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“PlayerParticles”的版本间的差异
Qsefthuopq(讨论 | 贡献) |
Qsefthuopq(讨论 | 贡献) 小 |
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(未显示同一用户的4个中间版本) | |||
第2行: | 第2行: | ||
|插件名=PlayerParticles | |插件名=PlayerParticles | ||
|图标= | |图标= | ||
− | |版本= | + | |版本= |
|前置插件= | |前置插件= | ||
− | |兼容服务端版本=1.8-1. | + | |兼容服务端版本=1.8-1.15 |
|作者= Esophose | |作者= Esophose | ||
|網址= [https://www.spigotmc.org/resources/playerparticles.40261/ spigotmc] | |網址= [https://www.spigotmc.org/resources/playerparticles.40261/ spigotmc] | ||
第19行: | 第19行: | ||
插件经常会有更新新特性或修复一些BUG. | 插件经常会有更新新特性或修复一些BUG. | ||
={{mCColor|&b|兼容性}}= | ={{mCColor|&b|兼容性}}= | ||
− | * 插件兼容1.8到1. | + | * 插件兼容1.8到1.13的版本 |
* 但是本插件将不会更新1.8版本的特效 | * 但是本插件将不会更新1.8版本的特效 | ||
* 未知服务器版本的情况下粒子特效不会显示 | * 未知服务器版本的情况下粒子特效不会显示 | ||
={{mCColor|&3|粒}}={{mCColor|&a|子}}={{mCColor|&c|特}}={{mCColor|&b|效}}== | ={{mCColor|&3|粒}}={{mCColor|&a|子}}={{mCColor|&c|特}}={{mCColor|&b|效}}== | ||
以下图片效果为无风格搭配的效果,即默认风格:无(none),有特殊说明除外<br /> | 以下图片效果为无风格搭配的效果,即默认风格:无(none),有特殊说明除外<br /> | ||
− | <big>以下粒子为译者所使用的1.11.2版本拥有的粒子,不同的版本的粒子数会有些差异</big> | + | <big>以下粒子为译者所使用的1.11.2版本拥有的粒子,不同的版本的粒子数会有些差异</big><br /> |
+ | 由于粒子特效过多无法逐一截图 | ||
=={{mCColor|&d|无(none)}}== | =={{mCColor|&d|无(none)}}== | ||
无粒子特效,默认选项. | 无粒子特效,默认选项. | ||
第76行: | 第77行: | ||
[[Image:p22.gif|center]] | [[Image:p22.gif|center]] | ||
=={{mCColor|&d|村民愤怒粒子(angryvillager)}}== | =={{mCColor|&d|村民愤怒粒子(angryvillager)}}== | ||
− | [[Image:pp19. | + | [[Image:pp19.gif|center]] |
=={{mCColor|&d|村民开心粒子(happyvillager)}}== | =={{mCColor|&d|村民开心粒子(happyvillager)}}== | ||
− | [[Image:pp20. | + | [[Image:pp20.gif|center]] |
=={{mCColor|&d|音符(note)}}== | =={{mCColor|&d|音符(note)}}== | ||
− | [[Image:pp21. | + | [[Image:pp21.gif|center]] |
=={{mCColor|&d|传送粒子(portal)}}== | =={{mCColor|&d|传送粒子(portal)}}== | ||
− | [[Image:p23. | + | [[Image:p23.gif|center]] |
=={{mCColor|&d|附魔台粒子(enchantmenttable)}}== | =={{mCColor|&d|附魔台粒子(enchantmenttable)}}== | ||
− | [[Image:p24. | + | [[Image:p24.gif|center]] |
=={{mCColor|&d|烈焰(flame)}}== | =={{mCColor|&d|烈焰(flame)}}== | ||
− | [[Image:p25. | + | [[Image:p25.gif|center]] |
=={{mCColor|&d|岩浆(lava)}}== | =={{mCColor|&d|岩浆(lava)}}== | ||
− | [[Image:p26. | + | [[Image:p26.gif|center]] |
=={{mCColor|&d|足迹(footstep)}}== | =={{mCColor|&d|足迹(footstep)}}== | ||
− | [[Image:p27. | + | [[Image:p27.gif|center]] |
=={{mCColor|&d|云(cloud)}}== | =={{mCColor|&d|云(cloud)}}== | ||
− | [[Image:p28. | + | [[Image:p28.gif|center]] |
=={{mCColor|&d|红石粉尘(reddust)}}== | =={{mCColor|&d|红石粉尘(reddust)}}== | ||
− | [[Image:p29. | + | [[Image:p29.gif|center]] |
=={{mCColor|&d|雪球破裂(snowballpoof)}}== | =={{mCColor|&d|雪球破裂(snowballpoof)}}== | ||
− | [[Image:p30. | + | [[Image:p30.gif|center]] |
=={{mCColor|&d|铲雪(snowshovel)}}== | =={{mCColor|&d|铲雪(snowshovel)}}== | ||
− | [[Image:p31. | + | [[Image:p31.gif|center]] |
=={{mCColor|&d|史莱姆跳跃(slime)}}== | =={{mCColor|&d|史莱姆跳跃(slime)}}== | ||
− | [[Image:p32. | + | [[Image:p32.gif|center]] |
=={{mCColor|&d|心形粒子(heart)}}== | =={{mCColor|&d|心形粒子(heart)}}== | ||
=={{mCColor|&d|屏障(barrier)}}== | =={{mCColor|&d|屏障(barrier)}}== | ||
第189行: | 第190行: | ||
={{mCColor|&9|配置}}= | ={{mCColor|&9|配置}}= | ||
+ | 没空完全汉化 | ||
+ | ==5.2== | ||
+ | <spoiler> | ||
+ | # __________ __ __________ __ __ __ ________ | ||
+ | # \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ ___ _| ____/ | ||
+ | # | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ \ \/ /____ \ | ||
+ | # | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ \ // \ | ||
+ | # |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > \_//______ / | ||
+ | # \/\/ \/ \/ \/ \/ \/ \/ | ||
+ | |||
+ | # ==================================================== # | ||
+ | # PlayerParticles Config # | ||
+ | # Welcome to the beginning # | ||
+ | # ==================================================== # | ||
+ | |||
+ | # Changing this value will reset your config on the next server reload / restart. | ||
+ | # I don't recommend changing it | ||
+ | # NOTE: Updating to a new version of the plugin will change this number and delete your config. | ||
+ | # Make sure you create a backup each time before you update! | ||
+ | version: 5.2 | ||
+ | |||
+ | # Check for new versions of the plugin | ||
+ | # 默认值: true | ||
+ | check-updates: true | ||
+ | |||
+ | # If the command /pp gui is enabled | ||
+ | # Disable this if you have your own custom GUI through another plugin | ||
+ | # 默认值: true | ||
+ | gui-enabled: true | ||
+ | |||
+ | # The worlds which this plugin is disabled in | ||
+ | # Remove the [] before you enter world names | ||
+ | # 默认值: [] | ||
+ | disabled-worlds: [] | ||
+ | # - your_world_name_here | ||
+ | # - add_more_under_these | ||
+ | |||
+ | # Max fixed effects per player | ||
+ | # 默认值: 5 | ||
+ | max-fixed-effects: 5 | ||
+ | |||
+ | # Max fixed effect creation distance | ||
+ | # Determines how far away a player may create a fixed effect from themselves | ||
+ | # This measurement is in blocks | ||
+ | # Set to 0 for infinite distance | ||
+ | # 默认值: 128 | ||
+ | max-fixed-effect-creation-distance: 128 | ||
+ | |||
+ | # How many ticks to wait before spawning more particles | ||
+ | # Increasing this value may cause less lag (if there was any), but will decrease prettiness | ||
+ | # Only use whole numbers greater than or equal to 1 | ||
+ | # Going over 3 will likely look terrible | ||
+ | # 默认值: 1 | ||
+ | ticks-per-particle: 1 | ||
+ | |||
+ | # ================================================================ # | ||
+ | # MESSAGE CONFIGURATION # | ||
+ | # Important Notes: # | ||
+ | # * You can use the & symbol to color the messages # | ||
+ | # * {TYPE} Will be replaced with whatever that message requires # | ||
+ | # * You cannot use the apostrophe character! ( ' ) # | ||
+ | # ================================================================ # | ||
+ | |||
+ | # If you're using other plugins to execute commands you may wish to turn off messages | ||
+ | # 默认值: true | ||
+ | messages-enabled: true | ||
+ | |||
+ | # Whether or not to use the message-prefix field when displaying messages | ||
+ | # 默认值: true | ||
+ | use-message-prefix: true | ||
+ | |||
+ | # The prefix to use for all PlayerParticle messages | ||
+ | # This is useless if use-message-prefix is set to false | ||
+ | # 默认值: '&7[&3PlayerParticles&7]' | ||
+ | message-prefix: '&7[&3粒子特效&7]' | ||
+ | |||
+ | # ------------- # | ||
+ | # Particles # | ||
+ | # ------------- # | ||
+ | |||
+ | # No Particle Permission | ||
+ | # 默认值: '&cYou do not have permission to use &b{TYPE} &cparticles!' | ||
+ | message-no-permission: '&c你没有权限使用 &b{TYPE} &c特效!' | ||
+ | |||
+ | # /pp list No Particles | ||
+ | # 默认值: '&cYou do not have permission to use any particles!' | ||
+ | message-no-particles: '&c你没有权限使用所有特性!' | ||
+ | |||
+ | # Now Using Particles | ||
+ | # 默认值: '&aNow using &b{TYPE} &aparticles!' | ||
+ | message-now-using: '&a您现在使用 &b{TYPE} &a特性!' | ||
+ | |||
+ | # Cleared Particles | ||
+ | # 默认值: '&aYour particles have been cleared!' | ||
+ | message-cleared-particles: '&a已清除您的特性!' | ||
+ | |||
+ | # Invalid Particle Type | ||
+ | # 默认值: '&cInvalid particle type! &b/pp effects' | ||
+ | message-invalid-type: '&c无效的特效类型! &b/pp effects &c| &b/pp effect <类型>' | ||
+ | |||
+ | # Particle Command Usage | ||
+ | # You should not change the text here, only the coloring | ||
+ | # 默认值: '&b/pp effect <类型>' | ||
+ | message-particle-usage: '&b/pp effect <类型>' | ||
+ | |||
+ | # -------------- # | ||
+ | # Styles # | ||
+ | # -------------- # | ||
+ | |||
+ | # No Style Permission | ||
+ | # 默认值: '&cYou do not have permission to use the style type &b{TYPE}&c!' | ||
+ | message-no-permission-style: '&c你没有权限使用 &b{TYPE}&c风格!' | ||
+ | |||
+ | # /pp styles No Styles | ||
+ | # 默认值: '&cYou do not have permission to use any styles!' | ||
+ | message-no-styles: '&你没有权限使用所有风格!' | ||
+ | |||
+ | # 现在使用的风格 | ||
+ | # 默认值: '&aNow using the style type &b{TYPE}&a!' | ||
+ | message-now-using-style: '&a你选择了 &b{TYPE}&a 风格!' | ||
+ | |||
+ | # 清除风格 | ||
+ | # 默认值: '&aYour style has been cleared!' | ||
+ | message-cleared-style: '&a你的风格已清除!' | ||
+ | |||
+ | # Invalid Style Type | ||
+ | # 默认值: '&cInvalid style type! &b/pp styles &c| &b/pp style <类型>' | ||
+ | message-invalid-type-style: '&c无效的风格名! &b/pp styles &c| &b/pp style <类型>' | ||
+ | |||
+ | # Style Command Usage | ||
+ | # You should not change the text here, only the coloring | ||
+ | # 默认值: '&b/pp style <类型>' | ||
+ | message-style-usage: '&b/pp style <类型>' | ||
+ | |||
+ | # ------------ # | ||
+ | # 数据 # | ||
+ | # ------------ # | ||
+ | |||
+ | # 数据用法 | ||
+ | # 默认值: '&eYour current effect requires &b{TYPE} &edata!' | ||
+ | message-data-usage: '&e您目前的特效需要 &b{TYPE} &e数据!' | ||
+ | |||
+ | # No Data Required | ||
+ | # 默认值: '&eYour current effect does not use any data!' | ||
+ | message-no-data-usage: '&e你所用的特效没有数据!' | ||
+ | |||
+ | # Data Applied | ||
+ | # 默认值: '&aYour &b{TYPE} &adata has been applied!' | ||
+ | message-data-applied: '&a已应用你的 &b{TYPE} &a数据!' | ||
+ | |||
+ | # Invalid Data Arguments | ||
+ | # 默认值: '&cInvalid &b{TYPE} &cdata arguments!' | ||
+ | message-data-invalid-arguments: '&c无效的 &b{TYPE} &c数据参数!' | ||
+ | |||
+ | # Unknown Material | ||
+ | # 默认值: '&cThe {TYPE} name you supplied is invalid!' | ||
+ | message-data-material-unknown: '&c&b{TYPE} &c是无效的!' | ||
+ | |||
+ | # Mismatched Material | ||
+ | # 默认值: '&cThe material supplied is not of type &b{TYPE}&c!' | ||
+ | message-data-material-mismatch: '&c这个材料名不属于 &b{TYPE}&c!' | ||
+ | |||
+ | # Note Data Usage | ||
+ | # You should not change the text here, only the coloring | ||
+ | # 默认值: '&b/pp data [<0-23>]|[rainbow]' | ||
+ | message-note-data-usage: '&b/pp data [<0-23>]|[rainbow]' | ||
+ | |||
+ | # Color Data Usage | ||
+ | # You should not change the text here, only the coloring | ||
+ | # 默认值: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]' | ||
+ | message-color-data-usage: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]' | ||
+ | |||
+ | # Item Data Usage | ||
+ | # You should not change the text here, only the coloring | ||
+ | # 默认值: '&b/pp data <itemName/ID>' | ||
+ | message-item-data-usage: '&b/pp data <物品名>' | ||
+ | |||
+ | # Block Data Usage | ||
+ | # You should not change the text here, only the coloring | ||
+ | # 默认值: '&b/pp data <blockName/ID>' | ||
+ | message-block-data-usage: '&b/pp data <方块名>' | ||
+ | |||
+ | # ---------------- # | ||
+ | # 前缀 # | ||
+ | # ---------------- # | ||
+ | |||
+ | # 你可以使用的粒子特效 | ||
+ | # 默认值: '&eYou can use:' | ||
+ | message-use: '&e你可以使用这些粒子特效:&b' | ||
+ | |||
+ | # Usage | ||
+ | # 默认值: '&eUsage:' | ||
+ | message-usage: '&e用法:' | ||
+ | |||
+ | # Available Commands | ||
+ | # 默认值: '&eAvailable commands: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help' | ||
+ | message-available-commands: '&e可用指令: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help' | ||
+ | |||
+ | # Disabled Worlds | ||
+ | # 默认值: '&eParticles are disabled in these worlds:&b' | ||
+ | message-disabled-worlds: '&e这些世界无法开启粒子特效:&b' | ||
+ | |||
+ | # ------------------ # | ||
+ | # Alt. Execution | ||
+ | # ------------------ # | ||
+ | |||
+ | # Executed For Player | ||
+ | # 默认值: '&aCommand executed for &b{TYPE}' | ||
+ | message-executed-for-player: '&a已执行 &b{TYPE}' | ||
+ | |||
+ | # Failed Execute Not Found | ||
+ | # 默认值: '&cFailed to execute for &b{TYPE}&c! Player not found!' | ||
+ | message-failed-execute-not-found: '&c执行 &b{TYPE} 失败&c! 找不到这个玩家!' | ||
+ | |||
+ | # Failed Execute No Permission | ||
+ | # 默认值: '&cFailed to execute for &b{TYPE}&c! You do not have permission!' | ||
+ | message-failed-execute-no-permission: '&c执行 &b{TYPE} 失败&c! 你没有权限!' | ||
+ | |||
+ | # ----------------- # | ||
+ | # 定点粒子特效 | ||
+ | # ----------------- # | ||
+ | |||
+ | # -- 创建 -- # | ||
+ | |||
+ | # Missing Creation Arguments | ||
+ | # 默认值: '&c无法创建定点特效, you are missing &b{TYPE} &crequired arguments!' | ||
+ | message-create-fixed-missing-args: '&c无法创建定点特效, 你没有输入 &b{TYPE} &c参数!' | ||
+ | |||
+ | # Invalid Coordinates | ||
+ | # 默认值: '&c无法创建定点特效, one or more coordinates you entered is invalid!' | ||
+ | message-create-fixed-invalid-coords: '&c无法创建定点特效, 你输入的某个或多个坐标无效!' | ||
+ | |||
+ | # Coords Out Of Range | ||
+ | # 默认值: '&c无法创建定点特效, you must be within &b{TYPE}&c blocks of your desired location!' | ||
+ | message-create-fixed-out-of-range: '&c无法创建定点特效, 你必须在 &b{TYPE}&c blocks of your desired location!' | ||
+ | |||
+ | # Invalid Effect | ||
+ | # 默认值: '&c无法创建定点特效, an effect with the name &b{TYPE} &cdoes not exist!' | ||
+ | message-create-fixed-invalid-effect: '&c无法创建定点特效, 一个名为 &b{TYPE} &c的特效不存在!' | ||
+ | |||
+ | # No Permission Effect | ||
+ | # 默认值: '&c无法创建定点特效, you do not have permission to use the effect &b{TYPE}&c!' | ||
+ | message-create-fixed-no-permission-effect: '&c无法创建定点特效, 你没有权限使用 &b{TYPE}&c!' | ||
+ | |||
+ | # Invalid Style | ||
+ | # 默认值: '&c无法创建定点特效, a style with the name &b{TYPE} &cdoes not exist!' | ||
+ | message-create-fixed-invalid-style: '&c无法创建定点特效, a style with the name &b{TYPE} &cdoes not exist!' | ||
+ | |||
+ | # No Permission Style | ||
+ | # 默认值: '&c无法创建定点特效, you do not have permission to use the style &b{TYPE}&c!' | ||
+ | message-create-fixed-no-permission-style: '&c无法创建定点特效, you do not have permission to use the style &b{TYPE}&c!' | ||
+ | |||
+ | # Style Not Fixable | ||
+ | # 默认值: '&cThe style &b{TYPE} &cprovided can not be used in fixed effects!' | ||
+ | message-create-fixed-non-fixable-style: '&cThe style &b{TYPE} &ccan not be used in fixed effects!' | ||
+ | |||
+ | # Data Error | ||
+ | # 默认值: '&c无法创建定点特效, the data provided is not correct! This effect requires &b{TYPE}&c!' | ||
+ | message-create-fixed-data-error: '&c无法创建定点特效, the data provided is not correct! This effect requires &b{TYPE}&c data!' | ||
+ | |||
+ | # Creation Success | ||
+ | # 默认值: '&aYour fixed effect has been created!' | ||
+ | message-create-fixed-success: '&aYour fixed effect has been created!' | ||
+ | |||
+ | # -- Remove -- # | ||
+ | |||
+ | # Could Not Remove | ||
+ | # 默认值: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!' | ||
+ | message-remove-fixed-nonexistant: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!' | ||
+ | |||
+ | # No Args Remove | ||
+ | # 默认值: '&cYou did not specify an id to remove!' | ||
+ | message-remove-fixed-no-args: '&cYou did not specify an id to remove!' | ||
+ | |||
+ | # Invalid Args Remove | ||
+ | # 默认值: '&cUnable to remove, the id specified must be a number!' | ||
+ | message-remove-fixed-invalid-args: '&cUnable to remove, the id specified must be a number!' | ||
+ | |||
+ | # Effect Removed | ||
+ | # 默认值: '&aYour fixed effect with the id &b{TYPE}&a has been removed!' | ||
+ | message-remove-fixed-success: '&a你的定点特效 &b{TYPE}&a 已被移除!' | ||
+ | |||
+ | # -- List -- # | ||
+ | |||
+ | # List Success | ||
+ | # 默认值: '&eYou have fixed effects with these ids: &b' | ||
+ | message-list-fixed-success: '&eYou have fixed effects with these ids: &b' | ||
+ | |||
+ | # List None | ||
+ | # 默认值: '&eYou do not have any fixed effects!' | ||
+ | message-list-fixed-none: '&e你没有任何的定点特效!' | ||
+ | |||
+ | # -- Info -- # | ||
+ | |||
+ | # Could Not Get Info | ||
+ | # 默认值: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!' | ||
+ | message-info-fixed-nonexistant: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!' | ||
+ | |||
+ | # No Args Info | ||
+ | # 默认值: '&cYou did not specify an id to display info for!' | ||
+ | message-info-fixed-no-args: '&cYou did not specify an id to display info for!' | ||
+ | |||
+ | # Invalid Args Info | ||
+ | # 默认值: '&cUnable to get info, the id specified must be a number!' | ||
+ | message-info-fixed-invalid-args: '&c无法获取信息, ID必须是数字!' | ||
+ | |||
+ | # Fixed Effect Info | ||
+ | # Key: | ||
+ | # {0} = ID | ||
+ | # {1} = World Name | ||
+ | # {2} = World X Position | ||
+ | # {3} = World Y Position | ||
+ | # {4} = World Z Position | ||
+ | # {5} = Effect Name | ||
+ | # {6} = Style Name | ||
+ | # {7} = Data | ||
+ | # 默认值: '&eID: &b{0} &eWorld: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &eEffect: &b{5} &eStyle: &b{6} &eData: &b{7}' | ||
+ | message-info-fixed-info: '&eID: &b{0} &e世界: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &e特效: &b{5} &eStyle: &b{6} &e数据: &b{7}' | ||
+ | |||
+ | # -- Clear -- # | ||
+ | |||
+ | # No Permission Clear | ||
+ | # 默认值: '&cYou do not have permission to clear fixed effects of other players!' | ||
+ | message-clear-no-permission: '&c你没有权限清除其他玩家的定点特效!' | ||
+ | |||
+ | # No Arguments Clear | ||
+ | # 默认值: '&cYou did not provide a radius to clear fixed effects for!' | ||
+ | message-clear-no-args: '&cYou did not provide a radius to clear fixed effects for!' | ||
+ | |||
+ | # Invalid Arguments Clear | ||
+ | # 默认值: '&cThe radius you provided is invalid. Make sure it is a positive whole number!' | ||
+ | message-clear-invalid-args: '&c无效的半径. 必须为正整数!' | ||
+ | |||
+ | # Successfully Cleared | ||
+ | # Key: | ||
+ | # {0} = Number of effects cleared | ||
+ | # {1} = The provided radius | ||
+ | # 默认值: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!' | ||
+ | message-clear-success: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!' | ||
+ | |||
+ | # -- Other -- # | ||
+ | |||
+ | # No Permission Fixed | ||
+ | # 默认值: '&cYou do not have permission to use fixed effects!' | ||
+ | message-no-permission-fixed: '&cYou do not have permission to use fixed effects!' | ||
+ | |||
+ | # Reached Max Allowed | ||
+ | # 默认值: '&cYou have reached the maximum allowed fixed effects!' | ||
+ | message-max-fixed-effects-reached: '&cYou have reached the maximum allowed fixed effects!' | ||
+ | |||
+ | # Invalid Fixed Command | ||
+ | # 默认值: '&cInvalid sub-command for &b/pp fixed&c!' | ||
+ | message-invalid-fixed-command: '&cInvalid subcommand for &b/pp fixed&c! &eCommands: ' | ||
+ | |||
+ | # -- Command Descriptions -- # | ||
+ | |||
+ | # Fixed Command Description For Create | ||
+ | # Default '&e/pp fixed create <x> <y> <z> <effect> <style> [data]' | ||
+ | message-fixed-command-desc-create: '&e/pp fixed create <x> <y> <z> <effect> <style> [data] - 创建新的定点特效' | ||
+ | |||
+ | # Fixed Command Description For Remove | ||
+ | # 默认值: '&e/pp fixed remove <id>' | ||
+ | message-fixed-command-desc-remove: '&e/pp fixed remove <id> - Removes a fixed effect by its id' | ||
+ | |||
+ | # Fixed Command Description For List | ||
+ | # 默认值: '&e/pp fixed list - Lists all ids of your fixed effects' | ||
+ | message-fixed-command-desc-list: '&e/pp fixed list - 列出你的所有定点特效' | ||
+ | |||
+ | # Fixed Command Description For Information | ||
+ | # 默认值: '&e/pp fixed info <id> - Gets info on one of your fixed effects' | ||
+ | message-fixed-command-desc-info: '&e/pp fixed info <id> - Gets info on one of your fixed effects' | ||
+ | |||
+ | # Fixed Command Description For Clear | ||
+ | # 默认值: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius' | ||
+ | message-fixed-command-desc-clear: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius' | ||
+ | |||
+ | # ------------- # | ||
+ | # 菜单 # | ||
+ | # ------------- # | ||
+ | |||
+ | # Disabled | ||
+ | # 默认值: '&cThe server administrator has disabled the GUI.' | ||
+ | message-gui-disabled: '&c服务器管理员关闭了菜单.' | ||
+ | |||
+ | # Opened By Default | ||
+ | # 默认值: '&eWe opened the GUI for you because you did not specify a command. View other commands with &b/pp help&e or use &b/pp gui&e to avoid this message.' | ||
+ | message-gui-by-default: '&e你没有指定一个子命令所以我为你打开了插件的GUI. 用 &b/pp help&e 或 &b/pp gui&e 来避免显示这条信息.' | ||
+ | |||
+ | # Back Button | ||
+ | # 默认值: '&eGo Back' | ||
+ | message-gui-back-button: '&e返回' | ||
+ | |||
+ | # Icon Name Color | ||
+ | # 默认值: '&a' | ||
+ | message-gui-icon-name-color: '&a' | ||
+ | |||
+ | # Currently Active Effect/Style | ||
+ | # 默认值: '&d- Your current {TYPE} -' | ||
+ | message-gui-icon-current-active: '&d- 你当前的特效/风格为 {TYPE} -' | ||
+ | |||
+ | # Sets your style/effect to {effect name} | ||
+ | # The effect/style name will be added to the end | ||
+ | # 默认值: '&eSets your {TYPE} to ' | ||
+ | message-gui-icon-sets-to: '&e设置你的 {TYPE} 为 &b' | ||
+ | |||
+ | # Select Your | ||
+ | # 默认值: '&eSelect your {TYPE}' | ||
+ | message-gui-icon-set-your: '&e选择你的 {TYPE}' | ||
+ | |||
+ | # No Access To | ||
+ | # 默认值: '&cYou have no access to any {TYPE}!' | ||
+ | message-gui-no-access-to: '&c你不能使用 {TYPE}!' | ||
+ | |||
+ | # No Data | ||
+ | # 默认值: '&cYour effect does not use any data!' | ||
+ | message-gui-no-data: '&c你的特效没有可用的数据!' | ||
+ | |||
+ | # ------------- # | ||
+ | # Other # | ||
+ | # ------------- # | ||
+ | |||
+ | # Reset | ||
+ | # 默认值: '&aYour effect, style, and data have all been reset!' | ||
+ | message-reset: '&a你的特效, 风格和数据都已被重置!' | ||
+ | |||
+ | # Invalid Arguments | ||
+ | # 默认值: '&cInvalid arguments! &a/pp help' | ||
+ | message-invalid-arguments: '&c无效参数! &b/pp help' | ||
+ | |||
+ | # Disabled Worlds None | ||
+ | # 默认值: '&eParticles are not disabled in any worlds!' | ||
+ | message-disabled-worlds-none: '&e粒子特效在任何世界都可以使用!' | ||
+ | |||
+ | # Command Usage | ||
+ | # 默认值: '&eCommand Usage: /pp <command>' | ||
+ | message-command-usage: '&e指令用法: &b/pp <command>' | ||
+ | |||
+ | # ================================================================ # | ||
+ | # DATABASE CONFIGURATION # | ||
+ | # Information: # | ||
+ | # * This is meant for people who have multiple servers connected # | ||
+ | # together through BungeeCord. Unless you have multiple servers, # | ||
+ | # it is recommended to keep the database storage disabled for # | ||
+ | # the best performance! # | ||
+ | # ================================================================ # | ||
+ | |||
+ | # Enable Database | ||
+ | # 默认值: false | ||
+ | database-enable: false | ||
+ | |||
+ | # ------------------------------------------------------------------- # | ||
+ | # The following are only required if database-enable is set to 'true' # | ||
+ | # ------------------------------------------------------------------- # | ||
+ | |||
+ | # Database Hostname | ||
+ | # 默认值: '' | ||
+ | database-hostname: '' | ||
+ | |||
+ | # Database Port | ||
+ | # 默认值: 3306 | ||
+ | database-port: 3306 | ||
+ | |||
+ | # Database Name | ||
+ | # 默认值: '' | ||
+ | database-name: '' | ||
+ | |||
+ | # Database User Name | ||
+ | # 默认值: '' | ||
+ | database-user-name: '' | ||
+ | |||
+ | # Database User Password | ||
+ | # 默认值: '' | ||
+ | database-user-password: '' | ||
+ | |||
+ | # =================================================================== # | ||
+ | # GUI ICON SETTINGS # | ||
+ | # This configuration option allows you to change any of the GUI # | ||
+ | # icons to whatever block/item you want. # | ||
+ | # # | ||
+ | # Important Notes: # | ||
+ | # * If any of the block/item names are invalid the icon in the GUI # | ||
+ | # will be the barrier icon to show that it failed to load. # | ||
+ | # * Do NOT change the particle/style name # | ||
+ | # * You MUST use the Spigot-given name for it to work. You can see # | ||
+ | # all the Spigot-given names at the link below: # | ||
+ | # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # | ||
+ | # =================================================================== # | ||
+ | |||
+ | gui-icon: | ||
+ | main-menu: | ||
+ | EFFECT: BLAZE_POWDER | ||
+ | STYLE: NETHER_STAR | ||
+ | DATA: BOOK | ||
+ | effect: # 1.13 and up | ||
+ | AMBIENT_ENTITY_EFFECT: BEACON | ||
+ | ANGRY_VILLAGER: IRON_DOOR | ||
+ | BARRIER: BARRIER | ||
+ | BLOCK: STONE | ||
+ | BUBBLE: BUBBLE_CORAL | ||
+ | BUBBLE_COLUMN_UP: MAGMA_BLOCK | ||
+ | BUBBLE_POP: BUBBLE_CORAL_FAN | ||
+ | CLOUD: WHITE_WOOL | ||
+ | CRIT: IRON_SWORD | ||
+ | CURRENT_DOWN: SOUL_SAND | ||
+ | DAMAGE_INDICATOR: BOW | ||
+ | DOLPHIN: DOLPHIN_SPAWN_EGG | ||
+ | DRAGON_BREATH: DRAGON_BREATH | ||
+ | DRIPPING_LAVA: LAVA_BUCKET | ||
+ | DRIPPING_WATER: WATER_BUCKET | ||
+ | DUST: REDSTONE | ||
+ | ENCHANT: ENCHANTING_TABLE | ||
+ | ENCHANTED_HIT: DIAMOND_SWORD | ||
+ | END_ROD: END_ROD | ||
+ | ENTITY_EFFECT: GLOWSTONE_DUST | ||
+ | EXPLOSION: FIRE_CHARGE | ||
+ | EXPLOSION_EMITTER: TNT | ||
+ | FALLING_DUST: SAND | ||
+ | FIREWORK: FIREWORK_ROCKET | ||
+ | FISHING: FISHING_ROD | ||
+ | FLAME: BLAZE_POWDER | ||
+ | HAPPY_VILLAGER: DARK_OAK_DOOR | ||
+ | HEART: POPPY | ||
+ | INSTANT_EFFECT: SPLASH_POTION | ||
+ | ITEM: ITEM_FRAME | ||
+ | ITEM_SLIME: SLIME_BALL | ||
+ | ITEM_SNOWBALL: SNOWBALL | ||
+ | LARGE_SMOKE: COBWEB | ||
+ | LAVA: MAGMA_CREAM | ||
+ | MYCELIUM: MYCELIUM | ||
+ | NAUTILUS: HEART_OF_THE_SEA | ||
+ | NONE: GLASS_PANE | ||
+ | NOTE: NOTE_BLOCK | ||
+ | POOF: FIREWORK_STAR | ||
+ | PORTAL: OBSIDIAN | ||
+ | RAIN: PUFFERFISH_BUCKET | ||
+ | SMOKE: TORCH | ||
+ | SPELL: POTION | ||
+ | SPIT: LLAMA_SPAWN_EGG | ||
+ | SPLASH: SALMON | ||
+ | SQUID_INK: INK_SAC | ||
+ | SWEEP_ATTACK: GOLDEN_SWORD | ||
+ | TOTEM_OF_UNDYING: TOTEM | ||
+ | UNDERWATER: TURTLE_HELMET | ||
+ | WITCH: CAULDRON | ||
+ | effect-legacy: # 1.9 to 1.12 | ||
+ | AMBIENT_ENTITY_EFFECT: BEACON | ||
+ | ANGRY_VILLAGER: IRON_DOOR | ||
+ | BARRIER: BARRIER | ||
+ | BLOCK: STONE | ||
+ | BUBBLE: GLASS | ||
+ | CLOUD: WOOL | ||
+ | CRIT: IRON_SWORD | ||
+ | DAMAGE_INDICATOR: BOW | ||
+ | DRAGON_BREATH: DRAGONS_BREATH | ||
+ | DRIPPING_LAVA: LAVA_BUCKET | ||
+ | DRIPPING_WATER: WATER_BUCKET | ||
+ | DUST: REDSTONE | ||
+ | ENCHANT: ENCHANTMENT_TABLE | ||
+ | ENCHANTED_HIT: DIAMOND_SWORD | ||
+ | END_ROD: END_ROD | ||
+ | ENTITY_EFFECT: GLOWSTONE_DUST | ||
+ | EXPLOSION: FIREBALL | ||
+ | EXPLOSION_EMITTER: TNT | ||
+ | FALLING_DUST: SAND | ||
+ | FIREWORK: FIREWORK | ||
+ | FISHING: FISHING_ROD | ||
+ | FLAME: BLAZE_POWDER | ||
+ | FOOTSTEP: GRASS | ||
+ | HAPPY_VILLAGER: WOOD_DOOR | ||
+ | HEART: RED_ROSE | ||
+ | INSTANT_EFFECT: POTION | ||
+ | ITEM: ITEM_FRAME | ||
+ | ITEM_SLIME: SLIME_BALL | ||
+ | ITEM_SNOWBALL: SNOWBALL | ||
+ | LARGE_SMOKE: WEB | ||
+ | LAVA: MAGMA_CREAM | ||
+ | MYCELIUM: MYCEL | ||
+ | NONE: THIN_GLASS | ||
+ | NOTE: NOTE_BLOCK | ||
+ | POOF: FIREWORK_CHARGE | ||
+ | PORTAL: OBSIDIAN | ||
+ | RAIN: LAPIS_BLOCK | ||
+ | SMOKE: TORCH | ||
+ | SPELL: GLASS_BOTTLE | ||
+ | SPIT: PUMPKIN_SEEDS | ||
+ | SPLASH: FISH | ||
+ | SWEEP_ATTACK: GOLD_SWORD | ||
+ | TOTEM_OF_UNDYING: TOTEM | ||
+ | UNDERWATER: BOAT | ||
+ | WITCH: CAULDRON | ||
+ | style: # 1.13 and up | ||
+ | ARROWS: BOW | ||
+ | BEAM: POWERED_RAIL | ||
+ | BLOCKBREAK: IRON_PICKAXE | ||
+ | BLOCKEDIT: DISPENSER | ||
+ | BLOCKPLACE: OAK_PLANKS | ||
+ | CUBE: STONE | ||
+ | FEET: GRASS | ||
+ | HALO: ENDER_PORTAL_FRAME | ||
+ | HURT: CACTUS | ||
+ | MOVE: PISTON | ||
+ | NONE: GLASS_PANE | ||
+ | ORBIT: ENCHANTING_TABLE | ||
+ | POINT: STONE_BUTTON | ||
+ | QUADHELIX: NAUTILUS_SHELL | ||
+ | SPHERE: HEART_OF_THE_SEA | ||
+ | SPIN: BEACON | ||
+ | SPIRAL: HOPPER | ||
+ | SWORDS: IRON_SWORD | ||
+ | THICK: COBWEB | ||
+ | WINGS: ELYTRA | ||
+ | style-legacy: # 1.9 to 1.12 | ||
+ | ARROWS: BOW | ||
+ | BEAM: POWERED_RAIL | ||
+ | BLOCKBREAK: IRON_PICKAXE | ||
+ | BLOCKEDIT: DISPENSER | ||
+ | BLOCKPLACE: WOOD | ||
+ | CUBE: STONE | ||
+ | FEET: GRASS | ||
+ | HALO: ENDER_PORTAL_FRAME | ||
+ | HURT: CACTUS | ||
+ | MOVE: PISTON_BASE | ||
+ | NONE: THIN_GLASS | ||
+ | ORBIT: ENCHANTMENT_TABLE | ||
+ | POINT: STONE_BUTTON | ||
+ | QUADHELIX: ACTIVATOR_RAIL | ||
+ | SPHERE: SNOW_BALL | ||
+ | SPIN: BEACON | ||
+ | SPIRAL: HOPPER | ||
+ | SWORDS: IRON_SWORD | ||
+ | THICK: VINE | ||
+ | WINGS: ELYTRA | ||
+ | |||
+ | # That's everything! You reached the end of the configuration. | ||
+ | # Enjoy the plugin! | ||
+ | </spoiler> | ||
+ | ==旧版== | ||
<spoiler> | <spoiler> | ||
# __________ __ __________ __ __ __ ________ | # __________ __ __________ __ __ __ ________ | ||
第753行: | 第1,391行: | ||
# 享受特效吧! | # 享受特效吧! | ||
</spoiler> | </spoiler> | ||
+ | |||
={{mCColor|&9|链接}}= | ={{mCColor|&9|链接}}= | ||
− | [https://github.com/esophose/playerparticles Github源码] | + | [[image:Github.jpg|250px|center|link=https://github.com/esophose/playerparticles|Github源码]] |
− | [http://www.paypal.me/Esophose 作者的paypal投喂链接] | + | |
− | [https://dev.bukkit.org/projects/playerparticles/pages/styles-api Styles-API] | + | ---- |
+ | |||
+ | [[image:Paypal.jpg|250px|center|link=http://www.paypal.me/Esophose|作者的paypal投喂链接]] | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[image:Bukkit.jpg|250px|center|link=https://dev.bukkit.org/projects/playerparticles/pages/styles-api|Styles-API]] |
2020年2月16日 (日) 19:47的最新版本
PlayerParticles
外文名 | PlayerParticles |
作者 | Esophose |
插件类型 | Spigot / CraftBukkit |
兼容服务端 | 1.8-1.15 |
源地址 | http://dev.bukkit.org/bukkit-plugins/PlayerParticles |
目录
- 1 介绍
- 2 兼容性
- 3 粒=子=特=效=
- 3.1 无(none)
- 3.2 爆炸(explode)
- 3.3 大爆炸(largeexplode)
- 3.4 核爆(hugeexplode)
- 3.5 烟花(fireworksspark)
- 3.6 气泡(buble)
- 3.7 水花(wake)
- 3.8 (suspended)
- 3.9 (depthsuspend)
- 3.10 暴击粒子(crit)
- 3.11 魔法粒子(magiccrit)
- 3.12 烟雾(smoke)
- 3.13 浓烟(largesmoke)
- 3.14 (spell)
- 3.15 (instantspell)
- 3.16 (mobspell)
- 3.17 (mobspellambient)
- 3.18 女巫魔法(witchmagic)
- 3.19 水滴(dripwater)
- 3.20 岩浆滴(driplava)
- 3.21 村民愤怒粒子(angryvillager)
- 3.22 村民开心粒子(happyvillager)
- 3.23 音符(note)
- 3.24 传送粒子(portal)
- 3.25 附魔台粒子(enchantmenttable)
- 3.26 烈焰(flame)
- 3.27 岩浆(lava)
- 3.28 足迹(footstep)
- 3.29 云(cloud)
- 3.30 红石粉尘(reddust)
- 3.31 雪球破裂(snowballpoof)
- 3.32 铲雪(snowshovel)
- 3.33 史莱姆跳跃(slime)
- 3.34 心形粒子(heart)
- 3.35 屏障(barrier)
- 3.36 (iconrack)
- 3.37 (blockcrack)
- 3.38 (blockdust)
- 3.39 青金石粒子(droplet)
- 3.40 龙息(dragonbreath)
- 3.41 末影烛(endrod)
- 3.42 受伤时的心形粒子(damageindicator)
- 3.43 横扫之刃(sweepattack)
- 3.44 横扫之刃(fallingdust)
- 3.45 不死图腾(totem)
- 4 风格
- 4.1 无(none)
- 4.2 粒子束(beam)
- 4.3 光环(halo)
- 4.4 点状(point)
- 4.5 移动粒子(move)
- 4.6 旋转(spin)
- 4.7 四角螺旋(quadhelix)
- 4.8 轨道环绕(orbit)
- 4.9 足迹(feet)
- 4.10 立方体(cube)
- 4.11 射击效果(arrow)
- 4.12 螺旋(spiral)
- 4.13 密布(thick)
- 4.14 羽翼(wings)
- 4.15 球形(sphere)
- 4.16 剑击效果(swords)
- 4.17 受伤效果(hurt)
- 4.18 放置方块效果(blockplace)
- 4.19 破坏方块效果(blockbreak)
- 4.20 方块效果(blockedit)
- 5 指令
- 6 权限
- 7 GUI
- 8 配置
- 9 链接
介绍
这个插件最大的特点是拥有高度自定义的粒子特效.
你可以通过设置不同的风格来获得你梦寐以求的粒子特效.
游戏中的所有粒子都可供您在闲暇之余时用于取乐.
如果你使用的是BungeeCord, 本插件可以为您提供数据库.所有的子服的数据都可以完全同步.
目前我可以说这是自定义程度最高和最新的粒子特效插件.
插件经常会有更新新特性或修复一些BUG.
兼容性
- 插件兼容1.8到1.13的版本
- 但是本插件将不会更新1.8版本的特效
- 未知服务器版本的情况下粒子特效不会显示
粒=子=特=效=
以下图片效果为无风格搭配的效果,即默认风格:无(none),有特殊说明除外
以下粒子为译者所使用的1.11.2版本拥有的粒子,不同的版本的粒子数会有些差异
由于粒子特效过多无法逐一截图
无(none)
无粒子特效,默认选项.
爆炸(explode)
大爆炸(largeexplode)
核爆(hugeexplode)
渣机慎用
译者电脑太渣无法获取效果,该效果为↑效果×N
烟花(fireworksspark)
气泡(buble)
水花(wake)
(suspended)
(depthsuspend)
暴击粒子(crit)
图示为螺旋风格效果
魔法粒子(magiccrit)
风格:密集
烟雾(smoke)
浓烟(largesmoke)
风格:球形
(spell)
风格:同上
(instantspell)
风格:四角螺旋
(mobspell)
风格:同上
(mobspellambient)
风格:密布
女巫魔法(witchmagic)
风格:同上
水滴(dripwater)
风格:足迹
岩浆滴(driplava)
村民愤怒粒子(angryvillager)
村民开心粒子(happyvillager)
音符(note)
传送粒子(portal)
附魔台粒子(enchantmenttable)
烈焰(flame)
岩浆(lava)
足迹(footstep)
云(cloud)
红石粉尘(reddust)
雪球破裂(snowballpoof)
铲雪(snowshovel)
史莱姆跳跃(slime)
心形粒子(heart)
屏障(barrier)
(iconrack)
(blockcrack)
(blockdust)
青金石粒子(droplet)
龙息(dragonbreath)
末影烛(endrod)
受伤时的心形粒子(damageindicator)
横扫之刃(sweepattack)
横扫之刃(fallingdust)
不死图腾(totem)
风格
无(none)
无风格,默认选项.
粒子束(beam)
光环(halo)
点状(point)
移动粒子(move)
在你移动的时候显示粒子特效
图示为足迹(step)粒子配合该风格的效果
旋转(spin)
四角螺旋(quadhelix)
轨道环绕(orbit)
足迹(feet)
效果和移动粒子相似
立方体(cube)
射击效果(arrow)
使你射出的箭带有粒子效果
螺旋(spiral)
密布(thick)
羽翼(wings)
使你的粒子呈现出翅膀的形状
球形(sphere)
剑击效果(swords)
当你用剑击中一个实体时会在该实体周围产生粒子效果
受伤效果(hurt)
放置方块效果(blockplace)
当你放置方块时会显示粒子特效
破坏方块效果(blockbreak)
当你破坏方块时会显示粒子特效
方块效果(blockedit)
当你破坏或放置方块时会显示粒子特效
指令
- /pp gui - 打开GUI来编辑你的粒子特效/粒子风格/数据
- /pp effects - 列出你可使用的粒子特效
- /pp effect <参数> - 设置玩家的特效
- /pp styles - 显示你可用的风格
- /pp style <参数> - 设置玩家的风格
- /pp data <参数> - 设置你当前使用的粒子特效的数据. 参考留空来查看你可使用的参数.
- /pp reset - 重置你的粒子特效, 风格和所有数据至默认
- /pp reset <参数> - 重置一名的粒子特效, 风格和所有数据至默认
- /pp fixed - 显示定点特效指令
- /pp fixed create <x> <y> <z> <特效> <风格> [数据] - 在指定位置创建指定粒子特效、风格或数据(当前坐标可用 '~' 表示). 如果玩家有相应权限也可使用该指令.
- /pp fixed remove <id> - 移除指定ID的定点特效
- /pp fixed list - 列出你的定点特效的ID
- /pp fixed info <id> - 获取一个你的定点特效的信息
- /pp fixed clear <半径> - 清除所有玩家指定半径内的定点特效
- /pp version - 显示插件版本
- /pp worlds - 显示禁用粒子特效的世界
- /pp help - 显示所有插件指令
权限
- playerparticles.* - 允许使用所有的特效和风格
- playerparticles.forcereset - 允许一名玩家强制清除其他玩家的特效和风格
注意: playerparticles.* 不包括以下权限:
- playerparticles.forcereset
- playerparticles.fixed.unlimited
- playerparticles.fixed.clear
粒子特效权限
- playerparticles.effect.* - 可使用所有粒子特效
- playerparticles.effect.<effectName> - Effect names are listed in /pp list
- Ex. playerparticles.effect.driplava Will give the player permission to use /pp effect driplava
风格权限
- playerparticles.style.* - 可使用所有风格
- playerparticles.style.<styleName> - 在 /pp styles 内显示的一种风格
- 例如 playerparticles.style.orbit 可以给玩家使用 /pp style orbit 的权限
特效修复权限
- playerparticles.fixed - 可使用所有定点特效, 除了以下权限:
- playerparticles.fixed.unlimited - 允许玩家忽略配置的定点特效数量的上限来创建更多的定点特效
- playerparticles.fixed.clear -允许玩家使用/pp fixed clear <半径>.
GUI
打开菜单只需输入/pp gui ,然后你就可以选择粒子特效,风格或数据了.
如果你想要在服务器大厅使用该插件, 你可以用其他插件把/pp gui指令绑定到一个物品上来打开菜单.
配置
没空完全汉化
5.2
# __________ __ __________ __ __ __ ________ # \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ ___ _| ____/ # | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ \ \/ /____ \ # | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ \ // \ # |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > \_//______ / # \/\/ \/ \/ \/ \/ \/ \/ # ==================================================== # # PlayerParticles Config # # Welcome to the beginning # # ==================================================== # # Changing this value will reset your config on the next server reload / restart. # I don't recommend changing it # NOTE: Updating to a new version of the plugin will change this number and delete your config. # Make sure you create a backup each time before you update! version: 5.2 # Check for new versions of the plugin # 默认值: true check-updates: true # If the command /pp gui is enabled # Disable this if you have your own custom GUI through another plugin # 默认值: true gui-enabled: true # The worlds which this plugin is disabled in # Remove the [] before you enter world names # 默认值: [] disabled-worlds: [] # - your_world_name_here # - add_more_under_these # Max fixed effects per player # 默认值: 5 max-fixed-effects: 5 # Max fixed effect creation distance # Determines how far away a player may create a fixed effect from themselves # This measurement is in blocks # Set to 0 for infinite distance # 默认值: 128 max-fixed-effect-creation-distance: 128 # How many ticks to wait before spawning more particles # Increasing this value may cause less lag (if there was any), but will decrease prettiness # Only use whole numbers greater than or equal to 1 # Going over 3 will likely look terrible # 默认值: 1 ticks-per-particle: 1 # ================================================================ # # MESSAGE CONFIGURATION # # Important Notes: # # * You can use the & symbol to color the messages # # * {TYPE} Will be replaced with whatever that message requires # # * You cannot use the apostrophe character! ( ' ) # # ================================================================ # # If you're using other plugins to execute commands you may wish to turn off messages # 默认值: true messages-enabled: true # Whether or not to use the message-prefix field when displaying messages # 默认值: true use-message-prefix: true # The prefix to use for all PlayerParticle messages # This is useless if use-message-prefix is set to false # 默认值: '&7[&3PlayerParticles&7]' message-prefix: '&7[&3粒子特效&7]' # ------------- # # Particles # # ------------- # # No Particle Permission # 默认值: '&cYou do not have permission to use &b{TYPE} &cparticles!' message-no-permission: '&c你没有权限使用 &b{TYPE} &c特效!' # /pp list No Particles # 默认值: '&cYou do not have permission to use any particles!' message-no-particles: '&c你没有权限使用所有特性!' # Now Using Particles # 默认值: '&aNow using &b{TYPE} &aparticles!' message-now-using: '&a您现在使用 &b{TYPE} &a特性!' # Cleared Particles # 默认值: '&aYour particles have been cleared!' message-cleared-particles: '&a已清除您的特性!' # Invalid Particle Type # 默认值: '&cInvalid particle type! &b/pp effects' message-invalid-type: '&c无效的特效类型! &b/pp effects &c| &b/pp effect <类型>' # Particle Command Usage # You should not change the text here, only the coloring # 默认值: '&b/pp effect <类型>' message-particle-usage: '&b/pp effect <类型>' # -------------- # # Styles # # -------------- # # No Style Permission # 默认值: '&cYou do not have permission to use the style type &b{TYPE}&c!' message-no-permission-style: '&c你没有权限使用 &b{TYPE}&c风格!' # /pp styles No Styles # 默认值: '&cYou do not have permission to use any styles!' message-no-styles: '&你没有权限使用所有风格!' # 现在使用的风格 # 默认值: '&aNow using the style type &b{TYPE}&a!' message-now-using-style: '&a你选择了 &b{TYPE}&a 风格!' # 清除风格 # 默认值: '&aYour style has been cleared!' message-cleared-style: '&a你的风格已清除!' # Invalid Style Type # 默认值: '&cInvalid style type! &b/pp styles &c| &b/pp style <类型>' message-invalid-type-style: '&c无效的风格名! &b/pp styles &c| &b/pp style <类型>' # Style Command Usage # You should not change the text here, only the coloring # 默认值: '&b/pp style <类型>' message-style-usage: '&b/pp style <类型>' # ------------ # # 数据 # # ------------ # # 数据用法 # 默认值: '&eYour current effect requires &b{TYPE} &edata!' message-data-usage: '&e您目前的特效需要 &b{TYPE} &e数据!' # No Data Required # 默认值: '&eYour current effect does not use any data!' message-no-data-usage: '&e你所用的特效没有数据!' # Data Applied # 默认值: '&aYour &b{TYPE} &adata has been applied!' message-data-applied: '&a已应用你的 &b{TYPE} &a数据!' # Invalid Data Arguments # 默认值: '&cInvalid &b{TYPE} &cdata arguments!' message-data-invalid-arguments: '&c无效的 &b{TYPE} &c数据参数!' # Unknown Material # 默认值: '&cThe {TYPE} name you supplied is invalid!' message-data-material-unknown: '&c&b{TYPE} &c是无效的!' # Mismatched Material # 默认值: '&cThe material supplied is not of type &b{TYPE}&c!' message-data-material-mismatch: '&c这个材料名不属于 &b{TYPE}&c!' # Note Data Usage # You should not change the text here, only the coloring # 默认值: '&b/pp data [<0-23>]|[rainbow]' message-note-data-usage: '&b/pp data [<0-23>]|[rainbow]' # Color Data Usage # You should not change the text here, only the coloring # 默认值: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]' message-color-data-usage: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]' # Item Data Usage # You should not change the text here, only the coloring # 默认值: '&b/pp data <itemName/ID>' message-item-data-usage: '&b/pp data <物品名>' # Block Data Usage # You should not change the text here, only the coloring # 默认值: '&b/pp data <blockName/ID>' message-block-data-usage: '&b/pp data <方块名>' # ---------------- # # 前缀 # # ---------------- # # 你可以使用的粒子特效 # 默认值: '&eYou can use:' message-use: '&e你可以使用这些粒子特效:&b' # Usage # 默认值: '&eUsage:' message-usage: '&e用法:' # Available Commands # 默认值: '&eAvailable commands: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help' message-available-commands: '&e可用指令: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help' # Disabled Worlds # 默认值: '&eParticles are disabled in these worlds:&b' message-disabled-worlds: '&e这些世界无法开启粒子特效:&b' # ------------------ # # Alt. Execution # ------------------ # # Executed For Player # 默认值: '&aCommand executed for &b{TYPE}' message-executed-for-player: '&a已执行 &b{TYPE}' # Failed Execute Not Found # 默认值: '&cFailed to execute for &b{TYPE}&c! Player not found!' message-failed-execute-not-found: '&c执行 &b{TYPE} 失败&c! 找不到这个玩家!' # Failed Execute No Permission # 默认值: '&cFailed to execute for &b{TYPE}&c! You do not have permission!' message-failed-execute-no-permission: '&c执行 &b{TYPE} 失败&c! 你没有权限!' # ----------------- # # 定点粒子特效 # ----------------- # # -- 创建 -- # # Missing Creation Arguments # 默认值: '&c无法创建定点特效, you are missing &b{TYPE} &crequired arguments!' message-create-fixed-missing-args: '&c无法创建定点特效, 你没有输入 &b{TYPE} &c参数!' # Invalid Coordinates # 默认值: '&c无法创建定点特效, one or more coordinates you entered is invalid!' message-create-fixed-invalid-coords: '&c无法创建定点特效, 你输入的某个或多个坐标无效!' # Coords Out Of Range # 默认值: '&c无法创建定点特效, you must be within &b{TYPE}&c blocks of your desired location!' message-create-fixed-out-of-range: '&c无法创建定点特效, 你必须在 &b{TYPE}&c blocks of your desired location!' # Invalid Effect # 默认值: '&c无法创建定点特效, an effect with the name &b{TYPE} &cdoes not exist!' message-create-fixed-invalid-effect: '&c无法创建定点特效, 一个名为 &b{TYPE} &c的特效不存在!' # No Permission Effect # 默认值: '&c无法创建定点特效, you do not have permission to use the effect &b{TYPE}&c!' message-create-fixed-no-permission-effect: '&c无法创建定点特效, 你没有权限使用 &b{TYPE}&c!' # Invalid Style # 默认值: '&c无法创建定点特效, a style with the name &b{TYPE} &cdoes not exist!' message-create-fixed-invalid-style: '&c无法创建定点特效, a style with the name &b{TYPE} &cdoes not exist!' # No Permission Style # 默认值: '&c无法创建定点特效, you do not have permission to use the style &b{TYPE}&c!' message-create-fixed-no-permission-style: '&c无法创建定点特效, you do not have permission to use the style &b{TYPE}&c!' # Style Not Fixable # 默认值: '&cThe style &b{TYPE} &cprovided can not be used in fixed effects!' message-create-fixed-non-fixable-style: '&cThe style &b{TYPE} &ccan not be used in fixed effects!' # Data Error # 默认值: '&c无法创建定点特效, the data provided is not correct! This effect requires &b{TYPE}&c!' message-create-fixed-data-error: '&c无法创建定点特效, the data provided is not correct! This effect requires &b{TYPE}&c data!' # Creation Success # 默认值: '&aYour fixed effect has been created!' message-create-fixed-success: '&aYour fixed effect has been created!' # -- Remove -- # # Could Not Remove # 默认值: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!' message-remove-fixed-nonexistant: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!' # No Args Remove # 默认值: '&cYou did not specify an id to remove!' message-remove-fixed-no-args: '&cYou did not specify an id to remove!' # Invalid Args Remove # 默认值: '&cUnable to remove, the id specified must be a number!' message-remove-fixed-invalid-args: '&cUnable to remove, the id specified must be a number!' # Effect Removed # 默认值: '&aYour fixed effect with the id &b{TYPE}&a has been removed!' message-remove-fixed-success: '&a你的定点特效 &b{TYPE}&a 已被移除!' # -- List -- # # List Success # 默认值: '&eYou have fixed effects with these ids: &b' message-list-fixed-success: '&eYou have fixed effects with these ids: &b' # List None # 默认值: '&eYou do not have any fixed effects!' message-list-fixed-none: '&e你没有任何的定点特效!' # -- Info -- # # Could Not Get Info # 默认值: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!' message-info-fixed-nonexistant: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!' # No Args Info # 默认值: '&cYou did not specify an id to display info for!' message-info-fixed-no-args: '&cYou did not specify an id to display info for!' # Invalid Args Info # 默认值: '&cUnable to get info, the id specified must be a number!' message-info-fixed-invalid-args: '&c无法获取信息, ID必须是数字!' # Fixed Effect Info # Key: # {0} = ID # {1} = World Name # {2} = World X Position # {3} = World Y Position # {4} = World Z Position # {5} = Effect Name # {6} = Style Name # {7} = Data # 默认值: '&eID: &b{0} &eWorld: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &eEffect: &b{5} &eStyle: &b{6} &eData: &b{7}' message-info-fixed-info: '&eID: &b{0} &e世界: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &e特效: &b{5} &eStyle: &b{6} &e数据: &b{7}' # -- Clear -- # # No Permission Clear # 默认值: '&cYou do not have permission to clear fixed effects of other players!' message-clear-no-permission: '&c你没有权限清除其他玩家的定点特效!' # No Arguments Clear # 默认值: '&cYou did not provide a radius to clear fixed effects for!' message-clear-no-args: '&cYou did not provide a radius to clear fixed effects for!' # Invalid Arguments Clear # 默认值: '&cThe radius you provided is invalid. Make sure it is a positive whole number!' message-clear-invalid-args: '&c无效的半径. 必须为正整数!' # Successfully Cleared # Key: # {0} = Number of effects cleared # {1} = The provided radius # 默认值: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!' message-clear-success: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!' # -- Other -- # # No Permission Fixed # 默认值: '&cYou do not have permission to use fixed effects!' message-no-permission-fixed: '&cYou do not have permission to use fixed effects!' # Reached Max Allowed # 默认值: '&cYou have reached the maximum allowed fixed effects!' message-max-fixed-effects-reached: '&cYou have reached the maximum allowed fixed effects!' # Invalid Fixed Command # 默认值: '&cInvalid sub-command for &b/pp fixed&c!' message-invalid-fixed-command: '&cInvalid subcommand for &b/pp fixed&c! &eCommands: ' # -- Command Descriptions -- # # Fixed Command Description For Create # Default '&e/pp fixed create <x> <y> <z> <effect> <style> [data]' message-fixed-command-desc-create: '&e/pp fixed create <x> <y> <z> <effect> <style> [data] - 创建新的定点特效' # Fixed Command Description For Remove # 默认值: '&e/pp fixed remove <id>' message-fixed-command-desc-remove: '&e/pp fixed remove <id> - Removes a fixed effect by its id' # Fixed Command Description For List # 默认值: '&e/pp fixed list - Lists all ids of your fixed effects' message-fixed-command-desc-list: '&e/pp fixed list - 列出你的所有定点特效' # Fixed Command Description For Information # 默认值: '&e/pp fixed info <id> - Gets info on one of your fixed effects' message-fixed-command-desc-info: '&e/pp fixed info <id> - Gets info on one of your fixed effects' # Fixed Command Description For Clear # 默认值: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius' message-fixed-command-desc-clear: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius' # ------------- # # 菜单 # # ------------- # # Disabled # 默认值: '&cThe server administrator has disabled the GUI.' message-gui-disabled: '&c服务器管理员关闭了菜单.' # Opened By Default # 默认值: '&eWe opened the GUI for you because you did not specify a command. View other commands with &b/pp help&e or use &b/pp gui&e to avoid this message.' message-gui-by-default: '&e你没有指定一个子命令所以我为你打开了插件的GUI. 用 &b/pp help&e 或 &b/pp gui&e 来避免显示这条信息.' # Back Button # 默认值: '&eGo Back' message-gui-back-button: '&e返回' # Icon Name Color # 默认值: '&a' message-gui-icon-name-color: '&a' # Currently Active Effect/Style # 默认值: '&d- Your current {TYPE} -' message-gui-icon-current-active: '&d- 你当前的特效/风格为 {TYPE} -' # Sets your style/effect to {effect name} # The effect/style name will be added to the end # 默认值: '&eSets your {TYPE} to ' message-gui-icon-sets-to: '&e设置你的 {TYPE} 为 &b' # Select Your # 默认值: '&eSelect your {TYPE}' message-gui-icon-set-your: '&e选择你的 {TYPE}' # No Access To # 默认值: '&cYou have no access to any {TYPE}!' message-gui-no-access-to: '&c你不能使用 {TYPE}!' # No Data # 默认值: '&cYour effect does not use any data!' message-gui-no-data: '&c你的特效没有可用的数据!' # ------------- # # Other # # ------------- # # Reset # 默认值: '&aYour effect, style, and data have all been reset!' message-reset: '&a你的特效, 风格和数据都已被重置!' # Invalid Arguments # 默认值: '&cInvalid arguments! &a/pp help' message-invalid-arguments: '&c无效参数! &b/pp help' # Disabled Worlds None # 默认值: '&eParticles are not disabled in any worlds!' message-disabled-worlds-none: '&e粒子特效在任何世界都可以使用!' # Command Usage # 默认值: '&eCommand Usage: /pp <command>' message-command-usage: '&e指令用法: &b/pp <command>' # ================================================================ # # DATABASE CONFIGURATION # # Information: # # * This is meant for people who have multiple servers connected # # together through BungeeCord. Unless you have multiple servers, # # it is recommended to keep the database storage disabled for # # the best performance! # # ================================================================ # # Enable Database # 默认值: false database-enable: false # ------------------------------------------------------------------- # # The following are only required if database-enable is set to 'true' # # ------------------------------------------------------------------- # # Database Hostname # 默认值: database-hostname: # Database Port # 默认值: 3306 database-port: 3306 # Database Name # 默认值: database-name: # Database User Name # 默认值: database-user-name: # Database User Password # 默认值: database-user-password: # =================================================================== # # GUI ICON SETTINGS # # This configuration option allows you to change any of the GUI # # icons to whatever block/item you want. # # # # Important Notes: # # * If any of the block/item names are invalid the icon in the GUI # # will be the barrier icon to show that it failed to load. # # * Do NOT change the particle/style name # # * You MUST use the Spigot-given name for it to work. You can see # # all the Spigot-given names at the link below: # # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # # =================================================================== # gui-icon: main-menu: EFFECT: BLAZE_POWDER STYLE: NETHER_STAR DATA: BOOK effect: # 1.13 and up AMBIENT_ENTITY_EFFECT: BEACON ANGRY_VILLAGER: IRON_DOOR BARRIER: BARRIER BLOCK: STONE BUBBLE: BUBBLE_CORAL BUBBLE_COLUMN_UP: MAGMA_BLOCK BUBBLE_POP: BUBBLE_CORAL_FAN CLOUD: WHITE_WOOL CRIT: IRON_SWORD CURRENT_DOWN: SOUL_SAND DAMAGE_INDICATOR: BOW DOLPHIN: DOLPHIN_SPAWN_EGG DRAGON_BREATH: DRAGON_BREATH DRIPPING_LAVA: LAVA_BUCKET DRIPPING_WATER: WATER_BUCKET DUST: REDSTONE ENCHANT: ENCHANTING_TABLE ENCHANTED_HIT: DIAMOND_SWORD END_ROD: END_ROD ENTITY_EFFECT: GLOWSTONE_DUST EXPLOSION: FIRE_CHARGE EXPLOSION_EMITTER: TNT FALLING_DUST: SAND FIREWORK: FIREWORK_ROCKET FISHING: FISHING_ROD FLAME: BLAZE_POWDER HAPPY_VILLAGER: DARK_OAK_DOOR HEART: POPPY INSTANT_EFFECT: SPLASH_POTION ITEM: ITEM_FRAME ITEM_SLIME: SLIME_BALL ITEM_SNOWBALL: SNOWBALL LARGE_SMOKE: COBWEB LAVA: MAGMA_CREAM MYCELIUM: MYCELIUM NAUTILUS: HEART_OF_THE_SEA NONE: GLASS_PANE NOTE: NOTE_BLOCK POOF: FIREWORK_STAR PORTAL: OBSIDIAN RAIN: PUFFERFISH_BUCKET SMOKE: TORCH SPELL: POTION SPIT: LLAMA_SPAWN_EGG SPLASH: SALMON SQUID_INK: INK_SAC SWEEP_ATTACK: GOLDEN_SWORD TOTEM_OF_UNDYING: TOTEM UNDERWATER: TURTLE_HELMET WITCH: CAULDRON effect-legacy: # 1.9 to 1.12 AMBIENT_ENTITY_EFFECT: BEACON ANGRY_VILLAGER: IRON_DOOR BARRIER: BARRIER BLOCK: STONE BUBBLE: GLASS CLOUD: WOOL CRIT: IRON_SWORD DAMAGE_INDICATOR: BOW DRAGON_BREATH: DRAGONS_BREATH DRIPPING_LAVA: LAVA_BUCKET DRIPPING_WATER: WATER_BUCKET DUST: REDSTONE ENCHANT: ENCHANTMENT_TABLE ENCHANTED_HIT: DIAMOND_SWORD END_ROD: END_ROD ENTITY_EFFECT: GLOWSTONE_DUST EXPLOSION: FIREBALL EXPLOSION_EMITTER: TNT FALLING_DUST: SAND FIREWORK: FIREWORK FISHING: FISHING_ROD FLAME: BLAZE_POWDER FOOTSTEP: GRASS HAPPY_VILLAGER: WOOD_DOOR HEART: RED_ROSE INSTANT_EFFECT: POTION ITEM: ITEM_FRAME ITEM_SLIME: SLIME_BALL ITEM_SNOWBALL: SNOWBALL LARGE_SMOKE: WEB LAVA: MAGMA_CREAM MYCELIUM: MYCEL NONE: THIN_GLASS NOTE: NOTE_BLOCK POOF: FIREWORK_CHARGE PORTAL: OBSIDIAN RAIN: LAPIS_BLOCK SMOKE: TORCH SPELL: GLASS_BOTTLE SPIT: PUMPKIN_SEEDS SPLASH: FISH SWEEP_ATTACK: GOLD_SWORD TOTEM_OF_UNDYING: TOTEM UNDERWATER: BOAT WITCH: CAULDRON style: # 1.13 and up ARROWS: BOW BEAM: POWERED_RAIL BLOCKBREAK: IRON_PICKAXE BLOCKEDIT: DISPENSER BLOCKPLACE: OAK_PLANKS CUBE: STONE FEET: GRASS HALO: ENDER_PORTAL_FRAME HURT: CACTUS MOVE: PISTON NONE: GLASS_PANE ORBIT: ENCHANTING_TABLE POINT: STONE_BUTTON QUADHELIX: NAUTILUS_SHELL SPHERE: HEART_OF_THE_SEA SPIN: BEACON SPIRAL: HOPPER SWORDS: IRON_SWORD THICK: COBWEB WINGS: ELYTRA style-legacy: # 1.9 to 1.12 ARROWS: BOW BEAM: POWERED_RAIL BLOCKBREAK: IRON_PICKAXE BLOCKEDIT: DISPENSER BLOCKPLACE: WOOD CUBE: STONE FEET: GRASS HALO: ENDER_PORTAL_FRAME HURT: CACTUS MOVE: PISTON_BASE NONE: THIN_GLASS ORBIT: ENCHANTMENT_TABLE POINT: STONE_BUTTON QUADHELIX: ACTIVATOR_RAIL SPHERE: SNOW_BALL SPIN: BEACON SPIRAL: HOPPER SWORDS: IRON_SWORD THICK: VINE WINGS: ELYTRA # That's everything! You reached the end of the configuration. # Enjoy the plugin!
旧版
# __________ __ __________ __ __ __ ________ # \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ ___ _| ____/ # | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ \ \/ /____ \ # | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ \ // \ # |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > \_//______ / # \/\/ \/ \/ \/ \/ \/ \/ # ==================================================== # # PlayerParticles 配置 # # Welcome to the beginning # # ==================================================== # # 改变版本号会在你的服务器下次重载或重启时重载你的配置文件. # I don't recommend changing it # NOTE: Updating to a new version of the plugin will change this number and delete your config. # Make sure you create a backup each time before you update! version: 5.1 # Check for new versions of the plugin # 默认: true check-updates: true # If the command /pp gui is enabled # Disable this if you have your own custom GUI through another plugin # 默认: true gui-enabled: true # The worlds which this plugin is disabled in # Remove the [] before you enter world names # 默认: [] disabled-worlds: [] # - your_world_name_here # - add_more_under_these # 每名玩家最多可使用的定点特效数 # 默认数值: 5 max-fixed-effects: 5 # Max fixed effect creation distance # Determines how far away a player may create a fixed effect from themselves # This measurement is in blocks # Set to 0 for infinite distance # 默认: 128 max-fixed-effect-creation-distance: 128 # How many ticks to wait before spawning more particles # Increasing this value may cause less lag (if there was any), but will decrease prettiness # Only use whole numbers greater than or equal to 1 # Going over 3 will likely look terrible # 默认: 1 ticks-per-particle: 1 # ================================================================ # # MESSAGE CONFIGURATION # # Important Notes: # # * You can use the & symbol to color the messages # # * {TYPE} Will be replaced with whatever that message requires # # * You cannot use the apostrophe character! ( ' ) # # ================================================================ # # If you're using other plugins to execute commands you may wish to turn off messages # 默认: true messages-enabled: true # Whether or not to use the message-prefix field when displaying messages # 默认: true use-message-prefix: true # The prefix to use for all PlayerParticle messages # This is useless if use-message-prefix is set to false # 默认: '&7[&3PlayerParticles&7]' message-prefix: '&7[&3粒子特效&7]' # ------------- # # Particles # # ------------- # # No Particle Permission # 默认: '&cYou do not have permission to use &b{TYPE} &cparticles!' message-no-permission: '&c你没有权限使用 &b{TYPE} &c特效!' # /pp list No Particles # 默认: '&cYou do not have permission to use any particles!' message-no-particles: '&c你没有权限使用所有特性!' # Now Using Particles # 默认: '&aNow using &b{TYPE} &aparticles!' message-now-using: '&a您现在使用 &b{TYPE} &a特性!' # Cleared Particles # 默认: '&aYour particles have been cleared!' message-cleared-particles: '&a已清除您的特性!' # Invalid Particle Type # 默认: '&cInvalid particle type! &b/pp effects' message-invalid-type: '&c无效的特效类型! &b/pp effects &c| &b/pp effect <类型>' # Particle Command Usage # You should not change the text here, only the coloring # 默认: '&b/pp effect <类型>' message-particle-usage: '&b/pp effect <类型>' # -------------- # # Styles # # -------------- # # No Style Permission # 默认: '&cYou do not have permission to use the style type &b{TYPE}&c!' message-no-permission-style: '&c你没有权限使用 &b{TYPE}&c风格!' # /pp styles No Styles # 默认: '&cYou do not have permission to use any styles!' message-no-styles: '&你没有权限使用所有风格!' # Now Using Style # 默认: '&aNow using the style type &b{TYPE}&a!' message-now-using-style: '&a现在使用的是&b{TYPE}&a风格!' # Cleared Style # 默认: '&aYour style has been cleared!' message-cleared-style: '&a已清除你的风格!' # Invalid Style Type # 默认: '&cInvalid style type! &b/pp styles &c| &b/pp style <类型>' message-invalid-type-style: '&c无效风格类型! &b/pp styles &c| &b/pp style <类型>' # Style Command Usage # You should not change the text here, only the coloring # 默认: '&b/pp style <类型>' message-style-usage: '&b/pp style <类型>' # ------------ # # 数据 # # ------------ # # 数据用法 # 默认: '&eYour current effect requires &b{TYPE} &edata!' message-data-usage: '&e您目前的特效需要 &b{TYPE} &e数据!' # 不需要数据 # 默认: '&eYour current effect does not use any data!' message-no-data-usage: '&e你所用的特效没有数据!' # 应用数据 # 默认: '&aYour &b{TYPE} &adata has been applied!' message-data-applied: '&a已应用你的 &b{TYPE} &a数据!' # Invalid Data Arguments # 默认: '&cInvalid &b{TYPE} &cdata arguments!' message-data-invalid-arguments: '&c无效 &b{TYPE} &c数据!' # Unknown Material # 默认: '&cThe {TYPE} name you supplied is invalid!' message-data-material-unknown: '&cThe &b{TYPE} &cname you supplied is invalid!' # Mismatched Material # 默认: '&cThe material supplied is not of type &b{TYPE}&c!' message-data-material-mismatch: '&cThe material supplied is not of type &b{TYPE}&c!' # Note Data Usage # You should not change the text here, only the coloring # 默认: '&b/pp data [<0-23>]|[rainbow]' message-note-data-usage: '&b/pp data [<0-23>]|[rainbow]' # Color Data Usage # You should not change the text here, only the coloring # 默认: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]' message-color-data-usage: '&b/pp data [<0-255> <0-255> <0-255>]|[rainbow]' # 物品数据用法 # You should not change the text here, only the coloring # 默认: '&b/pp data <itemName/ID> <0-15>' message-item-data-usage: '&b/pp data <itemName> <0-15>' # 方块数据用法 # You should not change the text here, only the coloring # 默认: '&b/pp data <blockName/ID> <0-15>' message-block-data-usage: '&b/pp data <blockName> <0-15>' # ---------------- # # Prefixes # # ---------------- # # You Can Use Particles # 默认: '&eYou can use:' message-use: '&e你可以使用:&b' # Usage # 默认: '&eUsage:' message-usage: '&e用法:' # Available Commands # 默认: '&eAvailable commands: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help' message-available-commands: '&e可用指令: &beffect, effects, style, styles, data, fixed, reset, gui, worlds, version, help' # Disabled Worlds # 默认: '&eParticles are disabled in these worlds:&b' message-disabled-worlds: '&e这些世界的粒子特效被禁用了:&b' # ------------------ # # Alt. Execution # ------------------ # # Executed For Player # 默认: '&aCommand executed for &b{TYPE}' message-executed-for-player: '&a执行指令 &b{TYPE}' # Failed Execute Not Found # 默认: '&cFailed to execute for &b{TYPE}&c! Player not found!' message-failed-execute-not-found: '&c执行指令 &b{TYPE}&c失败! 找不到玩家!' # Failed Execute No Permission # 默认: '&cFailed to execute for &b{TYPE}&c! You do not have permission!' message-failed-execute-no-permission: '&c执行指令 &b{TYPE}&c失败! 你没有权限!' # ----------------- # # 定点特效 # ----------------- # # -- 创建特效 -- # # 创建特效参数不足 # 默认: '&cUnable to create fixed effect, you are missing &b{TYPE} &crequired arguments!' message-create-fixed-missing-args: '&c无法创建定点特效, 你没有 &b{TYPE} !' # 无效坐标 # 默认: '&cUnable to create fixed effect, one or more coordinates you entered is invalid!' message-create-fixed-invalid-coords: '&c无法创建定点特效, 你输入的坐标无效!' # Coords Out Of Range # 默认: '&cUnable to create fixed effect, you must be within &b{TYPE}&c blocks of your desired location!' message-create-fixed-out-of-range: '&c无法创建定点特效, 你必须在你指定的位置 &b{TYPE}&c 格内 !' # Invalid Effect # 默认: '&cUnable to create fixed effect, an effect with the name &b{TYPE} &c不存在!' message-create-fixed-invalid-effect: '&c无法创建定点特效, an effect with the name &b{TYPE} &c不存在!' # No Permission Effect # 默认: '&cUnable to create fixed effect, you do not have permission to use the effect &b{TYPE}&c!' message-create-fixed-no-permission-effect: '&c无法创建定点特效, you do not have permission to use the effect &b{TYPE}&c!' # Invalid Style # 默认: '&cUnable to create fixed effect, a style with the name &b{TYPE} &c不存在!' message-create-fixed-invalid-style: '&c无法创建定点特效, 风格 &b{TYPE} &c不存在!' # No Permission Style # 默认: '&cUnable to create fixed effect, you do not have permission to use the style &b{TYPE}&c!' message-create-fixed-no-permission-style: '&c无法创建定点特效, 你没有权限使用 &b{TYPE} 风格&c!' # Style Not Fixable # 默认: '&cThe style &b{TYPE} &cprovided can not be used in fixed effects!' message-create-fixed-non-fixable-style: '&c风格 &b{TYPE} &c无法用在定点特效上!' # Data Error # 默认: '&cUnable to create fixed effect, the data provided is not correct! This effect requires &b{TYPE}&c!' message-create-fixed-data-error: '&c无法创建定点特效, 数据错误! 这个特效需要 &b{TYPE}&c 数据!' # Creation Success # 默认: '&aYour fixed effect has been created!' message-create-fixed-success: '&a你成功地创建了定点特效!' # -- Remove -- # # Could Not Remove # 默认: '&cUnable to remove, you do not have a fixed effect with the id of &b{TYPE}&c!' message-remove-fixed-nonexistant: '&c无法移除定点特效, 你没有 &b{TYPE}&c 的定点特效!' # No Args Remove # 默认: '&cYou did not specify an id to remove!' message-remove-fixed-no-args: '&c您未指定移除的定点特效的ID!' # Invalid Args Remove # 默认: '&cUnable to remove, the id specified must be a number!' message-remove-fixed-invalid-args: '&c无法移除定点特效, 指定ID必须是数字!' # Effect Removed # 默认: '&aYour fixed effect with the id &b{TYPE}&a has been removed!' message-remove-fixed-success: '&aYour fixed effect with the id &b{TYPE}&a has been removed!' # -- List -- # # List Success # 默认: '&eYou have fixed effects with these ids: &b' message-list-fixed-success: '&eYou have fixed effects with these ids: &b' # List None # 默认: '&eYou do not have any fixed effects!' message-list-fixed-none: '&eYou do not have any fixed effects!' # -- Info -- # # Could Not Get Info # 默认: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!' message-info-fixed-nonexistant: '&cUnable to get info, you do not have a fixed effect with the id of &b{TYPE}&c!' # No Args Info # 默认: '&cYou did not specify an id to display info for!' message-info-fixed-no-args: '&cYou did not specify an id to display info for!' # Invalid Args Info # 默认: '&cUnable to get info, the id specified must be a number!' message-info-fixed-invalid-args: '&cUnable to get info, the id specified must be a number!' # Fixed Effect Info # Key: # {0} = ID # {1} = World Name # {2} = World X Position # {3} = World Y Position # {4} = World Z Position # {5} = Effect Name # {6} = Style Name # {7} = Data # 默认: '&eID: &b{0} &eWorld: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &eEffect: &b{5} &eStyle: &b{6} &eData: &b{7}' message-info-fixed-info: '&eID: &b{0} &eWorld: &b{1} &eX: &b{2} &eY: &b{3} &eZ: &b{4} &eEffect: &b{5} &eStyle: &b{6} &eData: &b{7}' # -- Clear -- # # No Permission Clear # 默认: '&cYou do not have permission to clear fixed effects of other players!' message-clear-no-permission: '&cYou do not have permission to clear fixed effects of other players!' # No Arguments Clear # 默认: '&cYou did not provide a radius to clear fixed effects for!' message-clear-no-args: '&cYou did not provide a radius to clear fixed effects for!' # Invalid Arguments Clear # 默认: '&cThe radius you provided is invalid. Make sure it is a positive whole number!' message-clear-invalid-args: '&cThe radius you provided is invalid. Make sure it is a positive whole number!' # Successfully Cleared # Key: # {0} = Number of effects cleared # {1} = The provided radius # 默认: '&aCleared &b{0} &afixed effects within &b{1} &ablocks of your location!' message-clear-success: '&a清除 &b{0} &a个定点特效,半径 &b{1} 格方块!' # -- Other -- # # No Permission Fixed # 默认: '&cYou do not have permission to use fixed effects!' message-no-permission-fixed: '&c你没有权限使用定点特效!' # Reached Max Allowed # 默认: '&cYou have reached the maximum allowed fixed effects!' message-max-fixed-effects-reached: '&c你达到了可使用定点特效的上限!' # Invalid Fixed Command # 默认: '&cInvalid sub-command for &b/pp fixed&c!' message-invalid-fixed-command: '&c无效指令 &b/pp fixed&c! &e指令: ' # -- Command Descriptions -- # # Fixed Command Description For Create # Default '&e/pp fixed create <x> <y> <z> <effect> <style> [data]' message-fixed-command-desc-create: '&e/pp fixed create <x> <y> <z> <effect> <style> [data] - 创建定点特效' # Fixed Command Description For Remove # 默认: '&e/pp fixed remove <id>' message-fixed-command-desc-remove: '&e/pp fixed remove <id> - 移除指定ID的定点特效' # Fixed Command Description For List # 默认: '&e/pp fixed list - Lists all ids of your fixed effects' message-fixed-command-desc-list: '&e/pp fixed list - Lists all ids of your fixed effects' # Fixed Command Description For Information # 默认: '&e/pp fixed info <id> - Gets info on one of your fixed effects' message-fixed-command-desc-info: '&e/pp fixed info <id> - Gets info on one of your fixed effects' # Fixed Command Description For Clear # 默认: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius' message-fixed-command-desc-clear: '&e/pp fixed clear <radius> - Clears all fixed effects of all players within the given radius' # ------------- # # GUI # # ------------- # # 已关闭 # 默认: '&cThe server administrator has disabled the GUI.' message-gui-disabled: '&c服务器管理员禁用了菜单.' # Opened By Default # 默认: '&eWe opened the GUI for you because you did not specify a command. View other commands with &b/pp help&e or use &b/pp gui&e to avoid this message.' message-gui-by-default: '&e你没有指定一个子命令所以我为你打开了插件的GUI. 用 &b/pp help&e 或 &b/pp gui&e 来避免显示这条信息.' # 返回按钮 # 默认: '&eGo Back' message-gui-back-button: '&e返回' # Icon Name Color # 默认: '&a' message-gui-icon-name-color: '&a' # Currently Active Effect/Style # 默认: '&d- Your current {TYPE} -' message-gui-icon-current-active: '&d- Your current {TYPE} -' # Sets your style/effect to {effect name} # The effect/style name will be added to the end # 默认: '&eSets your {TYPE} to ' message-gui-icon-sets-to: '&e设置你的 {TYPE} 为 &b' # Select Your # 默认: '&eSelect your {TYPE}' message-gui-icon-set-your: '&e选择你的 {TYPE}' # No Access To # 默认: '&cYou have no access to any {TYPE}!' message-gui-no-access-to: '&c你目前没有 {TYPE}!' # No Data # 默认: '&cYour effect does not use any data!' message-gui-no-data: '&c你的特效没有使用任何数据!' # ------------- # # 其它 # # ------------- # # 重置 # 默认: '&aYour effect, style, and data have all been reset!' message-reset: '&a已完全重载你的粒子特效!' # Invalid Arguments # 默认: '&cInvalid arguments! &a/pp help' message-invalid-arguments: '&c无效参数! &b/pp help' # 世界禁用粒子特效 # 默认: '&eParticles are not disabled in any worlds!' message-disabled-worlds-none: '&e所有世界的粒子特效都被禁用了!' # 指令用法 # 默认: '&eCommand Usage: /pp <command>' message-command-usage: '&e指令用法: &b/pp <command>' # ================================================================ # # DATABASE CONFIGURATION # # Information: # # * This is meant for people who have multiple servers connected # # together through BungeeCord. Unless you have multiple servers, # # it is recommended to keep the database storage disabled for # # the best performance! # # ================================================================ # # 启用数据库 # 默认: false database-enable: false # ------------------------------------------------------------------- # # 以下设置只在database-enable 设置为 'true'时有用 # # ------------------------------------------------------------------- # # Database Hostname # 默认: database-hostname: # Database Port # 默认: 3306 database-port: 3306 # Database Name # 默认: database-name: # Database User Name # 默认: database-user-name: # Database User Password # 默认: database-user-password: # =================================================================== # # GUI 图标设置 # # 这部分设置可以让你改变菜单内的图标 # # # # # # 注意事项: # # * If any of the block/item names are invalid the icon in the GUI # # will be the barrier icon to show that it failed to load. # # * Do NOT change the particle/style name # # * You MUST use the Spigot-given name for it to work. You can see # # all the Spigot-given names at the link below: # # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # # =================================================================== # gui-icon: main-menu: EFFECT: BLAZE_POWDER STYLE: NETHER_STAR DATA: BOOK effect: NONE: THIN_GLASS EXPLODE: SULPHUR LARGE_EXPLODE: FIREBALL HUGE_EXPLOSION: TNT FIREWORKS_SPARK: FIREWORK BUBBLE: GLASS WAKE: BOAT SUSPENDED: WATER_LILY DEPTH_SUSPEND: BEDROCK CRIT: IRON_SWORD MAGIC_CRIT: NETHER_STALK SMOKE: TORCH LARGE_SMOKE: WEB SPELL: GLASS_BOTTLE INSTANT_SPELL: POTION MOB_SPELL: GLOWSTONE_DUST MOB_SPELL_AMBIENT: BEACON WITCH_MAGIC: CAULDRON_ITEM DRIP_WATER: WATER_BUCKET DRIP_LAVA: LAVA_BUCKET ANGRY_VILLAGER: IRON_DOOR HAPPY_VILLAGER: WOOD_DOOR NOTE: NOTE_BLOCK PORTAL: OBSIDIAN ENCHANTMENT_TABLE: ENCHANTMENT_TABLE FLAME: BLAZE_POWDER LAVA: MAGMA_CREAM FOOTSTEP: GRASS CLOUD: WOOL RED_DUST: REDSTONE SNOWBALL_POOF: SNOW_BALL SNOW_SHOVEL: SNOW SLIME: SLIME_BALL HEART: RED_ROSE BARRIER: BARRIER ITEM_CRACK: STICK BLOCK_CRACK: DEAD_BUSH BLOCK_DUST: SOUL_SAND DROPLET: LAPIS_ORE DRAGON_BREATH: DRAGONS_BREATH END_ROD: END_ROD DAMAGE_INDICATOR: BOW SWEEP_ATTACK: GOLD_SWORD FALLING_DUST: SAND TOTEM: TOTEM SPIT: PUMPKIN_SEEDS style: NONE: THIN_GLASS BEAM: POWERED_RAIL HALO: ENDER_PORTAL_FRAME POINT: STONE_BUTTON MOVE: PISTON_BASE SPIN: BEACON QUADHELIX: ACTIVATOR_RAIL ORBIT: ENCHANTMENT_TABLE FEET: GRASS CUBE: STONE ARROWS: BOW SPIRAL: HOPPER THICK: VINE WINGS: ELYTRA SPHERE: SNOW_BALL SWORDS: IRON_SWORD HURT: CACTUS BLOCKPLACE: WOOD BLOCKBREAK: IRON_PICKAXE BLOCKEDIT: DISPENSER # 这就是全部! 你到了配置的最后. # 享受特效吧!