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  • ...e go. SQLite is a little bit weaker at data integrity, flexibility in data types, and it may not be something you would want to trust for huge databases of
    80 KB (4,775 words) - 07:56, 12 March 2022
  • "ps-merged-regions-types",
    48 KB (3,506 words) - 17:00, 21 November 2021
  • 13 KB (726 words) - 18:04, 9 July 2022
  • ✯ /ft types (查看所有比赛类型)
    4 KB (99 words) - 21:20, 25 January 2023
  • To create new wand types, often you will want to make each wand have a unique progression, and keep
    2 KB (424 words) - 20:56, 20 August 2021
  • * [[Types|Monster and animal NPCs]]. You can create intimidating blazes around a Neth
    8 KB (582 words) - 16:17, 25 November 2018
  • *Displayed when a user types <code>/version PluginName</code> *Displayed when a user types <code>/version PluginName</code>
    11 KB (1,549 words) - 10:21, 5 May 2021
  • Sub-types: [<id>|<name>]:<data>:<amount> ...it is indeed the amount you specify, not the item sub-type. We go over sub-types in the next section.
    32 KB (3,714 words) - 15:59, 21 October 2018
  • Most permissions have parent nodes, that in fact goes for all check types. Resulting in nocheatplus.admin, nocheatplus.checks.moving, nocheatplus.che
    37 KB (4,264 words) - 22:01, 24 May 2021
  • ...eated differently than other forms of data. There is a restriction for Map types. It must use a String as a key, and the value but be either a boxed primiti ...t all objects can be set, only primitive types, ''String'', ''Lists'', and types that implement ''ConfigurationSerializable'', such as ''Vector'' and ''Item
    20 KB (1,738 words) - 03:35, 12 October 2019
  • ...eated differently than other forms of data. There is a restriction for Map types. It must use a String as a key, and the value but be either a boxed primiti ...t all objects can be set, only primitive types, ''String'', ''Lists'', and types that implement ''ConfigurationSerializable'', such as ''Vector'' and ''Item
    19 KB (2,850 words) - 12:31, 2 September 2015
  • ...d build needs. A development build is any changes in between the other two types of builds. These can be highly stable or highly unstable. See [http://forum
    3 KB (457 words) - 16:19, 2 September 2015
  • <!-- Transcluded contents of Data Types article in here - go to that page if you want to edit it --> {{:Data Types}}
    66 KB (8,163 words) - 22:46, 2 September 2017
  • ...ails to spawn, it continues to the next one. This continues until all tree types in the list have been processed. Some tree types have bad names. For example, Forest is actually a birch tree. Tree is simpl
    23 KB (3,836 words) - 10:21, 1 August 2016
  • ...still supports the old EssProtect blacklist system syntax, where you list types of blocks to be blocked server wide.
    4 KB (633 words) - 21:27, 14 July 2018
  • ...>Triggers when the player right clicks a certain type of block, or list of types. The var is the block id (or comma-separated list).</td></tr>
    7 KB (1,195 words) - 19:53, 1 April 2016
  • (plant|crop|block) grow[(th|ing)] [[of] %item types%] [on] [block] (min(e|ing)) [[of] %item types%]
    150 KB (14,470 words) - 00:52, 16 August 2021
  • types: [DIRT,GRASS_BLOCK]
    29 KB (1,778 words) - 18:41, 5 August 2021
  • types: [STONE] types: [DIRT,GRASS_BLOCK]
    22 KB (1,679 words) - 16:16, 29 November 2020
  • types: [STONE,COBBLESTONE] # 允许的方块列表(留空则允许全部)
    68 KB (3,853 words) - 16:51, 28 November 2020

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