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	<id>https://mineplugin.org/index.php?action=history&amp;feed=atom&amp;title=Magic%2FAutomaticBlocks</id>
	<title>Magic/AutomaticBlocks - 版本历史</title>
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	<updated>2026-04-15T04:52:28Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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		<id>https://mineplugin.org/index.php?title=Magic/AutomaticBlocks&amp;diff=15238&amp;oldid=prev</id>
		<title>炫宙菌：​创建页面，内容为“The &amp;quot;mauto&amp;quot; command may be used to add automatic blocks, or automata, to your world, These share a common base with the &amp;quot;block monster&amp;quot; Automat…”</title>
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		<updated>2021-06-27T15:39:09Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“The &amp;quot;mauto&amp;quot; command may be used to add automatic blocks, or automata, to your world, These share a common base with the &amp;quot;block monster&amp;quot; Automat…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;amp;quot;mauto&amp;amp;quot; command may be used to add automatic blocks, or automata, to your world, These share a common base with the &amp;amp;quot;block monster&amp;amp;quot; [[Automata|automata]], we apologize if the naming is confusing!&lt;br /&gt;
&lt;br /&gt;
Automata are active anytime their chunk is loaded, and deactivate when the chunk unloads. When deactivating, they will cancel their effects and despawn any mobs they had spawned.&lt;br /&gt;
&lt;br /&gt;
== Adding Automata ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;/mauto add &amp;amp;lt;type&amp;amp;gt;&amp;lt;/code&amp;gt; to add a new automata to the world, in the location in which you are standing.&lt;br /&gt;
&lt;br /&gt;
Magic comes with a few preset automata, such as &amp;lt;code&amp;gt;spawner&amp;lt;/code&amp;gt;, and you can add more to automata.yml.&lt;br /&gt;
&lt;br /&gt;
== Spawning Mobs ==&lt;br /&gt;
&lt;br /&gt;
Automata can spawn mobs via the &amp;amp;quot;spawn.mobs&amp;amp;quot; property, which can be a single mob, a list of mobs, or a probability table.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;/mauto add spawner spawn.mobs warlock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Automata can have an &amp;amp;quot;effects&amp;amp;quot; property, which is an effects list (or reference to a global effects list defined in effects.yml)&lt;br /&gt;
&lt;br /&gt;
This can be used to add cool particle effects to your world, such as with the &amp;lt;code&amp;gt;fountain&amp;lt;/code&amp;gt; example that is builtin to the default configs.&lt;br /&gt;
&lt;br /&gt;
== Managing Automata ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;/mauto list&amp;lt;/code&amp;gt; command can be used to list all active automata. use &amp;lt;code&amp;gt;/mauto select&amp;lt;/code&amp;gt; to select one of these.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;/mauto remove&amp;lt;/code&amp;gt; command can remove your selected automaton, and &amp;lt;code&amp;gt;/mauto describe&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/mauto configure&amp;lt;/code&amp;gt; can view and change the properties of your selection.&lt;br /&gt;
&lt;br /&gt;
Automaton can have a parameters block that overrides their configured template, similar to how wands work.&lt;br /&gt;
&lt;br /&gt;
This means you can &amp;lt;code&amp;gt;/mauto add spawner spawn.mobs creeper&amp;lt;/code&amp;gt; to add a creeper spawner, or &amp;lt;code&amp;gt;/mauto add fountain effects earth&amp;lt;/code&amp;gt; to add a different kind of effect.&lt;/div&gt;</summary>
		<author><name>炫宙菌</name></author>
	</entry>
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