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TShock/WorldEdit

来自Minecraft插件百科
Qsefthuopq讨论 | 贡献2018年4月19日 (四) 21:04的版本
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WorldEdit
外文名WorldEdit
作者mistzzt 和 Nyx Studios
插件类型Spigot / CraftBukkit
最新版本2.1
兼容服务端TShock 4.3.24
源地址http://dev.bukkit.org/bukkit-plugins/TShock/WorldEdit

这个插件为泰拉瑞亚的WorldEdit创世神插件

介绍

这款插件可以让你修改复杂的tiles.所有的数据都存储在worldedit文件夹内,包括粘贴板、schematics和撤销/恢复操作的数据. Allows for mass modification of tiles. Any data is stored in the worldedit folder, including clipboards, schematics, and redo/undo data.​

指令

  • //all - 选取整个世界.
  • //activate - 激活非激活状态的牌子, 箱子和物品展示框
  • //biome <生物群系1> <生物群系2> - 转换选区内所有的tiles that correspond to the first biome to the tiles that correspond with the second biome.
  • //copy - 复制选区到粘贴板内.
  • //cut - 剪切选区至粘贴板内.
  • //drain - 吸干选区内的液体.
  • //inactive <on/off/reverse> - 激活选区内的tiles, 转变为激活/闲置状态.
  • //fixghosts - 修复隐形的牌子, 箱子和物品展示框.
  • //fixgrass - 修复选区内的suffocated grass.
  • //fixhalves - 修复选区内的半格方块.
  • //fixslopes - 修复选区内的斜坡.
  • //flip <位置> - 翻转粘贴板. <位置> 可以是任何大小的X和Y数值; each occurrence will flip the direction. E.g., XXYY would leave the clipboard unchanged.
  • //flood <液体> - 将选区浸满液体.
  • //mow - 割掉选区内的草、荆棘和藤蔓.
  • //near <半径> - 以你为中心选区.
  • //outline <tile> <color> <state> [=> boolean expr...] - 设置选区内方块的轮廓
  • //outlinewall <wall> [color] [=> boolean expr...] - 设置选区内墙的轮廓.
  • //paint <color> [=> boolean expr...] - Paints all of the tiles in the selection. 你可以用 "blank" 来移除paint.
  • //paintwall <color> [=> boolean expr...] - Paints all of the walls in the selection. You can use "blank" to remove paint.
  • //paste [alignment] [=> boolean expr...] - Pastes the clipboard to the first point. The alignment specifies the paste "direction" -- it can be l, r, t, b, or a combination of those letters. For example, //paste rb would paste as if the first point were the right-bottom.
  • //point1 [x] [y] - 设置第一个选区点. (or //p1)
  • //point2 [x] [y] - 设置第二个选区点. (or //p2)
  • //redo [steps] [account] - 撤销你之前的操作.
  • //region [name] - 选择一个区域来执行操作.
  • //resize <direction(s)> <amount> - Resizes the selection -- you can specify multiple directions.
  • //rotate <degrees> - 以指定的角度旋转粘贴板. 角度只能是90的倍数.
  • //schematic - Schematic指令: (或 //schem)
  • //schematic delete <name> - 删除指定的schematic.
  • //schematic help - 列出所有的schematic指令.
  • //schematic list [page] - 列出可用的schematics.
  • //schematic load <name> - 加载指定的schematic到粘贴板内.
  • //schematic save <name> - 保存粘贴板的建筑.
  • //select <selection type> - Sets the way that tiles are selected. Valid arguments include: altcheckers, checkers, ellipse, normal, outline, border, 45, and 225.
  • //set <tile> [=> boolean expr...] - 设置选区内所有的tiles为 <tile>.
  • //setwall <wall>[=> boolean expr...] - 设置选区内所有的墙为 <wall>.
  • //setwire <wire> <state> [=> boolean expr...] - 设置选区内所有的导线状态.
  • //shift <direction(s)> <amount> - 移动选区 -- 你可以输入多个方向.
  • //undo [steps] [步骤数] - 撤销你的操作.
  • //scale <scale> - Scale 粘贴板
  • //smooth - 平滑选区内的方块.
  • 一些指令可以使用布尔表达式来改变指令的条件. 这些变量的存在于:
  • tile (t) - Can function as boolean if used by itself: e.g., => tile checks if there is a tile, => tile = dirt checks if the tile is dirt.
  • tilepaint (tp) - Can function as boolean if used by itself, see above
  • wall (w) - Can function as boolean if used by itself, see above
  • wallpaint (wp)- Can function as boolean if used by itself, see above
  • honey
  • lava
  • liquid
  • water
  • wire
  • wire2
  • wire3
  • wire4

You could paint all wood tiles with walls green with //paint green => tile = wood & wall, set green-painted tiles without walls to lava with //set lava => tilepaint = green & !wall, set dirt and wood to honey with //set honey => tile = dirt | tile = wood, and so on.

从v1.4.5开始, specific items may alter the way you can select points. The first of such items is The Grand Design. While using it, not only can you make single clicks to set points like normally from anywhere in your screen, but you can also select an entire Rectangular shape in one go by clicking and dragging the selection size. Using this in conjunction with either //point1 or //point2 will select both points at the same time. This also allows you to select any region that may happen to intersect your selected area, if using //region (but only one region at a time).

权限

  • worldedit.clipboard.copy - //copy
  • worldedit.clipboard.cut - //cut
  • worldedit.clipboard.flip - //flip
  • worldedit.clipboard.paste - //paste
  • worldedit.clipboard.rotate - //rotate
  • worldedit.history.redo - //redo
  • worldedit.history.undo - //undo
  • worldedit.region.biome - //biome
  • worldedit.region.paint - //paint
  • worldedit.region.paintwall - //paintwall
  • worldedit.region.set - //set
  • worldedit.region.setwall - //setwall
  • worldedit.region.setwire - //setwire
  • worldedit.selection.all - //all
  • worldedit.selection.inactive - //inactive
  • worldedit.selection.near - //near
  • worldedit.selection.point - //point1, //point2
  • worldedit.selection.region - //region
  • worldedit.selection.resize - //resize
  • worldedit.selection.selecttype - //select
  • worldedit.selection.shift - //shift
  • worldedit.selection.size - //size
  • worldedit.utils.drain - //drain
  • worldedit.utils.fixgrass - //fixgrass
  • worldedit.utils.fixhalves - //fixhalves
  • worldedit.utils.fixslopes - //fixslopes
  • worldedit.utils.flood - //flood
  • worldedit.utils.mow - //mow
  • worldedit.schematic - //schematic

配置

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