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“MythicDrops”的版本间的差异

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  # - %itemtypelore% : 文件内配置的物品描述
 
  # - %itemtypelore% : 文件内配置的物品描述
 
  ###################################
 
  ###################################
 +
={{mCColor|&9|配置}}=
 +
=={{mCColor|&9|config.yml}}==
 +
<spoiler>
 +
version: 4.0.6
 +
options:
 +
## Should the plugin be in debug mode?
 +
## If you want help with the plugin in the Discord channel,
 +
## please turn this setting on.
 +
  debug: true
 +
  hooking:
 +
## Should the plugin hook into mcMMO and cancel
 +
## mcMMO's repair event? This is available
 +
## as mcMMO will allow players to rename items
 +
## via repairing.
 +
    mcmmo: false
 +
## Should monsters be given random names? Pulls from the
 +
## resources/mobnames folder. general.txt applies to all
 +
## monsters, while a creeper.txt will only apply to
 +
## creepers.
 +
  give-mobs-names: true
 +
## Should all mobs be given random names? This includes
 +
## animals like cows and sheep. Pulls from the
 +
## resources/mobnames folder. general.txt applies to all
 +
## monsters, while a creeper.txt will only apply to
 +
## creepers.
 +
  give-all-mobs-names: false
 +
## Should mobs be given the equipment when they spawn or
 +
## should the items only be dropped on death? This defaults
 +
## to true so that players can identify mobs that will drop
 +
## sweet loot.
 +
  display-mob-equipment: true
 +
## Should mobs be able to pick up equipment that gets dropped
 +
## by a player? This defaults to false as if a player drops
 +
## a piece of loot with a low drop rate and a mob picks it
 +
## up, the mob might not drop the item when it dies. The laws
 +
## of item dropping chance still apply.
 +
  can-mobs-pick-up-equipment: true
 +
  blank-mob-spawn:
 +
## Should mobs have any pre-existing equipment removed when
 +
## they spawn? This defaults to false as Minecraft now
 +
## occasionally will spawn monsters with helmets, chestplates,
 +
## leggings, boots, or weapons.
 +
    enabled: false
 +
## When removing pre-existing equipment, should bows be
 +
## removed from skeletons?
 +
    skeletons-spawn-without-bow: false
 +
## Allow items to be repaired using an Anvil?
 +
## This defaults to false as items can be renamed using the Anvil.
 +
  allow-items-to-be-repaired-by-anvil: true
 +
## Allow items to be equipped from the item bar using right clicks?
 +
## This defaults to false as there have been associated item
 +
## dupe bugs associated with this.
 +
  allow-equipping-items-via-right-click: true
 +
multiworld:
 +
## Include any worlds where you want to have MythicDrops
 +
## create drops here.
 +
## Example:
 +
##
 +
## enabled-worlds:
 +
## - world
 +
## - world2
 +
## - world3
 +
  enabled-worlds:
 +
  - world
 +
  - zy
 +
## All entries in this section have a maximum value of
 +
## 1.0 (100%) and a minimum value of 0.0 (0%).
 +
drops:
 +
## This is the chance for a mob to get items at all.
 +
## This is also coincidentally the chance for a mob
 +
## to get an item with a tier.
 +
  item-chance: 0.05
 +
## If a mob does not receive an item with a tier,
 +
## this is the chance for a mob to spawn with a
 +
## custom item.
 +
  custom-item-chance: 0.01
 +
## If a mob does not receive an item with a tier
 +
## or a custom item, this is the chance for a mob
 +
## to spawn with a socket gem.
 +
  socket-gem-chance: 0.02
 +
## If a mob does not receive an item with a tier
 +
## a custom item, or a socket gem, this is the chance for a mob
 +
## to spawn with an unidentified item.
 +
  unidentified-item-chance: 0.04
 +
## If a mob does not receive an item with a tier
 +
## a custom item, a socket gem, or an unidentified item,
 +
## this is the chance for a mob to spawn with an identity tome.
 +
  identity-tome-chance: 0.01
 +
components:
 +
## Should creatures be able to spawn with items?
 +
  creature-spawning-enabled: true
 +
## Should MythicDrops enable its repairing feature
 +
## and disable the vanilla Minecraft repairing
 +
## feature (recommended)?
 +
  repairing-enabled: true
 +
## Should MythicDrops spawn items with empty sockets
 +
## and socket gems?
 +
  socketting-enabled: true
 +
## Should MythicDrops enable its identifying feature
 +
## and spawn unidentified items and identity tomes?
 +
  identifying-enabled: true
 +
## Should MythicDrops enable distance-from-spawn
 +
## based drops, i.e., drops that can only spawn within
 +
## certain distances from the spawn of a world?
 +
  distance-zones-enabled: false
 +
display:
 +
## How should the name of generated items be formatted?
 +
## Uses variables contained in variables.txt.
 +
  item-display-name-format: '%generalprefix% %generalsuffix%'
 +
## How should the lore of generated items be formatted?
 +
## Uses variables contained in variables.txt.
 +
  tooltip-format:
 +
  - '&7类型: %mythicmaterial%'
 +
  - '&7品质:%tiercolor% %tiername%'
 +
  - '%baselore%'
 +
  - '%bonuslore%'
 +
  - '%socketlore%'
 +
  - '%relationlore%'
 +
</spoiler>
 +
=={{mCColor|&9|language.yml}}==
 +
version: 2.7.13
 +
#  在游戏中输入 "/md" 指令.
 +
command:
 +
  only-players: "&6[MythicDrops] &C只有玩家才能执行这个命令."
 +
  no-access: "&6[MythicDrops] &C你没有权限这么做."
 +
  spawn-random: "&6[MythicDrops] &A你获得了 &F%amount%&A  物品."
 +
  spawn-random-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C  物品."
 +
  give-random-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A  物品."
 +
  give-random-receiver-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C  物品."
 +
  give-random-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A  物品."
 +
  give-random-sender-failure: "&6[MythicDrops] &F%receiver%&C was given &F%amount%&C  物品."
 +
  spawn-custom: "&6[MythicDrops] &A你获得了 &F%amount%&A 自定义的 MythicDrops 物品."
 +
  spawn-custom-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 自定义物品."
 +
  give-custom-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A MythicDrops 物品!"
 +
  give-custom-receiver-failure: "&6[MythicDrops] &C你不能 be given &F%amount%&C custom MythicDrops 物品."
 +
  give-custom-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义物品."
 +
  give-custom-sender-failure: "&6[MythicDrops] &F%receiver%&C 不能获得 &F%amount%&C 自定义 MythicDrops 物品."
 +
  reload-config: "&6[MythicDrops] &AMythicDrops configs重载成功."
 +
  reload-plugin: "&6[MythicDrops] &AMythicDrops 插件重载成功."
 +
  save-config: "&6[MythicDrops] &AMythicDrops 配置成功保存."
 +
  tier-does-not-exist: "&6[MythicDrops] &C那种品质不存在."
 +
  custom-item-does-not-exist: "&6[MythicDrops] &C那个自定义装备不存在."
 +
  player-does-not-exist: "&6[MythicDrops] &C那个玩家不在线或不存在."
 +
  world-does-not-exist: "&6[MythicDrops] &C那个世界不存在."
 +
  command-help: "&7/%command% &F- &7%help%"
 +
  customcreate-failure: "&6[MythicDrops] &C创建自定义装备失败."
 +
  customcreate-success: "&6[MythicDrops] &A创建了一个自定义装备,id为 &F%name%&A."
 +
  drop-random: "&6[MythicDrops] &A你丢弃了 &F%amount%& ."
 +
  drop-random-failure: "&6[MythicDrops] &C你不能丢掉 &F%amount%&C MythicDrops 物品."
 +
  repair-cannot-use: "&6[MythicDrops] &C你不能修复这个装备!"
 +
  repair-do-not-have: "&6[MythicDrops] &C你没有足够的材料来修复这个装备!"
 +
  repair-success: "&6[MythicDrops] &A你成功地修复了这个装备!"
 +
  repair-instructions: "&6[MythicDrops] &A把这个物品再次点击铁砧来修复它."
 +
  socket-cannot-use: "&6[MythicDrops] &C你不能在那个装备上使用那个镶嵌石!"
 +
  socket-do-not-have: "&6[MythicDrops] &C你没有一个镶嵌石!"
 +
  socket-success: "&6[MythicDrops] &6[MythicDrops] &A成功镶嵌装备!"
 +
  socket-instructions: "&6[MythicDrops] &A右键一个带有孔的装备 &6(Socket)&A 来镶嵌!"
 +
  socket-gem-does-not-exist: "&6[MythicDrops] &C那个镶嵌石不存在."
 +
  give-gem-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A Socket Gem(s)!"
 +
  give-gem-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义镶嵌孔."
 +
  found-item-broadcast: "&6[MythicDrops] &F%receiver%&A 找到了一个 %item%!"
 +
  identifying-cannot-use: '&6[MythicDrops] &C你不能在那个装备上使用 辨识卷轴!鉴定取消!'
 +
  identifying-do-not-have: '&6[MythicDrops] &C你没有一本辨识卷轴! 鉴定取消!'
 +
  identifying-success: '&6[MythicDrops] &A你成功地鉴定了你的装备!'
 +
  identifying-instructions: '&6[MythicDrops] &A右键 &F未鉴定装备 &A来鉴定!'
 +
  give-tome-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 本辨识卷轴.'
 +
  give-tome-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7 辨识卷轴.'
 +
  give-unidentified-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 未鉴定装备.'
 +
  give-unidentified-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7未鉴定装备.'
 +
  bug-success: '&6[MythicDrops] &A你成功了创建了一个问题,id为&F#%id%&A!'
 +
  bug-failure: '&6[MythicDrops] &C您不能创建一个问题!'
 +
  tier-list: '&6[MythicDrops] &7品质: &F%tiers%'
 +
  modify-name: '&6[MythicDrops] &A成功修改了您手中物品的名称!'
 +
  add-lore: '&6[MythicDrops] &A成功地把lore描述添加了你的手中的物品!'
 +
  remove-lore: '&6[MythicDrops] &A成功地移除你手中物品的lore描述!'
 +
  insert-lore: '&6[MythicDrops] &A成功地在你手上的物品上插入了lore描述!'
 +
  add-enchantment: '&6[MythicDrops] &A成功地添加一个附魔到你手上的物品。!'
 +
  remove-enchantment: '&6[MythicDrops] &A成功地移除一个附魔到你手上的物品。!'
 +
  cannot-modify: '&6[MythicDrops] &C你不能修改这件装备!'
 +
  reload: '&6[MythicDrops] &7成功重载配置文件.'
 +
  debug: '&6[MythicDrops] &7输出调试信息.'
 +
# Various display names that are used for
 +
#  different itemNameFormat variables
 +
displayNames:
 +
  IRON_SPADE: 铁铲
 +
  IRON_PICKAXE: 铁镐
 +
  IRON_AXE: 铁斧
 +
  BOW: 弓
 +
  IRON_SWORD: 铁剑
 +
  WOOD_SWORD: 木剑
 +
  WOOD_SPADE: 木铲
 +
  WOOD_PICKAXE: 木镐
 +
  WOOD_AXE: 木斧
 +
  STONE_SWORD: 石剑
 +
  STONE_SPADE: 石铲
 +
  STONE_PICKAXE: 石镐
 +
  STONE_AXE: 石斧
 +
  DIAMOND_SWORD: 钻石剑
 +
  DIAMOND_SPADE: 钻石铲
 +
  DIAMOND_PICKAXE: 钻石镐
 +
  DIAMOND_AXE: 钻石斧
 +
  GOLD_SWORD: 金剑
 +
  GOLD_SPADE: 金铲
 +
  GOLD_PICKAXE: 金镐
 +
  GOLD_AXE: 金斧
 +
  WOOD_HOE: 木锄
 +
  STONE_HOE: 石锄
 +
  IRON_HOE: 铁锄
 +
  DIAMOND_HOE: 钻石锄
 +
  GOLD_HOE: 金锄
 +
  LEATHER_HELMET: 皮革帽子
 +
  LEATHER_CHESTPLATE: 皮革胸甲
 +
  LEATHER_LEGGINGS: 皮革裤子
 +
  LEATHER_BOOTS: 皮革鞋子
 +
  CHAINMAIL_HELMET: 锁链头盔
 +
  CHAINMAIL_CHESTPLATE: 锁链胸甲
 +
  CHAINMAIL_LEGGINGS: 锁链护腿
 +
  CHAINMAIL_BOOTS: 锁链鞋子
 +
  IRON_HELMET: 铁头盔
 +
  IRON_CHESTPLATE: 铁胸甲
 +
  IRON_LEGGINGS: 铁护腿
 +
  IRON_BOOTS: 铁鞋
 +
  DIAMOND_HELMET: 钻石头盔
 +
  DIAMOND_CHESTPLATE: 钻石胸甲
 +
  DIAMOND_LEGGINGS: 钻石护腿
 +
  DIAMOND_BOOTS: 钻石鞋子
 +
  GOLD_HELMET: 金头盔
 +
  GOLD_CHESTPLATE: 金胸甲
 +
  GOLD_LEGGINGS: 金护腿
 +
  GOLD_BOOTS: 金鞋子
 +
  FISHING_ROD: 钓鱼竿
 +
  SHEARS: 剪刀
 +
  BOOK: 书
 +
  axe: 斧
 +
  book: 书
 +
  hoe: 锄
 +
  pickaxe: 镐
 +
  Shovel: 铲
 +
  sword: 剑
 +
  bow: 弓
 +
  fishing rod: 钓鱼竿
 +
  shears: 剪刀
 +
  helmet: 头盔
 +
  chestplate: 胸甲
 +
  leggings: 护腿
 +
  boots: 鞋子
 +
  wood: 木
 +
  stone: 石
 +
  gold: 金
 +
  iron: 铁
 +
  diamond: 钻石
 +
  leather: 皮革
 +
  chainmail: 锁链
 +
  Ordinary: 普通的
 +
  DURABILITY: 耐久
 +
  PROTECTION_ENVIRONMENTAL: 守御
 +
  LOOT_BONUS_BLOCKS: 时运
 +
  PROTECTION_FIRE: 火焰保护
 +
  DIG_SPEED: 矿工的
 +
  PROTECTION_FALL: 羽落
 +
  SILK_TOUCH: 精准采集
 +
  PROTECTION_EXPLOSIONS: 防爆
 +
  PROTECTION_PROJECTILE: 抛射物保护
 +
  OXYGEN: Merman's
 +
  WATER_WORKER: 亚特兰蒂斯
 +
  THORNS: 荆棘
 +
  ARROW_INFINITE: 无限的
 +
  DAMAGE_UNDEAD: 神圣的
 +
  ARROW_FIRE: 燃烧的
 +
  DAMAGE_ALL: 锋利的
 +
  ARROW_KNOCKBACK: 击退
 +
  KNOCKBACK: Heavy
 +
  ARROW_DAMAGE: 利箭
 +
  DAMAGE_ARTHROPODS: Squisher's
 +
  LOOT_BONUS_MOBS: 掠夺者
 +
  FIRE_ASPECT: 燃烧
 
[[Category:娱乐]]
 
[[Category:娱乐]]

2018年5月5日 (六) 23:45的版本

插件介绍

这款插件可以让你设置怪物掉落随机物品和装备 自定义附魔和描述.
这款插件可以说是diablodrops的延续,机制基本相同,功能更为完善.(但不是同一个作者所编)

插件特色

  • 可自定义装备
  • 宝石镶嵌系统
  • 可自定义每种怪物掉落的装备等级和掉率
  • 辨识卷轴和未鉴定装备
  • 随机装备名
  • 随机怪物名
  • 不同品质的装备
  • 装备修复系统

权限及指令

   mythicdrops.identify:
       默认: true
       描述: 允许玩家鉴定装备.
   mythicdrops.socket:
       默认: true
       描述: 允许玩家使用镶嵌石.
   mythicdrops.repair:
       默认: true
       描述: 允许玩家修复物品.
   mythicdrops.command.spawn:
       默认: op
       描述:允许玩家使用 "/mythicdrops spawn" 指令
   mythicdrops.command.spawn.wildcard:
       默认: op
       描述: 允许玩家生成任何品质的装备.
   mythicdrops.command.give:
       默认: op
       描述:允许玩家使用 "/mythicdrops give" 指令
   mythicdrops.command.give.wildcard:
       默认: op
       描述: 允许玩家给予任何品质的装备.
   mythicdrops.command.load:
       默认: op
       描述: 允许玩家重载配置.
   mythicdrops.command.unidentified:
       默认: op
       描述:允许玩家使用 "/mythicdrops spawn" 指令
   mythicdrops.command.identitytome:
       默认: op
       描述:允许玩家使用 "/mythicdrops tome" 指令
   mythicdrops.command.customcreate:
       默认: op
       描述:允许玩家使用 "/mythicdrops customcreate" 指令
   mythicdrops.command.custom:
       默认: op
       描述:允许玩家使用 "/mythicdrops custom" 指令
   mythicdrops.command.gem:
       默认: op
       描述:允许玩家使用 "/mythicdrops gem" 指令
   mythicdrops.command.tiers:
       默认: op
       描述:允许玩家使用 "/mythicdrops tiers" 指令
   mythicdrops.command.bug:
       默认: op
       描述:允许玩家使用 "/mythicdrops bug" 指令

变量

###################################
# 物品变量
# - %basematerial% : 所用方块材质名
# - %mythicmaterial% : 自定义的材质名
# - %generalprefix% : 总体前缀
# - %generalsuffix% : 总体后缀
# - %materialprefix% : 配置中读取的材料前缀 (如果有的话)
# - %materialsuffix% : 配置中读取的材料后缀 (如果有的话)
# - %tierprefix% : 配置中读取的品质前缀 (如果有的话)
# - %tiersuffix% : 配置中读取的品质后缀 (如果有的话)
# - %itemtype% : 自定义装备种类 (剑或斧头之类的.)
# - %materialtype% :自定义材料的名称(钻石,木头之类的)
# - %tiername% : 装备品质名
# - %enchantment% : 自定义最高级附魔的物品名
# - %enchantmentprefix% : 最高级附魔前缀文件内读取的前缀 (如果有的话)
# - %enchantmentsuffix% : 最高级附魔后缀文件内读取的后缀 (如果有的话)
#
# 用在物品描述内的变量
# - %itemtype% : 自定义某种物品 (剑或斧头之类的.)
# - %basematerial% : 显示物品材质
# - %mythicmaterial% : 自定义的材料名
# - %tiername% : 装备品质
# - %enchantment% : 自定义的附魔等级
# - %tiercolor% : 显示物品品质的颜色
# - %baselore% : 基础品质描述
# - %bonuslore% : 装备品质额外描述
# - %socketlore% : 装备上的所有镶嵌孔
# - %generallore% :  general.txt内配置的描述
# - %tierlore% : 文件内配置的品质描述
# - %materiallore% : 文件内配置的材料描述
# - %enchantmentlore% : 文件内配置的附魔描述
# - %itemtypelore% : 文件内配置的物品描述
###################################

配置

config.yml

version: 4.0.6
options:
## Should the plugin be in debug mode?
## If you want help with the plugin in the Discord channel,
## please turn this setting on.
  debug: true
  hooking:
## Should the plugin hook into mcMMO and cancel
## mcMMO's repair event? This is available
## as mcMMO will allow players to rename items
## via repairing.
    mcmmo: false
## Should monsters be given random names? Pulls from the
## resources/mobnames folder. general.txt applies to all
## monsters, while a creeper.txt will only apply to
## creepers.
  give-mobs-names: true
## Should all mobs be given random names? This includes
## animals like cows and sheep. Pulls from the
## resources/mobnames folder. general.txt applies to all
## monsters, while a creeper.txt will only apply to
## creepers.
  give-all-mobs-names: false
## Should mobs be given the equipment when they spawn or
## should the items only be dropped on death? This defaults
## to true so that players can identify mobs that will drop
## sweet loot.
  display-mob-equipment: true
## Should mobs be able to pick up equipment that gets dropped
## by a player? This defaults to false as if a player drops
## a piece of loot with a low drop rate and a mob picks it
## up, the mob might not drop the item when it dies. The laws
## of item dropping chance still apply.
  can-mobs-pick-up-equipment: true
  blank-mob-spawn:
## Should mobs have any pre-existing equipment removed when
## they spawn? This defaults to false as Minecraft now
## occasionally will spawn monsters with helmets, chestplates,
## leggings, boots, or weapons.
    enabled: false
## When removing pre-existing equipment, should bows be
## removed from skeletons?
    skeletons-spawn-without-bow: false
## Allow items to be repaired using an Anvil?
## This defaults to false as items can be renamed using the Anvil.
  allow-items-to-be-repaired-by-anvil: true
## Allow items to be equipped from the item bar using right clicks?
## This defaults to false as there have been associated item
## dupe bugs associated with this.
  allow-equipping-items-via-right-click: true
multiworld:
## Include any worlds where you want to have MythicDrops
## create drops here.
## Example:
##
## enabled-worlds:
## - world
## - world2
## - world3
  enabled-worlds:
  - world
  - zy
## All entries in this section have a maximum value of
## 1.0 (100%) and a minimum value of 0.0 (0%).
drops:
## This is the chance for a mob to get items at all.
## This is also coincidentally the chance for a mob
## to get an item with a tier.
  item-chance: 0.05
## If a mob does not receive an item with a tier,
## this is the chance for a mob to spawn with a
## custom item.
  custom-item-chance: 0.01
## If a mob does not receive an item with a tier
## or a custom item, this is the chance for a mob
## to spawn with a socket gem.
  socket-gem-chance: 0.02
## If a mob does not receive an item with a tier
## a custom item, or a socket gem, this is the chance for a mob
## to spawn with an unidentified item.
  unidentified-item-chance: 0.04
## If a mob does not receive an item with a tier
## a custom item, a socket gem, or an unidentified item,
## this is the chance for a mob to spawn with an identity tome.
  identity-tome-chance: 0.01
components:
## Should creatures be able to spawn with items?
  creature-spawning-enabled: true
## Should MythicDrops enable its repairing feature
## and disable the vanilla Minecraft repairing
## feature (recommended)?
  repairing-enabled: true
## Should MythicDrops spawn items with empty sockets
## and socket gems?
  socketting-enabled: true
## Should MythicDrops enable its identifying feature
## and spawn unidentified items and identity tomes?
  identifying-enabled: true
## Should MythicDrops enable distance-from-spawn
## based drops, i.e., drops that can only spawn within
## certain distances from the spawn of a world?
  distance-zones-enabled: false
display:
## How should the name of generated items be formatted?
## Uses variables contained in variables.txt.
  item-display-name-format: '%generalprefix% %generalsuffix%'
## How should the lore of generated items be formatted?
## Uses variables contained in variables.txt.
  tooltip-format:
  - '&7类型: %mythicmaterial%'
  - '&7品质:%tiercolor% %tiername%'
  - '%baselore%'
  - '%bonuslore%'
  - '%socketlore%'
  - '%relationlore%'

language.yml

version: 2.7.13
#   在游戏中输入 "/md" 指令.
command:
  only-players: "&6[MythicDrops] &C只有玩家才能执行这个命令."
  no-access: "&6[MythicDrops] &C你没有权限这么做."
  spawn-random: "&6[MythicDrops] &A你获得了 &F%amount%&A  物品."
  spawn-random-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C  物品."
  give-random-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A  物品."
  give-random-receiver-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C  物品."
  give-random-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A  物品."
  give-random-sender-failure: "&6[MythicDrops] &F%receiver%&C was given &F%amount%&C  物品."
  spawn-custom: "&6[MythicDrops] &A你获得了 &F%amount%&A 自定义的 MythicDrops 物品."
  spawn-custom-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 自定义物品."
  give-custom-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A MythicDrops 物品!"
  give-custom-receiver-failure: "&6[MythicDrops] &C你不能 be given &F%amount%&C custom MythicDrops 物品."
  give-custom-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义物品."
  give-custom-sender-failure: "&6[MythicDrops] &F%receiver%&C 不能获得 &F%amount%&C 自定义 MythicDrops 物品."
  reload-config: "&6[MythicDrops] &AMythicDrops configs重载成功."
  reload-plugin: "&6[MythicDrops] &AMythicDrops 插件重载成功."
  save-config: "&6[MythicDrops] &AMythicDrops 配置成功保存."
  tier-does-not-exist: "&6[MythicDrops] &C那种品质不存在."
  custom-item-does-not-exist: "&6[MythicDrops] &C那个自定义装备不存在."
  player-does-not-exist: "&6[MythicDrops] &C那个玩家不在线或不存在."
  world-does-not-exist: "&6[MythicDrops] &C那个世界不存在."
  command-help: "&7/%command% &F- &7%help%"
  customcreate-failure: "&6[MythicDrops] &C创建自定义装备失败."
  customcreate-success: "&6[MythicDrops] &A创建了一个自定义装备,id为 &F%name%&A."
  drop-random: "&6[MythicDrops] &A你丢弃了 &F%amount%& ."
  drop-random-failure: "&6[MythicDrops] &C你不能丢掉 &F%amount%&C MythicDrops 物品."
  repair-cannot-use: "&6[MythicDrops] &C你不能修复这个装备!"
  repair-do-not-have: "&6[MythicDrops] &C你没有足够的材料来修复这个装备!"
  repair-success: "&6[MythicDrops] &A你成功地修复了这个装备!"
  repair-instructions: "&6[MythicDrops] &A把这个物品再次点击铁砧来修复它."
  socket-cannot-use: "&6[MythicDrops] &C你不能在那个装备上使用那个镶嵌石!"
  socket-do-not-have: "&6[MythicDrops] &C你没有一个镶嵌石!"
  socket-success: "&6[MythicDrops] &6[MythicDrops] &A成功镶嵌装备!"
  socket-instructions: "&6[MythicDrops] &A右键一个带有孔的装备 &6(Socket)&A 来镶嵌!"
  socket-gem-does-not-exist: "&6[MythicDrops] &C那个镶嵌石不存在."
  give-gem-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A Socket Gem(s)!"
  give-gem-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义镶嵌孔."
  found-item-broadcast: "&6[MythicDrops] &F%receiver%&A 找到了一个 %item%!"
  identifying-cannot-use: '&6[MythicDrops] &C你不能在那个装备上使用 辨识卷轴!鉴定取消!'
  identifying-do-not-have: '&6[MythicDrops] &C你没有一本辨识卷轴! 鉴定取消!'
  identifying-success: '&6[MythicDrops] &A你成功地鉴定了你的装备!'
  identifying-instructions: '&6[MythicDrops] &A右键 &F未鉴定装备 &A来鉴定!'
  give-tome-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 本辨识卷轴.'
  give-tome-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7 辨识卷轴.'
  give-unidentified-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 未鉴定装备.'
  give-unidentified-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7未鉴定装备.'
  bug-success: '&6[MythicDrops] &A你成功了创建了一个问题,id为&F#%id%&A!'
  bug-failure: '&6[MythicDrops] &C您不能创建一个问题!'
  tier-list: '&6[MythicDrops] &7品质: &F%tiers%'
  modify-name: '&6[MythicDrops] &A成功修改了您手中物品的名称!'
  add-lore: '&6[MythicDrops] &A成功地把lore描述添加了你的手中的物品!'
  remove-lore: '&6[MythicDrops] &A成功地移除你手中物品的lore描述!'
  insert-lore: '&6[MythicDrops] &A成功地在你手上的物品上插入了lore描述!'
  add-enchantment: '&6[MythicDrops] &A成功地添加一个附魔到你手上的物品。!'
  remove-enchantment: '&6[MythicDrops] &A成功地移除一个附魔到你手上的物品。!'
  cannot-modify: '&6[MythicDrops] &C你不能修改这件装备!'
  reload: '&6[MythicDrops] &7成功重载配置文件.'
  debug: '&6[MythicDrops] &7输出调试信息.'
# Various display names that are used for
#   different itemNameFormat variables
displayNames:
  IRON_SPADE: 铁铲
  IRON_PICKAXE: 铁镐
  IRON_AXE: 铁斧
  BOW: 弓
  IRON_SWORD: 铁剑
  WOOD_SWORD: 木剑
  WOOD_SPADE: 木铲
  WOOD_PICKAXE: 木镐
  WOOD_AXE: 木斧
  STONE_SWORD: 石剑
  STONE_SPADE: 石铲
  STONE_PICKAXE: 石镐
  STONE_AXE: 石斧
  DIAMOND_SWORD: 钻石剑
  DIAMOND_SPADE: 钻石铲
  DIAMOND_PICKAXE: 钻石镐
  DIAMOND_AXE: 钻石斧
  GOLD_SWORD: 金剑
  GOLD_SPADE: 金铲
  GOLD_PICKAXE: 金镐
  GOLD_AXE: 金斧
  WOOD_HOE: 木锄
  STONE_HOE: 石锄
  IRON_HOE: 铁锄
  DIAMOND_HOE: 钻石锄
  GOLD_HOE: 金锄
  LEATHER_HELMET: 皮革帽子
  LEATHER_CHESTPLATE: 皮革胸甲
  LEATHER_LEGGINGS: 皮革裤子
  LEATHER_BOOTS: 皮革鞋子
  CHAINMAIL_HELMET: 锁链头盔
  CHAINMAIL_CHESTPLATE: 锁链胸甲
  CHAINMAIL_LEGGINGS: 锁链护腿
  CHAINMAIL_BOOTS: 锁链鞋子
  IRON_HELMET: 铁头盔
  IRON_CHESTPLATE: 铁胸甲
  IRON_LEGGINGS: 铁护腿
  IRON_BOOTS: 铁鞋
  DIAMOND_HELMET: 钻石头盔
  DIAMOND_CHESTPLATE: 钻石胸甲
  DIAMOND_LEGGINGS: 钻石护腿
  DIAMOND_BOOTS: 钻石鞋子
  GOLD_HELMET: 金头盔
  GOLD_CHESTPLATE: 金胸甲
  GOLD_LEGGINGS: 金护腿
  GOLD_BOOTS: 金鞋子
  FISHING_ROD: 钓鱼竿
  SHEARS: 剪刀
  BOOK: 书
  axe: 斧
  book: 书
  hoe: 锄
  pickaxe: 镐
  Shovel: 铲
  sword: 剑
  bow: 弓
  fishing rod: 钓鱼竿
  shears: 剪刀
  helmet: 头盔
  chestplate: 胸甲
  leggings: 护腿
  boots: 鞋子
  wood: 木
  stone: 石
  gold: 金
  iron: 铁
  diamond: 钻石
  leather: 皮革
  chainmail: 锁链
  Ordinary: 普通的
  DURABILITY: 耐久
  PROTECTION_ENVIRONMENTAL: 守御
  LOOT_BONUS_BLOCKS: 时运
  PROTECTION_FIRE: 火焰保护
  DIG_SPEED: 矿工的
  PROTECTION_FALL: 羽落
  SILK_TOUCH: 精准采集
  PROTECTION_EXPLOSIONS: 防爆
  PROTECTION_PROJECTILE: 抛射物保护
  OXYGEN: Merman's
  WATER_WORKER: 亚特兰蒂斯
  THORNS: 荆棘
  ARROW_INFINITE: 无限的
  DAMAGE_UNDEAD: 神圣的
  ARROW_FIRE: 燃烧的
  DAMAGE_ALL: 锋利的
  ARROW_KNOCKBACK: 击退
  KNOCKBACK: Heavy
  ARROW_DAMAGE: 利箭
  DAMAGE_ARTHROPODS: Squisher's
  LOOT_BONUS_MOBS: 掠夺者
  FIRE_ASPECT: 燃烧