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This page allows you to examine the variables generated by the Abuse Filter for an individual change, and test it against filters.

Variables generated for this change

VariableValue
Whether or not the edit is marked as minor (minor_edit)
Name of the user account (user_name)
SkipM4
Groups (including implicit) the user is in (user_groups)
* user
Page ID (article_articleid)
27
Page namespace (article_namespace)
0
Page title (without namespace) (article_text)
Residence
Full page title (article_prefixedtext)
Residence
Last ten users to contribute to the page (article_recent_contributors)
SkipM4 LocusAzzurro 声名我主宰 Stydxm 核弹 中国 MiaoDaze Ksg10 504560256 Lzler Iwar
Action (action)
edit
Edit summary/reason (summary)
完成Group.yml翻译
Old content model (old_content_model)
wikitext
New content model (new_content_model)
wikitext
Old page wikitext, before the edit (old_wikitext)
{{待翻译}} {{Bukkit Plugin Infobox |插件名=Residence |图标=[[文件:Residence logo.jpg]] |版本=4.9.3.5 |兼容服务端版本= 1.7.10 - 1.18 |作者= Bekvon, t00thpick1, DartCZ 及更多 |网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/ }} Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。 注:旧版本的Residence已不支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote> ==特性== * 领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器) * 领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。 * 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器) * 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。 * 领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。 * 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。 * 集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。 * 可设置当玩家一段时间不上线后自动删除其领地。 * 可在某个世界禁用领地插件。 * 可在全图随机传送。 * 支持多世界插件。 ==安装与配置== ===安装=== 将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。 ===配置文件说明=== 注:配置文件的翻译工作进行中 ====config.yml==== <syntaxhighlight lang="yaml"> Global: # 语言设置,国内一般设为Chinese Language: English # 领地选区工具,默认为木棍(280) SelectionToolId: 280 # 领地信息查看工具,默认为线(287) InfoToolId: 287 # 玩家位置移动检测间隔,单位为毫秒 # 减小此值将加大服务器负担 # 增大此值会减慢服务器对玩家错误移动的反应速度 MoveCheckInterval: 500 # 领地保存的周期,单位为分钟 SaveInterval: 10 # 当无法调用或没有使用Permissions插件时默认使用的组 DefaultGroup: default # 是否启用领地租赁(Lease)系统 UseLeaseSystem: false # 领地租赁系统的检测周期,单位为分钟 LeaseCheckInterval: 10 # 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效 LeaseAutoRenew: true # 是否使用Permissions插件来管控领地的权限 EnablePermissions: true # 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true LegacyPermissions: false # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy). EnableEconomy: true # 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善) EnableRentSystem: false # 领地租借到期时间的检测周期,单位为分钟 RentCheckInterval: 10 # 是否开启领地聊天频道 ResidenceChatEnable: true # 是否使用ActionBar(低于1.8版本请设为false) UseActionBar: true # 领地聊天频道的字体颜色 ResidenceChatColor: DARK_PURPLE # 是否只允许服务器管理员修改领地 AdminOnlyCommands: false # 是否将服务器管理员设为领地插件的管理员 AdminOPs: true # 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写! MultiWorldPlugin: Multiverse-Core # 是否让子领地继承领地的权限设置 ResidenceFlagsInherit: true # 是否阻止领地的租借者修改领地的设置 PreventRentModify: true # 是否在检测到领地文件出现错误时停止加载插件 StopOnSaveFault: true # 允许的领地名字限制,使用正则表达式 ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]' # 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息 ShowIntervalMessages: false # 是否在服务器开启时检查插件版本 VersionCheck: true # 实验性功能 - 下列方块列表用于自定义检查"container"和"use"属性的方块ID(一般用于模组服务器) CustomContainers: [] CustomBothClick: [] CustomRightClick: [] </syntaxhighlight> ====groups.yml==== <syntaxhighlight lang="yaml"> Groups: Default: #默认组名,不要删除这个组 #删除下面的井号可将此配置镜像至其他组 #Mirror: #- 'group1' #- 'group2' Residence: # 该组玩家是否可以创建领地 CanCreate: true # 该组玩家可以拥有的最大领地数量 MaxResidences: 3 # 领地可包含的最大物理区域 MaxAreasPerResidence: 2 # 领地最大格数(东西方向) MaxEastWest: 16 # 领地最小格数(东西方向),设为-1则不限制 MinEastWest: 3 # 领地最大格数(南北方向) MaxNorthSouth: 16 # 领地最小格数(南北方向) MinNorthSouth: 3 # 领地最大格数(高度) MaxUpDown: 256 # 领地最小格数(高度),设为-1则不限制 MinUpDown: 3 # 可创建领地的最小高度 MinHeight: 0 # 可创建领地的最大高度 MaxHeight: 255 # 所在区域可拥有的最大子领地数量 MaxSubzonesInArea: 3 # 最大子领地深度 # 一个领地中的子领地中的子领地深度为2 # 设为0以禁用子领地 # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推 SubzoneDepth: 3 # (可选)子领地最大格数(东西方向) SubzoneMaxEastWest: 16 # (可选)子领地最小格数(东西方向) SubzoneMinEastWest: 3 # (可选)子领地最大格数(南北方向) SubzoneMaxNorthSouth: 16 # (可选)子领地最小格数(南北方向) SubzoneMinNorthSouth: 3 # (可选)子领地最大格数(高度) SubzoneMaxUpDown: 256 # (可选)子领地最小格数(高度) SubzoneMinUpDown: 3 # 是否允许领地传送 CanTeleport: true # 是否允许使用/ res unstuck使你在被困住的时候离开领地 Unstuck: true # 是否允许使用/res kick把玩家从领地踢出 Kick: False # 是否允许使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区 #译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83 SelectCommandAccess: true # 是否允许该组玩家访问自己领地的物品黑名单/忽略名单 ItemListAccess: true # 以下为进出领地时的提示消息设置项 Messaging: # 是否允许玩家更改进出领地时的提示消息 CanChange: true # 此组玩家创建领地时默认的进入领地提示消息 # 留空此项以禁用 DefaultEnter: Welcome %player to %residence, owned by %owner. # 此组玩家创建领地时默认的离开领地提示消息 # 留空此项以禁用 DefaultLeave: Now leaving %residence. # 以下为出租系统设置项 Lease: # 最多允许出租的天数 MaxDays: 16 # 当使用 '/res lease renew' 指令时续期的天数 RenewIncrement: 14 # 以下为租赁系统设置项 Rent: # 此组玩家一次最多可租赁的领地数 MaxRents: 3 # 此组玩家一次最多可出租的领地数 MaxRentables: 3 # 此组玩家可出租领地的最长天数 MaxRentDays: 31 # 以下为领地经济系统设置项 Economy: # 是否允许此组玩家购买其他玩家出售的领地 CanBuy: true # 是否允许此组玩家出售领地 CanSell: false # 是否在玩家购买领地时忽略领地大小/数量 IgnoreLimits: false # 创建/扩大领地时每方块的价格 BuyCost: 0.5 # 删除领地时每方块返还的价格 SellCost: 0.25 # 续租领地时每方块的价格(如果启用了租赁系统的话) RenewCost: 0.2 # Flags are checked in the order: # 1: Player # 2: Group # 3: Owner # 4: If all others are undefined, reverts to default value (usually true). # Flag permissions default to false. # These flags settings override the globals. Flags: # Specifically allow or deny this group from changing certain flags. Permission: #build: true # Specifys the flags that are applied at residence creation for players of this group. Default: #build: true # Specifys the flags that are applied at to the creator at residence creation. CreatorDefault: #build: true # Specifys the flags that are applied to other groups for this residence, at creation. GroupDefault: #default: #group name #build: false #these flags are applied specifically to this group whenever they are outside a residence #these flags will override the flags at the top, under the Global section. World: Global: #these flags will apply to all worlds #build: false WorldNameHere: #or you can apply them by each individual world #build: false NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group Residence: CanCreate: true MaxResidences: 4 MaxAreasPerResidence: 2 MaxEastWest: 20 MaxNorthSouth: 20 MaxUpDown: 20 MinHeight: 0 MaxHeight: 255 SubzoneDepth: 3 CanTeleport: true Unstuck: true Kick: true SelectCommandAccess: true ItemListAccess: true Messaging: CanChange: true DefaultEnter: Welcome %player to %residence, owned by %owner. DefaultLeave: Now leaving %residence. Lease: MaxDays: 16 RenewIncrement: 14 Rent: MaxRents: 3 MaxRentables: 3 MaxRentDays: 31 Economy: CanBuy: true CanSell: false IgnoreLimits: false BuyCost: 0.7 SellCost: 0.3 RenewCost: 0.3 # You can manually specify the group a player is in below, this overrides their permissions group. GroupAssignments: bekvon: default player: default </syntaxhighlight> ====flags.yml==== <syntaxhighlight lang="yaml"> #These are Global Settings for Residence. Global: # These are world flags that are applied when the player is NOT within a residence. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: true ignite: true firespread: true damage: true creeper: true tnt: true pvp: true WorldNameHere: #here you can set flags for individual worlds, these override Global #build: true # This gives permission to change certain flags to all groups, unless specifically denied to the group. FlagPermission: move: true build: true place: true destroy: true use: true container: true pvp: true tp: true ignite: true firespread: true flow: true lavaflow: true waterflow: true creeper: true tnt: true monsters: true animals: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true nofly: false subzone: true healing: true piston: true diode: true lever: true button: true door: true table: true enchant: true brew: true bed: true cake: true note: true trample: true burn: true explode: true fireball: true command: false day: true night: true chat: true hidden: false overridepvp: false keepinv: false keepexp: false shop: true bank: false # This sets GUI items to represent each flag, if not given, then gray wool will be used FlagGui: animalkilling: Id: 365 Data: 0 animals: Id: 383 Data: 90 bed: Id: 355 Data: 0 brew: Id: 379 Data: 0 build: Id: 45 Data: 0 burn: Id: 50 Data: 0 button: Id: 143 Data: 0 cake: Id: 354 Data: 0 canimals: Id: 383 Data: 91 chat: Id: 386 Data: 0 cmonsters: Id: 383 Data: 50 command: Id: 137 Data: 0 container: Id: 342 Data: 0 creeper: Id: 383 Data: 50 destroy: Id: 121 Data: 0 diode: Id: 356 Data: 0 door: Id: 324 Data: 0 enchant: Id: 116 Data: 0 explode: Id: 407 Data: 0 fireball: Id: 385 Data: 0 firespread: Id: 377 Data: 0 flow: Id: 111 Data: 0 healing: Id: 373 Data: 0 ignite: Id: 259 Data: 0 lavaflow: Id: 327 Data: 0 leash: Id: 420 Data: 0 lever: Id: 69 Data: 0 mobkilling: Id: 367 Data: 0 monsters: Id: 52 Data: 0 move: Id: 301 Data: 0 nanimals: Id: 383 Data: 92 nmonsters: Id: 383 Data: 51 nofly: Id: 171 Data: 1 nomobs: Id: 166 Data: 0 note: Id: 25 Data: 0 piston: Id: 33 Data: 0 place: Id: 169 Data: 0 pvp: Id: 268 Data: 0 sanimals: Id: 383 Data: 101 shear: Id: 359 Data: 0 smonsters: Id: 383 Data: 54 subzone: Id: 160 Data: 7 table: Id: 58 Data: 0 tnt: Id: 46 Data: 0 tp: Id: 120 Data: 0 trade: Id: 388 Data: 0 trample: Id: 3 Data: 0 use: Id: 70 Data: 0 vehicledestroy: Id: 328 Data: 0 waterflow: Id: 326 Data: 0 # These are default flags applied to all residences from any user group. ResidenceDefault: build: false destroy: false use: false container: false pvp: false tnt: false creeper: false ignite: false firespread: false vehicledestroy: false animalkilling: false hook: false shear: false leash: false pistonprotection: true tp: true explode: false # These are default flags applied to the residence creator of any group. CreatorDefault: build: true move: true use: true ignite: true container: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true # These are default group flags applied to a residence made by a user of any group. GroupDefault: #default: #group name #build: true # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them. GroupedFlags: redstone: - note - pressure - lever - button - diode craft: - brew - table - enchant trusted: - use - tp - build - container - move - leash - animalkilling - mobkilling - shear - chat - beacon fire: - ignite - firespread ItemList: #this is where you can create blacklists / whitelists DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist, whitelist, or ignorelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds #World: world #You can also have the list apply only to one group, otherwise it applys for all groups #Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material <id> #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: - 'BEDROCK' - 'LAVA' - 'WATER' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' </syntaxhighlight> ===插件权限=== {| class="wikitable" |- ! 权限 !! 介绍 !! 默认使用者 |- | residence.group.[groupname] || 从groups.yml中设置玩家的领地组 || |- | residence.flag.[flag] || 在某flag在flag.yml中关闭时允许玩家使用该flag || |- | residence.worldguard.[worldRegionName] || 允许在worldguard区域内创建领地 || |- | residence.max.subzones.[number] || 玩家可拥有的最大子领地数量 || |- | residence.max.rents.[number] || 玩家可出租的最大领地数量 || |- | residence.max.res.[number] || 玩家可拥有的最大领地数量 || |- | residence.admin || 给玩家使用/resadmin的权限 || OP |- | residence.topadmin || 给玩家使用 /resreload 和 /resload commands的权限 || OP |- | residence.admin.tp || 允许无视tp权限 || OP |- | residence.admin.move || 允许无视移动权限 || OP |- | residence.create || 允许创建领地 || Default |- | residence.select || 允许选择区域以创建领地 || Default |- | residence.nofly.bypass || 无视禁飞 || OP |- | residence.delete || 允许删除自己的领地 || Default |- | residence.delete.subzone || 允许删除自己的子领地 || Default |- | residence.rename || 允许重命名领地 || Default |- | residence.create.subzone || 允许在领地内创建子领地 || Default |- | residence.expand || 允许扩张自己的领地 || Default |- | residence.expand.subzone || 允许扩张自己的子领地 || Default |- | residence.contract || 允许合并自己的领地 || Default |- | residence.contract.subzone || 允许合并自己的子领地 || Default |- | residence.resize || 允许重新设置领地大小 || Default |- | residence.versioncheck || 允许接收新版本通知 || OP |- | residence.flag.command.bypass || 无视领地内输入命令权限 || OP |- | residence.select.auto.others || 允许为其他玩家开启自动选择 || OP |- | residence.chatcolor || 允许修改领地聊天颜色 || Default |- | residence.chatprefix || 允许修改领地聊天前缀 || OP |- | residence.chatkick || 允许将玩家从领地聊天频道踢出 || Default |- | residence.compass || 允许设置指南针指向 || Default |- | residence.randomtp || 允许使用 /res rt 命令 || Default |- | residence.bypass.build || 无视 build false flag || |- | residence.bypass.destroy || 无视 destroy false flag || |- | residence.bypass.ignorey || 无视领地Y坐标(高度)限制 || |- | residence.backup || 允许使用flag:backup || |- | residence.cleanbypass || 防止玩家的领地在自动清理时被移除 || |- | residence.market.evict || 允许强制赶出领地内的玩家 || |- | residence.flybypass || 允许无视禁止飞行设置 || |- |} ==注意事项== # 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。 # 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。 # 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false) ==插件获取== :此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。([https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]) :欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。 == 已知Bug及应对方案 == === 利用/res select shift命令将领地选区移至无限远导致服务器崩溃 === Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。 应对方案: 方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令 方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令
New page wikitext, after the edit (new_wikitext)
{{待翻译}} {{Bukkit Plugin Infobox |插件名=Residence |图标=[[文件:Residence logo.jpg]] |版本=4.9.3.5 |兼容服务端版本= 1.7.10 - 1.18 |作者= Bekvon, t00thpick1, DartCZ 及更多 |网址=https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/ }} Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。 注:旧版本的Residence已不支持1.8以上的Minecraft服务器,本页面仅适用于新版本。<blockquote></blockquote> ==特性== * 领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器) * 领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。 * 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器) * 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。 * 领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。 * 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。 * 集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。 * 可设置当玩家一段时间不上线后自动删除其领地。 * 可在某个世界禁用领地插件。 * 可在全图随机传送。 * 支持多世界插件。 ==安装与配置== ===安装=== 将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。 ===配置文件说明=== 注:配置文件的翻译工作进行中 ====config.yml==== <syntaxhighlight lang="yaml"> Global: # 语言设置,国内一般设为Chinese Language: English # 领地选区工具,默认为木棍(280) SelectionToolId: 280 # 领地信息查看工具,默认为线(287) InfoToolId: 287 # 玩家位置移动检测间隔,单位为毫秒 # 减小此值将加大服务器负担 # 增大此值会减慢服务器对玩家错误移动的反应速度 MoveCheckInterval: 500 # 领地保存的周期,单位为分钟 SaveInterval: 10 # 当无法调用或没有使用Permissions插件时默认使用的组 DefaultGroup: default # 是否启用领地租赁(Lease)系统 UseLeaseSystem: false # 领地租赁系统的检测周期,单位为分钟 LeaseCheckInterval: 10 # 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效 LeaseAutoRenew: true # 是否使用Permissions插件来管控领地的权限 EnablePermissions: true # 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true LegacyPermissions: false # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy). EnableEconomy: true # 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善) EnableRentSystem: false # 领地租借到期时间的检测周期,单位为分钟 RentCheckInterval: 10 # 是否开启领地聊天频道 ResidenceChatEnable: true # 是否使用ActionBar(低于1.8版本请设为false) UseActionBar: true # 领地聊天频道的字体颜色 ResidenceChatColor: DARK_PURPLE # 是否只允许服务器管理员修改领地 AdminOnlyCommands: false # 是否将服务器管理员设为领地插件的管理员 AdminOPs: true # 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写! MultiWorldPlugin: Multiverse-Core # 是否让子领地继承领地的权限设置 ResidenceFlagsInherit: true # 是否阻止领地的租借者修改领地的设置 PreventRentModify: true # 是否在检测到领地文件出现错误时停止加载插件 StopOnSaveFault: true # 允许的领地名字限制,使用正则表达式 ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]' # 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息 ShowIntervalMessages: false # 是否在服务器开启时检查插件版本 VersionCheck: true # 实验性功能 - 下列方块列表用于自定义检查"container"和"use"属性的方块ID(一般用于模组服务器) CustomContainers: [] CustomBothClick: [] CustomRightClick: [] </syntaxhighlight> ====groups.yml==== <syntaxhighlight lang="yaml"> Groups: Default: #默认组名,不要删除这个组 #删除下面的井号可将此配置镜像至其他组 #Mirror: #- 'group1' #- 'group2' Residence: # 该组玩家是否可以创建领地 CanCreate: true # 该组玩家可以拥有的最大领地数量 MaxResidences: 3 # 领地可包含的最大物理区域 MaxAreasPerResidence: 2 # 领地最大格数(东西方向) MaxEastWest: 16 # 领地最小格数(东西方向),设为-1则不限制 MinEastWest: 3 # 领地最大格数(南北方向) MaxNorthSouth: 16 # 领地最小格数(南北方向) MinNorthSouth: 3 # 领地最大格数(高度) MaxUpDown: 256 # 领地最小格数(高度),设为-1则不限制 MinUpDown: 3 # 可创建领地的最小高度 MinHeight: 0 # 可创建领地的最大高度 MaxHeight: 255 # 所在区域可拥有的最大子领地数量 MaxSubzonesInArea: 3 # 最大子领地深度 # 一个领地中的子领地中的子领地深度为2 # 设为0以禁用子领地 # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推 SubzoneDepth: 3 # (可选)子领地最大格数(东西方向) SubzoneMaxEastWest: 16 # (可选)子领地最小格数(东西方向) SubzoneMinEastWest: 3 # (可选)子领地最大格数(南北方向) SubzoneMaxNorthSouth: 16 # (可选)子领地最小格数(南北方向) SubzoneMinNorthSouth: 3 # (可选)子领地最大格数(高度) SubzoneMaxUpDown: 256 # (可选)子领地最小格数(高度) SubzoneMinUpDown: 3 # 是否允许领地传送 CanTeleport: true # 是否允许使用/ res unstuck使你在被困住的时候离开领地 Unstuck: true # 是否允许使用/res kick把玩家从领地踢出 Kick: False # 是否允许使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区 #译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83 SelectCommandAccess: true # 是否允许该组玩家访问自己领地的物品黑名单/忽略名单 ItemListAccess: true # 以下为进出领地时的提示消息设置项 Messaging: # 是否允许玩家更改进出领地时的提示消息 CanChange: true # 此组玩家创建领地时默认的进入领地提示消息 # 留空此项以禁用 DefaultEnter: Welcome %player to %residence, owned by %owner. # 此组玩家创建领地时默认的离开领地提示消息 # 留空此项以禁用 DefaultLeave: Now leaving %residence. # 以下为出租系统设置项 Lease: # 最多允许出租的天数 MaxDays: 16 # 当使用 '/res lease renew' 指令时续期的天数 RenewIncrement: 14 # 以下为租赁系统设置项 Rent: # 此组玩家一次最多可租赁的领地数 MaxRents: 3 # 此组玩家一次最多可出租的领地数 MaxRentables: 3 # 此组玩家可出租领地的最长天数 MaxRentDays: 31 # 以下为领地经济系统设置项 Economy: # 是否允许此组玩家购买其他玩家出售的领地 CanBuy: true # 是否允许此组玩家出售领地 CanSell: false # 是否在玩家购买领地时忽略领地大小/数量 IgnoreLimits: false # 创建/扩大领地时每方块的价格 BuyCost: 0.5 # 删除领地时每方块返还的价格 SellCost: 0.25 # 续租领地时每方块的价格(如果启用了租赁系统的话) RenewCost: 0.2 # 标记按顺序识别: # 1: 玩家 # 2: 组 # 3: 所有者 # 4: 如果其它项均未定义,则使用默认值(通常为true) # 标记权限默认为false # 以下标记设置优先级高于全局设置 Flags: # 指定此组玩家是否可以更改某些标记 Permission: #build: true # 指定领地创建时对此组玩家默认应用的标记 Default: #build: true # 指定领地创建时对创建者默认应用的标记 CreatorDefault: #build: true # 指定领地创建时对其他组玩家默认应用的标记 GroupDefault: #default: #组名 #build: false # 当处于领地外时,这些标记会被立即应用于此组玩家 # 除了全局设置之外,这些标记的优先级最高 World: Global: #以下标记会被应用于所有世界 #build: false WorldNameHere: #你也可以为每个世界分别设置 #build: false NextGroup: #组名,玩家必须拥有residence.group.nextgroup权限节点才能使用此组权限 Residence: CanCreate: true MaxResidences: 4 MaxAreasPerResidence: 2 MaxEastWest: 20 MaxNorthSouth: 20 MaxUpDown: 20 MinHeight: 0 MaxHeight: 255 SubzoneDepth: 3 CanTeleport: true Unstuck: true Kick: true SelectCommandAccess: true ItemListAccess: true Messaging: CanChange: true DefaultEnter: Welcome %player to %residence, owned by %owner. DefaultLeave: Now leaving %residence. Lease: MaxDays: 16 RenewIncrement: 14 Rent: MaxRents: 3 MaxRentables: 3 MaxRentDays: 31 Economy: CanBuy: true CanSell: false IgnoreLimits: false BuyCost: 0.7 SellCost: 0.3 RenewCost: 0.3 # 你可以在这里手动为玩家指定Ta所属的组,此项优先级高于权限组 GroupAssignments: bekvon: default player: default </syntaxhighlight> ====flags.yml==== <syntaxhighlight lang="yaml"> #These are Global Settings for Residence. Global: # These are world flags that are applied when the player is NOT within a residence. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: true ignite: true firespread: true damage: true creeper: true tnt: true pvp: true WorldNameHere: #here you can set flags for individual worlds, these override Global #build: true # This gives permission to change certain flags to all groups, unless specifically denied to the group. FlagPermission: move: true build: true place: true destroy: true use: true container: true pvp: true tp: true ignite: true firespread: true flow: true lavaflow: true waterflow: true creeper: true tnt: true monsters: true animals: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true nofly: false subzone: true healing: true piston: true diode: true lever: true button: true door: true table: true enchant: true brew: true bed: true cake: true note: true trample: true burn: true explode: true fireball: true command: false day: true night: true chat: true hidden: false overridepvp: false keepinv: false keepexp: false shop: true bank: false # This sets GUI items to represent each flag, if not given, then gray wool will be used FlagGui: animalkilling: Id: 365 Data: 0 animals: Id: 383 Data: 90 bed: Id: 355 Data: 0 brew: Id: 379 Data: 0 build: Id: 45 Data: 0 burn: Id: 50 Data: 0 button: Id: 143 Data: 0 cake: Id: 354 Data: 0 canimals: Id: 383 Data: 91 chat: Id: 386 Data: 0 cmonsters: Id: 383 Data: 50 command: Id: 137 Data: 0 container: Id: 342 Data: 0 creeper: Id: 383 Data: 50 destroy: Id: 121 Data: 0 diode: Id: 356 Data: 0 door: Id: 324 Data: 0 enchant: Id: 116 Data: 0 explode: Id: 407 Data: 0 fireball: Id: 385 Data: 0 firespread: Id: 377 Data: 0 flow: Id: 111 Data: 0 healing: Id: 373 Data: 0 ignite: Id: 259 Data: 0 lavaflow: Id: 327 Data: 0 leash: Id: 420 Data: 0 lever: Id: 69 Data: 0 mobkilling: Id: 367 Data: 0 monsters: Id: 52 Data: 0 move: Id: 301 Data: 0 nanimals: Id: 383 Data: 92 nmonsters: Id: 383 Data: 51 nofly: Id: 171 Data: 1 nomobs: Id: 166 Data: 0 note: Id: 25 Data: 0 piston: Id: 33 Data: 0 place: Id: 169 Data: 0 pvp: Id: 268 Data: 0 sanimals: Id: 383 Data: 101 shear: Id: 359 Data: 0 smonsters: Id: 383 Data: 54 subzone: Id: 160 Data: 7 table: Id: 58 Data: 0 tnt: Id: 46 Data: 0 tp: Id: 120 Data: 0 trade: Id: 388 Data: 0 trample: Id: 3 Data: 0 use: Id: 70 Data: 0 vehicledestroy: Id: 328 Data: 0 waterflow: Id: 326 Data: 0 # These are default flags applied to all residences from any user group. ResidenceDefault: build: false destroy: false use: false container: false pvp: false tnt: false creeper: false ignite: false firespread: false vehicledestroy: false animalkilling: false hook: false shear: false leash: false pistonprotection: true tp: true explode: false # These are default flags applied to the residence creator of any group. CreatorDefault: build: true move: true use: true ignite: true container: true animalkilling: true mobkilling: true vehicledestroy: true trade: true shear: true leash: true # These are default group flags applied to a residence made by a user of any group. GroupDefault: #default: #group name #build: true # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them. GroupedFlags: redstone: - note - pressure - lever - button - diode craft: - brew - table - enchant trusted: - use - tp - build - container - move - leash - animalkilling - mobkilling - shear - chat - beacon fire: - ignite - firespread ItemList: #this is where you can create blacklists / whitelists DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist, whitelist, or ignorelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds #World: world #You can also have the list apply only to one group, otherwise it applys for all groups #Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material <id> #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: - 'BEDROCK' - 'LAVA' - 'WATER' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' </syntaxhighlight> ===插件权限=== {| class="wikitable" |- ! 权限 !! 介绍 !! 默认使用者 |- | residence.group.[groupname] || 从groups.yml中设置玩家的领地组 || |- | residence.flag.[flag] || 在某flag在flag.yml中关闭时允许玩家使用该flag || |- | residence.worldguard.[worldRegionName] || 允许在worldguard区域内创建领地 || |- | residence.max.subzones.[number] || 玩家可拥有的最大子领地数量 || |- | residence.max.rents.[number] || 玩家可出租的最大领地数量 || |- | residence.max.res.[number] || 玩家可拥有的最大领地数量 || |- | residence.admin || 给玩家使用/resadmin的权限 || OP |- | residence.topadmin || 给玩家使用 /resreload 和 /resload commands的权限 || OP |- | residence.admin.tp || 允许无视tp权限 || OP |- | residence.admin.move || 允许无视移动权限 || OP |- | residence.create || 允许创建领地 || Default |- | residence.select || 允许选择区域以创建领地 || Default |- | residence.nofly.bypass || 无视禁飞 || OP |- | residence.delete || 允许删除自己的领地 || Default |- | residence.delete.subzone || 允许删除自己的子领地 || Default |- | residence.rename || 允许重命名领地 || Default |- | residence.create.subzone || 允许在领地内创建子领地 || Default |- | residence.expand || 允许扩张自己的领地 || Default |- | residence.expand.subzone || 允许扩张自己的子领地 || Default |- | residence.contract || 允许合并自己的领地 || Default |- | residence.contract.subzone || 允许合并自己的子领地 || Default |- | residence.resize || 允许重新设置领地大小 || Default |- | residence.versioncheck || 允许接收新版本通知 || OP |- | residence.flag.command.bypass || 无视领地内输入命令权限 || OP |- | residence.select.auto.others || 允许为其他玩家开启自动选择 || OP |- | residence.chatcolor || 允许修改领地聊天颜色 || Default |- | residence.chatprefix || 允许修改领地聊天前缀 || OP |- | residence.chatkick || 允许将玩家从领地聊天频道踢出 || Default |- | residence.compass || 允许设置指南针指向 || Default |- | residence.randomtp || 允许使用 /res rt 命令 || Default |- | residence.bypass.build || 无视 build false flag || |- | residence.bypass.destroy || 无视 destroy false flag || |- | residence.bypass.ignorey || 无视领地Y坐标(高度)限制 || |- | residence.backup || 允许使用flag:backup || |- | residence.cleanbypass || 防止玩家的领地在自动清理时被移除 || |- | residence.market.evict || 允许强制赶出领地内的玩家 || |- | residence.flybypass || 允许无视禁止飞行设置 || |- |} ==注意事项== # 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。 # 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。 # 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false) ==插件获取== :此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。([https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/ 点击前往]) :欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。 == 已知Bug及应对方案 == === 利用/res select shift命令将领地选区移至无限远导致服务器崩溃 === Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。 应对方案: 方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令 方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令
Unified diff of changes made by edit (edit_diff)
@@ -197,33 +197,33 @@ # 续租领地时每方块的价格(如果启用了租赁系统的话) RenewCost: 0.2 - # Flags are checked in the order: - # 1: Player - # 2: Group - # 3: Owner - # 4: If all others are undefined, reverts to default value (usually true). - # Flag permissions default to false. - # These flags settings override the globals. + # 标记按顺序识别: + # 1: 玩家 + # 2: 组 + # 3: 所有者 + # 4: 如果其它项均未定义,则使用默认值(通常为true) + # 标记权限默认为false + # 以下标记设置优先级高于全局设置 Flags: - # Specifically allow or deny this group from changing certain flags. + # 指定此组玩家是否可以更改某些标记 Permission: #build: true - # Specifys the flags that are applied at residence creation for players of this group. + # 指定领地创建时对此组玩家默认应用的标记 Default: #build: true - # Specifys the flags that are applied at to the creator at residence creation. + # 指定领地创建时对创建者默认应用的标记 CreatorDefault: #build: true - # Specifys the flags that are applied to other groups for this residence, at creation. + # 指定领地创建时对其他组玩家默认应用的标记 GroupDefault: - #default: #group name + #default: #组名 #build: false - #these flags are applied specifically to this group whenever they are outside a residence - #these flags will override the flags at the top, under the Global section. + # 当处于领地外时,这些标记会被立即应用于此组玩家 + # 除了全局设置之外,这些标记的优先级最高 World: - Global: #these flags will apply to all worlds + Global: #以下标记会被应用于所有世界 #build: false - WorldNameHere: #or you can apply them by each individual world + WorldNameHere: #你也可以为每个世界分别设置 #build: false - NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group + NextGroup: #组名,玩家必须拥有residence.group.nextgroup权限节点才能使用此组权限 Residence: CanCreate: true @@ -260,5 +260,5 @@ RenewCost: 0.3 -# You can manually specify the group a player is in below, this overrides their permissions group. +# 你可以在这里手动为玩家指定Ta所属的组,此项优先级高于权限组 GroupAssignments: bekvon: default
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# 标记按顺序识别: # 1: 玩家 # 2: 组 # 3: 所有者 # 4: 如果其它项均未定义,则使用默认值(通常为true) # 标记权限默认为false # 以下标记设置优先级高于全局设置 # 指定此组玩家是否可以更改某些标记 # 指定领地创建时对此组玩家默认应用的标记 # 指定领地创建时对创建者默认应用的标记 # 指定领地创建时对其他组玩家默认应用的标记 #default: #组名 # 当处于领地外时,这些标记会被立即应用于此组玩家 # 除了全局设置之外,这些标记的优先级最高 Global: #以下标记会被应用于所有世界 WorldNameHere: #你也可以为每个世界分别设置 NextGroup: #组名,玩家必须拥有residence.group.nextgroup权限节点才能使用此组权限 # 你可以在这里手动为玩家指定Ta所属的组,此项优先级高于权限组
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<div class="mw-parser-output"><div class="infoBox" style="width:80%;border-left: 10px solid red;"><div class="infoBoxContent"> <div class="infoBoxIcon" style=""><img alt="Icon-info.png" src="/images/thumb/5/57/Icon-info.png/50px-Icon-info.png" width="50" height="50" srcset="/images/thumb/5/57/Icon-info.png/75px-Icon-info.png 1.5x, /images/thumb/5/57/Icon-info.png/100px-Icon-info.png 2x" /></div><div class="infoBoxText" style="color:&#160;;"><b>本页面已存在其他语言的内容,请协助翻译为本地化的中文。</b> <ul><li>点击<a class="external text" href="https://mineplugin.org/index.php?title=Residence&amp;action=edit">此处</a>开始翻译。</li> <li>如本模板出现在原文存档页面,请注意更新主页面后,仍需要去除此处该模板。</li> <li>如当前页面已经没有需要翻译的内容,请删去待翻译模板。</li> <li>有标题的大篇幅文章,如果短时间内无法全部翻译,请先把所有的标题翻译出来,以便之后的贡献者选择与翻译章节内容。</li></ul> </div> </div></div> <p><br /> </p> <div class="infotable"> <div class="infotable-title"> <div class="infotable-title-text">Residence</div> </div> <div class="infotable-content"> <div class="infotable-banner"><a href="/%E6%96%87%E4%BB%B6:Residence_logo.jpg" class="image"><img alt="Residence logo.jpg" src="/images/c/cd/Residence_logo.jpg" width="400" height="253" /></a></div> <table class="infotable-list"> <tbody><tr class="infotable-item"><td class="infotable-item-left">外文名</td><td class="infotable-item-right">Residence </td></tr> <tr class="infotable-item"><td class="infotable-item-left">作者</td><td class="infotable-item-right">Bekvon, t00thpick1, DartCZ 及更多 </td></tr> <tr class="infotable-item"><td class="infotable-item-left">插件类型</td><td class="infotable-item-right">Spigot / CraftBukkit </td></tr> <tr class="infotable-item"><td class="infotable-item-left">最新版本</td><td class="infotable-item-right">4.9.3.5 </td></tr> <tr class="infotable-item"><td class="infotable-item-left">兼容服务端</td><td class="infotable-item-right">1.7.10 - 1.18 </td></tr> <tr class="infotable-item"><td class="infotable-item-left">源地址</td><td class="infotable-item-right"><a class="external free" href="https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/">https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-16.11480/</a> </td></tr> </tbody></table> </div> </div> <p>Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。 </p><p> 注:旧版本的Residence已不支持1.8以上的Minecraft服务器,本页面仅适用于新版本。</p><blockquote></blockquote> <div id="toc" class="toc"><div class="toctitle" lang="zh-CN" dir="ltr"><h2>目录</h2></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#.E7.89.B9.E6.80.A7"><span class="tocnumber">1</span> <span class="toctext">特性</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#.E5.AE.89.E8.A3.85.E4.B8.8E.E9.85.8D.E7.BD.AE"><span class="tocnumber">2</span> <span class="toctext">安装与配置</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#.E5.AE.89.E8.A3.85"><span class="tocnumber">2.1</span> <span class="toctext">安装</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#.E9.85.8D.E7.BD.AE.E6.96.87.E4.BB.B6.E8.AF.B4.E6.98.8E"><span class="tocnumber">2.2</span> <span class="toctext">配置文件说明</span></a> <ul> <li class="toclevel-3 tocsection-5"><a href="#config.yml"><span class="tocnumber">2.2.1</span> <span class="toctext">config.yml</span></a></li> <li class="toclevel-3 tocsection-6"><a href="#groups.yml"><span class="tocnumber">2.2.2</span> <span class="toctext">groups.yml</span></a></li> <li class="toclevel-3 tocsection-7"><a href="#flags.yml"><span class="tocnumber">2.2.3</span> <span class="toctext">flags.yml</span></a></li> </ul> </li> <li class="toclevel-2 tocsection-8"><a href="#.E6.8F.92.E4.BB.B6.E6.9D.83.E9.99.90"><span class="tocnumber">2.3</span> <span class="toctext">插件权限</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-9"><a href="#.E6.B3.A8.E6.84.8F.E4.BA.8B.E9.A1.B9"><span class="tocnumber">3</span> <span class="toctext">注意事项</span></a></li> <li class="toclevel-1 tocsection-10"><a href="#.E6.8F.92.E4.BB.B6.E8.8E.B7.E5.8F.96"><span class="tocnumber">4</span> <span class="toctext">插件获取</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#.E5.B7.B2.E7.9F.A5Bug.E5.8F.8A.E5.BA.94.E5.AF.B9.E6.96.B9.E6.A1.88"><span class="tocnumber">5</span> <span class="toctext">已知Bug及应对方案</span></a> <ul> <li class="toclevel-2 tocsection-12"><a href="#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83"><span class="tocnumber">5.1</span> <span class="toctext">利用/res select shift命令将领地选区移至无限远导致服务器崩溃</span></a></li> </ul> </li> </ul> </div> <h2><span id="特性"></span><span class="mw-headline" id=".E7.89.B9.E6.80.A7">特性</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=1" title="编辑小节:特性">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <ul><li>领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器)</li> <li>领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。</li> <li>领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器)</li> <li>丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。</li> <li>领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。</li> <li>领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。</li> <li>集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。</li> <li>可设置当玩家一段时间不上线后自动删除其领地。</li> <li>可在某个世界禁用领地插件。</li> <li>可在全图随机传送。</li> <li>支持多世界插件。</li></ul> <h2><span id="安装与配置"></span><span class="mw-headline" id=".E5.AE.89.E8.A3.85.E4.B8.8E.E9.85.8D.E7.BD.AE">安装与配置</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=2" title="编辑小节:安装与配置">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <h3><span id="安装"></span><span class="mw-headline" id=".E5.AE.89.E8.A3.85">安装</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=3" title="编辑小节:安装">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。<br />保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。 </p> <h3><span id="配置文件说明"></span><span class="mw-headline" id=".E9.85.8D.E7.BD.AE.E6.96.87.E4.BB.B6.E8.AF.B4.E6.98.8E">配置文件说明</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=4" title="编辑小节:配置文件说明">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>注:配置文件的翻译工作进行中 </p> <h4><span class="mw-headline" id="config.yml">config.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=5" title="编辑小节:config.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4> <div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1"># 语言设置,国内一般设为Chinese</span> <span class="l l-Scalar l-Scalar-Plain">Language</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">English</span> <span class="c1"># 领地选区工具,默认为木棍(280)</span> <span class="l l-Scalar l-Scalar-Plain">SelectionToolId</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">280</span> <span class="c1"># 领地信息查看工具,默认为线(287)</span> <span class="l l-Scalar l-Scalar-Plain">InfoToolId</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">287</span> <span class="c1"># 玩家位置移动检测间隔,单位为毫秒</span> <span class="c1"># 减小此值将加大服务器负担</span> <span class="c1"># 增大此值会减慢服务器对玩家错误移动的反应速度</span> <span class="l l-Scalar l-Scalar-Plain">MoveCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">500</span> <span class="c1"># 领地保存的周期,单位为分钟</span> <span class="l l-Scalar l-Scalar-Plain">SaveInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 当无法调用或没有使用Permissions插件时默认使用的组</span> <span class="l l-Scalar l-Scalar-Plain">DefaultGroup</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span> <span class="c1"># 是否启用领地租赁(Lease)系统</span> <span class="l l-Scalar l-Scalar-Plain">UseLeaseSystem</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 领地租赁系统的检测周期,单位为分钟</span> <span class="l l-Scalar l-Scalar-Plain">LeaseCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效</span> <span class="l l-Scalar l-Scalar-Plain">LeaseAutoRenew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否使用Permissions插件来管控领地的权限</span> <span class="l l-Scalar l-Scalar-Plain">EnablePermissions</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true</span> <span class="l l-Scalar l-Scalar-Plain">LegacyPermissions</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).</span> <span class="l l-Scalar l-Scalar-Plain">EnableEconomy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善)</span> <span class="l l-Scalar l-Scalar-Plain">EnableRentSystem</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 领地租借到期时间的检测周期,单位为分钟</span> <span class="l l-Scalar l-Scalar-Plain">RentCheckInterval</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 是否开启领地聊天频道</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceChatEnable</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否使用ActionBar(低于1.8版本请设为false)</span> <span class="l l-Scalar l-Scalar-Plain">UseActionBar</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 领地聊天频道的字体颜色</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceChatColor</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">DARK_PURPLE</span> <span class="c1"># 是否只允许服务器管理员修改领地</span> <span class="l l-Scalar l-Scalar-Plain">AdminOnlyCommands</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 是否将服务器管理员设为领地插件的管理员</span> <span class="l l-Scalar l-Scalar-Plain">AdminOPs</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写!</span> <span class="l l-Scalar l-Scalar-Plain">MultiWorldPlugin</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Multiverse-Core</span> <span class="c1"># 是否让子领地继承领地的权限设置</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceFlagsInherit</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否阻止领地的租借者修改领地的设置</span> <span class="l l-Scalar l-Scalar-Plain">PreventRentModify</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否在检测到领地文件出现错误时停止加载插件</span> <span class="l l-Scalar l-Scalar-Plain">StopOnSaveFault</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 允许的领地名字限制,使用正则表达式</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceNameRegex</span><span class="p p-Indicator">:</span> <span class="s">&#39;[^a-zA-Z0-9\\-\\_]&#39;</span> <span class="c1"># 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息</span> <span class="l l-Scalar l-Scalar-Plain">ShowIntervalMessages</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 是否在服务器开启时检查插件版本</span> <span class="l l-Scalar l-Scalar-Plain">VersionCheck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 实验性功能 - 下列方块列表用于自定义检查&quot;container&quot;和&quot;use&quot;属性的方块ID(一般用于模组服务器)</span> <span class="l l-Scalar l-Scalar-Plain">CustomContainers</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span> <span class="l l-Scalar l-Scalar-Plain">CustomBothClick</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span> <span class="l l-Scalar l-Scalar-Plain">CustomRightClick</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">[]</span> </pre></div> <h4><span class="mw-headline" id="groups.yml">groups.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=6" title="编辑小节:groups.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4> <div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="l l-Scalar l-Scalar-Plain">Groups</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Default</span><span class="p p-Indicator">:</span> <span class="c1">#默认组名,不要删除这个组</span> <span class="c1">#删除下面的井号可将此配置镜像至其他组</span> <span class="c1">#Mirror:</span> <span class="c1">#- &#39;group1&#39;</span> <span class="c1">#- &#39;group2&#39;</span> <span class="l l-Scalar l-Scalar-Plain">Residence</span><span class="p p-Indicator">:</span> <span class="c1"># 该组玩家是否可以创建领地</span> <span class="l l-Scalar l-Scalar-Plain">CanCreate</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 该组玩家可以拥有的最大领地数量</span> <span class="l l-Scalar l-Scalar-Plain">MaxResidences</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 领地可包含的最大物理区域</span> <span class="l l-Scalar l-Scalar-Plain">MaxAreasPerResidence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">2</span> <span class="c1"># 领地最大格数(东西方向)</span> <span class="l l-Scalar l-Scalar-Plain">MaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># 领地最小格数(东西方向),设为-1则不限制</span> <span class="l l-Scalar l-Scalar-Plain">MinEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 领地最大格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">MaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># 领地最小格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">MinNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 领地最大格数(高度)</span> <span class="l l-Scalar l-Scalar-Plain">MaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">256</span> <span class="c1"># 领地最小格数(高度),设为-1则不限制</span> <span class="l l-Scalar l-Scalar-Plain">MinUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 可创建领地的最小高度</span> <span class="l l-Scalar l-Scalar-Plain">MinHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="c1"># 可创建领地的最大高度</span> <span class="l l-Scalar l-Scalar-Plain">MaxHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">255</span> <span class="c1"># 所在区域可拥有的最大子领地数量</span> <span class="l l-Scalar l-Scalar-Plain">MaxSubzonesInArea</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 最大子领地深度</span> <span class="c1"># 一个领地中的子领地中的子领地深度为2</span> <span class="c1"># 设为0以禁用子领地</span> <span class="c1"># 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneDepth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># (可选)子领地最大格数(东西方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># (可选)子领地最小格数(东西方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMinEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># (可选)子领地最大格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># (可选)子领地最小格数(南北方向)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMinNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># (可选)子领地最大格数(高度)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">256</span> <span class="c1"># (可选)子领地最小格数(高度)</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneMinUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 是否允许领地传送</span> <span class="l l-Scalar l-Scalar-Plain">CanTeleport</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否允许使用/ res unstuck使你在被困住的时候离开领地</span> <span class="l l-Scalar l-Scalar-Plain">Unstuck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否允许使用/res kick把玩家从领地踢出</span> <span class="l l-Scalar l-Scalar-Plain">Kick</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">False</span> <span class="c1"># 是否允许使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区</span> <span class="c1">#译者注:建议禁用,原因见此:http://mineplugin.org/Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83</span> <span class="l l-Scalar l-Scalar-Plain">SelectCommandAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否允许该组玩家访问自己领地的物品黑名单/忽略名单</span> <span class="l l-Scalar l-Scalar-Plain">ItemListAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 以下为进出领地时的提示消息设置项</span> <span class="l l-Scalar l-Scalar-Plain">Messaging</span><span class="p p-Indicator">:</span> <span class="c1"># 是否允许玩家更改进出领地时的提示消息</span> <span class="l l-Scalar l-Scalar-Plain">CanChange</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 此组玩家创建领地时默认的进入领地提示消息</span> <span class="c1"># 留空此项以禁用</span> <span class="l l-Scalar l-Scalar-Plain">DefaultEnter</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Welcome %player to %residence, owned by %owner.</span> <span class="c1"># 此组玩家创建领地时默认的离开领地提示消息</span> <span class="c1"># 留空此项以禁用</span> <span class="l l-Scalar l-Scalar-Plain">DefaultLeave</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Now leaving %residence.</span> <span class="c1"># 以下为出租系统设置项</span> <span class="l l-Scalar l-Scalar-Plain">Lease</span><span class="p p-Indicator">:</span> <span class="c1"># 最多允许出租的天数</span> <span class="l l-Scalar l-Scalar-Plain">MaxDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="c1"># 当使用 &#39;/res lease renew&#39; 指令时续期的天数</span> <span class="l l-Scalar l-Scalar-Plain">RenewIncrement</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">14</span> <span class="c1"># 以下为租赁系统设置项</span> <span class="l l-Scalar l-Scalar-Plain">Rent</span><span class="p p-Indicator">:</span> <span class="c1"># 此组玩家一次最多可租赁的领地数</span> <span class="l l-Scalar l-Scalar-Plain">MaxRents</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 此组玩家一次最多可出租的领地数</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentables</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="c1"># 此组玩家可出租领地的最长天数</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">31</span> <span class="c1"># 以下为领地经济系统设置项</span> <span class="l l-Scalar l-Scalar-Plain">Economy</span><span class="p p-Indicator">:</span> <span class="c1"># 是否允许此组玩家购买其他玩家出售的领地</span> <span class="l l-Scalar l-Scalar-Plain">CanBuy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否允许此组玩家出售领地</span> <span class="l l-Scalar l-Scalar-Plain">CanSell</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 是否在玩家购买领地时忽略领地大小/数量</span> <span class="l l-Scalar l-Scalar-Plain">IgnoreLimits</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 创建/扩大领地时每方块的价格</span> <span class="l l-Scalar l-Scalar-Plain">BuyCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.5</span> <span class="c1"># 删除领地时每方块返还的价格</span> <span class="l l-Scalar l-Scalar-Plain">SellCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.25</span> <span class="c1"># 续租领地时每方块的价格(如果启用了租赁系统的话)</span> <span class="l l-Scalar l-Scalar-Plain">RenewCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.2</span> <span class="c1"># 标记按顺序识别:</span> <span class="c1"># 1: 玩家</span> <span class="c1"># 2: 组</span> <span class="c1"># 3: 所有者</span> <span class="c1"># 4: 如果其它项均未定义,则使用默认值(通常为true)</span> <span class="c1"># 标记权限默认为false</span> <span class="c1"># 以下标记设置优先级高于全局设置</span> <span class="l l-Scalar l-Scalar-Plain">Flags</span><span class="p p-Indicator">:</span> <span class="c1"># 指定此组玩家是否可以更改某些标记</span> <span class="l l-Scalar l-Scalar-Plain">Permission</span><span class="p p-Indicator">:</span> <span class="c1">#build: true</span> <span class="c1"># 指定领地创建时对此组玩家默认应用的标记</span> <span class="l l-Scalar l-Scalar-Plain">Default</span><span class="p p-Indicator">:</span> <span class="c1">#build: true</span> <span class="c1"># 指定领地创建时对创建者默认应用的标记</span> <span class="l l-Scalar l-Scalar-Plain">CreatorDefault</span><span class="p p-Indicator">:</span> <span class="c1">#build: true</span> <span class="c1"># 指定领地创建时对其他组玩家默认应用的标记</span> <span class="l l-Scalar l-Scalar-Plain">GroupDefault</span><span class="p p-Indicator">:</span> <span class="c1">#default: #组名</span> <span class="c1">#build: false</span> <span class="c1"># 当处于领地外时,这些标记会被立即应用于此组玩家</span> <span class="c1"># 除了全局设置之外,这些标记的优先级最高</span> <span class="l l-Scalar l-Scalar-Plain">World</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1">#以下标记会被应用于所有世界</span> <span class="c1">#build: false</span> <span class="l l-Scalar l-Scalar-Plain">WorldNameHere</span><span class="p p-Indicator">:</span> <span class="c1">#你也可以为每个世界分别设置</span> <span class="c1">#build: false</span> <span class="l l-Scalar l-Scalar-Plain">NextGroup</span><span class="p p-Indicator">:</span> <span class="c1">#组名,玩家必须拥有residence.group.nextgroup权限节点才能使用此组权限</span> <span class="l l-Scalar l-Scalar-Plain">Residence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">CanCreate</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">MaxResidences</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">4</span> <span class="l l-Scalar l-Scalar-Plain">MaxAreasPerResidence</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">2</span> <span class="l l-Scalar l-Scalar-Plain">MaxEastWest</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span> <span class="l l-Scalar l-Scalar-Plain">MaxNorthSouth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span> <span class="l l-Scalar l-Scalar-Plain">MaxUpDown</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span> <span class="l l-Scalar l-Scalar-Plain">MinHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">MaxHeight</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">255</span> <span class="l l-Scalar l-Scalar-Plain">SubzoneDepth</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">CanTeleport</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">Unstuck</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">Kick</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">SelectCommandAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ItemListAccess</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">Messaging</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">CanChange</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">DefaultEnter</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Welcome %player to %residence, owned by %owner.</span> <span class="l l-Scalar l-Scalar-Plain">DefaultLeave</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Now leaving %residence.</span> <span class="l l-Scalar l-Scalar-Plain">Lease</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">MaxDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">16</span> <span class="l l-Scalar l-Scalar-Plain">RenewIncrement</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">14</span> <span class="l l-Scalar l-Scalar-Plain">Rent</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">MaxRents</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentables</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">MaxRentDays</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">31</span> <span class="l l-Scalar l-Scalar-Plain">Economy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">CanBuy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">CanSell</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">IgnoreLimits</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">BuyCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.7</span> <span class="l l-Scalar l-Scalar-Plain">SellCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.3</span> <span class="l l-Scalar l-Scalar-Plain">RenewCost</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0.3</span> <span class="c1"># 你可以在这里手动为玩家指定Ta所属的组,此项优先级高于权限组</span> <span class="l l-Scalar l-Scalar-Plain">GroupAssignments</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">bekvon</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span> <span class="l l-Scalar l-Scalar-Plain">player</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">default</span> </pre></div> <h4><span class="mw-headline" id="flags.yml">flags.yml</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=7" title="编辑小节:flags.yml">编辑</a><span class="mw-editsection-bracket">]</span></span></h4> <div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="c1">#These are Global Settings for Residence.</span> <span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1"># These are world flags that are applied when the player is NOT within a residence.</span> <span class="l l-Scalar l-Scalar-Plain">Flags</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Global</span><span class="p p-Indicator">:</span> <span class="c1">#these are default for all worlds unless specified below, they can be overridden per group</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">damage</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">WorldNameHere</span><span class="p p-Indicator">:</span> <span class="c1">#here you can set flags for individual worlds, these override Global</span> <span class="c1">#build: true</span> <span class="c1"># This gives permission to change certain flags to all groups, unless specifically denied to the group.</span> <span class="l l-Scalar l-Scalar-Plain">FlagPermission</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">place</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">flow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">lavaflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">waterflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">monsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">animals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">nofly</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">subzone</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">healing</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">piston</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">diode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">lever</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">button</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">door</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">table</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">enchant</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">brew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">bed</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">cake</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">note</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">trample</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">burn</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">fireball</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">command</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">day</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">night</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">chat</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">hidden</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">overridepvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">keepinv</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">keepexp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">shop</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">bank</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># This sets GUI items to represent each flag, if not given, then gray wool will be used</span> <span class="l l-Scalar l-Scalar-Plain">FlagGui</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">365</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">animals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">90</span> <span class="l l-Scalar l-Scalar-Plain">bed</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">355</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">brew</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">379</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">45</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">burn</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">button</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">143</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">cake</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">354</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">canimals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">91</span> <span class="l l-Scalar l-Scalar-Plain">chat</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">386</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">cmonsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span> <span class="l l-Scalar l-Scalar-Plain">command</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">137</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">342</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">50</span> <span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">121</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">diode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">356</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">door</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">324</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">enchant</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">116</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">407</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">fireball</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">385</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">377</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">flow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">111</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">healing</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">373</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">259</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">lavaflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">327</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">420</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">lever</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">69</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">367</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">monsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">52</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">301</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">nanimals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">92</span> <span class="l l-Scalar l-Scalar-Plain">nmonsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">51</span> <span class="l l-Scalar l-Scalar-Plain">nofly</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">171</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">1</span> <span class="l l-Scalar l-Scalar-Plain">nomobs</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">166</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">note</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">25</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">piston</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">33</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">place</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">169</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">268</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">sanimals</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">101</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">359</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">smonsters</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">383</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">54</span> <span class="l l-Scalar l-Scalar-Plain">subzone</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">160</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">7</span> <span class="l l-Scalar l-Scalar-Plain">table</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">58</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">46</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">120</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">388</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">trample</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">3</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">70</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">328</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="l l-Scalar l-Scalar-Plain">waterflow</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">Id</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">326</span> <span class="l l-Scalar l-Scalar-Plain">Data</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">0</span> <span class="c1"># These are default flags applied to all residences from any user group.</span> <span class="l l-Scalar l-Scalar-Plain">ResidenceDefault</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">destroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">pvp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">tnt</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">creeper</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">hook</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="l l-Scalar l-Scalar-Plain">pistonprotection</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">tp</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">explode</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># These are default flags applied to the residence creator of any group.</span> <span class="l l-Scalar l-Scalar-Plain">CreatorDefault</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">build</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">move</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">use</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">container</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">vehicledestroy</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">trade</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">shear</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">leash</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># These are default group flags applied to a residence made by a user of any group.</span> <span class="l l-Scalar l-Scalar-Plain">GroupDefault</span><span class="p p-Indicator">:</span> <span class="c1">#default: #group name</span> <span class="c1">#build: true</span> <span class="c1"># These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.</span> <span class="l l-Scalar l-Scalar-Plain">GroupedFlags</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">redstone</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">note</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">pressure</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">lever</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">button</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">diode</span> <span class="l l-Scalar l-Scalar-Plain">craft</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">brew</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">table</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">enchant</span> <span class="l l-Scalar l-Scalar-Plain">trusted</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">use</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">tp</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">build</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">container</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">move</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">leash</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">animalkilling</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">mobkilling</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">shear</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">chat</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">beacon</span> <span class="l l-Scalar l-Scalar-Plain">fire</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">ignite</span> <span class="p p-Indicator">-</span> <span class="l l-Scalar l-Scalar-Plain">firespread</span> <span class="l l-Scalar l-Scalar-Plain">ItemList</span><span class="p p-Indicator">:</span> <span class="c1">#this is where you can create blacklists / whitelists</span> <span class="l l-Scalar l-Scalar-Plain">DefaultList</span><span class="p p-Indicator">:</span> <span class="c1">#list name is not important, as long as it is unique. Its good to use a descripive name. </span> <span class="c1">#type of the list, can be blacklist, whitelist, or ignorelist</span> <span class="l l-Scalar l-Scalar-Plain">Type</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">blacklist</span> <span class="c1">#If you want, you can have this list only apply to one world, otherwise it applys to all worlds</span> <span class="c1">#World: world</span> <span class="c1">#You can also have the list apply only to one group, otherwise it applys for all groups</span> <span class="c1">#Group: default</span> <span class="c1">#this is the actual list of material names that this list allows or dissallows</span> <span class="c1">#You can look up the material name by item ID in game by typing /res material &lt;id&gt;</span> <span class="c1">#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance</span> <span class="l l-Scalar l-Scalar-Plain">Items</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&#39;BEDROCK&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;LAVA&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;WATER&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;STATIONARY_LAVA&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;STATIONARY_WATER&#39;</span> <span class="p p-Indicator">-</span> <span class="s">&#39;MOB_SPAWNER&#39;</span> </pre></div> <p><br /> </p> <h3><span id="插件权限"></span><span class="mw-headline" id=".E6.8F.92.E4.BB.B6.E6.9D.83.E9.99.90">插件权限</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=8" title="编辑小节:插件权限">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <table class="wikitable"> <tbody><tr> <th>权限</th> <th>介绍</th> <th>默认使用者 </th></tr> <tr> <td>residence.group.[groupname]</td> <td>从groups.yml中设置玩家的领地组</td> <td> </td></tr> <tr> <td>residence.flag.[flag]</td> <td>在某flag在flag.yml中关闭时允许玩家使用该flag</td> <td> </td></tr> <tr> <td>residence.worldguard.[worldRegionName]</td> <td>允许在worldguard区域内创建领地</td> <td> </td></tr> <tr> <td>residence.max.subzones.[number]</td> <td>玩家可拥有的最大子领地数量</td> <td> </td></tr> <tr> <td>residence.max.rents.[number]</td> <td>玩家可出租的最大领地数量</td> <td> </td></tr> <tr> <td>residence.max.res.[number]</td> <td>玩家可拥有的最大领地数量</td> <td> </td></tr> <tr> <td>residence.admin</td> <td>给玩家使用/resadmin的权限</td> <td>OP </td></tr> <tr> <td>residence.topadmin</td> <td>给玩家使用 /resreload 和 /resload commands的权限</td> <td>OP </td></tr> <tr> <td>residence.admin.tp</td> <td>允许无视tp权限</td> <td>OP </td></tr> <tr> <td>residence.admin.move</td> <td>允许无视移动权限</td> <td>OP </td></tr> <tr> <td>residence.create</td> <td>允许创建领地</td> <td>Default </td></tr> <tr> <td>residence.select</td> <td>允许选择区域以创建领地</td> <td>Default </td></tr> <tr> <td>residence.nofly.bypass</td> <td>无视禁飞</td> <td>OP </td></tr> <tr> <td>residence.delete</td> <td>允许删除自己的领地</td> <td>Default </td></tr> <tr> <td>residence.delete.subzone</td> <td>允许删除自己的子领地</td> <td>Default </td></tr> <tr> <td>residence.rename</td> <td>允许重命名领地</td> <td>Default </td></tr> <tr> <td>residence.create.subzone</td> <td>允许在领地内创建子领地</td> <td>Default </td></tr> <tr> <td>residence.expand</td> <td>允许扩张自己的领地</td> <td>Default </td></tr> <tr> <td>residence.expand.subzone</td> <td>允许扩张自己的子领地</td> <td>Default </td></tr> <tr> <td>residence.contract</td> <td>允许合并自己的领地</td> <td>Default </td></tr> <tr> <td>residence.contract.subzone</td> <td>允许合并自己的子领地</td> <td>Default </td></tr> <tr> <td>residence.resize</td> <td>允许重新设置领地大小</td> <td>Default </td></tr> <tr> <td>residence.versioncheck</td> <td>允许接收新版本通知</td> <td>OP </td></tr> <tr> <td>residence.flag.command.bypass</td> <td>无视领地内输入命令权限</td> <td>OP </td></tr> <tr> <td>residence.select.auto.others</td> <td>允许为其他玩家开启自动选择</td> <td>OP </td></tr> <tr> <td>residence.chatcolor</td> <td>允许修改领地聊天颜色</td> <td>Default </td></tr> <tr> <td>residence.chatprefix</td> <td>允许修改领地聊天前缀</td> <td>OP </td></tr> <tr> <td>residence.chatkick</td> <td>允许将玩家从领地聊天频道踢出</td> <td>Default </td></tr> <tr> <td>residence.compass</td> <td>允许设置指南针指向</td> <td>Default </td></tr> <tr> <td>residence.randomtp</td> <td>允许使用 /res rt 命令</td> <td>Default </td></tr> <tr> <td>residence.bypass.build</td> <td>无视 build false flag</td> <td> </td></tr> <tr> <td>residence.bypass.destroy</td> <td>无视 destroy false flag</td> <td> </td></tr> <tr> <td>residence.bypass.ignorey</td> <td>无视领地Y坐标(高度)限制</td> <td> </td></tr> <tr> <td>residence.backup</td> <td>允许使用flag:backup</td> <td> </td></tr> <tr> <td>residence.cleanbypass</td> <td>防止玩家的领地在自动清理时被移除</td> <td> </td></tr> <tr> <td>residence.market.evict</td> <td>允许强制赶出领地内的玩家</td> <td> </td></tr> <tr> <td>residence.flybypass</td> <td>允许无视禁止飞行设置</td> <td> </td></tr> </tbody></table> <h2><span id="注意事项"></span><span class="mw-headline" id=".E6.B3.A8.E6.84.8F.E4.BA.8B.E9.A1.B9">注意事项</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=9" title="编辑小节:注意事项">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <ol><li>若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。</li> <li>若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。</li> <li>1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false)</li></ol> <h2><span id="插件获取"></span><span class="mw-headline" id=".E6.8F.92.E4.BB.B6.E8.8E.B7.E5.8F.96">插件获取</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=10" title="编辑小节:插件获取">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <dl><dd>此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。(<a class="external text" href="https://www.spigotmc.org/resources/residence-1-7-10-up-to-1-12.11480/">点击前往</a>)</dd> <dd>欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。</dd></dl> <h2><span id="已知Bug及应对方案"></span><span class="mw-headline" id=".E5.B7.B2.E7.9F.A5Bug.E5.8F.8A.E5.BA.94.E5.AF.B9.E6.96.B9.E6.A1.88">已知Bug及应对方案</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=11" title="编辑小节:已知Bug及应对方案">编辑</a><span class="mw-editsection-bracket">]</span></span></h2> <h3><span id="利用/res_select_shift命令将领地选区移至无限远导致服务器崩溃"></span><span class="mw-headline" id=".E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83">利用/res select shift命令将领地选区移至无限远导致服务器崩溃</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=Residence&amp;action=edit&amp;section=12" title="编辑小节:利用/res select shift命令将领地选区移至无限远导致服务器崩溃">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。 </p><p>应对方案: </p><p>方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令 </p><p>方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令 </p> <!-- NewPP limit report Cached time: 20220206120931 Cache expiry: 86400 Dynamic content: false CPU time usage: 0.076 seconds Real time usage: 0.481 seconds Preprocessor visited node count: 361/1000000 Preprocessor generated node count: 2367/1000000 Post‐expand include size: 7345/2097152 bytes Template argument size: 2350/2097152 bytes Highest expansion depth: 9/40 Expensive parser function count: 0/100 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 66643/5000000 bytes --> <!-- Transclusion expansion time report 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