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“EliteMobs”的版本间的差异

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{{Bukkit Plugin Infobox
{{待完善}}
+
|中文名 = 精英怪物
={{mCColor|&3|使用说明}}=
+
|外文名 = EliteMobs
这个插件可以增加你的服务器的挑战性并且不会占用大量的服务器资源
+
|图标=[[image:em1.gif]]
 +
|版本=
 +
|前置插件=
 +
|兼容服务端版本=1.9-1.18
 +
|作者= MagmaGuy
 +
|網址=[https://www.magmaguy.com/elitemobs.html spigotmc]
 +
}}
 +
'''EliteMobs'''是由MagmaGuy开发的一款添加精英怪物的Bukkit插件。
  
另外本插件尽量保持原版生存的机制并从现有机制中拓展一些内容,并不会颠覆原版生存内容(为了增加新功能,仍无法避免游戏的某些方面将被改写以添加新的特性)
+
== 使用说明 ==
={{mCColor|&9|对于服主及管理员}}=
+
[[文件:EliteMobs1.gif|缩略图]]
这个插件是为生存和类生存(空岛, 空岛战争, 和其他类型)服务器而做成的. 这个插件只需通过拖动jar文件到您的服务器插件文件夹内就可以使用.<br />
+
这款插件旨在有效地给玩家在Minecraft原版后期时带来些许变化与挑战。
默认配置是我在我的服务器中经过时间的洗礼并不断完善而使用的. 但是, 在整个开发过程中,插件的自定义性一直是非常重要的.<br />
 
其中一个目标是使插件完全可译,这也意味着它包含的每一段文字尽可能地可自定义. 我接受您的新建议,使额外的内容可配置
 
={{mCColor|&9|对于其他插件开发者}}=
 
尽管有GPLV3协议,这个插件也是开源的, I am neither looking for nor will I accept any code additions or changes at this time. I welcome branches, and would take immense pleasure to see where you can take this plugin; however, this is my first massive programming projects and as such is also a learning experience. However! Do not take this as me claiming I am beyond any criticism or that I won't listen to feedback - quite the opposite, I love it when people point out better ways of accomplishing things I've done in the plugin. I wish for this project to be something that I wrote end to end, with no code snippets that I am not aware of or that I don't understand.
 
={{mCColor|&3|配置}}=
 
EliteMobs is designed to allow admins to customize the plugins as much has possible. In this page, you'll find detailed explanations regarding what each config option does.
 
=={{mCColor|&3|config.yml}}==
 
Natural EliteMob spawning: true
 
"Natural" means "not from mob spawners". This usually refers to mobs that spawn naturally around the world, although this also accepts mobs spawned through commands or by **any plugin **(intentionally, for compatibility reasons).
 
Percentage of aggressive mobs that get converted to EliteMobs when they spawn: 20.0
 
This plugin does not spawn Elite Mobs. It listens to when Minecraft spawns mobs and then generates a number between 0 and 100 to see if the mob will become an Elite Mob. Changing this value changes the chance that the mob that just spawned will be turned into an Elite Mob. It is set to 20% by default, which means that about 20% of all mobs of that type in the server will be Elite Mobs. Make sure you use a number between 0-100 when setting this percentage.
 
  
Natural elite mob level cap: 200
+
另外本插件尽量保持原版生存的机制并从现有机制中拓展出一些内容,并不会颠覆原版生存内容。
  
This sets the maximum level that mobs can spawn as. Note that the level of the mobs is determined by player gear, and that if the best gear is not high level enough players will never see this hard level cap.
+
== 作者的话 ==
 +
=== 对于服主及管理员 ===
 +
这个插件是为生存和类生存(空岛,空岛战争,和其他类型)服务器而做成的. 这个插件只需通过拖动jar文件到您的服务器插件文件夹内就可以使用。
  
Aggressive mob stacking: true
+
默认配置是我在我的服务器中经过时间的洗礼并不断完善而使用的. 但是, 在整个开发过程中,插件的自定义性一直是非常重要的。
  
Stacking refers to how when two aggressive mobs are in close proximity they merge and form a higher level mob (adding their two levels together, if they have no level they are considered to be level 1).
+
其中一个目标是使插件完全可译,这也意味着它包含的每一段文字尽可能地可自定义。 我接受您的新建议,使额外的内容可配置
  
EliteMob stacking cap: 50
+
=== 对于其他插件开发者===
 +
尽管这个项目使用GPLV3协议同时也是开源的,但我现在仍不希望你修改插件内容。
  
This sets the maximum level that mobs can attain through stacking. Note that since the levels add up, if the limit is level 50, when two level 26 mobs are together they will not merge (because 26 + 26 = 52 and 52 > 50)
+
我欢迎您为这个插件做出贡献,我也非常高兴地能看到你改良这个插件。
  
Stack aggressive spawner mobs: true
+
这是我第一个大规模的编程项目,同时也是学习经验. 但是,不要认为我是个不接受批评或是我不听反馈的人。
  
Turning this off will prevent mobs spawned through mob spawners from stacking. Warning! While doing this prevents those mobs from having powers, keep in mind that mobs spawned through spawners will never drop Elite Mobs special loot (custom items or procedurally generated items). Mobs do drop the right amount of vanilla loot for their levels, which means that the fact they're elite mobs does not affect how efficient the mob farms are (you can even configure it to either nerf or boost the rewards). Additionally, making these mobs Elite Mobs will drastically reduce server lag. Before you change this, make sure you know what you're doing!
+
恰恰相反,我喜欢人们指出插件的不足并加以完善。
  
Stack aggressive natural mobs: true
+
我希望这个插件是我从头到尾写完的,并且没有我不懂的代码。
  
Turning this off will prevent mobs spawned naturally or through plugins (including this one!) from stacking. Before changing it, keep in mind that the stacking cap can be changed if that becomes an issue.
+
== 特性 ==
 +
* '''自定义战利品''':创建可自定义物品名、描述、附魔和药水效果的战利品!只需用[https://magmaguy.com/EliteMobs_Webapp_Chinese.html 战利品编辑器]即可轻易完成!
 +
* '''程序性生成战利品''': 享受程序性生成的随机组合而成的战利品带来的愉悦!
 +
* '''特殊战利品''': 享受boss掉落的独一无二的拥有强大力量的战利品!
 +
* '''精英怪物''': 和精英怪物决一死战!精英怪拥有等级系统且比原版怪物更加强大,而且还拥有特殊的能力和可视的粒子效果!
 +
* '''Boss怪物''': 与特殊的BOSS怪物战斗,它们有几率掉落强大的特殊战利品!
 +
* '''事件''': 享受不同的挑战事件,增强游戏的趣味性!
 +
* '''超级生物''': 超过一定数量的动物会转换为一只超级生物,这同时也减轻了服务器的负担!
 +
* '''先进的战斗机制''': 战斗系统目前已经十分完善! 精英怪会根据你的装备等级生成,高级的怪物有更高的几率掉落战利品。
 +
* '''高度自定义''':目前有13个配置文件来使你配置精英怪的每个方面!
 +
* '''完全可翻译''': 游戏里没有你看不懂的消息!
 +
* '''安装简单''': 只需放在插件文件夹内即可.不需任何前置插件! 默认配置是插件作者在他自己服务器测试的,适用于大多数其他服务器!
 +
* '''插件作者活跃''':也许插件作者不会每天在线,但如果你在Discord向插件作者提问,他一定会回答你的问题。
 +
旧版介绍:
 +
<spoiler>
 +
* 通过有趣的机制和新的战利品来改变原版Minecraft生存的难度!
 +
* 通过给玩家增添新的调整和更多的装备来丰富游戏进度,并以一个比较平衡的经济体系来支撑装备系统
 +
* 创建你想要的带有自定义名称、附魔、描述、药水效果的自定义装备!
 +
* 享受不同组合的精英怪装备!
 +
* 精英怪拥有可视的粒子特效!
 +
* 高度优化的代码和堆叠机制可以优化你的服务器的TPS!
 +
* 享受流畅的安装体验,所有的默认配置都是插件作者在自己的服务器上测试的,不需要太多的修改就能用于你的服务器! 不需要其他附属插件!
 +
* 高度自定义插件的大部分功能! 甚至可以完全翻译文本信息!
 +
* 发现有趣的特殊事件!
 +
* 我对自己做出这样的经济系统感到困惑,但我也很高兴看到你的玩家渴望获得精英币! (Read the github wiki)
 +
* 可以在discord向插件作者提出建议和汇报问题!
 +
* 还有更多!
 +
</spoiler>
  
SuperMob (passive EliteMobs) stack amount: 50
+
== 精英怪 ==
 +
* 给予玩家的威胁等级自动生成在玩家附近(装备,药水效果和附近的精英怪)。
 +
* 可以堆叠升级。
 +
* 在5级和之后的每10级,它们会获得一个特殊能力。
 +
* 特殊能力和自然生成的精英怪附近的PowerStance有关。
 +
* 掉落物品数和怪物堆叠数相对应 (10级怪物 = 10个原版怪物的掉落物品或是少一些)。
 +
* 根据怪物的能力掉落特殊的物品。
  
Passive mobs have a different stacking mechanic from aggressive mobs. By default, when 50 of these mobs are together, they merge together and create a Super mob. This mob has no special powers, but does drop proportionately more loot when harvested or killed (generates X times more eggs, X times more wool, X times more meat...). Changing this value changes how many of these mobs need to be together to form a super mob. Warning! Keep in mind that these mobs have to be somewhat close together, so try to pick a value that isn't too high or it might be impossible to reach due to suffocation.
+
== 特殊能力 ==
 +
* Archer·弓箭
 +
* Blindness·致盲
 +
* Confusion·迷惑
 +
* Pyromancer·火法
 +
* Fireball·火球术
 +
* Cryomancer·冰法
 +
* Levitation·悬浮术
 +
* Poisonous·赐毒
 +
* Knockback·击退
 +
* Exhausting·疲惫
 +
* Webbing·困兽之网
 +
* Withering·凋零
 +
* Treasure·财富
 +
* Berserker·狂暴
 +
* Tank·坦克
 +
* Arrowproof·折矢
 +
* Light·光明
 +
* Fireproof·烈火之御
 +
* Heavy·沉重
 +
* Fast·迅捷
 +
* Invisible·隐形
 +
* Taunt·嘲讽
  
Enable plugin loot: true
+
== 精英怪主力 ==
 +
* ZombieTeamRocket·僵尸火箭队
 +
* ZombieParents·僵尸父母
 +
* ZombieFriends·僵尸朋友
 +
* ZombieNecronomicon·死灵
  
Disabling this disables all the special loot that this plugin does, such as Custom Loot, Unique Loot and Procedurally Generated loot.
+
== 不兼容插件 ==
 +
* MythicMobs:重复的特性并且无法检测这个插件的怪物。
 +
* InfernalMobs:重复的特性并且无法检测这个插件的怪物。
 +
* Autosaveworld:这个插件的重启系统会破坏商店。
 +
* LoreAttributesReloaded:导致有关lore描述的错误。
 +
* CMI: 无法使用这个插件来防止附魔。
 +
以上部分插件已在6.6.0兼容。
  
Elite Mobs can drop custom loot: true
+
{{EliteMobs}}
  
Disabling this option will prevent naturally spawned Elite Mobs from dropping items in loot.yml.
+
== 注释与外部链接 ==
 +
* [https://github.com/MagmaGuy/EliteMobs/wiki Github原文]
 +
* [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5PGXDSW7C44QS 作者的paypal投喂链接]
 +
* [https://discord.gg/QSA2wgh Discord]
 +
* [https://trello.com/b/ZwxzpBSa/elitemobs Trello]
 +
* [https://www.twitch.tv/magmaguy Twitch直播]
 +
* [https://magmaguy.com/EliteMobs_Webapp_Chinese.html 制作自定义战利品]
 +
* [https://magmaguy.com/EliteMobs_webapp/webapp.html <nowiki>新版网页编辑器[1.14-1.16]</nowiki>]
  
EliteMob base percentual plugin item drop chance: 25.0
+
[[Category:综合]][[Category:机械]]
 
 
Flat loot rate refers to the base chance of dropping custom or procedurally generated loot. By default, there's a 25% base chance that a mob will drop special loot, which may then be compounded by the mob level.
 
 
 
EliteMob plugin item percentual drop chance increase per level: 1.0
 
 
 
This option changes the chance that a naturally spawned Elite Mob will drop special (custom or procedurally generated) loot. By default, a level 2 mob will have 2% increased chance of dropping items. A level 50 mob will have a 50% higher chance. If you are using the default 25% base drop rate, this means that a level 50 naturally spawned Elite Mob has a 75% chance to drop a special item. Warning! Players tend to be upset when they kill something that is really high level and it doesn't drop anything. If you think a 1% increase per level is too high, try using sub-1% chances such as 0.5 (aka 0.5%)!
 
 
 
Procedurally generated item weight: 29
 
 
 
Sets the weighted chance for procedurally generated items to show up. You can read more about this in the wiki page about how elite mob drops work.
 
 
 
Custom dynamic item weight: 70
 
 
 
Sets the weighted chance for custom dynamic items to show up. You can read more about this in the wiki page about how elite mob drops work.
 
 
 
Custom static item weight: 1
 
 
 
Sets the weighted chance for custom static items to show up. You can read more about this in the wiki page about how elite mob drops work.
 
 
 
Use MMORPG colors for item ranks: true
 
 
 
MMORPG colors refers to the rank-based colors you can see in the procedurally generated items. It follows the World of Warcraft rarity scale: gray - white - green - blue - purple - gold (orange).
 
 
 
Use MMORPG colors for custom items: true
 
 
 
See previous config option for what MMORPG colors are. This determines whether on not they apply for the items in the loot.yml file. Keep in mind that when it is true, it will override any custom colors you might've added to the items.
 
 
 
Prevent creepers from killing passive mobs: true
 
 
 
This option is necessary due to the very high blast radius that creepers have. It has been observed that around level 200 creepers that explode around bedrock level can damage and even kill mobs in farms on the surface level. I strongly recommend leaving this one on, or disabling Elite Creepers altogether.
 
 
 
EliteMob life multiplier: 1.0
 
 
 
A multiplier for the base health of Elite Mobs. Values between 0-0.99 (such as 0.5) will nerf the mob health (it's multiplicative, so as an example 20 health * 0.5 = 10 health). Values above 1 will boost the damage.
 
 
 
EliteMob damage multiplier: 1.0
 
 
 
Exactly the same as the previous health multiplier, but for damage.
 
 
 
EliteMob default loot multiplier: 1.0
 
 
 
Similar to the previous multiplier, this setting changes how much vanilla loot Elite Mobs will drop. By default, Elite Mobs will drop the base vanilla loot multiplied by their level. As such, if a zombie were to drop 1 rotten meat, but it happened to be a level 30 Elite Mob, it would drop 30 rotten meat. By changing this setting, you can make Elite Mobs drop either more or less than that.
 
 
 
Drop multiplied default loot from elite mobs spawned in spawners: true
 
 
 
This determines whether Elite Mobs spawned in mob spawners will drop multiplied loot. Essentially, if this is off, an Elite Mob will drop the exact same loot as any regular mob. Warning! This severely nerfs mob farms. That might be great or horrible depending on your objective.
 
 
 
SuperCreeper explosion nerf multiplier: 1.0
 
 
 
Similar to the other multipliers, this will nerf the creeper explosion radius (explosion damage is tied to the radius, so that nerfs it too). Values between 0 and 0.99 nerf the explosions (recommended), while values above 1 boost it (not recommended).
 
 
 
Turn on visual effects for natural or plugin-spawned EliteMobs: true
 
 
 
Turning this option off will disable the items and particles that float around the Elite Mobs which let players know what powers they have. These visual effects require very little power to run as to not kill TPS by using it, so there should be no reason to disable it unless you don't like the visuals. Warning! If you do disable this, I recommend enabling the scoreboards that display the powers Elite Mobs have, or you'll run into issues such as players not realizing that a mob is immune to fire damage or to arrows, making them lose a bunch of time and, quite possibly, their lives.
 
 
 
Dangerous! Turn off visual effects for non-natural or non-plugin-spawned EliteMobs: true
 
 
 
Turning this off will enable visual effects for mobs spawned in mob spawners. I don't recommend this because it tends to be a waste of processing power - most Elite Mobs that come out from mob spawners end up in mob farms or mob grinders, so there is no need for the powers to be displayed. Additionally, those mobs don't drop special loot, which makes hunting them a bit of a waste of time on that end.
 
 
 
Turn on visual effects that indicate an attack is about to happen: true
 
 
 
Certain powers have visual effects that telegraph that something is happening. That is the case with the ZombieNecronomicon power that spawns a rotating rune in the sky that shows that the zombie is in a summoning phase. Warning! Turning this off might make some powers unfair to fight against as players will have no idea that something special is happening.
 
 
 
Use titles to warn players they are missing a permission: true
 
 
 
Turning this off will make the plugin just use text to display permission missing messages to players. I just have titles by default because it's funnier.
 
 
 
Use scoreboards (requires permission): false
 
 
 
Scoreboards display the powers that a mob near a player has. Due to issues with OP permissions, this is a config option. Warning! You will also require the permission elitemobs.scoreboard to be able to see scoreboards. Warning! This option very frequently is in conflict with pretty much any plugin that uses scoreboard, resulting in the scoreboards switching multiple times per second. If you really want this to work, you might want to disable scoreboards for other plugins. I have no real way or intention to fully override other plugins' scoreboards to display mine. Warning! This option is very important if you've disabled all visual effects.
 
 
 
Elite Mobs wear armor: true
 
 
 
Allows Elite Mobs to wear armors to represent their toughness. Their armor is never dropped.
 
 
 
Elite Mobs wear helmets: true
 
 
 
Disabling this will prevent Elite Mobs from wearing helmets, which will in some cases make them die from sunlight.
 
 
 
Dangerous! Always show Elite Mob nametags: true
 
 
 
Disabling this makes nametags only appear in a certain range around players. The reason why it's dangerous is because the range-based nametag system uses far more resources than the normal permanent display. This also makes elite mob hunting more difficult.
 
 
 
Nametag display range: 10
 
 
 
Sets the range at which the nametags will show up if the previous option is set to false. Keep in mind that once these nametags show up, they will not go away until the entity is dead. This is to prevent making this option even more resource-intensive than it already is.
 
=={{mCColor|&2|ValidMobs.yml}}==
 
=={{mCColor|&9|events.yml}}==
 
=={{mCColor|&9|ItemsCustomLootList.yml}}==
 
=={{mCColor|&9|ItemsCustomLootSettings.yml}}==
 
=={{mCColor|&9|物品程序设置}}==
 
=={{mCColor|&9|ItemsUnique}}==
 
=={{mCColor|&9|MobPowers.yml}}==
 
=={{mCColor|&9|playerCache.yml}}==
 
=={{mCColor|&9|playerMoneyData.yml}}==
 
=={{mCColor|&9|translation.yml}}==
 
={{mCColor|&9|链接}}=
 
[[image:Github.jpg|250px|center|link=https://github.com/MagmaGuy/EliteMobs/wiki|Github原文]]
 
 
 
----
 
 
 
[[image:Paypal.jpg|250px|center|link=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5PGXDSW7C44QS|作者的paypal投喂链接]]
 
 
 
----
 
 
 
[[image:discord.jpg|250px|center|link=https://discord.gg/QSA2wgh|Discord]]
 

2022年5月6日 (五) 22:54的最新版本

精英怪物
Em1.gif
中文名精英怪物
外文名EliteMobs
作者MagmaGuy
插件类型Spigot / CraftBukkit
兼容服务端1.9-1.18
源地址http://dev.bukkit.org/bukkit-plugins/EliteMobs

EliteMobs是由MagmaGuy开发的一款添加精英怪物的Bukkit插件。

使用说明

EliteMobs1.gif

这款插件旨在有效地给玩家在Minecraft原版后期时带来些许变化与挑战。

另外本插件尽量保持原版生存的机制并从现有机制中拓展出一些内容,并不会颠覆原版生存内容。

作者的话

对于服主及管理员

这个插件是为生存和类生存(空岛,空岛战争,和其他类型)服务器而做成的. 这个插件只需通过拖动jar文件到您的服务器插件文件夹内就可以使用。

默认配置是我在我的服务器中经过时间的洗礼并不断完善而使用的. 但是, 在整个开发过程中,插件的自定义性一直是非常重要的。

其中一个目标是使插件完全可译,这也意味着它包含的每一段文字尽可能地可自定义。 我接受您的新建议,使额外的内容可配置

对于其他插件开发者

尽管这个项目使用GPLV3协议同时也是开源的,但我现在仍不希望你修改插件内容。

我欢迎您为这个插件做出贡献,我也非常高兴地能看到你改良这个插件。

这是我第一个大规模的编程项目,同时也是学习经验. 但是,不要认为我是个不接受批评或是我不听反馈的人。

恰恰相反,我喜欢人们指出插件的不足并加以完善。

我希望这个插件是我从头到尾写完的,并且没有我不懂的代码。

特性

  • 自定义战利品:创建可自定义物品名、描述、附魔和药水效果的战利品!只需用战利品编辑器即可轻易完成!
  • 程序性生成战利品: 享受程序性生成的随机组合而成的战利品带来的愉悦!
  • 特殊战利品: 享受boss掉落的独一无二的拥有强大力量的战利品!
  • 精英怪物: 和精英怪物决一死战!精英怪拥有等级系统且比原版怪物更加强大,而且还拥有特殊的能力和可视的粒子效果!
  • Boss怪物: 与特殊的BOSS怪物战斗,它们有几率掉落强大的特殊战利品!
  • 事件: 享受不同的挑战事件,增强游戏的趣味性!
  • 超级生物: 超过一定数量的动物会转换为一只超级生物,这同时也减轻了服务器的负担!
  • 先进的战斗机制: 战斗系统目前已经十分完善! 精英怪会根据你的装备等级生成,高级的怪物有更高的几率掉落战利品。
  • 高度自定义:目前有13个配置文件来使你配置精英怪的每个方面!
  • 完全可翻译: 游戏里没有你看不懂的消息!
  • 安装简单: 只需放在插件文件夹内即可.不需任何前置插件! 默认配置是插件作者在他自己服务器测试的,适用于大多数其他服务器!
  • 插件作者活跃:也许插件作者不会每天在线,但如果你在Discord向插件作者提问,他一定会回答你的问题。

旧版介绍:

  • 通过有趣的机制和新的战利品来改变原版Minecraft生存的难度!
  • 通过给玩家增添新的调整和更多的装备来丰富游戏进度,并以一个比较平衡的经济体系来支撑装备系统
  • 创建你想要的带有自定义名称、附魔、描述、药水效果的自定义装备!
  • 享受不同组合的精英怪装备!
  • 精英怪拥有可视的粒子特效!
  • 高度优化的代码和堆叠机制可以优化你的服务器的TPS!
  • 享受流畅的安装体验,所有的默认配置都是插件作者在自己的服务器上测试的,不需要太多的修改就能用于你的服务器! 不需要其他附属插件!
  • 高度自定义插件的大部分功能! 甚至可以完全翻译文本信息!
  • 发现有趣的特殊事件!
  • 我对自己做出这样的经济系统感到困惑,但我也很高兴看到你的玩家渴望获得精英币! (Read the github wiki)
  • 可以在discord向插件作者提出建议和汇报问题!
  • 还有更多!

精英怪

  • 给予玩家的威胁等级自动生成在玩家附近(装备,药水效果和附近的精英怪)。
  • 可以堆叠升级。
  • 在5级和之后的每10级,它们会获得一个特殊能力。
  • 特殊能力和自然生成的精英怪附近的PowerStance有关。
  • 掉落物品数和怪物堆叠数相对应 (10级怪物 = 10个原版怪物的掉落物品或是少一些)。
  • 根据怪物的能力掉落特殊的物品。

特殊能力

  • Archer·弓箭
  • Blindness·致盲
  • Confusion·迷惑
  • Pyromancer·火法
  • Fireball·火球术
  • Cryomancer·冰法
  • Levitation·悬浮术
  • Poisonous·赐毒
  • Knockback·击退
  • Exhausting·疲惫
  • Webbing·困兽之网
  • Withering·凋零
  • Treasure·财富
  • Berserker·狂暴
  • Tank·坦克
  • Arrowproof·折矢
  • Light·光明
  • Fireproof·烈火之御
  • Heavy·沉重
  • Fast·迅捷
  • Invisible·隐形
  • Taunt·嘲讽

精英怪主力

  • ZombieTeamRocket·僵尸火箭队
  • ZombieParents·僵尸父母
  • ZombieFriends·僵尸朋友
  • ZombieNecronomicon·死灵

不兼容插件

  • MythicMobs:重复的特性并且无法检测这个插件的怪物。
  • InfernalMobs:重复的特性并且无法检测这个插件的怪物。
  • Autosaveworld:这个插件的重启系统会破坏商店。
  • LoreAttributesReloaded:导致有关lore描述的错误。
  • CMI: 无法使用这个插件来防止附魔。

以上部分插件已在6.6.0兼容。

注释与外部链接