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“Crackshot”的版本间的差异

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(创建页面,内容为“Crackshot - 创建你自己的近战或远程武器和复制任何第一人称射击游戏。可以制作出所有武器!”)
 
(Crackshot的功能)
 
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第1行: 第1行:
Crackshot - 创建你自己的近战或远程武器和复制任何第一人称射击游戏。可以制作出所有武器!
+
[[文件:Crackshot.png|缩略图|Crackshot]]
 +
== CrackShot ==
 +
CrackShot - 创建你自己的近战或远程武器和复制任何第一人称射击游戏。可以制作出所有武器!
 +
== 特色 ==
 +
投掷手榴弹。<br />
 +
 +
近战、远程攻击和防暴盾牌。 <br />
 +
 
 +
地雷爆炸时走进的怪物或玩家。 <br />
 +
 
 +
呼叫空袭轰炸指定区域。 <br />
 +
 
 +
你可以远程引爆任何位置的遥控炸弹。<br />
 +
 
 +
使用陷阱保护你的家。 <br />
 +
 
 +
双持武器。<br />
 +
 
 +
释放出爆炸性炸弹在爆炸。 <br />
 +
 
 +
在你的武器上添加附件。 <br />
 +
 
 +
创造各种近战武器,从最简单的小刀开始。<br />
 +
 
 +
== 特性 ==
 +
一个独立的插件。不需要前置插件。
 +
枪:枪的重力,双持,附件和更多!
 +
装弹:按Q装弹!
 +
自定义声音:给你的武器添加声音吧!
 +
定制配方:为你的武器创建各具特色的配方!
 +
商店:建立商店买你定制的武器!
 +
多世界的支持:在一些世界里禁用武器!
 +
力学:爆头造成额外的伤害,近战武器的暴击!
 +
防暴盾牌:制作使命召唤系列的武器给您的服务器!
 +
炸药:呼叫空袭,部署地雷或远程引爆C4!
 +
弹药: 自定义粒子特效
 +
 
 +
== 入门指南 ==
 +
=== 安装方法 ===
 +
步骤1
 +
下载该JAR文件。
 +
 
 +
步骤2
 +
停止你的服务器。
 +
 
 +
步骤3
 +
将该jar文件放在您的服务器的插件文件夹中。
 +
 
 +
步骤4
 +
启动你的服务器。将会产生插件文件夹,其中包含默认的配置文件。
 +
 
 +
=== 定制武器 ===
 +
==== 可堆叠的值 ====
 +
在下面的例子中,你可能会遇到(…)之类的东西:<br />
 +
sounds_acquired:<声音>,(…)
 +
firework_player_shoot:<<烟火>>,(…)
 +
make_victim_run_commmand:<命令> |(…)
 +
乍一看,它可能看起来有点奇怪,(…)简单的说就是值可堆叠。这是,多个值支持。<br />
 +
实例:<br />
 +
sounds_acquired:< SOUND1 >,< sound2 >、<声音>
 +
firework_player_shoot:< firework1 >,< firework2 >
 +
这些都是可以接受的。一定要格外小心的分离器这是这些值的要求;它通常是不是,或|除非另有规定。
 +
==== 定制声音 ====
 +
所有的声音按照下面的格式:sound-volume-pitch-delay
 +
===== 支持的声音 =====
 +
BLOCK_ANVIL_BREAK
 +
BLOCK_ANVIL_DESTROY
 +
BLOCK_ANVIL_FALL
 +
BLOCK_ANVIL_HIT
 +
BLOCK_ANVIL_LAND
 +
BLOCK_ANVIL_PLACE
 +
BLOCK_ANVIL_STEP
 +
BLOCK_ANVIL_USE
 +
BLOCK_BREWING_STAND_BREW
 +
BLOCK_CHEST_CLOSE
 +
BLOCK_CHEST_LOCKED
 +
BLOCK_CHEST_OPEN
 +
BLOCK_CHORUS_FLOWER_DEATH
 +
BLOCK_CHORUS_FLOWER_GROW
 +
BLOCK_CLOTH_BREAK
 +
BLOCK_CLOTH_FALL
 +
BLOCK_CLOTH_HIT
 +
BLOCK_CLOTH_PLACE
 +
BLOCK_CLOTH_STEP
 +
BLOCK_COMPARATOR_CLICK
 +
BLOCK_DISPENSER_DISPENSE
 +
BLOCK_DISPENSER_FAIL
 +
BLOCK_DISPENSER_LAUNCH
 +
BLOCK_END_GATEWAY_SPAWN
 +
BLOCK_ENDERCHEST_CLOSE
 +
BLOCK_ENDERCHEST_OPEN
 +
BLOCK_FENCE_GATE_CLOSE
 +
BLOCK_FENCE_GATE_OPEN
 +
BLOCK_FIRE_AMBIENT
 +
BLOCK_FIRE_EXTINGUISH
 +
BLOCK_FURNACE_FIRE_CRACKLE
 +
BLOCK_GLASS_BREAK
 +
BLOCK_GLASS_FALL
 +
BLOCK_GLASS_HIT
 +
BLOCK_GLASS_PLACE
 +
BLOCK_GLASS_STEP
 +
BLOCK_GRASS_BREAK
 +
BLOCK_GRASS_FALL
 +
BLOCK_GRASS_HIT
 +
BLOCK_GRASS_PLACE
 +
BLOCK_GRASS_STEP
 +
BLOCK_GRAVEL_BREAK
 +
BLOCK_GRAVEL_FALL
 +
BLOCK_GRAVEL_HIT
 +
BLOCK_GRAVEL_PLACE
 +
BLOCK_GRAVEL_STEP
 +
BLOCK_IRON_DOOR_CLOSE
 +
BLOCK_IRON_DOOR_OPEN
 +
BLOCK_LADDER_BREAK
 +
BLOCK_LADDER_FALL
 +
BLOCK_LADDER_HIT
 +
BLOCK_LADDER_PLACE
 +
BLOCK_LADDER_STEP
 +
BLOCK_LAVA_AMBIENT
 +
BLOCK_LAVA_EXTINGUISH
 +
BLOCK_LAVA_POP
 +
BLOCK_LEVER_CLICK
 +
BLOCK_METAL_BREAK
 +
BLOCK_METAL_FALL
 +
BLOCK_METAL_HIT
 +
BLOCK_METAL_PLACE
 +
BLOCK_METAL_STEP
 +
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
 +
BLOCK_METAL_PRESSUREPLATE_CLICK_ON
 +
BLOCK_NOTE_BASEDRUM
 +
BLOCK_NOTE_BASS
 +
BLOCK_NOTE_HARP
 +
BLOCK_NOTE_HAT
 +
BLOCK_NOTE_SNARE
 +
BLOCK_PISTON_CONTRACT
 +
BLOCK_PISTON_EXTEND
 +
BLOCK_PORTAL_AMBIENT
 +
BLOCK_PORTAL_TRAVEL
 +
BLOCK_PORTAL_TRIGGER
 +
BLOCK_REDSTONE_TORCH_BURNOUT
 +
BLOCK_SAND_BREAK
 +
BLOCK_SAND_FALL
 +
BLOCK_SAND_HIT
 +
BLOCK_SAND_PLACE
 +
BLOCK_SAND_STEP
 +
BLOCK_SLIME_BREAK
 +
BLOCK_SLIME_FALL
 +
BLOCK_SLIME_HIT
 +
BLOCK_SLIME_PLACE
 +
BLOCK_SLIME_STEP
 +
BLOCK_SNOW_BREAK
 +
BLOCK_SNOW_FALL
 +
BLOCK_SNOW_HIT
 +
BLOCK_SNOW_PLACE
 +
BLOCK_SNOW_STEP
 +
BLOCK_STONE_BREAK
 +
BLOCK_STONE_FALL
 +
BLOCK_STONE_HIT
 +
BLOCK_STONE_PLACE
 +
BLOCK_STONE_STEP
 +
BLOCK_STONE_BUTTON_CLICK_OFF
 +
BLOCK_STONE_BUTTON_CLICK_ON
 +
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
 +
BLOCK_STONE_PRESSUREPLATE_CLICK_ON
 +
BLOCK_TRAPDOOR_CLOSE
 +
BLOCK_TRAPDOOR_OPEN
 +
BLOCK_TRIPWIRE_ATTACH
 +
BLOCK_TRIPWIRE_CLICK_OFF
 +
BLOCK_TRIPWIRE_CLICK_ON
 +
BLOCK_TRIPWIRE_DETACH
 +
BLOCK_WATER_AMBIENT
 +
BLOCK_WATERLILY_PLACE
 +
BLOCK_WOOD_BREAK
 +
BLOCK_WOOD_FALL
 +
BLOCK_WOOD_HIT
 +
BLOCK_WOOD_PLACE
 +
BLOCK_WOOD_STEP
 +
BLOCK_WOOD_BUTTON_CLICK_OFF
 +
BLOCK_WOOD_BUTTON_CLICK_ON
 +
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
 +
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
 +
BLOCK_WOODEN_DOOR_CLOSE
 +
BLOCK_WOODEN_DOOR_OPEN
 +
ENCHANT_THORNS_HIT
 +
ENTITY_ARMORSTAND_BREAK
 +
ENTITY_ARMORSTAND_FALL
 +
ENTITY_ARMORSTAND_HIT
 +
ENTITY_ARMORSTAND_PLACE
 +
ENTITY_ARROW_HIT
 +
ENTITY_ARROW_HIT_PLAYER
 +
ENTITY_ARROW_SHOOT
 +
ENTITY_BAT_AMBIENT
 +
ENTITY_BAT_DEATH
 +
ENTITY_BAT_HURT
 +
ENTITY_BAT_TAKEOFF
 +
ENTITY_BLAZE_AMBIENT
 +
ENTITY_BLAZE_BURN
 +
ENTITY_BLAZE_DEATH
 +
ENTITY_BLAZE_HURT
 +
ENTITY_BLAZE_SHOOT
 +
ENTITY_BOBBER_SPLASH
 +
ENTITY_BOBBER_THROW
 +
ENTITY_CAT_AMBIENT
 +
ENTITY_CAT_DEATH
 +
ENTITY_CAT_HURT
 +
ENTITY_CAT_PURR
 +
ENTITY_CAT_PURREOW
 +
ENTITY_CHICKEN_AMBIENT
 +
ENTITY_CHICKEN_DEATH
 +
ENTITY_CHICKEN_EGG
 +
ENTITY_CHICKEN_HURT
 +
ENTITY_CHICKEN_STEP
 +
ENTITY_COW_AMBIENT
 +
ENTITY_COW_DEATH
 +
ENTITY_COW_HURT
 +
ENTITY_COW_MILK
 +
ENTITY_COW_STEP
 +
ENTITY_CREEPER_DEATH
 +
ENTITY_CREEPER_HURT
 +
ENTITY_CREEPER_PRIMED
 +
ENTITY_DONKEY_AMBIENT
 +
ENTITY_DONKEY_ANGRY
 +
ENTITY_DONKEY_CHEST
 +
ENTITY_DONKEY_DEATH
 +
ENTITY_DONKEY_HURT
 +
ENTITY_EGG_THROW
 +
ENTITY_ELDER_GUARDIAN_AMBIENT
 +
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
 +
ENTITY_ELDER_GUARDIAN_CURSE
 +
ENTITY_ELDER_GUARDIAN_DEATH
 +
ENTITY_ELDER_GUARDIAN_DEATH_LAND
 +
ENTITY_ELDER_GUARDIAN_HURT
 +
ENTITY_ELDER_GUARDIAN_HURT_LAND
 +
ENTITY_ENDERDRAGON_AMBIENT
 +
ENTITY_ENDERDRAGON_DEATH
 +
ENTITY_ENDERDRAGON_FLAP
 +
ENTITY_ENDERDRAGON_GROWL
 +
ENTITY_ENDERDRAGON_HURT
 +
ENTITY_ENDERDRAGON_SHOOT
 +
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
 +
ENTITY_ENDEREYE_LAUNCH
 +
ENTITY_ENDERMEN_AMBIENT
 +
ENTITY_ENDERMEN_DEATH
 +
ENTITY_ENDERMEN_HURT
 +
ENTITY_ENDERMEN_SCREAM
 +
ENTITY_ENDERMEN_STARE
 +
ENTITY_ENDERMEN_TELEPORT
 +
ENTITY_ENDERMITE_AMBIENT
 +
ENTITY_ENDERMITE_DEATH
 +
ENTITY_ENDERMITE_HURT
 +
ENTITY_ENDERMITE_STEP
 +
ENTITY_ENDERPEARL_THROW
 +
ENTITY_EXPERIENCE_BOTTLE_THROW
 +
ENTITY_EXPERIENCE_ORB_PICKUP
 +
ENTITY_EXPERIENCE_ORB_TOUCH
 +
ENTITY_FIREWORK_BLAST
 +
ENTITY_FIREWORK_BLAST_FAR
 +
ENTITY_FIREWORK_LARGE_BLAST
 +
ENTITY_FIREWORK_LARGE_BLAST_FAR
 +
ENTITY_FIREWORK_LAUNCH
 +
ENTITY_FIREWORK_SHOOT
 +
ENTITY_FIREWORK_TWINKLE
 +
ENTITY_FIREWORK_TWINKLE_FAR
 +
ENTITY_GENERIC_BIG_FALL
 +
ENTITY_GENERIC_BURN
 +
ENTITY_GENERIC_DEATH
 +
ENTITY_GENERIC_DRINK
 +
ENTITY_GENERIC_EAT
 +
ENTITY_GENERIC_EXPLODE
 +
ENTITY_GENERIC_EXTINGUISH_FIRE
 +
ENTITY_GENERIC_HURT
 +
ENTITY_GENERIC_SMALL_FALL
 +
ENTITY_GENERIC_SPLASH
 +
ENTITY_GENERIC_SWIM
 +
ENTITY_GHAST_AMBIENT
 +
ENTITY_GHAST_DEATH
 +
ENTITY_GHAST_HURT
 +
ENTITY_GHAST_SHOOT
 +
ENTITY_GHAST_WARN
 +
ENTITY_GUARDIAN_AMBIENT
 +
ENTITY_GUARDIAN_AMBIENT_LAND
 +
ENTITY_GUARDIAN_ATTACK
 +
ENTITY_GUARDIAN_DEATH
 +
ENTITY_GUARDIAN_DEATH_LAND
 +
ENTITY_GUARDIAN_FLOP
 +
ENTITY_GUARDIAN_HURT
 +
ENTITY_GUARDIAN_HURT_LAND
 +
ENTITY_HORSE_AMBIENT
 +
ENTITY_HORSE_ANGRY
 +
ENTITY_HORSE_ARMOR
 +
ENTITY_HORSE_BREATHE
 +
ENTITY_HORSE_DEATH
 +
ENTITY_HORSE_EAT
 +
ENTITY_HORSE_GALLOP
 +
ENTITY_HORSE_HURT
 +
ENTITY_HORSE_JUMP
 +
ENTITY_HORSE_LAND
 +
ENTITY_HORSE_SADDLE
 +
ENTITY_HORSE_STEP
 +
ENTITY_HORSE_STEP_WOOD
 +
ENTITY_HOSTILE_BIG_FALL
 +
ENTITY_HOSTILE_DEATH
 +
ENTITY_HOSTILE_HURT
 +
ENTITY_HOSTILE_SMALL_FALL
 +
ENTITY_HOSTILE_SPLASH
 +
ENTITY_HOSTILE_SWIM
 +
ENTITY_IRONGOLEM_ATTACK
 +
ENTITY_IRONGOLEM_DEATH
 +
ENTITY_IRONGOLEM_HURT
 +
ENTITY_IRONGOLEM_STEP
 +
ENTITY_ ITEM_BREAK
 +
ENTITY_ ITEM_PICKUP
 +
ENTITY_ ITEMFRAME_ADD_ ITEM
 +
ENTITY_ ITEMFRAME_BREAK
 +
ENTITY_ ITEMFRAME_PLACE
 +
ENTITY_ ITEMFRAME_REMOVE_ ITEM
 +
ENTITY_ ITEMFRAME_ROTATE_ ITEM
 +
ENTITY_LEASHKNOT_BREAK
 +
ENTITY_LEASHKNOT_PLACE
 +
ENTITY_LIGHTNING_IMPACT
 +
ENTITY_LIGHTNING_THUNDER
 +
ENTITY_LINGERINGPOTION_THROW
 +
ENTITY_MAGMACUBE_DEATH
 +
ENTITY_MAGMACUBE_HURT
 +
ENTITY_MAGMACUBE_JUMP
 +
ENTITY_MAGMACUBE_SQUISH
 +
ENTITY_MINECART_INSIDE
 +
ENTITY_MINECART_RIDING
 +
ENTITY_MOOSHROOM_SHEAR
 +
ENTITY_MULE_AMBIENT
 +
ENTITY_MULE_DEATH
 +
ENTITY_MULE_HURT
 +
ENTITY_PAINTING_BREAK
 +
ENTITY_PAINTING_PLACE
 +
ENTITY_PIG_AMBIENT
 +
ENTITY_PIG_DEATH
 +
ENTITY_PIG_HURT
 +
ENTITY_PIG_SADDLE
 +
ENTITY_PIG_STEP
 +
ENTITY_PLAYER_ATTACK_CRIT
 +
ENTITY_PLAYER_ATTACK_KNOCKBACK
 +
ENTITY_PLAYER_ATTACK_NODAMAGE
 +
ENTITY_PLAYER_ATTACK_STRONG
 +
ENTITY_PLAYER_ATTACK_SWEEP
 +
ENTITY_PLAYER_ATTACK_WEAK
 +
ENTITY_PLAYER_BIG_FALL
 +
ENTITY_PLAYER_BURP
 +
ENTITY_PLAYER_DEATH
 +
ENTITY_PLAYER_HURT
 +
ENTITY_PLAYER_LEVELUP
 +
ENTITY_PLAYER_SMALL_FALL
 +
ENTITY_PLAYER_SPLASH
 +
ENTITY_PLAYER_SWIM
 +
ENTITY_RABBIT_AMBIENT
 +
ENTITY_RABBIT_ATTACK
 +
ENTITY_RABBIT_DEATH
 +
ENTITY_RABBIT_HURT
 +
ENTITY_RABBIT_JUMP
 +
ENTITY_SHEEP_AMBIENT
 +
ENTITY_SHEEP_DEATH
 +
ENTITY_SHEEP_HURT
 +
ENTITY_SHEEP_SHEAR
 +
ENTITY_SHEEP_STEP
 +
ENTITY_SHIELD_ BLOCK
 +
ENTITY_SHIELD_BREAK
 +
ENTITY_SHULKER_AMBIENT
 +
ENTITY_SHULKER_CLOSE
 +
ENTITY_SHULKER_DEATH
 +
ENTITY_SHULKER_HURT
 +
ENTITY_SHULKER_HURT_CLOSED
 +
ENTITY_SHULKER_OPEN
 +
ENTITY_SHULKER_SHOOT
 +
ENTITY_SHULKER_TELEPORT
 +
ENTITY_SHULKER_BULLET_HIT
 +
ENTITY_SHULKER_BULLET_HURT
 +
ENTITY_SILVERFISH_AMBIENT
 +
ENTITY_SILVERFISH_DEATH
 +
ENTITY_SILVERFISH_HURT
 +
ENTITY_SILVERFISH_STEP
 +
ENTITY_SKELETON_AMBIENT
 +
ENTITY_SKELETON_DEATH
 +
ENTITY_SKELETON_HURT
 +
ENTITY_SKELETON_SHOOT
 +
ENTITY_SKELETON_STEP
 +
ENTITY_SKELETON_HORSE_AMBIENT
 +
ENTITY_SKELETON_HORSE_DEATH
 +
ENTITY_SKELETON_HORSE_HURT
 +
ENTITY_SLIME_ATTACK
 +
ENTITY_SLIME_DEATH
 +
ENTITY_SLIME_HURT
 +
ENTITY_SLIME_JUMP
 +
ENTITY_SLIME_SQUISH
 +
ENTITY_SMALL_MAGMACUBE_DEATH
 +
ENTITY_SMALL_MAGMACUBE_HURT
 +
ENTITY_SMALL_MAGMACUBE_SQUISH
 +
ENTITY_SMALL_SLIME_DEATH
 +
ENTITY_SMALL_SLIME_HURT
 +
ENTITY_SMALL_SLIME_SQUISH
 +
ENTITY_SNOWBALL_THROW
 +
ENTITY_SNOWMAN_AMBIENT
 +
ENTITY_SNOWMAN_DEATH
 +
ENTITY_SNOWMAN_HURT
 +
ENTITY_SNOWMAN_SHOOT
 +
ENTITY_SPIDER_AMBIENT
 +
ENTITY_SPIDER_DEATH
 +
ENTITY_SPIDER_HURT
 +
ENTITY_SPIDER_STEP
 +
ENTITY_SPLASH_POTION_BREAK
 +
ENTITY_SPLASH_POTION_THROW
 +
ENTITY_SQUID_AMBIENT
 +
ENTITY_SQUID_DEATH
 +
ENTITY_SQUID_HURT
 +
ENTITY_TNT_PRIMED
 +
ENTITY_VILLAGER_AMBIENT
 +
ENTITY_VILLAGER_DEATH
 +
ENTITY_VILLAGER_HURT
 +
ENTITY_VILLAGER_NO
 +
ENTITY_VILLAGER_TRADING
 +
ENTITY_VILLAGER_YES
 +
ENTITY_WITCH_AMBIENT
 +
ENTITY_WITCH_DEATH
 +
ENTITY_WITCH_DRINK
 +
ENTITY_WITCH_HURT
 +
ENTITY_WITCH_THROW
 +
ENTITY_WITHER_AMBIENT
 +
ENTITY_WITHER_BREAK_ BLOCK
 +
ENTITY_WITHER_DEATH
 +
ENTITY_WITHER_HURT
 +
ENTITY_WITHER_SHOOT
 +
ENTITY_WITHER_SPAWN
 +
ENTITY_WOLF_AMBIENT
 +
ENTITY_WOLF_DEATH
 +
ENTITY_WOLF_GROWL
 +
ENTITY_WOLF_HURT
 +
ENTITY_WOLF_PANT
 +
ENTITY_WOLF_SHAKE
 +
ENTITY_WOLF_STEP
 +
ENTITY_WOLF_WHINE
 +
ENTITY_ZOMBIE_AMBIENT
 +
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
 +
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
 +
ENTITY_ZOMBIE_BREAK_DOOR_WOOD
 +
ENTITY_ZOMBIE_CURE
 +
ENTITY_ZOMBIE_DEATH
 +
ENTITY_ZOMBIE_HURT
 +
ENTITY_ZOMBIE_INFECT
 +
ENTITY_ZOMBIE_STEP
 +
ENTITY_ZOMBIE_UNFECT
 +
ENTITY_ZOMBIE_HORSE_AMBIENT
 +
ENTITY_ZOMBIE_HORSE_DEATH
 +
ENTITY_ZOMBIE_HORSE_HURT
 +
ENTITY_ZOMBIE_PIG_AMBIENT
 +
ENTITY_ZOMBIE_PIG_ANGRY
 +
ENTITY_ZOMBIE_PIG_DEATH
 +
ENTITY_ZOMBIE_PIG_HURT
 +
ITEM_ARMOR_EQUIP_CHAIN
 +
ITEM_ARMOR_EQUIP_DIAMOND
 +
ITEM_ARMOR_EQUIP_GENERIC
 +
ITEM_ARMOR_EQUIP_GOLD
 +
ITEM_ARMOR_EQUIP_IRON
 +
ITEM_ARMOR_EQUIP_LEATHER
 +
ITEM_BOTTLE_FILL
 +
ITEM_BOTTLE_FILL_DRAGONBREATH
 +
ITEM_BUCKET_EMPTY
 +
ITEM_BUCKET_EMPTY_LAVA
 +
ITEM_BUCKET_FILL
 +
ITEM_BUCKET_FILL_LAVA
 +
ITEM_CHORUS_FRUIT_TELEPORT
 +
ITEM_FIRECHARGE_USE
 +
ITEM_FLINTANDSTEEL_USE
 +
ITEM_HOE_TILL
 +
ITEM_SHOVEL_FLATTEN
 +
MUSIC_CREATIVE
 +
MUSIC_CREDITS
 +
MUSIC_DRAGON
 +
MUSIC_END
 +
MUSIC_GAME
 +
MUSIC_MENU
 +
MUSIC_NETHER
 +
RECORD_11
 +
RECORD_13
 +
RECORD_ BLOCKS
 +
RECORD_CAT
 +
RECORD_CHIRP
 +
RECORD_FAR
 +
RECORD_MALL
 +
RECORD_MELLOHI
 +
RECORD_STAL
 +
RECORD_STRAD
 +
RECORD_WAIT
 +
RECORD_WARD
 +
UI_BUTTON_CLICK
 +
WEATHER_RAIN
 +
WEATHER_RAIN_ABOVE
 +
== 默认武器 ==
 +
该插件有18个默认的武器,可供参考
 +
Python
 +
Frag Grenade
 +
Riot Shield
 +
Olympia
 +
Hunting Rifle
 +
Type 95
 +
AK-47
 +
Flashbang
 +
Toaster
 +
Harrier Strike
 +
C4
 +
Trinket
 +
CocoPops
 +
Bazooka
 +
Desert Eagle
 +
Carbine
 +
Gauss Shotgun
 +
Putty
 +
== 指令与权限 ==
 +
=== 指令 ===
 +
/shot                                  - 插件帮助
 +
/shot list all                          - 列出所有武器
 +
/shot list <页>                        - 按页列出武器
 +
/shot config reload                    - 重载插件
 +
/shot give <玩家> <武器> <数量>        - 给<玩家> <数量>个 <武器>
 +
/shot get <武器> <数量>                - 得到<数量>个 <武器>.
 +
/shot reload                            - 刷新手上的武器.
 +
=== 权限 ===
 +
==== 普通权限 ====
 +
crackshot.reloadplugin      - 允许重载插件
 +
crackshot.list              - 允许列出所有武器
 +
crackshot.give.all          - 允许给任意玩家武器
 +
crackshot.get.all          - 允许得到所有武器
 +
crackshot.use.all          - 允许使用所有武器 (Default)
 +
crackshot.craft.all        - 允许合成所有武器 (Default)
 +
crackshot.buy.all          - 允许买所有武器 (Default)
 +
crackshot.shops.all        - 允许建造和删除所有武器商店 (不推荐开启)
 +
crackshot.bypass.all        - 允许所有武器绕过ID
 +
==== 指定权限 ====
 +
crackshot.give.<武器>    - 允许给所有人指定武器
 +
crackshot.get.<武器>      - 允许得到指定武器
 +
crackshot.use.<武器>      - 允许使用指定武器
 +
crackshot.craft.<武器>    - 允许合成指定武器
 +
crackshot.buy.<武器>      - 允许购买指定武器
 +
crackshot.shops.<武器>    - 允许建造和删除指定武器商店 (不推荐开启)
 +
crackshot.bypass.<武器>  - 允许指定武器绕过ID
 +
== 常见问题 ==
 +
常见问题 我修改了权限。怎么玩家仍然可以使用所有的武器?
 +
使用的权限是crackshot.use.all
 +
 
 +
常见问题 我修改了配置。为什么没有武器?
 +
您制作的配置文件可能有一点小错误,请仔细检查
 +
 
 +
 
 +
[[Category:娱乐]] [[Category:经济]]

2016年10月3日 (一) 21:07的最新版本

Crackshot

CrackShot

CrackShot - 创建你自己的近战或远程武器和复制任何第一人称射击游戏。可以制作出所有武器!

特色

投掷手榴弹。

近战、远程攻击和防暴盾牌。

地雷爆炸时走进的怪物或玩家。

呼叫空袭轰炸指定区域。

你可以远程引爆任何位置的遥控炸弹。

使用陷阱保护你的家。

双持武器。

释放出爆炸性炸弹在爆炸。

在你的武器上添加附件。

创造各种近战武器,从最简单的小刀开始。

特性

一个独立的插件。不需要前置插件。
枪:枪的重力,双持,附件和更多!
装弹:按Q装弹!
自定义声音:给你的武器添加声音吧!
定制配方:为你的武器创建各具特色的配方!
商店:建立商店买你定制的武器!
多世界的支持:在一些世界里禁用武器!
力学:爆头造成额外的伤害,近战武器的暴击!
防暴盾牌:制作使命召唤系列的武器给您的服务器!
炸药:呼叫空袭,部署地雷或远程引爆C4!
弹药: 自定义粒子特效

入门指南

安装方法

步骤1
下载该JAR文件。
步骤2
停止你的服务器。
步骤3
将该jar文件放在您的服务器的插件文件夹中。
步骤4
启动你的服务器。将会产生插件文件夹,其中包含默认的配置文件。

定制武器

可堆叠的值

在下面的例子中,你可能会遇到(…)之类的东西:

sounds_acquired:<声音>,(…)
firework_player_shoot:<<烟火>>,(…)
make_victim_run_commmand:<命令> |(…)

乍一看,它可能看起来有点奇怪,(…)简单的说就是值可堆叠。这是,多个值支持。
实例:

sounds_acquired:< SOUND1 >,< sound2 >、<声音>
firework_player_shoot:< firework1 >,< firework2 >

这些都是可以接受的。一定要格外小心的分离器这是这些值的要求;它通常是不是,或|除非另有规定。

定制声音

所有的声音按照下面的格式:sound-volume-pitch-delay

支持的声音
BLOCK_ANVIL_BREAK
BLOCK_ANVIL_DESTROY
BLOCK_ANVIL_FALL
BLOCK_ANVIL_HIT
BLOCK_ANVIL_LAND
BLOCK_ANVIL_PLACE
BLOCK_ANVIL_STEP
BLOCK_ANVIL_USE
BLOCK_BREWING_STAND_BREW
BLOCK_CHEST_CLOSE
BLOCK_CHEST_LOCKED
BLOCK_CHEST_OPEN
BLOCK_CHORUS_FLOWER_DEATH
BLOCK_CHORUS_FLOWER_GROW
BLOCK_CLOTH_BREAK
BLOCK_CLOTH_FALL
BLOCK_CLOTH_HIT
BLOCK_CLOTH_PLACE
BLOCK_CLOTH_STEP
BLOCK_COMPARATOR_CLICK
BLOCK_DISPENSER_DISPENSE
BLOCK_DISPENSER_FAIL
BLOCK_DISPENSER_LAUNCH
BLOCK_END_GATEWAY_SPAWN
BLOCK_ENDERCHEST_CLOSE
BLOCK_ENDERCHEST_OPEN
BLOCK_FENCE_GATE_CLOSE
BLOCK_FENCE_GATE_OPEN
BLOCK_FIRE_AMBIENT
BLOCK_FIRE_EXTINGUISH
BLOCK_FURNACE_FIRE_CRACKLE
BLOCK_GLASS_BREAK
BLOCK_GLASS_FALL
BLOCK_GLASS_HIT
BLOCK_GLASS_PLACE
BLOCK_GLASS_STEP
BLOCK_GRASS_BREAK
BLOCK_GRASS_FALL
BLOCK_GRASS_HIT
BLOCK_GRASS_PLACE
BLOCK_GRASS_STEP
BLOCK_GRAVEL_BREAK
BLOCK_GRAVEL_FALL
BLOCK_GRAVEL_HIT
BLOCK_GRAVEL_PLACE
BLOCK_GRAVEL_STEP
BLOCK_IRON_DOOR_CLOSE
BLOCK_IRON_DOOR_OPEN
BLOCK_LADDER_BREAK
BLOCK_LADDER_FALL
BLOCK_LADDER_HIT
BLOCK_LADDER_PLACE
BLOCK_LADDER_STEP
BLOCK_LAVA_AMBIENT
BLOCK_LAVA_EXTINGUISH
BLOCK_LAVA_POP
BLOCK_LEVER_CLICK
BLOCK_METAL_BREAK
BLOCK_METAL_FALL
BLOCK_METAL_HIT
BLOCK_METAL_PLACE
BLOCK_METAL_STEP
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
BLOCK_METAL_PRESSUREPLATE_CLICK_ON
BLOCK_NOTE_BASEDRUM
BLOCK_NOTE_BASS
BLOCK_NOTE_HARP
BLOCK_NOTE_HAT
BLOCK_NOTE_SNARE
BLOCK_PISTON_CONTRACT
BLOCK_PISTON_EXTEND
BLOCK_PORTAL_AMBIENT
BLOCK_PORTAL_TRAVEL
BLOCK_PORTAL_TRIGGER
BLOCK_REDSTONE_TORCH_BURNOUT
BLOCK_SAND_BREAK
BLOCK_SAND_FALL
BLOCK_SAND_HIT
BLOCK_SAND_PLACE
BLOCK_SAND_STEP
BLOCK_SLIME_BREAK
BLOCK_SLIME_FALL
BLOCK_SLIME_HIT
BLOCK_SLIME_PLACE
BLOCK_SLIME_STEP
BLOCK_SNOW_BREAK
BLOCK_SNOW_FALL
BLOCK_SNOW_HIT
BLOCK_SNOW_PLACE
BLOCK_SNOW_STEP
BLOCK_STONE_BREAK
BLOCK_STONE_FALL
BLOCK_STONE_HIT
BLOCK_STONE_PLACE
BLOCK_STONE_STEP
BLOCK_STONE_BUTTON_CLICK_OFF
BLOCK_STONE_BUTTON_CLICK_ON
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
BLOCK_STONE_PRESSUREPLATE_CLICK_ON
BLOCK_TRAPDOOR_CLOSE
BLOCK_TRAPDOOR_OPEN
BLOCK_TRIPWIRE_ATTACH
BLOCK_TRIPWIRE_CLICK_OFF
BLOCK_TRIPWIRE_CLICK_ON
BLOCK_TRIPWIRE_DETACH
BLOCK_WATER_AMBIENT
BLOCK_WATERLILY_PLACE
BLOCK_WOOD_BREAK
BLOCK_WOOD_FALL
BLOCK_WOOD_HIT
BLOCK_WOOD_PLACE
BLOCK_WOOD_STEP
BLOCK_WOOD_BUTTON_CLICK_OFF
BLOCK_WOOD_BUTTON_CLICK_ON
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
BLOCK_WOODEN_DOOR_CLOSE
BLOCK_WOODEN_DOOR_OPEN
ENCHANT_THORNS_HIT
ENTITY_ARMORSTAND_BREAK
ENTITY_ARMORSTAND_FALL
ENTITY_ARMORSTAND_HIT
ENTITY_ARMORSTAND_PLACE
ENTITY_ARROW_HIT
ENTITY_ARROW_HIT_PLAYER
ENTITY_ARROW_SHOOT
ENTITY_BAT_AMBIENT
ENTITY_BAT_DEATH
ENTITY_BAT_HURT
ENTITY_BAT_TAKEOFF
ENTITY_BLAZE_AMBIENT
ENTITY_BLAZE_BURN
ENTITY_BLAZE_DEATH
ENTITY_BLAZE_HURT
ENTITY_BLAZE_SHOOT
ENTITY_BOBBER_SPLASH
ENTITY_BOBBER_THROW
ENTITY_CAT_AMBIENT
ENTITY_CAT_DEATH
ENTITY_CAT_HURT
ENTITY_CAT_PURR
ENTITY_CAT_PURREOW
ENTITY_CHICKEN_AMBIENT
ENTITY_CHICKEN_DEATH
ENTITY_CHICKEN_EGG
ENTITY_CHICKEN_HURT
ENTITY_CHICKEN_STEP
ENTITY_COW_AMBIENT
ENTITY_COW_DEATH
ENTITY_COW_HURT
ENTITY_COW_MILK
ENTITY_COW_STEP
ENTITY_CREEPER_DEATH
ENTITY_CREEPER_HURT
ENTITY_CREEPER_PRIMED
ENTITY_DONKEY_AMBIENT
ENTITY_DONKEY_ANGRY
ENTITY_DONKEY_CHEST
ENTITY_DONKEY_DEATH
ENTITY_DONKEY_HURT
ENTITY_EGG_THROW
ENTITY_ELDER_GUARDIAN_AMBIENT
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
ENTITY_ELDER_GUARDIAN_CURSE
ENTITY_ELDER_GUARDIAN_DEATH
ENTITY_ELDER_GUARDIAN_DEATH_LAND
ENTITY_ELDER_GUARDIAN_HURT
ENTITY_ELDER_GUARDIAN_HURT_LAND
ENTITY_ENDERDRAGON_AMBIENT
ENTITY_ENDERDRAGON_DEATH
ENTITY_ENDERDRAGON_FLAP
ENTITY_ENDERDRAGON_GROWL
ENTITY_ENDERDRAGON_HURT
ENTITY_ENDERDRAGON_SHOOT
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
ENTITY_ENDEREYE_LAUNCH
ENTITY_ENDERMEN_AMBIENT
ENTITY_ENDERMEN_DEATH
ENTITY_ENDERMEN_HURT
ENTITY_ENDERMEN_SCREAM
ENTITY_ENDERMEN_STARE
ENTITY_ENDERMEN_TELEPORT
ENTITY_ENDERMITE_AMBIENT
ENTITY_ENDERMITE_DEATH
ENTITY_ENDERMITE_HURT
ENTITY_ENDERMITE_STEP
ENTITY_ENDERPEARL_THROW
ENTITY_EXPERIENCE_BOTTLE_THROW
ENTITY_EXPERIENCE_ORB_PICKUP
ENTITY_EXPERIENCE_ORB_TOUCH
ENTITY_FIREWORK_BLAST
ENTITY_FIREWORK_BLAST_FAR
ENTITY_FIREWORK_LARGE_BLAST
ENTITY_FIREWORK_LARGE_BLAST_FAR
ENTITY_FIREWORK_LAUNCH
ENTITY_FIREWORK_SHOOT
ENTITY_FIREWORK_TWINKLE
ENTITY_FIREWORK_TWINKLE_FAR
ENTITY_GENERIC_BIG_FALL
ENTITY_GENERIC_BURN
ENTITY_GENERIC_DEATH
ENTITY_GENERIC_DRINK
ENTITY_GENERIC_EAT
ENTITY_GENERIC_EXPLODE
ENTITY_GENERIC_EXTINGUISH_FIRE
ENTITY_GENERIC_HURT
ENTITY_GENERIC_SMALL_FALL
ENTITY_GENERIC_SPLASH
ENTITY_GENERIC_SWIM
ENTITY_GHAST_AMBIENT
ENTITY_GHAST_DEATH
ENTITY_GHAST_HURT
ENTITY_GHAST_SHOOT
ENTITY_GHAST_WARN
ENTITY_GUARDIAN_AMBIENT
ENTITY_GUARDIAN_AMBIENT_LAND
ENTITY_GUARDIAN_ATTACK
ENTITY_GUARDIAN_DEATH
ENTITY_GUARDIAN_DEATH_LAND
ENTITY_GUARDIAN_FLOP
ENTITY_GUARDIAN_HURT
ENTITY_GUARDIAN_HURT_LAND
ENTITY_HORSE_AMBIENT
ENTITY_HORSE_ANGRY
ENTITY_HORSE_ARMOR
ENTITY_HORSE_BREATHE
ENTITY_HORSE_DEATH
ENTITY_HORSE_EAT
ENTITY_HORSE_GALLOP
ENTITY_HORSE_HURT
ENTITY_HORSE_JUMP
ENTITY_HORSE_LAND
ENTITY_HORSE_SADDLE
ENTITY_HORSE_STEP
ENTITY_HORSE_STEP_WOOD
ENTITY_HOSTILE_BIG_FALL
ENTITY_HOSTILE_DEATH
ENTITY_HOSTILE_HURT
ENTITY_HOSTILE_SMALL_FALL
ENTITY_HOSTILE_SPLASH
ENTITY_HOSTILE_SWIM
ENTITY_IRONGOLEM_ATTACK
ENTITY_IRONGOLEM_DEATH
ENTITY_IRONGOLEM_HURT
ENTITY_IRONGOLEM_STEP
ENTITY_ ITEM_BREAK
ENTITY_ ITEM_PICKUP
ENTITY_ ITEMFRAME_ADD_ ITEM
ENTITY_ ITEMFRAME_BREAK
ENTITY_ ITEMFRAME_PLACE
ENTITY_ ITEMFRAME_REMOVE_ ITEM
ENTITY_ ITEMFRAME_ROTATE_ ITEM
ENTITY_LEASHKNOT_BREAK
ENTITY_LEASHKNOT_PLACE
ENTITY_LIGHTNING_IMPACT
ENTITY_LIGHTNING_THUNDER
ENTITY_LINGERINGPOTION_THROW
ENTITY_MAGMACUBE_DEATH
ENTITY_MAGMACUBE_HURT
ENTITY_MAGMACUBE_JUMP
ENTITY_MAGMACUBE_SQUISH
ENTITY_MINECART_INSIDE
ENTITY_MINECART_RIDING
ENTITY_MOOSHROOM_SHEAR
ENTITY_MULE_AMBIENT
ENTITY_MULE_DEATH
ENTITY_MULE_HURT
ENTITY_PAINTING_BREAK
ENTITY_PAINTING_PLACE
ENTITY_PIG_AMBIENT
ENTITY_PIG_DEATH
ENTITY_PIG_HURT
ENTITY_PIG_SADDLE
ENTITY_PIG_STEP
ENTITY_PLAYER_ATTACK_CRIT
ENTITY_PLAYER_ATTACK_KNOCKBACK
ENTITY_PLAYER_ATTACK_NODAMAGE
ENTITY_PLAYER_ATTACK_STRONG
ENTITY_PLAYER_ATTACK_SWEEP
ENTITY_PLAYER_ATTACK_WEAK
ENTITY_PLAYER_BIG_FALL
ENTITY_PLAYER_BURP
ENTITY_PLAYER_DEATH
ENTITY_PLAYER_HURT
ENTITY_PLAYER_LEVELUP
ENTITY_PLAYER_SMALL_FALL
ENTITY_PLAYER_SPLASH
ENTITY_PLAYER_SWIM
ENTITY_RABBIT_AMBIENT
ENTITY_RABBIT_ATTACK
ENTITY_RABBIT_DEATH
ENTITY_RABBIT_HURT
ENTITY_RABBIT_JUMP
ENTITY_SHEEP_AMBIENT
ENTITY_SHEEP_DEATH
ENTITY_SHEEP_HURT
ENTITY_SHEEP_SHEAR
ENTITY_SHEEP_STEP
ENTITY_SHIELD_ BLOCK
ENTITY_SHIELD_BREAK
ENTITY_SHULKER_AMBIENT
ENTITY_SHULKER_CLOSE
ENTITY_SHULKER_DEATH
ENTITY_SHULKER_HURT
ENTITY_SHULKER_HURT_CLOSED
ENTITY_SHULKER_OPEN
ENTITY_SHULKER_SHOOT
ENTITY_SHULKER_TELEPORT
ENTITY_SHULKER_BULLET_HIT
ENTITY_SHULKER_BULLET_HURT
ENTITY_SILVERFISH_AMBIENT
ENTITY_SILVERFISH_DEATH
ENTITY_SILVERFISH_HURT
ENTITY_SILVERFISH_STEP
ENTITY_SKELETON_AMBIENT
ENTITY_SKELETON_DEATH
ENTITY_SKELETON_HURT
ENTITY_SKELETON_SHOOT
ENTITY_SKELETON_STEP
ENTITY_SKELETON_HORSE_AMBIENT
ENTITY_SKELETON_HORSE_DEATH
ENTITY_SKELETON_HORSE_HURT
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_HURT
ENTITY_SLIME_JUMP
ENTITY_SLIME_SQUISH
ENTITY_SMALL_MAGMACUBE_DEATH
ENTITY_SMALL_MAGMACUBE_HURT
ENTITY_SMALL_MAGMACUBE_SQUISH
ENTITY_SMALL_SLIME_DEATH
ENTITY_SMALL_SLIME_HURT
ENTITY_SMALL_SLIME_SQUISH
ENTITY_SNOWBALL_THROW
ENTITY_SNOWMAN_AMBIENT
ENTITY_SNOWMAN_DEATH
ENTITY_SNOWMAN_HURT
ENTITY_SNOWMAN_SHOOT
ENTITY_SPIDER_AMBIENT
ENTITY_SPIDER_DEATH
ENTITY_SPIDER_HURT
ENTITY_SPIDER_STEP
ENTITY_SPLASH_POTION_BREAK
ENTITY_SPLASH_POTION_THROW
ENTITY_SQUID_AMBIENT
ENTITY_SQUID_DEATH
ENTITY_SQUID_HURT
ENTITY_TNT_PRIMED
ENTITY_VILLAGER_AMBIENT
ENTITY_VILLAGER_DEATH
ENTITY_VILLAGER_HURT
ENTITY_VILLAGER_NO
ENTITY_VILLAGER_TRADING
ENTITY_VILLAGER_YES
ENTITY_WITCH_AMBIENT
ENTITY_WITCH_DEATH
ENTITY_WITCH_DRINK
ENTITY_WITCH_HURT
ENTITY_WITCH_THROW
ENTITY_WITHER_AMBIENT
ENTITY_WITHER_BREAK_ BLOCK
ENTITY_WITHER_DEATH
ENTITY_WITHER_HURT
ENTITY_WITHER_SHOOT
ENTITY_WITHER_SPAWN
ENTITY_WOLF_AMBIENT
ENTITY_WOLF_DEATH
ENTITY_WOLF_GROWL
ENTITY_WOLF_HURT
ENTITY_WOLF_PANT
ENTITY_WOLF_SHAKE
ENTITY_WOLF_STEP
ENTITY_WOLF_WHINE
ENTITY_ZOMBIE_AMBIENT
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
ENTITY_ZOMBIE_BREAK_DOOR_WOOD
ENTITY_ZOMBIE_CURE
ENTITY_ZOMBIE_DEATH
ENTITY_ZOMBIE_HURT
ENTITY_ZOMBIE_INFECT
ENTITY_ZOMBIE_STEP
ENTITY_ZOMBIE_UNFECT
ENTITY_ZOMBIE_HORSE_AMBIENT
ENTITY_ZOMBIE_HORSE_DEATH
ENTITY_ZOMBIE_HORSE_HURT
ENTITY_ZOMBIE_PIG_AMBIENT
ENTITY_ZOMBIE_PIG_ANGRY
ENTITY_ZOMBIE_PIG_DEATH
ENTITY_ZOMBIE_PIG_HURT
ITEM_ARMOR_EQUIP_CHAIN
ITEM_ARMOR_EQUIP_DIAMOND
ITEM_ARMOR_EQUIP_GENERIC
ITEM_ARMOR_EQUIP_GOLD
ITEM_ARMOR_EQUIP_IRON
ITEM_ARMOR_EQUIP_LEATHER
ITEM_BOTTLE_FILL
ITEM_BOTTLE_FILL_DRAGONBREATH
ITEM_BUCKET_EMPTY
ITEM_BUCKET_EMPTY_LAVA
ITEM_BUCKET_FILL
ITEM_BUCKET_FILL_LAVA
ITEM_CHORUS_FRUIT_TELEPORT
ITEM_FIRECHARGE_USE
ITEM_FLINTANDSTEEL_USE
ITEM_HOE_TILL
ITEM_SHOVEL_FLATTEN
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DRAGON
MUSIC_END
MUSIC_GAME
MUSIC_MENU
MUSIC_NETHER
RECORD_11
RECORD_13
RECORD_ BLOCKS
RECORD_CAT
RECORD_CHIRP
RECORD_FAR
RECORD_MALL
RECORD_MELLOHI
RECORD_STAL
RECORD_STRAD
RECORD_WAIT
RECORD_WARD
UI_BUTTON_CLICK
WEATHER_RAIN
WEATHER_RAIN_ABOVE

默认武器

该插件有18个默认的武器,可供参考

Python
Frag Grenade
Riot Shield
Olympia
Hunting Rifle
Type 95
AK-47
Flashbang
Toaster
Harrier Strike
C4
Trinket
CocoPops
Bazooka
Desert Eagle
Carbine
Gauss Shotgun
Putty

指令与权限

指令

/shot                                   - 插件帮助
/shot list all                          - 列出所有武器
/shot list <页>                         - 按页列出武器
/shot config reload                     - 重载插件
/shot give <玩家> <武器> <数量>         - 给<玩家> <数量>个 <武器>
/shot get <武器> <数量>                 - 得到<数量>个 <武器>.
/shot reload                            - 刷新手上的武器.

权限

普通权限

crackshot.reloadplugin      - 允许重载插件
crackshot.list              - 允许列出所有武器
crackshot.give.all          - 允许给任意玩家武器
crackshot.get.all           - 允许得到所有武器
crackshot.use.all           - 允许使用所有武器 (Default)
crackshot.craft.all         - 允许合成所有武器 (Default)
crackshot.buy.all           - 允许买所有武器 (Default)
crackshot.shops.all         - 允许建造和删除所有武器商店 (不推荐开启)
crackshot.bypass.all        - 允许所有武器绕过ID 

指定权限

crackshot.give.<武器>     - 允许给所有人指定武器
crackshot.get.<武器>      - 允许得到指定武器
crackshot.use.<武器>      - 允许使用指定武器
crackshot.craft.<武器>    - 允许合成指定武器
crackshot.buy.<武器>      - 允许购买指定武器
crackshot.shops.<武器>    - 允许建造和删除指定武器商店 (不推荐开启)
crackshot.bypass.<武器>   - 允许指定武器绕过ID

常见问题

常见问题 我修改了权限。怎么玩家仍然可以使用所有的武器?
使用的权限是crackshot.use.all
常见问题 我修改了配置。为什么没有武器?
您制作的配置文件可能有一点小错误,请仔细检查