欢迎来到Minecraft插件百科!
对百科编辑一脸懵逼?
帮助:快速入门
带您快速熟悉百科编辑!
因近日遭受攻击,百科现已限制编辑,有意编辑请加入插件百科企鹅群:223812289
查看“WorldSchematics2/教程”的源代码
←
WorldSchematics2/教程
跳转至:
导航
、
搜索
因为以下原因,您没有权限编辑本页:
您所请求的操作仅限于这些用户组的用户使用:
用户
、
自动确认用户
、
巡查者
您可以查看与复制此页面的源代码。
=战利品= Loot: #有几率在箱子内放置1-5个石头 SomeItemNameHere: Type: item Material: STONE Chance: 80 MinAmount: 1 MaxAmount: 5 #有几率在箱子内放置1-5个草方块 SomeItemNameHere2: Type: item ID: 2 Chance: 50 MinAmount: 1 MaxAmount: 5 SomeItemNameHere3: Type: item Material: WOOL Chance: 20 MinAmount: 1 MaxAmount: 5 #h有几率在箱子内放置自定义属性的剑 AwesomeDamagedOverpoweredSword: Type: item Material: DIAMOND_SWORD Data: 5 Display: "强者之刃" Lore: -"KILLS EVERYTHING" -"AHHHHHH" Enchantments: - DAMAGE_ALL:2 - DURABILITY:5 - KNOCKBACK:5 HideAttributes: true Unbreakable: true Chance: 1 MinAmount: 1 MaxAmount: 1 Options: #MaxItems - 放入宝箱内最大物品格子数 #MinItems - 放入宝箱内最小物品格子数 MaxItems: 15 MinItems: 2 =主配置= #不要改变版本信息 ConfigVersion: 1.0 #如果设置为true, 就可以在控制台中看到建筑生成的坐标 ShowLocation: true #在控制台显示调试信息 debug: false #当这个设置为true, 以下设置也可以启用 debugOptions: debugLootTables: false debugSchematicInfo: false debugSchematicSpawning: false debugMobSpawning: false debugWorldGeneration: false =方块数据配置= Blocks: BlockNBT1: #type - tells the plugin type of block this is. Can be spawner or container. if you have MythicMobs installed, you can change #also use mythicmob or mythicspawner, examples seen below type: spawner #don't touch these, these tell the plugin where the block is located in the schematic x: 4 y: 1 z: 6 mobs: - ZOMBIE - ENDERMAN - CREEPER #any additional properties or options would go here, otherwise you can leave it blank properties: {} #this is just a regular container such as a chest or trapped chest, and will only contain whatever it contained when the schematic was created BlockNBT2: type: container x: 4 y: 2 z: 0 loottables: {} properties: {} #this is a regular spawner BlockNBT3: type: spawner x: 4 y: 1 z: 6 mobs: - ZOMBIE - ENDERMAN - CREEPER properties: #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them #cooldown - sets the cooldown time for the spawner cooldown: 10 #when type is changed to 'mythicmob' the spawner block will be replaced by air and a mob from MythicMobs will be spawned in its place when the schematic is spawned BlockNBT4: type: mythicmob x: 4 y: 10 z: 2 #The plugin will randomly select a mob from this list to spawn mobs: - ZombieKing - SkeletonLord properties: #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them #mobelevel - sets the level of the mob when spawned #amount - sets the amount of the mob which will be spawned moblevel: 2 amount: 3 #when type is changed to 'mythicspawner', the spawner block will be replaced by air, and a MythicMobs spawner will be created in its place BlockNBT5: type: mythicspawner x: 0 y: 1 z: 0 #The plugin will randomly select a mob from this list and set the spawner to spawn it mobs: - LesserSkeleton - ZombieMinion - SkeletonMinion properties: #uses all properties from the MythicMobs spawners found here http://www.mythicmobs.net/manual/doku.php/databases/spawners/spawners #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them checkforplayers: true cooldown: 27 group: HerpDerps healonleash: true leashrange: 8 maxmobs: 5 moblevel: 3 mobsperspawn: 2 radius: 15 showflames: true #This is an example of a chest which is set up to be filled with loot from a loot table BlockNBT6: type: container x: 0 y: 2 z: 4 #loot tables go here. loot table .yml files are placed in the WorldSchematics2\LootTables folder. #you just need to put the name of the loot table file in the list below and the plugin will randomly choose one #from the list loottables: - EpicLoot1 - EpicLoot2 - EpicLoot3 properties: #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them #if set to true, the chest will be emptied of its contents if it had any, and then be loaded with loot from one of the loot tables OverwriteContents: true ==
返回至
WorldSchematics2/教程
。
导航菜单
个人工具
中文(中国大陆)
登录
名字空间
页面
讨论
变种
视图
阅读
查看源代码
查看历史
更多
搜索
导航
首页
最近更改
随机页面
编辑相关
百科公告
编辑帮助
互助客栈
贡献分数
测试沙盒
发布条目
插件分类
管理
安全
聊天
编程
经济
修正
娱乐
综合
信息
机械
角色
传送
网页
整地
创世
付费
其它
工具
链入页面
相关更改
特殊页面
页面信息
相关网站
MCMOD百科
Minecraft中文百科
Minecraft中文论坛
Minecraft百度贴吧
虚无世界Wiki