edit_material: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d %s %s ."
| |
− | msg_err_warzone_cannot_use_switches: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d\u4f7f\u7528\u5f00\u5173."
| |
− | msg_err_warzone_cannot_use_item: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u5185\u4f7f\u7528\u6b64\u7269\u54c1."
| |
− | msg_err_cannot_perform_action: "&c\u5728 %s \u4e2d\u4f60\u4e0d\u80fd\u8fdb\u884c\u6b64\u64cd\u4f5c."
| |
− | msg_npc_flag: "&bNPC \u6807\u8bb0\u73b0\u5728\u662f %s \u7684 %s."
| |
− |
| |
− | # WarFlag Economy
| |
− | msg_enemy_war_purchased_warflag: "&6[War]&c \u4f60\u652f\u4ed8\u4e86 %s \u4f5c\u4e3a\u8fdb\u653b\u8d39\u7528."
| |
− | msg_enemy_war_area_won_pillage: "&6[War]&c %s \u63a0\u593a\u4e86 %s, \u4ece %s."
| |
− | msg_enemy_war_area_won_rebuilding: "&6[War]&c %s \u652f\u4ed8\u4e86 %s \u7ed9 %s \u6765\u8fdb\u884c\u91cd\u5efa."
| |
− | msg_enemy_war_area_won_rebuilding_err: "\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u5411 %s \u652f\u4ed8 %s \u6765\u5e2e\u52a9\u91cd\u5efa."
| |
− | msg_enemy_war_area_won_rebuilding_err_global: "%s \u4e0d\u80fd\u652f\u4ed8 %s. \u5bf9 %s \u7684\u8fdb\u653b\u88ab\u53d6\u6d88."
| |
− | msg_err_insuficient_funds_warflag: "\u8981\u653e\u7f6e\u4e00\u4e2a\u6218\u4e89\u65d7\u5e1c, \u4f60\u9700\u8981 %s."
| |
− | msg_err_insuficient_funds_future: "\u5728\u6b64\u4e8b\u4ef6\u4e2d, \u4f60\u9700\u8981 %s . \u4f60\u9700\u8981\u4e3a %s \u4ed8\u6b3e."
| |
− | name_defended_attack: "\u62b5\u5fa1\u8fdb\u653b"
| |
− | name_rebuilding: "\u91cd\u5efa\u8d44\u91d1"
| |
− | msg_enemy_war_area_defended_attacker: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u88ab\u5f3a\u5236\u5411%s \u652f\u4ed8 %s ."
| |
− | msg_enemy_war_area_defended_defender: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, %s \u4ed8\u7ed9\u4e86\u4f60 %s ."
| |
− | msg_enemy_war_area_defended_greater_forces: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u82b1\u8d39\u4e86 %s."
| |
− |
| |
− | msg_warning_delete: "&4*** \u8b66\u544a,\u7531\u4e8e\u8d44\u91d1\u4e0d\u8db3, %s \u5c06\u5728\u660e\u5929\u88ab\u5220\u9664! ***"
| |
− |
| |
− | # these messages are only used if town/nation creation is set to admins only
| |
− |
| |
− | msg_admin_only_create_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u56fd\u5bb6!"
| |
− | msg_admin_only_create_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u57ce\u9547!"
| |
− |
| |
− | # Required residents to be part of a nation
| |
− | msg_err_not_enough_residents_new_nation: "&c\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u521b\u9020\u56fd\u5bb6."
| |
− | msg_err_not_enough_residents_join_nation: "&b\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u52a0\u5165\u56fd\u5bb6."
| |
− | msg_not_enough_residents_no_longer_capital: "&b\u8fd9\u4e2a\u56fd\u5bb6\u7684\u5c31\u9996\u90fd\u5df2\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11. \u8fd9\u4e2a\u56fd\u5bb6\u7684\u65b0\u9996\u90fd\u662f %s."
| |
− | msg_town_not_enough_residents_left_nation: "&b\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u7ec4\u5efa\u56fd\u5bb6\u4e86,\u5df2\u7ecf\u5728\u56fd\u5bb6\u5217\u8868\u4e2d\u79fb\u9664\u4e86"
| |
− | msg_nation_disbanded_town_not_enough_residents: "&b\u9547\u4e0a\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u5c45\u6c11\u7ba1\u7406\u56fd\u5bb6,\u8feb\u4f7f\u56fd\u5bb6\u89e3\u6563."
| |
− | msg_not_enough_residents_refunded: "&b\u60a8\u7684\u56fd\u5bb6\u7531\u4e8e\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u800c\u88ab\u89e3\u6563,\u60a8\u5df2\u88ab\u9000\u6362\u94b1 $%s."
| |
− | msg_not_enough_residents_capital: "&b\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u6210\u5c31\u9996\u90fd."
| |
− | ====config.yml====
| |
− |
| |
− |
| |
− | version:
| |
− |
| |
− | # This is the current version of Towny. Please do not edit.
| |
− |
| |
− | version: 0.91.4.2
| |
− |
| |
− | # This is for showing the changelog on updates. Please do not edit.
| |
− |
| |
− | last_run_version: 0.91.4.2
| |
− |
| |
− | # Minimum required version of CraftBukkit. Please do not edit.
| |
− |
| |
− | bukkit_version: '2918'
| |
− |
| |
− |
| |
− |
| |
− | # The language file you wish to use
| |
− |
| |
− | language: english.yml
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Permission nodes | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | # Possible permission nodes
| |
− |
| |
− | #
| |
− |
| |
− | # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
| |
− |
| |
− | # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
| |
− |
| |
− | # towny.top : User can access the command towny top
| |
− |
| |
− | # towny.town.* : User has access to all town permission nodes.
| |
− |
| |
− | # towny.town.new :User is able to create a town
| |
− |
| |
− | # towny.town.delete :User is able to delete their town
| |
− |
| |
− | # towny.town.claim : User is able to expand his town with /town claim
| |
− |
| |
− | # towny.town.plot : User is able to use the /plot commands
| |
− |
| |
− | # towny.town.resident : User is able to join towns upon invite.
| |
− |
| |
− | # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
| |
− |
| |
− | # towny.town.toggle.pvp
| |
− |
| |
− | # towny.town.toggle.public
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− |
| |
− | # towny.town.toggle.explosions
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− |
| |
− | # towny.town.toggle.fire
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− |
| |
− | # towny.town.toggle.mobs
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− |
| |
− | # towny.nation.* : User has access to all town permission nodes.
| |
− |
| |
− | # towny.nation.new :User is able to create a nation
| |
− |
| |
− | # towny.nation.delete :User is able to delete their nation (if king)
| |
− |
| |
− | # towny.nation.rename :User is able to rename their nation (if king/assistant)
| |
− |
| |
− | # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
| |
− |
| |
− | # towny.wild.*: User is able to build/destroy in wild regardless.
| |
− |
| |
− | # towny.wild.build
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− |
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− | # towny.wild.destroy
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− |
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− | # towny.wild.switch
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− |
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− | # towny.wild.item_use
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− |
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− | # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
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− |
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− | # towny.wild.build.[block id]
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− |
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− | # towny.wild.destroy.[block id]
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− |
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− | # towny.wild.switch.[block id]
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− |
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− | # towny.wild.item_use.[block id]
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− |
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− | #
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− |
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− | # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
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− |
| |
− | # towny.claimed.build : User can build in all towns.
| |
− |
| |
− | # towny.claimed.destroy : User can destroy in all towns.
| |
− |
| |
− | # towny.claimed.switch : User can switch in all towns.
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− |
| |
− | # towny.claimed.item_use : User can use use items in all towns.
| |
− |
| |
− | # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
| |
− |
| |
− | # towny.claimed.alltown.build.[block id]
| |
− |
| |
− | # towny.claimed.alltown.destroy.[block id]
| |
− |
| |
− | # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
| |
− |
| |
− | # towny.claimed.alltown.item_use.[block id]
| |
− |
| |
− | # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
| |
− |
| |
− | # towny.claimed.owntown.build.[block id]
| |
− |
| |
− | # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
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− |
| |
− | # towny.claimed.owntown.switch.[block id]
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− |
| |
− | # towny.claimed.owntown.item_use.[block id]
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− |
| |
− | # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
| |
− |
| |
− | # towny.claimed.townowned.build.[block id]
| |
− |
| |
− | # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
| |
− |
| |
− | # towny.claimed.townowned.switch.[block id]
| |
− |
| |
− | # towny.claimed.townowned.item_use.[block id]
| |
− |
| |
− | #
| |
− |
| |
− | # towny.town.spawn.*: Grants all Spawn travel nodes
| |
− |
| |
− | # towny.town.spawn.town : Ability to spawn to your own town.
| |
− |
| |
− | # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
| |
− |
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− | # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
| |
− |
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− | # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
| |
− |
| |
− | #
| |
− |
| |
− | # these will be moved to permissions nodes at a later date
| |
− |
| |
− | permissions: ''
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Town and Nation levels | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | levels:
| |
− |
| |
− |
| |
− |
| |
− | # default Town levels.
| |
− |
| |
− | town_level:
| |
− |
| |
− | - numResidents: 0
| |
− |
| |
− | namePostfix: ' 废墟'
| |
− |
| |
− | mayorPrefix: '精神 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 1
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | - numResidents: 1
| |
− |
| |
− | namePostfix: ' (部落)'
| |
− |
| |
− | mayorPrefix: '族长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 16
| |
− |
| |
− | upkeepModifier: 1.0
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− |
| |
− | - numResidents: 2
| |
− |
| |
− | namePostfix: ' (村)'
| |
− |
| |
− | mayorPrefix: '村长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 32
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | - numResidents: 6
| |
− |
| |
− | namePostfix: ' (乡)'
| |
− |
| |
− | mayorPrefix: '乡长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 96
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | - numResidents: 10
| |
− |
| |
− | namePostfix: ' (镇)'
| |
− |
| |
− | mayorPrefix: '镇长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 160
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | - numResidents: 14
| |
− |
| |
− | namePostfix: ' (城镇)'
| |
− |
| |
− | mayorPrefix: '部长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 224
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | - numResidents: 20
| |
− |
| |
− | namePostfix: ' (县)'
| |
− |
| |
− | mayorPrefix: '县长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 320
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | - numResidents: 24
| |
− |
| |
− | namePostfix: ' (城市)'
| |
− |
| |
− | mayorPrefix: '市长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 384
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | - numResidents: 28
| |
− |
| |
− | namePostfix: ' (省市)'
| |
− |
| |
− | mayorPrefix: '省长 '
| |
− |
| |
− | namePrefix: ''
| |
− |
| |
− | mayorPostfix: ''
| |
− |
| |
− | townBlockLimit: 448
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− |
| |
− |
| |
− | # default Nation levels.
| |
− |
| |
− | nation_level:
| |
− |
| |
− | - kingPostfix: ''
| |
− |
| |
− | numResidents: 0
| |
− |
| |
− | namePostfix: ' (Nation)'
| |
− |
| |
− | townBlockLimitBonus: 10
| |
− |
| |
− | namePrefix: '领地 '
| |
− |
| |
− | capitalPostfix: ''
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | kingPrefix: '市长 '
| |
− |
| |
− | capitalPrefix: ''
| |
− |
| |
− | nationTownUpkeepModifier: 1.0
| |
− |
| |
− | - kingPostfix: ''
| |
− |
| |
− | numResidents: 10
| |
− |
| |
− | namePostfix: ' (Nation)'
| |
− |
| |
− | townBlockLimitBonus: 20
| |
− |
| |
− | namePrefix: '联盟 '
| |
− |
| |
− | capitalPostfix: ''
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | kingPrefix: '总数 '
| |
− |
| |
− | capitalPrefix: ''
| |
− |
| |
− | nationTownUpkeepModifier: 1.0
| |
− |
| |
− | - kingPostfix: ''
| |
− |
| |
− | numResidents: 20
| |
− |
| |
− | namePostfix: ' (Nation)'
| |
− |
| |
− | townBlockLimitBonus: 40
| |
− |
| |
− | namePrefix: '统治 '
| |
− |
| |
− | capitalPostfix: ''
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | kingPrefix: '市长 '
| |
− |
| |
− | capitalPrefix: ''
| |
− |
| |
− | nationTownUpkeepModifier: 1.0
| |
− |
| |
− | - kingPostfix: ''
| |
− |
| |
− | numResidents: 30
| |
− |
| |
− | namePostfix: ' (Nation)'
| |
− |
| |
− | townBlockLimitBonus: 60
| |
− |
| |
− | namePrefix: 王国
| |
− |
| |
− | capitalPostfix: ''
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | kingPrefix: '国王 '
| |
− |
| |
− | capitalPrefix: ''
| |
− |
| |
− | nationTownUpkeepModifier: 1.0
| |
− |
| |
− | - kingPostfix: ''
| |
− |
| |
− | numResidents: 40
| |
− |
| |
− | namePostfix: ' 帝国'
| |
− |
| |
− | townBlockLimitBonus: 100
| |
− |
| |
− | namePrefix: 'The '
| |
− |
| |
− | capitalPostfix: ''
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | kingPrefix: '帝王 '
| |
− |
| |
− | capitalPrefix: ''
| |
− |
| |
− | nationTownUpkeepModifier: 1.0
| |
− |
| |
− | - kingPostfix: ''
| |
− |
| |
− | numResidents: 60
| |
− |
| |
− | namePostfix: ' 领域'
| |
− |
| |
− | townBlockLimitBonus: 140
| |
− |
| |
− | namePrefix: 'The '
| |
− |
| |
− | capitalPostfix: ''
| |
− |
| |
− | upkeepModifier: 1.0
| |
− |
| |
− | kingPrefix: '帝皇 '
| |
− |
| |
− | capitalPrefix: ''
| |
− |
| |
− | nationTownUpkeepModifier: 1.0
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Town Claim/new defaults | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | town:
| |
− |
| |
− | # Default public status of the town (used for /town spawn)
| |
− |
| |
− | default_public: 'true'
| |
− |
| |
− | # Default Open status of the town (are new towns open and joinable by anyone at creation?)
| |
− |
| |
− | default_open: 'false'
| |
− |
| |
− | # Default tax settings for new towns.
| |
− |
| |
− | default_taxes:
| |
− |
| |
− | # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
| |
− |
| |
− | tax: '0.0'
| |
− |
| |
− | # Default amount of shop tax of a new town.
| |
− |
| |
− | shop_tax: '0.0'
| |
− |
| |
− | # Default amount of embassy tax of a new town.
| |
− |
| |
− | embassy_tax: '0.0'
| |
− |
| |
− | # Default amount for town's plottax costs.
| |
− |
| |
− | plot_tax: '0.0'
| |
− |
| |
− | # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
| |
− |
| |
− | taxpercentage: 'false'
| |
− |
| |
− | # Limits the maximum amount of bonus blocks a town can buy.
| |
− |
| |
− | max_purchased_blocks: '0'
| |
− |
| |
− | # maximum number of plots any single resident can own
| |
− |
| |
− | max_plots_per_resident: '100'
| |
− |
| |
− | # Maximum number of towns allowed on the server.
| |
− |
| |
− | town_limit: '3000'
| |
− |
| |
− |
| |
− |
| |
− | # Minimum number of plots any towns plot must be from the next town's own plots.
| |
− |
| |
− | # This will prevent town encasement to a certain degree.
| |
− |
| |
− | min_plot_distance_from_town_plot: '5'
| |
− |
| |
− |
| |
− |
| |
− | # Minimum number of plots any towns home plot must be from the next town.
| |
− |
| |
− | # This will prevent someone founding a town right on your doorstep
| |
− |
| |
− | min_distance_from_town_homeblock: '5'
| |
− |
| |
− |
| |
− |
| |
− | # Maximum distance between homblocks.
| |
− |
| |
− | # This will force players to build close together.
| |
− |
| |
− | max_distance_between_homeblocks: '0'
| |
− |
| |
− |
| |
− |
| |
− | # The maximum townblocks available to a town is (numResidents * ratio).
| |
− |
| |
− | # Setting this value to 0 will instead use the level based jump values determined in the town level config.
| |
− |
| |
− | town_block_ratio: '8'
| |
− |
| |
− | # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
| |
− |
| |
− | # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
| |
− |
| |
− | # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
| |
− |
| |
− | # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
| |
− |
| |
− | town_block_size: '16'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Default new world settings | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | # These flags are only used at the initial setup of a new world.
| |
− |
| |
− |
| |
− |
| |
− | # Once Towny is running each world can be altered from within game
| |
− |
| |
− | # using '/townyworld toggle'
| |
− |
| |
− |
| |
− |
| |
− | new_world_settings:
| |
− |
| |
− | # Default for new worlds to have towny enabled.
| |
− |
| |
− | using_towny: 'true'
| |
− |
| |
− |
| |
− |
| |
− | pvp:
| |
− |
| |
− | # Set if PVP is enabled in this world
| |
− |
| |
− | world_pvp: 'true'
| |
− |
| |
− | # force_pvp_on is a global flag and overrides any towns flag setting
| |
− |
| |
− | force_pvp_on: 'false'
| |
− |
| |
− |
| |
− |
| |
− | mobs:
| |
− |
| |
− | # world_monsters_on is a global flag setting per world.
| |
− |
| |
− | world_monsters_on: 'true'
| |
− |
| |
− | # force_town_monsters_on is a global flag and overrides any towns flag setting
| |
− |
| |
− | force_town_monsters_on: 'false'
| |
− |
| |
− |
| |
− |
| |
− | explosions:
| |
− |
| |
− | # Allow explosions in this world
| |
− |
| |
− | world_explosions_enabled: 'true'
| |
− |
| |
− | # force_explosions_on is a global flag and overrides any towns flag setting
| |
− |
| |
− | force_explosions_on: 'false'
| |
− |
| |
− |
| |
− |
| |
− | fire:
| |
− |
| |
− | # Allow fire to be lit and spread in this world.
| |
− |
| |
− | world_firespread_enabled: 'true'
| |
− |
| |
− | # force_fire_on is a global flag and overrides any towns flag setting
| |
− |
| |
− | force_fire_on: 'false'
| |
− |
| |
− |
| |
− |
| |
− | # Prevent Endermen from picking up and placing blocks.
| |
− |
| |
− | enderman_protect: 'true'
| |
− |
| |
− | # Disable players trampling crops
| |
− |
| |
− | disable_player_crop_trampling: 'true'
| |
− |
| |
− | # Disable creatures trampling crops
| |
− |
| |
− | disable_creature_crop_trampling: 'true'
| |
− |
| |
− |
| |
− |
| |
− | # World management settings to deal with un/claiming plots
| |
− |
| |
− | plot_management:
| |
− |
| |
− |
| |
− |
| |
− | block_delete:
| |
− |
| |
− | enabled: 'true'
| |
− |
| |
− | # These items will be deleted upon a plot being unclaimed
| |
− |
| |
− | unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
| |
− |
| |
− |
| |
− |
| |
− | mayor_plotblock_delete:
| |
− |
| |
− | enabled: 'true'
| |
− |
| |
− | # These items will be deleted upon a mayor using /plot clear
| |
− |
| |
− | # To disable deleting replace the current entries with NONE.
| |
− |
| |
− | mayor_plot_delete: WALL_SIGN,SIGN_POST
| |
− |
| |
− |
| |
− |
| |
− | revert_on_unclaim:
| |
− |
| |
− | # *** WARNING***
| |
− |
| |
− | # If this is enabled any town plots which become unclaimed will
| |
− |
| |
− | # slowly be reverted to a snapshot taken before the plot was claimed.
| |
− |
| |
− | #
| |
− |
| |
− | # Regeneration will only work if the plot was
| |
− |
| |
− | # claimed under version 0.76.2, or
| |
− |
| |
− | # later with this feature enabled
| |
− |
| |
− | #
| |
− |
| |
− | # If you allow players to break/build in the wild the snapshot will
| |
− |
| |
− | # include any changes made before the plot was claimed.
| |
− |
| |
− | enabled: 'true'
| |
− |
| |
− | speed: 1s
| |
− |
| |
− | # These block types will NOT be regenerated
| |
− |
| |
− | block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
| |
− |
| |
− |
| |
− |
| |
− | wild_revert_on_mob_explosion:
| |
− |
| |
− | # Enabling this will slowly regenerate holes created in the
| |
− |
| |
− | # wilderness by monsters exploding.
| |
− |
| |
− | enabled: 'true'
| |
− |
| |
− | entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
| |
− |
| |
− | delay: 20s
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Global town settings | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | global_town_settings:
| |
− |
| |
− | # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
| |
− |
| |
− | friendly_fire: 'true'
| |
− |
| |
− | # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
| |
− |
| |
− | health_regen:
| |
− |
| |
− | speed: 3s
| |
− |
| |
− | enable: 'true'
| |
− |
| |
− | # Allow towns to claim outposts (a townblock not connected to town).
| |
− |
| |
− | allow_outposts: 'true'
| |
− |
| |
− | # Allow the use of /town spawn
| |
− |
| |
− | allow_town_spawn: 'true'
| |
− |
| |
− | # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
| |
− |
| |
− | allow_town_spawn_travel: 'true'
| |
− |
| |
− | # Allow regular residents to use /town spawn [town] to other towns in your nation.
| |
− |
| |
− | allow_town_spawn_travel_nation: 'true'
| |
− |
| |
− | # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
| |
− |
| |
− | allow_town_spawn_travel_ally: 'true'
| |
− |
| |
− | # If non zero it delays any spawn request by x seconds.
| |
− |
| |
− | teleport_warmup_time: '0'
| |
− |
| |
− | # Respawn the player at his town spawn point when he/she dies
| |
− |
| |
− | town_respawn: 'false'
| |
− |
| |
− | # Town respawn only happens when the player dies in the same world as the town's spawn point.
| |
− |
| |
− | town_respawn_same_world_only: 'false'
| |
− |
| |
− | # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
| |
− |
| |
− | # Allowed options: unclaimed,enemy,neutral
| |
− |
| |
− | prevent_town_spawn_in: enemy
| |
− |
| |
− | # Enables the [~Home] message.
| |
− |
| |
− | # If false it will make it harder for enemies to find the home block during a war
| |
− |
| |
− | show_town_notifications: 'true'
| |
− |
| |
− | # The required number of residents in a town to join a nation
| |
− |
| |
− | # If the number is 0, towns will not require a certain amount of residents to join a nation
| |
− |
| |
− | required_number_residents_join_nation: '0'
| |
− |
| |
− | # The required number of residents in a town to create a nation
| |
− |
| |
− | # If the number is 0, towns will not require a certain amount of residents to create a nation
| |
− |
| |
− | required_number_residents_create_nation: '0'
| |
− |
| |
− | # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
| |
− |
| |
− | refund_disband_low_residents: 'true'
| |
− |
| |
− | # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
| |
− |
| |
− | farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
| |
− |
| |
− | # List of animals which can be kiled on farm plots by town residents.
| |
− |
| |
− | farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Plugin interfacing | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | plugin:
| |
− |
| |
− |
| |
− |
| |
− | # Valid load and save types are: flatfile, mysql, sqlite, h2.
| |
− |
| |
− | database:
| |
− |
| |
− | database_load: flatfile
| |
− |
| |
− | database_save: flatfile
| |
− |
| |
− |
| |
− |
| |
− | # SQL database connection details (IF set to use SQL).
| |
− |
| |
− | sql:
| |
− |
| |
− | hostname: localhost
| |
− |
| |
− | port: '3306'
| |
− |
| |
− | dbname: towny
| |
− |
| |
− | table_prefix: towny_
| |
− |
| |
− | username: root
| |
− |
| |
− | password: ''
| |
− |
| |
− |
| |
− |
| |
− | # Flatfile backup settings.
| |
− |
| |
− | daily_backups: 'true'
| |
− |
| |
− | backups_are_deleted_after: 90d
| |
− |
| |
− |
| |
− |
| |
− | # Valid entries are: zip, none.
| |
− |
| |
− | flatfile_backup: zip
| |
− |
| |
− |
| |
− |
| |
− | interfacing:
| |
− |
| |
− |
| |
− |
| |
− | tekkit:
| |
− |
| |
− | # Add any fake players for client/server mods (aka Tekkit) here
| |
− |
| |
− | fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
| |
− |
| |
− |
| |
− |
| |
− | # Enable using_essentials if you are using cooldowns in essentials for teleports.
| |
− |
| |
− | using_essentials: 'false'
| |
− |
| |
− |
| |
− |
| |
− | # This will attempt to use Register (if present)
| |
− |
| |
− | # Then it will attempt to access iConomy 5.01 directly
| |
− |
| |
− | # Enable if you have either iConomy 5.01, or Register.jar to
| |
− |
| |
− | # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
| |
− |
| |
− | # https://github.com/iConomy/Register/tree/master/dist
| |
− |
| |
− | using_economy: 'true'
| |
− |
| |
− |
| |
− |
| |
− | # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
| |
− |
| |
− | # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
| |
− |
| |
− | using_questioner:
| |
− |
| |
− | enable: 'true'
| |
− |
| |
− | # The command to accept invitations.
| |
− |
| |
− | accept: accept
| |
− |
| |
− | # The command to refuse invitations.
| |
− |
| |
− | deny: deny
| |
− |
| |
− |
| |
− |
| |
− | # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
| |
− |
| |
− | # False to disable permission checks and rely on Towny settings.
| |
− |
| |
− | using_permissions: 'true'
| |
− |
| |
− |
| |
− |
| |
− | day_timer:
| |
− |
| |
− | # The number of hours in each "day".
| |
− |
| |
− | # You can configure for 10 hour days. Default is 24 hours.
| |
− |
| |
− | day_interval: 1d
| |
− |
| |
− | # The time each "day", when taxes will be collected.
| |
− |
| |
− | # MUST be less than day_interval. Default is 12h (midday).
| |
− |
| |
− | new_day_time: 12h
| |
− |
| |
− |
| |
− |
| |
− | # Lots of messages to tell you what's going on in the server with time taken for events.
| |
− |
| |
− | debug_mode: 'false'
| |
− |
| |
− |
| |
− |
| |
− | # Info tool for server admins to use to query in game blocks and entities.
| |
− |
| |
− | info_tool: CLAY_BRICK
| |
− |
| |
− |
| |
− |
| |
− | # Spams the player named in dev_name with all messages related to towny.
| |
− |
| |
− | dev_mode:
| |
− |
| |
− | enable: 'false'
| |
− |
| |
− | dev_name: ElgarL
| |
− |
| |
− |
| |
− |
| |
− | # Record all messages to the towny.log
| |
− |
| |
− | logging: 'true'
| |
− |
| |
− | # If true this will cause the log to be wiped at every startup.
| |
− |
| |
− | reset_log_on_boot: 'true'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Filters colour and chat | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | filters_colour_chat:
| |
− |
| |
− | # This is the name given to any NPC assigned mayor.
| |
− |
| |
− | npc_prefix: NPC
| |
− |
| |
− | # Regex fields used in validating inputs.
| |
− |
| |
− | regex:
| |
− |
| |
− | name_filter_regex: '[ /]'
| |
− |
| |
− | name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
| |
− |
| |
− | string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
| |
− |
| |
− | name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
| |
− |
| |
− |
| |
− |
| |
− | modify_chat:
| |
− |
| |
− | # Maximum length of Town and Nation names.
| |
− |
| |
− | max_name_length: '20'
| |
− |
| |
− | # Maximum length of titles and surnames.
| |
− |
| |
− | max_title_length: '10'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | block/item/mob protection | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | protection:
| |
− |
| |
− |
| |
− |
| |
− | # Items that can be blocked within towns via town/plot flags
| |
− |
| |
− | # 259 - flint and steel
| |
− |
| |
− | # 325 - bucket
| |
− |
| |
− | # 326 - water bucket
| |
− |
| |
− | # 327 - lava bucket
| |
− |
| |
− | # 351 - bone/bonemeal
| |
− |
| |
− | # 359 - shears
| |
− |
| |
− | # 368 - ender pearl
| |
− |
| |
− | # 374 - glass bottle
| |
− |
| |
− | # 385 - fire charge
| |
− |
| |
− | item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
| |
− |
| |
− |
| |
− |
| |
− | # Items which can be blocked or enabled via town/plot flags
| |
− |
| |
− | # 25 - noteblock
| |
− |
| |
− | # 54 - chest ...etc
| |
− |
| |
− | switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
| |
− |
| |
− |
| |
− |
| |
− | # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
| |
− |
| |
− | # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
| |
− |
| |
− | # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
| |
− |
| |
− | # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
| |
− |
| |
− |
| |
− |
| |
− | # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
| |
− |
| |
− | town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
| |
− |
| |
− |
| |
− |
| |
− | # Prevent the spawning of villager babies in towns.
| |
− |
| |
− | town_prevent_villager_breeding: 'false'
| |
− |
| |
− | # Disable creatures triggering stone pressure plates
| |
− |
| |
− | disable_creature_pressureplate_stone: 'true'
| |
− |
| |
− |
| |
− |
| |
− | # Globally remove living entities in all worlds that have their flag set.
| |
− |
| |
− | world_mob_removal_entities: Monster,WaterMob,Flying,Slime
| |
− |
| |
− |
| |
− |
| |
− | # Prevent the spawning of villager babies in the world.
| |
− |
| |
− | world_prevent_villager_breeding: 'false'
| |
− |
| |
− |
| |
− |
| |
− | # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
| |
− |
| |
− | # Lower values will check all entities more often at the risk of heavier burden and resource use.
| |
− |
| |
− | # NEVER set below 1.
| |
− |
| |
− | mob_removal_speed: 5s
| |
− |
| |
− |
| |
− |
| |
− | # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
| |
− |
| |
− | # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
| |
− |
| |
− | # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
| |
− |
| |
− |
| |
− |
| |
− | # Protect living entities within a town's boundaries from being killed by players.
| |
− |
| |
− | mob_types: Animals,NPC,Snowman,ArmorStand
| |
− |
| |
− |
| |
− |
| |
− | # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
| |
− |
| |
− | # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
| |
− |
| |
− | # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
| |
− |
| |
− | # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
| |
− |
| |
− |
| |
− |
| |
− | # When preventing PVP prevent the use of these potions.
| |
− |
| |
− | potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
| |
− |
| |
− |
| |
− |
| |
− | # Prevent fly and double block jump cheats.
| |
− |
| |
− | cheat_protection: 'true'
| |
− |
| |
− |
| |
− |
| |
− | # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
| |
− |
| |
− | regen_delay: 0s
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Wilderness settings | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | # These Settings defaults only. They are copied to each worlds data files upon first detection
| |
− |
| |
− | # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
| |
− |
| |
− |
| |
− |
| |
− | unclaimed:
| |
− |
| |
− | unclaimed_zone_build: 'false'
| |
− |
| |
− | unclaimed_zone_destroy: 'false'
| |
− |
| |
− | unclaimed_zone_item_use: 'false'
| |
− |
| |
− | unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,TALLGRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAIL,REDSTONE_ORE,REDSTONE_ORE,CACTUS,CLAY,REEDS,PUMPKIN,GLOWSTONE,STONE,GOLD_BLOCK,DIAMOND_BLOCK,IRON_BLOCK,DIRT,SAND
| |
− |
| |
− | unclaimed_zone_switch: 'true'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Town Notifications | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | # This is the format for the notifications sent as players move between plots.
| |
− |
| |
− | # Empty a particular format for it to be ignored.
| |
− |
| |
− |
| |
− |
| |
− | # Example:
| |
− |
| |
− | # [notification.format]
| |
− |
| |
− | # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
| |
− |
| |
− | # ... [notification.plot.format]
| |
− |
| |
− | # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
| |
− |
| |
− | # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
| |
− |
| |
− |
| |
− |
| |
− | notification:
| |
− |
| |
− | format: '&6 ~ %s'
| |
− |
| |
− | splitter: '&7 - '
| |
− |
| |
− | area_wilderness: '&2%s'
| |
− |
| |
− | area_wilderness_pvp: '%s'
| |
− |
| |
− | area_town: '&6%s'
| |
− |
| |
− | area_town_pvp: '%s'
| |
− |
| |
− | owner: '&a%s'
| |
− |
| |
− | no_owner: '&a%s'
| |
− |
| |
− | plot:
| |
− |
| |
− | splitter: ' '
| |
− |
| |
− | format: '%s'
| |
− |
| |
− | homeblock: '&b[城镇之家]'
| |
− |
| |
− | outpostblock: '&b[前哨]'
| |
− |
| |
− | forsale: '&e[售价: %s]'
| |
− |
| |
− | type: '&6[%s]'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Default Town/Plot flags | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | default_perm_flags:
| |
− |
| |
− |
| |
− |
| |
− | # Default permission flags for residents plots within a town
| |
− |
| |
− | #
| |
− |
| |
− | # Can allies/friends/outsiders perform certain actions in the town
| |
− |
| |
− | #
| |
− |
| |
− | # build - place blocks and other items
| |
− |
| |
− | # destroy - break blocks and other items
| |
− |
| |
− | # itemuse - use items such as furnaces (as defined in item_use_ids)
| |
− |
| |
− | # switch - trigger or activate switches (as defined in switch_ids)
| |
− |
| |
− | resident:
| |
− |
| |
− | friend:
| |
− |
| |
− | build: 'true'
| |
− |
| |
− | destroy: 'true'
| |
− |
| |
− | item_use: 'true'
| |
− |
| |
− | switch: 'true'
| |
− |
| |
− | ally:
| |
− |
| |
− | build: 'false'
| |
− |
| |
− | destroy: 'false'
| |
− |
| |
− | item_use: 'false'
| |
− |
| |
− | switch: 'false'
| |
− |
| |
− | outsider:
| |
− |
| |
− | build: 'false'
| |
− |
| |
− | destroy: 'false'
| |
− |
| |
− | item_use: 'false'
| |
− |
| |
− | switch: 'false'
| |
− |
| |
− |
| |
− |
| |
− | # Default permission flags for towns
| |
− |
| |
− | # These are copied into the town data file at creation
| |
− |
| |
− | #
| |
− |
| |
− | # Can allies/outsiders/residents perform certain actions in the town
| |
− |
| |
− | #
| |
− |
| |
− | # build - place blocks and other items
| |
− |
| |
− | # destroy - break blocks and other items
| |
− |
| |
− | # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
| |
− |
| |
− | # switch - trigger or activate switches (as defined in switch_ids)
| |
− |
| |
− | town:
| |
− |
| |
− | default:
| |
− |
| |
− | pvp: 'true'
| |
− |
| |
− | fire: 'false'
| |
− |
| |
− | explosion: 'false'
| |
− |
| |
− | mobs: 'false'
| |
− |
| |
− | resident:
| |
− |
| |
− | build: 'true'
| |
− |
| |
− | destroy: 'true'
| |
− |
| |
− | item_use: 'true'
| |
− |
| |
− | switch: 'true'
| |
− |
| |
− | ally:
| |
− |
| |
− | build: 'false'
| |
− |
| |
− | destroy: 'false'
| |
− |
| |
− | item_use: 'false'
| |
− |
| |
− | switch: 'false'
| |
− |
| |
− | outsider:
| |
− |
| |
− | build: 'false'
| |
− |
| |
− | destroy: 'false'
| |
− |
| |
− | item_use: 'false'
| |
− |
| |
− | switch: 'false'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | 居民设置 | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | resident_settings:
| |
− |
| |
− | # player is flagged as inactive after 1 hour (default)
| |
− |
| |
− | inactive_after_time: 1h
| |
− |
| |
− | # if enabled old residents will be kicked and deleted from a town
| |
− |
| |
− | # after Two months (default) of not logging in
| |
− |
| |
− | delete_old_residents:
| |
− |
| |
− | enable: 'false'
| |
− |
| |
− | deleted_after_time: 60d
| |
− |
| |
− | delete_economy_account: 'true'
| |
− |
| |
− | # The name of the town a resident will automatically join when he first registers.
| |
− |
| |
− | default_town_name: ''
| |
− |
| |
− | # If true, players can only use beds in plots they personally own.
| |
− |
| |
− | deny_bed_use: 'false'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | 经济设置 | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | economy:
| |
− |
| |
− | # By default it is set to true.
| |
− |
| |
− | # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
| |
− |
| |
− | use_async: 'true'
| |
− |
| |
− | # Prefix to apply to all town economy accounts.
| |
− |
| |
− | town_prefix: town-
| |
− |
| |
− | # Prefix to apply to all nation economy accounts.
| |
− |
| |
− | nation_prefix: nation-
| |
− |
| |
− |
| |
− |
| |
− | spawn_travel:
| |
− |
| |
− | # Cost to use /town spawn
| |
− |
| |
− | price_town_spawn_travel: '0.0'
| |
− |
| |
− | # Cost to use '/town spawn [town]' to another town in your nation.
| |
− |
| |
− | price_town_nation_spawn_travel: '20.0'
| |
− |
| |
− | # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
| |
− |
| |
− | price_town_ally_spawn_travel: '10.0'
| |
− |
| |
− | # Cost to use /town spawn [town]
| |
− |
| |
− | # This is paid to the town you goto.
| |
− |
| |
− | price_town_public_spawn_travel: '10.0'
| |
− |
| |
− |
| |
− |
| |
− | # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
| |
− |
| |
− | price_nation_neutrality: '100.0'
| |
− |
| |
− |
| |
− |
| |
− | new_expand:
| |
− |
| |
− | # How much it costs to start a nation.
| |
− |
| |
− | price_new_nation: '1000.0'
| |
− |
| |
− | # How much it costs to start a town.
| |
− |
| |
− | price_new_town: '250.0'
| |
− |
| |
− | # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
| |
− |
| |
− | price_outpost: '500.0'
| |
− |
| |
− | # The price for a town to expand one townblock.
| |
− |
| |
− | price_claim_townblock: '25.0'
| |
− |
| |
− | # How much it costs a player to buy extra blocks.
| |
− |
| |
− | price_purchased_bonus_townblock: '25.0'
| |
− |
| |
− | # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
| |
− |
| |
− | price_purchased_bonus_townblock_increase: '1.0'
| |
− |
| |
− |
| |
− |
| |
− | death:
| |
− |
| |
− | # Either fixed or percentage.
| |
− |
| |
− | # For percentage 1.0 would be 100%. 0.01 would be 1%.
| |
− |
| |
− | price_death_type: fixed
| |
− |
| |
− | # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
| |
− |
| |
− | price_death_pvp_only: 'false'
| |
− |
| |
− |
| |
− |
| |
− | price_death: '1.0'
| |
− |
| |
− |
| |
− |
| |
− | price_death_town: '0.0'
| |
− |
| |
− |
| |
− |
| |
− | price_death_nation: '0.0'
| |
− |
| |
− |
| |
− |
| |
− | banks:
| |
− |
| |
− | # Maximum amount of money allowed in town bank
| |
− |
| |
− | # Use 0 for no limit
| |
− |
| |
− | town_bank_cap: '0.0'
| |
− |
| |
− | # Set to true to allow withdrawls from town banks
| |
− |
| |
− | town_allow_withdrawls: 'true'
| |
− |
| |
− | # Maximum amount of money allowed in nation bank
| |
− |
| |
− | # Use 0 for no limit
| |
− |
| |
− | nation_bank_cap: '0.0'
| |
− |
| |
− | # Set to true to allow withdrawls from nation banks
| |
− |
| |
− | nation_allow_withdrawls: 'true'
| |
− |
| |
− | closed_economy:
| |
− |
| |
− | # The name of the account that all money that normally disappears goes into.
| |
− |
| |
− | server_account: towny-server
| |
− |
| |
− | # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
| |
− |
| |
− | # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
| |
− |
| |
− | # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
| |
− |
| |
− | enabled: 'false'
| |
− |
| |
− |
| |
− |
| |
− | daily_taxes:
| |
− |
| |
− | # Enables taxes to be collected daily by town/nation
| |
− |
| |
− | # If a town can't pay it's tax then it is kicked from the nation.
| |
− |
| |
− | # if a resident can't pay his plot tax he loses his plot.
| |
− |
| |
− | # if a resident can't pay his town tax then he is kicked from the town.
| |
− |
| |
− | # if a town or nation fails to pay it's upkeep it is deleted.
| |
− |
| |
− | enabled: 'true'
| |
− |
| |
− | # Maximum tax amount allowed when using flat taxes
| |
− |
| |
− | max_tax_amount: '1000.0'
| |
− |
| |
− | # maximum tax percentage allowed when taxing by percentages
| |
− |
| |
− | max_tax_percent: '25'
| |
− |
| |
− | # The server's daily charge on each nation. If a nation fails to pay this upkeep
| |
− |
| |
− | # all of it's member town are kicked and the Nation is removed.
| |
− |
| |
− | price_nation_upkeep: '100.0'
| |
− |
| |
− | # The server's daily charge on each town. If a town fails to pay this upkeep
| |
− |
| |
− | # all of it's residents are kicked and the town is removed.
| |
− |
| |
− | price_town_upkeep: '10.0'
| |
− |
| |
− | # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
| |
− |
| |
− | # calculated by (number of claimed plots X price_town_upkeep).
| |
− |
| |
− | town_plotbased_upkeep: 'false'
| |
− |
| |
− | # If enabled and you set a negative upkeep for the town
| |
− |
| |
− | # any funds the town gains via upkeep at a new day
| |
− |
| |
− | # will be shared out between the plot owners.
| |
− |
| |
− | use_plot_payments: 'false'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | 监狱设置 | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | jail:
| |
− |
| |
− | #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
| |
− |
| |
− | is_jailing_attacking_enemies: 'false'
| |
− |
| |
− | #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
| |
− |
| |
− | jail_allows_ender_pearls: 'false'
| |
− |
| |
− | #If false jailed players can use /town leave, and escape a jail.
| |
− |
| |
− | jail_denies_town_leave: 'false'
| |
− |
| |
− |
| |
− |
| |
− | bail:
| |
− |
| |
− | #If true players can pay a bail amount to be unjailed.
| |
− |
| |
− | is_allowing_bail: 'false'
| |
− |
| |
− | #Amount that bail costs.
| |
− |
| |
− | bail_amount: '10'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | 战争设置 | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | war:
| |
− |
| |
− | #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
| |
− |
| |
− | nation_can_be_neutral: 'true'
| |
− |
| |
− | #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
| |
− |
| |
− | disallow_one_way_alliance: 'false'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | 战时经济 | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | economy:
| |
− |
| |
− | enemy:
| |
− |
| |
− | # Amount charged to place a warflag (payed to server).
| |
− |
| |
− | place_flag: '10'
| |
− |
| |
− | # Amount payed from the flagbearer to the defender after defending the area.
| |
− |
| |
− | defended_attack: '10'
| |
− |
| |
− | # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
| |
− |
| |
− | # and the attacker can't pay, the attack is canceled.
| |
− |
| |
− | townblock_won: '10'
| |
− |
| |
− | # Same as townblock_won but for the special case of winning the homeblock.
| |
− |
| |
− | homeblock_won: '100'
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | 战事设置 | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | # This is started with /townyadmnin toggle war
| |
− |
| |
− |
| |
− |
| |
− | # In peace time War spoils are accumulated from towns and nations being
| |
− |
| |
− | # deleted with any money left in the bank.
| |
− |
| |
− | #
| |
− |
| |
− | # These funds are increased during a war event upon a player death.
| |
− |
| |
− | # An additional bonus to the war chest is set in base_spoils.
| |
− |
| |
− | #
| |
− |
| |
− | # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
| |
− |
| |
− | # The war is won when the only nations left in the battle are allies, or only a single nation.
| |
− |
| |
− | #
| |
− |
| |
− | # The winning nations share half of the war spoils.
| |
− |
| |
− | # The remaining half is paid to the town which took the most town blocks, and lost the least.
| |
− |
| |
− |
| |
− |
| |
− | event:
| |
− |
| |
− | warning_delay: '30'
| |
− |
| |
− | #If false all towns not in nations can be attacked during a war event.
| |
− |
| |
− | towns_are_neutral: 'true'
| |
− |
| |
− | enemy:
| |
− |
| |
− | # If true, enemy's can only attack the edge plots of a town in war.
| |
− |
| |
− | only_attack_borders: 'true'
| |
− |
| |
− | plots:
| |
− |
| |
− | # If true, nation members and allies can regen health on plots during war.
| |
− |
| |
− | healable: 'true'
| |
− |
| |
− | # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
| |
− |
| |
− | firework_on_attacked: 'true'
| |
− |
| |
− |
| |
− |
| |
− | # If true and the monarch/king dies the nation is removed from the war.
| |
− |
| |
− | remove_on_monarch_death: 'false'
| |
− |
| |
− | # If enabled players will be able to break/place blocks in enemy plots during a war.
| |
− |
| |
− | allow_block_griefing: 'true'
| |
− |
| |
− |
| |
− |
| |
− | # A townblock takes damage every 5 seconds that an enemy is stood in it.
| |
− |
| |
− | block_hp:
| |
− |
| |
− | town_block_hp: '60'
| |
− |
| |
− | home_block_hp: '120'
| |
− |
| |
− |
| |
− |
| |
− | eco:
| |
− |
| |
− | # This amount is new money injected into the economy with a war event.
| |
− |
| |
− | base_spoils: '100.0'
| |
− |
| |
− | # This amount is taken from the losing town for each plot lost.
| |
− |
| |
− | wartime_town_block_loss_price: '100.0'
| |
− |
| |
− | # This amount is taken from the player if they die during the event
| |
− |
| |
− | price_death_wartime: '200.0'
| |
− |
| |
− |
| |
− |
| |
− | points:
| |
− |
| |
− | points_townblock: '1'
| |
− |
| |
− | points_town: '10'
| |
− |
| |
− | points_nation: '100'
| |
− |
| |
− | points_kill: '1'
| |
− |
| |
− |
| |
− |
| |
− | # The minimum height at which a player must stand to count as an attacker.
| |
− |
| |
− | min_height: '60'
| |
− |
| |
− |
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Flag war settings | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | enemy:
| |
− |
| |
− | # If false, players won't be able to place war flags, effectively disabling warzones.
| |
− |
| |
− | allow_attacks: 'false'
| |
− |
| |
− | # If true, enemy's can only attack the edge plots of a town with war flags.
| |
− |
| |
− | only_attack_borders: 'true'
| |
− |
| |
− | # This many people must be online in target town in order to place a war flag in their domain.
| |
− |
| |
− | min_players_online_in_town: '2'
| |
− |
| |
− | # This many people must be online in target nation in order to place a war flag in their domain.
| |
− |
| |
− | min_players_online_in_nation: '3'
| |
− |
| |
− | max_active_flags_per_player: '1'
| |
− |
| |
− | flag:
| |
− |
| |
− | waiting_time: 1m
| |
− |
| |
− | # This is the block a player must place to trigger the attack event.
| |
− |
| |
− | base_block: fence
| |
− |
| |
− | # This is the block a player must place to trigger the attack event.
| |
− |
| |
− | light_block: torch
| |
− |
| |
− | beacon:
| |
− |
| |
− | # Must be smaller than half the size of town_block_size.
| |
− |
| |
− | radius: '3'
| |
− |
| |
− | # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
| |
− |
| |
− | # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
| |
− |
| |
− | height_above_flag:
| |
− |
| |
− | min: '3'
| |
− |
| |
− | max: '64'
| |
− |
| |
− | draw: 'true'
| |
− |
| |
− | wireframe_block: glowstone
| |
− |
| |
− | ############################################################
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | # | Warzone Block Permissions | #
| |
− |
| |
− | # +------------------------------------------------------+ #
| |
− |
| |
− | ############################################################
| |
− |
| |
− |
| |
− |
| |
− | warzone:
| |
− |
| |
− | # List of materaials that can be modified in a warzone.
| |
− |
| |
− | # '*' = Allow all materials.
| |
− |
| |
− | # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
| |
− |
| |
− | # Eg: '*,-chest,-furnace'
| |
− |
| |
− | editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
| |
− |
| |
− | item_use: 'true'
| |
− |
| |
− | switch: 'true'
| |
− |
| |
− | # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
| |
− |
| |
− | fire: 'true'
| |
− |
| |
− | explosions: 'true'
| |
− |
| |
− | explosions_break_blocks: 'true'
| |
− |
| |
− | # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
| |
− |
| |
− | # Only under affect when explosions_break_blocks is true.
| |
− |
| |
− | explosions_regen_blocks: 'true'
| |
− |
| |
− |
| |
− | ===相关链接===
| |
− | * [http://palmergames.com/towny/ 城镇官网]
| |
| | | |
− | * [https://www.reddit.com/r/townyplugin/ reddit]
| + | =已知问题= |
− |
| + | {|class="common-box" style="margin: 0px 15%; width:{{{width|70%}}}; background: #fbfbfb; border: 3px solid {{{color|#B0B0B0}}};" |
− | * [https://github.com/LlmDl/Towny github]
| + | |- |
− |
| + | | style="padding: 2px 0 2px 0.5em" | |
− | * [http://towny.palmergames.com/category/towny-download/towny-dev-build/ 开发版下载地址]
| + | | style="padding: 0.25em 0.5em"| <div style="{{{text-style|}}}"><center>{{{text|{{{1|'''<big><big><big>已知问题</big></big></big>'''}}}}}}</center></div> |
− |
| + | |- |
− | * [http://towny.palmergames.com/category/towny-download/towny-release-download/ 正式版下载地址] | + | ! |
| + | |*Windows系统汉化荒野名会显示乱码 |
| | | |
− | ====许可==== | + | *玩家用城镇相关的ID登录服务器可以窃取城镇和国家的资金以及删除城镇和国家,你可以安装[[TownyFix]]来修复或手动封禁相关ID<br /> |
− | *该插件使用[https://creativecommons.org/licenses/by-nc-nd/3.0/ CC BY-NC-ND 3.0]许可
| + | [[file:townyfix2.jpg]] |
| + | | |
| + | |}<noinclude> |
| + | |
| + | =子页面= |
| + | |
| + | {|class="common-box" style="margin: 0px 15%; width:{{{width|70%}}}; background: #fbfbfb; border-below: 10px solid {{{color|#11c3ea}}};" |
| + | |- |
| + | | style="padding: 2px 0 2px 0.5em" | |
| + | | style="padding: 0.25em 0.5em"| <div style="{{{text-style|}}}"><center>{{{text|{{{1|'''<big><big><big>子页面</big></big></big>'''}}}}}}</center></div> |
| + | |- |
| + | ! |
| + | |<center>'''<big>[[Towny/教程]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center>'''<big>[[Towny/常见问题]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center>'''<big>[[Towny/聊天系统]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center>'''<big>[[Towny/配置]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center>'''<big>[[Towny/权限节点]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center>'''<big>[[Towny/0.92.0.0|0.92.0.0更新记录]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center>'''<big>[[Towny/0.93.0.0|0.93.0.0更新记录]]</big>'''</center> |
| + | |}<noinclude> |
| + | =相关链接= |
| + | {|class="common-box" style="margin: 0px 15%; width:{{{width|70%}}}; background: #fbfbfb; border: 10px solid {{{color|#11c3ea}}};" |
| + | |- |
| + | | style="padding: 2px 0 2px 0.5em" | |
| + | | style="padding: 0.25em 0.5em"| <div style="{{{text-style|}}}"><center>{{{text|{{{1|'''<big><big><big>相关链接</big></big></big>'''}}}}}}</center></div> |
| + | |- |
| + | ! |
| + | |<center><big>'''[http://palmergames.com/towny/ 城镇官网]'''</big></center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[https://www.reddit.com/r/townyplugin/ reddit]'''</big></center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[https://github.com/LlmDl/Towny github]'''</big></center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[http://towny.palmergames.com/category/towny-download/towny-dev-build/ 开发版下载地址]'''</big></center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[http://towny.palmergames.com/category/towny-download/towny-release-download/ 正式版下载地址]'''</big></center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[https://bstats.org/plugin/bukkit/Towny bStats城镇数据记录]'''</big></center> |
| + | |}<noinclude> |
| + | == {{MCColor|&3|相关插件}} == |
| + | {|class="common-box" style="margin: 0px 15%; width:{{{width|70%}}}; background: #fbfbfb; border-bottom: 10px solid {{{color|#11c3ea}}};" |
| + | |- |
| + | | style="padding: 2px 0 2px 0.5em" | |
| + | | style="padding: 0.25em 0.5em"| <div style="{{{text-style|}}}"><center>{{{text|{{{1|'''<big><big><big>相关插件</big></big></big>'''}}}}}}</center></div> |
| + | |- |
| + | ! |
| + | |<center><big>'''[[TownyTitle]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[[TownyFix]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[[SlimefunTowny]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[[TownyEntityLimits]]</big>'''</center> |
| + | |- |
| + | ! |
| + | |<center><big>'''[[TownyGUI]]</big>'''</center> |
| + | |}<noinclude> |
| + | =授权= |
| + | {{Cc-by-nc-sa-3.0}} |
| [[Category:管理]] | | [[Category:管理]] |
| [[Category:综合]] | | [[Category:综合]] |
| [[Category:传送]] | | [[Category:传送]] |
| + | [[Category:安全]] |
| + | |
| + | | |
| + | |- |
| + | ! |
| + | |} |