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“ClearLagg”的版本间的差异
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(添加待翻译内容,补全模板) |
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|版本=v2.7.2 | |版本=v2.7.2 | ||
|網址=http://dev.bukkit.org/bukkit-plugins/clearlagg/ | |網址=http://dev.bukkit.org/bukkit-plugins/clearlagg/ | ||
+ | |兼容服务端版本=CraftBukkit 1.7.9-R0.2 | ||
}} | }} | ||
+ | |||
+ | =概况= | ||
+ | This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. | ||
+ | Permission support | ||
+ | Entity limiter | ||
+ | Reduces lag | ||
+ | Decreasing RAM usage | ||
+ | Can stop a TNT chain reaction | ||
+ | One simple command | ||
+ | Very lightweight | ||
+ | Can be ran automatically by console | ||
+ | Can adjust times when the server is cleared of lagg | ||
+ | configurable removal | ||
+ | =命令与权限= | ||
+ | Command | ||
+ | Description | ||
+ | Permission | ||
+ | /lagg clear | ||
+ | (Clears entities) | ||
+ | lagg.clear | ||
+ | /lagg check | ||
+ | (Counts all entities) | ||
+ | lagg.check | ||
+ | /lagg reload | ||
+ | (Reloads schedulers/config) | ||
+ | lagg.reload | ||
+ | /lagg killmobs | ||
+ | (Kills mobs) | ||
+ | lagg.killmobs | ||
+ | /lagg area <radius> | ||
+ | (Removes entities within given radius) | ||
+ | lagg.area | ||
+ | /lagg unloadchunks | ||
+ | (Unloads un-needed chunks) | ||
+ | lagg.unloadchunks | ||
+ | /lagg chunk | ||
+ | (Locate possible laggy chunks) | ||
+ | lagg.chunk | ||
+ | /lagg tpchunk <x> <z> <world> | ||
+ | (Teleport to chunks) | ||
+ | lagg.tpchunk | ||
+ | /lagg | ||
+ | (Shows helpful page) | ||
+ | lagg.help | ||
+ | =拓展= | ||
+ | SaveDeathDrops | ||
+ | (Blocks removal of items dropped from death) | ||
+ | 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/ | ||
+ | =配置文件= | ||
+ | ==分段1== | ||
+ | Where is the config? plugins\ClearLag\config.yml | ||
+ | settings: | ||
+ | auto-update: | ||
+ | true #Should the plugin update when updates are available. | ||
+ | enable-signs: | ||
+ | true #Should clearlag's signs be enabled | ||
+ | config-version: 1 #Don't touch this | ||
+ | disable-waterlife: | ||
+ | true #Should squids be disabled from spawning | ||
+ | keep-spawn-in-memory: true #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!) | ||
+ | enable-api: | ||
+ | true #-Deprecated- Should plugins be able to hook into clearlag's API | ||
+ | area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area? | ||
+ | - Itemframe | ||
+ | - Painting | ||
+ | - Wolf - Villager | ||
+ | - Horse | ||
+ | #Should clearlag reset the config (more stable), or attempt to add the new paths into your config? | ||
+ | config-updater: | ||
+ | force-update: | ||
+ | false #Puting this as false wont reset your config, but may cause bugs.. Still in testing! | ||
+ | #This limits the mob egg spawners so players cannot "overload" the server with them | ||
+ | # -- 'check-radius' stands for the radius clearlag will check for nearby entities | ||
+ | # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked | ||
+ | mobegg-limiter: | ||
+ | enabled: false | ||
+ | check-radius: | ||
+ | 8 | ||
+ | max-mobs: 5 | ||
+ | ==分段2== | ||
+ | #Disable new chunk generation, or just put a cap on how many can load at once. | ||
+ | # -- THIS DOES NOT WORK WITH 1.6.4! | ||
+ | chunk-limiter: | ||
+ | enabled: false | ||
+ | limit: 6000 | ||
+ | create-new-chunks: true #-Deprecated- | ||
+ | #This modifies not only the view of the mobs, but will also simplify how they spawn | ||
+ | # -- Lower it is, the better your entity tick will be | ||
+ | # -- If it's too high, expect bugs / lots of lag | ||
+ | mob-range: | ||
+ | enabled: true | ||
+ | zombie: 5 | ||
+ | skeleton: 30 | ||
+ | creeper: 20 | ||
+ | #How long should items/Mobs be left on the ground | ||
+ | # -- Goes by seconds | ||
+ | live-time: | ||
+ | enabled: false | ||
+ | interval: 10 | ||
+ | mobtimer: true | ||
+ | itemtimer: | ||
+ | true | ||
+ | arrowtimer: | ||
+ | true | ||
+ | arrowkilltime: | ||
+ | 15 | ||
+ | moblivetime: | ||
+ | 600 | ||
+ | itemlivetime: | ||
+ | 240 | ||
+ | #Let clearlag control the spawning in ALL worlds? (Supports all plugins!) | ||
+ | # -- This will also respect cancelations, unlike minecraft's native code | ||
+ | custom-mobspawner: | ||
+ | enabled: false | ||
+ | #How many times should clearlag attempt to find a safe location for the mob to spawn | ||
+ | max-tries: 50 | ||
+ | #(In seconds) how often should clearlag try to spawn mobs? | ||
+ | interval: 30 | ||
+ | #This is the radius around the player | ||
+ | radius: 30 | ||
+ | #This is the radius FROM the player (in blocks!) | ||
+ | radius-from: 7 | ||
+ | #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) | ||
+ | mob-radius: | ||
+ | 1010 | ||
+ | #Should we keep trying to spawn a mob if a clear location isn't found | ||
+ | forcespawn: | ||
+ | false | ||
+ | #4 = nighttime, what light level should mobs spawn in | ||
+ | lightlevel: 4 | ||
+ | #Chance mobs will have armor/sword, 1 being diamond every time | ||
+ | armor-chance: | ||
+ | 30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) | ||
+ | - zombie 5 | ||
+ | - skeleton 3 | ||
+ | - creeper | ||
+ | - enderman | ||
+ | animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) | ||
+ | - pig 4 | ||
+ | - sheep 1 | ||
+ | - cow 6 | ||
+ | - chicken 2 | ||
+ | ==分段3== |
2014年10月25日 (六) 13:46的版本
外文名 | ClearLagg |
插件类型 | Spigot / CraftBukkit |
最新版本 | v2.7.2 |
兼容服务端 | CraftBukkit 1.7.9-R0.2 |
源地址 | http://dev.bukkit.org/bukkit-plugins/ClearLagg |
概况
This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal
命令与权限
Command Description Permission /lagg clear (Clears entities) lagg.clear /lagg check (Counts all entities) lagg.check /lagg reload (Reloads schedulers/config) lagg.reload /lagg killmobs (Kills mobs) lagg.killmobs /lagg area <radius> (Removes entities within given radius) lagg.area /lagg unloadchunks (Unloads un-needed chunks) lagg.unloadchunks /lagg chunk (Locate possible laggy chunks) lagg.chunk /lagg tpchunk <x> <z> <world> (Teleport to chunks) lagg.tpchunk /lagg (Shows helpful page) lagg.help
拓展
SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/
配置文件
分段1
Where is the config? plugins\ClearLag\config.yml settings:
auto-update:
true #Should the plugin update when updates are available.
enable-signs:
true #Should clearlag's signs be enabled
config-version: 1 #Don't touch this disable-waterlife:
true #Should squids be disabled from spawning
keep-spawn-in-memory: true #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!) enable-api:
true #-Deprecated- Should plugins be able to hook into clearlag's API area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area?
- Itemframe - Painting - Wolf - Villager - Horse
- Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
config-updater:
force-update:
false #Puting this as false wont reset your config, but may cause bugs.. Still in testing!
- This limits the mob egg spawners so players cannot "overload" the server with them
- -- 'check-radius' stands for the radius clearlag will check for nearby entities
- -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false check-radius:
8
max-mobs: 5
分段2
- Disable new chunk generation, or just put a cap on how many can load at once.
- -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false limit: 6000 create-new-chunks: true #-Deprecated-
- This modifies not only the view of the mobs, but will also simplify how they spawn
- -- Lower it is, the better your entity tick will be
- -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: true zombie: 5 skeleton: 30 creeper: 20
- How long should items/Mobs be left on the ground
- -- Goes by seconds
live-time:
enabled: false interval: 10 mobtimer: true itemtimer:
true
arrowtimer:
true arrowkilltime: 15
moblivetime:
600
itemlivetime:
240
- Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
- -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
- How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
- (In seconds) how often should clearlag try to spawn mobs?
interval: 30
- This is the radius around the player
radius: 30
- This is the radius FROM the player (in blocks!)
radius-from: 7
- How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius:
1010
- Should we keep trying to spawn a mob if a clear location isn't found
forcespawn:
false
- 4 = nighttime, what light level should mobs spawn in
lightlevel: 4
- Chance mobs will have armor/sword, 1 being diamond every time
armor-chance:
30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2