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“Citizens/指令”的版本间的差异

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NPC指令
 
(未显示同一用户的6个中间版本)
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有非常多的指令并没有在这里列出,主要由于维护秩序(wiki不能经常更新, 但指令却常常更新.)
 
有非常多的指令并没有在这里列出,主要由于维护秩序(wiki不能经常更新, 但指令却常常更新.)
 
<br>想要查看你所使用版本的指令列表,只需输入在游戏里输入<code>/npc help</code> . 你可以使用 <code>/npc help 2</code> 来查看第二页的指令并以此类推.
 
<br>想要查看你所使用版本的指令列表,只需输入在游戏里输入<code>/npc help</code> . 你可以使用 <code>/npc help 2</code> 来查看第二页的指令并以此类推.
<br>想要查看某个指令的信息, 你可以输入 <code>/npc help create</code> . Change the "create" to any other 指令名 (the example will show help for the <code>/npc create</code> 指令).
+
<br>想要查看某个指令的信息, 你可以输入 <code>/npc help create</code> . "create" 改成其它指令名.
 
<br>
 
<br>
 
<br>一些指令记录在其他地方. 例如:
 
<br>一些指令记录在其他地方. 例如:
 
* 皮肤指令: [[Citizens/皮肤 皮肤]]
 
* 皮肤指令: [[Citizens/皮肤 皮肤]]
 
<br>
 
<br>
<br>还有更多指令是用于不同的traits.查看 [[[[Citizens/角色|角色]]]]
+
<br>还有更多指令用于不同的特性.查看 [[Citizens/角色|角色]]
  
 
== 管理员指令 ==
 
== 管理员指令 ==
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'''{{color1|red|white|注意: '/npc trait' 已被重置, 已有新的指令来添加、移除和复制traits. }}
 
'''{{color1|red|white|注意: '/npc trait' 已被重置, 已有新的指令来添加、移除和复制traits. }}
  
:'''<code> /trait {traitname] </code> 用来添加traits和角色.
+
:'''<code> /trait {traitname] </code> 用来添加traits和角色.
  
 
更多信息敬请期待.
 
更多信息敬请期待.
第77行: 第77行:
 
| /npc || ''无'' || √ || √ || × || 无 || 显示NPC信息
 
| /npc || ''无'' || √ || √ || × || 无 || 显示NPC信息
 
|-
 
|-
| /npc age || ''[adult, baby, integer, -l]'' - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked || √ || √ || √ - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF || citizens.npc.age || Modify a NPC's age
+
| /npc age || ''[adult, baby, integer, -l]'' - Adult为成年生物, baby 为幼年生物as baby, integer为生物的年龄, -l 开关是否固定年龄 || √ || √ || √ - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF || citizens.npc.age || 修改NPC的年龄
 
|-
 
|-
| /npc anchor || ''anchor (--save [name], --assume [name], --remove [name]) (-a)(-c)'' - saves a location as an 'anchor' which can be assumed via assume [name] || √ || √ || × || citizens.npc.anchor || Changes/saves/lists NPC's location anchors
+
| /npc anchor || ''anchor (--save [名称], --assume [名称], --remove [名称]) (-a)(-c)'' - 保存一个位置作为 '锚点' which can be assumed via assume [名称] || √ || √ || × || citizens.npc.anchor || 更改/保存/列出NPC的位置锚点
 
|-
 
|-
| /npc behaviour || behaviour [scripts] (-r) -- scripts is a comma separated list of script file names to look for, -r flag removes them from the NPC. || √ || √ || × || citizens.npc.behaviour || Adds and removes behaviours from an NPC. A behaviour is a script file that is executed and adds 'goals' to the NPC which can run every tick. These can do anything you can program/think of!
+
| /npc behaviour || behaviour [脚本] (-r) -- scripts is a comma separated list of script file names to look for, -r flag removes them from the NPC. || √ || √ || × || citizens.npc.behaviour || 添加和移除一个NPC的行为. 行为是可以给NPC执行和添加目标的脚本. 这些可以做任何你能编程或想到的事情!
 
|-
 
|-
| /npc controllable || 无 || √ || √ || × || citizens.npc.controllable.[npc type name] || Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying.
+
| /npc controllable || 无 || √ || √ || × || citizens.npc.controllable.[npc type name] || NPC是否可被控制. 可控制NPC可以右键骑乘并用WASD移动. 恶魂、烈焰人和末影龙可以左击来 暂停/继续 飞行
 
|-
 
|-
| /npc copy || ''(--name NewName)'' -- new name is the name of the copied NPC. || √ || √ || × || citizens.npc.copy || Create a new NPC from the currently selected NPC, copying all traits.
+
| /npc copy || ''(--name 新NPC名)'' -- 复制一个NPC. || √ || √ || × || citizens.npc.copy || 从当前位置复制选中的NPC.
 
|-
 
|-
| /npc create || ''[NPC Name]'' - Name to give NPC <br>''(--type [type])'' - [[Types|Mob type]] to use <br>''--trait [trait1] [trait2] ... - A list of traits to apply to the NPC || √ || √ || × || citizens.npc.create.mobtype or citizens.npc.create.*  || Create a new NPC.
+
| /npc create || ''[NPC Name]'' - Name to give NPC <br>''(--type [type])'' - [[Types|Mob type]] to use <br>''--trait [trait1] [trait2] ... - A list of traits to apply to the NPC || √ || √ || × || citizens.npc.create.mobtype or citizens.npc.create.*  || 创建新的NPC.
 
Example : <code> /npc create Jimbo Stevenson --type PIG </code>
 
Example : <code> /npc create Jimbo Stevenson --type PIG </code>
 
|-
 
|-
| /npc despawn || ''(id)'' the ID of the NPC to despawn || √ || √ || × || citizens.npc.despawn || Despawn a NPC
+
| /npc despawn || ''(id)'' 取消生成的NPC的ID || √ || √ || × || citizens.npc.despawn || 取消生成一个NPC
 
|-
 
|-
| /npc gamemode || ''[gamemode] the gamemode to use '' || √ || √ || PLAYER || citizens.npc.gamemode || Sets a Player NPC's game mode.
+
| /npc gamemode || ''[gamemode] 游戏模式 '' || √ || √ || PLAYER || citizens.npc.gamemode || 设置玩家类型的NPC的游戏模式.
 
|-
 
|-
| /npc gravity || ''无'' || √ || √ || × || citizens.npc.gravity || Toggles gravity on the NPC.
+
| /npc gravity || ''无'' || √ || √ || × || citizens.npc.gravity || 开关NPC的重力.
 
|-
 
|-
| /npc equip || ''无'' || √ || √ || √ - PLAYER, PIG, SHEEP, ENDERMAN || citizens.npc.edit.equip || Toggle equipment editor. see [[Editors#Equipment_Editor|Equipment Editor]] Used for player armor, player and endermen items, sheep color/sheared, and pig saddles.
+
| /npc equip || ''无'' || √ || √ || √ - PLAYER, PIG, SHEEP, ENDERMAN || citizens.npc.edit.equip ||进入或退出装备编辑器. 可查看 [[Editors#Equipment_Editor|Equipment Editor]] Used for player armor, player and endermen items, sheep color/sheared, and pig saddles.
 
|-
 
|-
| /npc list || ''(-a)'' - List all NPCs <br>''(--owner (owner))'' - Owner <br>''(--type (type))'' - Mob type <br>''(--char (character))'' - Character || × || × || × || citizens.npc.list || List NPCs that match at least one of the given conditions
+
| /npc list || ''(-a)'' - List all NPCs <br>''(--owner (NPC主人))'' - Owner <br>''(--type (生物类型))'' - Mob type <br>''(--char (character))'' - Character || × || × || × || citizens.npc.list || 列出符合指定条件的NPC列表
 
|-
 
|-
| /npc lookclose || ''无'' || √ || √ || × || citizens.npc.lookclose || Toggle a NPC's look-close state
+
| /npc lookclose || ''无'' || √ || √ || × || citizens.npc.lookclose || 切换NPC的注视状态
 
|-
 
|-
 
| /npc moveto || ''--x [x] --y [y] --z [z] --world [world]'' || √ || √ || × || citizens.npc.moveto || The NPC's current location is taken as the base location. Value arguments are used to modify this base.
 
| /npc moveto || ''--x [x] --y [y] --z [z] --world [world]'' || √ || √ || × || citizens.npc.moveto || The NPC's current location is taken as the base location. Value arguments are used to modify this base.
 
|-
 
|-
| /npc mount|| ''无'' || √ || √ || × || citizens.npc.mount|| Mount the currently selected NPC, if it is controllable.
+
| /npc mount|| ''无'' || √ || √ || × || citizens.npc.mount|| 如果NPC设置为可控制,则骑乘选中的NPC.
 
|-
 
|-
| /npc owner || ''(name)'' - Name of the new owner, set as "server" if you want Citizens Admins (players with "citizens.admin" 权限) to be owner || √ || √ || × || citizens.npc.owner || Sets the owner of a NPC
+
| /npc owner || ''(name)'' - 新主人的名字, 设置为 "server" 则主人为服务器管理员 (拥有"citizens.admin"权限的玩家) || √ || √ || × || citizens.npc.owner || 设置一个NPC的主人
 
|-
 
|-
| /npc path || ''无'' || √ || √ || × || citizens.npc.edit.path || Toggle [[Waypoints|path]] editor. Left click to add a waypoint, right click to remove, mousewheel or number keys to select individual waypoints.
+
| /npc path || ''无'' || √ || √ || × || citizens.npc.edit.path || 开关 [[Citizens/路径点|路径点]] 编辑器. 左击添加新的路径点, 右击删除, 用鼠标滚轮或数字键来选择一个路径点.
 
|-
 
|-
 
| /npc pathrange || ''[range]'' - New range for the NPC || √ || √ || × || citizens.npc.pathfindingrange || Set the range in number of blocks in which the NPC can find a path.
 
| /npc pathrange || ''[range]'' - New range for the NPC || √ || √ || × || citizens.npc.pathfindingrange || Set the range in number of blocks in which the NPC can find a path.
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| /npc playerlist || ''无'' || √ || √ || PLAYER || citizens.npc.playerlist || Toggles an NPC as a 'real' player, so that it will be more recognised by other plugins, will keep chunks loaded and crops ticking.
 
| /npc playerlist || ''无'' || √ || √ || PLAYER || citizens.npc.playerlist || Toggles an NPC as a 'real' player, so that it will be more recognised by other plugins, will keep chunks loaded and crops ticking.
 
|-
 
|-
| /npc pose || ''(-a)'' - Sets the position of the NPC's head to the current position of the Player's head. Useful for setting where NPCs are specifically looking post-creation.<br><×wiki> ''(--save [name]|--load [name]|--remove [name)'' </×wiki> || √ || √ || √ - PLAYER || citizens.pose || Changes/Stores NPC's head position based on the Player's current position.
+
| /npc pose || ''(-a)'' - Sets the position of the NPC's head to the current position of the Player's head. Useful for setting where NPCs are specifically looking post-creation.<br><×wiki> ''(--save [名称]|--load [名称]|--remove [name)'' </×wiki> || √ || √ || √ - PLAYER || citizens.pose || Changes/Stores NPC's head position based on the Player's current position.
 
|-
 
|-
 
| /npc power || ''无'' || √ || √ || √ - CREEPER || citizens.npc.power || Toggle whether a creeper NPC is powered
 
| /npc power || ''无'' || √ || √ || √ - CREEPER || citizens.npc.power || Toggle whether a creeper NPC is powered
第120行: 第120行:
 
| /npc profession|| ''BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST'' || √ || √ || √ - VILLAGER|| citizens.npc.profession || Change a villager-type NPC's profession.
 
| /npc profession|| ''BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST'' || √ || √ || √ - VILLAGER|| citizens.npc.profession || Change a villager-type NPC's profession.
 
|-
 
|-
| /npc remove || ''(all)'' - Will remove all NPCs || √ (×t if "all" is used) || √ || × || citizens.npc.remove, (citizens.admin.remove.all) || Remove a NPC
+
| /npc remove || ''(all)'' - 将会删除所有的NPC || √ (×t 如果使用了 "all") || √ || × || citizens.npc.remove, (citizens.admin.remove.all) || Remove a NPC
 
|-
 
|-
| /npc rename || ''[name]'' - New name for the NPC ||| √ || √ || × || citizens.npc.rename || Rename a NPC
+
| /npc rename || ''[名称]'' - 新的NPC名称 ||| √ || √ || × || citizens.npc.rename || Rename a NPC
 
|-
 
|-
| /npc select || ''[id]'' - ID of the NPC to select || × || √ || × || citizens.npc.select || Selects a NPC with the given ID
+
| /npc select || ''[id]'' - 选择指定ID的NPC || × || √ || × || citizens.npc.select || Selects a NPC with the given ID
 
|-
 
|-
 
| /npc size || ''[size]'' - the integer size for the slime || √ || √ || SLIME || citizens.npc.size || Sets a slime's size.
 
| /npc size || ''[size]'' - the integer size for the slime || √ || √ || SLIME || citizens.npc.size || Sets a slime's size.
第130行: 第130行:
 
| /npc skeletontype || ''[type]'' - 0 or ×RMAL for ×rmal, 1 or WITHER for wither skeleton || √ || √ || SKELETON || citizens.npc.skeletontype || Changes a Skeleton NPC's type (currently between WITHER and ×RMAL)
 
| /npc skeletontype || ''[type]'' - 0 or ×RMAL for ×rmal, 1 or WITHER for wither skeleton || √ || √ || SKELETON || citizens.npc.skeletontype || Changes a Skeleton NPC's type (currently between WITHER and ×RMAL)
 
|-
 
|-
| /npc spawn || ''[id]'' - ID of the NPC you want to spawn || √ || √ || × || citizens.npc.spawn || Spawn a existing NPC
+
| /npc spawn || ''[id]'' - 你想要生成的NPC的ID || √ || √ || × || citizens.npc.spawn || Spawn a existing NPC
 
|-
 
|-
| /npc speed|| ''[value]'' - speed multiplier| √ || √ || × || citizens.npc.speed|| changes the NPC's default speed multiplier. i.e. use 2 to double the ×rmal speed.
+
| /npc speed|| ''[value]'' - 速率| √ || √ || × || citizens.npc.speed|| changes the NPC's default speed multiplier. i.e. use 2 to double the ×rmal speed.
 
|-
 
|-
 
| /npc text || ''无'' || √ || √ || × || citizens.npc.edit.text || Toggle text editor. '''×te that players need the citizens.npc.talk 权限 to hear NPCs!'''
 
| /npc text || ''无'' || √ || √ || × || citizens.npc.edit.text || Toggle text editor. '''×te that players need the citizens.npc.talk 权限 to hear NPCs!'''
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|}
 
|}
  
== Waypoint 指令s ==
+
== 路径点指令 ==
 
{| class="wikitable collapsible" style="text-align: center; width: 100%"
 
{| class="wikitable collapsible" style="text-align: center; width: 100%"
 
|-
 
|-
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! style="width: 200px;" | 指令 !! style="width: 400px;" | Args 描述 !! style="width: 50px;" | 权限 !! 描述
 
! style="width: 200px;" | 指令 !! style="width: 400px;" | Args 描述 !! style="width: 50px;" | 权限 !! 描述
 
|-
 
|-
| /waypoints disableteleport || ''None'' || citizens.waypoints.disableteleport || Stops NPCs from automatically teleporting the end of their path if they get stuck (NOTE: might be removed at some point).
+
| /waypoints disableteleport || '''' || citizens.waypoints.disableteleport || Stops NPCs from automatically teleporting the end of their path if they get stuck (NOTE: might be removed at some point).
 
|-
 
|-
| /waypoints provider || ''[provider name] (-a)'' - provider name is the provider to use (currently linear, guided and wander), use -a to get a list of all providers || citizens.waypoints.provider || Sets the waypoint provider to use when using the waypoint editor.
+
| /waypoints provider || ''[provider名称] (-a)'' - provider name is the provider to use (currently linear, guided and wander), use -a to get a list of all providers || citizens.waypoints.provider || 在路径点编辑器内设置路径点provider.
 
|-
 
|-
 
|}
 
|}

2019年2月11日 (一) 12:41的最新版本

以下为详细的指令介绍. 更多不同类型的指令信息, 请查看对应的页面.

[] - 强制参数
() - 可选参数

指令 - 指令用法
参数描述 - 指令参数的描述
需要选择 - 指令是否需要先选择一个NPC
需要主人关系 - 输入指令是否需要你是NPC的主人
需要怪物类型 - 是否需要某种怪物类型才能输入这个指令
权限 - 指令的权限节点
描述 - 指令描述

不在列表内的指令

有非常多的指令并没有在这里列出,主要由于维护秩序(wiki不能经常更新, 但指令却常常更新.)
想要查看你所使用版本的指令列表,只需输入在游戏里输入/npc help . 你可以使用 /npc help 2 来查看第二页的指令并以此类推.
想要查看某个指令的信息, 你可以输入 /npc help create . 把 "create" 改成其它指令名.

一些指令记录在其他地方. 例如:



还有更多指令用于不同的特性.查看 角色

管理员指令

Admin 指令s
指令 权限 描述
/citizens citizens.admin 显示插件信息
/citizens reload citizens.admin 重载插件
/citizens save citizens.admin 保存NPC配置

帮助指令

Help 指令s
指令 参数描述 权限 描述
/citizens help (Page) - 显示的页数 citizens.help 显示帮助菜单
/npc help (Page) - 显示的页数 citizens.npc.help 显示NPC帮助菜单
/trait help (Page) - 显示的页数 citizens.trait.help 显示 trait帮助菜单
/script help (Page) - 显示的页数 citizens.script.help 显示脚本帮助菜单
/template help (Page) - 显示的页数 citizens.template.help 显示模版帮助菜单
/waypoints help (Page) - 显示的页数 citizens.waypoints.help 显示路径点帮助菜单

NPC指令

应用于所有NPC的总指令

注意: '/npc trait' 已被重置, 已有新的指令来添加、移除和复制traits.

用/trait {traitname] 用来添加traits和角色.

更多信息敬请期待.

NPC指令
指令 参数描述 需要选择NPC 需要主人关系 需要怪物类型 权限 描述

{{#!:

/npc × 显示NPC信息
/npc age [adult, baby, integer, -l] - Adult为成年生物, baby 为幼年生物as baby, integer为生物的年龄, -l 开关是否固定年龄 √ - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF citizens.npc.age 修改NPC的年龄
/npc anchor anchor (--save [名称], --assume [名称], --remove [名称]) (-a)(-c) - 保存一个位置作为 '锚点' which can be assumed via assume [名称] × citizens.npc.anchor 更改/保存/列出NPC的位置锚点
/npc behaviour behaviour [脚本] (-r) -- scripts is a comma separated list of script file names to look for, -r flag removes them from the NPC. × citizens.npc.behaviour 添加和移除一个NPC的行为. 行为是可以给NPC执行和添加目标的脚本. 这些可以做任何你能编程或想到的事情!
/npc controllable × citizens.npc.controllable.[npc type name] NPC是否可被控制. 可控制NPC可以右键骑乘并用WASD移动. 恶魂、烈焰人和末影龙可以左击来 暂停/继续 飞行
/npc copy (--name 新NPC名) -- 复制一个NPC. × citizens.npc.copy 从当前位置复制选中的NPC.
/npc create [NPC Name] - Name to give NPC
(--type [type]) - Mob type to use
--trait [trait1] [trait2] ... - A list of traits to apply to the NPC
× citizens.npc.create.mobtype or citizens.npc.create.* 创建新的NPC.

Example : /npc create Jimbo Stevenson --type PIG

/npc despawn (id) 取消生成的NPC的ID × citizens.npc.despawn 取消生成一个NPC
/npc gamemode [gamemode] 游戏模式 PLAYER citizens.npc.gamemode 设置玩家类型的NPC的游戏模式.
/npc gravity × citizens.npc.gravity 开关NPC的重力.
/npc equip √ - PLAYER, PIG, SHEEP, ENDERMAN citizens.npc.edit.equip 进入或退出装备编辑器. 可查看 Equipment Editor Used for player armor, player and endermen items, sheep color/sheared, and pig saddles.
/npc list (-a) - List all NPCs
(--owner (NPC主人)) - Owner
(--type (生物类型)) - Mob type
(--char (character)) - Character
× × × citizens.npc.list 列出符合指定条件的NPC列表
/npc lookclose × citizens.npc.lookclose 切换NPC的注视状态
/npc moveto --x [x] --y [y] --z [z] --world [world] × citizens.npc.moveto The NPC's current location is taken as the base location. Value arguments are used to modify this base.
/npc mount × citizens.npc.mount 如果NPC设置为可控制,则骑乘选中的NPC.
/npc owner (name) - 新主人的名字, 设置为 "server" 则主人为服务器管理员 (拥有"citizens.admin"权限的玩家) × citizens.npc.owner 设置一个NPC的主人
/npc path × citizens.npc.edit.path 开关 路径点 编辑器. 左击添加新的路径点, 右击删除, 用鼠标滚轮或数字键来选择一个路径点.
/npc pathrange [range] - New range for the NPC × citizens.npc.pathfindingrange Set the range in number of blocks in which the NPC can find a path.
/npc playerlist PLAYER citizens.npc.playerlist Toggles an NPC as a 'real' player, so that it will be more recognised by other plugins, will keep chunks loaded and crops ticking.
/npc pose --load [名称]|--remove [name) </×wiki> √ - PLAYER citizens.pose Changes/Stores NPC's head position based on the Player's current position.
/npc power √ - CREEPER citizens.npc.power Toggle whether a creeper NPC is powered
/npc profession BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST √ - VILLAGER citizens.npc.profession Change a villager-type NPC's profession.
/npc remove (all) - 将会删除所有的NPC √ (×t 如果使用了 "all") × citizens.npc.remove, (citizens.admin.remove.all) Remove a NPC
/npc rename [名称] - 新的NPC名称 × citizens.npc.rename Rename a NPC
/npc select [id] - 选择指定ID的NPC × × citizens.npc.select Selects a NPC with the given ID
/npc size [size] - the integer size for the slime SLIME citizens.npc.size Sets a slime's size.
/npc skeletontype [type] - 0 or ×RMAL for ×rmal, 1 or WITHER for wither skeleton SKELETON citizens.npc.skeletontype Changes a Skeleton NPC's type (currently between WITHER and ×RMAL)
/npc spawn [id] - 你想要生成的NPC的ID × citizens.npc.spawn Spawn a existing NPC
/npc speed × citizens.npc.speed changes the NPC's default speed multiplier. i.e. use 2 to double the ×rmal speed.
/npc text × citizens.npc.edit.text Toggle text editor. ×te that players need the citizens.npc.talk 权限 to hear NPCs!
/npc tphere × citizens.npc.tphere Teleport a NPC to your location
/npc tp × citizens.npc.tp Teleport to a NPC
/npc type [type] - the new entity type × citizens.npc.type Changes an NPC's mob type.
/npc vulnerable × citizens.npc.vulnerable Toggles whether the NPC can take damage and die, and whether monsters will target it when it is on the player list
/npc zombiemod (-b, -v) - -b for baby, -v for villager ZOMBIE citizens.npc.zombiemodifier Sets a zombie NPC's modifiers.
/trait [trait1] [trait2] ... [traitN - A list of Traits to apply × citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait 权限s Adds the trait type to the NPC. NPCs can have multiple traits.

Example: /trait sentry }}

路径点指令

Waypoint 指令s
指令 Args 描述 权限 描述
/waypoints disableteleport citizens.waypoints.disableteleport Stops NPCs from automatically teleporting the end of their path if they get stuck (NOTE: might be removed at some point).
/waypoints provider [provider名称] (-a) - provider name is the provider to use (currently linear, guided and wander), use -a to get a list of all providers citizens.waypoints.provider 在路径点编辑器内设置路径点provider.

模版指令

Template 指令s
指令 Args 描述 权限 描述
/template apply [template name] (id1 id2...) - takes the name of the template and an optional list of IDs to apply it to citizens.templates.apply Applies the given templates to the NPC.
/template create [template name] (-o) - takes the name of the generated template, -o sets it to override citizens.templates.create Generates a template from the selected NPC and saves it to the templates.yml file.

See Also

Characters
Text Syntax
Waypoints