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“Citizens/角色/铁匠”的版本间的差异

来自Minecraft插件百科
跳转至: 导航搜索
第14行: 第14行:
 
*付费修复武器、工具和装备.
 
*付费修复武器、工具和装备.
  
Most up-to-date source code available here: https://github.com/mcmonkey4eva/Blacksmith
+
最新插件源码在这里: https://github.com/mcmonkey4eva/Blacksmith
  
 
==更新记录==
 
==更新记录==
第21行: 第21行:
  
 
??? ?/?/2017
 
??? ?/?/2017
* 现在这款插件由 HurricanKai维护, 兼容1.12. See github for commit logs. https://github.com/HurricanKai/Blacksmith
+
* 现在这款插件由 HurricanKai维护, 兼容1.12. 请查看 github 日志. https://github.com/HurricanKai/Blacksmith
  
 
??? 2/17/2015
 
??? 2/17/2015
第30行: 第30行:
  
 
v1.2 8/15/2012
 
v1.2 8/15/2012
*Added price-per-durability-point option on a per-item basis.
+
*添加每点耐久所需价格选项.
*dded session timeout if player asks for price and does not reforge item.
+
*添加如果玩家询问价格而不锻造物品的过期时间.
*Fixed Random-enchant algorithm.
+
*修复随机附魔算法。
  
 
v1.1 8/8/2012
 
v1.1 8/8/2012
第50行: 第50行:
  
 
===介绍===
 
===介绍===
Blacksmiths have a variety of settings that can be per-NPC or global. The settings under "defaults" in the configuration file are the default settings that a blacksmith will be given when it is created. You can override these settings by using the commands from the Commands section below. You can even configure which items a blacksmith is able to reforge in-game using commands. By default, a blacksmith is able to reforge all items.
+
铁匠拥有多种设置,配置文件内"default"设置为默认配置。它将会在一个铁匠被创建时被应用。 你可以通过下面指令部分列出的指令来修改这些设置. 你甚至可以配置铁匠可以使用命令在游戏中锻造哪些物品。默认情况下,铁匠可以锻造所有的物品。
  
 
===交互===
 
===交互===
Interacting with a blacksmith is simple:
+
与铁匠交互很简单:
*Right click the NPC with a tool or armor in your hand. It will tell you the price that it costs to reforge it.
+
§ 手里拿着一个工具或者装备右键这个NPC,它会告诉你锻造需要多少钱。
*Right click again within 10 seconds and the blacksmith will begin reforging the item.
+
§ 在10秒内再次右键铁匠,他就会开始锻造这个物品。
**Depending on the configuration, the reforging has a chance to enchant or damage an item.
+
§ 根据配置,锻造一件物品有几率会获得附魔或者损坏。
  
 
==价格==
 
==价格==
Prices are determined by the damage of an item, the number and type of enchantments, and the prices defined in the configuration file. Basically, the formula for determining the price of a reforge is ''basePrice + durabilityRemaining + enchantments''.
+
价格是通过一个物品的损坏程度、附魔的种类和数量、以及在配置文件中设置的价格来决定的。一般说来,一个物品的价格 = 基础价格 + 剩余耐久度 + 附魔。
  
 
===基础价格===
 
===基础价格===
第93行: 第93行:
 
<br>iron-axe 铁斧
 
<br>iron-axe 铁斧
 
<br>diamond-pickaxe 钻石镐
 
<br>diamond-pickaxe 钻石镐
<br>diamond-spade
+
<br>diamond-spade 钻石铲
<br>diamond-hoe
+
<br>diamond-hoe 钻石锄
<br>diamond-axe
+
<br>diamond-axe 钻石斧
<br>bow
+
<br>bow
 
<br>flint-and-steel
 
<br>flint-and-steel
 
<br>fishing-rod
 
<br>fishing-rod
 
<br>shears
 
<br>shears
<br>leather-helmet
+
<br>leather-helmet 皮革帽子
<br>leather-chestplate
+
<br>leather-chestplate 皮革胸甲
<br>leather-leggings
+
<br>leather-leggings 皮革护腿
<br>leather-boots
+
<br>leather-boots 皮革鞋子
<br>chainmail-helmet
+
<br>chainmail-helmet 锁链头盔
<br>chainmail-chestplate
+
<br>chainmail-chestplate 锁链胸甲
<br>chainmail-leggings
+
<br>chainmail-leggings 锁链护腿
<br>chainmail-boots
+
<br>chainmail-boots 锁链鞋子
<br>gold-helmet
+
<br>gold-helmet 金头盔
<br>gold-chestplate
+
<br>gold-chestplate 金胸甲
<br>gold-leggings
+
<br>gold-leggings 金护腿
<br>gold-boots
+
<br>gold-boots 金鞋子
<br>iron-helmet
+
<br>iron-helmet 铁头盔
<br>iron-chestplate
+
<br>iron-chestplate 铁胸甲
<br>iron-leggings
+
<br>iron-leggings 铁护腿
<br>iron-boots
+
<br>iron-boots 铁鞋
<br>diamond-helmet
+
<br>diamond-helmet 钻石头盔
<br>diamond-chestplate
+
<br>diamond-chestplate 钻石胸甲
<br>diamond-leggings
+
<br>diamond-leggings 钻石护腿
diamond-boots</div></div>
+
diamond-boots 钻石鞋子</div></div>
  
 
示例:
 
示例:
第132行: 第132行:
  
 
===附魔===
 
===附魔===
The price of reforging an item with enchantments is more expensive than one without any. For each enchantment, an amount is added to the total price based on the "enchantment-modifier" and the level of the enchantment. Enchantment modifiers can be configured in the configuration file by adding the enchantment name and a value within the ''enchantment-modifiers'' section. The default modifier, ''enchantment-modifiers.default'', is used if the enchantment name is not found. Here are valid, case-sensitive names for enchantment modifiers:
+
锻造一个附魔物品的价格比普通物品贵得多。对于每一个附魔来说,需要付出的总费用基于"enchantment-modifier(附魔调节器)"和附魔等级。<br>
 +
附魔调节器可以通过在配置文件的enchantment-modifiers部分中添加附魔的名称和价格来配置。<br>
 +
默认的附魔调节器(enchantment-modifiers.default)会在附魔的名称没有找到时默认使用。<br>
 +
下面是在附魔修改器中有效的名称(区分大小写):
  
* ''arrow-damage'' - Provides extra damage when shooting arrows from bows
+
·  arrow-damage - 力量
* ''arrow-fire'' - Sets entities on fire when hit by arrows shot from a bow
+
·  arrow-fire - 火矢
* ''arrow-infinite'' - Provides infinite arrows when shooting a bow
+
·  arrow-infinite - 无限
* ''arrow-knockback'' - Provides a knockback when an entity is hit by an arrow from a bow
+
·  arrow-knockback - 冲击
* ''damage-all'' - Increases damage against all targets
+
·  damage-all - 锋利
* ''damage-arthropods'' - Increases damage against arthropod targets
+
·  damage-arthropods - 节肢杀手
* ''damage-undead'' - Increases damage against undead targets
+
·  damage-undead - 亡灵杀手
* ''dig-speed'' - Increases the rate at which you mine/dig
+
·  dig-speed - 效率
* ''durability'' - Decreases the rate at which a tool looses durability
+
·  durability - 耐久
* ''fire-aspect'' - When attacking a target, has a chance to set them on fire
+
·  fire-aspect - 火焰附加
* ''knockback'' - All damage to other targets will knock them back when hit
+
·  knockback - 击退
* ''loot-bonus-blocks'' - Provides a chance of gaining extra loot when destroying blocks
+
·  loot-bonus-blocks -时运
* ''loot-bonus-mobs'' - Provides a chance of gaining extra loot when killing monsters
+
·  loot-bonus-mobs - 抢夺
* ''oxygen'' - Decreases the rate of air loss whilst underwater
+
·  oxygen - 水下呼吸
* ''protection-environmental'' - Provides protection against environmental damage
+
·  protection-environmental - 保护
* ''protection-explosions'' - Provides protection against explosive damage
+
·  protection-explosions - 爆炸保护
* ''protection-fall'' - Provides protection against fall damage
+
·  protection-fall - 摔落保护
* ''protection-fire'' - Provides protection against fire damage
+
·  protection-fire - 火焰保护
* ''protection-projectile'' - Provides protection against projectile damage
+
·  protection-projectile - 弹射物保护
* ''silk-touch'' - Allows blocks to drop themselves instead of fragments (for example, stone instead of cobblestone)
+
·  silk-touch - 精准采集
* ''water-worker'' - Increases the speed at which a player may mine underwater
+
·  water-worker - 水下速掘
  
 
==权限==
 
==权限==

2018年11月29日 (四) 21:06的版本

文件:Blacksmith.png

Blacksmith


作者 aPunch
版本 ???
Citizens 版本 2.0.x
其它前置 以Vault为前置的经济系统
下载地址 Link
描述: 高度自定义装备锻造

Blacksmith 是 Citizens 2.0 的一个角色特性,可以给予NPC以下能力:

  • 付费修复武器、工具和装备.

最新插件源码在这里: https://github.com/mcmonkey4eva/Blacksmith

更新记录

v1.13 10/12/2018

??? ?/?/2017

??? 2/17/2015

  • 更新到最新内容.

v1.3 8/5/2013

  • 修复铁匠不归还物品的漏洞.

v1.2 8/15/2012

  • 添加每点耐久所需价格选项.
  • 添加如果玩家询问价格而不锻造物品的过期时间.
  • 修复随机附魔算法。

v1.1 8/8/2012

  • Compatible with 1.3.1 builds of C2

如何使用

安装

  1. 安装Citizens 2
  2. 将Blacksmith.jar文件放进/plugins文件夹。
  3. 启动服务器。
  4. 创建NPC,然后给予它铁匠特性。

输入

/npc create Smithy --trait blacksmith 

/npc create Smithy
/trait blacksmith 

介绍

铁匠拥有多种设置,配置文件内"default"设置为默认配置。它将会在一个铁匠被创建时被应用。 你可以通过下面指令部分列出的指令来修改这些设置. 你甚至可以配置铁匠可以使用命令在游戏中锻造哪些物品。默认情况下,铁匠可以锻造所有的物品。

交互

与铁匠交互很简单: § 手里拿着一个工具或者装备右键这个NPC,它会告诉你锻造需要多少钱。 § 在10秒内再次右键铁匠,他就会开始锻造这个物品。 § 根据配置,锻造一件物品有几率会获得附魔或者损坏。

价格

价格是通过一个物品的损坏程度、附魔的种类和数量、以及在配置文件中设置的价格来决定的。一般说来,一个物品的价格 = 基础价格 + 剩余耐久度 + 附魔。

基础价格

The default base price for a reforge is the base-prices.default value in the configuration file. To add new base prices for each individual item, add the item to the config file under base-prices

耐久度

Durability is the amount of damage that an item has taken. Generally, the more damaged an item is, the cheaper it will be to reforge. Trying to reforge an item with no damage will be significantly more expensive. The price per durability point is price-per-durability-point.default in the configuration. Per-item values may be set by adding to this section.

These are the items names to use with custom base and per-durability-point prices.

Valid Items

wood-pickaxe 木镐
wood-spade 木铲
wood-hoe 木锄
wood-sword 木剑
wood-axe 木斧
stone-pickaxe 石镐
stone-spade 石铲
stone-hoe 石锄
stone-sword 石剑
stone-axe 石斧
gold-pickaxe 金镐
gold-spade 金铲
gold-hoe 金锄
gold-sword 金剑
gold-axe 金斧
iron-pickaxe 铁镐
iron-spade 铁铲
iron-hoe 铁锄
iron-sword 铁剑
iron-axe 铁斧
diamond-pickaxe 钻石镐
diamond-spade 钻石铲
diamond-hoe 钻石锄
diamond-axe 钻石斧
bow 弓
flint-and-steel
fishing-rod
shears
leather-helmet 皮革帽子
leather-chestplate 皮革胸甲
leather-leggings 皮革护腿
leather-boots 皮革鞋子
chainmail-helmet 锁链头盔
chainmail-chestplate 锁链胸甲
chainmail-leggings 锁链护腿
chainmail-boots 锁链鞋子
gold-helmet 金头盔
gold-chestplate 金胸甲
gold-leggings 金护腿
gold-boots 金鞋子
iron-helmet 铁头盔
iron-chestplate 铁胸甲
iron-leggings 铁护腿
iron-boots 铁鞋
diamond-helmet 钻石头盔
diamond-chestplate 钻石胸甲
diamond-leggings 钻石护腿

diamond-boots 钻石鞋子

示例:

base-prices:
  default: 10
  diamond-sword: 45
price-per-durability-point:
  default: 1
  diamond-sword: 3

附魔

锻造一个附魔物品的价格比普通物品贵得多。对于每一个附魔来说,需要付出的总费用基于"enchantment-modifier(附魔调节器)"和附魔等级。
附魔调节器可以通过在配置文件的enchantment-modifiers部分中添加附魔的名称和价格来配置。
默认的附魔调节器(enchantment-modifiers.default)会在附魔的名称没有找到时默认使用。
下面是在附魔修改器中有效的名称(区分大小写):

· arrow-damage - 力量 · arrow-fire - 火矢 · arrow-infinite - 无限 · arrow-knockback - 冲击 · damage-all - 锋利 · damage-arthropods - 节肢杀手 · damage-undead - 亡灵杀手 · dig-speed - 效率 · durability - 耐久 · fire-aspect - 火焰附加 · knockback - 击退 · loot-bonus-blocks -时运 · loot-bonus-mobs - 抢夺 · oxygen - 水下呼吸 · protection-environmental - 保护 · protection-explosions - 爆炸保护 · protection-fall - 摔落保护 · protection-fire - 火焰保护 · protection-projectile - 弹射物保护 · silk-touch - 精准采集 · water-worker - 水下速掘

权限

如果你希望让玩家使用铁匠,你需要给予玩家

  • blacksmith.reforge 权限.

配置

铁匠的配置文件在 /plugins/Blacksmith/config.yml

默认配置

The blacksmith config.yml contains the default settings for new blacksmiths. All of these options can be changed on existing blacksmiths in the Citizens/saves.yml. Mouseover each section to view it's description. All settings under defaults can be overriden by individual blacksmiths in the Citizens 2 saves.yml.

# Blacksmith Configuration
base-prices:
 default: 10
price-per-durability-point:
 default: 1
defaults:
 messages:
   busy-with-player: <c>I'm busy at the moment. Come back later!
   busy-with-reforge: <c>I'm working on it. Be patient!
   cooldown-not-expired: <c>You've already had your chance! Give me a break!
   cost: <e>It will cost <a><price> <e>to reforge that <a><item><e>! Click again to reforge!
   fail-reforge: <c>Whoops! Didn't mean to do that! Maybe next time?
   insufficient-funds: <c>You don't have enough money to reforge that item!
   invalid-item: <c>I'm sorry, but I don't know how to reforge that!
   start-reforge: <e>Ok, let's see what I can do...
   successful-reforge: <a>There you go! All better!
 drop-item: true
 percent-chance-to-fail-reforge: 10
 percent-chance-for-extra-enchantments: 5
 maximum-enchantments: 3
 delays-in-seconds:
   maximum: 30
   minimum: 5
   reforge-cooldown: 60
enchantment-modifiers:
 default: 5