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user
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Page ID (article_articleid) | 27 |
Page namespace (article_namespace) | 0 |
Page title (without namespace) (article_text) | Residence |
Full page title (article_prefixedtext) | Residence |
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声名我主宰
Stydxm
核弹 中国
MiaoDaze
Ksg10
504560256
Lzler
Iwar
Lushie
|
Action (action) | edit |
Edit summary/reason (summary) | 部分语法修改 |
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{{Bukkit Plugin Infobox
|插件名=Residence
|图标=[[文件:Residence logo.jpg]]
|版本=4.9.3.5
|兼容服务端版本= 1.7.10 - 1.16
|作者= Bekvon, t00thpick1, DartCZ 及更多
|网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/
}}
Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。
注:旧版本的Residence已不再支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote>
==特性==
* 领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器)
* 领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。
* 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器)
* 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。
* 领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。
* 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。
* 集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。
* 可设置当玩家一段时间不上线后自动删除其领地。
* 可在某个世界不使用领地插件。
* 可在全图随机传送。
* 支持多世界插件。
==安装与配置==
===安装===
将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。
===配置文件说明===
注:配置文件的翻译工作进行中
====config.yml====
<syntaxhighlight lang="yaml">
Global:
# 语言设置,国人一般喜欢设为Chinese
Language: English
# 领地选区工具,默认是木棍(280)
SelectionToolId: 280
# 领地信息查看工具,默认是线(287)
InfoToolId: 287
# 玩家位置移动检测间隔,单位为毫秒
# 减小将加大服务器负担
# 增大会减慢对玩家错误移动反应的时间
MoveCheckInterval: 500
# 领地保存的周期,单位为分钟
SaveInterval: 10
# 当无法调用或没有使用Permissions插件时默认使用的组
DefaultGroup: default
# 是否启用领地租赁(Lease)系统
UseLeaseSystem: false
# 领地租赁系统的检测周期,单位为分钟
LeaseCheckInterval: 10
# 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效
LeaseAutoRenew: true
# 是否使用Permissions插件来管控领地的权限
EnablePermissions: true
# 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true
LegacyPermissions: false
# 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).
EnableEconomy: true
# 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善)
EnableRentSystem: false
# 领地租借到期时间的检测周期,单位为分钟
RentCheckInterval: 10
# 是否开启领地聊天频道
ResidenceChatEnable: true
# 是否使用ActionBar(低于1.8版本请设为false)
UseActionBar: true
# 领地聊天频道的字体颜色
ResidenceChatColor: DARK_PURPLE
# 是否只允许OP修改领地
AdminOnlyCommands: false
# 是否将OP设为领地插件的管理员
AdminOPs: true
# 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写!
MultiWorldPlugin: Multiverse-Core
# 是否让子领地继承领地的权限设置
ResidenceFlagsInherit: true
# 是否阻止领地的租借者修改领地的设置
PreventRentModify: true
# 是否在检测到领地文件出现错误时停止加载插件
StopOnSaveFault: true
# 允许的领地名字限制,使用正则表达式
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息
ShowIntervalMessages: false
# 是否在服务器开启时检查插件版本
VersionCheck: true
# Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
CustomContainers: []
CustomBothClick: []
CustomRightClick: []
</syntaxhighlight>
====groups.yml====
<syntaxhighlight lang="yaml">
Groups:
Default: #组名,不要删除这个组
#删除下面的井号可将此配置应用到其他组
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# 该组玩家是否可以创建领地
CanCreate: true
# 玩家可以拥有的最大领地数量
MaxResidences: 3
# 领地可包含的最大物理区域
MaxAreasPerResidence: 2
# 领地最大格数(东西方向)
MaxEastWest: 16
# 领地最小格数(东西方向),设为-1则不限制
MinEastWest: 3
# 领地最大格数(南北方向)
MaxNorthSouth: 16
# 领地最小格数(南北方向)
MinNorthSouth: 3
# 领地最大格数(高度)
MaxUpDown: 256
# 领地最小格数(高度),设为-1则不限制
MinUpDown: 3
# 可创建领地的最小高度
MinHeight: 0
# 可创建领地的最大高度
MaxHeight: 255
# 所在区域可拥有的最大子领地数量
MaxSubzonesInArea: 3
# 最大子领地深度
# 一个领地中的子领地中的子领地深度为2
# 设为0以禁用子领地
# 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推
SubzoneDepth: 3
# (可选)子领地最大格数(东西方向)
SubzoneMaxEastWest: 16
# (可选)子领地最小格数(东西方向)
SubzoneMinEastWest: 3
# (可选)子领地最大格数(南北方向)
SubzoneMaxNorthSouth: 16
# (可选)子领地最小格数(南北方向)
SubzoneMinNorthSouth: 3
# (可选)子领地最大格数(高度)
SubzoneMaxUpDown: 256
# (可选)子领地最霄格数(高度)
SubzoneMinUpDown: 3
# 是否允许领地传送
CanTeleport: true
# 允许或禁止使用/ res unstuck使你在被困住的时候离开领地
Unstuck: true
# 允许或禁止使用/res kick把玩家从领地踢出
Kick: False
# 允许或禁止使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区
#译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# determines max days player can rent residence at once
MaxRentDays: 31
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.5
# The cost, per block, player will be getting back when removing residence.
SellCost: 0.25
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.2
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group
Residence:
CanCreate: true
MaxResidences: 4
MaxAreasPerResidence: 2
MaxEastWest: 20
MaxNorthSouth: 20
MaxUpDown: 20
MinHeight: 0
MaxHeight: 255
SubzoneDepth: 3
CanTeleport: true
Unstuck: true
Kick: true
SelectCommandAccess: true
ItemListAccess: true
Messaging:
CanChange: true
DefaultEnter: Welcome %player to %residence, owned by %owner.
DefaultLeave: Now leaving %residence.
Lease:
MaxDays: 16
RenewIncrement: 14
Rent:
MaxRents: 3
MaxRentables: 3
MaxRentDays: 31
Economy:
CanBuy: true
CanSell: false
IgnoreLimits: false
BuyCost: 0.7
SellCost: 0.3
RenewCost: 0.3
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
</syntaxhighlight>
====flags.yml====
<syntaxhighlight lang="yaml">
#These are Global Settings for Residence.
Global:
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
animalkilling: true
mobkilling: true
vehicledestroy: true
trade: true
shear: true
leash: true
nofly: false
subzone: true
healing: true
piston: true
diode: true
lever: true
button: true
door: true
table: true
enchant: true
brew: true
bed: true
cake: true
note: true
trample: true
burn: true
explode: true
fireball: true
command: false
day: true
night: true
chat: true
hidden: false
overridepvp: false
keepinv: false
keepexp: false
shop: true
bank: false
# This sets GUI items to represent each flag, if not given, then gray wool will be used
FlagGui:
animalkilling:
Id: 365
Data: 0
animals:
Id: 383
Data: 90
bed:
Id: 355
Data: 0
brew:
Id: 379
Data: 0
build:
Id: 45
Data: 0
burn:
Id: 50
Data: 0
button:
Id: 143
Data: 0
cake:
Id: 354
Data: 0
canimals:
Id: 383
Data: 91
chat:
Id: 386
Data: 0
cmonsters:
Id: 383
Data: 50
command:
Id: 137
Data: 0
container:
Id: 342
Data: 0
creeper:
Id: 383
Data: 50
destroy:
Id: 121
Data: 0
diode:
Id: 356
Data: 0
door:
Id: 324
Data: 0
enchant:
Id: 116
Data: 0
explode:
Id: 407
Data: 0
fireball:
Id: 385
Data: 0
firespread:
Id: 377
Data: 0
flow:
Id: 111
Data: 0
healing:
Id: 373
Data: 0
ignite:
Id: 259
Data: 0
lavaflow:
Id: 327
Data: 0
leash:
Id: 420
Data: 0
lever:
Id: 69
Data: 0
mobkilling:
Id: 367
Data: 0
monsters:
Id: 52
Data: 0
move:
Id: 301
Data: 0
nanimals:
Id: 383
Data: 92
nmonsters:
Id: 383
Data: 51
nofly:
Id: 171
Data: 1
nomobs:
Id: 166
Data: 0
note:
Id: 25
Data: 0
piston:
Id: 33
Data: 0
place:
Id: 169
Data: 0
pvp:
Id: 268
Data: 0
sanimals:
Id: 383
Data: 101
shear:
Id: 359
Data: 0
smonsters:
Id: 383
Data: 54
subzone:
Id: 160
Data: 7
table:
Id: 58
Data: 0
tnt:
Id: 46
Data: 0
tp:
Id: 120
Data: 0
trade:
Id: 388
Data: 0
trample:
Id: 3
Data: 0
use:
Id: 70
Data: 0
vehicledestroy:
Id: 328
Data: 0
waterflow:
Id: 326
Data: 0
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
destroy: false
use: false
container: false
pvp: false
tnt: false
creeper: false
ignite: false
firespread: false
vehicledestroy: false
animalkilling: false
hook: false
shear: false
leash: false
pistonprotection: true
tp: true
explode: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
animalkilling: true
mobkilling: true
vehicledestroy: true
trade: true
shear: true
leash: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true
# These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.
GroupedFlags:
redstone:
- note
- pressure
- lever
- button
- diode
craft:
- brew
- table
- enchant
trusted:
- use
- tp
- build
- container
- move
- leash
- animalkilling
- mobkilling
- shear
- chat
- beacon
fire:
- ignite
- firespread
ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
</syntaxhighlight>
===插件权限===
{| class="wikitable"
|-
! 权限 !! 介绍 !! 默认使用者
|-
| residence.group.[groupname] || 从groups.yml中设置玩家的领地组 ||
|-
| residence.flag.[flag] || 在某flag在flag.yml中关闭时允许玩家使用该flag ||
|-
| residence.worldguard.[worldRegionName] || 允许在worldguard区域内创建领地 ||
|-
| residence.max.subzones.[number] || 玩家可拥有的最大子领地数量 ||
|-
| residence.max.rents.[number] || 玩家可出租的最大领地数量 ||
|-
| residence.max.res.[number] || 玩家可拥有的最大领地数量 ||
|-
| residence.admin || 给玩家使用/resadmin的权限 || OP
|-
| residence.topadmin || 给玩家使用 /resreload 和 /resload commands的权限 || OP
|-
| residence.admin.tp || 允许无视tp权限 || OP
|-
| residence.admin.move || 允许无视移动权限 || OP
|-
| residence.create || 允许创建领地 || Default
|-
| residence.select || 允许选择区域以创建领地 || Default
|-
| residence.nofly.bypass || 无视禁飞 || OP
|-
| residence.delete || 允许删除自己的领地 || Default
|-
| residence.delete.subzone || 允许删除自己的子领地 || Default
|-
| residence.rename || 允许重命名领地 || Default
|-
| residence.create.subzone || 允许在领地内创建子领地 || Default
|-
| residence.expand || 允许扩张自己的领地 || Default
|-
| residence.expand.subzone || 允许扩张自己的子领地 || Default
|-
| residence.contract || 允许合并自己的领地 || Default
|-
| residence.contract.subzone || 允许合并自己的子领地 || Default
|-
| residence.resize || 允许重新设置领地大小 || Default
|-
| residence.versioncheck || 允许接收新版本通知 || OP
|-
| residence.flag.command.bypass || 无视领地内输入命令权限 || OP
|-
| residence.select.auto.others || 允许为其他玩家开启自动选择 || OP
|-
| residence.chatcolor || 允许修改领地聊天颜色 || Default
|-
| residence.chatprefix || 允许修改领地聊天前缀 || OP
|-
| residence.chatkick || 允许将玩家从领地聊天频道踢出 || Default
|-
| residence.compass || 允许设置指南针指向 || Default
|-
| residence.randomtp || 允许使用 /res rt 命令 || Default
|-
| residence.bypass.build || 无视 build false flag ||
|-
| residence.bypass.destroy || 无视 destroy false flag ||
|-
| residence.bypass.ignorey || 无视领地Y坐标(高度)限制 ||
|-
| residence.backup || 允许使用flag:backup ||
|-
| residence.cleanbypass || 防止玩家的领地在自动清理时被移除 ||
|-
| residence.market.evict || 允许强制赶出领地内的玩家 ||
|-
| residence.flybypass || 允许无视禁止飞行设置 ||
|-
|}
==注意事项==
# 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。
# 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。
# 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false)
==插件获取==
:此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。([https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往])
:欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。
== 已知Bug及应对方案 ==
=== 利用/res select shift命令将领地选区移至无限远导致服务器崩溃 ===
Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。
应对方案:
方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令
方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令 |
New page wikitext, after the edit (new_wikitext) | {{待翻译}}
{{Bukkit Plugin Infobox
|插件名=Residence
|图标=[[文件:Residence logo.jpg]]
|版本=4.9.3.5
|兼容服务端版本= 1.7.10 - 1.18
|作者= Bekvon, t00thpick1, DartCZ 及更多
|网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/
}}
Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。
注:旧版本的Residence已不支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote>
==特性==
* 领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器)
* 领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。
* 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器)
* 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。
* 领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。
* 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。
* 集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。
* 可设置当玩家一段时间不上线后自动删除其领地。
* 可在某个世界不使用领地插件。
* 可在全图随机传送。
* 支持多世界插件。
==安装与配置==
===安装===
将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。
===配置文件说明===
注:配置文件的翻译工作进行中
====config.yml====
<syntaxhighlight lang="yaml">
Global:
# 语言设置,国内一般设为Chinese
Language: English
# 领地选区工具,默认为木棍(280)
SelectionToolId: 280
# 领地信息查看工具,默认为线(287)
InfoToolId: 287
# 玩家位置移动检测间隔,单位为毫秒
# 减小此值将加大服务器负担
# 增大此值会减慢服务器对玩家错误移动的反应速度
MoveCheckInterval: 500
# 领地保存的周期,单位为分钟
SaveInterval: 10
# 当无法调用或没有使用Permissions插件时默认使用的组
DefaultGroup: default
# 是否启用领地租赁(Lease)系统
UseLeaseSystem: false
# 领地租赁系统的检测周期,单位为分钟
LeaseCheckInterval: 10
# 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效
LeaseAutoRenew: true
# 是否使用Permissions插件来管控领地的权限
EnablePermissions: true
# 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true
LegacyPermissions: false
# 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).
EnableEconomy: true
# 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善)
EnableRentSystem: false
# 领地租借到期时间的检测周期,单位为分钟
RentCheckInterval: 10
# 是否开启领地聊天频道
ResidenceChatEnable: true
# 是否使用ActionBar(低于1.8版本请设为false)
UseActionBar: true
# 领地聊天频道的字体颜色
ResidenceChatColor: DARK_PURPLE
# 是否只允许OP修改领地
AdminOnlyCommands: false
# 是否将OP设为领地插件的管理员
AdminOPs: true
# 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写!
MultiWorldPlugin: Multiverse-Core
# 是否让子领地继承领地的权限设置
ResidenceFlagsInherit: true
# 是否阻止领地的租借者修改领地的设置
PreventRentModify: true
# 是否在检测到领地文件出现错误时停止加载插件
StopOnSaveFault: true
# 允许的领地名字限制,使用正则表达式
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息
ShowIntervalMessages: false
# 是否在服务器开启时检查插件版本
VersionCheck: true
# Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
CustomContainers: []
CustomBothClick: []
CustomRightClick: []
</syntaxhighlight>
====groups.yml====
<syntaxhighlight lang="yaml">
Groups:
Default: #组名,不要删除这个组
#删除下面的井号可将此配置应用到其他组
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# 该组玩家是否可以创建领地
CanCreate: true
# 玩家可以拥有的最大领地数量
MaxResidences: 3
# 领地可包含的最大物理区域
MaxAreasPerResidence: 2
# 领地最大格数(东西方向)
MaxEastWest: 16
# 领地最小格数(东西方向),设为-1则不限制
MinEastWest: 3
# 领地最大格数(南北方向)
MaxNorthSouth: 16
# 领地最小格数(南北方向)
MinNorthSouth: 3
# 领地最大格数(高度)
MaxUpDown: 256
# 领地最小格数(高度),设为-1则不限制
MinUpDown: 3
# 可创建领地的最小高度
MinHeight: 0
# 可创建领地的最大高度
MaxHeight: 255
# 所在区域可拥有的最大子领地数量
MaxSubzonesInArea: 3
# 最大子领地深度
# 一个领地中的子领地中的子领地深度为2
# 设为0以禁用子领地
# 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推
SubzoneDepth: 3
# (可选)子领地最大格数(东西方向)
SubzoneMaxEastWest: 16
# (可选)子领地最小格数(东西方向)
SubzoneMinEastWest: 3
# (可选)子领地最大格数(南北方向)
SubzoneMaxNorthSouth: 16
# (可选)子领地最小格数(南北方向)
SubzoneMinNorthSouth: 3
# (可选)子领地最大格数(高度)
SubzoneMaxUpDown: 256
# (可选)子领地最霄格数(高度)
SubzoneMinUpDown: 3
# 是否允许领地传送
CanTeleport: true
# 允许或禁止使用/ res unstuck使你在被困住的时候离开领地
Unstuck: true
# 允许或禁止使用/res kick把玩家从领地踢出
Kick: False
# 允许或禁止使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区
#译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# determines max days player can rent residence at once
MaxRentDays: 31
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.5
# The cost, per block, player will be getting back when removing residence.
SellCost: 0.25
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.2
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group
Residence:
CanCreate: true
MaxResidences: 4
MaxAreasPerResidence: 2
MaxEastWest: 20
MaxNorthSouth: 20
MaxUpDown: 20
MinHeight: 0
MaxHeight: 255
SubzoneDepth: 3
CanTeleport: true
Unstuck: true
Kick: true
SelectCommandAccess: true
ItemListAccess: true
Messaging:
CanChange: true
DefaultEnter: Welcome %player to %residence, owned by %owner.
DefaultLeave: Now leaving %residence.
Lease:
MaxDays: 16
RenewIncrement: 14
Rent:
MaxRents: 3
MaxRentables: 3
MaxRentDays: 31
Economy:
CanBuy: true
CanSell: false
IgnoreLimits: false
BuyCost: 0.7
SellCost: 0.3
RenewCost: 0.3
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
</syntaxhighlight>
====flags.yml====
<syntaxhighlight lang="yaml">
#These are Global Settings for Residence.
Global:
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
animalkilling: true
mobkilling: true
vehicledestroy: true
trade: true
shear: true
leash: true
nofly: false
subzone: true
healing: true
piston: true
diode: true
lever: true
button: true
door: true
table: true
enchant: true
brew: true
bed: true
cake: true
note: true
trample: true
burn: true
explode: true
fireball: true
command: false
day: true
night: true
chat: true
hidden: false
overridepvp: false
keepinv: false
keepexp: false
shop: true
bank: false
# This sets GUI items to represent each flag, if not given, then gray wool will be used
FlagGui:
animalkilling:
Id: 365
Data: 0
animals:
Id: 383
Data: 90
bed:
Id: 355
Data: 0
brew:
Id: 379
Data: 0
build:
Id: 45
Data: 0
burn:
Id: 50
Data: 0
button:
Id: 143
Data: 0
cake:
Id: 354
Data: 0
canimals:
Id: 383
Data: 91
chat:
Id: 386
Data: 0
cmonsters:
Id: 383
Data: 50
command:
Id: 137
Data: 0
container:
Id: 342
Data: 0
creeper:
Id: 383
Data: 50
destroy:
Id: 121
Data: 0
diode:
Id: 356
Data: 0
door:
Id: 324
Data: 0
enchant:
Id: 116
Data: 0
explode:
Id: 407
Data: 0
fireball:
Id: 385
Data: 0
firespread:
Id: 377
Data: 0
flow:
Id: 111
Data: 0
healing:
Id: 373
Data: 0
ignite:
Id: 259
Data: 0
lavaflow:
Id: 327
Data: 0
leash:
Id: 420
Data: 0
lever:
Id: 69
Data: 0
mobkilling:
Id: 367
Data: 0
monsters:
Id: 52
Data: 0
move:
Id: 301
Data: 0
nanimals:
Id: 383
Data: 92
nmonsters:
Id: 383
Data: 51
nofly:
Id: 171
Data: 1
nomobs:
Id: 166
Data: 0
note:
Id: 25
Data: 0
piston:
Id: 33
Data: 0
place:
Id: 169
Data: 0
pvp:
Id: 268
Data: 0
sanimals:
Id: 383
Data: 101
shear:
Id: 359
Data: 0
smonsters:
Id: 383
Data: 54
subzone:
Id: 160
Data: 7
table:
Id: 58
Data: 0
tnt:
Id: 46
Data: 0
tp:
Id: 120
Data: 0
trade:
Id: 388
Data: 0
trample:
Id: 3
Data: 0
use:
Id: 70
Data: 0
vehicledestroy:
Id: 328
Data: 0
waterflow:
Id: 326
Data: 0
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
destroy: false
use: false
container: false
pvp: false
tnt: false
creeper: false
ignite: false
firespread: false
vehicledestroy: false
animalkilling: false
hook: false
shear: false
leash: false
pistonprotection: true
tp: true
explode: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
animalkilling: true
mobkilling: true
vehicledestroy: true
trade: true
shear: true
leash: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true
# These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.
GroupedFlags:
redstone:
- note
- pressure
- lever
- button
- diode
craft:
- brew
- table
- enchant
trusted:
- use
- tp
- build
- container
- move
- leash
- animalkilling
- mobkilling
- shear
- chat
- beacon
fire:
- ignite
- firespread
ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
</syntaxhighlight>
===插件权限===
{| class="wikitable"
|-
! 权限 !! 介绍 !! 默认使用者
|-
| residence.group.[groupname] || 从groups.yml中设置玩家的领地组 ||
|-
| residence.flag.[flag] || 在某flag在flag.yml中关闭时允许玩家使用该flag ||
|-
| residence.worldguard.[worldRegionName] || 允许在worldguard区域内创建领地 ||
|-
| residence.max.subzones.[number] || 玩家可拥有的最大子领地数量 ||
|-
| residence.max.rents.[number] || 玩家可出租的最大领地数量 ||
|-
| residence.max.res.[number] || 玩家可拥有的最大领地数量 ||
|-
| residence.admin || 给玩家使用/resadmin的权限 || OP
|-
| residence.topadmin || 给玩家使用 /resreload 和 /resload commands的权限 || OP
|-
| residence.admin.tp || 允许无视tp权限 || OP
|-
| residence.admin.move || 允许无视移动权限 || OP
|-
| residence.create || 允许创建领地 || Default
|-
| residence.select || 允许选择区域以创建领地 || Default
|-
| residence.nofly.bypass || 无视禁飞 || OP
|-
| residence.delete || 允许删除自己的领地 || Default
|-
| residence.delete.subzone || 允许删除自己的子领地 || Default
|-
| residence.rename || 允许重命名领地 || Default
|-
| residence.create.subzone || 允许在领地内创建子领地 || Default
|-
| residence.expand || 允许扩张自己的领地 || Default
|-
| residence.expand.subzone || 允许扩张自己的子领地 || Default
|-
| residence.contract || 允许合并自己的领地 || Default
|-
| residence.contract.subzone || 允许合并自己的子领地 || Default
|-
| residence.resize || 允许重新设置领地大小 || Default
|-
| residence.versioncheck || 允许接收新版本通知 || OP
|-
| residence.flag.command.bypass || 无视领地内输入命令权限 || OP
|-
| residence.select.auto.others || 允许为其他玩家开启自动选择 || OP
|-
| residence.chatcolor || 允许修改领地聊天颜色 || Default
|-
| residence.chatprefix || 允许修改领地聊天前缀 || OP
|-
| residence.chatkick || 允许将玩家从领地聊天频道踢出 || Default
|-
| residence.compass || 允许设置指南针指向 || Default
|-
| residence.randomtp || 允许使用 /res rt 命令 || Default
|-
| residence.bypass.build || 无视 build false flag ||
|-
| residence.bypass.destroy || 无视 destroy false flag ||
|-
| residence.bypass.ignorey || 无视领地Y坐标(高度)限制 ||
|-
| residence.backup || 允许使用flag:backup ||
|-
| residence.cleanbypass || 防止玩家的领地在自动清理时被移除 ||
|-
| residence.market.evict || 允许强制赶出领地内的玩家 ||
|-
| residence.flybypass || 允许无视禁止飞行设置 ||
|-
|}
==注意事项==
# 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。
# 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。
# 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false)
==插件获取==
:此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。([https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往])
:欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。
== 已知Bug及应对方案 ==
=== 利用/res select shift命令将领地选区移至无限远导致服务器崩溃 ===
Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。
应对方案:
方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令
方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令 |
Unified diff of changes made by edit (edit_diff) | @@ -5,5 +5,5 @@
|图标=[[文件:Residence logo.jpg]]
|版本=4.9.3.5
-|兼容服务端版本= 1.7.10 - 1.16
+|兼容服务端版本= 1.7.10 - 1.18
|作者= Bekvon, t00thpick1, DartCZ 及更多
|网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/
@@ -12,5 +12,5 @@
Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。
-注:旧版本的Residence已不再支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote>
+注:旧版本的Residence已不支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote>
==特性==
@@ -37,13 +37,13 @@
<syntaxhighlight lang="yaml">
Global:
- # 语言设置,国人一般喜欢设为Chinese
+ # 语言设置,国内一般设为Chinese
Language: English
- # 领地选区工具,默认是木棍(280)
+ # 领地选区工具,默认为木棍(280)
SelectionToolId: 280
- # 领地信息查看工具,默认是线(287)
+ # 领地信息查看工具,默认为线(287)
InfoToolId: 287
# 玩家位置移动检测间隔,单位为毫秒
- # 减小将加大服务器负担
- # 增大会减慢对玩家错误移动反应的时间
+ # 减小此值将加大服务器负担
+ # 增大此值会减慢服务器对玩家错误移动的反应速度
MoveCheckInterval: 500
# 领地保存的周期,单位为分钟
@@ -131,8 +131,8 @@
# 所在区域可拥有的最大子领地数量
MaxSubzonesInArea: 3
- # 最大子领地深度
- # 一个领地中的子领地中的子领地深度为2
- # 设为0以禁用子领地
- # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推
+ # 最大子领地深度
+ # 一个领地中的子领地中的子领地深度为2
+ # 设为0以禁用子领地
+ # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推
SubzoneDepth: 3
# (可选)子领地最大格数(东西方向)
|
Lines added in edit (added_lines) | |兼容服务端版本= 1.7.10 - 1.18
注:旧版本的Residence已不支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote>
# 语言设置,国内一般设为Chinese
# 领地选区工具,默认为木棍(280)
# 领地信息查看工具,默认为线(287)
# 减小此值将加大服务器负担
# 增大此值会减慢服务器对玩家错误移动的反应速度
# 最大子领地深度
# 一个领地中的子领地中的子领地深度为2
# 设为0以禁用子领地
# 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推
|
Parsed HTML source of the new revision (new_html) | <div class="mw-parser-output"><div class="infoBox" style="width:80%;border-left: 10px solid red;"><div class="infoBoxContent">
<div class="infoBoxIcon" style=""><img alt="Icon-info.png" src="/images/thumb/5/57/Icon-info.png/50px-Icon-info.png" width="50" height="50" srcset="/images/thumb/5/57/Icon-info.png/75px-Icon-info.png 1.5x, /images/thumb/5/57/Icon-info.png/100px-Icon-info.png 2x" /></div><div class="infoBoxText" style="color: ;"><b>本页面已存在其他语言的内容,请协助翻译为本地化的中文。</b>
<ul><li>点击<a class="external text" href="https://mineplugin.org/index.php?title=Residence&action=edit">此处</a>开始翻译。</li>
<li>如本模板出现在原文存档页面,请注意更新主页面后,仍需要去除此处该模板。</li>
<li>如当前页面已经没有需要翻译的内容,请删去待翻译模板。</li>
<li>有标题的大篇幅文章,如果短时间内无法全部翻译,请先把所有的标题翻译出来,以便之后的贡献者选择与翻译章节内容。</li></ul>
</div>
</div></div>
<p><br />
</p>
<div class="infotable">
<div class="infotable-title">
<div class="infotable-title-text">Residence</div>
</div>
<div class="infotable-content">
<div class="infotable-banner"><a href="/%E6%96%87%E4%BB%B6:Residence_logo.jpg" class="image"><img alt="Residence logo.jpg" src="/images/c/cd/Residence_logo.jpg" width="400" height="253" /></a></div>
<table class="infotable-list">
<tbody><tr class="infotable-item"><td class="infotable-item-left">外文名</td><td class="infotable-item-right">Residence
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">作者</td><td class="infotable-item-right">Bekvon, t00thpick1, DartCZ 及更多
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">插件类型</td><td class="infotable-item-right">Spigot / CraftBukkit
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">最新版本</td><td class="infotable-item-right">4.9.3.5
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">兼容服务端</td><td class="infotable-item-right">1.7.10 - 1.18
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">源地址</td><td class="infotable-item-right"><a class="external free" href="https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/">https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/</a>
</td></tr>
</tbody></table>
</div>
</div>
<p>Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。
</p><p>
注:旧版本的Residence已不支持1.8以上的Minecraft服务器,本页面仅适用于新版本。</p><blockquote></blockquote>
<div id="toc" class="toc"><div class="toctitle" lang="zh-CN" dir="ltr"><h2>目录</h2></div>
<ul>
<li class="toclevel-1 tocsection-1"><a href="#.E7.89.B9.E6.80.A7"><span class="tocnumber">1</span> <span class="toctext">特性</span></a></li>
<li class="toclevel-1 tocsection-2"><a href="#.E5.AE.89.E8.A3.85.E4.B8.8E.E9.85.8D.E7.BD.AE"><span class="tocnumber">2</span> <span class="toctext">安装与配置</span></a>
<ul>
<li class="toclevel-2 tocsection-3"><a href="#.E5.AE.89.E8.A3.85"><span class="tocnumber">2.1</span> <span class="toctext">安装</span></a></li>
<li class="toclevel-2 tocsection-4"><a href="#.E9.85.8D.E7.BD.AE.E6.96.87.E4.BB.B6.E8.AF.B4.E6.98.8E"><span class="tocnumber">2.2</span> <span class="toctext">配置文件说明</span></a>
<ul>
<li class="toclevel-3 tocsection-5"><a href="#config.yml"><span class="tocnumber">2.2.1</span> <span class="toctext">config.yml</span></a></li>
<li class="toclevel-3 tocsection-6"><a href="#groups.yml"><span class="tocnumber">2.2.2</span> <span class="toctext">groups.yml</span></a></li>
<li class="toclevel-3 tocsection-7"><a href="#flags.yml"><span class="tocnumber">2.2.3</span> <span class="toctext">flags.yml</span></a></li>
</ul>
</li>
<li class="toclevel-2 tocsection-8"><a href="#.E6.8F.92.E4.BB.B6.E6.9D.83.E9.99.90"><span class="tocnumber">2.3</span> <span class="toctext">插件权限</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-9"><a href="#.E6.B3.A8.E6.84.8F.E4.BA.8B.E9.A1.B9"><span class="tocnumber">3</span> <span class="toctext">注意事项</span></a></li>
<li class="toclevel-1 tocsection-10"><a href="#.E6.8F.92.E4.BB.B6.E8.8E.B7.E5.8F.96"><span class="tocnumber">4</span> <span class="toctext">插件获取</span></a></li>
<li class="toclevel-1 tocsection-11"><a href="#.E5.B7.B2.E7.9F.A5Bug.E5.8F.8A.E5.BA.94.E5.AF.B9.E6.96.B9.E6.A1.88"><span class="tocnumber">5</span> <span class="toctext">已知Bug及应对方案</span></a>
<ul>
<li class="toclevel-2 tocsection-12"><a href="#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83"><span class="tocnumber">5.1</span> <span class="toctext">利用/res select shift命令将领地选区移至无限远导致服务器崩溃</span></a></li>
</ul>
</li>
</ul>
</div>
<h2><span id="特性"></span><span class="mw-headline" id=".E7.89.B9.E6.80.A7">特性</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=1" title="编辑小节:特性">编辑</a><span class="mw-editsection-bracket">]</span></span></h2>
<ul><li>领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器)</li>
<li>领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。</li>
<li>领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器)</li>
<li>丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。</li>
<li>领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。</li>
<li>领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。</li>
<li>集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。</li>
<li>可设置当玩家一段时间不上线后自动删除其领地。</li>
<li>可在某个世界不使用领地插件。</li>
<li>可在全图随机传送。</li>
<li>支持多世界插件。</li></ul>
<h2><span id="安装与配置"></span><span class="mw-headline" id=".E5.AE.89.E8.A3.85.E4.B8.8E.E9.85.8D.E7.BD.AE">安装与配置</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=2" title="编辑小节:安装与配置">编辑</a><span class="mw-editsection-bracket">]</span></span></h2>
<h3><span id="安装"></span><span class="mw-headline" id=".E5.AE.89.E8.A3.85">安装</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=3" title="编辑小节:安装">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<p>将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。
</p>
<h3><span id="配置文件说明"></span><span class="mw-headline" id=".E9.85.8D.E7.BD.AE.E6.96.87.E4.BB.B6.E8.AF.B4.E6.98.8E">配置文件说明</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=4" title="编辑小节:配置文件说明">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<p>注:配置文件的翻译工作进行中
</p>
<h4><span class="mw-headline" id="config.yml">config.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=5" title="编辑小节:config.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4>
<div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span>
<span class="c1"># 语言设置,国内一般设为Chinese</span>
<span class="l l-Scalar l-Scalar-Plain">Language</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">English</span>
<span class="c1"># 领地选区工具,默认为木棍(280)</span>
<span class="l l-Scalar l-Scalar-Plain">SelectionToolId</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">280</span>
<span class="c1"># 领地信息查看工具,默认为线(287)</span>
<span class="l l-Scalar l-Scalar-Plain">InfoToolId</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">287</span>
<span class="c1"># 玩家位置移动检测间隔,单位为毫秒</span>
<span class="c1"># 减小此值将加大服务器负担</span>
<span class="c1"># 增大此值会减慢服务器对玩家错误移动的反应速度</span>
<span class="l l-Scalar l-Scalar-Plain">MoveCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">500</span>
<span class="c1"># 领地保存的周期,单位为分钟</span>
<span class="l l-Scalar l-Scalar-Plain">SaveInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span>
<span class="c1"># 当无法调用或没有使用Permissions插件时默认使用的组</span>
<span class="l l-Scalar l-Scalar-Plain">DefaultGroup</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span>
<span class="c1"># 是否启用领地租赁(Lease)系统</span>
<span class="l l-Scalar l-Scalar-Plain">UseLeaseSystem</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 领地租赁系统的检测周期,单位为分钟</span>
<span class="l l-Scalar l-Scalar-Plain">LeaseCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span>
<span class="c1"># 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效</span>
<span class="l l-Scalar l-Scalar-Plain">LeaseAutoRenew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 是否使用Permissions插件来管控领地的权限</span>
<span class="l l-Scalar l-Scalar-Plain">EnablePermissions</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true</span>
<span class="l l-Scalar l-Scalar-Plain">LegacyPermissions</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).</span>
<span class="l l-Scalar l-Scalar-Plain">EnableEconomy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善)</span>
<span class="l l-Scalar l-Scalar-Plain">EnableRentSystem</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 领地租借到期时间的检测周期,单位为分钟</span>
<span class="l l-Scalar l-Scalar-Plain">RentCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span>
<span class="c1"># 是否开启领地聊天频道</span>
<span class="l l-Scalar l-Scalar-Plain">ResidenceChatEnable</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 是否使用ActionBar(低于1.8版本请设为false)</span>
<span class="l l-Scalar l-Scalar-Plain">UseActionBar</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 领地聊天频道的字体颜色</span>
<span class="l l-Scalar l-Scalar-Plain">ResidenceChatColor</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">DARK_PURPLE</span>
<span class="c1"># 是否只允许OP修改领地</span>
<span class="l l-Scalar l-Scalar-Plain">AdminOnlyCommands</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 是否将OP设为领地插件的管理员</span>
<span class="l l-Scalar l-Scalar-Plain">AdminOPs</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写!</span>
<span class="l l-Scalar l-Scalar-Plain">MultiWorldPlugin</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Multiverse-Core</span>
<span class="c1"># 是否让子领地继承领地的权限设置</span>
<span class="l l-Scalar l-Scalar-Plain">ResidenceFlagsInherit</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 是否阻止领地的租借者修改领地的设置</span>
<span class="l l-Scalar l-Scalar-Plain">PreventRentModify</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 是否在检测到领地文件出现错误时停止加载插件</span>
<span class="l l-Scalar l-Scalar-Plain">StopOnSaveFault</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 允许的领地名字限制,使用正则表达式</span>
<span class="l l-Scalar l-Scalar-Plain">ResidenceNameRegex</span><span class="p p-Indicator">:</span> <span class="s">'[^a-zA-Z0-9\\-\\_]'</span>
<span class="c1"># 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息</span>
<span class="l l-Scalar l-Scalar-Plain">ShowIntervalMessages</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 是否在服务器开启时检查插件版本</span>
<span class="l l-Scalar l-Scalar-Plain">VersionCheck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.</span>
<span class="l l-Scalar l-Scalar-Plain">CustomContainers</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span>
<span class="l l-Scalar l-Scalar-Plain">CustomBothClick</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span>
<span class="l l-Scalar l-Scalar-Plain">CustomRightClick</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span>
</pre></div>
<h4><span class="mw-headline" id="groups.yml">groups.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=6" title="编辑小节:groups.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4>
<div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="l l-Scalar l-Scalar-Plain">Groups</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Default</span><span class="p p-Indicator">:</span> <span class="c1">#组名,不要删除这个组</span>
<span class="c1">#删除下面的井号可将此配置应用到其他组</span>
<span class="c1">#Mirror:</span>
<span class="c1">#- 'group1'</span>
<span class="c1">#- 'group2'</span>
<span class="l l-Scalar l-Scalar-Plain">Residence</span><span class="p p-Indicator">:</span>
<span class="c1"># 该组玩家是否可以创建领地</span>
<span class="l l-Scalar l-Scalar-Plain">CanCreate</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 玩家可以拥有的最大领地数量</span>
<span class="l l-Scalar l-Scalar-Plain">MaxResidences</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># 领地可包含的最大物理区域</span>
<span class="l l-Scalar l-Scalar-Plain">MaxAreasPerResidence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">2</span>
<span class="c1"># 领地最大格数(东西方向)</span>
<span class="l l-Scalar l-Scalar-Plain">MaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span>
<span class="c1"># 领地最小格数(东西方向),设为-1则不限制</span>
<span class="l l-Scalar l-Scalar-Plain">MinEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># 领地最大格数(南北方向)</span>
<span class="l l-Scalar l-Scalar-Plain">MaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span>
<span class="c1"># 领地最小格数(南北方向)</span>
<span class="l l-Scalar l-Scalar-Plain">MinNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># 领地最大格数(高度)</span>
<span class="l l-Scalar l-Scalar-Plain">MaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">256</span>
<span class="c1"># 领地最小格数(高度),设为-1则不限制</span>
<span class="l l-Scalar l-Scalar-Plain">MinUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># 可创建领地的最小高度</span>
<span class="l l-Scalar l-Scalar-Plain">MinHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="c1"># 可创建领地的最大高度</span>
<span class="l l-Scalar l-Scalar-Plain">MaxHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">255</span>
<span class="c1"># 所在区域可拥有的最大子领地数量</span>
<span class="l l-Scalar l-Scalar-Plain">MaxSubzonesInArea</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># 最大子领地深度</span>
<span class="c1"># 一个领地中的子领地中的子领地深度为2</span>
<span class="c1"># 设为0以禁用子领地</span>
<span class="c1"># 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneDepth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># (可选)子领地最大格数(东西方向)</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneMaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span>
<span class="c1"># (可选)子领地最小格数(东西方向)</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneMinEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># (可选)子领地最大格数(南北方向)</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneMaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span>
<span class="c1"># (可选)子领地最小格数(南北方向)</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneMinNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># (可选)子领地最大格数(高度)</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneMaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">256</span>
<span class="c1"># (可选)子领地最霄格数(高度)</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneMinUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># 是否允许领地传送</span>
<span class="l l-Scalar l-Scalar-Plain">CanTeleport</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 允许或禁止使用/ res unstuck使你在被困住的时候离开领地</span>
<span class="l l-Scalar l-Scalar-Plain">Unstuck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 允许或禁止使用/res kick把玩家从领地踢出</span>
<span class="l l-Scalar l-Scalar-Plain">Kick</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">False</span>
<span class="c1"># 允许或禁止使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区</span>
<span class="c1">#译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83</span>
<span class="l l-Scalar l-Scalar-Plain">SelectCommandAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.</span>
<span class="l l-Scalar l-Scalar-Plain">ItemListAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># Options relating to enter and leave messages on the residence.</span>
<span class="l l-Scalar l-Scalar-Plain">Messaging</span><span class="p p-Indicator">:</span>
<span class="c1"># Whether or not the player can change the Residence enter and leave messages.</span>
<span class="l l-Scalar l-Scalar-Plain">CanChange</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># The default enter message to apply to new Residences created by players in this group.</span>
<span class="c1"># Leaving the message blank will disable it.</span>
<span class="l l-Scalar l-Scalar-Plain">DefaultEnter</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Welcome %player to %residence, owned by %owner.</span>
<span class="c1"># The default leave message to apply to new Residences created by players in this group.</span>
<span class="c1"># Leaving the message blank will disable it.</span>
<span class="l l-Scalar l-Scalar-Plain">DefaultLeave</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Now leaving %residence.</span>
<span class="c1"># Options relating to the Lease system.</span>
<span class="l l-Scalar l-Scalar-Plain">Lease</span><span class="p p-Indicator">:</span>
<span class="c1"># The maximum number of days to allow leases.</span>
<span class="l l-Scalar l-Scalar-Plain">MaxDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span>
<span class="c1"># The number of days to add to the lease following a '/res lease renew' command.</span>
<span class="l l-Scalar l-Scalar-Plain">RenewIncrement</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">14</span>
<span class="c1">#Options related to the rent system</span>
<span class="l l-Scalar l-Scalar-Plain">Rent</span><span class="p p-Indicator">:</span>
<span class="c1">#determines how many residences can be rented by players of this group at once</span>
<span class="l l-Scalar l-Scalar-Plain">MaxRents</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1">#determines how many residences can be set for rent by players of this group at once</span>
<span class="l l-Scalar l-Scalar-Plain">MaxRentables</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="c1"># determines max days player can rent residence at once</span>
<span class="l l-Scalar l-Scalar-Plain">MaxRentDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">31</span>
<span class="c1"># Options relating to the Residence Economy.</span>
<span class="l l-Scalar l-Scalar-Plain">Economy</span><span class="p p-Indicator">:</span>
<span class="c1"># Whether or not players in this group can buy other Residences that are for sale.</span>
<span class="l l-Scalar l-Scalar-Plain">CanBuy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># Whether or not players in this group can sell their Residences.</span>
<span class="l l-Scalar l-Scalar-Plain">CanSell</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># Whether or not to ignore the Residence size/count limits when buying a residence.</span>
<span class="l l-Scalar l-Scalar-Plain">IgnoreLimits</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># The cost, per block, of making a new Residence or adding a area to it.</span>
<span class="l l-Scalar l-Scalar-Plain">BuyCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.5</span>
<span class="c1"># The cost, per block, player will be getting back when removing residence.</span>
<span class="l l-Scalar l-Scalar-Plain">SellCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.25</span>
<span class="c1"># The cost, per block, of renewing a Residence lease (if the lease system is enabled).</span>
<span class="l l-Scalar l-Scalar-Plain">RenewCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.2</span>
<span class="c1"># Flags are checked in the order:</span>
<span class="c1"># 1: Player</span>
<span class="c1"># 2: Group</span>
<span class="c1"># 3: Owner</span>
<span class="c1"># 4: If all others are undefined, reverts to default value (usually true).</span>
<span class="c1"># Flag permissions default to false.</span>
<span class="c1"># These flags settings override the globals.</span>
<span class="l l-Scalar l-Scalar-Plain">Flags</span><span class="p p-Indicator">:</span>
<span class="c1"># Specifically allow or deny this group from changing certain flags.</span>
<span class="l l-Scalar l-Scalar-Plain">Permission</span><span class="p p-Indicator">:</span>
<span class="c1">#build: true</span>
<span class="c1"># Specifys the flags that are applied at residence creation for players of this group.</span>
<span class="l l-Scalar l-Scalar-Plain">Default</span><span class="p p-Indicator">:</span>
<span class="c1">#build: true</span>
<span class="c1"># Specifys the flags that are applied at to the creator at residence creation.</span>
<span class="l l-Scalar l-Scalar-Plain">CreatorDefault</span><span class="p p-Indicator">:</span>
<span class="c1">#build: true</span>
<span class="c1"># Specifys the flags that are applied to other groups for this residence, at creation.</span>
<span class="l l-Scalar l-Scalar-Plain">GroupDefault</span><span class="p p-Indicator">:</span>
<span class="c1">#default: #group name</span>
<span class="c1">#build: false</span>
<span class="c1">#these flags are applied specifically to this group whenever they are outside a residence</span>
<span class="c1">#these flags will override the flags at the top, under the Global section.</span>
<span class="l l-Scalar l-Scalar-Plain">World</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1">#these flags will apply to all worlds</span>
<span class="c1">#build: false</span>
<span class="l l-Scalar l-Scalar-Plain">WorldNameHere</span><span class="p p-Indicator">:</span> <span class="c1">#or you can apply them by each individual world</span>
<span class="c1">#build: false</span>
<span class="l l-Scalar l-Scalar-Plain">NextGroup</span><span class="p p-Indicator">:</span> <span class="c1">#group name, player should have residence.group.nextgroup permission node to have access to this residence group</span>
<span class="l l-Scalar l-Scalar-Plain">Residence</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">CanCreate</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">MaxResidences</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">4</span>
<span class="l l-Scalar l-Scalar-Plain">MaxAreasPerResidence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">2</span>
<span class="l l-Scalar l-Scalar-Plain">MaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span>
<span class="l l-Scalar l-Scalar-Plain">MaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span>
<span class="l l-Scalar l-Scalar-Plain">MaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span>
<span class="l l-Scalar l-Scalar-Plain">MinHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">MaxHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">255</span>
<span class="l l-Scalar l-Scalar-Plain">SubzoneDepth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="l l-Scalar l-Scalar-Plain">CanTeleport</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">Unstuck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">Kick</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">SelectCommandAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">ItemListAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">Messaging</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">CanChange</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">DefaultEnter</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Welcome %player to %residence, owned by %owner.</span>
<span class="l l-Scalar l-Scalar-Plain">DefaultLeave</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Now leaving %residence.</span>
<span class="l l-Scalar l-Scalar-Plain">Lease</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">MaxDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span>
<span class="l l-Scalar l-Scalar-Plain">RenewIncrement</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">14</span>
<span class="l l-Scalar l-Scalar-Plain">Rent</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">MaxRents</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="l l-Scalar l-Scalar-Plain">MaxRentables</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="l l-Scalar l-Scalar-Plain">MaxRentDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">31</span>
<span class="l l-Scalar l-Scalar-Plain">Economy</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">CanBuy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">CanSell</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">IgnoreLimits</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">BuyCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.7</span>
<span class="l l-Scalar l-Scalar-Plain">SellCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.3</span>
<span class="l l-Scalar l-Scalar-Plain">RenewCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.3</span>
<span class="c1"># You can manually specify the group a player is in below, this overrides their permissions group.</span>
<span class="l l-Scalar l-Scalar-Plain">GroupAssignments</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">bekvon</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span>
<span class="l l-Scalar l-Scalar-Plain">player</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span>
</pre></div>
<h4><span class="mw-headline" id="flags.yml">flags.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=7" title="编辑小节:flags.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4>
<div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="c1">#These are Global Settings for Residence.</span>
<span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span>
<span class="c1"># These are world flags that are applied when the player is NOT within a residence.</span>
<span class="l l-Scalar l-Scalar-Plain">Flags</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1">#these are default for all worlds unless specified below, they can be overridden per group</span>
<span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">damage</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">WorldNameHere</span><span class="p p-Indicator">:</span> <span class="c1">#here you can set flags for individual worlds, these override Global</span>
<span class="c1">#build: true</span>
<span class="c1"># This gives permission to change certain flags to all groups, unless specifically denied to the group.</span>
<span class="l l-Scalar l-Scalar-Plain">FlagPermission</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">place</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">flow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">lavaflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">waterflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">monsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">animals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">nofly</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">subzone</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">healing</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">piston</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">diode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">lever</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">button</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">door</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">table</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">enchant</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">brew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">bed</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">cake</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">note</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">trample</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">burn</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">fireball</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">command</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">day</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">night</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">chat</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">hidden</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">overridepvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">keepinv</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">keepexp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">shop</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">bank</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># This sets GUI items to represent each flag, if not given, then gray wool will be used</span>
<span class="l l-Scalar l-Scalar-Plain">FlagGui</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">365</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">animals</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">90</span>
<span class="l l-Scalar l-Scalar-Plain">bed</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">355</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">brew</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">379</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">45</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">burn</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">button</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">143</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">cake</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">354</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">canimals</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">91</span>
<span class="l l-Scalar l-Scalar-Plain">chat</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">386</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">cmonsters</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span>
<span class="l l-Scalar l-Scalar-Plain">command</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">137</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">342</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span>
<span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">121</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">diode</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">356</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">door</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">324</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">enchant</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">116</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">407</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">fireball</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">385</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">377</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">flow</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">111</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">healing</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">373</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">259</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">lavaflow</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">327</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">420</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">lever</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">69</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">367</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">monsters</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">52</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">301</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">nanimals</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">92</span>
<span class="l l-Scalar l-Scalar-Plain">nmonsters</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">51</span>
<span class="l l-Scalar l-Scalar-Plain">nofly</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">171</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">1</span>
<span class="l l-Scalar l-Scalar-Plain">nomobs</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">166</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">note</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">25</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">piston</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">33</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">place</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">169</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">268</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">sanimals</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">101</span>
<span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">359</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">smonsters</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">54</span>
<span class="l l-Scalar l-Scalar-Plain">subzone</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">160</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">7</span>
<span class="l l-Scalar l-Scalar-Plain">table</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">58</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">46</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">120</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">388</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">trample</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">70</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">328</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="l l-Scalar l-Scalar-Plain">waterflow</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">326</span>
<span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span>
<span class="c1"># These are default flags applied to all residences from any user group.</span>
<span class="l l-Scalar l-Scalar-Plain">ResidenceDefault</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">hook</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="l l-Scalar l-Scalar-Plain">pistonprotection</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># These are default flags applied to the residence creator of any group.</span>
<span class="l l-Scalar l-Scalar-Plain">CreatorDefault</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># These are default group flags applied to a residence made by a user of any group.</span>
<span class="l l-Scalar l-Scalar-Plain">GroupDefault</span><span class="p p-Indicator">:</span>
<span class="c1">#default: #group name</span>
<span class="c1">#build: true</span>
<span class="c1"># These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.</span>
<span class="l l-Scalar l-Scalar-Plain">GroupedFlags</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">redstone</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">note</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">pressure</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">lever</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">button</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">diode</span>
<span class="l l-Scalar l-Scalar-Plain">craft</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">brew</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">table</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">enchant</span>
<span class="l l-Scalar l-Scalar-Plain">trusted</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">use</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">tp</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">build</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">container</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">move</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">leash</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">shear</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">chat</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">beacon</span>
<span class="l l-Scalar l-Scalar-Plain">fire</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span>
<span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span>
<span class="l l-Scalar l-Scalar-Plain">ItemList</span><span class="p p-Indicator">:</span> <span class="c1">#this is where you can create blacklists / whitelists</span>
<span class="l l-Scalar l-Scalar-Plain">DefaultList</span><span class="p p-Indicator">:</span> <span class="c1">#list name is not important, as long as it is unique. Its good to use a descripive name. </span>
<span class="c1">#type of the list, can be blacklist, whitelist, or ignorelist</span>
<span class="l l-Scalar l-Scalar-Plain">Type</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">blacklist</span>
<span class="c1">#If you want, you can have this list only apply to one world, otherwise it applys to all worlds</span>
<span class="c1">#World: world</span>
<span class="c1">#You can also have the list apply only to one group, otherwise it applys for all groups</span>
<span class="c1">#Group: default</span>
<span class="c1">#this is the actual list of material names that this list allows or dissallows</span>
<span class="c1">#You can look up the material name by item ID in game by typing /res material <id></span>
<span class="c1">#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance</span>
<span class="l l-Scalar l-Scalar-Plain">Items</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">'BEDROCK'</span>
<span class="p p-Indicator">-</span> <span class="s">'LAVA'</span>
<span class="p p-Indicator">-</span> <span class="s">'WATER'</span>
<span class="p p-Indicator">-</span> <span class="s">'STATIONARY_LAVA'</span>
<span class="p p-Indicator">-</span> <span class="s">'STATIONARY_WATER'</span>
<span class="p p-Indicator">-</span> <span class="s">'MOB_SPAWNER'</span>
</pre></div>
<p><br />
</p>
<h3><span id="插件权限"></span><span class="mw-headline" id=".E6.8F.92.E4.BB.B6.E6.9D.83.E9.99.90">插件权限</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=8" title="编辑小节:插件权限">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<table class="wikitable">
<tbody><tr>
<th>权限</th>
<th>介绍</th>
<th>默认使用者
</th></tr>
<tr>
<td>residence.group.[groupname]</td>
<td>从groups.yml中设置玩家的领地组</td>
<td>
</td></tr>
<tr>
<td>residence.flag.[flag]</td>
<td>在某flag在flag.yml中关闭时允许玩家使用该flag</td>
<td>
</td></tr>
<tr>
<td>residence.worldguard.[worldRegionName]</td>
<td>允许在worldguard区域内创建领地</td>
<td>
</td></tr>
<tr>
<td>residence.max.subzones.[number]</td>
<td>玩家可拥有的最大子领地数量</td>
<td>
</td></tr>
<tr>
<td>residence.max.rents.[number]</td>
<td>玩家可出租的最大领地数量</td>
<td>
</td></tr>
<tr>
<td>residence.max.res.[number]</td>
<td>玩家可拥有的最大领地数量</td>
<td>
</td></tr>
<tr>
<td>residence.admin</td>
<td>给玩家使用/resadmin的权限</td>
<td>OP
</td></tr>
<tr>
<td>residence.topadmin</td>
<td>给玩家使用 /resreload 和 /resload commands的权限</td>
<td>OP
</td></tr>
<tr>
<td>residence.admin.tp</td>
<td>允许无视tp权限</td>
<td>OP
</td></tr>
<tr>
<td>residence.admin.move</td>
<td>允许无视移动权限</td>
<td>OP
</td></tr>
<tr>
<td>residence.create</td>
<td>允许创建领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.select</td>
<td>允许选择区域以创建领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.nofly.bypass</td>
<td>无视禁飞</td>
<td>OP
</td></tr>
<tr>
<td>residence.delete</td>
<td>允许删除自己的领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.delete.subzone</td>
<td>允许删除自己的子领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.rename</td>
<td>允许重命名领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.create.subzone</td>
<td>允许在领地内创建子领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.expand</td>
<td>允许扩张自己的领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.expand.subzone</td>
<td>允许扩张自己的子领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.contract</td>
<td>允许合并自己的领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.contract.subzone</td>
<td>允许合并自己的子领地</td>
<td>Default
</td></tr>
<tr>
<td>residence.resize</td>
<td>允许重新设置领地大小</td>
<td>Default
</td></tr>
<tr>
<td>residence.versioncheck</td>
<td>允许接收新版本通知</td>
<td>OP
</td></tr>
<tr>
<td>residence.flag.command.bypass</td>
<td>无视领地内输入命令权限</td>
<td>OP
</td></tr>
<tr>
<td>residence.select.auto.others</td>
<td>允许为其他玩家开启自动选择</td>
<td>OP
</td></tr>
<tr>
<td>residence.chatcolor</td>
<td>允许修改领地聊天颜色</td>
<td>Default
</td></tr>
<tr>
<td>residence.chatprefix</td>
<td>允许修改领地聊天前缀</td>
<td>OP
</td></tr>
<tr>
<td>residence.chatkick</td>
<td>允许将玩家从领地聊天频道踢出</td>
<td>Default
</td></tr>
<tr>
<td>residence.compass</td>
<td>允许设置指南针指向</td>
<td>Default
</td></tr>
<tr>
<td>residence.randomtp</td>
<td>允许使用 /res rt 命令</td>
<td>Default
</td></tr>
<tr>
<td>residence.bypass.build</td>
<td>无视 build false flag</td>
<td>
</td></tr>
<tr>
<td>residence.bypass.destroy</td>
<td>无视 destroy false flag</td>
<td>
</td></tr>
<tr>
<td>residence.bypass.ignorey</td>
<td>无视领地Y坐标(高度)限制</td>
<td>
</td></tr>
<tr>
<td>residence.backup</td>
<td>允许使用flag:backup</td>
<td>
</td></tr>
<tr>
<td>residence.cleanbypass</td>
<td>防止玩家的领地在自动清理时被移除</td>
<td>
</td></tr>
<tr>
<td>residence.market.evict</td>
<td>允许强制赶出领地内的玩家</td>
<td>
</td></tr>
<tr>
<td>residence.flybypass</td>
<td>允许无视禁止飞行设置</td>
<td>
</td></tr>
</tbody></table>
<h2><span id="注意事项"></span><span class="mw-headline" id=".E6.B3.A8.E6.84.8F.E4.BA.8B.E9.A1.B9">注意事项</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=9" title="编辑小节:注意事项">编辑</a><span class="mw-editsection-bracket">]</span></span></h2>
<ol><li>若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。</li>
<li>若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。</li>
<li>1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false)</li></ol>
<h2><span id="插件获取"></span><span class="mw-headline" id=".E6.8F.92.E4.BB.B6.E8.8E.B7.E5.8F.96">插件获取</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=10" title="编辑小节:插件获取">编辑</a><span class="mw-editsection-bracket">]</span></span></h2>
<dl><dd>此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。(<a class="external text" href="https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/">点击前往</a>)</dd>
<dd>欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。</dd></dl>
<h2><span id="已知Bug及应对方案"></span><span class="mw-headline" id=".E5.B7.B2.E7.9F.A5Bug.E5.8F.8A.E5.BA.94.E5.AF.B9.E6.96.B9.E6.A1.88">已知Bug及应对方案</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=11" title="编辑小节:已知Bug及应对方案">编辑</a><span class="mw-editsection-bracket">]</span></span></h2>
<h3><span id="利用/res_select_shift命令将领地选区移至无限远导致服务器崩溃"></span><span class="mw-headline" id=".E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83">利用/res select shift命令将领地选区移至无限远导致服务器崩溃</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&action=edit&section=12" title="编辑小节:利用/res select shift命令将领地选区移至无限远导致服务器崩溃">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<p>Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。
</p><p>应对方案:
</p><p>方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令
</p><p>方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令
</p>
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Unix timestamp of change (timestamp) | 1644121469 |