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  • = 创建自定义boss = ...,你就能创建自定义精英Boss了。以下是手动创建自定义Boss的指南。与之配套的网页应用即将推出。
    13 KB (1,918 words) - 08:54, 31 January 2022
  • == 我为什么要造世界Boss? == # A location. A boss room is recommended, with a roughly 15 block radius (30 blocks across) due
    4 KB (677 words) - 20:24, 25 July 2020
  • Boss阶段 are a sub-mechanic of Custom Bosses. The system behind these phases i = Boss阶段如何运行? =
    6 KB (1,081 words) - 19:22, 6 August 2020

Page text matches

  • #史诗级Boss([http://dev.bukkit.org/bukkit-plugins/epicboss/ EpicBoss Gold Edition])
    5 KB (272 words) - 19:21, 19 May 2021
  • <code>mimicChance</code>决定生成自定义Boss的几率。有效数值介于<code>0</code>-<code>1</code>之间。<code>0. ...成的自定义Boss列表。只会随机生成列表中的一个自定义Boss
    2 KB (109 words) - 17:58, 14 August 2020
  • :可将玩家的血量以boss血条的方式显示在屏幕上,方便玩家查看自己的血量
    4 KB (150 words) - 18:52, 15 March 2016
  • ...你想要的奖品!钥匙,钱或任何你能想到的东西! 现在包括Boss栏,独特的效果,并自动启动在特定的时间!
    4 KB (99 words) - 21:20, 25 January 2023
  • ===Boss Health=== ...ow health and only 1 player fighting. With 10 players and high health, the boss will have 5500 health points (~2750 hearts).
    32 KB (3,714 words) - 15:59, 21 October 2018
  • If Player1, Player2 and Player3 all damaged the boss before killing it, this is what the command output will be from console: = 对于特定的自定义Boss =
    741 bytes (101 words) - 13:00, 14 July 2020
  • ...精英怪物消息的优先度。目前该系统只用于管理由自定义Boss生成时发送的消息。 提醒:你需要在你的自定义Boss文件内设置好优先度。 点击这里查看如何使用。
    1 KB (15 words) - 17:39, 14 August 2020
  • === Boss血条消息(使用BarApi插件) === 发送一条boss血条消息, 格式是: 'dragon-bar: <以秒为单位的时间> | <消息
    13 KB (445 words) - 18:35, 8 November 2022
  • 12 KB (575 words) - 17:52, 25 September 2016
  • ...tps://www.gitlab.com/GuillaumeVDN/QuestCreator/issues/359 #359 建议关联Boss] (提出者:jimmyyeung06)
    29 KB (1,778 words) - 18:41, 5 August 2021
  • * '''特殊战利品''': 享受boss掉落的独一无二的拥有强大力量的战利品! * '''Boss怪物''': 与特殊的BOSS怪物战斗,它们有几率掉落强大的特殊战利品!
    6 KB (161 words) - 22:54, 6 May 2022
  • * 支持MythicMobs的怪物作为竞技场BOSS * 无限制的竞技场/工具/商店/BOSS.
    3 KB (167 words) - 21:25, 3 July 2018
  • BossBar: #Boss血条 Range: 5 #处在5m内的玩家会康到Boss血条
    42 KB (2,266 words) - 13:18, 17 August 2022
  • ...近实现了一种能够随机方向的投掷的机械.这可以让你的BOSS不再只有一种方向的矢量攻击.
    2 KB (164 words) - 21:13, 17 March 2018
  • * 自定义BOSS的能力
    2 KB (90 words) - 21:53, 24 May 2021
  • * Boss Bar API (1.7.10+)​
    4 KB (240 words) - 14:11, 18 May 2021
  • Time before boss mob gets culled: 30 Message for when boss mobs despawn if they are not killed withing 30 minutes: $bossmob
    54 KB (4,644 words) - 16:50, 10 June 2019
  • /elitemobs spawnbossmob [bossMob] - elitemobs.spawnbossmob - 生成boss
    3 KB (250 words) - 17:15, 10 June 2019
  • * Boss能力:只有boss可以拥有的能力 = Boss能力 =
    8 KB (917 words) - 22:42, 16 July 2020
  • 所有事件的boss的等级不再是固定的- 行为事件更加简单.<br />
    4 KB (117 words) - 13:54, 4 October 2018
  • BossBar bossbar = new BossBar("This is a boss bar", BossBar.Color.BLUE, BossBar.Style.NOTCHED_12, 1, BossBar.Flag.DARKEN_
    7 KB (506 words) - 14:25, 16 September 2018
  • ...l cause it to spin rapidly. All clients within render distance will see a "Boss Health" bar at the top of their screen (this is not fixable server-side).
    3 KB (360 words) - 14:42, 2 December 2018
  • * 在BOSS生成时生成可点击传送的消息,需要特定的权限.
    6 KB (552 words) - 20:15, 13 January 2019
  • Boss.在刷怪笼内放置 Boss 刷怪蛋来在竞技场内生成boss. # 如果你使用 Boss 或 MythicMobs, 你可以设置boss奖励.
    29 KB (1,076 words) - 15:05, 25 June 2019
  • = 创建自定义boss = ...,你就能创建自定义精英Boss了。以下是手动创建自定义Boss的指南。与之配套的网页应用即将推出。
    13 KB (1,918 words) - 08:54, 31 January 2022
  • #是否显示玩家的等级以及经验在BOSS血条上
    38 KB (3,224 words) - 16:44, 28 August 2019
  • 巢穴、小地牢和地牢使用了游戏内的固定地点和插件的世界Boss系统来给玩家带来全新的挑战。 * 建筑大小: 单个Boss
    3 KB (124 words) - 10:05, 30 March 2021
  • ...le="text-align: left;" | Bar Create—创建BOSS条:令目标创造一个BOSS条(MM4.7.2+) |BOSS条名称
    242 KB (16,974 words) - 18:01, 9 July 2022
  • == 我为什么要造世界Boss? == # A location. A boss room is recommended, with a roughly 15 block radius (30 blocks across) due
    4 KB (677 words) - 20:24, 25 July 2020
  • * 自定义精英怪物 can be set to have different boss phases (Phase Bosses) ...based on guild progression and can turn out to be mimics (spawn a 自定义Boss)
    4 KB (570 words) - 19:19, 6 August 2020
  • Boss阶段 are a sub-mechanic of Custom Bosses. The system behind these phases i = Boss阶段如何运行? =
    6 KB (1,081 words) - 19:22, 6 August 2020
  • *BarCreate(BOSS条创建) *BarSet(BOSS条设置)
    6 KB (242 words) - 12:34, 9 May 2021
  • = Boss = 这部分介绍对该插件的关联特性:Boss
    25 KB (1,962 words) - 16:02, 29 November 2020
  • *BarCreate(BOSS条创建) *BarSet(BOSS条设置)
    6 KB (242 words) - 12:34, 9 May 2021
  • *修复了重载插件后自然消失の实体のBoss血条不会消失的问题
    11 KB (463 words) - 19:06, 20 August 2021
  • ! style="text-align: left;" |createbossbar-创建Boss血条 |Boss血条显示百分之多少,数值在0~1之间
    170 KB (11,560 words) - 09:54, 4 September 2023
  • ...le="text-align: left;" | Bar Create—创建BOSS条:令目标创造一个BOSS条(MM4.7.2+) |BOSS条名称
    140 KB (10,867 words) - 23:35, 16 August 2022
  • ...org/resources/libs-disguises-free.81/ LibsDisguises]: 用于伪装自定义Boss
    2 KB (120 words) - 19:39, 8 April 2021
  • 提醒:这一部分讲的是普通精英怪物生成,而非自定义Boss。下面的数值为默认配置。
    2 KB (11 words) - 19:54, 8 April 2021
  • ...限,可以把周围经验全部合并到一个经验球之中。当击杀Boss后此变化非常明显。
    34 KB (1,791 words) - 16:19, 22 December 2022
  • type: boss
    2 KB (323 words) - 09:07, 24 June 2021