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Difference between revisions of "MythicMobsExtension/机械"

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(创建页面,内容为“=技能= ==asquip== 这会给盔甲架的主手位置装备上钻石剑. - asquip{i=diamond_sword:0} ==cure | removePotion== 使用这个来移除目标实体身...”)
 
Line 1: Line 1:
 +
=说明=
 +
此部分为技能详解
 
=技能=
 
=技能=
 
==asquip==
 
==asquip==
Line 19: Line 21:
 
     Skills:
 
     Skills:
 
   - removepotion @Self ~onTimer:5
 
   - removepotion @Self ~onTimer:5
 +
==damageArmor==
 +
使用这个来损坏目标全部或指定的装备<br />
 +
 +
多次损坏所有装备耐久度:
 +
BreakChains:
 +
  Skills:
 +
  - damagearmor{armor=all;damage=1}
 +
  - delay 5
 +
  - damagearmor{armor=all;damage=1}
 +
  - delay 5
 +
  - damagearmor{armor=all;damage=1}
 +
  - delay 5
 +
  - damagearmor{armor=all;damage=1}
 +
  - delay 5
 +
  - damagearmor{armor=all;damage=1}
 +
僵尸会在击破目标头盔后停止该行为:
 +
TheHeadCrusher:
 +
  Type: ZOMBIE
 +
  Skills:
 +
  - damagearmor{a=helmet;d=50;signal=Execute} @Target ~onTimer:100
 +
  - skill{s=ExecuteTheHelmless} @Target ~onSignal:Execute
 +
==disarm==
 +
缴械目标5秒:
 +
- disarm{duration=100} @Target
 +
==dropInventory==
 +
将玩家背包内的所有物品丢到地上:
 +
- dropinventory{item="where=ANY,material=ANY,amount=64";pieces=41} @trigger ~onDamaged
 +
==entityGoggle / entityGoggleAt==
 +
强制10格内的生物看着施放者:
 +
- entitygoggle{duration=100} @EIR{r=10}
 +
- entitygoggleat{duration=100} @EIR{r=10}
 +
- entitylookin{duration=100} @EIR{r=10}
 +
==equipSkull==
 +
在施放者生成的时候带上皮肤头:
 +
- equipskull{s=MySkullItem} ~onSpawn
 +
==extinguish==
 +
在施放者受伤时熄灭身上的火焰:
 +
- extinguish @Self ~onDamaged

Revision as of 21:19, 19 January 2018

说明

此部分为技能详解

技能

asquip

这会给盔甲架的主手位置装备上钻石剑.
- asquip{i=diamond_sword:0}

cure | removePotion

使用这个来移除目标实体身上所有或特定的药水效果. 这基于mm原版的 reverted potion机械.

治疗虚弱:

UnCripple:
  Skills:
  - cure{t=SLOW}

定时清除僵尸身上的buff:

TheUnbuffable:
  Type: ZOMBIE
  Skills:
  - cure @Self ~onTimer:5

同样的效果:

TheUnbuffable:
  Type: ZOMBIE
   Skills:
  - removepotion @Self ~onTimer:5

damageArmor

使用这个来损坏目标全部或指定的装备

多次损坏所有装备耐久度:

BreakChains:
  Skills:
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}

僵尸会在击破目标头盔后停止该行为:

TheHeadCrusher:
  Type: ZOMBIE
  Skills:
  - damagearmor{a=helmet;d=50;signal=Execute} @Target ~onTimer:100
  - skill{s=ExecuteTheHelmless} @Target ~onSignal:Execute

disarm

缴械目标5秒:

- disarm{duration=100} @Target

dropInventory

将玩家背包内的所有物品丢到地上:

- dropinventory{item="where=ANY,material=ANY,amount=64";pieces=41} @trigger ~onDamaged

entityGoggle / entityGoggleAt

强制10格内的生物看着施放者:

- entitygoggle{duration=100} @EIR{r=10}
- entitygoggleat{duration=100} @EIR{r=10}
- entitylookin{duration=100} @EIR{r=10}

equipSkull

在施放者生成的时候带上皮肤头:

- equipskull{s=MySkullItem} ~onSpawn

extinguish

在施放者受伤时熄灭身上的火焰:

- extinguish @Self ~onDamaged