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“OldCombatMechanics”的版本间的差异

来自Minecraft插件百科
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(创建页面,内容为“{{Bukkit Plugin Infobox |插件名= |图标= |版本= |前置插件= |兼容服务端版本=1.9-1.12 |作者= gvlfm78 |網址= [https://www.spigotmc.org/resources/...”)
 
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{{Bukkit Plugin Infobox
 
{{Bukkit Plugin Infobox
|插件名=
+
|插件名= OldCombatMechanics
|图标=
+
|图标=         [[image:Ocm.jpg]]
|版本=  
+
|版本= 1.6.5
 
|前置插件=  
 
|前置插件=  
 
|兼容服务端版本=1.9-1.12
 
|兼容服务端版本=1.9-1.12
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* 恢复雪球、鸡蛋和末影珍珠的击退
 
* 恢复雪球、鸡蛋和末影珍珠的击退
 
={{mCColor|&9|指令}}=
 
={{mCColor|&9|指令}}=
 +
* /ocm: 显示插件版本号并检测更新
 +
 +
* /ocm toggle: 开关攻击冷却
 
={{mCColor|&9|权限}}=
 
={{mCColor|&9|权限}}=
 +
* OldCombatMechanics.commands: 允许使用插件指令
 +
* OldCombatMechanics.notify: 插件更新提醒
 +
* OldCombatMechanics.toggle: 允许玩家用 /ocm 来开关个人的攻击冷却
 +
* OldCombatMechanics.nolapis: 允许玩家不用青金石就能附魔
 
={{mCColor|&9|配置}}=
 
={{mCColor|&9|配置}}=
 +
<spoiler>
 +
 +
############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 #############
 +
#                                                                          #
 +
# Bukkit 页面: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/    #
 +
# Spigot 页面: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
 +
# GitHub 页面: https://github.com/gvlfm78/BukkitOldCombatMechanics/        #
 +
#                                                                          #
 +
#############################################################################
 +
 +
# 开关更新检测器
 +
update-checker:
 +
  enabled: true
 +
  # 模式: auto, bukkit, spigot
 +
  mode: auto
 +
   
 +
# 当玩家用 /ocm toggle 来开关攻击冷却时
 +
# 否需要权限
 +
enableIndividualToggle: false
 +
 +
# 忽略右键交互的方块
 +
# 这可以用来关闭剑的格挡和装备鞘翅
 +
interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box]
 +
 
 +
 +
# 要想要分开世界设置,你需要在 [] 内填写世界名
 +
# 例如: (names are case sensitive)
 +
# worlds: [world,survival,creative,SkyWars]
 +
# 再如 (单个世界):
 +
# worlds: [bestWorld]
 +
 +
disable-attack-cooldown:
 +
  # 关闭攻击冷却
 +
  enabled: true
 +
  worlds: []
 +
  # 设置攻击速度. 默认1.9的速度是4, 取消冷却至少要16.
 +
  generic-attack-speed: 24
 +
 
 +
disable-player-collisions:
 +
  # 关闭玩家碰撞
 +
  # 现已兼容计分版和修改TAB列表的插件
 +
  enabled: false
 +
  worlds: []
 +
 
 +
disable-sword-sweep:
 +
  # 关闭横扫之刃
 +
  # 但仍会有粒子效果显示
 +
  enabled: true
 +
  worlds: []
 +
 
 +
disable-crafting:
 +
  # 关闭特定物品的合成
 +
  enabled: true
 +
  worlds: []
 +
  # 关闭合成的物品列表
 +
  denied: [shield]
 +
 
 +
disable-offhand:
 +
  # 关闭副手
 +
  # 不会影响用剑格挡的功能
 +
  enabled: true
 +
  worlds: []
 +
  # 是否开启物品白名单
 +
  whitelist: true
 +
  # 允许的物品列表
 +
  # 例如: [diamond_sword,BOW]
 +
  items: []
 +
 
 +
old-brewing-stand:
 +
  # 自动补充炼药台燃料
 +
  enabled: true
 +
  worlds: []
 +
 
 +
no-lapis-enchantments:
 +
  # 自动在附魔台内添加青金石
 +
  enabled: false
 +
  worlds: []
 +
  # 是否需要 oldcombatmechanics.nolapis 权限
 +
  usePermission: false
 +
 
 +
disable-elytra:
 +
  # 禁止玩家穿戴鞘翅
 +
  enabled: false
 +
  worlds: []
 +
 
 +
disable-enderpearl-cooldown:
 +
  # 关闭末影珍珠冷却
 +
  enabled: true
 +
  worlds: []
 +
 
 +
old-tool-damage:
 +
  # 设置工具的伤害
 +
  # 注意: 这些数值会修改伤害, 但在物品信息内显示的伤害值不会变
 +
  enabled: true
 +
  worlds: []
 +
  # 这可以让你分开设置伤害
 +
  # 下面的默认值是通过1.8/1.9的数值
 +
  # 只有斧和铲的数值在1.8和1.9之间有别, 其他都一样
 +
  # 你可以随意修改.
 +
  # 插件减少了附魔带来的伤害加成,
 +
  # 将持有武器使的伤害分为以下值,
 +
  # 并修改了附魔的伤害.
 +
  damages:
 +
    # 斧
 +
    GOLD_AXE: 2.333333
 +
    WOOD_AXE: 2.333333
 +
    STONE_AXE: 2.25
 +
    IRON_AXE: 1.8
 +
    DIAMOND_AXE: 1.5
 +
    # 铲
 +
    GOLD_SPADE: 2.5
 +
    WOOD_SPADE: 2.5
 +
    STONE_SPADE: 1.75
 +
    IRON_SPADE: 1.5
 +
    DIAMOND_SPADE: 1.375
 +
    # 剑
 +
    GOLD_SWORD: 1
 +
    WOOD_SWORD: 1
 +
    STONE_SWORD: 1
 +
    IRON_SWORD: 1
 +
    DIAMOND_SWORD: 1
 +
    # 镐
 +
    GOLD_PICKAXE: 1
 +
    WOOD_PICKAXE: 1
 +
    STONE_PICKAXE: 1
 +
    IRON_PICKAXE: 1
 +
    DIAMOND_PICKAXE: 1
 +
    # 锄
 +
    GOLD_HOE: 1
 +
    WOOD_HOE: 1
 +
    STONE_HOE: 1
 +
    IRON_HOE: 1
 +
    DIAMOND_HOE: 1
 +
 +
sword-blocking:
 +
  # 这可以让玩家手持剑右键时使用盾牌来格挡,再次右键取消
 +
  enabled: true
 +
  worlds: []
 +
  # 减少比率
 +
  # 可以是以半格心为单位的数字 ( 2)或是百分比 ( 20%)
 +
  # 1.8 默认值为: 50%            1.9 默认值为: 33%
 +
  blockingDamageReduction: 50%
 +
  # 盾牌是否可以抵挡全部伤害
 +
  # 1.8的格挡只能抵挡一半的伤害
 +
  shieldFullBlock: false
 +
  # 以半格心为单位的最小伤害
 +
  minimumDamage: 1.0
 +
  # How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not
 +
  # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
 +
  # If this is too slow players will have a shield in their hand well after they've stopped blocking
 +
  # 20 ticks = 1 second
 +
  restoreDelay: 40
 +
  # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
 +
  noBlockingItems: []
 +
  # Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic)
 +
  blacklist: true
 +
 +
old-golden-apples:
 +
  # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
 +
  # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
 +
  enabled: true
 +
  worlds: []
 +
  # If you want to allow enchanted golden apple crafting
 +
  enchanted-golden-apple-crafting: true
 +
  # Enabling this makes the potion effects gained by eating golden apples
 +
  # and enchanted golden apples the same as it was in pre-1.9
 +
  old-potion-effects: true
 +
  # Potion effects golden apples should apply
 +
  # Duration is in ticks (20 ticks = 1 second)
 +
  # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
 +
  gapple-effects:
 +
    regeneration:
 +
      duration: 100
 +
      amplifier: 1
 +
    absorption:
 +
      duration: 2400
 +
      amplifier: 0
 +
  # Potion effects enchanted golden apples should apply
 +
  napple-effects:
 +
    regeneration:
 +
      duration: 600
 +
      amplifier: 4
 +
    damage_resistance:
 +
      duration: 6000
 +
      amplifier: 0
 +
    fire_resistance:
 +
      duration: 6000
 +
      amplifier: 0
 +
    absorption:
 +
      duration: 2400
 +
      amplifier: 0
 +
  # Enable this if you have another plugin which adds a crafting recipe for
 +
  # enchanted golden apples (requires server restart)
 +
  no-conflict-mode: false
 +
 +
old-fishing-knockback:
 +
  # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
 +
  # Credit to HyKurtis for the original code, optimised by Rayzr522
 +
  enabled: true
 +
  worlds: []
 +
  # This makes OCM check if other plugins are stopping the rod damage and follow their choice
 +
  # Set to false to always have rod damage
 +
  checkCancelled: false
 +
  # This is the damage done by the fishing rod attack
 +
  damage: 0.2
 +
  # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
 +
  # Set to true when using plugins like NCP that check range
 +
  useEntityDamageEvent: false
 +
  # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
 +
  cancelDraggingIn: true
 +
 
 +
projectile-knockback:
 +
  # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
 +
  # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
 +
  enabled: true
 +
  worlds: []
 +
  # This is the damage done by each projectile
 +
  damage:
 +
    snowball: 0.1
 +
    egg: 0.1
 +
    ender_pearl: 0.1
 +
 +
old-player-regen:
 +
  # This is to make players' regeneration act mostly like it did in pre-1.9
 +
  # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9
 +
  enabled: true
 +
  worlds: []
 +
  # How often, in seconds, a player should regenerate health
 +
  frequency: 3
 +
  # How many half-hearts the player should heal by, every seconds specified above
 +
  amount: 1
 +
  # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6
 +
  # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
 +
  # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
 +
  exhaustion: 3
 +
 +
old-armour-strength:
 +
  # This is to set armour strength values as in pre-1.9
 +
  enabled: true
 +
  worlds: []
 +
  # The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values
 +
  toughness: 9999
 +
  # This is to change the armour strength values if you so wish
 +
  strength:
 +
    # 皮革防具
 +
    LEATHER_HELMET: 1
 +
    LEATHER_CHESTPLATE: 3
 +
    LEATHER_LEGGINGS: 2
 +
    LEATHER_BOOTS: 1
 +
    # 锁链防具
 +
    CHAINMAIL_HELMET: 2
 +
    CHAINMAIL_CHESTPLATE: 5
 +
    CHAINMAIL_LEGGINGS: 4
 +
    CHAINMAIL_BOOTS: 1
 +
    # 金防具
 +
    GOLD_HELMET: 2
 +
    GOLD_CHESTPLATE: 5
 +
    GOLD_LEGGINGS: 3
 +
    GOLD_BOOTS: 1
 +
    # 铁防具
 +
    IRON_HELMET: 2
 +
    IRON_CHESTPLATE: 6
 +
    IRON_LEGGINGS: 5
 +
    IRON_BOOTS: 2
 +
    # 钻石防具
 +
    DIAMOND_HELMET: 3
 +
    DIAMOND_CHESTPLATE: 8
 +
    DIAMOND_LEGGINGS: 6
 +
    DIAMOND_BOOTS: 3
 +
 +
old-potion-effects:
 +
  # This is to restore the 1.8 potion effects before they were nerfed
 +
  enabled: true
 +
  # Strength potion
 +
  8228:
 +
    poison:
 +
      duration: 440
 +
      amplifier: 1????
 +
   
 +
disable-projectile-randomness:
 +
  # This is to remove projectile randomness while firing arrows with a bow
 +
  # This is actually a very old feature and has been in the game for quite some time
 +
  enabled: false
 +
  worlds: []
 +
   
 +
disable-bow-boost:
 +
  # This is to stop players from boosting themselves forward by hitting themselves
 +
  # while running with a punch II arrow from their bow
 +
  # This module just stops them from hitting themselves with arrows entirely
 +
  enabled: false
 +
  worlds: []
 +
 +
################################
 +
####        特殊设置        ####
 +
################################
 +
 
 +
#  开启调试信息, 建议在报错时开启
 +
debug:
 +
  enabled: false
 +
 +
# 不要改变这个数字,否则你的配置会被重置
 +
config-version: 25
 +
</spoiler>
 
={{mCColor|&9|链接}}=
 
={{mCColor|&9|链接}}=
 
[[image:Github.jpg|250px|center|link=https://github.com/gvlfm78/BukkitOldCombatMechanics|Github源码]]
 
[[image:Github.jpg|250px|center|link=https://github.com/gvlfm78/BukkitOldCombatMechanics|Github源码]]
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+
[[image:Jenkins.jpg|250px|center|link=https://jenkinsgvl-jenkins-gvl.1d35.starter-us-east-1.openshiftapps.com/job/OldCombatMechanics/|Jenkins]]
[[image:Bukkit.jpg|250px|center|link=https://jenkinsgvl-jenkins-gvl.1d35.starter-us-east-1.openshiftapps.com/job/OldCombatMechanics/|Jenkins]]
 

2018年6月29日 (五) 19:09的版本

OldCombatMechanics
Ocm.jpg
外文名OldCombatMechanics
作者gvlfm78
插件类型Spigot / CraftBukkit
最新版本1.6.5
兼容服务端1.9-1.12
源地址http://dev.bukkit.org/bukkit-plugins/OldCombatMechanics

介绍

特点

  • 控制每个世界插件功能的开关
  • 移除武器冷却
  • 关闭玩家碰撞
  • 将武器和工具的伤害改为1.9版本之前的伤害 (可自定义)
  • 关闭横扫之刃
  • 恢复旧的附魔金苹果合成配方
  • 自定义附魔或普通金苹果的合成配方及其药水效果
  • 将鱼竿的击退和伤害恢复至1.9之前 (可自定义)
  • 将玩家生命恢复速度恢复至1.9之前 (可自定义)
  • 在玩家用剑右键格挡时视为使用盾牌
  • 将盔甲强度恢复至1.9之前 (可自定义)
  • 可关闭盾牌的合成
  • 关闭副手 (带有物品的白名单和黑名单)
  • 自动添加作为燃料的烈焰粉到炼药台内
  • 自动添加青金石到附魔台内
  • 关闭鞘翅
  • 使盾牌格挡1/2而不是减伤33%
  • 使弓箭可以击穿盾牌
  • 禁用随机抛射物轨迹
  • 关闭弓箭增强效果
  • 恢复雪球、鸡蛋和末影珍珠的击退

指令

  • /ocm: 显示插件版本号并检测更新
  • /ocm toggle: 开关攻击冷却

权限

  • OldCombatMechanics.commands: 允许使用插件指令
  • OldCombatMechanics.notify: 插件更新提醒
  • OldCombatMechanics.toggle: 允许玩家用 /ocm 来开关个人的攻击冷却
  • OldCombatMechanics.nolapis: 允许玩家不用青金石就能附魔

配置

############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 #############
#                                                                           #
# Bukkit 页面: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/     #
# Spigot 页面: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
# GitHub 页面: https://github.com/gvlfm78/BukkitOldCombatMechanics/         #
#                                                                           #
#############################################################################

# 开关更新检测器
update-checker:
  enabled: true
  # 模式: auto, bukkit, spigot
  mode: auto
    
# 当玩家用 /ocm toggle 来开关攻击冷却时
# 否需要权限
enableIndividualToggle: false

# 忽略右键交互的方块
# 这可以用来关闭剑的格挡和装备鞘翅
interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box]
 

# 要想要分开世界设置,你需要在 [] 内填写世界名
# 例如: (names are case sensitive)
# worlds: [world,survival,creative,SkyWars]
# 再如 (单个世界): 
# worlds: [bestWorld]

disable-attack-cooldown:
  # 关闭攻击冷却
  enabled: true
  worlds: []
  # 设置攻击速度. 默认1.9的速度是4, 取消冷却至少要16.
  generic-attack-speed: 24
  
disable-player-collisions:
  # 关闭玩家碰撞
  # 现已兼容计分版和修改TAB列表的插件
  enabled: false
  worlds: []
  
disable-sword-sweep:
  # 关闭横扫之刃
  # 但仍会有粒子效果显示
  enabled: true
  worlds: []
  
disable-crafting:
  # 关闭特定物品的合成
  enabled: true
  worlds: []
  # 关闭合成的物品列表
  denied: [shield]
  
disable-offhand:
  # 关闭副手
  # 不会影响用剑格挡的功能
  enabled: true
  worlds: []
  # 是否开启物品白名单
  whitelist: true
  # 允许的物品列表
  # 例如: [diamond_sword,BOW]
  items: []
  
old-brewing-stand:
  # 自动补充炼药台燃料
  enabled: true
  worlds: []
  
no-lapis-enchantments:
  # 自动在附魔台内添加青金石
  enabled: false
  worlds: []
  # 是否需要 oldcombatmechanics.nolapis 权限
  usePermission: false
  
disable-elytra:
  # 禁止玩家穿戴鞘翅
  enabled: false
  worlds: []
  
disable-enderpearl-cooldown:
  # 关闭末影珍珠冷却
  enabled: true
  worlds: []
  
old-tool-damage:
  # 设置工具的伤害
  # 注意: 这些数值会修改伤害, 但在物品信息内显示的伤害值不会变
  enabled: true
  worlds: []
  # 这可以让你分开设置伤害
  # 下面的默认值是通过1.8/1.9的数值 
  # 只有斧和铲的数值在1.8和1.9之间有别, 其他都一样
  # 你可以随意修改.
  # 插件减少了附魔带来的伤害加成,
  # 将持有武器使的伤害分为以下值,
  # 并修改了附魔的伤害.
  damages:
    # 斧
    GOLD_AXE: 2.333333
    WOOD_AXE: 2.333333
    STONE_AXE: 2.25
    IRON_AXE: 1.8
    DIAMOND_AXE: 1.5
    # 铲
    GOLD_SPADE: 2.5
    WOOD_SPADE: 2.5
    STONE_SPADE: 1.75
    IRON_SPADE: 1.5
    DIAMOND_SPADE: 1.375
    # 剑
    GOLD_SWORD: 1
    WOOD_SWORD: 1
    STONE_SWORD: 1
    IRON_SWORD: 1
    DIAMOND_SWORD: 1
    # 镐
    GOLD_PICKAXE: 1
    WOOD_PICKAXE: 1
    STONE_PICKAXE: 1
    IRON_PICKAXE: 1
    DIAMOND_PICKAXE: 1
    # 锄
    GOLD_HOE: 1
    WOOD_HOE: 1
    STONE_HOE: 1
    IRON_HOE: 1
    DIAMOND_HOE: 1

sword-blocking:
  # 这可以让玩家手持剑右键时使用盾牌来格挡,再次右键取消
  enabled: true
  worlds: []
  # 减少比率
  # 可以是以半格心为单位的数字 ( 2)或是百分比 ( 20%)
  # 1.8 默认值为: 50%             1.9 默认值为: 33%
  blockingDamageReduction: 50%
  # 盾牌是否可以抵挡全部伤害
  # 1.8的格挡只能抵挡一半的伤害
  shieldFullBlock: false
  # 以半格心为单位的最小伤害
  minimumDamage: 1.0
  # How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not
  # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
  # If this is too slow players will have a shield in their hand well after they've stopped blocking
  # 20 ticks = 1 second
  restoreDelay: 40
  # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
  noBlockingItems: []
  # Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic)
  blacklist: true

old-golden-apples:
  # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
  # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
  enabled: true
  worlds: []
  # If you want to allow enchanted golden apple crafting
  enchanted-golden-apple-crafting: true
  # Enabling this makes the potion effects gained by eating golden apples
  # and enchanted golden apples the same as it was in pre-1.9
  old-potion-effects: true
  # Potion effects golden apples should apply
  # Duration is in ticks (20 ticks = 1 second)
  # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
  gapple-effects:
    regeneration:
      duration: 100
      amplifier: 1
    absorption:
      duration: 2400
      amplifier: 0
  # Potion effects enchanted golden apples should apply
  napple-effects:
    regeneration:
      duration: 600
      amplifier: 4
    damage_resistance:
      duration: 6000
      amplifier: 0
    fire_resistance:
      duration: 6000
      amplifier: 0
    absorption:
      duration: 2400
      amplifier: 0
  # Enable this if you have another plugin which adds a crafting recipe for
  # enchanted golden apples (requires server restart)
  no-conflict-mode: false

old-fishing-knockback:
  # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
  # Credit to HyKurtis for the original code, optimised by Rayzr522
  enabled: true
  worlds: []
  # This makes OCM check if other plugins are stopping the rod damage and follow their choice
  # Set to false to always have rod damage
  checkCancelled: false
  # This is the damage done by the fishing rod attack
  damage: 0.2
  # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
  # Set to true when using plugins like NCP that check range
  useEntityDamageEvent: false
  # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
  cancelDraggingIn: true
  
projectile-knockback:
  # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
  # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
  enabled: true
  worlds: []
  # This is the damage done by each projectile
  damage:
    snowball: 0.1
    egg: 0.1
    ender_pearl: 0.1

old-player-regen:
  # This is to make players' regeneration act mostly like it did in pre-1.9
  # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9
  enabled: true
  worlds: []
  # How often, in seconds, a player should regenerate health
  frequency: 3
  # How many half-hearts the player should heal by, every seconds specified above
  amount: 1
  # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6
  # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
  # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
  exhaustion: 3

old-armour-strength:
  # This is to set armour strength values as in pre-1.9
  enabled: true
  worlds: []
  # The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values
  toughness: 9999
  # This is to change the armour strength values if you so wish
  strength:
    # 皮革防具
    LEATHER_HELMET: 1
    LEATHER_CHESTPLATE: 3
    LEATHER_LEGGINGS: 2
    LEATHER_BOOTS: 1
    # 锁链防具
    CHAINMAIL_HELMET: 2
    CHAINMAIL_CHESTPLATE: 5
    CHAINMAIL_LEGGINGS: 4
    CHAINMAIL_BOOTS: 1
    # 金防具
    GOLD_HELMET: 2
    GOLD_CHESTPLATE: 5
    GOLD_LEGGINGS: 3
    GOLD_BOOTS: 1
    # 铁防具
    IRON_HELMET: 2
    IRON_CHESTPLATE: 6
    IRON_LEGGINGS: 5
    IRON_BOOTS: 2
    # 钻石防具
    DIAMOND_HELMET: 3
    DIAMOND_CHESTPLATE: 8
    DIAMOND_LEGGINGS: 6
    DIAMOND_BOOTS: 3

old-potion-effects:
  # This is to restore the 1.8 potion effects before they were nerfed
  enabled: true
  # Strength potion
  8228:
    poison:
      duration: 440
      amplifier: 1????
    
disable-projectile-randomness:
  # This is to remove projectile randomness while firing arrows with a bow
  # This is actually a very old feature and has been in the game for quite some time
  enabled: false
  worlds: []
    
disable-bow-boost:
  # This is to stop players from boosting themselves forward by hitting themselves
  # while running with a punch II arrow from their bow
  # This module just stops them from hitting themselves with arrows entirely
  enabled: false
  worlds: []

################################
####        特殊设置        ####
################################
  
#  开启调试信息, 建议在报错时开启
debug:
  enabled: false

# 不要改变这个数字,否则你的配置会被重置
config-version: 25

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