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PlayerParticles

来自Minecraft插件百科
Qsefthuopq(留言 | 贡献)2020年2月16日 (日) 11:47的版本
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PlayerParticles
外文名PlayerParticles
作者Esophose
插件类型Spigot / CraftBukkit
兼容服务端1.8-1.15
源地址http://dev.bukkit.org/bukkit-plugins/PlayerParticles

介绍

这个插件最大的特点是拥有高度自定义的粒子特效.
你可以通过设置不同的风格来获得你梦寐以求的粒子特效. 游戏中的所有粒子都可供您在闲暇之余时用于取乐.
如果你使用的是BungeeCord, 本插件可以为您提供数据库.所有的子服的数据都可以完全同步.
目前我可以说这是自定义程度最高和最新的粒子特效插件.
插件经常会有更新新特性或修复一些BUG.

兼容性

  • 插件兼容1.8到1.13的版本
  • 但是本插件将不会更新1.8版本的特效
  • 未知服务器版本的情况下粒子特效不会显示

粒=子=特=效=

以下图片效果为无风格搭配的效果,即默认风格:无(none),有特殊说明除外
以下粒子为译者所使用的1.11.2版本拥有的粒子,不同的版本的粒子数会有些差异
由于粒子特效过多无法逐一截图

无(none)

无粒子特效,默认选项.

爆炸(explode)

大爆炸(largeexplode)

核爆(hugeexplode)

渣机慎用
译者电脑太渣无法获取效果,该效果为↑效果×N

烟花(fireworksspark)

气泡(buble)

水花(wake)

(suspended)

(depthsuspend)

暴击粒子(crit)

图示为螺旋风格效果

魔法粒子(magiccrit)

风格:密集

烟雾(smoke)

浓烟(largesmoke)

风格:球形

(spell)

风格:同上

(instantspell)

风格:四角螺旋

(mobspell)

风格:同上

(mobspellambient)

风格:密布

文件:Pp15.gif

女巫魔法(witchmagic)

风格:同上

水滴(dripwater)

风格:足迹

岩浆滴(driplava)

村民愤怒粒子(angryvillager)

村民开心粒子(happyvillager)

音符(note)

传送粒子(portal)

附魔台粒子(enchantmenttable)

烈焰(flame)

岩浆(lava)

足迹(footstep)

云(cloud)

红石粉尘(reddust)

雪球破裂(snowballpoof)

铲雪(snowshovel)

文件:P31.gif

史莱姆跳跃(slime)

文件:P32.gif

心形粒子(heart)

屏障(barrier)

(iconrack)

(blockcrack)

(blockdust)

青金石粒子(droplet)

龙息(dragonbreath)

末影烛(endrod)

受伤时的心形粒子(damageindicator)

横扫之刃(sweepattack)

横扫之刃(fallingdust)

不死图腾(totem)

风格

无(none)

无风格,默认选项.

粒子束(beam)

光环(halo)

点状(point)

移动粒子(move)

在你移动的时候显示粒子特效


图示为足迹(step)粒子配合该风格的效果

旋转(spin)

四角螺旋(quadhelix)

轨道环绕(orbit)

足迹(feet)

效果和移动粒子相似

立方体(cube)

射击效果(arrow)

使你射出的箭带有粒子效果

螺旋(spiral)

密布(thick)

羽翼(wings)

使你的粒子呈现出翅膀的形状

球形(sphere)

剑击效果(swords)

当你用剑击中一个实体时会在该实体周围产生粒子效果

受伤效果(hurt)

放置方块效果(blockplace)

当你放置方块时会显示粒子特效

破坏方块效果(blockbreak)

当你破坏方块时会显示粒子特效

方块效果(blockedit)

当你破坏或放置方块时会显示粒子特效

指令

  • /pp gui - 打开GUI来编辑你的粒子特效/粒子风格/数据
  • /pp effects - 列出你可使用的粒子特效
  • /pp effect <参数> - 设置玩家的特效
  • /pp styles - 显示你可用的风格
  • /pp style <参数> - 设置玩家的风格
  • /pp data <参数> - 设置你当前使用的粒子特效的数据. 参考留空来查看你可使用的参数.
  • /pp reset - 重置你的粒子特效, 风格和所有数据至默认
  • /pp reset <参数> - 重置一名的粒子特效, 风格和所有数据至默认
  • /pp fixed - 显示定点特效指令
    • /pp fixed create <x> <y> <z> <特效> <风格> [数据] - 在指定位置创建指定粒子特效、风格或数据(当前坐标可用 '~' 表示). 如果玩家有相应权限也可使用该指令.
    • /pp fixed remove <id> - 移除指定ID的定点特效
    • /pp fixed list - 列出你的定点特效的ID
    • /pp fixed info <id> - 获取一个你的定点特效的信息
    • /pp fixed clear <半径> - 清除所有玩家指定半径内的定点特效
  • /pp version - 显示插件版本
  • /pp worlds - 显示禁用粒子特效的世界
  • /pp help - 显示所有插件指令

权限

  • playerparticles.* - 允许使用所有的特效和风格
  • playerparticles.forcereset - 允许一名玩家强制清除其他玩家的特效和风格

注意: playerparticles.* 不包括以下权限:

  • playerparticles.forcereset
  • playerparticles.fixed.unlimited
  • playerparticles.fixed.clear

粒子特效权限

  • playerparticles.effect.* - 可使用所有粒子特效
  • playerparticles.effect.<effectName> - Effect names are listed in /pp list
  • Ex. playerparticles.effect.driplava Will give the player permission to use /pp effect driplava

风格权限

  • playerparticles.style.* - 可使用所有风格
  • playerparticles.style.<styleName> - 在 /pp styles 内显示的一种风格
  • 例如 playerparticles.style.orbit 可以给玩家使用 /pp style orbit 的权限

特效修复权限

  • playerparticles.fixed - 可使用所有定点特效, 除了以下权限:
    • playerparticles.fixed.unlimited - 允许玩家忽略配置的定点特效数量的上限来创建更多的定点特效
    • playerparticles.fixed.clear -允许玩家使用/pp fixed clear <半径>.

GUI


打开菜单只需输入/pp gui ,然后你就可以选择粒子特效,风格或数据了.
如果你想要在服务器大厅使用该插件, 你可以用其他插件把/pp gui指令绑定到一个物品上来打开菜单.

配置

没空完全汉化

5.2

<spoiler>

# __________ __                           __________                __   __        __                            ________
# \______   \  | _____  ___ __  __________\______   \_____ ________/  |_|__| ____ |  |   ____   ______    ___  _|   ____/
#  |     ___/  | \__  \<   |  |/ __ \_  __ \     ___/\__  \\_  __ \   __\  |/ ___\|  | _/ __ \ /  ___/    \  \/ /____  \ 
#  |    |   |  |__/ __ \\___  \  ___/|  | \/    |     / __ \|  | \/|  | |  \  \___|  |_\  ___/ \___ \      \   //       \
#  |____|   |____(____  / ____|\___  >__|  |____|    (____  /__|   |__| |__|\___  >____/\___  >____  >      \_//______  /
#                     \/\/         \/                     \/                    \/          \/     \/                 \/ 

# ==================================================== #
#                PlayerParticles Config                #
#               Welcome to the beginning               #
# ==================================================== #

# Changing this value will reset your config on the next server reload / restart. 
# I don't recommend changing it
# NOTE: Updating to a new version of the plugin will change this number and delete your config. 
#       Make sure you create a backup each time before you update!
version: 5.2

# Check for new versions of the plugin
# 默认值: true
check-updates: true

# If the command /pp gui is enabled
# Disable this if you have your own custom GUI through another plugin
# 默认值: true
gui-enabled: true

# The worlds which this plugin is disabled in
# Remove the [] before you enter world names
# 默认值: []
disabled-worlds: []
#  - your_world_name_here
#  - add_more_under_these

# Max fixed effects per player
# 默认值: 5
max-fixed-effects: 5

# Max fixed effect creation distance
# Determines how far away a player may create a fixed effect from themselves
# This measurement is in blocks
# Set to 0 for infinite distance
# 默认值: 128
max-fixed-effect-creation-distance: 128

# How many ticks to wait before spawning more particles
# Increasing this value may cause less lag (if there was any), but will decrease prettiness
# Only use whole numbers greater than or equal to 1
# Going over 3 will likely look terrible
# 默认值: 1
ticks-per-particle: 1

# ================================================================ #
#                     MESSAGE CONFIGURATION                        #
# Important Notes:                                                 #
# * You can use the & symbol to color the messages                 #
# * {TYPE} Will be replaced with whatever that message requires    #
# * You cannot use the apostrophe character! ( ' )                 #
# ================================================================ #

# If you're using other plugins to execute commands you may wish to turn off messages
# 默认值: true
messages-enabled: true

# Whether or not to use the message-prefix field when displaying messages
# 默认值: true
use-message-prefix: true

# The prefix to use for all PlayerParticle messages
# This is useless if use-message-prefix is set to false
# 默认值: '&7[&3PlayerParticles&7]'
message-prefix: '&7[&3粒子特效&7]'

# ------------- #
#   Particles   #
# ------------- #

# No Particle Permission
# 默认值: '&cYou do not have permission to use &b{TYPE} &cparticles!'
message-no-permission: '&c你没有权限使用 &b{TYPE} &c特效!'

# /pp list No Particles
# 默认值: '&cYou do not have permission to use any particles!'
message-no-particles: '&c你没有权限使用所有特性!'

# Now Using Particles
# 默认值: '&aNow using &b{TYPE} &aparticles!'
message-now-using: '&a您现在使用 &b{TYPE} &a特性!'

# Cleared Particles
# 默认值: '&aYour particles have been cleared!'
message-cleared-particles: '&a已清除您的特性!'

# Invalid Particle Type
# 默认值: '&cInvalid particle type! &b/pp effects'
message-invalid-type: '&c无效的特效类型! &b/pp effects &c| &b/pp effect <类型>'

# Particle Command Usage
# You should not change the text here, only the coloring
# 默认值: '&b/pp effect <类型>'
message-particle-usage: '&b/pp effect <类型>'

# -------------- #
#     Styles     #
# -------------- #

# No Style Permission
# 默认值: '&cYou do not have permission to use the style type &b{TYPE}&c!'
message-no-permission-style: '&c你没有权限使用 &b{TYPE}&c风格!'

# /pp styles No Styles
# 默认值: '&cYou do not have permission to use any styles!'
message-no-styles: '&你没有权限使用所有风格!'

# 现在使用的风格
# 默认值: '&aNow using the style type &b{TYPE}&a!'
message-now-using-style: '&a你选择了 &b{TYPE}&a 风格!'

# 清除风格
# 默认值: '&aYour style has been cleared!'
message-cleared-style: '&a你的风格已清除!'

# Invalid Style Type
# 默认值: '&cInvalid style type! &b/pp styles &c| &b/pp style <类型>'
message-invalid-type-style: '&c无效的风格名! &b/pp styles &c| &b/pp style <类型>'

# Style Command Usage
# You should not change the text here, only the coloring
# 默认值: '&b/pp style <类型>'
message-style-usage: '&b/pp style <类型>'

# ------------ #
#     数据     #
# ------------ #

# 数据用法
# 默认值: '&eYour current effect requires &b{TYPE} &edata!'
message-data-usage: '&e您目前的特效需要 &b{TYPE} &e数据!'

# No Data Required
# 默认值: '&eYour current effect does not use any data!'
message-no-data-usage: '&e你所用的特效没有数据!'

# Data Applied
# 默认值: '&aYour &b{TYPE} &adata has been applied!'
message-data-applied: '&a已应用你的 &b{TYPE} &a数据!'

# Invalid Data Arguments
# 默认值: '&cInvalid &b{TYPE} &cdata arguments!'
message-data-invalid-arguments: '&c无效的 &b{TYPE} &c数据参数!'

# Unknown Material
# 默认值: '&cThe {TYPE} name you supplied is invalid!'
message-data-material-unknown: '&c&b{TYPE} &c是无效的!'

# Mismatched Material
# 默认值: '&cThe material supplied is not of type &b{TYPE}&c!'
message-data-material-mismatch: '&c这个材料名不属于 &b{TYPE}&c!'

# Note Data Usage
# You should not change the text here, only the coloring
# 默认值: '&b/pp data [<0-23>]|[rainbow]'
message-note-data-usage: '&b/pp data [<0-23>]|[rainbow]'

# Color Data Usage
# You should not change the text here, only the coloring
# 默认值: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]'
message-color-data-usage: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]'

# Item Data Usage
# You should not change the text here, only the coloring
# 默认值: '&b/pp data <itemName/ID>'
message-item-data-usage: '&b/pp data <物品名>'

# Block Data Usage
# You should not change the text here, only the coloring
# 默认值: '&b/pp data <blockName/ID>'
message-block-data-usage: '&b/pp data <方块名>'

# ---------------- #
#       前缀       #
# ---------------- #

# 你可以使用的粒子特效
# 默认值: '&eYou can use:'
message-use: '&e你可以使用这些粒子特效:&b'

# Usage
# 默认值: '&eUsage:'
message-usage: '&e用法:'

# Available Commands
# 默认值: '&eAvailable commands: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help'
message-available-commands: '&e可用指令: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help'

# Disabled Worlds
# 默认值: '&eParticles are disabled in these worlds:&b'
message-disabled-worlds: '&e这些世界无法开启粒子特效:&b'

# ------------------ #
#   Alt. Execution
# ------------------ #

# Executed For Player
# 默认值: '&aCommand executed for &b{TYPE}'
message-executed-for-player: '&a已执行 &b{TYPE}'

# Failed Execute Not Found
# 默认值: '&cFailed to execute for &b{TYPE}&c! Player not found!'
message-failed-execute-not-found: '&c执行 &b{TYPE} 失败&c! 找不到这个玩家!'

# Failed Execute No Permission
# 默认值: '&cFailed to execute for &b{TYPE}&c! You do not have permission!'
message-failed-execute-no-permission: '&c执行 &b{TYPE} 失败&c! 你没有权限!'

# ----------------- #
#     定点粒子特效
# ----------------- #

# -- 创建 -- #

# Missing Creation Arguments
# 默认值: '&c无法创建定点特效, you are missing &b{TYPE} &crequired arguments!'
message-create-fixed-missing-args: '&c无法创建定点特效, 你没有输入 &b{TYPE} &c参数!'

# Invalid Coordinates
# 默认值: '&c无法创建定点特效, one or more coordinates you entered is invalid!'
message-create-fixed-invalid-coords: '&c无法创建定点特效, 你输入的某个或多个坐标无效!'

# Coords Out Of Range
# 默认值: '&c无法创建定点特效, you must be within &b{TYPE}&c blocks of your desired location!'
message-create-fixed-out-of-range: '&c无法创建定点特效, 你必须在 &b{TYPE}&c blocks of your desired location!'

# Invalid Effect
# 默认值: '&c无法创建定点特效, an effect with the name &b{TYPE} &cdoes not exist!'
message-create-fixed-invalid-effect: '&c无法创建定点特效, 一个名为 &b{TYPE} &c的特效不存在!'

# No Permission Effect
# 默认值: '&c无法创建定点特效, you do not have permission to use the effect &b{TYPE}&c!'
message-create-fixed-no-permission-effect: '&c无法创建定点特效, 你没有权限使用 &b{TYPE}&c!'

# Invalid Style
# 默认值: '&c无法创建定点特效, a style with the name &b{TYPE} &cdoes not exist!'
message-create-fixed-invalid-style: '&c无法创建定点特效, a style with the name &b{TYPE} &cdoes not exist!'

# No Permission Style
# 默认值: '&c无法创建定点特效, you do not have permission to use the style &b{TYPE}&c!'
message-create-fixed-no-permission-style: '&c无法创建定点特效, you do not have permission to use the style &b{TYPE}&c!'

# Style Not Fixable
# 默认值: '&cThe style &b{TYPE} &cprovided can not be used in fixed effects!'
message-create-fixed-non-fixable-style: '&cThe style &b{TYPE} &ccan not be used in fixed effects!'

# Data Error
# 默认值: '&c无法创建定点特效, the data provided is not correct! This effect requires &b{TYPE}&c!'
message-create-fixed-data-error: '&c无法创建定点特效, the data provided is not correct! This effect requires &b{TYPE}&c data!'

# Creation Success
# 默认值: '&aYour fixed effect has been created!'
message-create-fixed-success: '&aYour fixed effect has been created!'

# -- Remove -- #

# Could Not Remove
# 默认值: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!'
message-remove-fixed-nonexistant: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!'

# No Args Remove
# 默认值: '&cYou did not specify an id to remove!'
message-remove-fixed-no-args: '&cYou did not specify an id to remove!'

# Invalid Args Remove
# 默认值: '&cUnable to remove, the id specified must be a number!'
message-remove-fixed-invalid-args: '&cUnable to remove, the id specified must be a number!'

# Effect Removed
# 默认值: '&aYour fixed effect with the id &b{TYPE}&a has been removed!'
message-remove-fixed-success: '&a你的定点特效 &b{TYPE}&a 已被移除!'

# -- List -- #

# List Success
# 默认值: '&eYou have fixed effects with these ids: &b'
message-list-fixed-success: '&eYou have fixed effects with these ids: &b'

# List None
# 默认值: '&eYou do not have any fixed effects!'
message-list-fixed-none: '&e你没有任何的定点特效!'

# -- Info -- #

# Could Not Get Info
# 默认值: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!'
message-info-fixed-nonexistant: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!'

# No Args Info
# 默认值: '&cYou did not specify an id to display info for!'
message-info-fixed-no-args: '&cYou did not specify an id to display info for!'

# Invalid Args Info
# 默认值: '&cUnable to get info, the id specified must be a number!'
message-info-fixed-invalid-args: '&c无法获取信息, ID必须是数字!'

# Fixed Effect Info
# Key:
#   {0} = ID
#   {1} = World Name
#   {2} = World X Position
#   {3} = World Y Position
#   {4} = World Z Position
#   {5} = Effect Name
#   {6} = Style Name
#   {7} = Data
# 默认值: '&eID: &b{0} &eWorld: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &eEffect: &b{5} &eStyle: &b{6} &eData: &b{7}'
message-info-fixed-info: '&eID: &b{0} &e世界: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &e特效: &b{5} &eStyle: &b{6} &e数据: &b{7}'

# -- Clear -- #

# No Permission Clear
# 默认值: '&cYou do not have permission to clear fixed effects of other players!'
message-clear-no-permission: '&c你没有权限清除其他玩家的定点特效!'

# No Arguments Clear
# 默认值: '&cYou did not provide a radius to clear fixed effects for!'
message-clear-no-args: '&cYou did not provide a radius to clear fixed effects for!'

# Invalid Arguments Clear
# 默认值: '&cThe radius you provided is invalid. Make sure it is a positive whole number!'
message-clear-invalid-args: '&c无效的半径. 必须为正整数!'

# Successfully Cleared
# Key:
#   {0} = Number of effects cleared
#   {1} = The provided radius
# 默认值: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!'
message-clear-success: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!'

# -- Other -- #

# No Permission Fixed
# 默认值: '&cYou do not have permission to use fixed effects!'
message-no-permission-fixed: '&cYou do not have permission to use fixed effects!'

# Reached Max Allowed
# 默认值: '&cYou have reached the maximum allowed fixed effects!'
message-max-fixed-effects-reached: '&cYou have reached the maximum allowed fixed effects!'

# Invalid Fixed Command
# 默认值: '&cInvalid sub-command for &b/pp fixed&c!'
message-invalid-fixed-command: '&cInvalid subcommand for &b/pp fixed&c! &eCommands: '

# -- Command Descriptions -- #

# Fixed Command Description For Create
# Default '&e/pp fixed create <x> <y> <z> <effect> <style> [data]'
message-fixed-command-desc-create: '&e/pp fixed create <x> <y> <z> <effect> <style> [data] - 创建新的定点特效'

# Fixed Command Description For Remove
# 默认值: '&e/pp fixed remove <id>'
message-fixed-command-desc-remove: '&e/pp fixed remove <id> - Removes a fixed effect by its id'

# Fixed Command Description For List
# 默认值: '&e/pp fixed list - Lists all ids of your fixed effects'
message-fixed-command-desc-list: '&e/pp fixed list - 列出你的所有定点特效'

# Fixed Command Description For Information
# 默认值: '&e/pp fixed info <id> - Gets info on one of your fixed effects'
message-fixed-command-desc-info: '&e/pp fixed info <id> - Gets info on one of your fixed effects'

# Fixed Command Description For Clear
# 默认值: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius'
message-fixed-command-desc-clear: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius'

# ------------- #
#      菜单     #
# ------------- #

# Disabled
# 默认值: '&cThe server administrator has disabled the GUI.'
message-gui-disabled: '&c服务器管理员关闭了菜单.'

# Opened By Default
# 默认值: '&eWe opened the GUI for you because you did not specify a command. View other commands with &b/pp help&e or use &b/pp gui&e to avoid this message.'
message-gui-by-default: '&e你没有指定一个子命令所以我为你打开了插件的GUI. 用 &b/pp help&e 或 &b/pp gui&e 来避免显示这条信息.'

# Back Button
# 默认值: '&eGo Back'
message-gui-back-button: '&e返回'

# Icon Name Color
# 默认值: '&a'
message-gui-icon-name-color: '&a'

# Currently Active Effect/Style
# 默认值: '&d- Your current {TYPE} -'
message-gui-icon-current-active: '&d- 你当前的特效/风格为 {TYPE} -'

# Sets your style/effect to {effect name}
# The effect/style name will be added to the end
# 默认值: '&eSets your {TYPE} to '
message-gui-icon-sets-to: '&e设置你的 {TYPE} 为 &b'

# Select Your 
# 默认值: '&eSelect your {TYPE}'
message-gui-icon-set-your: '&e选择你的 {TYPE}'

# No Access To
# 默认值: '&cYou have no access to any {TYPE}!'
message-gui-no-access-to: '&c你不能使用 {TYPE}!'

# No Data
# 默认值: '&cYour effect does not use any data!'
message-gui-no-data: '&c你的特效没有可用的数据!'

# ------------- #
#     Other     #
# ------------- #

# Reset
# 默认值: '&aYour effect, style, and data have all been reset!'
message-reset: '&a你的特效, 风格和数据都已被重置!'

# Invalid Arguments
# 默认值: '&cInvalid arguments! &a/pp help'
message-invalid-arguments: '&c无效参数! &b/pp help'

# Disabled Worlds None
# 默认值: '&eParticles are not disabled in any worlds!'
message-disabled-worlds-none: '&e粒子特效在任何世界都可以使用!'

# Command Usage
# 默认值: '&eCommand Usage: /pp <command>'
message-command-usage: '&e指令用法: &b/pp <command>'

# ================================================================ #
#                     DATABASE CONFIGURATION                       #
# Information:                                                     #
# * This is meant for people who have multiple servers connected   #
#   together through BungeeCord. Unless you have multiple servers, #
#   it is recommended to keep the database storage disabled for    #
#   the best performance!                                          #
# ================================================================ #

# Enable Database
# 默认值: false
database-enable: false

# ------------------------------------------------------------------- #
# The following are only required if database-enable is set to 'true' #
# ------------------------------------------------------------------- #

# Database Hostname
# 默认值: 
database-hostname: 

# Database Port
# 默认值: 3306
database-port: 3306

# Database Name
# 默认值: 
database-name: 

# Database User Name
# 默认值: 
database-user-name: 

# Database User Password
# 默认值: 
database-user-password: 

# =================================================================== #
#                        GUI ICON SETTINGS                            #
# This configuration option allows you to change any of the GUI       #
# icons to whatever block/item you want.                              #
#                                                                     #
# Important Notes:                                                    #
# * If any of the block/item names are invalid the icon in the GUI    #
#   will be the barrier icon to show that it failed to load.          #
# * Do NOT change the particle/style name                             #
# * You MUST use the Spigot-given name for it to work. You can see    #
#   all the Spigot-given names at the link below:                     #
#   https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html #
# =================================================================== #

gui-icon: 
  main-menu:
    EFFECT: BLAZE_POWDER
    STYLE: NETHER_STAR
    DATA: BOOK
  effect: # 1.13 and up
    AMBIENT_ENTITY_EFFECT: BEACON
    ANGRY_VILLAGER: IRON_DOOR
    BARRIER: BARRIER
    BLOCK: STONE
    BUBBLE: BUBBLE_CORAL
    BUBBLE_COLUMN_UP: MAGMA_BLOCK
    BUBBLE_POP: BUBBLE_CORAL_FAN
    CLOUD: WHITE_WOOL
    CRIT: IRON_SWORD
    CURRENT_DOWN: SOUL_SAND
    DAMAGE_INDICATOR: BOW
    DOLPHIN: DOLPHIN_SPAWN_EGG
    DRAGON_BREATH: DRAGON_BREATH
    DRIPPING_LAVA: LAVA_BUCKET
    DRIPPING_WATER: WATER_BUCKET
    DUST: REDSTONE
    ENCHANT: ENCHANTING_TABLE
    ENCHANTED_HIT: DIAMOND_SWORD
    END_ROD: END_ROD
    ENTITY_EFFECT: GLOWSTONE_DUST
    EXPLOSION: FIRE_CHARGE
    EXPLOSION_EMITTER: TNT
    FALLING_DUST: SAND
    FIREWORK: FIREWORK_ROCKET
    FISHING: FISHING_ROD
    FLAME: BLAZE_POWDER
    HAPPY_VILLAGER: DARK_OAK_DOOR
    HEART: POPPY
    INSTANT_EFFECT: SPLASH_POTION
    ITEM: ITEM_FRAME
    ITEM_SLIME: SLIME_BALL
    ITEM_SNOWBALL: SNOWBALL
    LARGE_SMOKE: COBWEB
    LAVA: MAGMA_CREAM
    MYCELIUM: MYCELIUM
    NAUTILUS: HEART_OF_THE_SEA
    NONE: GLASS_PANE
    NOTE: NOTE_BLOCK
    POOF: FIREWORK_STAR
    PORTAL: OBSIDIAN
    RAIN: PUFFERFISH_BUCKET
    SMOKE: TORCH
    SPELL: POTION
    SPIT: LLAMA_SPAWN_EGG
    SPLASH: SALMON
    SQUID_INK: INK_SAC
    SWEEP_ATTACK: GOLDEN_SWORD
    TOTEM_OF_UNDYING: TOTEM
    UNDERWATER: TURTLE_HELMET
    WITCH: CAULDRON
  effect-legacy: # 1.9 to 1.12
    AMBIENT_ENTITY_EFFECT: BEACON
    ANGRY_VILLAGER: IRON_DOOR
    BARRIER: BARRIER
    BLOCK: STONE
    BUBBLE: GLASS
    CLOUD: WOOL
    CRIT: IRON_SWORD
    DAMAGE_INDICATOR: BOW
    DRAGON_BREATH: DRAGONS_BREATH
    DRIPPING_LAVA: LAVA_BUCKET
    DRIPPING_WATER: WATER_BUCKET
    DUST: REDSTONE
    ENCHANT: ENCHANTMENT_TABLE
    ENCHANTED_HIT: DIAMOND_SWORD
    END_ROD: END_ROD
    ENTITY_EFFECT: GLOWSTONE_DUST
    EXPLOSION: FIREBALL
    EXPLOSION_EMITTER: TNT
    FALLING_DUST: SAND
    FIREWORK: FIREWORK
    FISHING: FISHING_ROD
    FLAME: BLAZE_POWDER
    FOOTSTEP: GRASS
    HAPPY_VILLAGER: WOOD_DOOR
    HEART: RED_ROSE
    INSTANT_EFFECT: POTION
    ITEM: ITEM_FRAME
    ITEM_SLIME: SLIME_BALL
    ITEM_SNOWBALL: SNOWBALL
    LARGE_SMOKE: WEB
    LAVA: MAGMA_CREAM
    MYCELIUM: MYCEL
    NONE: THIN_GLASS
    NOTE: NOTE_BLOCK
    POOF: FIREWORK_CHARGE
    PORTAL: OBSIDIAN
    RAIN: LAPIS_BLOCK
    SMOKE: TORCH
    SPELL: GLASS_BOTTLE
    SPIT: PUMPKIN_SEEDS
    SPLASH: FISH
    SWEEP_ATTACK: GOLD_SWORD
    TOTEM_OF_UNDYING: TOTEM
    UNDERWATER: BOAT
    WITCH: CAULDRON
  style: # 1.13 and up
    ARROWS: BOW
    BEAM: POWERED_RAIL
    BLOCKBREAK: IRON_PICKAXE
    BLOCKEDIT: DISPENSER
    BLOCKPLACE: OAK_PLANKS
    CUBE: STONE
    FEET: GRASS
    HALO: ENDER_PORTAL_FRAME
    HURT: CACTUS
    MOVE: PISTON
    NONE: GLASS_PANE
    ORBIT: ENCHANTING_TABLE
    POINT: STONE_BUTTON
    QUADHELIX: NAUTILUS_SHELL
    SPHERE: HEART_OF_THE_SEA
    SPIN: BEACON
    SPIRAL: HOPPER
    SWORDS: IRON_SWORD
    THICK: COBWEB
    WINGS: ELYTRA
  style-legacy:  # 1.9 to 1.12
    ARROWS: BOW
    BEAM: POWERED_RAIL
    BLOCKBREAK: IRON_PICKAXE
    BLOCKEDIT: DISPENSER
    BLOCKPLACE: WOOD
    CUBE: STONE
    FEET: GRASS
    HALO: ENDER_PORTAL_FRAME
    HURT: CACTUS
    MOVE: PISTON_BASE
    NONE: THIN_GLASS
    ORBIT: ENCHANTMENT_TABLE
    POINT: STONE_BUTTON
    QUADHELIX: ACTIVATOR_RAIL
    SPHERE: SNOW_BALL
    SPIN: BEACON
    SPIRAL: HOPPER
    SWORDS: IRON_SWORD
    THICK: VINE
    WINGS: ELYTRA

# That's everything! You reached the end of the configuration.
# Enjoy the plugin!

</spoiler>

旧版

<spoiler>

# __________ __                           __________                __   __        __                            ________
# \______   \  | _____  ___ __  __________\______   \_____ ________/  |_|__| ____ |  |   ____   ______    ___  _|   ____/
#  |     ___/  | \__  \<   |  |/ __ \_  __ \     ___/\__  \\_  __ \   __\  |/ ___\|  | _/ __ \ /  ___/    \  \/ /____  \ 
#  |    |   |  |__/ __ \\___  \  ___/|  |