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Magic/Skript

来自Minecraft插件百科
炫宙菌讨论 | 贡献2021年6月27日 (日) 23:39的版本 (创建页面,内容为“[https://github.com/bensku/Skript Skript] is a plugin that provides natural language scripting for Bukkit servers. Magic provides events and effects that can be use…”)
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Skript is a plugin that provides natural language scripting for Bukkit servers.

Magic provides events and effects that can be used in Skripts.

Cast Event

The cast event is triggered when a player or mob casts a spell. You may use the "caster" expression to get the caster entity and the "targets" expression for any targets hit by the spell.

Examples:

on cast:
  send "You cast a spell" to caster
  damage targets by 20 hearts

on cast spell "missile":
  send "You throw a Magic Missile" to caster

# The casting event triggers before a spell is cast, versus when it finishes
on casting spell "missile":
  send "You ready Magic Missile" to caster

Cast Effect

The cast effect can be used to force a player to cast a spell, or to cast a spell via the console. Examples:

on place of sand:
  make player cast the spell "rubberize"

# Use some parameters
on step on glass:
  make player cast the spell "fling" with "pdy 1 pdx 0 pdz 0 min_speed 5 max_speed 5"

on death:
  cast "day"

Spawn Effect

You can spawn magic mobs similar to vanilla mobs, just enclose the mob key in quotes. The "last spawned entity" expression will not work, however.

on step on stone:
	player knows spell "kill"
	spawn a "mutant" 5 meters in front of the player

Conditionals

You may use conditionals to check if a player has a specific class, path, wand, item or spell:

on step on glass:

# Check for specific class

  player is class "airbender"

  player is holding wand "airbending"

  make player cast the spell "fling" with "pdy 1 pdx 0 pdz 0 min_speed 5 max_speed 5"



on right click:

# Check for magic items in hand or armor slots

  player has "emerald_sword" in offhand

  player is wearing "magneticleggings"



on right click:

# Check for specific path, and that the player has a spell

  player is on path "master"

  player knows spell "missile"



on right click:

# Check for having finished specific path, and that the player has a spell

  player has finished path "master"

  player knows spell "kill"