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0
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Residence
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Residence
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LocusAzzurro 声名我主宰 Stydxm 核弹 中国 MiaoDaze Ksg10 504560256 Lzler Iwar Lushie
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Old page wikitext, before the edit (old_wikitext)
{{待翻译}} {{Bukkit Plugin Infobox |插件名=Residence |图标=[[文件:Residence logo.jpg]] |版本=4.9.3.5 |兼容服务端版本= 1.7.10 - 1.16 |作者= Bekvon, t00thpick1, DartCZ 及更多 |网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/ }} Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。 注:旧版本的Residence已不再支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote> ==特性== * 领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器) * 领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。 * 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器) * 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。 * 领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。 * 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。 * 集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。 * 可设置当玩家一段时间不上线后自动删除其领地。 * 可在某个世界不使用领地插件。 * 可在全图随机传送。 * 支持多世界插件。 ==安装与配置== ===安装=== 将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。 ===配置文件说明=== 注:配置文件的翻译工作进行中 ====config.yml==== <syntaxhighlight lang="yaml"> Global: # 语言设置,国人一般喜欢设为Chinese Language: English # 领地选区工具,默认是木棍(280) SelectionToolId: 280 # 领地信息查看工具,默认是线(287) InfoToolId: 287 # 玩家位置移动检测间隔,单位为毫秒 # 减小将加大服务器负担 # 增大会减慢对玩家错误移动反应的时间 MoveCheckInterval: 500 # 领地保存的周期,单位为分钟 SaveInterval: 10 # 当无法调用或没有使用Permissions插件时默认使用的组 DefaultGroup: default # 是否启用领地租赁(Lease)系统 UseLeaseSystem: false # 领地租赁系统的检测周期,单位为分钟 LeaseCheckInterval: 10 # 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效 LeaseAutoRenew: true # 是否使用Permissions插件来管控领地的权限 EnablePermissions: true # 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true LegacyPermissions: false # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy). EnableEconomy: true # 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善) EnableRentSystem: false # 领地租借到期时间的检测周期,单位为分钟 RentCheckInterval: 10 # 是否开启领地聊天频道 ResidenceChatEnable: true # 是否使用ActionBar(低于1.8版本请设为false) UseActionBar: true # 领地聊天频道的字体颜色 ResidenceChatColor: DARK_PURPLE # 是否只允许OP修改领地 AdminOnlyCommands: false # 是否将OP设为领地插件的管理员 AdminOPs: true # 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写! MultiWorldPlugin: Multiverse-Core # 是否让子领地继承领地的权限设置 ResidenceFlagsInherit: true # 是否阻止领地的租借者修改领地的设置 PreventRentModify: true # 是否在检测到领地文件出现错误时停止加载插件 StopOnSaveFault: true # 允许的领地名字限制,使用正则表达式 ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]' # 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息 ShowIntervalMessages: false # 是否在服务器开启时检查插件版本 VersionCheck: true # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods. CustomContainers: [] CustomBothClick: [] CustomRightClick: [] </syntaxhighlight> ====groups.yml==== <syntaxhighlight lang="yaml"> Groups: Default: #组名,不要删除这个组 #删除下面的井号可将此配置应用到其他组 #Mirror: #- 'group1' #- 'group2' Residence: # 该组玩家是否可以创建领地 CanCreate: true # 玩家可以拥有的最大领地数量 MaxResidences: 3 # 领地可包含的最大物理区域 MaxAreasPerResidence: 2 # 领地最大格数(东西方向) MaxEastWest: 16 # 领地最小格数(东西方向),设为-1则不限制 MinEastWest: 3 # 领地最大格数(南北方向) MaxNorthSouth: 16 # 领地最小格数(南北方向) MinNorthSouth: 3 # 领地最大格数(高度) MaxUpDown: 256 # 领地最小格数(高度),设为-1则不限制 MinUpDown: 3 # 可创建领地的最小高度 MinHeight: 0 # 可创建领地的最大高度 MaxHeight: 255 # 所在区域可拥有的最大子领地数量 MaxSubzonesInArea: 3 # 最大子领地深度 # 一个领地中的子领地中的子领地深度为2 # 设为0以禁用子领地 # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推 SubzoneDepth: 3 # (可选)子领地最大格数(东西方向) SubzoneMaxEastWest: 16 # (可选)子领地最小格数(东西方向) SubzoneMinEastWest: 3 # (可选)子领地最大格数(南北方向) SubzoneMaxNorthSouth: 16 # (可选)子领地最小格数(南北方向) SubzoneMinNorthSouth: 3 # (可选)子领地最大格数(高度) SubzoneMaxUpDown: 256 # (可选)子领地最霄格数(高度) SubzoneMinUpDown: 3 # 是否允许领地传送 CanTeleport: true # 允许或禁止使用/ res unstuck使你在被困住的时候离开领地 Unstuck: true # 允许或禁止使用/res kick把玩家从领地踢出 Kick: False # 允许或禁止使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区 #译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83 SelectCommandAccess: true # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own. ItemListAccess: true # Options relating to enter and leave messages on the residence. Messaging: # Whether or not the player can change the Residence enter and leave messages. CanChange: true # The default enter message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultEnter: Welcome %player to %residence, owned by %owner. # The default leave message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultLeave: Now leaving %residence. # Options relating to the Lease system. Lease: # The maximum number of days to allow leases. MaxDays: 16 # The number of days to add to the lease following a '/res lease renew' command. RenewIncrement: 14 #Options related to the rent system Rent: #determines how many residences can be rented by players of this group at once MaxRents: 3 #determines how many residences can be set for rent by players of this group at once MaxRentables: 3 # determines max days player can rent residence at once MaxRentDays: 31 # Options relating to the Residence Economy. Economy: # Whether or not players in this group can buy other Residences that are for sale. CanBuy: true # Whether or not players in this group can sell their Residences. CanSell: false # Whether or not to ignore the Residence size/count limits when buying a residence. IgnoreLimits: false # The cost, per block, of making a new Residence or adding a area to it. BuyCost: 0.5 # The cost, per block, player will be getting back when removing residence. SellCost: 0.25 # The cost, per block, of renewing a Residence lease (if the lease system is enabled). RenewCost: 0.2 # Flags are checked in the order: # 1: Player # 2: Group # 3: Owner # 4: If all others are undefined, reverts to default value (usually true). # Flag permissions default to false. # These flags settings override the globals. Flags: # Specifically allow or deny this group from changing certain flags. Permission: #build: true # Specifys the flags that are applied at residence creation for players of this group. Default: #build: true # Specifys the flags that are applied at to the creator at residence creation. CreatorDefault: #build: true # Specifys the flags that are applied to other groups for this residence, at creation. GroupDefault: #default: #group name #build: false #these flags are applied specifically to this group whenever they are outside a residence #these flags will override the flags at the top, under the Global section. World: Global: #these flags will apply to all worlds #build: false WorldNameHere: #or you can apply them by each individual world #build: false NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group Residence: CanCreate: true MaxResidences: 4 MaxAreasPerResidence: 2 MaxEastWest: 20 MaxNorthSouth: 20 MaxUpDown: 20 MinHeight: 0 MaxHeight: 255 SubzoneDepth: 3 CanTeleport: true Unstuck: true Kick: true SelectCommandAccess: true ItemListAccess: true Messaging: CanChange: true DefaultEnter: Welcome %player to %residence, owned by %owner. DefaultLeave: Now leaving %residence. Lease: MaxDays: 16 RenewIncrement: 14 Rent: MaxRents: 3 MaxRentables: 3 MaxRentDays: 31 Economy: CanBuy: true CanSell: false IgnoreLimits: false BuyCost: 0.7 SellCost: 0.3 RenewCost: 0.3 # You can manually specify the group a player is in below, this overrides their permissions group. GroupAssignments: bekvon: default player: default </syntaxhighlight> ====flags.yml==== <syntaxhighlight lang="yaml"> #These are Global Settings for Residence. Global: # These are world flags that are applied when the player is NOT within a residence. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: true ignite: true firespread: true damage: true creeper: true tnt: true pvp: true WorldNameHere: #here you can set flags for individual worlds, these override Global #build: true # This gives permission to change certain flags to all groups, unless specifically denied to the group. FlagPermission: move: true build: true place: true destroy: true use: true container: true pvp: true tp: true ignite: true firespread: true flow: true lavaflow: true waterflow: true creeper: true tnt: true monsters: true animals: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true nofly: false subzone: true healing: true piston: true diode: true lever: true button: true door: true table: true enchant: true brew: true bed: true cake: true note: true trample: true burn: true explode: true fireball: true command: false day: true night: true chat: true hidden: false overridepvp: false keepinv: false keepexp: false shop: true bank: false # This sets GUI items to represent each flag, if not given, then gray wool will be used FlagGui: animalkilling: Id: 365 Data: 0 animals: Id: 383 Data: 90 bed: Id: 355 Data: 0 brew: Id: 379 Data: 0 build: Id: 45 Data: 0 burn: Id: 50 Data: 0 button: Id: 143 Data: 0 cake: Id: 354 Data: 0 canimals: Id: 383 Data: 91 chat: Id: 386 Data: 0 cmonsters: Id: 383 Data: 50 command: Id: 137 Data: 0 container: Id: 342 Data: 0 creeper: Id: 383 Data: 50 destroy: Id: 121 Data: 0 diode: Id: 356 Data: 0 door: Id: 324 Data: 0 enchant: Id: 116 Data: 0 explode: Id: 407 Data: 0 fireball: Id: 385 Data: 0 firespread: Id: 377 Data: 0 flow: Id: 111 Data: 0 healing: Id: 373 Data: 0 ignite: Id: 259 Data: 0 lavaflow: Id: 327 Data: 0 leash: Id: 420 Data: 0 lever: Id: 69 Data: 0 mobkilling: Id: 367 Data: 0 monsters: Id: 52 Data: 0 move: Id: 301 Data: 0 nanimals: Id: 383 Data: 92 nmonsters: Id: 383 Data: 51 nofly: Id: 171 Data: 1 nomobs: Id: 166 Data: 0 note: Id: 25 Data: 0 piston: Id: 33 Data: 0 place: Id: 169 Data: 0 pvp: Id: 268 Data: 0 sanimals: Id: 383 Data: 101 shear: Id: 359 Data: 0 smonsters: Id: 383 Data: 54 subzone: Id: 160 Data: 7 table: Id: 58 Data: 0 tnt: Id: 46 Data: 0 tp: Id: 120 Data: 0 trade: Id: 388 Data: 0 trample: Id: 3 Data: 0 use: Id: 70 Data: 0 vehicledestroy: Id: 328 Data: 0 waterflow: Id: 326 Data: 0 # These are default flags applied to all residences from any user group. ResidenceDefault: build: false destroy: false use: false container: false pvp: false tnt: false creeper: false ignite: false firespread: false vehicledestroy: false animalkilling: false hook: false shear: false leash: false pistonprotection: true tp: true explode: false # These are default flags applied to the residence creator of any group. CreatorDefault: build: true move: true use: true ignite: true container: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true # These are default group flags applied to a residence made by a user of any group. GroupDefault: #default: #group name #build: true # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them. GroupedFlags: redstone: - note - pressure - lever - button - diode craft: - brew - table - enchant trusted: - use - tp - build - container - move - leash - animalkilling - mobkilling - shear - chat - beacon fire: - ignite - firespread ItemList: #this is where you can create blacklists / whitelists DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist, whitelist, or ignorelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds #World: world #You can also have the list apply only to one group, otherwise it applys for all groups #Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material <id> #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: - 'BEDROCK' - 'LAVA' - 'WATER' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' </syntaxhighlight> ===插件权限=== {| class="wikitable" |- ! 权限 !! 介绍 !! 默认使用者 |- | residence.group.[groupname] || 从groups.yml中设置玩家的领地组 || |- | residence.flag.[flag] || 在某flag在flag.yml中关闭时允许玩家使用该flag || |- | residence.worldguard.[worldRegionName] || 允许在worldguard区域内创建领地 || |- | residence.max.subzones.[number] || 玩家可拥有的最大子领地数量 || |- | residence.max.rents.[number] || 玩家可出租的最大领地数量 || |- | residence.max.res.[number] || 玩家可拥有的最大领地数量 || |- | residence.admin || 给玩家使用/resadmin的权限 || OP |- | residence.topadmin || 给玩家使用 /resreload 和 /resload commands的权限 || OP |- | residence.admin.tp || 允许无视tp权限 || OP |- | residence.admin.move || 允许无视移动权限 || OP |- | residence.create || 允许创建领地 || Default |- | residence.select || 允许选择区域以创建领地 || Default |- | residence.nofly.bypass || 无视禁飞 || OP |- | residence.delete || 允许删除自己的领地 || Default |- | residence.delete.subzone || 允许删除自己的子领地 || Default |- | residence.rename || 允许重命名领地 || Default |- | residence.create.subzone || 允许在领地内创建子领地 || Default |- | residence.expand || 允许扩张自己的领地 || Default |- | residence.expand.subzone || 允许扩张自己的子领地 || Default |- | residence.contract || 允许合并自己的领地 || Default |- | residence.contract.subzone || 允许合并自己的子领地 || Default |- | residence.resize || 允许重新设置领地大小 || Default |- | residence.versioncheck || 允许接收新版本通知 || OP |- | residence.flag.command.bypass || 无视领地内输入命令权限 || OP |- | residence.select.auto.others || 允许为其他玩家开启自动选择 || OP |- | residence.chatcolor || 允许修改领地聊天颜色 || Default |- | residence.chatprefix || 允许修改领地聊天前缀 || OP |- | residence.chatkick || 允许将玩家从领地聊天频道踢出 || Default |- | residence.compass || 允许设置指南针指向 || Default |- | residence.randomtp || 允许使用 /res rt 命令 || Default |- | residence.bypass.build || 无视 build false flag || |- | residence.bypass.destroy || 无视 destroy false flag || |- | residence.bypass.ignorey || 无视领地Y坐标(高度)限制 || |- | residence.backup || 允许使用flag:backup || |- | residence.cleanbypass || 防止玩家的领地在自动清理时被移除 || |- | residence.market.evict || 允许强制赶出领地内的玩家 || |- | residence.flybypass || 允许无视禁止飞行设置 || |- |} ==注意事项== # 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。 # 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。 # 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false) ==插件获取== :此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。([https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]) :欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。 == 已知Bug及应对方案 == === 利用/res select shift命令将领地选区移至无限远导致服务器崩溃 === Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。 应对方案: 方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令 方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令
New page wikitext, after the edit (new_wikitext)
{{待翻译}} {{Bukkit Plugin Infobox |插件名=Residence |图标=[[文件:Residence logo.jpg]] |版本=4.9.3.5 |兼容服务端版本= 1.7.10 - 1.18 |作者= Bekvon, t00thpick1, DartCZ 及更多 |网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/ }} Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。 注:旧版本的Residence已不再支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote> ==特性== * 领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器) * 领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。 * 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器) * 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。 * 领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。 * 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。 * 集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。 * 可设置当玩家一段时间不上线后自动删除其领地。 * 可在某个世界不使用领地插件。 * 可在全图随机传送。 * 支持多世界插件。 ==安装与配置== ===安装=== 将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。 ===配置文件说明=== 注:配置文件的翻译工作进行中 ====config.yml==== <syntaxhighlight lang="yaml"> Global: # 语言设置,国内一般设置为Chinese Language: English # 领地选区工具,默认为木棍(280) SelectionToolId: 280 # 领地信息查看工具,默认为线(287) InfoToolId: 287 # 玩家位置移动检测间隔,单位为毫秒 # 减小此值将加大服务器负担 # 增大此值会减慢服务器对玩家错误移动的反应速度 MoveCheckInterval: 500 # 领地保存的周期,单位为分钟 SaveInterval: 10 # 当无法调用或没有使用Permissions插件时默认使用的组 DefaultGroup: default # 是否启用领地租赁(Lease)系统 UseLeaseSystem: false # 领地租赁系统的检测周期,单位为分钟 LeaseCheckInterval: 10 # 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效 LeaseAutoRenew: true # 是否使用Permissions插件来管控领地的权限 EnablePermissions: true # 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true LegacyPermissions: false # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy). EnableEconomy: true # 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善) EnableRentSystem: false # 领地租借到期时间的检测周期,单位为分钟 RentCheckInterval: 10 # 是否开启领地聊天频道 ResidenceChatEnable: true # 是否使用ActionBar(低于1.8版本请设为false) UseActionBar: true # 领地聊天频道的字体颜色 ResidenceChatColor: DARK_PURPLE # 是否只允许OP修改领地 AdminOnlyCommands: false # 是否将OP设为领地插件的管理员 AdminOPs: true # 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写! MultiWorldPlugin: Multiverse-Core # 是否让子领地继承领地的权限设置 ResidenceFlagsInherit: true # 是否阻止领地的租借者修改领地的设置 PreventRentModify: true # 是否在检测到领地文件出现错误时停止加载插件 StopOnSaveFault: true # 允许的领地名字限制,使用正则表达式 ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]' # 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息 ShowIntervalMessages: false # 是否在服务器启动时检查插件版本 VersionCheck: true # 实验性功能 - 以下设置项为检查"container"及"use"属性时生效方块ID的列表(尤其是使用模组新增的箱子类容器时) CustomContainers: [] CustomBothClick: [] CustomRightClick: [] </syntaxhighlight> ====groups.yml==== <syntaxhighlight lang="yaml"> Groups: Default: #默认组名,不要删除这个组 #删除下面的井号可将此配置应用到其他组 #Mirror: #- 'group1' #- 'group2' Residence: # 该组玩家是否可以创建领地 CanCreate: true # 玩家可以拥有的最大领地数量 MaxResidences: 3 # 领地可包含的最大物理区域 MaxAreasPerResidence: 2 # 领地最大格数(东西方向) MaxEastWest: 16 # 领地最小格数(东西方向),设为-1则不限制 MinEastWest: 3 # 领地最大格数(南北方向) MaxNorthSouth: 16 # 领地最小格数(南北方向) MinNorthSouth: 3 # 领地最大格数(高度) MaxUpDown: 256 # 领地最小格数(高度),设为-1则不限制 MinUpDown: 3 # 可创建领地的最小高度 MinHeight: 0 # 可创建领地的最大高度 MaxHeight: 255 # 所在区域可拥有的最大子领地数量 MaxSubzonesInArea: 3 # 最大子领地深度 # 一个领地中的子领地中的子领地深度为2 # 设为0以禁用子领地 # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推 SubzoneDepth: 3 # (可选)子领地最大格数(东西方向) SubzoneMaxEastWest: 16 # (可选)子领地最小格数(东西方向) SubzoneMinEastWest: 3 # (可选)子领地最大格数(南北方向) SubzoneMaxNorthSouth: 16 # (可选)子领地最小格数(南北方向) SubzoneMinNorthSouth: 3 # (可选)子领地最大格数(高度) SubzoneMaxUpDown: 256 # (可选)子领地最小格数(高度) SubzoneMinUpDown: 3 # 是否允许领地传送 CanTeleport: true # 是否允许使用/ res unstuck使你在被困住的时候离开领地 Unstuck: true # 是否允许使用/res kick把玩家从领地踢出 Kick: False # 是否允许使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区 #译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83 SelectCommandAccess: true # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own. ItemListAccess: true # 以下为进出领地的提示消息配置项 Messaging: # 玩家是否可以更改进出领地的提示消息 CanChange: true # 此组内玩家创建领地时默认的进入领地提示消息 # 留空此项以禁用 DefaultEnter: Welcome %player to %residence, owned by %owner. # The default leave message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultLeave: Now leaving %residence. # Options relating to the Lease system. Lease: # The maximum number of days to allow leases. MaxDays: 16 # The number of days to add to the lease following a '/res lease renew' command. RenewIncrement: 14 #Options related to the rent system Rent: #determines how many residences can be rented by players of this group at once MaxRents: 3 #determines how many residences can be set for rent by players of this group at once MaxRentables: 3 # determines max days player can rent residence at once MaxRentDays: 31 # Options relating to the Residence Economy. Economy: # Whether or not players in this group can buy other Residences that are for sale. CanBuy: true # Whether or not players in this group can sell their Residences. CanSell: false # Whether or not to ignore the Residence size/count limits when buying a residence. IgnoreLimits: false # The cost, per block, of making a new Residence or adding a area to it. BuyCost: 0.5 # The cost, per block, player will be getting back when removing residence. SellCost: 0.25 # The cost, per block, of renewing a Residence lease (if the lease system is enabled). RenewCost: 0.2 # Flags are checked in the order: # 1: Player # 2: Group # 3: Owner # 4: If all others are undefined, reverts to default value (usually true). # Flag permissions default to false. # These flags settings override the globals. Flags: # Specifically allow or deny this group from changing certain flags. Permission: #build: true # Specifys the flags that are applied at residence creation for players of this group. Default: #build: true # Specifys the flags that are applied at to the creator at residence creation. CreatorDefault: #build: true # Specifys the flags that are applied to other groups for this residence, at creation. GroupDefault: #default: #group name #build: false #these flags are applied specifically to this group whenever they are outside a residence #these flags will override the flags at the top, under the Global section. World: Global: #these flags will apply to all worlds #build: false WorldNameHere: #or you can apply them by each individual world #build: false NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group Residence: CanCreate: true MaxResidences: 4 MaxAreasPerResidence: 2 MaxEastWest: 20 MaxNorthSouth: 20 MaxUpDown: 20 MinHeight: 0 MaxHeight: 255 SubzoneDepth: 3 CanTeleport: true Unstuck: true Kick: true SelectCommandAccess: true ItemListAccess: true Messaging: CanChange: true DefaultEnter: Welcome %player to %residence, owned by %owner. DefaultLeave: Now leaving %residence. Lease: MaxDays: 16 RenewIncrement: 14 Rent: MaxRents: 3 MaxRentables: 3 MaxRentDays: 31 Economy: CanBuy: true CanSell: false IgnoreLimits: false BuyCost: 0.7 SellCost: 0.3 RenewCost: 0.3 # You can manually specify the group a player is in below, this overrides their permissions group. GroupAssignments: bekvon: default player: default </syntaxhighlight> ====flags.yml==== <syntaxhighlight lang="yaml"> #These are Global Settings for Residence. Global: # These are world flags that are applied when the player is NOT within a residence. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: true ignite: true firespread: true damage: true creeper: true tnt: true pvp: true WorldNameHere: #here you can set flags for individual worlds, these override Global #build: true # This gives permission to change certain flags to all groups, unless specifically denied to the group. FlagPermission: move: true build: true place: true destroy: true use: true container: true pvp: true tp: true ignite: true firespread: true flow: true lavaflow: true waterflow: true creeper: true tnt: true monsters: true animals: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true nofly: false subzone: true healing: true piston: true diode: true lever: true button: true door: true table: true enchant: true brew: true bed: true cake: true note: true trample: true burn: true explode: true fireball: true command: false day: true night: true chat: true hidden: false overridepvp: false keepinv: false keepexp: false shop: true bank: false # This sets GUI items to represent each flag, if not given, then gray wool will be used FlagGui: animalkilling: Id: 365 Data: 0 animals: Id: 383 Data: 90 bed: Id: 355 Data: 0 brew: Id: 379 Data: 0 build: Id: 45 Data: 0 burn: Id: 50 Data: 0 button: Id: 143 Data: 0 cake: Id: 354 Data: 0 canimals: Id: 383 Data: 91 chat: Id: 386 Data: 0 cmonsters: Id: 383 Data: 50 command: Id: 137 Data: 0 container: Id: 342 Data: 0 creeper: Id: 383 Data: 50 destroy: Id: 121 Data: 0 diode: Id: 356 Data: 0 door: Id: 324 Data: 0 enchant: Id: 116 Data: 0 explode: Id: 407 Data: 0 fireball: Id: 385 Data: 0 firespread: Id: 377 Data: 0 flow: Id: 111 Data: 0 healing: Id: 373 Data: 0 ignite: Id: 259 Data: 0 lavaflow: Id: 327 Data: 0 leash: Id: 420 Data: 0 lever: Id: 69 Data: 0 mobkilling: Id: 367 Data: 0 monsters: Id: 52 Data: 0 move: Id: 301 Data: 0 nanimals: Id: 383 Data: 92 nmonsters: Id: 383 Data: 51 nofly: Id: 171 Data: 1 nomobs: Id: 166 Data: 0 note: Id: 25 Data: 0 piston: Id: 33 Data: 0 place: Id: 169 Data: 0 pvp: Id: 268 Data: 0 sanimals: Id: 383 Data: 101 shear: Id: 359 Data: 0 smonsters: Id: 383 Data: 54 subzone: Id: 160 Data: 7 table: Id: 58 Data: 0 tnt: Id: 46 Data: 0 tp: Id: 120 Data: 0 trade: Id: 388 Data: 0 trample: Id: 3 Data: 0 use: Id: 70 Data: 0 vehicledestroy: Id: 328 Data: 0 waterflow: Id: 326 Data: 0 # These are default flags applied to all residences from any user group. ResidenceDefault: build: false destroy: false use: false container: false pvp: false tnt: false creeper: false ignite: false firespread: false vehicledestroy: false animalkilling: false hook: false shear: false leash: false pistonprotection: true tp: true explode: false # These are default flags applied to the residence creator of any group. CreatorDefault: build: true move: true use: true ignite: true container: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true # These are default group flags applied to a residence made by a user of any group. GroupDefault: #default: #group name #build: true # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them. GroupedFlags: redstone: - note - pressure - lever - button - diode craft: - brew - table - enchant trusted: - use - tp - build - container - move - leash - animalkilling - mobkilling - shear - chat - beacon fire: - ignite - firespread ItemList: #this is where you can create blacklists / whitelists DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist, whitelist, or ignorelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds #World: world #You can also have the list apply only to one group, otherwise it applys for all groups #Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material <id> #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: - 'BEDROCK' - 'LAVA' - 'WATER' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' </syntaxhighlight> ===插件权限=== {| class="wikitable" |- ! 权限 !! 介绍 !! 默认使用者 |- | residence.group.[groupname] || 从groups.yml中设置玩家的领地组 || |- | residence.flag.[flag] || 在某flag在flag.yml中关闭时允许玩家使用该flag || |- | residence.worldguard.[worldRegionName] || 允许在worldguard区域内创建领地 || |- | residence.max.subzones.[number] || 玩家可拥有的最大子领地数量 || |- | residence.max.rents.[number] || 玩家可出租的最大领地数量 || |- | residence.max.res.[number] || 玩家可拥有的最大领地数量 || |- | residence.admin || 给玩家使用/resadmin的权限 || OP |- | residence.topadmin || 给玩家使用 /resreload 和 /resload commands的权限 || OP |- | residence.admin.tp || 允许无视tp权限 || OP |- | residence.admin.move || 允许无视移动权限 || OP |- | residence.create || 允许创建领地 || Default |- | residence.select || 允许选择区域以创建领地 || Default |- | residence.nofly.bypass || 无视禁飞 || OP |- | residence.delete || 允许删除自己的领地 || Default |- | residence.delete.subzone || 允许删除自己的子领地 || Default |- | residence.rename || 允许重命名领地 || Default |- | residence.create.subzone || 允许在领地内创建子领地 || Default |- | residence.expand || 允许扩张自己的领地 || Default |- | residence.expand.subzone || 允许扩张自己的子领地 || Default |- | residence.contract || 允许合并自己的领地 || Default |- | residence.contract.subzone || 允许合并自己的子领地 || Default |- | residence.resize || 允许重新设置领地大小 || Default |- | residence.versioncheck || 允许接收新版本通知 || OP |- | residence.flag.command.bypass || 无视领地内输入命令权限 || OP |- | residence.select.auto.others || 允许为其他玩家开启自动选择 || OP |- | residence.chatcolor || 允许修改领地聊天颜色 || Default |- | residence.chatprefix || 允许修改领地聊天前缀 || OP |- | residence.chatkick || 允许将玩家从领地聊天频道踢出 || Default |- | residence.compass || 允许设置指南针指向 || Default |- | residence.randomtp || 允许使用 /res rt 命令 || Default |- | residence.bypass.build || 无视 build false flag || |- | residence.bypass.destroy || 无视 destroy false flag || |- | residence.bypass.ignorey || 无视领地Y坐标(高度)限制 || |- | residence.backup || 允许使用flag:backup || |- | residence.cleanbypass || 防止玩家的领地在自动清理时被移除 || |- | residence.market.evict || 允许强制赶出领地内的玩家 || |- | residence.flybypass || 允许无视禁止飞行设置 || |- |} ==注意事项== # 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。 # 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。 # 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false) ==插件获取== :此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。([https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]) :欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。 == 已知Bug及应对方案 == === 利用/res select shift命令将领地选区移至无限远导致服务器崩溃 === Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。 应对方案: 方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令 方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令
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@@ -5,5 +5,5 @@ |图标=[[文件:Residence logo.jpg]] |版本=4.9.3.5 -|兼容服务端版本= 1.7.10 - 1.16 +|兼容服务端版本= 1.7.10 - 1.18 |作者= Bekvon, t00thpick1, DartCZ 及更多 |网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/ @@ -37,13 +37,13 @@ <syntaxhighlight lang="yaml"> Global: - # 语言设置,国人一般喜欢设为Chinese + # 语言设置,国内一般设置为Chinese Language: English - # 领地选区工具,默认是木棍(280) + # 领地选区工具,默认为木棍(280) SelectionToolId: 280 - # 领地信息查看工具,默认是线(287) + # 领地信息查看工具,默认为线(287) InfoToolId: 287 # 玩家位置移动检测间隔,单位为毫秒 - # 减小将加大服务器负担 - # 增大会减慢对玩家错误移动反应的时间 + # 减小此值将加大服务器负担 + # 增大此值会减慢服务器对玩家错误移动的反应速度 MoveCheckInterval: 500 # 领地保存的周期,单位为分钟 @@ -89,7 +89,7 @@ # 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息 ShowIntervalMessages: false - # 是否在服务器开启时检查插件版本 + # 是否在服务器启动时检查插件版本 VersionCheck: true - # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods. + # 实验性功能 - 以下设置项为检查"container"及"use"属性时生效方块ID的列表(尤其是使用模组新增的箱子类容器时) CustomContainers: [] CustomBothClick: [] @@ -101,5 +101,5 @@ <syntaxhighlight lang="yaml"> Groups: - Default: #组名,不要删除这个组 + Default: #默认组名,不要删除这个组 #删除下面的井号可将此配置应用到其他组 #Mirror: @@ -146,23 +146,23 @@ # (可选)子领地最大格数(高度) SubzoneMaxUpDown: 256 - # (可选)子领地最霄格数(高度) + # (可选)子领地最小格数(高度) SubzoneMinUpDown: 3 # 是否允许领地传送 CanTeleport: true - # 允许或禁止使用/ res unstuck使你在被困住的时候离开领地 + # 是否允许使用/ res unstuck使你在被困住的时候离开领地 Unstuck: true - # 允许或禁止使用/res kick把玩家从领地踢出 + # 是否允许使用/res kick把玩家从领地踢出 Kick: False - # 允许或禁止使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区 + # 是否允许使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区 #译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83 SelectCommandAccess: true # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own. ItemListAccess: true - # Options relating to enter and leave messages on the residence. + # 以下为进出领地的提示消息配置项 Messaging: - # Whether or not the player can change the Residence enter and leave messages. + # 玩家是否可以更改进出领地的提示消息 CanChange: true - # The default enter message to apply to new Residences created by players in this group. - # Leaving the message blank will disable it. + # 此组内玩家创建领地时默认的进入领地提示消息 + # 留空此项以禁用 DefaultEnter: Welcome %player to %residence, owned by %owner. # The default leave message to apply to new Residences created by players in this group.
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|兼容服务端版本= 1.7.10 - 1.18 # 语言设置,国内一般设置为Chinese # 领地选区工具,默认为木棍(280) # 领地信息查看工具,默认为线(287) # 减小此值将加大服务器负担 # 增大此值会减慢服务器对玩家错误移动的反应速度 # 是否在服务器启动时检查插件版本 # 实验性功能 - 以下设置项为检查"container"及"use"属性时生效方块ID的列表(尤其是使用模组新增的箱子类容器时) Default: #默认组名,不要删除这个组 # (可选)子领地最小格数(高度) # 是否允许使用/ res unstuck使你在被困住的时候离开领地 # 是否允许使用/res kick把玩家从领地踢出 # 是否允许使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区 # 以下为进出领地的提示消息配置项 # 玩家是否可以更改进出领地的提示消息 # 此组内玩家创建领地时默认的进入领地提示消息 # 留空此项以禁用
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<div class="mw-parser-output"><div class="infoBox" style="width:80%;border-left: 10px solid red;"><div class="infoBoxContent"> <div class="infoBoxIcon" style=""><img alt="Icon-info.png" src="/images/thumb/5/57/Icon-info.png/50px-Icon-info.png" width="50" height="50" srcset="/images/thumb/5/57/Icon-info.png/75px-Icon-info.png 1.5x, /images/thumb/5/57/Icon-info.png/100px-Icon-info.png 2x" /></div><div class="infoBoxText" style="color:&#160;;"><b>本页面已存在其他语言的内容,请协助翻译为本地化的中文。</b> <ul><li>点击<a class="external text" href="https://mineplugin.org/index.php?title=Residence&amp;action=edit">此处</a>开始翻译。</li> <li>如本模板出现在原文存档页面,请注意更新主页面后,仍需要去除此处该模板。</li> <li>如当前页面已经没有需要翻译的内容,请删去待翻译模板。</li> <li>有标题的大篇幅文章,如果短时间内无法全部翻译,请先把所有的标题翻译出来,以便之后的贡献者选择与翻译章节内容。</li></ul> </div> </div></div> <p><br /> </p> <div class="infotable"> <div class="infotable-title"> <div class="infotable-title-text">Residence</div> </div> <div class="infotable-content"> <div class="infotable-banner"><a href="/%E6%96%87%E4%BB%B6:Residence_logo.jpg" class="image"><img alt="Residence logo.jpg" src="/images/c/cd/Residence_logo.jpg" width="400" height="253" /></a></div> <table class="infotable-list"> <tbody><tr class="infotable-item"><td class="infotable-item-left">外文名</td><td class="infotable-item-right">Residence </td></tr> <tr class="infotable-item"><td class="infotable-item-left">作者</td><td class="infotable-item-right">Bekvon, t00thpick1, DartCZ 及更多 </td></tr> <tr class="infotable-item"><td class="infotable-item-left">插件类型</td><td class="infotable-item-right">Spigot / CraftBukkit </td></tr> <tr class="infotable-item"><td class="infotable-item-left">最新版本</td><td class="infotable-item-right">4.9.3.5 </td></tr> <tr class="infotable-item"><td class="infotable-item-left">兼容服务端</td><td class="infotable-item-right">1.7.10 - 1.18 </td></tr> <tr class="infotable-item"><td class="infotable-item-left">源地址</td><td class="infotable-item-right"><a class="external free" href="https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/">https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/</a> </td></tr> </tbody></table> </div> </div> <p>Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。 </p><p> 注:旧版本的Residence已不再支持1.8以上的Minecraft服务器,本页面仅适用于新版本。</p><blockquote></blockquote> <div id="toc" class="toc"><div class="toctitle" lang="zh-CN" dir="ltr"><h2>目录</h2></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#.E7.89.B9.E6.80.A7"><span class="tocnumber">1</span> <span class="toctext">特性</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#.E5.AE.89.E8.A3.85.E4.B8.8E.E9.85.8D.E7.BD.AE"><span class="tocnumber">2</span> <span class="toctext">安装与配置</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#.E5.AE.89.E8.A3.85"><span class="tocnumber">2.1</span> <span class="toctext">安装</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#.E9.85.8D.E7.BD.AE.E6.96.87.E4.BB.B6.E8.AF.B4.E6.98.8E"><span class="tocnumber">2.2</span> <span class="toctext">配置文件说明</span></a> <ul> <li class="toclevel-3 tocsection-5"><a href="#config.yml"><span class="tocnumber">2.2.1</span> <span class="toctext">config.yml</span></a></li> <li class="toclevel-3 tocsection-6"><a href="#groups.yml"><span class="tocnumber">2.2.2</span> <span class="toctext">groups.yml</span></a></li> <li class="toclevel-3 tocsection-7"><a href="#flags.yml"><span class="tocnumber">2.2.3</span> <span class="toctext">flags.yml</span></a></li> </ul> </li> <li class="toclevel-2 tocsection-8"><a href="#.E6.8F.92.E4.BB.B6.E6.9D.83.E9.99.90"><span class="tocnumber">2.3</span> <span class="toctext">插件权限</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-9"><a href="#.E6.B3.A8.E6.84.8F.E4.BA.8B.E9.A1.B9"><span class="tocnumber">3</span> <span class="toctext">注意事项</span></a></li> <li class="toclevel-1 tocsection-10"><a href="#.E6.8F.92.E4.BB.B6.E8.8E.B7.E5.8F.96"><span class="tocnumber">4</span> <span class="toctext">插件获取</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#.E5.B7.B2.E7.9F.A5Bug.E5.8F.8A.E5.BA.94.E5.AF.B9.E6.96.B9.E6.A1.88"><span class="tocnumber">5</span> <span class="toctext">已知Bug及应对方案</span></a> <ul> <li class="toclevel-2 tocsection-12"><a href="#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83"><span class="tocnumber">5.1</span> <span class="toctext">利用/res select shift命令将领地选区移至无限远导致服务器崩溃</span></a></li> </ul> </li> </ul> </div> <h2><span id="特性"></span><span class="mw-headline" id=".E7.89.B9.E6.80.A7">特性</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=1" title="编辑小节:特性">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <ul><li>领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器)</li> <li>领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。</li> <li>领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器)</li> <li>丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。</li> <li>领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。</li> <li>领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。</li> <li>集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。</li> <li>可设置当玩家一段时间不上线后自动删除其领地。</li> <li>可在某个世界不使用领地插件。</li> <li>可在全图随机传送。</li> <li>支持多世界插件。</li></ul> <h2><span id="安装与配置"></span><span class="mw-headline" id=".E5.AE.89.E8.A3.85.E4.B8.8E.E9.85.8D.E7.BD.AE">安装与配置</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=2" title="编辑小节:安装与配置">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <h3><span id="安装"></span><span class="mw-headline" id=".E5.AE.89.E8.A3.85">安装</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=3" title="编辑小节:安装">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。 </p> <h3><span id="配置文件说明"></span><span class="mw-headline" id=".E9.85.8D.E7.BD.AE.E6.96.87.E4.BB.B6.E8.AF.B4.E6.98.8E">配置文件说明</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=4" title="编辑小节:配置文件说明">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>注:配置文件的翻译工作进行中 </p> <h4><span class="mw-headline" id="config.yml">config.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=5" title="编辑小节:config.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4> <div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1"># 语言设置,国内一般设置为Chinese</span> <span class="l l-Scalar l-Scalar-Plain">Language</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">English</span> <span class="c1"># 领地选区工具,默认为木棍(280)</span> <span class="l l-Scalar l-Scalar-Plain">SelectionToolId</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">280</span> <span class="c1"># 领地信息查看工具,默认为线(287)</span> <span class="l l-Scalar l-Scalar-Plain">InfoToolId</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">287</span> <span class="c1"># 玩家位置移动检测间隔,单位为毫秒</span> <span class="c1"># 减小此值将加大服务器负担</span> <span class="c1"># 增大此值会减慢服务器对玩家错误移动的反应速度</span> <span class="l l-Scalar l-Scalar-Plain">MoveCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">500</span> <span class="c1"># 领地保存的周期,单位为分钟</span> <span class="l l-Scalar l-Scalar-Plain">SaveInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 当无法调用或没有使用Permissions插件时默认使用的组</span> <span class="l l-Scalar l-Scalar-Plain">DefaultGroup</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span> <span class="c1"># 是否启用领地租赁(Lease)系统</span> <span class="l l-Scalar l-Scalar-Plain">UseLeaseSystem</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 领地租赁系统的检测周期,单位为分钟</span> <span class="l l-Scalar l-Scalar-Plain">LeaseCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效</span> <span class="l l-Scalar l-Scalar-Plain">LeaseAutoRenew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否使用Permissions插件来管控领地的权限</span> <span class="l l-Scalar l-Scalar-Plain">EnablePermissions</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true</span> <span class="l l-Scalar l-Scalar-Plain">LegacyPermissions</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).</span> <span class="l l-Scalar l-Scalar-Plain">EnableEconomy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善)</span> <span class="l l-Scalar l-Scalar-Plain">EnableRentSystem</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 领地租借到期时间的检测周期,单位为分钟</span> <span class="l l-Scalar l-Scalar-Plain">RentCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 是否开启领地聊天频道</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceChatEnable</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否使用ActionBar(低于1.8版本请设为false)</span> <span class="l l-Scalar l-Scalar-Plain">UseActionBar</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 领地聊天频道的字体颜色</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceChatColor</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">DARK_PURPLE</span> <span class="c1"># 是否只允许OP修改领地</span> <span class="l l-Scalar l-Scalar-Plain">AdminOnlyCommands</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 是否将OP设为领地插件的管理员</span> <span class="l l-Scalar l-Scalar-Plain">AdminOPs</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写!</span> <span class="l l-Scalar l-Scalar-Plain">MultiWorldPlugin</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Multiverse-Core</span> <span class="c1"># 是否让子领地继承领地的权限设置</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceFlagsInherit</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否阻止领地的租借者修改领地的设置</span> <span class="l l-Scalar l-Scalar-Plain">PreventRentModify</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否在检测到领地文件出现错误时停止加载插件</span> <span class="l l-Scalar l-Scalar-Plain">StopOnSaveFault</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 允许的领地名字限制,使用正则表达式</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceNameRegex</span><span class="p p-Indicator">:</span> <span class="s">&#39;[^a-zA-Z0-9\\-\\_]&#39;</span> <span class="c1"># 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息</span> <span class="l l-Scalar l-Scalar-Plain">ShowIntervalMessages</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 是否在服务器启动时检查插件版本</span> <span class="l l-Scalar l-Scalar-Plain">VersionCheck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 实验性功能 - 以下设置项为检查&quot;container&quot;及&quot;use&quot;属性时生效方块ID的列表(尤其是使用模组新增的箱子类容器时)</span> <span class="l l-Scalar l-Scalar-Plain">CustomContainers</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span> <span class="l l-Scalar l-Scalar-Plain">CustomBothClick</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span> <span class="l l-Scalar l-Scalar-Plain">CustomRightClick</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span> </pre></div> <h4><span class="mw-headline" id="groups.yml">groups.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=6" title="编辑小节:groups.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4> <div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="l l-Scalar l-Scalar-Plain">Groups</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Default</span><span class="p p-Indicator">:</span> <span class="c1">#默认组名,不要删除这个组</span> <span class="c1">#删除下面的井号可将此配置应用到其他组</span> <span class="c1">#Mirror:</span> <span class="c1">#- &#39;group1&#39;</span> <span class="c1">#- &#39;group2&#39;</span> <span class="l l-Scalar l-Scalar-Plain">Residence</span><span class="p p-Indicator">:</span> <span class="c1"># 该组玩家是否可以创建领地</span> <span class="l l-Scalar l-Scalar-Plain">CanCreate</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 玩家可以拥有的最大领地数量</span> <span class="l l-Scalar l-Scalar-Plain">MaxResidences</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 领地可包含的最大物理区域</span> <span class="l l-Scalar l-Scalar-Plain">MaxAreasPerResidence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">2</span> <span class="c1"># 领地最大格数(东西方向)</span> <span class="l l-Scalar l-Scalar-Plain">MaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># 领地最小格数(东西方向),设为-1则不限制</span> <span class="l l-Scalar l-Scalar-Plain">MinEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 领地最大格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">MaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># 领地最小格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">MinNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 领地最大格数(高度)</span> <span class="l l-Scalar l-Scalar-Plain">MaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">256</span> <span class="c1"># 领地最小格数(高度),设为-1则不限制</span> <span class="l l-Scalar l-Scalar-Plain">MinUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 可创建领地的最小高度</span> <span class="l l-Scalar l-Scalar-Plain">MinHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="c1"># 可创建领地的最大高度</span> <span class="l l-Scalar l-Scalar-Plain">MaxHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">255</span> <span class="c1"># 所在区域可拥有的最大子领地数量</span> <span class="l l-Scalar l-Scalar-Plain">MaxSubzonesInArea</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain"># 最大子领地深度</span> <span class="l l-Scalar l-Scalar-Plain"># 一个领地中的子领地中的子领地深度为2</span> <span class="l l-Scalar l-Scalar-Plain"># 设为0以禁用子领地</span> <span class="l l-Scalar l-Scalar-Plain"># 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneDepth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># (可选)子领地最大格数(东西方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># (可选)子领地最小格数(东西方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMinEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># (可选)子领地最大格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># (可选)子领地最小格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMinNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># (可选)子领地最大格数(高度)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">256</span> <span class="c1"># (可选)子领地最小格数(高度)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMinUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 是否允许领地传送</span> <span class="l l-Scalar l-Scalar-Plain">CanTeleport</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否允许使用/ res unstuck使你在被困住的时候离开领地</span> <span class="l l-Scalar l-Scalar-Plain">Unstuck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否允许使用/res kick把玩家从领地踢出</span> <span class="l l-Scalar l-Scalar-Plain">Kick</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">False</span> <span class="c1"># 是否允许使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区</span> <span class="c1">#译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83</span> <span class="l l-Scalar l-Scalar-Plain">SelectCommandAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.</span> <span class="l l-Scalar l-Scalar-Plain">ItemListAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 以下为进出领地的提示消息配置项</span> <span class="l l-Scalar l-Scalar-Plain">Messaging</span><span class="p p-Indicator">:</span> <span class="c1"># 玩家是否可以更改进出领地的提示消息</span> <span class="l l-Scalar l-Scalar-Plain">CanChange</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 此组内玩家创建领地时默认的进入领地提示消息</span> <span class="c1"># 留空此项以禁用</span> <span class="l l-Scalar l-Scalar-Plain">DefaultEnter</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Welcome %player to %residence, owned by %owner.</span> <span class="c1"># The default leave message to apply to new Residences created by players in this group.</span> <span class="c1"># Leaving the message blank will disable it.</span> <span class="l l-Scalar l-Scalar-Plain">DefaultLeave</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Now leaving %residence.</span> <span class="c1"># Options relating to the Lease system.</span> <span class="l l-Scalar l-Scalar-Plain">Lease</span><span class="p p-Indicator">:</span> <span class="c1"># The maximum number of days to allow leases.</span> <span class="l l-Scalar l-Scalar-Plain">MaxDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># The number of days to add to the lease following a &#39;/res lease renew&#39; command.</span> <span class="l l-Scalar l-Scalar-Plain">RenewIncrement</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">14</span> <span class="c1">#Options related to the rent system</span> <span class="l l-Scalar l-Scalar-Plain">Rent</span><span class="p p-Indicator">:</span> <span class="c1">#determines how many residences can be rented by players of this group at once</span> <span class="l l-Scalar l-Scalar-Plain">MaxRents</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1">#determines how many residences can be set for rent by players of this group at once</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentables</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># determines max days player can rent residence at once</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">31</span> <span class="c1"># Options relating to the Residence Economy.</span> <span class="l l-Scalar l-Scalar-Plain">Economy</span><span class="p p-Indicator">:</span> <span class="c1"># Whether or not players in this group can buy other Residences that are for sale.</span> <span class="l l-Scalar l-Scalar-Plain">CanBuy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># Whether or not players in this group can sell their Residences.</span> <span class="l l-Scalar l-Scalar-Plain">CanSell</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># Whether or not to ignore the Residence size/count limits when buying a residence.</span> <span class="l l-Scalar l-Scalar-Plain">IgnoreLimits</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># The cost, per block, of making a new Residence or adding a area to it.</span> <span class="l l-Scalar l-Scalar-Plain">BuyCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.5</span> <span class="c1"># The cost, per block, player will be getting back when removing residence.</span> <span class="l l-Scalar l-Scalar-Plain">SellCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.25</span> <span class="c1"># The cost, per block, of renewing a Residence lease (if the lease system is enabled).</span> <span class="l l-Scalar l-Scalar-Plain">RenewCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.2</span> <span class="c1"># Flags are checked in the order:</span> <span class="c1"># 1: Player</span> <span class="c1"># 2: Group</span> <span class="c1"># 3: Owner</span> <span class="c1"># 4: If all others are undefined, reverts to default value (usually true).</span> <span class="c1"># Flag permissions default to false.</span> <span class="c1"># These flags settings override the globals.</span> <span class="l l-Scalar l-Scalar-Plain">Flags</span><span class="p p-Indicator">:</span> <span class="c1"># Specifically allow or deny this group from changing certain flags.</span> <span class="l l-Scalar l-Scalar-Plain">Permission</span><span class="p p-Indicator">:</span> <span class="c1">#build: true</span> <span class="c1"># Specifys the flags that are applied at residence creation for players of this group.</span> <span class="l l-Scalar l-Scalar-Plain">Default</span><span class="p p-Indicator">:</span> <span class="c1">#build: true</span> <span class="c1"># Specifys the flags that are applied at to the creator at residence creation.</span> <span class="l l-Scalar l-Scalar-Plain">CreatorDefault</span><span class="p p-Indicator">:</span> <span class="c1">#build: true</span> <span class="c1"># Specifys the flags that are applied to other groups for this residence, at creation.</span> <span class="l l-Scalar l-Scalar-Plain">GroupDefault</span><span class="p p-Indicator">:</span> <span class="c1">#default: #group name</span> <span class="c1">#build: false</span> <span class="c1">#these flags are applied specifically to this group whenever they are outside a residence</span> <span class="c1">#these flags will override the flags at the top, under the Global section.</span> <span class="l l-Scalar l-Scalar-Plain">World</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1">#these flags will apply to all worlds</span> <span class="c1">#build: false</span> <span class="l l-Scalar l-Scalar-Plain">WorldNameHere</span><span class="p p-Indicator">:</span> <span class="c1">#or you can apply them by each individual world</span> <span class="c1">#build: false</span> <span class="l l-Scalar l-Scalar-Plain">NextGroup</span><span class="p p-Indicator">:</span> <span class="c1">#group name, player should have residence.group.nextgroup permission node to have access to this residence group</span> <span class="l l-Scalar l-Scalar-Plain">Residence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">CanCreate</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">MaxResidences</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">4</span> <span class="l l-Scalar l-Scalar-Plain">MaxAreasPerResidence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">2</span> <span class="l l-Scalar l-Scalar-Plain">MaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span> <span class="l l-Scalar l-Scalar-Plain">MaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span> <span class="l l-Scalar l-Scalar-Plain">MaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span> <span class="l l-Scalar l-Scalar-Plain">MinHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">MaxHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">255</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneDepth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">CanTeleport</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">Unstuck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">Kick</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">SelectCommandAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ItemListAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">Messaging</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">CanChange</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">DefaultEnter</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Welcome %player to %residence, owned by %owner.</span> <span class="l l-Scalar l-Scalar-Plain">DefaultLeave</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Now leaving %residence.</span> <span class="l l-Scalar l-Scalar-Plain">Lease</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">MaxDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="l l-Scalar l-Scalar-Plain">RenewIncrement</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">14</span> <span class="l l-Scalar l-Scalar-Plain">Rent</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">MaxRents</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentables</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">31</span> <span class="l l-Scalar l-Scalar-Plain">Economy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">CanBuy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">CanSell</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">IgnoreLimits</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">BuyCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.7</span> <span class="l l-Scalar l-Scalar-Plain">SellCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.3</span> <span class="l l-Scalar l-Scalar-Plain">RenewCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.3</span> <span class="c1"># You can manually specify the group a player is in below, this overrides their permissions group.</span> <span class="l l-Scalar l-Scalar-Plain">GroupAssignments</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">bekvon</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span> <span class="l l-Scalar l-Scalar-Plain">player</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span> </pre></div> <h4><span class="mw-headline" id="flags.yml">flags.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=7" title="编辑小节:flags.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4> <div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="c1">#These are Global Settings for Residence.</span> <span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1"># These are world flags that are applied when the player is NOT within a residence.</span> <span class="l l-Scalar l-Scalar-Plain">Flags</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1">#these are default for all worlds unless specified below, they can be overridden per group</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">damage</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">WorldNameHere</span><span class="p p-Indicator">:</span> <span class="c1">#here you can set flags for individual worlds, these override Global</span> <span class="c1">#build: true</span> <span class="c1"># This gives permission to change certain flags to all groups, unless specifically denied to the group.</span> <span class="l l-Scalar l-Scalar-Plain">FlagPermission</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">place</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">flow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">lavaflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">waterflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">monsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">animals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">nofly</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">subzone</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">healing</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">piston</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">diode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">lever</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">button</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">door</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">table</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">enchant</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">brew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">bed</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">cake</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">note</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">trample</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">burn</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">fireball</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">command</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">day</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">night</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">chat</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">hidden</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">overridepvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">keepinv</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">keepexp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">shop</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">bank</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># This sets GUI items to represent each flag, if not given, then gray wool will be used</span> <span class="l l-Scalar l-Scalar-Plain">FlagGui</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">365</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">animals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">90</span> <span class="l l-Scalar l-Scalar-Plain">bed</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">355</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">brew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">379</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">45</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">burn</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">button</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">143</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">cake</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">354</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">canimals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">91</span> <span class="l l-Scalar l-Scalar-Plain">chat</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">386</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">cmonsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span> <span class="l l-Scalar l-Scalar-Plain">command</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">137</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">342</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span> <span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">121</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">diode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">356</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">door</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">324</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">enchant</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">116</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">407</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">fireball</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">385</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">377</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">flow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">111</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">healing</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">373</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">259</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">lavaflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">327</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">420</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">lever</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">69</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">367</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">monsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">52</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">301</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">nanimals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">92</span> <span class="l l-Scalar l-Scalar-Plain">nmonsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">51</span> <span class="l l-Scalar l-Scalar-Plain">nofly</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">171</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">1</span> <span class="l l-Scalar l-Scalar-Plain">nomobs</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">166</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">note</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">25</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">piston</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">33</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">place</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">169</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">268</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">sanimals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">101</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">359</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">smonsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">54</span> <span class="l l-Scalar l-Scalar-Plain">subzone</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">160</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">7</span> <span class="l l-Scalar l-Scalar-Plain">table</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">58</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">46</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">120</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">388</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">trample</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">70</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">328</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">waterflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">326</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="c1"># These are default flags applied to all residences from any user group.</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceDefault</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">hook</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">pistonprotection</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># These are default flags applied to the residence creator of any group.</span> <span class="l l-Scalar l-Scalar-Plain">CreatorDefault</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># These are default group flags applied to a residence made by a user of any group.</span> <span class="l l-Scalar l-Scalar-Plain">GroupDefault</span><span class="p p-Indicator">:</span> <span class="c1">#default: #group name</span> <span class="c1">#build: true</span> <span class="c1"># These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.</span> <span class="l l-Scalar l-Scalar-Plain">GroupedFlags</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">redstone</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">note</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">pressure</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">lever</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">button</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">diode</span> <span class="l l-Scalar l-Scalar-Plain">craft</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">brew</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">table</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">enchant</span> <span class="l l-Scalar l-Scalar-Plain">trusted</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">use</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">tp</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">build</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">container</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">move</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">leash</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">shear</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">chat</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">beacon</span> <span class="l l-Scalar l-Scalar-Plain">fire</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span> <span class="l l-Scalar l-Scalar-Plain">ItemList</span><span class="p p-Indicator">:</span> <span class="c1">#this is where you can create blacklists / whitelists</span> <span class="l l-Scalar l-Scalar-Plain">DefaultList</span><span class="p p-Indicator">:</span> <span class="c1">#list name is not important, as long as it is unique. Its good to use a descripive name. </span> <span class="c1">#type of the list, can be blacklist, whitelist, or ignorelist</span> <span class="l l-Scalar l-Scalar-Plain">Type</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">blacklist</span> <span class="c1">#If you want, you can have this list only apply to one world, otherwise it applys to all worlds</span> <span class="c1">#World: world</span> <span class="c1">#You can also have the list apply only to one group, otherwise it applys for all groups</span> <span class="c1">#Group: default</span> <span class="c1">#this is the actual list of material names that this list allows or dissallows</span> <span class="c1">#You can look up the material name by item ID in game by typing /res material &lt;id&gt;</span> <span class="c1">#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance</span> <span class="l l-Scalar l-Scalar-Plain">Items</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&#39;BEDROCK&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;LAVA&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;WATER&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;STATIONARY_LAVA&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;STATIONARY_WATER&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;MOB_SPAWNER&#39;</span> </pre></div> <p><br /> </p> <h3><span id="插件权限"></span><span class="mw-headline" id=".E6.8F.92.E4.BB.B6.E6.9D.83.E9.99.90">插件权限</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=8" title="编辑小节:插件权限">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <table class="wikitable"> <tbody><tr> <th>权限</th> <th>介绍</th> <th>默认使用者 </th></tr> <tr> <td>residence.group.[groupname]</td> <td>从groups.yml中设置玩家的领地组</td> <td> </td></tr> <tr> <td>residence.flag.[flag]</td> <td>在某flag在flag.yml中关闭时允许玩家使用该flag</td> <td> </td></tr> <tr> <td>residence.worldguard.[worldRegionName]</td> <td>允许在worldguard区域内创建领地</td> <td> </td></tr> <tr> <td>residence.max.subzones.[number]</td> <td>玩家可拥有的最大子领地数量</td> <td> </td></tr> <tr> <td>residence.max.rents.[number]</td> <td>玩家可出租的最大领地数量</td> <td> </td></tr> <tr> <td>residence.max.res.[number]</td> <td>玩家可拥有的最大领地数量</td> <td> </td></tr> <tr> <td>residence.admin</td> <td>给玩家使用/resadmin的权限</td> <td>OP </td></tr> <tr> <td>residence.topadmin</td> <td>给玩家使用 /resreload 和 /resload commands的权限</td> <td>OP </td></tr> <tr> <td>residence.admin.tp</td> <td>允许无视tp权限</td> <td>OP </td></tr> <tr> <td>residence.admin.move</td> <td>允许无视移动权限</td> <td>OP </td></tr> <tr> <td>residence.create</td> <td>允许创建领地</td> <td>Default </td></tr> <tr> <td>residence.select</td> <td>允许选择区域以创建领地</td> <td>Default </td></tr> <tr> <td>residence.nofly.bypass</td> <td>无视禁飞</td> <td>OP </td></tr> <tr> <td>residence.delete</td> <td>允许删除自己的领地</td> <td>Default </td></tr> <tr> <td>residence.delete.subzone</td> <td>允许删除自己的子领地</td> <td>Default </td></tr> <tr> <td>residence.rename</td> <td>允许重命名领地</td> <td>Default </td></tr> <tr> <td>residence.create.subzone</td> <td>允许在领地内创建子领地</td> <td>Default </td></tr> <tr> <td>residence.expand</td> <td>允许扩张自己的领地</td> <td>Default </td></tr> <tr> <td>residence.expand.subzone</td> <td>允许扩张自己的子领地</td> <td>Default </td></tr> <tr> <td>residence.contract</td> <td>允许合并自己的领地</td> <td>Default </td></tr> <tr> <td>residence.contract.subzone</td> <td>允许合并自己的子领地</td> <td>Default </td></tr> <tr> <td>residence.resize</td> <td>允许重新设置领地大小</td> <td>Default </td></tr> <tr> <td>residence.versioncheck</td> <td>允许接收新版本通知</td> <td>OP </td></tr> <tr> <td>residence.flag.command.bypass</td> <td>无视领地内输入命令权限</td> <td>OP </td></tr> <tr> <td>residence.select.auto.others</td> <td>允许为其他玩家开启自动选择</td> <td>OP </td></tr> <tr> <td>residence.chatcolor</td> <td>允许修改领地聊天颜色</td> <td>Default </td></tr> <tr> <td>residence.chatprefix</td> <td>允许修改领地聊天前缀</td> <td>OP </td></tr> <tr> <td>residence.chatkick</td> <td>允许将玩家从领地聊天频道踢出</td> <td>Default </td></tr> <tr> <td>residence.compass</td> <td>允许设置指南针指向</td> <td>Default </td></tr> <tr> <td>residence.randomtp</td> <td>允许使用 /res rt 命令</td> <td>Default </td></tr> <tr> <td>residence.bypass.build</td> <td>无视 build false flag</td> <td> </td></tr> <tr> <td>residence.bypass.destroy</td> <td>无视 destroy false flag</td> <td> </td></tr> <tr> <td>residence.bypass.ignorey</td> <td>无视领地Y坐标(高度)限制</td> <td> </td></tr> <tr> <td>residence.backup</td> <td>允许使用flag:backup</td> <td> </td></tr> <tr> <td>residence.cleanbypass</td> <td>防止玩家的领地在自动清理时被移除</td> <td> </td></tr> <tr> <td>residence.market.evict</td> <td>允许强制赶出领地内的玩家</td> <td> </td></tr> <tr> <td>residence.flybypass</td> <td>允许无视禁止飞行设置</td> <td> </td></tr> </tbody></table> <h2><span id="注意事项"></span><span class="mw-headline" id=".E6.B3.A8.E6.84.8F.E4.BA.8B.E9.A1.B9">注意事项</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=9" title="编辑小节:注意事项">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <ol><li>若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。</li> <li>若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。</li> <li>1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false)</li></ol> <h2><span id="插件获取"></span><span class="mw-headline" id=".E6.8F.92.E4.BB.B6.E8.8E.B7.E5.8F.96">插件获取</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=10" title="编辑小节:插件获取">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <dl><dd>此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。(<a class="external text" href="https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/">点击前往</a>)</dd> <dd>欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。</dd></dl> <h2><span id="已知Bug及应对方案"></span><span class="mw-headline" id=".E5.B7.B2.E7.9F.A5Bug.E5.8F.8A.E5.BA.94.E5.AF.B9.E6.96.B9.E6.A1.88">已知Bug及应对方案</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=11" title="编辑小节:已知Bug及应对方案">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <h3><span id="利用/res_select_shift命令将领地选区移至无限远导致服务器崩溃"></span><span class="mw-headline" id=".E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83">利用/res select shift命令将领地选区移至无限远导致服务器崩溃</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=12" title="编辑小节:利用/res select shift命令将领地选区移至无限远导致服务器崩溃">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。 </p><p>应对方案: </p><p>方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令 </p><p>方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令 </p> <!-- NewPP limit report Cached time: 20220205081639 Cache expiry: 86400 Dynamic content: false CPU time usage: 0.084 seconds Real time usage: 0.482 seconds Preprocessor visited node count: 361/1000000 Preprocessor generated node count: 2367/1000000 Post‐expand include size: 7345/2097152 bytes Template argument size: 2350/2097152 bytes Highest expansion depth: 9/40 Expensive parser function count: 0/100 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 67250/5000000 bytes --> <!-- Transclusion expansion time report 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