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	<title>Minecraft插件百科 - 用户贡献 [zh-cn]</title>
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	<updated>2026-04-18T11:49:35Z</updated>
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		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5032</id>
		<title>Residence</title>
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		<updated>2017-06-27T12:38:59Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​新增已知bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
&lt;br /&gt;
注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[文件:Residence logo.jpg|有框|右]]&lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* 领地选区可视化操作。选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* 领地权限设置GUI操作。设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* 领地区域可扩展。当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。&lt;br /&gt;
* 集成领地木牌系统。不必安装额外插件，便可以使用木牌轻松交易领地。&lt;br /&gt;
* 可设置当玩家一段时间不上线后自动删除其领地。&lt;br /&gt;
* 可在某个世界不使用领地插件。&lt;br /&gt;
* 可在全图随机传送。&lt;br /&gt;
* 支持多世界插件。&lt;br /&gt;
&lt;br /&gt;
== 支持版本 ==&lt;br /&gt;
Residence插件支持&#039;&#039;&#039;1.7.10/1.8/1.9/1.10/1.11/1.12&#039;&#039;&#039;版本&lt;br /&gt;
&lt;br /&gt;
完全支持&#039;&#039;&#039;Bukkit/Spigot/PaperSpigot&#039;&#039;&#039;服务端&lt;br /&gt;
&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的领地插件放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作进行中&lt;br /&gt;
====config.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的周期，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 当无法调用或没有使用Permissions插件时默认使用的组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁(Lease)系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测周期，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否使用Permissions插件来管控领地的权限&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # 若未使用 Permissions 或 PermissionsBukkit 插件，请设置为true&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # 是否开启领地租借(Rent)系统 （关于Rent和上文Lease的区别，望了解者加以修改完善）&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # 领地租借到期时间的检测周期，单位为分钟&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # 是否开启领地聊天频道&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # 是否使用ActionBar（低于1.8版本请设为false）&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # 领地聊天频道的字体颜色&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # 是否只允许OP修改领地&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # 是否将OP设为领地插件的管理员&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # 填入服务器所使用的多世界插件（Multiverse-Core或Multiworld），若使用多世界插件，请务必填写！&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # 是否让子领地继承领地的权限设置&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # 是否阻止领地的租借者修改领地的设置&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # 是否在检测到领地文件出现错误时停止加载插件&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # 允许的领地名字限制，使用正则表达式&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # 若设为true，则每当插件检测租赁（Lease）或租借（Rent）时便向控制台输出一条消息&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # 是否在服务器开启时检查插件版本&lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====groups.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Groups:&lt;br /&gt;
    Default: #组名，不要删除这个组&lt;br /&gt;
       #删除下面的井号可将此配置应用到其他组&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # 该组玩家是否可以创建领地&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # 玩家可以拥有的最大领地数量&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # 领地可包含的最大物理区域&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # 领地最大格数（东西方向）&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # 领地最小格数（东西方向），设为-1则不限制&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # 领地最大格数（南北方向）&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # 领地最小格数（南北方向）&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # 领地最大格数（高度）&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # 领地最小格数（高度），设为-1则不限制&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # 可创建领地的最小高度&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # 可创建领地的最大高度&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           # 所在区域可拥有的最大子领地数量&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
&lt;br /&gt;
# You can manually specify the group a player is in below, this overrides their permissions group.&lt;br /&gt;
GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====flags.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
#These are Global Settings for Residence.&lt;br /&gt;
Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===插件权限===&lt;br /&gt;
residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
&lt;br /&gt;
residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
&lt;br /&gt;
residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
&lt;br /&gt;
residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
&lt;br /&gt;
residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
&lt;br /&gt;
residence.create - (Default) 允许创建领地&lt;br /&gt;
&lt;br /&gt;
residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
&lt;br /&gt;
residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
&lt;br /&gt;
residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.rename - (Default) 允许重命名领地&lt;br /&gt;
&lt;br /&gt;
residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
&lt;br /&gt;
residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
&lt;br /&gt;
residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
&lt;br /&gt;
residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
&lt;br /&gt;
residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
&lt;br /&gt;
residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
&lt;br /&gt;
residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
&lt;br /&gt;
residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
&lt;br /&gt;
residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
&lt;br /&gt;
residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
&lt;br /&gt;
residence.bypass.build - 无视 build false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
&lt;br /&gt;
residence.backup - 允许使用flag：backup&lt;br /&gt;
&lt;br /&gt;
residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
&lt;br /&gt;
residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
&lt;br /&gt;
residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;br /&gt;
&lt;br /&gt;
== 已知Bug及应对方案 ==&lt;br /&gt;
&lt;br /&gt;
=== 利用/res select shift命令将领地选区移至无限远导致服务器崩溃 ===&lt;br /&gt;
Bug描述：选择领地区域时，利用/res select shift指令，可将领地选区移动到无限远的地方（甚至超越地图边界），然后创建领地，严重可导致服务器瞬间崩溃。&lt;br /&gt;
&lt;br /&gt;
应对方案：&lt;br /&gt;
&lt;br /&gt;
方案一：在groups.yml中，将SelectCommandAccess设为false，则玩家只能通过选取工具来选取领地，而无法使用/res select指令&lt;br /&gt;
&lt;br /&gt;
方案二：若装有essentials或其他权限管理插件，可为玩家组添加-residence.command.select权限，禁止玩家使用/res select指令&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5031</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5031"/>
		<updated>2017-06-25T11:49:21Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​增添图片&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
&lt;br /&gt;
注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[文件:Residence logo.jpg|有框|右]]&lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* 领地选区可视化操作。选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* 领地权限设置GUI操作。设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* 领地区域可扩展。当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。&lt;br /&gt;
* 集成领地木牌系统。不必安装额外插件，便可以使用木牌轻松交易领地。&lt;br /&gt;
* 可设置当玩家一段时间不上线后自动删除其领地。&lt;br /&gt;
* 可在某个世界不使用领地插件。&lt;br /&gt;
* 可在全图随机传送。&lt;br /&gt;
* 支持多世界插件。&lt;br /&gt;
&lt;br /&gt;
== 支持版本 ==&lt;br /&gt;
Residence插件支持&#039;&#039;&#039;1.7.10/1.8/1.9/1.10/1.11/1.12&#039;&#039;&#039;版本&lt;br /&gt;
&lt;br /&gt;
完全支持&#039;&#039;&#039;Bukkit/Spigot/PaperSpigot&#039;&#039;&#039;服务端&lt;br /&gt;
&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的领地插件放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作进行中&lt;br /&gt;
====config.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的周期，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 当无法调用或没有使用Permissions插件时默认使用的组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁(Lease)系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测周期，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否使用Permissions插件来管控领地的权限&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # 若未使用 Permissions 或 PermissionsBukkit 插件，请设置为true&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # 是否开启领地租借(Rent)系统 （关于Rent和上文Lease的区别，望了解者加以修改完善）&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # 领地租借到期时间的检测周期，单位为分钟&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # 是否开启领地聊天频道&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # 是否使用ActionBar（低于1.8版本请设为false）&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # 领地聊天频道的字体颜色&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # 是否只允许OP修改领地&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # 是否将OP设为领地插件的管理员&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # 填入服务器所使用的多世界插件（Multiverse-Core或Multiworld），若使用多世界插件，请务必填写！&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # 是否让子领地继承领地的权限设置&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # 是否阻止领地的租借者修改领地的设置&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # 是否在检测到领地文件出现错误时停止加载插件&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # 允许的领地名字限制，使用正则表达式&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # 若设为true，则每当插件检测租赁（Lease）或租借（Rent）时便向控制台输出一条消息&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # 是否在服务器开启时检查插件版本&lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====groups.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Groups:&lt;br /&gt;
    Default: #组名，不要删除这个组&lt;br /&gt;
       #删除下面的井号可将此配置应用到其他组&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # 该组玩家是否可以创建领地&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # 玩家可以拥有的最大领地数量&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # 领地可包含的最大物理区域&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # 领地最大格数（东西方向）&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # 领地最小格数（东西方向），设为-1则不限制&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # 领地最大格数（南北方向）&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # 领地最小格数（南北方向）&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # 领地最大格数（高度）&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # 领地最小格数（高度），设为-1则不限制&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # 可创建领地的最小高度&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # 可创建领地的最大高度&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           # 所在区域可拥有的最大子领地数量&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
&lt;br /&gt;
# You can manually specify the group a player is in below, this overrides their permissions group.&lt;br /&gt;
GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====flags.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
#These are Global Settings for Residence.&lt;br /&gt;
Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===插件权限===&lt;br /&gt;
residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
&lt;br /&gt;
residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
&lt;br /&gt;
residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
&lt;br /&gt;
residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
&lt;br /&gt;
residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
&lt;br /&gt;
residence.create - (Default) 允许创建领地&lt;br /&gt;
&lt;br /&gt;
residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
&lt;br /&gt;
residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
&lt;br /&gt;
residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.rename - (Default) 允许重命名领地&lt;br /&gt;
&lt;br /&gt;
residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
&lt;br /&gt;
residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
&lt;br /&gt;
residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
&lt;br /&gt;
residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
&lt;br /&gt;
residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
&lt;br /&gt;
residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
&lt;br /&gt;
residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
&lt;br /&gt;
residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
&lt;br /&gt;
residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
&lt;br /&gt;
residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
&lt;br /&gt;
residence.bypass.build - 无视 build false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
&lt;br /&gt;
residence.backup - 允许使用flag：backup&lt;br /&gt;
&lt;br /&gt;
residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
&lt;br /&gt;
residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
&lt;br /&gt;
residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5030</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5030"/>
		<updated>2017-06-25T11:24:24Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​配置文件翻译&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
&lt;br /&gt;
注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* 领地选区可视化操作。选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* 领地权限设置GUI操作。设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* 领地区域可扩展。当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。&lt;br /&gt;
* 集成领地木牌系统。不必安装额外插件，便可以使用木牌轻松交易领地。&lt;br /&gt;
* 可设置当玩家一段时间不上线后自动删除其领地。&lt;br /&gt;
* 可在某个世界不使用领地插件。&lt;br /&gt;
* 可在全图随机传送。&lt;br /&gt;
* 支持多世界插件。&lt;br /&gt;
&lt;br /&gt;
== 支持版本 ==&lt;br /&gt;
Residence插件支持&#039;&#039;&#039;1.7.10/1.8/1.9/1.10/1.11/1.12&#039;&#039;&#039;版本&lt;br /&gt;
&lt;br /&gt;
完全支持&#039;&#039;&#039;Bukkit/Spigot/PaperSpigot&#039;&#039;&#039;服务端&lt;br /&gt;
&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的领地插件放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作进行中&lt;br /&gt;
====config.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的周期，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 当无法调用或没有使用Permissions插件时默认使用的组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁(Lease)系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测周期，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否使用Permissions插件来管控领地的权限&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # 若未使用 Permissions 或 PermissionsBukkit 插件，请设置为true&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # 是否开启领地租借(Rent)系统 （关于Rent和上文Lease的区别，望了解者加以修改完善）&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # 领地租借到期时间的检测周期，单位为分钟&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # 是否开启领地聊天频道&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # 是否使用ActionBar（低于1.8版本请设为false）&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # 领地聊天频道的字体颜色&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # 是否只允许OP修改领地&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # 是否将OP设为领地插件的管理员&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # 填入服务器所使用的多世界插件（Multiverse-Core或Multiworld），若使用多世界插件，请务必填写！&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # 是否让子领地继承领地的权限设置&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # 是否阻止领地的租借者修改领地的设置&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # 是否在检测到领地文件出现错误时停止加载插件&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # 允许的领地名字限制，使用正则表达式&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # 若设为true，则每当插件检测租赁（Lease）或租借（Rent）时便向控制台输出一条消息&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # 是否在服务器开启时检查插件版本&lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====groups.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Groups:&lt;br /&gt;
    Default: #组名，不要删除这个组&lt;br /&gt;
       #删除下面的井号可将此配置应用到其他组&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # 该组玩家是否可以创建领地&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # 玩家可以拥有的最大领地数量&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # 领地可包含的最大物理区域&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # 领地最大格数（东西方向）&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # 领地最小格数（东西方向），设为-1则不限制&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # 领地最大格数（南北方向）&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # 领地最小格数（南北方向）&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # 领地最大格数（高度）&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # 领地最小格数（高度），设为-1则不限制&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # 可创建领地的最小高度&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # 可创建领地的最大高度&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           # 所在区域可拥有的最大子领地数量&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
&lt;br /&gt;
# You can manually specify the group a player is in below, this overrides their permissions group.&lt;br /&gt;
GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====flags.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
#These are Global Settings for Residence.&lt;br /&gt;
Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===插件权限===&lt;br /&gt;
residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
&lt;br /&gt;
residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
&lt;br /&gt;
residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
&lt;br /&gt;
residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
&lt;br /&gt;
residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
&lt;br /&gt;
residence.create - (Default) 允许创建领地&lt;br /&gt;
&lt;br /&gt;
residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
&lt;br /&gt;
residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
&lt;br /&gt;
residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.rename - (Default) 允许重命名领地&lt;br /&gt;
&lt;br /&gt;
residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
&lt;br /&gt;
residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
&lt;br /&gt;
residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
&lt;br /&gt;
residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
&lt;br /&gt;
residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
&lt;br /&gt;
residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
&lt;br /&gt;
residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
&lt;br /&gt;
residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
&lt;br /&gt;
residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
&lt;br /&gt;
residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
&lt;br /&gt;
residence.bypass.build - 无视 build false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
&lt;br /&gt;
residence.backup - 允许使用flag：backup&lt;br /&gt;
&lt;br /&gt;
residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
&lt;br /&gt;
residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
&lt;br /&gt;
residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5029</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5029"/>
		<updated>2017-06-25T11:06:45Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​页面排版优化&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
&lt;br /&gt;
注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。&lt;br /&gt;
&lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;领地选区可视化操作。&#039;&#039;&#039;选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;领地权限设置GUI操作。&#039;&#039;&#039;设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* &#039;&#039;&#039;领地帮助列表可点击。&#039;&#039;&#039;帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;丰富的领地内聊天系统。&#039;&#039;&#039;服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* &#039;&#039;&#039;领地区域可扩展。&#039;&#039;&#039;当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* &#039;&#039;&#039;领地租赁/出售系统。&#039;&#039;&#039;玩家可以自行出租/租借/出售/购买领地。&lt;br /&gt;
* &#039;&#039;&#039;集成领地木牌系统。不必安装额外插件，便可以使用木牌轻松交易领地。&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;可设置当玩家一段时间不上线后自动删除其领地。&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;可在某个世界不使用领地插件。&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;可在全图随机传送。&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;支持多世界插件。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 支持版本： ==&lt;br /&gt;
Residence插件支持&#039;&#039;&#039;1.7.10/1.8/1.9/1.10/1.11/1.12&#039;&#039;&#039;版本&lt;br /&gt;
&lt;br /&gt;
完全支持&#039;&#039;&#039;Bukkit/Spigot/PaperSpigot&#039;&#039;&#039;服务端&lt;br /&gt;
&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的领地插件放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作尚未完成&lt;br /&gt;
====config.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的周期，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 当无法调用或没有使用Permissions插件时默认使用的组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁(Lease)系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测周期，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否使用Permissions插件来管控领地的权限&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # 若未使用 Permissions 或 PermissionsBukkit 插件，请设置为true&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # 是否开启领地租借(Rent)系统 （关于Rent和上文Lease的区别，望了解者加以修改完善）&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # 领地租借到期时间的检测周期，单位为分钟&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # 是否开启领地聊天频道&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # 是否使用ActionBar（低于1.8版本请设为false）&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # 领地聊天频道的字体颜色&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # 是否只允许OP修改领地&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # 是否将OP设为领地插件的管理员&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # 填入服务器所使用的多世界插件（Multiverse-Core或Multiworld），若使用多世界插件，请务必填写！&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # 是否让子领地继承领地的权限设置&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # 是否阻止领地的租借者修改领地的设置&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # 是否在检测到领地文件出现错误时停止加载插件&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # 允许的领地名字限制，使用正则表达式&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # 若设为true，则每当插件检测租赁（Lease）或租借（Rent）时便向控制台输出一条消息&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # 是否在服务器开启时检查插件版本&lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====groups.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
# These groups correspond to the Permissions groups defined in your &#039;&amp;lt;worldname&amp;gt;.yml&#039;&lt;br /&gt;
Groups:&lt;br /&gt;
    Default: #group name, DONT remove this group&lt;br /&gt;
       # Information about the Residence zone that the player can define.&lt;br /&gt;
       #Uncomment the lines below to mirror this config to other groups.&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node &#039;residence.create&#039;&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # The maximum number of Residences a player can have.&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # The maximum number of physical areas a residence can have.&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # The maximum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # The lowest altitude this group is allowed to protect.&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # The highest altitude this group is allowed to protect.&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
            # The maximum amount of subzones can current area have.&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
&lt;br /&gt;
# You can manually specify the group a player is in below, this overrides their permissions group.&lt;br /&gt;
GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====flags.yml====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
#These are Global Settings for Residence.&lt;br /&gt;
Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===插件权限===&lt;br /&gt;
residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
&lt;br /&gt;
residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
&lt;br /&gt;
residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
&lt;br /&gt;
residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
&lt;br /&gt;
residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
&lt;br /&gt;
residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
&lt;br /&gt;
residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
&lt;br /&gt;
residence.create - (Default) 允许创建领地&lt;br /&gt;
&lt;br /&gt;
residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
&lt;br /&gt;
residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
&lt;br /&gt;
residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.rename - (Default) 允许重命名领地&lt;br /&gt;
&lt;br /&gt;
residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
&lt;br /&gt;
residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
&lt;br /&gt;
residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
&lt;br /&gt;
residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
&lt;br /&gt;
residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
&lt;br /&gt;
residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
&lt;br /&gt;
residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
&lt;br /&gt;
residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
&lt;br /&gt;
residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
&lt;br /&gt;
residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
&lt;br /&gt;
residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
&lt;br /&gt;
residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
&lt;br /&gt;
residence.bypass.build - 无视 build false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
&lt;br /&gt;
residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
&lt;br /&gt;
residence.backup - 允许使用flag：backup&lt;br /&gt;
&lt;br /&gt;
residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
&lt;br /&gt;
residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
&lt;br /&gt;
residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=%E6%96%87%E4%BB%B6:Residence_logo.jpg&amp;diff=5028</id>
		<title>文件:Residence logo.jpg</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=%E6%96%87%E4%BB%B6:Residence_logo.jpg&amp;diff=5028"/>
		<updated>2017-06-25T10:24:38Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 授权协议 ==&lt;br /&gt;
{{subst:未选择协议|某网页}}&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=%E5%B8%AE%E5%8A%A9:%E6%B2%99%E7%9B%92&amp;diff=5027</id>
		<title>帮助:沙盒</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=%E5%B8%AE%E5%8A%A9:%E6%B2%99%E7%9B%92&amp;diff=5027"/>
		<updated>2017-06-25T10:19:10Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​最新操作方式&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;沙盒应用建议&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
由于目前百科的一些拓展缺失，而自带的编辑器又并不友好，所以建议[https://www.mediawiki.org/wiki/Project:Sandbox?veaction=edit 这里]编辑你的文章（无论是翻译还是原创）。&lt;br /&gt;
* 点击上面的外部链接后将进入MediaWiki的可视化编辑器页面（此时已经可以开始编辑操作）（提示：注册后可设置页面语言为中文。）&lt;br /&gt;
* 鼠标移动到&#039;&#039;&#039;Testing Area,&#039;&#039;&#039;将想要编辑的内容添加（撰写）在此处&lt;br /&gt;
* 右上角”发布更改“按钮左边有个带下拉箭头的笔的图标，可在&#039;&#039;&#039;可视化编辑&#039;&#039;&#039;和&#039;&#039;&#039;源代码编辑&#039;&#039;&#039;间切换。切换为&#039;&#039;&#039;源代码编辑&#039;&#039;&#039;，即可将插件百科中未完成的代码粘贴进去，返回&#039;&#039;&#039;可视化编辑&#039;&#039;&#039;中继续编辑。&lt;br /&gt;
* 完工后，进入源代码编辑，将源码复制回插件百科即可。（注意：第一行不要复制）&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5026</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5026"/>
		<updated>2017-06-25T08:49:48Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&amp;lt;br /&amp;gt;&lt;br /&gt;
注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。 &lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;领地选区可视化操作。&#039;&#039;&#039;选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;领地权限设置GUI操作。&#039;&#039;&#039;设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* &#039;&#039;&#039;帮助列表可点击。&#039;&#039;&#039;帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;丰富的领地内聊天系统。&#039;&#039;&#039;服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* &#039;&#039;&#039;领地区域可扩展。&#039;&#039;&#039;当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* &#039;&#039;&#039;支持Vault。&#039;&#039;&#039;领地可租赁、出售。&lt;br /&gt;
* &#039;&#039;&#039;支持多世界插件。&#039;&#039;&#039;&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的Residencex.x.x.x.jar放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;&lt;br /&gt;
保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作后续进行&lt;br /&gt;
====config.yml====&lt;br /&gt;
 Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的时间间隔，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 若没有使用权限插件或无法正常读取权限插件时默认使用的权限组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁(Lease)系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测间隔，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否将权限管理插件与此配置文件配合使用&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # 若未使用 Permissions 或 PermissionsBukkit 插件，请设置为true&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # 是否开启领地租借(Rent)系统 （关于Rent和上文Lease的区别，望了解者加以修改完善）&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # 领地租借到期时间的检测间隔，单位为分钟&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # 是否开启领地聊天频道&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # 是否使用ActionBar（低于1.8版本请设为false）&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # 领地聊天频道的字体颜色&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # 是否只允许OP修改领地&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # 是否将OP设为领地插件的管理员&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # 填入服务器所使用的多世界插件（Multiverse-Core或Multiworld），若使用多世界插件，请务必填写！&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # 是否让子领地继承领地的权限设置&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # 是否阻止领地的租借者修改领地的设置&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # 是否在检测到领地文件出现错误时停止加载插件&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # 允许的领地名字限制，使用正则表达式&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # 若设为true，则每当插件检测租赁（Lease）或租借（Rent）时便向控制台输出一条消息&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # 是否在服务器开启时检查插件版本&lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
&lt;br /&gt;
====groups.yml====&lt;br /&gt;
 Groups:&lt;br /&gt;
    Default: #group name, DONT remove this group&lt;br /&gt;
       # Information about the Residence zone that the player can define.&lt;br /&gt;
       #Uncomment the lines below to mirror this config to other groups.&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node &#039;residence.create&#039;&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # The maximum number of Residences a player can have.&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # The maximum number of physical areas a residence can have.&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # The maximum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # The lowest altitude this group is allowed to protect.&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # The highest altitude this group is allowed to protect.&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
            # The maximum amount of subzones can current area have.&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
 GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
====flags.yml====&lt;br /&gt;
 #这些是领地的全局设置&lt;br /&gt;
 Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
 ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
===插件权限===&lt;br /&gt;
 residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
 residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
 residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
 residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
 residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
 residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
 residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
 residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
 residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
 residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
 residence.create - (Default) 允许创建领地&lt;br /&gt;
 residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
 residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
 residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
 residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
 residence.rename - (Default) 允许重命名领地&lt;br /&gt;
 residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
 residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
 residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
 residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
 residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
 residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
 residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
 residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
 residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
 residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
 residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
 residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
 residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
 residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
 residence.bypass.build - 无视 build false flag&lt;br /&gt;
 residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
 residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
 residence.backup - 允许使用flag：backup&lt;br /&gt;
 residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
 residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
 residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&amp;lt;br /&amp;gt;&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5025</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5025"/>
		<updated>2017-06-25T08:21:16Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
:注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。 &lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;领地选区可视化操作。&#039;&#039;&#039;选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;领地权限设置GUI操作。&#039;&#039;&#039;设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* &#039;&#039;&#039;帮助列表可点击。&#039;&#039;&#039;帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;丰富的领地内聊天系统。&#039;&#039;&#039;服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* &#039;&#039;&#039;领地区域可扩展。&#039;&#039;&#039;当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* &#039;&#039;&#039;支持Vault。&#039;&#039;&#039;领地可租赁、出售。&lt;br /&gt;
* &#039;&#039;&#039;支持多世界插件。&#039;&#039;&#039;&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的Residencex.x.x.x.jar放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;&lt;br /&gt;
保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作后续进行&lt;br /&gt;
====config.yml====&lt;br /&gt;
 Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的时间间隔，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 若没有使用权限插件或无法正常读取权限插件时默认使用的权限组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁(Lease)系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测间隔，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否将权限管理插件与此配置文件配合使用&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # 若未使用 Permissions 或 PermissionsBukkit 插件，请设置为true&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # 是否开启领地租借(Rent)系统 （关于Rent和上文Lease的区别，望了解者加以修改完善）&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # 领地租借到期时间的检测间隔，单位为分钟&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # 是否开启领地聊天频道&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # 是否使用ActionBar（低于1.8版本请设为false）&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # 领地聊天频道的字体颜色&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # 是否只允许OP修改领地&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # 是否将OP设为领地插件的管理员&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # 填入服务器所使用的多世界插件（Multiverse-Core或Multiworld），若使用多世界插件，请务必填写！&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # 是否让子领地继承领地的权限设置&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # 是否阻止领地的租借者修改领地的设置&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # 是否在检测到领地文件出现错误时停止加载插件&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # 允许的领地名字限制，使用正则表达式&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # 若设为true，则每当插件检测租赁（Lease）或租借（Rent）时便向控制台输出一条消息&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # 是否在服务器开启时检查插件版本&lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
&lt;br /&gt;
====groups.yml====&lt;br /&gt;
 Groups:&lt;br /&gt;
    Default: #group name, DONT remove this group&lt;br /&gt;
       # Information about the Residence zone that the player can define.&lt;br /&gt;
       #Uncomment the lines below to mirror this config to other groups.&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node &#039;residence.create&#039;&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # The maximum number of Residences a player can have.&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # The maximum number of physical areas a residence can have.&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # The maximum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # The lowest altitude this group is allowed to protect.&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # The highest altitude this group is allowed to protect.&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
            # The maximum amount of subzones can current area have.&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
 GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
====flags.yml====&lt;br /&gt;
 #这些是领地的全局设置&lt;br /&gt;
 Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
 ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
===插件权限===&lt;br /&gt;
 residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
 residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
 residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
 residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
 residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
 residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
 residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
 residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
 residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
 residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
 residence.create - (Default) 允许创建领地&lt;br /&gt;
 residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
 residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
 residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
 residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
 residence.rename - (Default) 允许重命名领地&lt;br /&gt;
 residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
 residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
 residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
 residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
 residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
 residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
 residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
 residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
 residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
 residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
 residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
 residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
 residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
 residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
 residence.bypass.build - 无视 build false flag&lt;br /&gt;
 residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
 residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
 residence.backup - 允许使用flag：backup&lt;br /&gt;
 residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
 residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
 residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&amp;lt;br /&amp;gt;&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5024</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5024"/>
		<updated>2017-06-25T08:06:24Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
:注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。 &lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;领地选区可视化操作。&#039;&#039;&#039;选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;领地权限设置GUI操作。&#039;&#039;&#039;设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* &#039;&#039;&#039;帮助列表可点击。&#039;&#039;&#039;帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;丰富的领地内聊天系统。&#039;&#039;&#039;服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* &#039;&#039;&#039;领地区域可扩展。&#039;&#039;&#039;当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* &#039;&#039;&#039;支持Vault。&#039;&#039;&#039;领地可租赁、出售。&lt;br /&gt;
* &#039;&#039;&#039;支持多世界插件。&#039;&#039;&#039;&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的Residencex.x.x.x.jar放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;&lt;br /&gt;
保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作后续进行&lt;br /&gt;
====config.yml====&lt;br /&gt;
 Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的时间间隔，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 若没有使用权限插件或无法正常读取权限插件时默认使用的权限组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测间隔，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否将权限管理插件与此配置文件配合使用&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # 若未使用 Permissions 或 PermissionsBukkit 插件，请设置为true&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # Enables or disables the Rent System&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # Enable or disable residence chat channels.&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # True for ActionBar - new component in 1.8&lt;br /&gt;
    # False for old Messaging in chat enter/leave Residence messages&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # Color of residence chat.&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with &#039;residence.admin&#039; to change residences.&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # Setting this to true makes server OPs admins.&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.&lt;br /&gt;
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # Setting this to true causes subzones to inherit flags from their parent zones.&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # Setting this to false will allow rented residences to be modified by the renting player.&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # This is the residence name filter, that filters out invalid characters.  Google &amp;quot;Java RegEx&amp;quot; or &amp;quot;Java Regular Expressions&amp;quot; for more info on how they work.&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # Check for new version when server start and connect OP. &lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
&lt;br /&gt;
====groups.yml====&lt;br /&gt;
 Groups:&lt;br /&gt;
    Default: #group name, DONT remove this group&lt;br /&gt;
       # Information about the Residence zone that the player can define.&lt;br /&gt;
       #Uncomment the lines below to mirror this config to other groups.&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node &#039;residence.create&#039;&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # The maximum number of Residences a player can have.&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # The maximum number of physical areas a residence can have.&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # The maximum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # The lowest altitude this group is allowed to protect.&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # The highest altitude this group is allowed to protect.&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
            # The maximum amount of subzones can current area have.&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
 GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
====flags.yml====&lt;br /&gt;
 #这些是领地的全局设置&lt;br /&gt;
 Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
 ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
===插件权限===&lt;br /&gt;
 residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
 residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
 residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
 residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
 residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
 residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
 residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
 residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
 residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
 residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
 residence.create - (Default) 允许创建领地&lt;br /&gt;
 residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
 residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
 residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
 residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
 residence.rename - (Default) 允许重命名领地&lt;br /&gt;
 residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
 residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
 residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
 residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
 residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
 residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
 residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
 residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
 residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
 residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
 residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
 residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
 residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
 residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
 residence.bypass.build - 无视 build false flag&lt;br /&gt;
 residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
 residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
 residence.backup - 允许使用flag：backup&lt;br /&gt;
 residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
 residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
 residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&amp;lt;br /&amp;gt;&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5023</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5023"/>
		<updated>2017-06-25T07:56:50Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
:注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。 &lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;领地选区可视化操作。&#039;&#039;&#039;选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;领地权限设置GUI操作。&#039;&#039;&#039;设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* &#039;&#039;&#039;帮助列表可点击。&#039;&#039;&#039;帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;丰富的领地内聊天系统。&#039;&#039;&#039;服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* &#039;&#039;&#039;领地区域可扩展。&#039;&#039;&#039;当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* &#039;&#039;&#039;支持Vault。&#039;&#039;&#039;领地可租赁、出售。&lt;br /&gt;
* &#039;&#039;&#039;支持多世界插件。&#039;&#039;&#039;&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的Residencex.x.x.x.jar放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;&lt;br /&gt;
保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作后续进行&lt;br /&gt;
====config.yml====&lt;br /&gt;
 Global:&lt;br /&gt;
    # 语言设置，国人一般喜欢设为Chinese&lt;br /&gt;
    Language: English&lt;br /&gt;
    # 领地选区工具，默认是木棍（280）&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # 领地信息查看工具，默认是线（287）&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # 玩家位置移动检测间隔，单位为毫秒&lt;br /&gt;
    # 减小将加大服务器负担&lt;br /&gt;
    # 增大会减慢对玩家错误移动反应的时间&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # 领地保存的时间间隔，单位为分钟&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # 若没有使用权限插件或无法正常读取权限插件时默认使用的权限组&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # 是否启用领地租赁系统&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # 领地租赁系统的检测间隔，单位为分钟&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # 在玩家的钱充足时，自动续期租赁的领地；如果经济系统关闭，此设置项无效&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # 是否将权限管理插件与此配置文件配合使用&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # Enable / Disable Residence&#039;s Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # Enables or disables the Rent System&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # Enable or disable residence chat channels.&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # True for ActionBar - new component in 1.8&lt;br /&gt;
    # False for old Messaging in chat enter/leave Residence messages&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # Color of residence chat.&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with &#039;residence.admin&#039; to change residences.&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # Setting this to true makes server OPs admins.&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.&lt;br /&gt;
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # Setting this to true causes subzones to inherit flags from their parent zones.&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # Setting this to false will allow rented residences to be modified by the renting player.&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # This is the residence name filter, that filters out invalid characters.  Google &amp;quot;Java RegEx&amp;quot; or &amp;quot;Java Regular Expressions&amp;quot; for more info on how they work.&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # Check for new version when server start and connect OP. &lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
====groups.yml====&lt;br /&gt;
 Groups:&lt;br /&gt;
    Default: #group name, DONT remove this group&lt;br /&gt;
       # Information about the Residence zone that the player can define.&lt;br /&gt;
       #Uncomment the lines below to mirror this config to other groups.&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node &#039;residence.create&#039;&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # The maximum number of Residences a player can have.&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # The maximum number of physical areas a residence can have.&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # The maximum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # The lowest altitude this group is allowed to protect.&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # The highest altitude this group is allowed to protect.&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
            # The maximum amount of subzones can current area have.&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
 GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
====flags.yml====&lt;br /&gt;
 #这些是领地的全局设置&lt;br /&gt;
 Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
 ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
===插件权限===&lt;br /&gt;
 residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
 residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
 residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
 residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
 residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
 residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
 residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
 residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
 residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
 residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
 residence.create - (Default) 允许创建领地&lt;br /&gt;
 residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
 residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
 residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
 residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
 residence.rename - (Default) 允许重命名领地&lt;br /&gt;
 residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
 residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
 residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
 residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
 residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
 residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
 residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
 residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
 residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
 residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
 residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
 residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
 residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
 residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
 residence.bypass.build - 无视 build false flag&lt;br /&gt;
 residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
 residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
 residence.backup - 允许使用flag：backup&lt;br /&gt;
 residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
 residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
 residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&amp;lt;br /&amp;gt;&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5022</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5022"/>
		<updated>2017-06-25T07:46:59Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
:注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。 &lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;领地选区可视化操作。&#039;&#039;&#039;选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;领地权限设置GUI操作。&#039;&#039;&#039;设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* &#039;&#039;&#039;帮助列表可点击。&#039;&#039;&#039;帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;丰富的领地内聊天系统。&#039;&#039;&#039;服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* &#039;&#039;&#039;领地区域可扩展。&#039;&#039;&#039;当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* &#039;&#039;&#039;支持Vault。&#039;&#039;&#039;领地可租借、出售。&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的Residencex.x.x.x.jar放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;&lt;br /&gt;
保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作后续进行&lt;br /&gt;
====config.yml====&lt;br /&gt;
 Global:&lt;br /&gt;
    # This loads the &amp;lt;language&amp;gt;.yml file in the Residence Language folder&lt;br /&gt;
    # All Residence text comes from this file. (NOT DONE YET)&lt;br /&gt;
    Language: English&lt;br /&gt;
    # Stick is the default selection tool for Residence.&lt;br /&gt;
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # This determins which tool you can use to see info on residences, default is String.&lt;br /&gt;
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # The interval, in milliseconds, between movement checks.&lt;br /&gt;
    # Reducing this will increase the load on the server.&lt;br /&gt;
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # The interval, in minutes, between residence saves.&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # The default group to use if Permissions fails to attach or your not using Permissions.&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # Enable / Disable the Lease System.&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # The interval, in minutes, between residence lease checks (if leases are enabled).&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # Whether or not to use the Permissions system in conjunction with this config.&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # Enable / Disable Residence&#039;s Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # Enables or disables the Rent System&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # Enable or disable residence chat channels.&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # True for ActionBar - new component in 1.8&lt;br /&gt;
    # False for old Messaging in chat enter/leave Residence messages&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # Color of residence chat.&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with &#039;residence.admin&#039; to change residences.&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # Setting this to true makes server OPs admins.&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.&lt;br /&gt;
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # Setting this to true causes subzones to inherit flags from their parent zones.&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # Setting this to false will allow rented residences to be modified by the renting player.&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # This is the residence name filter, that filters out invalid characters.  Google &amp;quot;Java RegEx&amp;quot; or &amp;quot;Java Regular Expressions&amp;quot; for more info on how they work.&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # Check for new version when server start and connect OP. &lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
====groups.yml====&lt;br /&gt;
 Groups:&lt;br /&gt;
    Default: #group name, DONT remove this group&lt;br /&gt;
       # Information about the Residence zone that the player can define.&lt;br /&gt;
       #Uncomment the lines below to mirror this config to other groups.&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node &#039;residence.create&#039;&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # The maximum number of Residences a player can have.&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # The maximum number of physical areas a residence can have.&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # The maximum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # The lowest altitude this group is allowed to protect.&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # The highest altitude this group is allowed to protect.&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
            # The maximum amount of subzones can current area have.&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
 GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
====flags.yml====&lt;br /&gt;
 #这些是领地的全局设置&lt;br /&gt;
 Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
 ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
===插件权限===&lt;br /&gt;
 residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
 residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
 residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
 residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
 residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
 residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
 residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
 residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
 residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
 residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
 residence.create - (Default) 允许创建领地&lt;br /&gt;
 residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
 residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
 residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
 residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
 residence.rename - (Default) 允许重命名领地&lt;br /&gt;
 residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
 residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
 residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
 residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
 residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
 residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
 residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
 residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
 residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
 residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
 residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
 residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
 residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
 residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
 residence.bypass.build - 无视 build false flag&lt;br /&gt;
 residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
 residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
 residence.backup - 允许使用flag：backup&lt;br /&gt;
 residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
 residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
 residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
:此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&amp;lt;br /&amp;gt;&lt;br /&gt;
:欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
	<entry>
		<id>https://mineplugin.org/index.php?title=Residence&amp;diff=5021</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://mineplugin.org/index.php?title=Residence&amp;diff=5021"/>
		<updated>2017-06-25T07:43:57Z</updated>

		<summary type="html">&lt;p&gt;核弹 中国：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    Residence是大多数服务器都会使用的插件，它不同于其他保护类插件，它可以让玩家自己保护自己的家园，无需再麻烦管理员。新版的Residence更是增添了许多新特性，为服主减轻了不少负担。&lt;br /&gt;
    注：旧版本的Residence已不再支持1.8以上的Minecraft服务器，本页面仅适用于新版本。 &lt;br /&gt;
==特性==&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;领地选区可视化操作。&#039;&#039;&#039;选择领地区域时，会以粒子效果显示所选区域。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;领地权限设置GUI操作。&#039;&#039;&#039;设置权限时，不必再逐条输入指令，只需打开GUI界面，即可轻松设置领地权限。&lt;br /&gt;
* &#039;&#039;&#039;帮助列表可点击。&#039;&#039;&#039;帮助列表中的指令、翻页按钮都可以用鼠标直接点击，无需手动输入。（此特性仅支持1.8版本以上的服务器）&lt;br /&gt;
* &#039;&#039;&#039;丰富的领地内聊天系统。&#039;&#039;&#039;服主可自行设置聊天前缀和颜色。&lt;br /&gt;
* &#039;&#039;&#039;领地区域可扩展。&#039;&#039;&#039;当建筑面积扩大时，无需删除领地重新创建，可在原有领地基础上扩展。&lt;br /&gt;
* &#039;&#039;&#039;支持Vault。&#039;&#039;&#039;领地可租借、出售。&lt;br /&gt;
==安装与配置==&lt;br /&gt;
===安装===&lt;br /&gt;
将下载的Residencex.x.x.x.jar放入plugins文件夹，运行服务器以生成必要的文件。&amp;lt;br /&amp;gt;&lt;br /&gt;
保持默认的设置即可正常使用，无需手动添加权限，若要修改设置请参见下方的配置文件说明。&lt;br /&gt;
===配置文件说明===&lt;br /&gt;
注：配置文件的翻译工作后续进行&lt;br /&gt;
====config.yml====&lt;br /&gt;
 Global:&lt;br /&gt;
    # This loads the &amp;lt;language&amp;gt;.yml file in the Residence Language folder&lt;br /&gt;
    # All Residence text comes from this file. (NOT DONE YET)&lt;br /&gt;
    Language: English&lt;br /&gt;
    # Stick is the default selection tool for Residence.&lt;br /&gt;
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values&lt;br /&gt;
    SelectionToolId: 280&lt;br /&gt;
    # This determins which tool you can use to see info on residences, default is String.&lt;br /&gt;
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.&lt;br /&gt;
    InfoToolId: 287&lt;br /&gt;
    # The interval, in milliseconds, between movement checks.&lt;br /&gt;
    # Reducing this will increase the load on the server.&lt;br /&gt;
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.&lt;br /&gt;
    MoveCheckInterval: 500&lt;br /&gt;
    # The interval, in minutes, between residence saves.&lt;br /&gt;
    SaveInterval: 10&lt;br /&gt;
    # The default group to use if Permissions fails to attach or your not using Permissions.&lt;br /&gt;
    DefaultGroup: default&lt;br /&gt;
    # Enable / Disable the Lease System.&lt;br /&gt;
    UseLeaseSystem: false&lt;br /&gt;
    # The interval, in minutes, between residence lease checks (if leases are enabled).&lt;br /&gt;
    LeaseCheckInterval: 10&lt;br /&gt;
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.&lt;br /&gt;
    LeaseAutoRenew: true&lt;br /&gt;
    # Whether or not to use the Permissions system in conjunction with this config.&lt;br /&gt;
    EnablePermissions: true&lt;br /&gt;
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions&lt;br /&gt;
    LegacyPermissions: false&lt;br /&gt;
    # Enable / Disable Residence&#039;s Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).&lt;br /&gt;
    EnableEconomy: true&lt;br /&gt;
    # Enables or disables the Rent System&lt;br /&gt;
    EnableRentSystem: false&lt;br /&gt;
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).&lt;br /&gt;
    RentCheckInterval: 10&lt;br /&gt;
    # Enable or disable residence chat channels.&lt;br /&gt;
    ResidenceChatEnable: true&lt;br /&gt;
    # True for ActionBar - new component in 1.8&lt;br /&gt;
    # False for old Messaging in chat enter/leave Residence messages&lt;br /&gt;
    UseActionBar: true&lt;br /&gt;
    # Color of residence chat.&lt;br /&gt;
    ResidenceChatColor: DARK_PURPLE&lt;br /&gt;
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with &#039;residence.admin&#039; to change residences.&lt;br /&gt;
    AdminOnlyCommands: false&lt;br /&gt;
    # Setting this to true makes server OPs admins.&lt;br /&gt;
    AdminOPs: true&lt;br /&gt;
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.&lt;br /&gt;
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.&lt;br /&gt;
    MultiWorldPlugin: Multiverse-Core&lt;br /&gt;
    # Setting this to true causes subzones to inherit flags from their parent zones.&lt;br /&gt;
    ResidenceFlagsInherit: true&lt;br /&gt;
    # Setting this to false will allow rented residences to be modified by the renting player.&lt;br /&gt;
    PreventRentModify: true&lt;br /&gt;
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.&lt;br /&gt;
    StopOnSaveFault: true&lt;br /&gt;
    # This is the residence name filter, that filters out invalid characters.  Google &amp;quot;Java RegEx&amp;quot; or &amp;quot;Java Regular Expressions&amp;quot; for more info on how they work.&lt;br /&gt;
    ResidenceNameRegex: &#039;[^a-zA-Z0-9\\-\\_]&#039;&lt;br /&gt;
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.&lt;br /&gt;
    ShowIntervalMessages: false&lt;br /&gt;
    # Check for new version when server start and connect OP. &lt;br /&gt;
    VersionCheck: true&lt;br /&gt;
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &amp;quot;container&amp;quot; and &amp;quot;use&amp;quot; flags when using mods.&lt;br /&gt;
    CustomContainers: []&lt;br /&gt;
    CustomBothClick: []&lt;br /&gt;
    CustomRightClick: []&lt;br /&gt;
====groups.yml====&lt;br /&gt;
 Groups:&lt;br /&gt;
    Default: #group name, DONT remove this group&lt;br /&gt;
       # Information about the Residence zone that the player can define.&lt;br /&gt;
       #Uncomment the lines below to mirror this config to other groups.&lt;br /&gt;
       #Mirror:&lt;br /&gt;
         #- &#039;group1&#039;&lt;br /&gt;
         #- &#039;group2&#039;&lt;br /&gt;
       Residence:&lt;br /&gt;
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node &#039;residence.create&#039;&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           # The maximum number of Residences a player can have.&lt;br /&gt;
           MaxResidences: 3&lt;br /&gt;
           # The maximum number of physical areas a residence can have.&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           # The maximum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, East to West (X).&lt;br /&gt;
           MinEastWest: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, North to South (Z).&lt;br /&gt;
           MinNorthSouth: 3&lt;br /&gt;
           # The maximum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence can be, High to Low (Y).&lt;br /&gt;
           MinUpDown: 3&lt;br /&gt;
           # The lowest altitude this group is allowed to protect.&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           # The highest altitude this group is allowed to protect.&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
            # The maximum amount of subzones can current area have.&lt;br /&gt;
           MaxSubzonesInArea: 3&lt;br /&gt;
            # The maximum recursive depth that subzones can go.&lt;br /&gt;
            # A subzone within a subzone within the Residence zone would be a depth of 2.&lt;br /&gt;
            # Set to 0 to disable subzones.&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMaxEastWest: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).&lt;br /&gt;
           SubzoneMinEastWest: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMaxNorthSouth: 16&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).&lt;br /&gt;
           SubzoneMinNorthSouth: 3&lt;br /&gt;
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMaxUpDown: 256&lt;br /&gt;
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).&lt;br /&gt;
           SubzoneMinUpDown: 3&lt;br /&gt;
           # Whether or not to allow teleporting to Residences.&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           # Allow or Disallow the use of /res kick, to kick player from residence.&lt;br /&gt;
           Kick: False&lt;br /&gt;
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       # Options relating to enter and leave messages on the residence.&lt;br /&gt;
       Messaging:&lt;br /&gt;
           # Whether or not the player can change the Residence enter and leave messages.&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           # The default enter message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           # The default leave message to apply to new Residences created by players in this group.&lt;br /&gt;
           # Leaving the message blank will disable it.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       # Options relating to the Lease system.&lt;br /&gt;
       Lease:&lt;br /&gt;
          # The maximum number of days to allow leases.&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          # The number of days to add to the lease following a &#039;/res lease renew&#039; command.&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       #Options related to the rent system&lt;br /&gt;
       Rent:&lt;br /&gt;
           #determines how many residences can be rented by players of this group at once&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           #determines how many residences can be set for rent by players of this group at once&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           # determines max days player can rent residence at once&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       # Options relating to the Residence Economy.&lt;br /&gt;
       Economy:&lt;br /&gt;
          # Whether or not players in this group can buy other Residences that are for sale.&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          # Whether or not players in this group can sell their Residences.&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          # Whether or not to ignore the Residence size/count limits when buying a residence.&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          # The cost, per block, of making a new Residence or adding a area to it.&lt;br /&gt;
          BuyCost: 0.5&lt;br /&gt;
          # The cost, per block, player will be getting back when removing residence.&lt;br /&gt;
          SellCost: 0.25&lt;br /&gt;
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).&lt;br /&gt;
          RenewCost: 0.2&lt;br /&gt;
       # Flags are checked in the order:&lt;br /&gt;
       # 1: Player&lt;br /&gt;
       # 2: Group&lt;br /&gt;
       # 3: Owner&lt;br /&gt;
       # 4: If all others are undefined, reverts to default value (usually true).&lt;br /&gt;
       # Flag permissions default to false.&lt;br /&gt;
       # These flags settings override the globals.&lt;br /&gt;
       Flags:&lt;br /&gt;
          # Specifically allow or deny this group from changing certain flags.&lt;br /&gt;
          Permission:&lt;br /&gt;
               #build: true&lt;br /&gt;
          # Specifys the flags that are applied at residence creation for players of this group.&lt;br /&gt;
          Default:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied at to the creator at residence creation.&lt;br /&gt;
          CreatorDefault:&lt;br /&gt;
              #build: true&lt;br /&gt;
          # Specifys the flags that are applied to other groups for this residence, at creation.&lt;br /&gt;
          GroupDefault:&lt;br /&gt;
               #default: #group name&lt;br /&gt;
                   #build: false&lt;br /&gt;
          #these flags are applied specifically to this group whenever they are outside a residence&lt;br /&gt;
          #these flags will override the flags at the top, under the Global section.&lt;br /&gt;
          World:&lt;br /&gt;
                Global: #these flags will apply to all worlds&lt;br /&gt;
                     #build: false&lt;br /&gt;
                WorldNameHere: #or you can apply them by each individual world&lt;br /&gt;
                     #build: false&lt;br /&gt;
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group&lt;br /&gt;
       Residence:&lt;br /&gt;
           CanCreate: true&lt;br /&gt;
           MaxResidences: 4&lt;br /&gt;
           MaxAreasPerResidence: 2&lt;br /&gt;
           MaxEastWest: 20&lt;br /&gt;
           MaxNorthSouth: 20&lt;br /&gt;
           MaxUpDown: 20&lt;br /&gt;
           MinHeight: 0&lt;br /&gt;
           MaxHeight: 255&lt;br /&gt;
           SubzoneDepth: 3&lt;br /&gt;
           CanTeleport: true&lt;br /&gt;
           Unstuck: true&lt;br /&gt;
           Kick: true&lt;br /&gt;
           SelectCommandAccess: true&lt;br /&gt;
           ItemListAccess: true&lt;br /&gt;
       Messaging:&lt;br /&gt;
           CanChange: true&lt;br /&gt;
           DefaultEnter: Welcome %player to %residence, owned by %owner.&lt;br /&gt;
           DefaultLeave: Now leaving %residence.&lt;br /&gt;
       Lease:&lt;br /&gt;
          MaxDays: 16&lt;br /&gt;
          RenewIncrement: 14&lt;br /&gt;
       Rent:&lt;br /&gt;
           MaxRents: 3&lt;br /&gt;
           MaxRentables: 3&lt;br /&gt;
           MaxRentDays: 31&lt;br /&gt;
       Economy:&lt;br /&gt;
          CanBuy: true&lt;br /&gt;
          CanSell: false&lt;br /&gt;
          IgnoreLimits: false&lt;br /&gt;
          BuyCost: 0.7&lt;br /&gt;
          SellCost: 0.3&lt;br /&gt;
          RenewCost: 0.3&lt;br /&gt;
 GroupAssignments:&lt;br /&gt;
     bekvon: default&lt;br /&gt;
     player: default&lt;br /&gt;
====flags.yml====&lt;br /&gt;
 #这些是领地的全局设置&lt;br /&gt;
 Global:&lt;br /&gt;
    # These are world flags that are applied when the player is NOT within a residence.&lt;br /&gt;
    Flags:&lt;br /&gt;
        Global: #these are default for all worlds unless specified below, they can be overridden per group&lt;br /&gt;
            use: true&lt;br /&gt;
            build: true&lt;br /&gt;
            ignite: true&lt;br /&gt;
            firespread: true&lt;br /&gt;
            damage: true&lt;br /&gt;
            creeper: true&lt;br /&gt;
            tnt: true&lt;br /&gt;
            pvp: true&lt;br /&gt;
        WorldNameHere: #here you can set flags for individual worlds, these override Global&lt;br /&gt;
            #build: true&lt;br /&gt;
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.&lt;br /&gt;
    FlagPermission:&lt;br /&gt;
        move: true&lt;br /&gt;
        build: true&lt;br /&gt;
        place: true&lt;br /&gt;
        destroy: true&lt;br /&gt;
        use: true&lt;br /&gt;
        container: true&lt;br /&gt;
        pvp: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        firespread: true&lt;br /&gt;
        flow: true&lt;br /&gt;
        lavaflow: true&lt;br /&gt;
        waterflow: true&lt;br /&gt;
        creeper: true&lt;br /&gt;
        tnt: true&lt;br /&gt;
        monsters: true&lt;br /&gt;
        animals: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
        nofly: false&lt;br /&gt;
        subzone: true&lt;br /&gt;
        healing: true&lt;br /&gt;
        piston: true&lt;br /&gt;
        diode: true&lt;br /&gt;
        lever: true&lt;br /&gt;
        button: true&lt;br /&gt;
        door: true&lt;br /&gt;
        table: true&lt;br /&gt;
        enchant: true&lt;br /&gt;
        brew: true&lt;br /&gt;
        bed: true&lt;br /&gt;
        cake: true&lt;br /&gt;
        note: true&lt;br /&gt;
        trample: true&lt;br /&gt;
        burn: true&lt;br /&gt;
        explode: true&lt;br /&gt;
        fireball: true&lt;br /&gt;
        command: false&lt;br /&gt;
        day: true&lt;br /&gt;
        night: true&lt;br /&gt;
        chat: true&lt;br /&gt;
        hidden: false&lt;br /&gt;
        overridepvp: false&lt;br /&gt;
        keepinv: false&lt;br /&gt;
        keepexp: false&lt;br /&gt;
        shop: true&lt;br /&gt;
        bank: false&lt;br /&gt;
    # This sets GUI items to represent each flag, if not given, then gray wool will be used&lt;br /&gt;
    FlagGui:&lt;br /&gt;
        animalkilling: &lt;br /&gt;
            Id: 365&lt;br /&gt;
            Data: 0&lt;br /&gt;
        animals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 90&lt;br /&gt;
        bed:&lt;br /&gt;
            Id: 355&lt;br /&gt;
            Data: 0&lt;br /&gt;
        brew:&lt;br /&gt;
            Id: 379&lt;br /&gt;
            Data: 0&lt;br /&gt;
        build: &lt;br /&gt;
            Id: 45&lt;br /&gt;
            Data: 0            &lt;br /&gt;
        burn:&lt;br /&gt;
            Id: 50&lt;br /&gt;
            Data: 0&lt;br /&gt;
        button: &lt;br /&gt;
            Id: 143&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cake:&lt;br /&gt;
            Id: 354&lt;br /&gt;
            Data: 0&lt;br /&gt;
        canimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 91&lt;br /&gt;
        chat:&lt;br /&gt;
            Id: 386&lt;br /&gt;
            Data: 0&lt;br /&gt;
        cmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        command:&lt;br /&gt;
            Id: 137&lt;br /&gt;
            Data: 0&lt;br /&gt;
        container: &lt;br /&gt;
            Id: 342&lt;br /&gt;
            Data: 0&lt;br /&gt;
        creeper: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 50&lt;br /&gt;
        destroy: &lt;br /&gt;
            Id: 121&lt;br /&gt;
            Data: 0&lt;br /&gt;
        diode: &lt;br /&gt;
            Id: 356&lt;br /&gt;
            Data: 0&lt;br /&gt;
        door: &lt;br /&gt;
            Id: 324&lt;br /&gt;
            Data: 0&lt;br /&gt;
        enchant:&lt;br /&gt;
            Id: 116&lt;br /&gt;
            Data: 0&lt;br /&gt;
        explode:&lt;br /&gt;
            Id: 407&lt;br /&gt;
            Data: 0&lt;br /&gt;
        fireball:&lt;br /&gt;
            Id: 385&lt;br /&gt;
            Data: 0&lt;br /&gt;
        firespread: &lt;br /&gt;
            Id: 377&lt;br /&gt;
            Data: 0&lt;br /&gt;
        flow: &lt;br /&gt;
            Id: 111&lt;br /&gt;
            Data: 0&lt;br /&gt;
        healing: &lt;br /&gt;
            Id: 373&lt;br /&gt;
            Data: 0&lt;br /&gt;
        ignite: &lt;br /&gt;
            Id: 259&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lavaflow: &lt;br /&gt;
            Id: 327&lt;br /&gt;
            Data: 0&lt;br /&gt;
        leash: &lt;br /&gt;
            Id: 420&lt;br /&gt;
            Data: 0&lt;br /&gt;
        lever: &lt;br /&gt;
            Id: 69&lt;br /&gt;
            Data: 0&lt;br /&gt;
        mobkilling: &lt;br /&gt;
            Id: 367&lt;br /&gt;
            Data: 0&lt;br /&gt;
        monsters: &lt;br /&gt;
            Id: 52&lt;br /&gt;
            Data: 0&lt;br /&gt;
        move: &lt;br /&gt;
            Id: 301&lt;br /&gt;
            Data: 0&lt;br /&gt;
        nanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 92&lt;br /&gt;
        nmonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 51&lt;br /&gt;
        nofly: &lt;br /&gt;
            Id: 171&lt;br /&gt;
            Data: 1&lt;br /&gt;
        nomobs: &lt;br /&gt;
            Id: 166&lt;br /&gt;
            Data: 0&lt;br /&gt;
        note:&lt;br /&gt;
            Id: 25&lt;br /&gt;
            Data: 0&lt;br /&gt;
        piston: &lt;br /&gt;
            Id: 33&lt;br /&gt;
            Data: 0&lt;br /&gt;
        place: &lt;br /&gt;
            Id: 169&lt;br /&gt;
            Data: 0&lt;br /&gt;
        pvp: &lt;br /&gt;
            Id: 268&lt;br /&gt;
            Data: 0&lt;br /&gt;
        sanimals: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 101&lt;br /&gt;
        shear: &lt;br /&gt;
            Id: 359&lt;br /&gt;
            Data: 0&lt;br /&gt;
        smonsters: &lt;br /&gt;
            Id: 383&lt;br /&gt;
            Data: 54&lt;br /&gt;
        subzone: &lt;br /&gt;
            Id: 160&lt;br /&gt;
            Data: 7&lt;br /&gt;
        table: &lt;br /&gt;
            Id: 58&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tnt: &lt;br /&gt;
            Id: 46&lt;br /&gt;
            Data: 0&lt;br /&gt;
        tp: &lt;br /&gt;
            Id: 120&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trade: &lt;br /&gt;
            Id: 388&lt;br /&gt;
            Data: 0&lt;br /&gt;
        trample:&lt;br /&gt;
            Id: 3&lt;br /&gt;
            Data: 0&lt;br /&gt;
        use: &lt;br /&gt;
            Id: 70&lt;br /&gt;
            Data: 0&lt;br /&gt;
        vehicledestroy: &lt;br /&gt;
            Id: 328&lt;br /&gt;
            Data: 0&lt;br /&gt;
        waterflow: &lt;br /&gt;
            Id: 326&lt;br /&gt;
            Data: 0&lt;br /&gt;
    # These are default flags applied to all residences from any user group.&lt;br /&gt;
    ResidenceDefault:&lt;br /&gt;
        build: false&lt;br /&gt;
        destroy: false&lt;br /&gt;
        use: false&lt;br /&gt;
        container: false&lt;br /&gt;
        pvp: false&lt;br /&gt;
        tnt: false&lt;br /&gt;
        creeper: false&lt;br /&gt;
        ignite: false&lt;br /&gt;
        firespread: false&lt;br /&gt;
        vehicledestroy: false&lt;br /&gt;
        animalkilling: false&lt;br /&gt;
        hook: false&lt;br /&gt;
        shear: false&lt;br /&gt;
        leash: false&lt;br /&gt;
        pistonprotection: true&lt;br /&gt;
        tp: true&lt;br /&gt;
        explode: false&lt;br /&gt;
    # These are default flags applied to the residence creator of any group.&lt;br /&gt;
    CreatorDefault:&lt;br /&gt;
        build: true&lt;br /&gt;
        move: true&lt;br /&gt;
        use: true&lt;br /&gt;
        ignite: true&lt;br /&gt;
        container: true&lt;br /&gt;
        animalkilling: true&lt;br /&gt;
        mobkilling: true&lt;br /&gt;
        vehicledestroy: true&lt;br /&gt;
        trade: true&lt;br /&gt;
        shear: true&lt;br /&gt;
        leash: true&lt;br /&gt;
     # These are default group flags applied to a residence made by a user of any group.&lt;br /&gt;
    GroupDefault:&lt;br /&gt;
        #default: #group name&lt;br /&gt;
            #build: true&lt;br /&gt;
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.&lt;br /&gt;
    GroupedFlags:&lt;br /&gt;
      redstone:&lt;br /&gt;
      - note&lt;br /&gt;
      - pressure&lt;br /&gt;
      - lever&lt;br /&gt;
      - button&lt;br /&gt;
      - diode&lt;br /&gt;
      craft:&lt;br /&gt;
      - brew&lt;br /&gt;
      - table&lt;br /&gt;
      - enchant&lt;br /&gt;
      trusted:&lt;br /&gt;
      - use&lt;br /&gt;
      - tp&lt;br /&gt;
      - build&lt;br /&gt;
      - container&lt;br /&gt;
      - move&lt;br /&gt;
      - leash&lt;br /&gt;
      - animalkilling&lt;br /&gt;
      - mobkilling&lt;br /&gt;
      - shear&lt;br /&gt;
      - chat&lt;br /&gt;
      - beacon&lt;br /&gt;
      fire:&lt;br /&gt;
      - ignite&lt;br /&gt;
      - firespread&lt;br /&gt;
 ItemList: #this is where you can create blacklists / whitelists&lt;br /&gt;
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. &lt;br /&gt;
        #type of the list, can be blacklist, whitelist, or ignorelist&lt;br /&gt;
        Type: blacklist&lt;br /&gt;
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds&lt;br /&gt;
        #World: world&lt;br /&gt;
        #You can also have the list apply only to one group, otherwise it applys for all groups&lt;br /&gt;
        #Group: default&lt;br /&gt;
        #this is the actual list of material names that this list allows or dissallows&lt;br /&gt;
        #You can look up the material name by item ID in game by typing /res material &amp;lt;id&amp;gt;&lt;br /&gt;
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance&lt;br /&gt;
        Items: &lt;br /&gt;
           - &#039;BEDROCK&#039;&lt;br /&gt;
           - &#039;LAVA&#039;&lt;br /&gt;
           - &#039;WATER&#039;&lt;br /&gt;
           - &#039;STATIONARY_LAVA&#039;&lt;br /&gt;
           - &#039;STATIONARY_WATER&#039;&lt;br /&gt;
           - &#039;MOB_SPAWNER&#039;&lt;br /&gt;
===插件权限===&lt;br /&gt;
 residence.group.[groupname] -从groups.yml中设置玩家的领地组&lt;br /&gt;
 residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag&lt;br /&gt;
 residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地&lt;br /&gt;
 residence.max.subzones.[number] - 玩家可拥有的最大子领地数量&lt;br /&gt;
 residence.max.rents.[number] - 玩家可出租的最大领地数量&lt;br /&gt;
 residence.max.res.[number] - 玩家可拥有的最大领地数量&lt;br /&gt;
 residence.admin - (OP) 给玩家使用/resadmin的权限&lt;br /&gt;
 residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限&lt;br /&gt;
 residence.admin.tp - (OP) 允许无视tp权限&lt;br /&gt;
 residence.admin.move - (OP) 允许无视移动权限&lt;br /&gt;
 residence.create - (Default) 允许创建领地&lt;br /&gt;
 residence.select - (Default) 允许选择区域以创建领地&lt;br /&gt;
 residence.nofly.bypass - (OP) 无视禁飞&lt;br /&gt;
 residence.delete - (Default) 允许删除自己的领地&lt;br /&gt;
 residence.delete.subzone - (Default) 允许删除自己的子领地&lt;br /&gt;
 residence.rename - (Default) 允许重命名领地&lt;br /&gt;
 residence.create.subzone - (Default) 允许在领地内创建子领地&lt;br /&gt;
 residence.expand - (Default) 允许扩张自己的领地&lt;br /&gt;
 residence.expand.subzone - (Default) 允许扩张自己的子领地&lt;br /&gt;
 residence.contract - (Default) 允许合并自己的领地&lt;br /&gt;
 residence.contract.subzone - (Default) 允许合并自己的子领地&lt;br /&gt;
 residence.resize - (Default) 允许重新设置领地大小&lt;br /&gt;
 residence.versioncheck - (OP) 允许接收新版本通知&lt;br /&gt;
 residence.flag.command.bypass - (OP) 无视领地内输入命令权限&lt;br /&gt;
 residence.select.auto.others - (OP) 允许为其他玩家开启自动选择&lt;br /&gt;
 residence.chatcolor - (Default) 允许修改领地聊天颜色&lt;br /&gt;
 residence.chatprefix - (OP) 允许修改领地聊天前缀&lt;br /&gt;
 residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出&lt;br /&gt;
 residence.compass - (Default) 允许设置指南针指向&lt;br /&gt;
 residence.randomtp - (Default) 允许使用 /res rt 命令&lt;br /&gt;
 residence.bypass.build - 无视 build false flag&lt;br /&gt;
 residence.bypass.destroy - 无视 destroy false flag&lt;br /&gt;
 residence.bypass.ignorey - 无视领地Y坐标（高度）限制&lt;br /&gt;
 residence.backup - 允许使用flag：backup&lt;br /&gt;
 residence.cleanbypass - 防止玩家的领地在自动清理时被移除&lt;br /&gt;
 residence.market.evict - 允许强制赶出领地内的玩家&lt;br /&gt;
 residence.flybypass - 允许无视禁止飞行设置&lt;br /&gt;
&lt;br /&gt;
==注意事项==&lt;br /&gt;
# 若使用Vault和WorldEdit，建议使用最新版本，否则可能出现各种问题。&lt;br /&gt;
# 若使用多世界插件（Multiverse-Core或Multiworld），必须在config.yml的“MultiWorldPlugin:”后填写（如：MultiWorldPlugin: Multiverse-Core），否则会出现重启服务器领地不保存的问题。&lt;br /&gt;
# 1.8版本以下不支持ActionBar功能，插件默认开启此功能，可在config.yml中设置关闭（UseActionBar: false）&lt;br /&gt;
==插件获取==&lt;br /&gt;
此插件为SpigotMC上的付费插件，价格为9.99欧元（约合76.4RMB），作者在SpigotMC的页面中放出了不需付费的下载链接，可自行前去寻找。（[https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]）&amp;lt;br /&amp;gt;&lt;br /&gt;
欲及时获知新版本及新版特性，可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。&lt;/div&gt;</summary>
		<author><name>核弹 中国</name></author>
	</entry>
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