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“OldCombatMechanics”的版本间的差异
Qsefthuopq(讨论 | 贡献) (创建页面,内容为“{{Bukkit Plugin Infobox |插件名= |图标= |版本= |前置插件= |兼容服务端版本=1.9-1.12 |作者= gvlfm78 |網址= [https://www.spigotmc.org/resources/...”) |
Qsefthuopq(讨论 | 贡献) |
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{{Bukkit Plugin Infobox | {{Bukkit Plugin Infobox | ||
− | |插件名= | + | |插件名= OldCombatMechanics |
− | |图标= | + | |图标= [[image:Ocm.jpg]] |
− | |版本= | + | |版本= 1.6.5 |
|前置插件= | |前置插件= | ||
|兼容服务端版本=1.9-1.12 | |兼容服务端版本=1.9-1.12 | ||
第36行: | 第36行: | ||
* 恢复雪球、鸡蛋和末影珍珠的击退 | * 恢复雪球、鸡蛋和末影珍珠的击退 | ||
={{mCColor|&9|指令}}= | ={{mCColor|&9|指令}}= | ||
+ | * /ocm: 显示插件版本号并检测更新 | ||
+ | |||
+ | * /ocm toggle: 开关攻击冷却 | ||
={{mCColor|&9|权限}}= | ={{mCColor|&9|权限}}= | ||
+ | * OldCombatMechanics.commands: 允许使用插件指令 | ||
+ | * OldCombatMechanics.notify: 插件更新提醒 | ||
+ | * OldCombatMechanics.toggle: 允许玩家用 /ocm 来开关个人的攻击冷却 | ||
+ | * OldCombatMechanics.nolapis: 允许玩家不用青金石就能附魔 | ||
={{mCColor|&9|配置}}= | ={{mCColor|&9|配置}}= | ||
+ | <spoiler> | ||
+ | |||
+ | ############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 ############# | ||
+ | # # | ||
+ | # Bukkit 页面: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ # | ||
+ | # Spigot 页面: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ # | ||
+ | # GitHub 页面: https://github.com/gvlfm78/BukkitOldCombatMechanics/ # | ||
+ | # # | ||
+ | ############################################################################# | ||
+ | |||
+ | # 开关更新检测器 | ||
+ | update-checker: | ||
+ | enabled: true | ||
+ | # 模式: auto, bukkit, spigot | ||
+ | mode: auto | ||
+ | |||
+ | # 当玩家用 /ocm toggle 来开关攻击冷却时 | ||
+ | # 否需要权限 | ||
+ | enableIndividualToggle: false | ||
+ | |||
+ | # 忽略右键交互的方块 | ||
+ | # 这可以用来关闭剑的格挡和装备鞘翅 | ||
+ | interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box] | ||
+ | |||
+ | |||
+ | # 要想要分开世界设置,你需要在 [] 内填写世界名 | ||
+ | # 例如: (names are case sensitive) | ||
+ | # worlds: [world,survival,creative,SkyWars] | ||
+ | # 再如 (单个世界): | ||
+ | # worlds: [bestWorld] | ||
+ | |||
+ | disable-attack-cooldown: | ||
+ | # 关闭攻击冷却 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # 设置攻击速度. 默认1.9的速度是4, 取消冷却至少要16. | ||
+ | generic-attack-speed: 24 | ||
+ | |||
+ | disable-player-collisions: | ||
+ | # 关闭玩家碰撞 | ||
+ | # 现已兼容计分版和修改TAB列表的插件 | ||
+ | enabled: false | ||
+ | worlds: [] | ||
+ | |||
+ | disable-sword-sweep: | ||
+ | # 关闭横扫之刃 | ||
+ | # 但仍会有粒子效果显示 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | |||
+ | disable-crafting: | ||
+ | # 关闭特定物品的合成 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # 关闭合成的物品列表 | ||
+ | denied: [shield] | ||
+ | |||
+ | disable-offhand: | ||
+ | # 关闭副手 | ||
+ | # 不会影响用剑格挡的功能 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # 是否开启物品白名单 | ||
+ | whitelist: true | ||
+ | # 允许的物品列表 | ||
+ | # 例如: [diamond_sword,BOW] | ||
+ | items: [] | ||
+ | |||
+ | old-brewing-stand: | ||
+ | # 自动补充炼药台燃料 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | |||
+ | no-lapis-enchantments: | ||
+ | # 自动在附魔台内添加青金石 | ||
+ | enabled: false | ||
+ | worlds: [] | ||
+ | # 是否需要 oldcombatmechanics.nolapis 权限 | ||
+ | usePermission: false | ||
+ | |||
+ | disable-elytra: | ||
+ | # 禁止玩家穿戴鞘翅 | ||
+ | enabled: false | ||
+ | worlds: [] | ||
+ | |||
+ | disable-enderpearl-cooldown: | ||
+ | # 关闭末影珍珠冷却 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | |||
+ | old-tool-damage: | ||
+ | # 设置工具的伤害 | ||
+ | # 注意: 这些数值会修改伤害, 但在物品信息内显示的伤害值不会变 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # 这可以让你分开设置伤害 | ||
+ | # 下面的默认值是通过1.8/1.9的数值 | ||
+ | # 只有斧和铲的数值在1.8和1.9之间有别, 其他都一样 | ||
+ | # 你可以随意修改. | ||
+ | # 插件减少了附魔带来的伤害加成, | ||
+ | # 将持有武器使的伤害分为以下值, | ||
+ | # 并修改了附魔的伤害. | ||
+ | damages: | ||
+ | # 斧 | ||
+ | GOLD_AXE: 2.333333 | ||
+ | WOOD_AXE: 2.333333 | ||
+ | STONE_AXE: 2.25 | ||
+ | IRON_AXE: 1.8 | ||
+ | DIAMOND_AXE: 1.5 | ||
+ | # 铲 | ||
+ | GOLD_SPADE: 2.5 | ||
+ | WOOD_SPADE: 2.5 | ||
+ | STONE_SPADE: 1.75 | ||
+ | IRON_SPADE: 1.5 | ||
+ | DIAMOND_SPADE: 1.375 | ||
+ | # 剑 | ||
+ | GOLD_SWORD: 1 | ||
+ | WOOD_SWORD: 1 | ||
+ | STONE_SWORD: 1 | ||
+ | IRON_SWORD: 1 | ||
+ | DIAMOND_SWORD: 1 | ||
+ | # 镐 | ||
+ | GOLD_PICKAXE: 1 | ||
+ | WOOD_PICKAXE: 1 | ||
+ | STONE_PICKAXE: 1 | ||
+ | IRON_PICKAXE: 1 | ||
+ | DIAMOND_PICKAXE: 1 | ||
+ | # 锄 | ||
+ | GOLD_HOE: 1 | ||
+ | WOOD_HOE: 1 | ||
+ | STONE_HOE: 1 | ||
+ | IRON_HOE: 1 | ||
+ | DIAMOND_HOE: 1 | ||
+ | |||
+ | sword-blocking: | ||
+ | # 这可以让玩家手持剑右键时使用盾牌来格挡,再次右键取消 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # 减少比率 | ||
+ | # 可以是以半格心为单位的数字 ( 2)或是百分比 ( 20%) | ||
+ | # 1.8 默认值为: 50% 1.9 默认值为: 33% | ||
+ | blockingDamageReduction: 50% | ||
+ | # 盾牌是否可以抵挡全部伤害 | ||
+ | # 1.8的格挡只能抵挡一半的伤害 | ||
+ | shieldFullBlock: false | ||
+ | # 以半格心为单位的最小伤害 | ||
+ | minimumDamage: 1.0 | ||
+ | # How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not | ||
+ | # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay | ||
+ | # If this is too slow players will have a shield in their hand well after they've stopped blocking | ||
+ | # 20 ticks = 1 second | ||
+ | restoreDelay: 40 | ||
+ | # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow | ||
+ | noBlockingItems: [] | ||
+ | # Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic) | ||
+ | blacklist: true | ||
+ | |||
+ | old-golden-apples: | ||
+ | # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9 | ||
+ | # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # If you want to allow enchanted golden apple crafting | ||
+ | enchanted-golden-apple-crafting: true | ||
+ | # Enabling this makes the potion effects gained by eating golden apples | ||
+ | # and enchanted golden apples the same as it was in pre-1.9 | ||
+ | old-potion-effects: true | ||
+ | # Potion effects golden apples should apply | ||
+ | # Duration is in ticks (20 ticks = 1 second) | ||
+ | # Amplifier is potion level -1, so Regeneration IV would be amplifier 3 | ||
+ | gapple-effects: | ||
+ | regeneration: | ||
+ | duration: 100 | ||
+ | amplifier: 1 | ||
+ | absorption: | ||
+ | duration: 2400 | ||
+ | amplifier: 0 | ||
+ | # Potion effects enchanted golden apples should apply | ||
+ | napple-effects: | ||
+ | regeneration: | ||
+ | duration: 600 | ||
+ | amplifier: 4 | ||
+ | damage_resistance: | ||
+ | duration: 6000 | ||
+ | amplifier: 0 | ||
+ | fire_resistance: | ||
+ | duration: 6000 | ||
+ | amplifier: 0 | ||
+ | absorption: | ||
+ | duration: 2400 | ||
+ | amplifier: 0 | ||
+ | # Enable this if you have another plugin which adds a crafting recipe for | ||
+ | # enchanted golden apples (requires server restart) | ||
+ | no-conflict-mode: false | ||
+ | |||
+ | old-fishing-knockback: | ||
+ | # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9 | ||
+ | # Credit to HyKurtis for the original code, optimised by Rayzr522 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # This makes OCM check if other plugins are stopping the rod damage and follow their choice | ||
+ | # Set to false to always have rod damage | ||
+ | checkCancelled: false | ||
+ | # This is the damage done by the fishing rod attack | ||
+ | damage: 0.2 | ||
+ | # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent | ||
+ | # Set to true when using plugins like NCP that check range | ||
+ | useEntityDamageEvent: false | ||
+ | # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8 | ||
+ | cancelDraggingIn: true | ||
+ | |||
+ | projectile-knockback: | ||
+ | # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls | ||
+ | # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # This is the damage done by each projectile | ||
+ | damage: | ||
+ | snowball: 0.1 | ||
+ | egg: 0.1 | ||
+ | ender_pearl: 0.1 | ||
+ | |||
+ | old-player-regen: | ||
+ | # This is to make players' regeneration act mostly like it did in pre-1.9 | ||
+ | # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # How often, in seconds, a player should regenerate health | ||
+ | frequency: 3 | ||
+ | # How many half-hearts the player should heal by, every seconds specified above | ||
+ | amount: 1 | ||
+ | # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6 | ||
+ | # If, after adding this, Minecraft finds the value is above 4, it subtracts 4 | ||
+ | # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick) | ||
+ | exhaustion: 3 | ||
+ | |||
+ | old-armour-strength: | ||
+ | # This is to set armour strength values as in pre-1.9 | ||
+ | enabled: true | ||
+ | worlds: [] | ||
+ | # The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values | ||
+ | toughness: 9999 | ||
+ | # This is to change the armour strength values if you so wish | ||
+ | strength: | ||
+ | # 皮革防具 | ||
+ | LEATHER_HELMET: 1 | ||
+ | LEATHER_CHESTPLATE: 3 | ||
+ | LEATHER_LEGGINGS: 2 | ||
+ | LEATHER_BOOTS: 1 | ||
+ | # 锁链防具 | ||
+ | CHAINMAIL_HELMET: 2 | ||
+ | CHAINMAIL_CHESTPLATE: 5 | ||
+ | CHAINMAIL_LEGGINGS: 4 | ||
+ | CHAINMAIL_BOOTS: 1 | ||
+ | # 金防具 | ||
+ | GOLD_HELMET: 2 | ||
+ | GOLD_CHESTPLATE: 5 | ||
+ | GOLD_LEGGINGS: 3 | ||
+ | GOLD_BOOTS: 1 | ||
+ | # 铁防具 | ||
+ | IRON_HELMET: 2 | ||
+ | IRON_CHESTPLATE: 6 | ||
+ | IRON_LEGGINGS: 5 | ||
+ | IRON_BOOTS: 2 | ||
+ | # 钻石防具 | ||
+ | DIAMOND_HELMET: 3 | ||
+ | DIAMOND_CHESTPLATE: 8 | ||
+ | DIAMOND_LEGGINGS: 6 | ||
+ | DIAMOND_BOOTS: 3 | ||
+ | |||
+ | old-potion-effects: | ||
+ | # This is to restore the 1.8 potion effects before they were nerfed | ||
+ | enabled: true | ||
+ | # Strength potion | ||
+ | 8228: | ||
+ | poison: | ||
+ | duration: 440 | ||
+ | amplifier: 1???? | ||
+ | |||
+ | disable-projectile-randomness: | ||
+ | # This is to remove projectile randomness while firing arrows with a bow | ||
+ | # This is actually a very old feature and has been in the game for quite some time | ||
+ | enabled: false | ||
+ | worlds: [] | ||
+ | |||
+ | disable-bow-boost: | ||
+ | # This is to stop players from boosting themselves forward by hitting themselves | ||
+ | # while running with a punch II arrow from their bow | ||
+ | # This module just stops them from hitting themselves with arrows entirely | ||
+ | enabled: false | ||
+ | worlds: [] | ||
+ | |||
+ | ################################ | ||
+ | #### 特殊设置 #### | ||
+ | ################################ | ||
+ | |||
+ | # 开启调试信息, 建议在报错时开启 | ||
+ | debug: | ||
+ | enabled: false | ||
+ | |||
+ | # 不要改变这个数字,否则你的配置会被重置 | ||
+ | config-version: 25 | ||
+ | </spoiler> | ||
={{mCColor|&9|链接}}= | ={{mCColor|&9|链接}}= | ||
[[image:Github.jpg|250px|center|link=https://github.com/gvlfm78/BukkitOldCombatMechanics|Github源码]] | [[image:Github.jpg|250px|center|link=https://github.com/gvlfm78/BukkitOldCombatMechanics|Github源码]] | ||
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− | + | [[image:Jenkins.jpg|250px|center|link=https://jenkinsgvl-jenkins-gvl.1d35.starter-us-east-1.openshiftapps.com/job/OldCombatMechanics/|Jenkins]] | |
− | [[image: |
2018年6月29日 (五) 19:09的版本
OldCombatMechanics
外文名 | OldCombatMechanics |
作者 | gvlfm78 |
插件类型 | Spigot / CraftBukkit |
最新版本 | 1.6.5 |
兼容服务端 | 1.9-1.12 |
源地址 | http://dev.bukkit.org/bukkit-plugins/OldCombatMechanics |
介绍
特点
- 控制每个世界插件功能的开关
- 移除武器冷却
- 关闭玩家碰撞
- 将武器和工具的伤害改为1.9版本之前的伤害 (可自定义)
- 关闭横扫之刃
- 恢复旧的附魔金苹果合成配方
- 自定义附魔或普通金苹果的合成配方及其药水效果
- 将鱼竿的击退和伤害恢复至1.9之前 (可自定义)
- 将玩家生命恢复速度恢复至1.9之前 (可自定义)
- 在玩家用剑右键格挡时视为使用盾牌
- 将盔甲强度恢复至1.9之前 (可自定义)
- 可关闭盾牌的合成
- 关闭副手 (带有物品的白名单和黑名单)
- 自动添加作为燃料的烈焰粉到炼药台内
- 自动添加青金石到附魔台内
- 关闭鞘翅
- 使盾牌格挡1/2而不是减伤33%
- 使弓箭可以击穿盾牌
- 禁用随机抛射物轨迹
- 关闭弓箭增强效果
- 恢复雪球、鸡蛋和末影珍珠的击退
指令
- /ocm: 显示插件版本号并检测更新
- /ocm toggle: 开关攻击冷却
权限
- OldCombatMechanics.commands: 允许使用插件指令
- OldCombatMechanics.notify: 插件更新提醒
- OldCombatMechanics.toggle: 允许玩家用 /ocm 来开关个人的攻击冷却
- OldCombatMechanics.nolapis: 允许玩家不用青金石就能附魔
配置
############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 ############# # # # Bukkit 页面: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ # # Spigot 页面: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ # # GitHub 页面: https://github.com/gvlfm78/BukkitOldCombatMechanics/ # # # ############################################################################# # 开关更新检测器 update-checker: enabled: true # 模式: auto, bukkit, spigot mode: auto # 当玩家用 /ocm toggle 来开关攻击冷却时 # 否需要权限 enableIndividualToggle: false # 忽略右键交互的方块 # 这可以用来关闭剑的格挡和装备鞘翅 interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box] # 要想要分开世界设置,你需要在 [] 内填写世界名 # 例如: (names are case sensitive) # worlds: [world,survival,creative,SkyWars] # 再如 (单个世界): # worlds: [bestWorld] disable-attack-cooldown: # 关闭攻击冷却 enabled: true worlds: [] # 设置攻击速度. 默认1.9的速度是4, 取消冷却至少要16. generic-attack-speed: 24 disable-player-collisions: # 关闭玩家碰撞 # 现已兼容计分版和修改TAB列表的插件 enabled: false worlds: [] disable-sword-sweep: # 关闭横扫之刃 # 但仍会有粒子效果显示 enabled: true worlds: [] disable-crafting: # 关闭特定物品的合成 enabled: true worlds: [] # 关闭合成的物品列表 denied: [shield] disable-offhand: # 关闭副手 # 不会影响用剑格挡的功能 enabled: true worlds: [] # 是否开启物品白名单 whitelist: true # 允许的物品列表 # 例如: [diamond_sword,BOW] items: [] old-brewing-stand: # 自动补充炼药台燃料 enabled: true worlds: [] no-lapis-enchantments: # 自动在附魔台内添加青金石 enabled: false worlds: [] # 是否需要 oldcombatmechanics.nolapis 权限 usePermission: false disable-elytra: # 禁止玩家穿戴鞘翅 enabled: false worlds: [] disable-enderpearl-cooldown: # 关闭末影珍珠冷却 enabled: true worlds: [] old-tool-damage: # 设置工具的伤害 # 注意: 这些数值会修改伤害, 但在物品信息内显示的伤害值不会变 enabled: true worlds: [] # 这可以让你分开设置伤害 # 下面的默认值是通过1.8/1.9的数值 # 只有斧和铲的数值在1.8和1.9之间有别, 其他都一样 # 你可以随意修改. # 插件减少了附魔带来的伤害加成, # 将持有武器使的伤害分为以下值, # 并修改了附魔的伤害. damages: # 斧 GOLD_AXE: 2.333333 WOOD_AXE: 2.333333 STONE_AXE: 2.25 IRON_AXE: 1.8 DIAMOND_AXE: 1.5 # 铲 GOLD_SPADE: 2.5 WOOD_SPADE: 2.5 STONE_SPADE: 1.75 IRON_SPADE: 1.5 DIAMOND_SPADE: 1.375 # 剑 GOLD_SWORD: 1 WOOD_SWORD: 1 STONE_SWORD: 1 IRON_SWORD: 1 DIAMOND_SWORD: 1 # 镐 GOLD_PICKAXE: 1 WOOD_PICKAXE: 1 STONE_PICKAXE: 1 IRON_PICKAXE: 1 DIAMOND_PICKAXE: 1 # 锄 GOLD_HOE: 1 WOOD_HOE: 1 STONE_HOE: 1 IRON_HOE: 1 DIAMOND_HOE: 1 sword-blocking: # 这可以让玩家手持剑右键时使用盾牌来格挡,再次右键取消 enabled: true worlds: [] # 减少比率 # 可以是以半格心为单位的数字 ( 2)或是百分比 ( 20%) # 1.8 默认值为: 50% 1.9 默认值为: 33% blockingDamageReduction: 50% # 盾牌是否可以抵挡全部伤害 # 1.8的格挡只能抵挡一半的伤害 shieldFullBlock: false # 以半格心为单位的最小伤害 minimumDamage: 1.0 # How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay # If this is too slow players will have a shield in their hand well after they've stopped blocking # 20 ticks = 1 second restoreDelay: 40 # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow noBlockingItems: [] # Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic) blacklist: true old-golden-apples: # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9 # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear enabled: true worlds: [] # If you want to allow enchanted golden apple crafting enchanted-golden-apple-crafting: true # Enabling this makes the potion effects gained by eating golden apples # and enchanted golden apples the same as it was in pre-1.9 old-potion-effects: true # Potion effects golden apples should apply # Duration is in ticks (20 ticks = 1 second) # Amplifier is potion level -1, so Regeneration IV would be amplifier 3 gapple-effects: regeneration: duration: 100 amplifier: 1 absorption: duration: 2400 amplifier: 0 # Potion effects enchanted golden apples should apply napple-effects: regeneration: duration: 600 amplifier: 4 damage_resistance: duration: 6000 amplifier: 0 fire_resistance: duration: 6000 amplifier: 0 absorption: duration: 2400 amplifier: 0 # Enable this if you have another plugin which adds a crafting recipe for # enchanted golden apples (requires server restart) no-conflict-mode: false old-fishing-knockback: # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9 # Credit to HyKurtis for the original code, optimised by Rayzr522 enabled: true worlds: [] # This makes OCM check if other plugins are stopping the rod damage and follow their choice # Set to false to always have rod damage checkCancelled: false # This is the damage done by the fishing rod attack damage: 0.2 # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent # Set to true when using plugins like NCP that check range useEntityDamageEvent: false # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8 cancelDraggingIn: true projectile-knockback: # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched enabled: true worlds: [] # This is the damage done by each projectile damage: snowball: 0.1 egg: 0.1 ender_pearl: 0.1 old-player-regen: # This is to make players' regeneration act mostly like it did in pre-1.9 # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9 enabled: true worlds: [] # How often, in seconds, a player should regenerate health frequency: 3 # How many half-hearts the player should heal by, every seconds specified above amount: 1 # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6 # If, after adding this, Minecraft finds the value is above 4, it subtracts 4 # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick) exhaustion: 3 old-armour-strength: # This is to set armour strength values as in pre-1.9 enabled: true worlds: [] # The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values toughness: 9999 # This is to change the armour strength values if you so wish strength: # 皮革防具 LEATHER_HELMET: 1 LEATHER_CHESTPLATE: 3 LEATHER_LEGGINGS: 2 LEATHER_BOOTS: 1 # 锁链防具 CHAINMAIL_HELMET: 2 CHAINMAIL_CHESTPLATE: 5 CHAINMAIL_LEGGINGS: 4 CHAINMAIL_BOOTS: 1 # 金防具 GOLD_HELMET: 2 GOLD_CHESTPLATE: 5 GOLD_LEGGINGS: 3 GOLD_BOOTS: 1 # 铁防具 IRON_HELMET: 2 IRON_CHESTPLATE: 6 IRON_LEGGINGS: 5 IRON_BOOTS: 2 # 钻石防具 DIAMOND_HELMET: 3 DIAMOND_CHESTPLATE: 8 DIAMOND_LEGGINGS: 6 DIAMOND_BOOTS: 3 old-potion-effects: # This is to restore the 1.8 potion effects before they were nerfed enabled: true # Strength potion 8228: poison: duration: 440 amplifier: 1???? disable-projectile-randomness: # This is to remove projectile randomness while firing arrows with a bow # This is actually a very old feature and has been in the game for quite some time enabled: false worlds: [] disable-bow-boost: # This is to stop players from boosting themselves forward by hitting themselves # while running with a punch II arrow from their bow # This module just stops them from hitting themselves with arrows entirely enabled: false worlds: [] ################################ #### 特殊设置 #### ################################ # 开启调试信息, 建议在报错时开启 debug: enabled: false # 不要改变这个数字,否则你的配置会被重置 config-version: 25
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