<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="zh-Hans-CN">
	<id>https://mineplugin.org/index.php?action=history&amp;feed=atom&amp;title=MythicMobs%2FCondition</id>
	<title>MythicMobs/Condition - 版本历史</title>
	<link rel="self" type="application/atom+xml" href="https://mineplugin.org/index.php?action=history&amp;feed=atom&amp;title=MythicMobs%2FCondition"/>
	<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;action=history"/>
	<updated>2026-04-11T19:34:11Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=14047&amp;oldid=prev</id>
		<title>2021年2月27日 (六) 04:01 1240798440</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=14047&amp;oldid=prev"/>
		<updated>2021-02-27T04:01:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2021年2月27日 (六) 04:01的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;第1行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第1行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[MythicMobs|点击前往MM主页面]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[MythicMobs/Skills|点击前往技能页面]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[MythicMobs/Conditions|点击前往条件页面]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[MythicMobs/Conditions|点击前往条件页面]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[MythicMobs/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skills&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;点击前往技能页面&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[MythicMobs/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Changelogs&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;点击前往更新日志页面&lt;/ins&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MythicMobs&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;点击前往主页面&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MythicMobsExtension/New&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;点击前往MME扩展页面]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Artifacts|点击前往MythicMobsArtifacts页面]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[MythicSkills|点击前往MythicSkills页面]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[MythicAnimatorStands|点击前往MythicAnimatorStands页面&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1240798440</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=14037&amp;oldid=prev</id>
		<title>1240798440：​以“点击前往条件页面&lt;br&gt; 点击前往技能页面&lt;br&gt; 点击前往主页面”替换内容</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=14037&amp;oldid=prev"/>
		<updated>2021-02-27T03:54:54Z</updated>

		<summary type="html">&lt;p&gt;以“&lt;a href=&quot;/MythicMobs/Conditions&quot; title=&quot;MythicMobs/Conditions&quot;&gt;点击前往条件页面&lt;/a&gt;&amp;lt;br&amp;gt; &lt;a href=&quot;/MythicMobs/Skills&quot; title=&quot;MythicMobs/Skills&quot;&gt;点击前往技能页面&lt;/a&gt;&amp;lt;br&amp;gt; &lt;a href=&quot;/MythicMobs&quot; title=&quot;MythicMobs&quot;&gt;点击前往主页面&lt;/a&gt;”替换内容&lt;/p&gt;
&lt;a href=&quot;https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;amp;diff=14037&amp;amp;oldid=14000&quot;&gt;显示更改&lt;/a&gt;</summary>
		<author><name>1240798440</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=14000&amp;oldid=prev</id>
		<title>1240798440：​/* 详细条件 */</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=14000&amp;oldid=prev"/>
		<updated>2021-02-18T15:48:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;详细条件&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2021年2月18日 (四) 15:48的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l666&quot;&gt;第666行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第666行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;variableInRange{variable=target.somevariable;range=&amp;gt;10} true&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;variableInRange{variable=target.somevariable;range=&amp;gt;10} true&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==特殊的变量条件==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;若变量条件内所填写的变量名不存在,则跳过,而非&#039;&#039;&#039;不满足&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1240798440</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=13943&amp;oldid=prev</id>
		<title>2021年1月19日 (二) 15:55 1240798440</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=13943&amp;oldid=prev"/>
		<updated>2021-01-19T15:55:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2021年1月19日 (二) 15:55的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l203&quot;&gt;第203行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第203行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|实体&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|实体&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|Moving}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;目标玩家是否正在移动&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|Moving}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;目标玩家是否正在移动&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;实体的目标&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|HasPassenger}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;是否拥有骑乘者&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|HasPassenger}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;是否拥有骑乘者&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;实体&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|Buring或isBuring}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;是否正在燃烧&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|Buring或isBuring}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;是否正在燃烧&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;实体&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|SlimeSize}} |&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| 史莱姆当前大小&lt;/del&gt;,支持&amp;gt;、&amp;lt;、=...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Minecraft Color|&amp;amp;1|SlimeSize}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;当前大小(Size)&lt;/ins&gt;,支持&amp;gt;、&amp;lt;、=...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|实体&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{Minecraft Color|&amp;amp;9|SameFaction}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|与施法者是否在同一派系&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|实体的目标&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1240798440</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=13938&amp;oldid=prev</id>
		<title>1240798440：​创建页面，内容为“*鲲鲲:本页面已更新至4.11.0-BETA,切忌MM版本过低 *最近一次编辑日期为 2021.1.14  ==条件要求(Conditions)== 搬运By:鲲鲲 一些旧版(2.5.1…”</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=MythicMobs/Condition&amp;diff=13938&amp;oldid=prev"/>
		<updated>2021-01-14T04:35:48Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“*鲲鲲:本页面已更新至4.11.0-BETA,切忌MM版本过低 *最近一次编辑日期为 2021.1.14  ==条件要求(Conditions)== 搬运By:鲲鲲 一些旧版(2.5.1…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*鲲鲲:本页面已更新至4.11.0-BETA,切忌MM版本过低&lt;br /&gt;
*最近一次编辑日期为 2021.1.14&lt;br /&gt;
&lt;br /&gt;
==条件要求(Conditions)==&lt;br /&gt;
搬运By:鲲鲲&lt;br /&gt;
一些旧版(2.5.11)的条件。只要把&amp;#039;&amp;#039;&amp;#039;Conditions&amp;#039;&amp;#039;&amp;#039;改为&amp;#039;&amp;#039;&amp;#039;LegacyConditions&amp;#039;&amp;#039;&amp;#039;就仍然可在MM4.0.0+使用&lt;br /&gt;
==条件类型==&lt;br /&gt;
*Conditions: 作用于施法者/刷怪,不支持一些旧版条件&lt;br /&gt;
*LegacyConditions: 支持一些旧版条件,但一些新版条件用在上面反而会出问题,同作用于施法者/刷怪&lt;br /&gt;
*TargetConditions:作用于施法者技能的目标的条件&lt;br /&gt;
*TriggerConditions:作用于施法者技能的触发者的条件&lt;br /&gt;
===实体类条件===&lt;br /&gt;
*{{Minecraft Color|&amp;amp;1|深蓝色}}为MM4.11新增&lt;br /&gt;
*作用于目标的条件请使用TargetConditions&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;条件名&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;描述&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;作用于&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Altitude]]&lt;br /&gt;
|检测实体距离地面的竖直距离有多远&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Blocking]]&lt;br /&gt;
|检测实体是否正在使用盾牌格挡&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Children]]&lt;br /&gt;
|检测实体拥有多少子实体&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Crouching]]&lt;br /&gt;
|检测实体是否蹲下&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Distance]]&lt;br /&gt;
|检测实体的目标离实体有多远&lt;br /&gt;
|实体的目标&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Distance]]&lt;br /&gt;
|检测实体离世界出生点有多远&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|EntityType]]&lt;br /&gt;
|检测实体的类型&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|FallSpeed]]&lt;br /&gt;
|检测实体的下落速度是否在指定范围内&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Fieldofview]]&lt;br /&gt;
|检测玩家的视场角&lt;br /&gt;
|玩家&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Gliding]]&lt;br /&gt;
|检测实体是否正在使用鞘翅滑翔&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Globalscore]]&lt;br /&gt;
|检测全局记分板的分数&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|HasAura]]&lt;br /&gt;
|检测实体是否拥有光环&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasAuraStacks]]&lt;br /&gt;
|检测实体的一个光环堆叠数是否在指定范围内&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasBuff]]&lt;br /&gt;
|检测实体身上是否有指定的Buff&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasCurrency]]&lt;br /&gt;
|检测目标玩家拥有多少金钱&lt;br /&gt;
|玩家&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasInventorySpace]]&lt;br /&gt;
|检测目标玩家背包是否有空间&lt;br /&gt;
|玩家&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasOwner]]&lt;br /&gt;
|检测实体是否拥有主人&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasParent]]&lt;br /&gt;
|检测实体是否为子怪物&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasGravity]]&lt;br /&gt;
|检测实体是否拥有重力&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|HasPotionEffect]]&lt;br /&gt;
|检测实体是否拥有特定药水效果&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|HasTag]]&lt;br /&gt;
|检测实体是否拥有特定标签&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Haspermission]]&lt;br /&gt;
|检测玩家是否拥有特定权限&lt;br /&gt;
|玩家&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Health]]&lt;br /&gt;
|检测实体生命&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Holding]]&lt;br /&gt;
|检测实体是否手持特定物品&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Incombat]]&lt;br /&gt;
|检测实体是否处在战斗状态&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|ItemRecharging]]&lt;br /&gt;
|检测实体武器是否正在蓄力&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|LastDamageCause]]&lt;br /&gt;
|检测实体最后一次受伤来源&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|LastSignal]]&lt;br /&gt;
|检测实体最后一次收到信号是否为特定信号&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Level]]&lt;br /&gt;
|检测实体等级&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Mounted]]&lt;br /&gt;
|检测实体是否骑着其它生物&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Moving]]&lt;br /&gt;
|检测实体是否正在移动&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|MythicMobType]]&lt;br /&gt;
|检测实体是否为指定MM怪&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Moving]]&lt;br /&gt;
|检测实体是否正在移动&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|OffGCD]]&lt;br /&gt;
|检测实体是否有技能处在冷却&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|OnGround]]&lt;br /&gt;
|检测实体是否站在坚固的地面上&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|OwnerIsOnline]]&lt;br /&gt;
|检测实体的主人是否在线&lt;br /&gt;
|实体(主人需为玩家)&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Pitch]]&lt;br /&gt;
|检测实体的目标离自己的距离是否在特定范围内&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|PlayerKills]]&lt;br /&gt;
|检测实体杀死了多少玩家&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Score]]&lt;br /&gt;
|检测实体在特定记分板的分数&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E5.AE.9E.E4.BD.93.E7.B1.BB.E7.9B.AE.E6.A0.87|Stance]]&lt;br /&gt;
|检测实体是否拥有特定姿势&lt;br /&gt;
|实体(除玩家)&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|TargetInLineOfSight]]&lt;br /&gt;
|检测目标是否在它的目标的视野范围内&lt;br /&gt;
|实体的目标&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|TargetNotInLineOfSight]]&lt;br /&gt;
|检测目标是否不在它的目标的视野范围内&lt;br /&gt;
|实体的目标&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|TargetWithIn]]&lt;br /&gt;
|检测目标与施法者的距离是否在指定数值内&lt;br /&gt;
|实体的目标&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|TargetNotWithIn]]&lt;br /&gt;
|检测目标与施法者的距离是否不在指定数值内&lt;br /&gt;
|实体的目标&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Wearing]]&lt;br /&gt;
|检测实体穿戴的装备&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Yaw]]&lt;br /&gt;
|检测实体视角水平偏转角度&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|{{Minecraft Color|&amp;amp;1|Moving}} || 目标玩家是否正在移动&lt;br /&gt;
|-&lt;br /&gt;
|{{Minecraft Color|&amp;amp;1|HasPassenger}} || 是否拥有骑乘者&lt;br /&gt;
|-&lt;br /&gt;
|{{Minecraft Color|&amp;amp;1|Buring或isBuring}} || 是否正在燃烧&lt;br /&gt;
|-&lt;br /&gt;
|{{Minecraft Color|&amp;amp;1|SlimeSize}} || 史莱姆当前大小,支持&amp;gt;、&amp;lt;、=...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===变量类条件===&lt;br /&gt;
{{Minecraft Color|&amp;amp;9|&amp;#039;&amp;#039;&amp;#039;变量支持技能是付费版的内容,但免费版能支持消息类技能,例如Speak&amp;#039;&amp;#039;&amp;#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;条件名&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;描述&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;作用于&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|VariableEquals]]&lt;br /&gt;
|检测变量的值是否为特定值&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|VariableInRange]]&lt;br /&gt;
|检测变量的值是否在指定范围内&lt;br /&gt;
|实体&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|VariableSet]]&lt;br /&gt;
|检测实体是否拥有这个变量&lt;br /&gt;
|实体&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===区域类条件===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;条件名&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;描述&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;作用于&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Biome]]&lt;br /&gt;
|检测所处群系&lt;br /&gt;
|区域&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Blocktype]]&lt;br /&gt;
|检测站在什么方块上方&lt;br /&gt;
|当前位置下方&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Dawn]]&lt;br /&gt;
|检测世界时间是否为黑夜(22000-2000)&lt;br /&gt;
|所处世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Day]]&lt;br /&gt;
|检测世界时间是否为白天(2000-10000)&lt;br /&gt;
|所处世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Distancefromspawn]]&lt;br /&gt;
|检测实体所处位置距离世界出生点有多远&lt;br /&gt;
|所处世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Dusk]]&lt;br /&gt;
|检测世界时间是否为黄昏(14000-18000)&lt;br /&gt;
|所处世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Height]]&lt;br /&gt;
|检测实体所处位置的Y轴大小&lt;br /&gt;
|当前位置&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Inblock]]&lt;br /&gt;
|检测实体是否处在方块里面,水、空气之类的&lt;br /&gt;
|当前位置&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Lightlevel]]&lt;br /&gt;
|检测实体所处位置的光照等级&lt;br /&gt;
|当前位置&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Lunarphase]]&lt;br /&gt;
|检测所处世界的月相&lt;br /&gt;
|世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Mobsinchunk]]&lt;br /&gt;
|检测实体所处区块内的实体数量&lt;br /&gt;
|区块&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|NotInRegion]]&lt;br /&gt;
|检测实体是否不在指定WG区域内&lt;br /&gt;
|区域&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Onblock]]&lt;br /&gt;
|检测实体当前位置下方的方块&lt;br /&gt;
|当前位置下方&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Onground]]&lt;br /&gt;
|检测实体是否站在地面上&lt;br /&gt;
|当前位置下方&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Outside]]&lt;br /&gt;
|检测实体上方是否有方块遮挡&lt;br /&gt;
|当前位置上方&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Region]]&lt;br /&gt;
|检测实体是否在指定WG区域内&lt;br /&gt;
|区域&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Sunny]]&lt;br /&gt;
|检测实体所处世界是否为晴天&lt;br /&gt;
|所处世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Tcbiome]]&lt;br /&gt;
|检测实体是否处在指定群系内(Mob：TC里的群系)&lt;br /&gt;
|区块&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Thundering]]&lt;br /&gt;
|检测实体所处世界是否为雷雨&lt;br /&gt;
|所处世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|World]]&lt;br /&gt;
|检测实体的所处世界&lt;br /&gt;
|所处世界&lt;br /&gt;
|-&lt;br /&gt;
|[[#.E8.AF.A6.E7.BB.86.E6.9D.A1.E4.BB.B6|Worldtime]]&lt;br /&gt;
|检测实体所处世界的时间&lt;br /&gt;
|所处世界&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==详细条件==&lt;br /&gt;
*{{Minecraft Color|&amp;amp;4|使用Ctrl+F搜索指定条件}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alititude [&amp;#039;&amp;#039;height(h/a/alititude&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;检测实体离开地面的高度&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;altitude{h=3}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;biome [&amp;#039;&amp;#039;biome_name&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若在此生物群系&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[https://github.com/Bukkit/mc-dev/blob/master/net/minecraft/server/BiomeBase.java 地形种类]&lt;br /&gt;
**允许使用/进行分隔&lt;br /&gt;
**生物群系名字应为全大写&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;biome FOREST&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;BlockType [&amp;#039;&amp;#039;方块英文id&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若在指定方块上方&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**如果是多个.可以用 “,”分割&lt;br /&gt;
**方块类型表 https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html&lt;br /&gt;
**默认是 DIRT.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;BlockType DIRT;STONE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blocking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若正在格挡&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Blocking true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Children&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体拥有指定数量的子实体&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;children 10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crouching&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若蹲下&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;crouching true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dawn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若时间为日出,游戏时间22000-2000&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;dawn true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Day&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若时间为白天,游戏时间2000-10000&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;day true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Distance [&amp;#039;&amp;#039;距离&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;施法者的目标距离施法者有多远&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**支持&amp;gt;，&amp;lt;以及A-B、AtoB&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;distance{d=&amp;lt;20}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dusk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若时间为黄昏,游戏时间14000-18000&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;dusk true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;EntityType [&amp;#039;&amp;#039;type/types/t&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;检测实体的类型是否符合指定列表中的一种&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;entitytype{t=zombie} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fallspeed [&amp;#039;&amp;#039;speed/s&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若下坠的速度在指定范围内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**如果实体站着,下坠的速度为0.875而不是0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;fallspeed &amp;lt;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gliding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若正在滑翔&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;gliding true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Globalscore [&amp;#039;&amp;#039;objective/o;value/v&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若指定记分板的分数为指定范围内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;globalscore{o=记分板名;value=&amp;lt;5} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasAura [&amp;#039;&amp;#039;auraname/Name/n&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若拥有指定光环&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasaura 光环名&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasAuraStacks [&amp;#039;&amp;#039;光环名;层数&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若指定光环的叠加层数为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasaurastacks{n=鲲鲲;s=1} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasBuff [&amp;#039;&amp;#039;鲲鲲&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若拥有指定的Buff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasbuff buff名&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasCurrency [&amp;#039;&amp;#039;数量&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若拥有指定数量的金钱&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hascurrency{a=20} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasInventorySpace&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若目标玩家的背包空间为空&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasinventoryspace true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasOwner &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若拥有主人&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasowner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasParent&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体拥有父怪物&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasparent true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasPotionEffect [&amp;#039;&amp;#039;药水类型;持续时间;药水等级&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若拥有指定药水效果&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;在MM4.9.0-MM4.10.1的版本无效&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**持续时间单位为tick,药水等级与持续时间支持范围&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;haspotioneffect{t=SLOW;l=1;d=&amp;lt;100} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasTag [&amp;#039;&amp;#039;标签名称&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若拥有指定标签&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hastag 标签名 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HasAuraStacks [&amp;#039;&amp;#039;auraname/Name/n;stacks/s&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若指定光环的叠加层数为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasaurastacks{n=光环名;s=层数} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Haspermission [&amp;#039;&amp;#039;permission/p&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若玩家拥有指定权限&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;hasaurastacks{p=权限名} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Health [&amp;#039;&amp;#039;amount/a&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体生命值在指定范围内或为指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;health &amp;gt;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体y轴坐标在指定范围内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;height &amp;gt;62 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HeightAbove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体y轴坐标大于指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;heightabove 62 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HeightBelow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体y轴坐标小于指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;heightbelow 62 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Holding [&amp;#039;&amp;#039;物品名&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体手持指定物品&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**不可为MM物品,物品列表：https://hub.spigotmc.org/javadocs/spigot/org/bukkit/material/package-summary.html&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;holding{m=tnt} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Inblock [&amp;#039;&amp;#039;方块名&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体处在特定方块内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**方块列表：https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/package-summary.html&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;inblock{b=stone} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Incombat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体在战斗中&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**需要开启仇恨表&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;incombat true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Inside&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体上方拥有方块&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;inside true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ItemRecharging&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体武器正在蓄力(1.9+攻速条)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;itemrecharging true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;LastDamageCause [&amp;#039;&amp;#039;???&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体最后受伤的来源为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;lastdamagecause true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;LastSignal [&amp;#039;&amp;#039;信号名&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体最后一次受到的信号为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;lastsignal 信号名 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level [&amp;#039;&amp;#039;level/l&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体的等级在指定范围内或为指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;level 10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;LightLevel [&amp;#039;&amp;#039;等级&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体所处的环境亮度为指定范围或指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**7以下会刷新怪物,通常白天露天等级为15&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;lightlevel 0-7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;lineofsight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若目标在实体视线内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;lineofsiht true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;LunarPhase [&amp;#039;&amp;#039;数值&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若世界的月相为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;lunarphase 0.5 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mobsinchunk [&amp;#039;&amp;#039;数量&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若生物所处区块的生物总量在指定范围内或为指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;mobsinchunk &amp;lt;10 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;MobsinWorld [&amp;#039;&amp;#039;amount/a&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若生物处在指定世界&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;mobsinworld world true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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**&amp;#039;&amp;#039;&amp;#039;若实体正在乘坐&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;mounted true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Moving&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体正在移动&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;moving true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mythicmobtype [&amp;#039;&amp;#039;type/types/t&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体为指定MM生物&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;type多个,用,隔开&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;mythicmobtype{t=鲲鲲} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Night&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若世界为夜晚&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;游戏时间14000-22000&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Night true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;NotInRegion [&amp;#039;&amp;#039;region/r&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体不在指定WorldGuard区域内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;notinregion 区域名 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;OffGCD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体有技能处于冷却状态&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;OffGCD true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Onblock [&amp;#039;&amp;#039;material/m&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体在指定方块上方&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;支持多种方块,使用,隔开&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**方块列表：https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/package-summary.html&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;onblock{b=stone} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;OnGround&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体在坚硬的地面上&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;onground true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Outside&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若处在户外&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;outside true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Owner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体是目标的主人&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若目标的生物种类不为Wolf(狼)则需要使用SetOwner(设置主人)技能来认定施法者为主人&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;owner true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;OwnerIsOnline&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若主人在线(主人为玩家)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;ownerisonline true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pitch [&amp;#039;&amp;#039;pitch/p&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若与目标的距离在指定范围内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;pitch{p=0-10} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;PlayerKills [&amp;#039;&amp;#039;kills/k&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体杀死了指定数量的玩家&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;playerkills{k=10} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raining&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若世界天气为下雨&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;raining true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Region [&amp;#039;&amp;#039;region/r&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体处在指定WorldGuard区域内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;region 区域名 true&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Score [&amp;#039;&amp;#039;object/o;value/v;entry/e&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体在指定记分板的分数为指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;score{o=鲲鲲;v=1} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stance [&amp;#039;&amp;#039;stance/s&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体拥有指定姿势&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;stance 鲲鲲 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;StringEquals [&amp;#039;&amp;#039;value1/val1/v1;value2/val2/v2&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体的变量1=变量2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;stringequals{val1=&amp;quot;鲲鲲&amp;quot;; val2=&amp;quot;sya_ryuu&amp;quot;} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sunny&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若世界为白天&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;outside true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TargetInLineOfSight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若目标与他们之间的目标拥有视线&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;targetinlineofsight true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TargetNotInLineOfSight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若目标与他们之间的目标没有视线&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;targetnotinlineofsight true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TargetWithIn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若目标与他们的目标的距离为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;targetwithin &amp;lt;10 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;TargetNotWithIn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若目标与他们的目标的距离不为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;targetnotwithin &amp;lt;10 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Targets [&amp;#039;&amp;#039;amount/a&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体的父怪物的技能目标数量为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;targets{a=数量} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Thundering&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若世界正在打雷&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;thundering true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;VariableInRange [&amp;#039;&amp;#039;value/v;var&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体的指定变量的数值在指定范围内或为指定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;variableInRange{var=target.fear;value=&amp;gt;20} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;VariableIsSet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体的变量为设置技能所设置的&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;variableisset 变量名 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Variableequals [&amp;#039;&amp;#039;variable/var;value/val;scope/s&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体的变量为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;varEquals{var=global.poison_storm;value=&amp;quot;yes&amp;quot;}&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wearing [&amp;#039;&amp;#039;armorslot/slot/s;material/mmitem/mm;checklore/cl&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体指定槽位穿着指定MM物品&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;wearing{s=HEAD;mm=鲲鲲头套} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体所处的世界为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;stance 鲲鲲 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;WorldTime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若所处的世界时间在指定范围内或为特定数值&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;worldtime 0-22000 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yaw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体视角水平偏转的角度为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;yaw 0-90 true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;VariableInRange&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若变量的值为&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;variableEquals{var=caster.dm;value=&amp;quot;5&amp;quot;} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;VariableSet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体拥有指定变量&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;variableIsSet{variable=caster.测试} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;VariableInRange&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;若实体的变量值在指定范围内&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;variableInRange{variable=target.somevariable;range=&amp;gt;10} true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1240798440</name></author>
	</entry>
</feed>