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“讨论:React”的版本间的差异
(→问题提交格式) |
(→新的配置文件: 新段落) |
||
第13行: | 第13行: | ||
== '''问题&BUG 专栏''' == | == '''问题&BUG 专栏''' == | ||
+ | |||
+ | == 新的配置文件 == | ||
+ | |||
+ | = '''New!''' = | ||
+ | 崭新的配置文件,已上线,正在汉化中! | ||
+ | |||
+ | <pre> | ||
+ | features: | ||
+ | react: | ||
+ | style: | ||
+ | |||
+ | # 后台性能管家前缀有颜色 | ||
+ | # 譬如——黄色等... | ||
+ | console-strip-color: true | ||
+ | |||
+ | # 更改性能管家提示文本的颜色 | ||
+ | text-color: GRAY | ||
+ | |||
+ | # 使用性能管家使在聊天栏提示时的颜色代码全部失效 | ||
+ | # 注意:某些性能管家的功能将会失效 | ||
+ | strip-color: false | ||
+ | |||
+ | # 将性能管家主要文本的颜色更改为其它颜色,例如RGB | ||
+ | theme-color: AQUA | ||
+ | |||
+ | # 将性能管家深色文本的颜色更改为其它颜色 | ||
+ | dark-color: DARK_GRAY | ||
+ | datalogging: | ||
+ | |||
+ | # 是否启用性能管家数据保存,并且这些数据将会保存到 | ||
+ | # \cache中 | ||
+ | enabled: true | ||
+ | |||
+ | # 最大的数据保存的内存为MB为单位,下面就是可以保存的量(100MB) | ||
+ | max-mb: 100 | ||
+ | modes: | ||
+ | |||
+ | # 禁用所有关于方块更新的功能 | ||
+ | safemode-unload-chunks: false | ||
+ | |||
+ | # 禁用所有关于多世界编辑的功能 | ||
+ | safemode-fawe: false | ||
+ | |||
+ | # 禁用所有与网络有关的功能。 | ||
+ | # 也就是无法上传pastebin报告,和保存数据. | ||
+ | safemode-networking: false | ||
+ | |||
+ | # 禁用所有游戏中与网络有关的功能 | ||
+ | # 如:发送&拦截数据包,Ping值和网络连接 | ||
+ | safemode-protocol: false | ||
+ | |||
+ | # 禁用所有有关于Craft Bukkit使用的NMS类的功能 | ||
+ | # 如果你遇到了严重问题,亦或是正在使用 | ||
+ | # Sponge,MCPC+,KCauldron, 甚至是 Glowkit | ||
+ | safemode-nms: false | ||
+ | spikes: | ||
+ | |||
+ | # Monitor the main thread and warn the chat AND console if the server is | ||
+ | # locked. Please note that there is no way of knowing if the server is during a | ||
+ | # garbage collection. This means there WILL BE false positives. Especially with | ||
+ | # react. | ||
+ | report-spikes: true | ||
+ | |||
+ | # Due to word wrapping and hover elements, react hides the full package names | ||
+ | # by default. | ||
+ | # For example net.minecraft.server.V1_12R2 would be converted to | ||
+ | # n.m.s.V | ||
+ | show-fully-qualified-names: false | ||
+ | monitor: | ||
+ | |||
+ | # Double crouching quickly locks and unlocks the monitor. Turn this off if you | ||
+ | # have a plugin such as vanish that uses this kind of mechanic. (/re mon -lock | ||
+ | # still works) | ||
+ | double-sneak-lock: true | ||
+ | |||
+ | # Use protocollib to monitor keep alive packets to get super accurate (non | ||
+ | # averaged) ping values. Most ping plugins just grab the value from bukkit, but | ||
+ | # that value is usually inaccurate due to intense averaging paired with the | ||
+ | # slow ping update speed. | ||
+ | fast-ping: true | ||
+ | command-overrides: | ||
+ | |||
+ | # Override the /tps and /lag commands to add additional information | ||
+ | tps: true | ||
+ | |||
+ | # Override the '/killall all' command to instead use react to remove entities. | ||
+ | killall: false | ||
+ | |||
+ | # Interpret '/killall all -f' as /re a pe -f (force kill everything but | ||
+ | # players) | ||
+ | killall-force: false | ||
+ | |||
+ | # Override /mem with additional information | ||
+ | memory: true | ||
+ | collision: | ||
+ | |||
+ | # Disables collision for entities about to be culled. | ||
+ | disable-collide-on-pre-cull: true | ||
+ | |||
+ | # Disables collision for certain entities based on lag and conditions. | ||
+ | collision-tweaks-enabled: true | ||
+ | disable-collide-always: | ||
+ | - BAT | ||
+ | disable-collide-spawner: | ||
+ | - ELDER_GUARDIAN | ||
+ | - WITHER_SKELETON | ||
+ | - STRAY | ||
+ | - PAINTING | ||
+ | - FALLING_BLOCK | ||
+ | - HUSK | ||
+ | - ZOMBIE_VILLAGER | ||
+ | - SKELETON_HORSE | ||
+ | - ZOMBIE_HORSE | ||
+ | - DONKEY | ||
+ | - MULE | ||
+ | - EVOKER | ||
+ | - VEX | ||
+ | - VINDICATOR | ||
+ | - ILLUSIONER | ||
+ | - MINECART_COMMAND | ||
+ | - MINECART | ||
+ | - MINECART_CHEST | ||
+ | - MINECART_FURNACE | ||
+ | - MINECART_TNT | ||
+ | - MINECART_HOPPER | ||
+ | - MINECART_MOB_SPAWNER | ||
+ | - CREEPER | ||
+ | - SKELETON | ||
+ | - SPIDER | ||
+ | - GIANT | ||
+ | - ZOMBIE | ||
+ | - SLIME | ||
+ | - GHAST | ||
+ | - PIG_ZOMBIE | ||
+ | - ENDERMAN | ||
+ | - CAVE_SPIDER | ||
+ | - SILVERFISH | ||
+ | - BLAZE | ||
+ | - MAGMA_CUBE | ||
+ | - ENDER_DRAGON | ||
+ | - WITHER | ||
+ | - BAT | ||
+ | - WITCH | ||
+ | - ENDERMITE | ||
+ | - GUARDIAN | ||
+ | - SHULKER | ||
+ | - PIG | ||
+ | - SHEEP | ||
+ | - COW | ||
+ | - CHICKEN | ||
+ | - SQUID | ||
+ | - WOLF | ||
+ | - MUSHROOM_COW | ||
+ | - SNOWMAN | ||
+ | - OCELOT | ||
+ | - IRON_GOLEM | ||
+ | - HORSE | ||
+ | - RABBIT | ||
+ | - POLAR_BEAR | ||
+ | - LLAMA | ||
+ | - LLAMA_SPIT | ||
+ | - PARROT | ||
+ | - VILLAGER | ||
+ | - FISHING_HOOK | ||
+ | queue: | ||
+ | |||
+ | # Learns the 'gist' of repeated executions and attempts to grab low cpu tasks | ||
+ | # and burn through them to improve low ms latency. | ||
+ | group-suppression: true | ||
+ | map: | ||
+ | |||
+ | # Cap the framerate of the map. Bukkit hard caps at 60, anything higher than 60 | ||
+ | # will do nothing. Keep in mind that the higher the frame rate, the more bukkit | ||
+ | # will spawn craft scheduler threads. Keeping this low reduces memory, cpu | ||
+ | # usage and allows more people to use the map at the same time. | ||
+ | max-framerate: 15 | ||
+ | |||
+ | # Cap the framerate of the individual graphs in the react map. Keep this value | ||
+ | # low as there are many graphs to map. | ||
+ | max-graph-framerate: 10 | ||
+ | |||
+ | # Disable all automatic actions, including RAI. Will still purge chunks if | ||
+ | # enabled. | ||
+ | monitoring-only: false | ||
+ | rai: | ||
+ | |||
+ | # Should Datalogging be enabled? React will monitor samplers and save them to | ||
+ | # the cache. | ||
+ | enabled: true | ||
+ | |||
+ | # RAI will do nothing unless the tps drops below this value for more than 20 | ||
+ | # ticks. It does, rai will look for issues to fix. | ||
+ | activation-threshold: 18.5 | ||
+ | sampler: | ||
+ | |||
+ | # Modify the average radius of the server tps sampler | ||
+ | tps-average-radius: 7 | ||
+ | |||
+ | # Sample time viewport. Higher means more visible data in graphs over time. Due | ||
+ | # to lossy compression however, data may look weird near the beginning of a | ||
+ | # large graph. | ||
+ | sample-viewport: 12000 | ||
+ | |||
+ | # Modify the average radius of server tick time sampler | ||
+ | tick-time-average-radius: 3 | ||
+ | |||
+ | # Sample points per sampler type | ||
+ | sample-points: 250 | ||
+ | |||
+ | # Use Fast Async World Edit if it is installed. | ||
+ | use-fawe: true | ||
+ | purge: | ||
+ | |||
+ | # Allow the purger to purge named entities | ||
+ | allow-purge-named: false | ||
+ | |||
+ | # Allow the purger to purge item drops | ||
+ | allow-purge-drops: false | ||
+ | |||
+ | # Allow the purger to purge tamed entities | ||
+ | allow-purge-tamed: false | ||
+ | |||
+ | # Language to use. Languages are downloaded from | ||
+ | # https://github.com/VolmitSoftware/React/tree/master/language | ||
+ | language: enUS | ||
+ | |||
+ | # Enable the ability for players to request temporary access to react. Admins | ||
+ | # must accept the request. Admins are always able to revoke access too. | ||
+ | allow-tempaccess: true | ||
+ | |||
+ | # Use NMS Adapters. Disabling this will basically make any nms or fast options | ||
+ | # do nothing either way. This may fix issues with FAWE and chunks on 1.8.8 | ||
+ | # though | ||
+ | nms-adapters: true | ||
+ | |||
+ | # Play sounds during react's usage (chat, monitor, map, etc) | ||
+ | interaction-sounds: true | ||
+ | actions: | ||
+ | |||
+ | # Actions such as lock-redstone, lock-hoppers, and lock-fluids. Should they | ||
+ | # ever be un-frozen (using the time field) | ||
+ | unlock-locked-actions: true | ||
+ | legacy: | ||
+ | remote-server: | ||
+ | |||
+ | # Use the legacy remote server (for react remote) | ||
+ | enable-react-remote-server: false | ||
+ | |||
+ | # The port to bind to when the remote server is enabled. This cannot be your | ||
+ | # server port or an already used port. | ||
+ | remote-port: 8147 | ||
+ | worlds: | ||
+ | |||
+ | # Generate configurations for each world (disable this if you have over 100 | ||
+ | # worlds) | ||
+ | world-configs: true | ||
+ | mythic-mobs: | ||
+ | |||
+ | # If mythic mobs is enabled, use mob stacking on them | ||
+ | allow-stacking: false | ||
+ | |||
+ | # If mythic mobs is enabled, allow purging of them with /re a pe | ||
+ | allow-purging: true | ||
+ | allow-culling: true | ||
+ | entity-stacker: | ||
+ | options: | ||
+ | |||
+ | # Format for nametags | ||
+ | # %size% = Number of entities in stack | ||
+ | # %type% = Entity type | ||
+ | # i.e. Pig | ||
+ | # %hp% = Health | ||
+ | # Color codes and formatting supported. | ||
+ | nametag-format: '&e%size%x &a%type% &c%hp%' | ||
+ | |||
+ | # Show a nametag of the stacked entity | ||
+ | show-nametag: false | ||
+ | |||
+ | # Show particles on stacked entities. More particles = bigger stack. This is if | ||
+ | # you don't want to directly show players the stack size. | ||
+ | show-particles: true | ||
+ | |||
+ | # Try to stack entities in different locations on an interval. | ||
+ | stack-on-interval: true | ||
+ | |||
+ | # Speed up interval stacking by queueing each entity to stack as often as | ||
+ | # possible in a 1 second time window. | ||
+ | fast-intervals: false | ||
+ | |||
+ | # The radius (in blocks) to search for entities to stack together. | ||
+ | search-radius: 6 | ||
+ | enabled: false | ||
+ | |||
+ | # Scale all damage causes except for player x entity damage with the stack | ||
+ | # size. This means a stacked pig would have the same effective health by | ||
+ | # scaling damage to that pig. Excludes player damage. | ||
+ | non-player-damage-normalization: true | ||
+ | |||
+ | # The maximum size an entity stack can have | ||
+ | max-stack-size: 16 | ||
+ | |||
+ | # The minimum number of entities required in a search radius to actually create | ||
+ | # a stack. Setting this lower will create frequent small-stacks, higher will | ||
+ | # make larger stacks less often. | ||
+ | minimum-group-size: 6 | ||
+ | stack-reasons: | ||
+ | - natural | ||
+ | - jockey | ||
+ | - chunk_gen | ||
+ | - spawner | ||
+ | - egg | ||
+ | - spawner_egg | ||
+ | - lightning | ||
+ | - build_snowman | ||
+ | - build_irongolem | ||
+ | - build_wither | ||
+ | - village_defense | ||
+ | - village_invasion | ||
+ | - breeding | ||
+ | - slime_split | ||
+ | - reinforcements | ||
+ | - nether_portal | ||
+ | - dispense_egg | ||
+ | - infection | ||
+ | - cured | ||
+ | - ocelot_baby | ||
+ | - silverfish_block | ||
+ | - mount | ||
+ | - trap | ||
+ | - ender_pearl | ||
+ | - shoulder_entity | ||
+ | - custom | ||
+ | - default | ||
+ | |||
+ | # The maximum health a stacked entity can have. (make sure this is below | ||
+ | # spigots limits if you changed them) | ||
+ | max-health: 1600 | ||
+ | |||
+ | # Try to stack entities around a newly spawned entity. | ||
+ | stack-on-spawn: false | ||
+ | |||
+ | # Cache stack data through reboots, unloads and reloads. | ||
+ | persist-stacks: true | ||
+ | culling: | ||
+ | mark-for-death: | ||
+ | |||
+ | # Use particles to indicate an entity has been marked for death, and when they | ||
+ | # are removed (village angry & explosion) | ||
+ | particles: true | ||
+ | name-tags: | ||
+ | enabled: false | ||
+ | |||
+ | # Use nametags for a countdown | ||
+ | format: '&6锟?? &7%time%' | ||
+ | |||
+ | # The time between an entity being marked for death and actually being | ||
+ | # killed. | ||
+ | # In ticks. Setting this to 100 would mark an entity for death, then | ||
+ | # actually kill it 5 seconds later. | ||
+ | death-time: 200 | ||
+ | tick-smearing: | ||
+ | tiles: | ||
+ | |||
+ | # Allow the tile tick throttle to be X higher than the current time to prevent | ||
+ | # odd skipping of entities, and to allow room for error. | ||
+ | seperation-bias: 0.07 | ||
+ | |||
+ | # How many ticks should the tick time be averaged across to compute biases | ||
+ | smear-factor: 50.0 | ||
+ | |||
+ | # The maximum tile tick time before throttling | ||
+ | max-time: 35.0 | ||
+ | |||
+ | # Enable entity tick throttling | ||
+ | enable: true | ||
+ | entities: | ||
+ | |||
+ | # How many ticks should the tick time be averaged across to compute biases | ||
+ | smear-factor: 50.0 | ||
+ | |||
+ | # Enable entity tick throttling | ||
+ | enable: true | ||
+ | |||
+ | # The maximum tile tick time before throttling | ||
+ | max-time: 25.0 | ||
+ | |||
+ | # Allow the tile tick throttle to be X higher than the current time to prevent | ||
+ | # odd skipping of entities, and to allow room for error. | ||
+ | seperation-bias: 0.65 | ||
+ | glass: | ||
+ | |||
+ | # The maximum amount of events to capture per tick before ignoring the rest to | ||
+ | # prevent lag from glass. | ||
+ | max-queue: 256 | ||
+ | |||
+ | # Display particles instead of block packets to visualize physics (better | ||
+ | # framerates than block packets) | ||
+ | display-particles: true | ||
+ | |||
+ | # Display glass-block packets to visualize physics | ||
+ | display-blocks: false | ||
+ | entity-culler: | ||
+ | enabled: true | ||
+ | console: | ||
+ | |||
+ | # 使用监察模式,并将这些东西发送至后台 | ||
+ | # Channels: | ||
+ | # -rai | ||
+ | # -spikes | ||
+ | # -verbose | ||
+ | # -action | ||
+ | # -gc | ||
+ | listen-channels-enabled: false | ||
+ | listen-channels: | ||
+ | - rai | ||
+ | - verbose | ||
+ | - spikes | ||
+ | - action | ||
+ | - gc | ||
+ | entity-types: | ||
+ | culling-rules: | ||
+ | - '@Refuse Tamed' | ||
+ | - '@Defer Named' | ||
+ | - '@Defer Leashed' | ||
+ | - '@Defer Stacked' | ||
+ | - '@Defer Ridden' | ||
+ | - '@Defer Mythic' | ||
+ | - '@Defer Young' | ||
+ | - '@Defer Non-Living' | ||
+ | - '@Defer Grounded' | ||
+ | - '@Defer Passive' | ||
+ | - '@Defer Lit' | ||
+ | - '@Prefer Living' | ||
+ | - '@Prefer Hostile' | ||
+ | - '@Prefer Mature' | ||
+ | - '@Prefer Underwater' | ||
+ | - '@Prefer Airborne' | ||
+ | - '@Prefer Projectiles' | ||
+ | - '@Prefer Caves' | ||
+ | - '@Restrict Pig,Cow,Sheep,Chicken = 14' | ||
+ | - '@Restrict Zombie,Spider,Skeleton,Creeper = 14' | ||
+ | - '@Restrict Wolf,Ocelot,Horse = 9' | ||
+ | - '@Restrict Dropped Item = 30' | ||
+ | - '@Restrict Experience Orb = 28' | ||
+ | - '@Restrict Area Effect Cloud = 28' | ||
+ | - '@Restrict Elder Guardian = 28' | ||
+ | - '@Restrict Wither Skeleton = 28' | ||
+ | - '@Restrict Stray = 28' | ||
+ | - '@Restrict Egg = 28' | ||
+ | - '@Restrict Leash Hitch = 28' | ||
+ | - '@Restrict Painting = 28' | ||
+ | - '@Restrict Arrow = 28' | ||
+ | - '@Restrict Snowball = 28' | ||
+ | - '@Restrict Fireball = 28' | ||
+ | - '@Restrict Small Fireball = 28' | ||
+ | - '@Restrict Ender Pearl = 28' | ||
+ | - '@Restrict Ender Signal = 28' | ||
+ | - '@Restrict Splash Potion = 28' | ||
+ | - '@Restrict Thrown Exp Bottle = 28' | ||
+ | - '@Restrict Item Frame = 28' | ||
+ | - '@Restrict Wither Skull = 28' | ||
+ | - '@Restrict Primed Tnt = 28' | ||
+ | - '@Restrict Falling Block = 28' | ||
+ | - '@Restrict Firework = 28' | ||
+ | - '@Restrict Husk = 28' | ||
+ | - '@Restrict Spectral Arrow = 28' | ||
+ | - '@Restrict Shulker Bullet = 28' | ||
+ | - '@Restrict Dragon Fireball = 28' | ||
+ | - '@Restrict Zombie Villager = 28' | ||
+ | - '@Restrict Skeleton Horse = 28' | ||
+ | - '@Restrict Zombie Horse = 28' | ||
+ | - '@Restrict Armor Stand = 28' | ||
+ | - '@Restrict Donkey = 28' | ||
+ | - '@Restrict Mule = 28' | ||
+ | - '@Restrict Evoker Fangs = 28' | ||
+ | - '@Restrict Evoker = 28' | ||
+ | - '@Restrict Vex = 28' | ||
+ | - '@Restrict Vindicator = 28' | ||
+ | - '@Restrict Illusioner = 28' | ||
+ | - '@Restrict Minecart Command = 28' | ||
+ | - '@Restrict Boat = 28' | ||
+ | - '@Restrict Minecart = 28' | ||
+ | - '@Restrict Minecart Chest = 28' | ||
+ | - '@Restrict Minecart Furnace = 28' | ||
+ | - '@Restrict Minecart Tnt = 28' | ||
+ | - '@Restrict Minecart Hopper = 28' | ||
+ | - '@Restrict Minecart Mob Spawner = 28' | ||
+ | - '@Restrict Creeper = 28' | ||
+ | - '@Restrict Skeleton = 28' | ||
+ | - '@Restrict Spider = 28' | ||
+ | - '@Restrict Giant = 28' | ||
+ | - '@Restrict Zombie = 28' | ||
+ | - '@Restrict Slime = 28' | ||
+ | - '@Restrict Ghast = 28' | ||
+ | - '@Restrict Pig Zombie = 28' | ||
+ | - '@Restrict Enderman = 28' | ||
+ | - '@Restrict Cave Spider = 28' | ||
+ | - '@Restrict Silverfish = 28' | ||
+ | - '@Restrict Blaze = 28' | ||
+ | - '@Restrict Magma Cube = 28' | ||
+ | - '@Restrict Ender Dragon = 28' | ||
+ | - '@Restrict Wither = 28' | ||
+ | - '@Restrict Bat = 28' | ||
+ | - '@Restrict Witch = 28' | ||
+ | - '@Restrict Endermite = 28' | ||
+ | - '@Restrict Guardian = 28' | ||
+ | - '@Restrict Shulker = 28' | ||
+ | - '@Restrict Pig = 28' | ||
+ | - '@Restrict Sheep = 28' | ||
+ | - '@Restrict Cow = 28' | ||
+ | - '@Restrict Chicken = 28' | ||
+ | - '@Restrict Squid = 28' | ||
+ | - '@Restrict Wolf = 28' | ||
+ | - '@Restrict Mushroom Cow = 28' | ||
+ | - '@Restrict Snowman = 28' | ||
+ | - '@Restrict Ocelot = 28' | ||
+ | - '@Restrict Iron Golem = 28' | ||
+ | - '@Restrict Horse = 28' | ||
+ | - '@Restrict Rabbit = 28' | ||
+ | - '@Restrict Polar Bear = 28' | ||
+ | - '@Restrict Llama = 28' | ||
+ | - '@Restrict Llama Spit = 28' | ||
+ | - '@Restrict Parrot = 28' | ||
+ | - '@Restrict Villager = 16' | ||
+ | - '@Restrict Ender Crystal = 28' | ||
+ | - '@Restrict Lingering Potion = 28' | ||
+ | - '@Restrict Fishing Hook = 28' | ||
+ | - '@Restrict Lightning = 28' | ||
+ | - '@Restrict Weather = 28' | ||
+ | - '@Restrict Complex Part = 28' | ||
+ | - '@Restrict Tipped Arrow = 28' | ||
+ | - '@Restrict Unknown = 28' | ||
+ | allow-stacking: | ||
+ | - ELDER_GUARDIAN | ||
+ | - WITHER_SKELETON | ||
+ | - STRAY | ||
+ | - PAINTING | ||
+ | - FALLING_BLOCK | ||
+ | - HUSK | ||
+ | - ZOMBIE_VILLAGER | ||
+ | - SKELETON_HORSE | ||
+ | - ZOMBIE_HORSE | ||
+ | - DONKEY | ||
+ | - MULE | ||
+ | - EVOKER | ||
+ | - VEX | ||
+ | - VINDICATOR | ||
+ | - ILLUSIONER | ||
+ | - MINECART_COMMAND | ||
+ | - MINECART | ||
+ | - MINECART_CHEST | ||
+ | - MINECART_FURNACE | ||
+ | - MINECART_TNT | ||
+ | - MINECART_HOPPER | ||
+ | - MINECART_MOB_SPAWNER | ||
+ | - CREEPER | ||
+ | - SKELETON | ||
+ | - SPIDER | ||
+ | - GIANT | ||
+ | - ZOMBIE | ||
+ | - SLIME | ||
+ | - GHAST | ||
+ | - PIG_ZOMBIE | ||
+ | - ENDERMAN | ||
+ | - CAVE_SPIDER | ||
+ | - SILVERFISH | ||
+ | - BLAZE | ||
+ | - MAGMA_CUBE | ||
+ | - ENDER_DRAGON | ||
+ | - WITHER | ||
+ | - BAT | ||
+ | - WITCH | ||
+ | - ENDERMITE | ||
+ | - GUARDIAN | ||
+ | - SHULKER | ||
+ | - PIG | ||
+ | - SHEEP | ||
+ | - COW | ||
+ | - CHICKEN | ||
+ | - SQUID | ||
+ | - WOLF | ||
+ | - MUSHROOM_COW | ||
+ | - SNOWMAN | ||
+ | - OCELOT | ||
+ | - IRON_GOLEM | ||
+ | - HORSE | ||
+ | - RABBIT | ||
+ | - POLAR_BEAR | ||
+ | - LLAMA | ||
+ | - LLAMA_SPIT | ||
+ | - PARROT | ||
+ | - VILLAGER | ||
+ | - FISHING_HOOK | ||
+ | allow-culling: | ||
+ | - DROPPED_ITEM | ||
+ | - EXPERIENCE_ORB | ||
+ | - AREA_EFFECT_CLOUD | ||
+ | - ELDER_GUARDIAN | ||
+ | - WITHER_SKELETON | ||
+ | - STRAY | ||
+ | - EGG | ||
+ | - LEASH_HITCH | ||
+ | - PAINTING | ||
+ | - ARROW | ||
+ | - SNOWBALL | ||
+ | - FIREBALL | ||
+ | - SMALL_FIREBALL | ||
+ | - ENDER_PEARL | ||
+ | - ENDER_SIGNAL | ||
+ | - SPLASH_POTION | ||
+ | - THROWN_EXP_BOTTLE | ||
+ | - ITEM_FRAME | ||
+ | - WITHER_SKULL | ||
+ | - PRIMED_TNT | ||
+ | - FALLING_BLOCK | ||
+ | - FIREWORK | ||
+ | - HUSK | ||
+ | - SPECTRAL_ARROW | ||
+ | - SHULKER_BULLET | ||
+ | - DRAGON_FIREBALL | ||
+ | - ZOMBIE_VILLAGER | ||
+ | - SKELETON_HORSE | ||
+ | - ZOMBIE_HORSE | ||
+ | - ARMOR_STAND | ||
+ | - DONKEY | ||
+ | - MULE | ||
+ | - EVOKER_FANGS | ||
+ | - EVOKER | ||
+ | - VEX | ||
+ | - VINDICATOR | ||
+ | - ILLUSIONER | ||
+ | - MINECART_COMMAND | ||
+ | - BOAT | ||
+ | - MINECART | ||
+ | - MINECART_CHEST | ||
+ | - MINECART_FURNACE | ||
+ | - MINECART_TNT | ||
+ | - MINECART_HOPPER | ||
+ | - MINECART_MOB_SPAWNER | ||
+ | - CREEPER | ||
+ | - SKELETON | ||
+ | - SPIDER | ||
+ | - GIANT | ||
+ | - ZOMBIE | ||
+ | - SLIME | ||
+ | - GHAST | ||
+ | - PIG_ZOMBIE | ||
+ | - ENDERMAN | ||
+ | - CAVE_SPIDER | ||
+ | - SILVERFISH | ||
+ | - BLAZE | ||
+ | - MAGMA_CUBE | ||
+ | - ENDER_DRAGON | ||
+ | - WITHER | ||
+ | - BAT | ||
+ | - WITCH | ||
+ | - ENDERMITE | ||
+ | - GUARDIAN | ||
+ | - SHULKER | ||
+ | - PIG | ||
+ | - SHEEP | ||
+ | - COW | ||
+ | - CHICKEN | ||
+ | - SQUID | ||
+ | - WOLF | ||
+ | - MUSHROOM_COW | ||
+ | - SNOWMAN | ||
+ | - OCELOT | ||
+ | - IRON_GOLEM | ||
+ | - HORSE | ||
+ | - RABBIT | ||
+ | - POLAR_BEAR | ||
+ | - LLAMA | ||
+ | - LLAMA_SPIT | ||
+ | - PARROT | ||
+ | - VILLAGER | ||
+ | - ENDER_CRYSTAL | ||
+ | - LINGERING_POTION | ||
+ | - FISHING_HOOK | ||
+ | - LIGHTNING | ||
+ | - WEATHER | ||
+ | - COMPLEX_PART | ||
+ | - TIPPED_ARROW | ||
+ | - UNKNOWN | ||
+ | allow-purging: | ||
+ | - DROPPED_ITEM | ||
+ | - AREA_EFFECT_CLOUD | ||
+ | - ELDER_GUARDIAN | ||
+ | - WITHER_SKELETON | ||
+ | - STRAY | ||
+ | - EGG | ||
+ | - PAINTING | ||
+ | - ARROW | ||
+ | - SNOWBALL | ||
+ | - FIREBALL | ||
+ | - SMALL_FIREBALL | ||
+ | - ENDER_PEARL | ||
+ | - ENDER_SIGNAL | ||
+ | - SPLASH_POTION | ||
+ | - THROWN_EXP_BOTTLE | ||
+ | - WITHER_SKULL | ||
+ | - FALLING_BLOCK | ||
+ | - FIREWORK | ||
+ | - HUSK | ||
+ | - SPECTRAL_ARROW | ||
+ | - SHULKER_BULLET | ||
+ | - DRAGON_FIREBALL | ||
+ | - ZOMBIE_VILLAGER | ||
+ | - SKELETON_HORSE | ||
+ | - ZOMBIE_HORSE | ||
+ | - ARMOR_STAND | ||
+ | - DONKEY | ||
+ | - MULE | ||
+ | - EVOKER_FANGS | ||
+ | - EVOKER | ||
+ | - VEX | ||
+ | - VINDICATOR | ||
+ | - ILLUSIONER | ||
+ | - MINECART_COMMAND | ||
+ | - BOAT | ||
+ | - MINECART | ||
+ | - MINECART_CHEST | ||
+ | - MINECART_FURNACE | ||
+ | - MINECART_TNT | ||
+ | - MINECART_HOPPER | ||
+ | - MINECART_MOB_SPAWNER | ||
+ | - CREEPER | ||
+ | - SKELETON | ||
+ | - SPIDER | ||
+ | - GIANT | ||
+ | - ZOMBIE | ||
+ | - SLIME | ||
+ | - GHAST | ||
+ | - PIG_ZOMBIE | ||
+ | - ENDERMAN | ||
+ | - CAVE_SPIDER | ||
+ | - SILVERFISH | ||
+ | - BLAZE | ||
+ | - MAGMA_CUBE | ||
+ | - ENDER_DRAGON | ||
+ | - WITHER | ||
+ | - BAT | ||
+ | - WITCH | ||
+ | - ENDERMITE | ||
+ | - GUARDIAN | ||
+ | - SHULKER | ||
+ | - PIG | ||
+ | - SHEEP | ||
+ | - COW | ||
+ | - CHICKEN | ||
+ | - SQUID | ||
+ | - WOLF | ||
+ | - MUSHROOM_COW | ||
+ | - SNOWMAN | ||
+ | - OCELOT | ||
+ | - IRON_GOLEM | ||
+ | - HORSE | ||
+ | - RABBIT | ||
+ | - POLAR_BEAR | ||
+ | - LLAMA | ||
+ | - LLAMA_SPIT | ||
+ | - PARROT | ||
+ | - VILLAGER | ||
+ | - ENDER_CRYSTAL | ||
+ | - FISHING_HOOK | ||
+ | - TIPPED_ARROW | ||
+ | tweaks: | ||
+ | fast-leaf-decay: | ||
+ | |||
+ | # Use fast block destruction for fast leaf decay. Turn this on if you dont like | ||
+ | # snow floating above leaves, though you loose most of the performance benefits | ||
+ | # of fast decay. | ||
+ | fast-destroy: true | ||
+ | |||
+ | # The maximum milliseconds react is allowed to use to fast-leaf decay | ||
+ | max-ms: 0.8 | ||
+ | enabled: true | ||
+ | |||
+ | # Trigger fast leaf decay when leaves decay normally | ||
+ | trigger-on-decay: true | ||
+ | |||
+ | # Saturate the destruction queue as fast as possible, ignoring tick limits. | ||
+ | instantaneous: false | ||
+ | |||
+ | # The period of time (in ticks) which a leaf block that is marked for decay | ||
+ | # will actually decay. If 10 blocks are set to be destroyed, they will be | ||
+ | # destroyed randomly within 5 ticks (by default) | ||
+ | decay-period: 5 | ||
+ | chunks: | ||
+ | |||
+ | # Should chunk purging be enabled? Only chunks OUTSIDE of every player's view | ||
+ | # distance combined are purged. | ||
+ | purge-enabled: true | ||
+ | |||
+ | # The interval at which chunks are purged. Only chunks OUTSIDE of every | ||
+ | # player's view distance combined are purged. | ||
+ | purge-interval: 1200 | ||
+ | explosions: | ||
+ | |||
+ | # The percent of tnt to be removed when tnt is over the max ms limit | ||
+ | throttled-ratio: 0.65 | ||
+ | |||
+ | # Throttle explosions to a maximum tick time per tick | ||
+ | max-explosions-milliseconds: 5.0 | ||
+ | |||
+ | # Skip block physics for explosion block damage. Breaks cannons obviously. | ||
+ | fast-block-destruction: false | ||
+ | |||
+ | # Throttle explosions by removing a percentage of tnt entities after it has | ||
+ | # exceeded the max ms set. This obviously breaks cannons. | ||
+ | throttle-explosions: true | ||
+ | xp: | ||
+ | |||
+ | # Fast pickup xp (all at once not sequentially) | ||
+ | fast-xp-pickup: false | ||
+ | |||
+ | # Skip spawning xp orbs if the player who caused the xp to drop is known (just | ||
+ | # give them the xp). Reduces entities. | ||
+ | fast-drop-xp: false | ||
+ | |||
+ | # 如果安装了派系插件 | ||
+ | # 那么便会创建一个专属于派系的配置文件 | ||
+ | factions-compat: true | ||
+ | drops: | ||
+ | |||
+ | # 将掉落物传送至最近的玩家,防止掉落物过多,而造成卡顿 | ||
+ | # (只能从玩家中丢弃&挖掉) | ||
+ | fast-drop-items: false | ||
+ | |||
+ | # Instant teleport drops to the nearest player (only from entities and block | ||
+ | # drops) | ||
+ | teleport-to-source: false | ||
+ | |||
+ | # 让玩家不能捡起凋零箭, | ||
+ | # 应该是为了小白 | ||
+ | despawn-useless-arrows: true | ||
+ | hoppers: | ||
+ | |||
+ | # 是否开启自动清理漏斗垃圾 | ||
+ | # 这样会防止漏斗里充满了物品而造成卡顿 | ||
+ | reduce-overtick-hoppers: true | ||
+ | redstone: | ||
+ | |||
+ | # Dynamically change the redstone tick speed depending on redstone tick time | ||
+ | # (may cause issues with large contraptions) | ||
+ | # 这个尽量不要更改 | ||
+ | dynamic-clocking: false | ||
+ | fast-growth: | ||
+ | enabled: true | ||
+ | rai: | ||
+ | tps: | ||
+ | |||
+ | # 如果反应时间超过这个时间,即视为卡顿 | ||
+ | high-tick: 50.0 | ||
+ | </pre> |
2018年6月22日 (五) 16:56的最新版本
BUG&问题提交中心
这些BUG&问题将会上传到作者的Github上,请大家有问题的提问题,没有问题的继续用!
问题提交格式
插件版本:
服务端:Spigot/CraftBukkit/PaperSpigot/TacoSpigot
服务器版本:
报错内容:
其它:
问题&BUG 专栏
新的配置文件
New!
崭新的配置文件,已上线,正在汉化中!
features: react: style: # 后台性能管家前缀有颜色 # 譬如——黄色等... console-strip-color: true # 更改性能管家提示文本的颜色 text-color: GRAY # 使用性能管家使在聊天栏提示时的颜色代码全部失效 # 注意:某些性能管家的功能将会失效 strip-color: false # 将性能管家主要文本的颜色更改为其它颜色,例如RGB theme-color: AQUA # 将性能管家深色文本的颜色更改为其它颜色 dark-color: DARK_GRAY datalogging: # 是否启用性能管家数据保存,并且这些数据将会保存到 # \cache中 enabled: true # 最大的数据保存的内存为MB为单位,下面就是可以保存的量(100MB) max-mb: 100 modes: # 禁用所有关于方块更新的功能 safemode-unload-chunks: false # 禁用所有关于多世界编辑的功能 safemode-fawe: false # 禁用所有与网络有关的功能。 # 也就是无法上传pastebin报告,和保存数据. safemode-networking: false # 禁用所有游戏中与网络有关的功能 # 如:发送&拦截数据包,Ping值和网络连接 safemode-protocol: false # 禁用所有有关于Craft Bukkit使用的NMS类的功能 # 如果你遇到了严重问题,亦或是正在使用 # Sponge,MCPC+,KCauldron, 甚至是 Glowkit safemode-nms: false spikes: # Monitor the main thread and warn the chat AND console if the server is # locked. Please note that there is no way of knowing if the server is during a # garbage collection. This means there WILL BE false positives. Especially with # react. report-spikes: true # Due to word wrapping and hover elements, react hides the full package names # by default. # For example net.minecraft.server.V1_12R2 would be converted to # n.m.s.V show-fully-qualified-names: false monitor: # Double crouching quickly locks and unlocks the monitor. Turn this off if you # have a plugin such as vanish that uses this kind of mechanic. (/re mon -lock # still works) double-sneak-lock: true # Use protocollib to monitor keep alive packets to get super accurate (non # averaged) ping values. Most ping plugins just grab the value from bukkit, but # that value is usually inaccurate due to intense averaging paired with the # slow ping update speed. fast-ping: true command-overrides: # Override the /tps and /lag commands to add additional information tps: true # Override the '/killall all' command to instead use react to remove entities. killall: false # Interpret '/killall all -f' as /re a pe -f (force kill everything but # players) killall-force: false # Override /mem with additional information memory: true collision: # Disables collision for entities about to be culled. disable-collide-on-pre-cull: true # Disables collision for certain entities based on lag and conditions. collision-tweaks-enabled: true disable-collide-always: - BAT disable-collide-spawner: - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - PAINTING - FALLING_BLOCK - HUSK - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - FISHING_HOOK queue: # Learns the 'gist' of repeated executions and attempts to grab low cpu tasks # and burn through them to improve low ms latency. group-suppression: true map: # Cap the framerate of the map. Bukkit hard caps at 60, anything higher than 60 # will do nothing. Keep in mind that the higher the frame rate, the more bukkit # will spawn craft scheduler threads. Keeping this low reduces memory, cpu # usage and allows more people to use the map at the same time. max-framerate: 15 # Cap the framerate of the individual graphs in the react map. Keep this value # low as there are many graphs to map. max-graph-framerate: 10 # Disable all automatic actions, including RAI. Will still purge chunks if # enabled. monitoring-only: false rai: # Should Datalogging be enabled? React will monitor samplers and save them to # the cache. enabled: true # RAI will do nothing unless the tps drops below this value for more than 20 # ticks. It does, rai will look for issues to fix. activation-threshold: 18.5 sampler: # Modify the average radius of the server tps sampler tps-average-radius: 7 # Sample time viewport. Higher means more visible data in graphs over time. Due # to lossy compression however, data may look weird near the beginning of a # large graph. sample-viewport: 12000 # Modify the average radius of server tick time sampler tick-time-average-radius: 3 # Sample points per sampler type sample-points: 250 # Use Fast Async World Edit if it is installed. use-fawe: true purge: # Allow the purger to purge named entities allow-purge-named: false # Allow the purger to purge item drops allow-purge-drops: false # Allow the purger to purge tamed entities allow-purge-tamed: false # Language to use. Languages are downloaded from # https://github.com/VolmitSoftware/React/tree/master/language language: enUS # Enable the ability for players to request temporary access to react. Admins # must accept the request. Admins are always able to revoke access too. allow-tempaccess: true # Use NMS Adapters. Disabling this will basically make any nms or fast options # do nothing either way. This may fix issues with FAWE and chunks on 1.8.8 # though nms-adapters: true # Play sounds during react's usage (chat, monitor, map, etc) interaction-sounds: true actions: # Actions such as lock-redstone, lock-hoppers, and lock-fluids. Should they # ever be un-frozen (using the time field) unlock-locked-actions: true legacy: remote-server: # Use the legacy remote server (for react remote) enable-react-remote-server: false # The port to bind to when the remote server is enabled. This cannot be your # server port or an already used port. remote-port: 8147 worlds: # Generate configurations for each world (disable this if you have over 100 # worlds) world-configs: true mythic-mobs: # If mythic mobs is enabled, use mob stacking on them allow-stacking: false # If mythic mobs is enabled, allow purging of them with /re a pe allow-purging: true allow-culling: true entity-stacker: options: # Format for nametags # %size% = Number of entities in stack # %type% = Entity type # i.e. Pig # %hp% = Health # Color codes and formatting supported. nametag-format: '&e%size%x &a%type% &c%hp%' # Show a nametag of the stacked entity show-nametag: false # Show particles on stacked entities. More particles = bigger stack. This is if # you don't want to directly show players the stack size. show-particles: true # Try to stack entities in different locations on an interval. stack-on-interval: true # Speed up interval stacking by queueing each entity to stack as often as # possible in a 1 second time window. fast-intervals: false # The radius (in blocks) to search for entities to stack together. search-radius: 6 enabled: false # Scale all damage causes except for player x entity damage with the stack # size. This means a stacked pig would have the same effective health by # scaling damage to that pig. Excludes player damage. non-player-damage-normalization: true # The maximum size an entity stack can have max-stack-size: 16 # The minimum number of entities required in a search radius to actually create # a stack. Setting this lower will create frequent small-stacks, higher will # make larger stacks less often. minimum-group-size: 6 stack-reasons: - natural - jockey - chunk_gen - spawner - egg - spawner_egg - lightning - build_snowman - build_irongolem - build_wither - village_defense - village_invasion - breeding - slime_split - reinforcements - nether_portal - dispense_egg - infection - cured - ocelot_baby - silverfish_block - mount - trap - ender_pearl - shoulder_entity - custom - default # The maximum health a stacked entity can have. (make sure this is below # spigots limits if you changed them) max-health: 1600 # Try to stack entities around a newly spawned entity. stack-on-spawn: false # Cache stack data through reboots, unloads and reloads. persist-stacks: true culling: mark-for-death: # Use particles to indicate an entity has been marked for death, and when they # are removed (village angry & explosion) particles: true name-tags: enabled: false # Use nametags for a countdown format: '&6锟?? &7%time%' # The time between an entity being marked for death and actually being # killed. # In ticks. Setting this to 100 would mark an entity for death, then # actually kill it 5 seconds later. death-time: 200 tick-smearing: tiles: # Allow the tile tick throttle to be X higher than the current time to prevent # odd skipping of entities, and to allow room for error. seperation-bias: 0.07 # How many ticks should the tick time be averaged across to compute biases smear-factor: 50.0 # The maximum tile tick time before throttling max-time: 35.0 # Enable entity tick throttling enable: true entities: # How many ticks should the tick time be averaged across to compute biases smear-factor: 50.0 # Enable entity tick throttling enable: true # The maximum tile tick time before throttling max-time: 25.0 # Allow the tile tick throttle to be X higher than the current time to prevent # odd skipping of entities, and to allow room for error. seperation-bias: 0.65 glass: # The maximum amount of events to capture per tick before ignoring the rest to # prevent lag from glass. max-queue: 256 # Display particles instead of block packets to visualize physics (better # framerates than block packets) display-particles: true # Display glass-block packets to visualize physics display-blocks: false entity-culler: enabled: true console: # 使用监察模式,并将这些东西发送至后台 # Channels: # -rai # -spikes # -verbose # -action # -gc listen-channels-enabled: false listen-channels: - rai - verbose - spikes - action - gc entity-types: culling-rules: - '@Refuse Tamed' - '@Defer Named' - '@Defer Leashed' - '@Defer Stacked' - '@Defer Ridden' - '@Defer Mythic' - '@Defer Young' - '@Defer Non-Living' - '@Defer Grounded' - '@Defer Passive' - '@Defer Lit' - '@Prefer Living' - '@Prefer Hostile' - '@Prefer Mature' - '@Prefer Underwater' - '@Prefer Airborne' - '@Prefer Projectiles' - '@Prefer Caves' - '@Restrict Pig,Cow,Sheep,Chicken = 14' - '@Restrict Zombie,Spider,Skeleton,Creeper = 14' - '@Restrict Wolf,Ocelot,Horse = 9' - '@Restrict Dropped Item = 30' - '@Restrict Experience Orb = 28' - '@Restrict Area Effect Cloud = 28' - '@Restrict Elder Guardian = 28' - '@Restrict Wither Skeleton = 28' - '@Restrict Stray = 28' - '@Restrict Egg = 28' - '@Restrict Leash Hitch = 28' - '@Restrict Painting = 28' - '@Restrict Arrow = 28' - '@Restrict Snowball = 28' - '@Restrict Fireball = 28' - '@Restrict Small Fireball = 28' - '@Restrict Ender Pearl = 28' - '@Restrict Ender Signal = 28' - '@Restrict Splash Potion = 28' - '@Restrict Thrown Exp Bottle = 28' - '@Restrict Item Frame = 28' - '@Restrict Wither Skull = 28' - '@Restrict Primed Tnt = 28' - '@Restrict Falling Block = 28' - '@Restrict Firework = 28' - '@Restrict Husk = 28' - '@Restrict Spectral Arrow = 28' - '@Restrict Shulker Bullet = 28' - '@Restrict Dragon Fireball = 28' - '@Restrict Zombie Villager = 28' - '@Restrict Skeleton Horse = 28' - '@Restrict Zombie Horse = 28' - '@Restrict Armor Stand = 28' - '@Restrict Donkey = 28' - '@Restrict Mule = 28' - '@Restrict Evoker Fangs = 28' - '@Restrict Evoker = 28' - '@Restrict Vex = 28' - '@Restrict Vindicator = 28' - '@Restrict Illusioner = 28' - '@Restrict Minecart Command = 28' - '@Restrict Boat = 28' - '@Restrict Minecart = 28' - '@Restrict Minecart Chest = 28' - '@Restrict Minecart Furnace = 28' - '@Restrict Minecart Tnt = 28' - '@Restrict Minecart Hopper = 28' - '@Restrict Minecart Mob Spawner = 28' - '@Restrict Creeper = 28' - '@Restrict Skeleton = 28' - '@Restrict Spider = 28' - '@Restrict Giant = 28' - '@Restrict Zombie = 28' - '@Restrict Slime = 28' - '@Restrict Ghast = 28' - '@Restrict Pig Zombie = 28' - '@Restrict Enderman = 28' - '@Restrict Cave Spider = 28' - '@Restrict Silverfish = 28' - '@Restrict Blaze = 28' - '@Restrict Magma Cube = 28' - '@Restrict Ender Dragon = 28' - '@Restrict Wither = 28' - '@Restrict Bat = 28' - '@Restrict Witch = 28' - '@Restrict Endermite = 28' - '@Restrict Guardian = 28' - '@Restrict Shulker = 28' - '@Restrict Pig = 28' - '@Restrict Sheep = 28' - '@Restrict Cow = 28' - '@Restrict Chicken = 28' - '@Restrict Squid = 28' - '@Restrict Wolf = 28' - '@Restrict Mushroom Cow = 28' - '@Restrict Snowman = 28' - '@Restrict Ocelot = 28' - '@Restrict Iron Golem = 28' - '@Restrict Horse = 28' - '@Restrict Rabbit = 28' - '@Restrict Polar Bear = 28' - '@Restrict Llama = 28' - '@Restrict Llama Spit = 28' - '@Restrict Parrot = 28' - '@Restrict Villager = 16' - '@Restrict Ender Crystal = 28' - '@Restrict Lingering Potion = 28' - '@Restrict Fishing Hook = 28' - '@Restrict Lightning = 28' - '@Restrict Weather = 28' - '@Restrict Complex Part = 28' - '@Restrict Tipped Arrow = 28' - '@Restrict Unknown = 28' allow-stacking: - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - PAINTING - FALLING_BLOCK - HUSK - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - FISHING_HOOK allow-culling: - DROPPED_ITEM - EXPERIENCE_ORB - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - LEASH_HITCH - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - ITEM_FRAME - WITHER_SKULL - PRIMED_TNT - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - LINGERING_POTION - FISHING_HOOK - LIGHTNING - WEATHER - COMPLEX_PART - TIPPED_ARROW - UNKNOWN allow-purging: - DROPPED_ITEM - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - WITHER_SKULL - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - FISHING_HOOK - TIPPED_ARROW tweaks: fast-leaf-decay: # Use fast block destruction for fast leaf decay. Turn this on if you dont like # snow floating above leaves, though you loose most of the performance benefits # of fast decay. fast-destroy: true # The maximum milliseconds react is allowed to use to fast-leaf decay max-ms: 0.8 enabled: true # Trigger fast leaf decay when leaves decay normally trigger-on-decay: true # Saturate the destruction queue as fast as possible, ignoring tick limits. instantaneous: false # The period of time (in ticks) which a leaf block that is marked for decay # will actually decay. If 10 blocks are set to be destroyed, they will be # destroyed randomly within 5 ticks (by default) decay-period: 5 chunks: # Should chunk purging be enabled? Only chunks OUTSIDE of every player's view # distance combined are purged. purge-enabled: true # The interval at which chunks are purged. Only chunks OUTSIDE of every # player's view distance combined are purged. purge-interval: 1200 explosions: # The percent of tnt to be removed when tnt is over the max ms limit throttled-ratio: 0.65 # Throttle explosions to a maximum tick time per tick max-explosions-milliseconds: 5.0 # Skip block physics for explosion block damage. Breaks cannons obviously. fast-block-destruction: false # Throttle explosions by removing a percentage of tnt entities after it has # exceeded the max ms set. This obviously breaks cannons. throttle-explosions: true xp: # Fast pickup xp (all at once not sequentially) fast-xp-pickup: false # Skip spawning xp orbs if the player who caused the xp to drop is known (just # give them the xp). Reduces entities. fast-drop-xp: false # 如果安装了派系插件 # 那么便会创建一个专属于派系的配置文件 factions-compat: true drops: # 将掉落物传送至最近的玩家,防止掉落物过多,而造成卡顿 # (只能从玩家中丢弃&挖掉) fast-drop-items: false # Instant teleport drops to the nearest player (only from entities and block # drops) teleport-to-source: false # 让玩家不能捡起凋零箭, # 应该是为了小白 despawn-useless-arrows: true hoppers: # 是否开启自动清理漏斗垃圾 # 这样会防止漏斗里充满了物品而造成卡顿 reduce-overtick-hoppers: true redstone: # Dynamically change the redstone tick speed depending on redstone tick time # (may cause issues with large contraptions) # 这个尽量不要更改 dynamic-clocking: false fast-growth: enabled: true rai: tps: # 如果反应时间超过这个时间,即视为卡顿 high-tick: 50.0