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“TerrainControl”的版本间的差异

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Visual settings like custom foliage colors (TerrainControl client required)
 
Visual settings like custom foliage colors (TerrainControl client required)
 
To learn more, check out all of Terrain Control's features!
 
To learn more, check out all of Terrain Control's features!
== 教程 ==
+
== Tutorials ==
 
=== Beginner ===
 
=== Beginner ===
 
==== Installation guide ====
 
==== Installation guide ====
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=== Intermediate ===
 
=== Intermediate ===
 
==== How to create a world from an image ====
 
==== How to create a world from an image ====
 +
==== Basic world customization ====
 +
==== Basic biomes customization ====
 
=== Advanced ===
 
=== Advanced ===
 +
==== A TerrainControl Analysis ====
 +
== The settings explained ==
 +
=== Variable names ===
 +
=== WorldConfig ===
 +
=== BiomeConfigs ===
 +
=== PluginConfig ===
 +
=== BO2 Objects ===
 +
=== BO3 Objects ===
 +
=== Land Fuzzy ===
 +
== Other pages ==
 +
=== Examples page ===
 +
=== Commands and Permissions ===
 +
=== Compatibility with other mods ===
 +
=== Compatibility with WorldPainter ===
 +
== External tutorials ==
 +
* General tutorial by mysource
 +
* Effect of the seed on a map and working with higher (y>128) worlds by mysource
 +
* Achieve certain world styles by mysource
 +
* Create a map by image by mysource
 +
* World merging by mysource
 +
* How Terrain Control's biome generator works by Khoorn
 +
* Cave variables explained by thedeadlytao
 +
* GenerationDepth and LandSize/Rarity Explained by thedeadlytao

2015年12月31日 (四) 18:08的版本

TerrainControl
外文名TerrainControl
插件类型Spigot / CraftBukkit
最新版本v2.7.2
兼容服务端1.7.2-1.8.3
前置插件
源地址http://dev.bukkit.org/bukkit-plugins/TerrainControl
Icon-info.png
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概述

Terrain Control is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. Terrain Control is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod. Terrain Control is maintained by Khoorn (known as Wickth on GitHub).

Control horizontal and vertical noise of terrain generation Control terrain height and volatility per biome Generating biome maps from images Control the size of biomes, islands and continents Custom biomes Many options for caves, canyons Control vanilla structures like mineshafts, strongholds and villages Full control of ores, plants, dungeons, ponds and many more Custom trees and other objects (BO2 and BO3) Block replacement Visual settings like custom foliage colors (TerrainControl client required) To learn more, check out all of Terrain Control's features!

Tutorials

Beginner

Installation guide

Beginners tutorial

Your first custom biome

Common problems

Intermediate

How to create a world from an image

Basic world customization

Basic biomes customization

Advanced

A TerrainControl Analysis

The settings explained

Variable names

WorldConfig

BiomeConfigs

PluginConfig

BO2 Objects

BO3 Objects

Land Fuzzy

Other pages

Examples page

Commands and Permissions

Compatibility with other mods

Compatibility with WorldPainter

External tutorials

  • General tutorial by mysource
  • Effect of the seed on a map and working with higher (y>128) worlds by mysource
  • Achieve certain world styles by mysource
  • Create a map by image by mysource
  • World merging by mysource
  • How Terrain Control's biome generator works by Khoorn
  • Cave variables explained by thedeadlytao
  • GenerationDepth and LandSize/Rarity Explained by thedeadlytao