<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="zh-Hans-CN">
	<id>https://mineplugin.org/index.php?action=history&amp;feed=atom&amp;title=WorldSchematics2%2F%E6%95%99%E7%A8%8B</id>
	<title>WorldSchematics2/教程 - 版本历史</title>
	<link rel="self" type="application/atom+xml" href="https://mineplugin.org/index.php?action=history&amp;feed=atom&amp;title=WorldSchematics2%2F%E6%95%99%E7%A8%8B"/>
	<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=WorldSchematics2/%E6%95%99%E7%A8%8B&amp;action=history"/>
	<updated>2026-04-12T21:01:52Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://mineplugin.org/index.php?title=WorldSchematics2/%E6%95%99%E7%A8%8B&amp;diff=5998&amp;oldid=prev</id>
		<title>Qsefthuopq：​创建页面，内容为“=战利品=  Loot:  #有几率在箱子内放置1-5个石头    SomeItemNameHere:      Type: item      Material: STONE      Chance: 80      MinAmount: 1      MaxAmou...”</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=WorldSchematics2/%E6%95%99%E7%A8%8B&amp;diff=5998&amp;oldid=prev"/>
		<updated>2018-01-24T04:34:30Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“=战利品=  Loot:  #有几率在箱子内放置1-5个石头    SomeItemNameHere:      Type: item      Material: STONE      Chance: 80      MinAmount: 1      MaxAmou...”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=战利品=&lt;br /&gt;
 Loot:&lt;br /&gt;
 #有几率在箱子内放置1-5个石头&lt;br /&gt;
   SomeItemNameHere:&lt;br /&gt;
     Type: item&lt;br /&gt;
     Material: STONE&lt;br /&gt;
     Chance: 80&lt;br /&gt;
     MinAmount: 1&lt;br /&gt;
     MaxAmount: 5&lt;br /&gt;
   #有几率在箱子内放置1-5个草方块&lt;br /&gt;
   SomeItemNameHere2:&lt;br /&gt;
     Type: item&lt;br /&gt;
     ID: 2&lt;br /&gt;
     Chance: 50&lt;br /&gt;
     MinAmount: 1&lt;br /&gt;
     MaxAmount: 5&lt;br /&gt;
   SomeItemNameHere3:&lt;br /&gt;
     Type: item&lt;br /&gt;
     Material: WOOL&lt;br /&gt;
     Chance: 20&lt;br /&gt;
     MinAmount: 1&lt;br /&gt;
     MaxAmount: 5&lt;br /&gt;
   #h有几率在箱子内放置自定义属性的剑&lt;br /&gt;
   AwesomeDamagedOverpoweredSword:&lt;br /&gt;
     Type: item&lt;br /&gt;
     Material: DIAMOND_SWORD&lt;br /&gt;
     Data: 5&lt;br /&gt;
     Display: &amp;quot;强者之刃&amp;quot;&lt;br /&gt;
     Lore:&lt;br /&gt;
     -&amp;quot;KILLS EVERYTHING&amp;quot;&lt;br /&gt;
     -&amp;quot;AHHHHHH&amp;quot;&lt;br /&gt;
     Enchantments:&lt;br /&gt;
     - DAMAGE_ALL:2&lt;br /&gt;
     - DURABILITY:5&lt;br /&gt;
     - KNOCKBACK:5&lt;br /&gt;
     HideAttributes: true&lt;br /&gt;
     Unbreakable: true&lt;br /&gt;
     Chance: 1&lt;br /&gt;
     MinAmount: 1&lt;br /&gt;
     MaxAmount: 1&lt;br /&gt;
 Options:&lt;br /&gt;
   #MaxItems - 放入宝箱内最大物品格子数&lt;br /&gt;
   #MinItems - 放入宝箱内最小物品格子数&lt;br /&gt;
   MaxItems: 15&lt;br /&gt;
   MinItems: 2&lt;br /&gt;
=主配置=&lt;br /&gt;
 #不要改变版本信息&lt;br /&gt;
 ConfigVersion: 1.0&lt;br /&gt;
 #如果设置为true, 就可以在控制台中看到建筑生成的坐标&lt;br /&gt;
 ShowLocation: true&lt;br /&gt;
 #在控制台显示调试信息&lt;br /&gt;
 debug: false&lt;br /&gt;
 #当这个设置为true, 以下设置也可以启用&lt;br /&gt;
 debugOptions:&lt;br /&gt;
   debugLootTables: false&lt;br /&gt;
   debugSchematicInfo: false&lt;br /&gt;
   debugSchematicSpawning: false&lt;br /&gt;
   debugMobSpawning: false&lt;br /&gt;
   debugWorldGeneration: false&lt;br /&gt;
=方块数据配置=&lt;br /&gt;
 Blocks:&lt;br /&gt;
   BlockNBT1:&lt;br /&gt;
 #type - tells the plugin type of block this is. Can be spawner or container. if you have MythicMobs installed, you can change&lt;br /&gt;
   #also use mythicmob or mythicspawner, examples seen below&lt;br /&gt;
   type: spawner&lt;br /&gt;
     #don&amp;#039;t touch these, these tell the plugin where the block is located in the schematic&lt;br /&gt;
     x: 4&lt;br /&gt;
     y: 1&lt;br /&gt;
     z: 6&lt;br /&gt;
     mobs:&lt;br /&gt;
     - ZOMBIE&lt;br /&gt;
     - ENDERMAN&lt;br /&gt;
     - CREEPER&lt;br /&gt;
     #any additional properties or options would go here, otherwise you can leave it blank&lt;br /&gt;
     properties: {}&lt;br /&gt;
 #this is just a regular container such as a chest or trapped chest, and will only contain whatever it contained when the schematic was created&lt;br /&gt;
   BlockNBT2:&lt;br /&gt;
     type: container&lt;br /&gt;
     x: 4&lt;br /&gt;
     y: 2&lt;br /&gt;
     z: 0&lt;br /&gt;
     loottables: {}&lt;br /&gt;
     properties: {}&lt;br /&gt;
     #this is a regular spawner&lt;br /&gt;
   BlockNBT3:&lt;br /&gt;
     type: spawner&lt;br /&gt;
     x: 4&lt;br /&gt;
     y: 1&lt;br /&gt;
     z: 6&lt;br /&gt;
     mobs:&lt;br /&gt;
     - ZOMBIE&lt;br /&gt;
     - ENDERMAN&lt;br /&gt;
     - CREEPER&lt;br /&gt;
     properties:&lt;br /&gt;
      #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them&lt;br /&gt;
       #cooldown - sets the cooldown time for the spawner&lt;br /&gt;
       cooldown: 10&lt;br /&gt;
 #when type is changed to &amp;#039;mythicmob&amp;#039; the spawner block will be replaced by air and a mob from MythicMobs will be spawned in its place when the schematic is spawned&lt;br /&gt;
   BlockNBT4:&lt;br /&gt;
     type: mythicmob&lt;br /&gt;
     x: 4&lt;br /&gt;
     y: 10&lt;br /&gt;
     z: 2&lt;br /&gt;
     #The plugin will randomly select a mob from this list to spawn&lt;br /&gt;
     mobs:&lt;br /&gt;
    - ZombieKing&lt;br /&gt;
     - SkeletonLord&lt;br /&gt;
     properties:&lt;br /&gt;
      #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them&lt;br /&gt;
       #mobelevel - sets the level of the mob when spawned&lt;br /&gt;
       #amount - sets the amount of the mob which will be spawned&lt;br /&gt;
       moblevel: 2&lt;br /&gt;
       amount: 3&lt;br /&gt;
   #when type is changed to &amp;#039;mythicspawner&amp;#039;, the spawner block will be replaced by air, and a MythicMobs spawner will be created in its place&lt;br /&gt;
   BlockNBT5:&lt;br /&gt;
     type: mythicspawner&lt;br /&gt;
     x: 0&lt;br /&gt;
     y: 1&lt;br /&gt;
     z: 0&lt;br /&gt;
     #The plugin will randomly select a mob from this list and set the spawner to spawn it&lt;br /&gt;
     mobs:&lt;br /&gt;
     - LesserSkeleton&lt;br /&gt;
     - ZombieMinion&lt;br /&gt;
     - SkeletonMinion&lt;br /&gt;
     properties:&lt;br /&gt;
      #uses all properties from the MythicMobs spawners found here http://www.mythicmobs.net/manual/doku.php/databases/spawners/spawners&lt;br /&gt;
       #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them&lt;br /&gt;
       checkforplayers: true&lt;br /&gt;
       cooldown: 27&lt;br /&gt;
       group: HerpDerps&lt;br /&gt;
       healonleash: true&lt;br /&gt;
       leashrange: 8&lt;br /&gt;
       maxmobs: 5&lt;br /&gt;
       moblevel: 3&lt;br /&gt;
       mobsperspawn: 2&lt;br /&gt;
       radius: 15&lt;br /&gt;
       showflames: true&lt;br /&gt;
 #This is an example of a chest which is set up to be filled with loot from a loot table&lt;br /&gt;
   BlockNBT6:&lt;br /&gt;
     type: container&lt;br /&gt;
     x: 0&lt;br /&gt;
     y: 2&lt;br /&gt;
     z: 4&lt;br /&gt;
     #loot tables go here. loot table .yml files are placed in the WorldSchematics2\LootTables folder.&lt;br /&gt;
     #you just need to put the name of the loot table file in the list below and the plugin will randomly choose one&lt;br /&gt;
     #from the list&lt;br /&gt;
     loottables:&lt;br /&gt;
     - EpicLoot1&lt;br /&gt;
     - EpicLoot2&lt;br /&gt;
     - EpicLoot3&lt;br /&gt;
     properties:&lt;br /&gt;
      #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them&lt;br /&gt;
       #if set to true, the chest will be emptied of its contents if it had any, and then be loaded with loot from one of the loot tables&lt;br /&gt;
       OverwriteContents: true&lt;br /&gt;
==&lt;/div&gt;</summary>
		<author><name>Qsefthuopq</name></author>
	</entry>
</feed>