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“QuestCreator/任务目标”的版本间的差异

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== Location settings·地点设置 ==
 
== Location settings·地点设置 ==
  
* It's optional for player objects and required for some server objects.
+
* It's 可选 for player objects and required for some server objects.
 
* It depends for every object.
 
* It depends for every object.
 
* It's a configuration section with its own settings.
 
* It's a configuration section with its own settings.
第71行: 第71行:
 
   base: [world],[x],[y],[z],[yaw],[pitch]
 
   base: [world],[x],[y],[z],[yaw],[pitch]
 
   away: [radius in blocks]
 
   away: [radius in blocks]
''yaw 和 pitch are optional.''
+
''yaw 和 pitch 为可选选项.''
  
 
=== base with bound (area) ·指定区域===
 
=== base with bound (area) ·指定区域===
第90行: 第90行:
 
     distance: 3.5
 
     distance: 3.5
 
     random_player: false
 
     random_player: false
''horizontal_angle 为玩家的旋转角is the rotation angle around the player, 为 0 玩家正前方, 90 on his right, and so on.''
+
''horizontal_angle 为玩家的旋转角, 为 0 玩家正前方, 90 为右方,以此类推.''
  
''vertical_offset is y coordinate difference (can be negative).''
+
''vertical_offset垂直偏移为y轴的偏移 (可以是负数).''
  
''distance is the distance to the player (can be negative to invert).''
+
''distance 为距离玩家的距离 (反向为负数).''
  
''If random_player is true, a random player will be selected instead of the quest leader when it comes to getting a random location (usually for SERVER objects).''
+
''如果random_player 为 true, 则会选取随机玩家获取其地点而不是队长 (经常用于服务器目标).''
  
 
== Goto settings ·前往设置 ==
 
== Goto settings ·前往设置 ==
  
* It's required for every object except some specific ones (GROUP, DIVERGE, ...) (will be specified in details)
+
* 用于大部分目标 (除了GROUP, DIVERGE, ...) (将详细说明)
* It depends for every object, depending on what you wish to do once the object is ended.
+
* 这取决于每个目标,在目标结束时执行什么.
* It's a configuration section with its own settings.
+
* 拥有独立的配置.
  
 
=== OBJECT·目标 ===
 
=== OBJECT·目标 ===
第109行: 第109行:
 
=== BRANCH·分支 ===
 
=== BRANCH·分支 ===
 
  goto: BRANCH [branch id]
 
  goto: BRANCH [branch id]
Starts a branch if wasn't started yet and end the current containing the object. The current running branch will be stopped.
+
开始任务分支Starts a branch if wasn't started yet and end the current containing the object. The current running branch will be stopped.
  
 
=== QUEST_SUCCESS·任务成功 ===
 
=== QUEST_SUCCESS·任务成功 ===
第128行: 第128行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: CONDITIONS
 
   type: CONDITIONS
   # conditions_type (type, optional) : 如何满足条件
+
   # conditions_type (type, 可选) : 如何满足条件
 
   # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
 
   # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
 
   conditions_type: 'ALL_CORRECT'
 
   conditions_type: 'ALL_CORRECT'
   # fail_goto (goto, optional) : if specified, and if the conditions are not completed, this goto will be called
+
   # fail_goto (goto, 可选) : if specified, and if the conditions are not completed, this goto will be called
 
   fail_goto: '/'
 
   fail_goto: '/'
 
   # conditions (condition list setting, mandatory) : list of conditions
 
   # conditions (condition list setting, mandatory) : list of conditions
第139行: 第139行:
 
     1: # sample
 
     1: # sample
 
       type: MONEY
 
       type: MONEY
       # amount (decimal number, optional) : amount of times the action has to be repeated
+
       # amount (decimal number, 可选) : amount of times the action has to be repeated
 
       amount: '1'
 
       amount: '1'
       # check_leader_only (boolean, optional) : should the condition be checked only for the quest leader
+
       # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader
 
       check_leader_only: 'true'
 
       check_leader_only: 'true'
       # error_message (text, optional) : an error message displayed when the condition isn't completed
+
       # error_message (text, 可选) : an error message displayed when the condition isn't completed
 
       error_message: []
 
       error_message: []
       # take_after_completion (boolean, optional) : should the condition be taken after completion (if applicable)
+
       # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable)
 
       take_after_completion: 'false'
 
       take_after_completion: 'false'
 
''这是便于复制粘帖的压缩版本.''
 
''这是便于复制粘帖的压缩版本.''
第159行: 第159行:
 
             error_message: []
 
             error_message: []
 
             take_after_completion: 'false'
 
             take_after_completion: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== DIVERGE ===
 
=== DIVERGE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: DIVERGE
 
   type: DIVERGE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # repeat_delay (number, optional) : the choice will resend itself in the chat every X seconds
+
   # repeat_delay (number, 可选) : the choice will resend itself in the chat every X seconds
 
   repeat_delay: '30'
 
   repeat_delay: '30'
 
   # choices (divergence list setting, mandatory) : list of choices that the player can click
 
   # choices (divergence list setting, mandatory) : list of choices that the player can click
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       # text (text, mandatory) : clickeable text for this divergence
 
       # text (text, mandatory) : clickeable text for this divergence
 
       text: '/'
 
       text: '/'
       # conditions_type (type, optional) : how can the conditions be completed
+
       # conditions_type (type, 可选) : how can the conditions be completed
 
       # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
 
       # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
 
       conditions_type: 'ALL_CORRECT'
 
       conditions_type: 'ALL_CORRECT'
       # conditions (condition list setting, optional) : list of conditions for the choice to appear
+
       # conditions (condition list setting, 可选) : list of conditions for the choice to appear
 
       conditions:
 
       conditions:
 
         1: # sample
 
         1: # sample
 
           type: MONEY
 
           type: MONEY
           # amount (decimal number, optional) : amount of times the action has to be repeated
+
           # amount (decimal number, 可选) : amount of times the action has to be repeated
 
           amount: '1'
 
           amount: '1'
           # check_leader_only (boolean, optional) : should the condition be checked only for the quest leader
+
           # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader
 
           check_leader_only: 'true'
 
           check_leader_only: 'true'
           # error_message (text, optional) : an error message displayed when the condition isn't completed
+
           # error_message (text, 可选) : an error message displayed when the condition isn't completed
 
           error_message: []
 
           error_message: []
           # take_after_completion (boolean, optional) : should the condition be taken after completion (if applicable)
+
           # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable)
 
           take_after_completion: 'false'
 
           take_after_completion: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: DIVERGE
 
         type: DIVERGE
第217行: 第217行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: GROUP
 
   type: GROUP
   # group_objects (list of text, mandatory) : the objects for this group
+
   # group_objects (list of text, mandatory) : 这一组的目标
 
   group_objects: []
 
   group_objects: []
   # execution_order (boolean, optional) : should the objects be completed in the specified order, or freely
+
   # execution_order (boolean, 可选) : should the objects be completed in the specified order, or freely
 
   execution_order: 'false'
 
   execution_order: 'false'
   # group_type (type, optional) : how many objects should be completed for this object to be completed
+
   # 任务组类型 (type, 可选) : how many objects should be completed for this object to be completed
   # possible values : ALL_OBJECTS, SINGLE_OBJECT
+
   # 可用数值 : ALL_OBJECTS, SINGLE_OBJECT
 
   group_type: 'ALL_OBJECTS'
 
   group_type: 'ALL_OBJECTS'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: GROUP
 
         type: GROUP
第237行: 第237行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: NO_ACTION
 
   type: NO_ACTION
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: NO_ACTION
 
         type: NO_ACTION
第247行: 第247行:
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ACHIEVEMENT_AWARD
 
   type: PLAYER_ACHIEVEMENT_AWARD
   # achievement_type (achievement, optional) : type of action
+
   # achievement_type (achievement, 可选) : type of action
 
   # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ...
 
   # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ...
 
   achievement_type: '/'
 
   achievement_type: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ACHIEVEMENT_AWARD
 
         type: PLAYER_ACHIEVEMENT_AWARD
第262行: 第262行:
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BED_ENTER  · 玩家上床睡觉===
 
=== PLAYER_BED_ENTER  · 玩家上床睡觉===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BED_ENTER
 
   type: PLAYER_BED_ENTER
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BED_ENTER
 
         type: PLAYER_BED_ENTER
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BED_LEAVE · 玩家下床 ===
 
=== PLAYER_BED_LEAVE · 玩家下床 ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BED_LEAVE
 
   type: PLAYER_BED_LEAVE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BED_LEAVE
 
         type: PLAYER_BED_LEAVE
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BLOCK_BREAK · 玩家破坏方块 ===
 
=== PLAYER_BLOCK_BREAK · 玩家破坏方块 ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BLOCK_BREAK
 
   type: PLAYER_BLOCK_BREAK
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # ignore_silk_touch (boolean, optional) : should blocks breaked with a silk touch pickaxe be ignored
+
   # ignore_silk_touch (boolean, 可选) : should blocks breaked with a silk touch pickaxe be ignored
 
   ignore_silk_touch: 'false'
 
   ignore_silk_touch: 'false'
 
   # block (block setting, mandatory) : block settings
 
   # block (block setting, mandatory) : block settings
 
   block:
 
   block:
     # amount (number, optional) : blocks amount
+
     # amount (number, 可选) : blocks amount
 
     amount: '1'
 
     amount: '1'
     # type (material, optional) : type of block
+
     # type (material, 可选) : type of block
 
     type: 'AIR'
 
     type: 'AIR'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BLOCK_BREAK
 
         type: PLAYER_BLOCK_BREAK
第313行: 第313行:
 
           amount: '1'
 
           amount: '1'
 
           type: 'AIR'
 
           type: 'AIR'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BLOCK_FIRE ·玩家点火===
 
=== PLAYER_BLOCK_FIRE ·玩家点火===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BLOCK_FIRE
 
   type: PLAYER_BLOCK_FIRE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
 
   # block (block setting, mandatory) : block settings
 
   # block (block setting, mandatory) : block settings
 
   block:
 
   block:
     # amount (number, optional) : blocks amount
+
     # amount (number, 可选) : blocks amount
 
     amount: '1'
 
     amount: '1'
     # type (material, optional) : type of block
+
     # type (material, 可选) : type of block
 
     type: 'AIR'
 
     type: 'AIR'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BLOCK_FIRE
 
         type: PLAYER_BLOCK_FIRE
第335行: 第335行:
 
           amount: '1'
 
           amount: '1'
 
           type: 'AIR'
 
           type: 'AIR'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BLOCK_INTERACT ·玩家与方块交互===
 
=== PLAYER_BLOCK_INTERACT ·玩家与方块交互===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BLOCK_INTERACT
 
   type: PLAYER_BLOCK_INTERACT
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # click_type (click type, optional) : type of click
+
   # click_type (click type, 可选) : type of click
 
   # possible values : RIGHT_CLICK, LEFT_CLICK
 
   # possible values : RIGHT_CLICK, LEFT_CLICK
 
   click_type: '/'
 
   click_type: '/'
 
   # block (block setting, mandatory) : block settings
 
   # block (block setting, mandatory) : block settings
 
   block:
 
   block:
     # amount (number, optional) : blocks amount
+
     # amount (number, 可选) : blocks amount
 
     amount: '1'
 
     amount: '1'
     # type (material, optional) : type of block
+
     # type (material, 可选) : type of block
 
     type: 'AIR'
 
     type: 'AIR'
 
   # items (item list setting, mandatory) : items settings
 
   # items (item list setting, mandatory) : items settings
第358行: 第358行:
 
       # type (material, mandatory) : type of item
 
       # type (material, mandatory) : type of item
 
       type: 'AIR'
 
       type: 'AIR'
       # amount (number, optional) : amount of items
+
       # amount (number, 可选) : amount of items
 
       amount: '1'
 
       amount: '1'
       # chance (decimal number, optional) : item apparition chance
+
       # chance (decimal number, 可选) : item apparition chance
 
       chance: '-1'
 
       chance: '-1'
       # durability (number, optional) : durability of item
+
       # durability (number, 可选) : durability of item
 
       durability: '0'
 
       durability: '0'
       # enabled (boolean, optional) : is the item enabled
+
       # enabled (boolean, 可选) : is the item enabled
 
       enabled: 'true'
 
       enabled: 'true'
       # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
       # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
       enchants: []
 
       enchants: []
       # lore (list of text, optional) : lore of item
+
       # lore (list of text, 可选) : lore of item
 
       lore: []
 
       lore: []
       # max_amount (number, optional) : maximum items amount
+
       # max_amount (number, 可选) : maximum items amount
 
       max_amount: '0'
 
       max_amount: '0'
       # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
       # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
       must_have_in_hand: 'false'
 
       must_have_in_hand: 'false'
       # name (text, optional) : display name of item
+
       # name (text, 可选) : display name of item
 
       name: '/'
 
       name: '/'
       # nbt (text, optional) : NBT tag of item, base64 encoded
+
       # nbt (text, 可选) : NBT tag of item, base64 encoded
 
       nbt: '/'
 
       nbt: '/'
       # remove_after_action (boolean, optional) : should the item be removed after action
+
       # remove_after_action (boolean, 可选) : should the item be removed after action
 
       remove_after_action: 'false'
 
       remove_after_action: 'false'
       # slot (number, optional) : slot in the GUI
+
       # slot (number, 可选) : slot in the GUI
 
       slot: '-1'
 
       slot: '-1'
       # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
       # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
       unbreakable: 'false'
 
       unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BLOCK_INTERACT
 
         type: PLAYER_BLOCK_INTERACT
第408行: 第408行:
 
             slot: '-1'
 
             slot: '-1'
 
             unbreakable: 'false'
 
             unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BLOCK_PLACE · 放置方块===
 
=== PLAYER_BLOCK_PLACE · 放置方块===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BLOCK_PLACE
 
   type: PLAYER_BLOCK_PLACE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
 
   # block (block setting, mandatory) : block settings
 
   # block (block setting, mandatory) : block settings
 
   block:
 
   block:
     # amount (number, optional) : blocks amount
+
     # amount (number, 可选) : blocks amount
 
     amount: '1'
 
     amount: '1'
     # type (material, optional) : type of block
+
     # type (material, 可选) : type of block
 
     type: 'AIR'
 
     type: 'AIR'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BLOCK_PLACE
 
         type: PLAYER_BLOCK_PLACE
第430行: 第430行:
 
           amount: '1'
 
           amount: '1'
 
           type: 'AIR'
 
           type: 'AIR'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BUCKET_FILL · 装满一桶液体 ===
 
=== PLAYER_BUCKET_FILL · 装满一桶液体 ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BUCKET_FILL
 
   type: PLAYER_BUCKET_FILL
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # bucket_type (bucket type, optional) : type of bucket
+
   # bucket_type (bucket type, 可选) : type of bucket
 
   # possible values : LAVA, WATER, MILK
 
   # possible values : LAVA, WATER, MILK
 
   bucket_type: '/'
 
   bucket_type: '/'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BUCKET_FILL
 
         type: PLAYER_BUCKET_FILL
第450行: 第450行:
 
         bucket_type: '/'
 
         bucket_type: '/'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_BUTTON_CLICK · 点击按钮 ===
 
=== PLAYER_BUTTON_CLICK · 点击按钮 ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_BUTTON_CLICK
 
   type: PLAYER_BUTTON_CLICK
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_BUTTON_CLICK
 
         type: PLAYER_BUTTON_CLICK
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_CHAT · 聊天 ===
 
=== PLAYER_CHAT · 聊天 ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_CHAT
 
   type: PLAYER_CHAT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # chat_message (text, optional) : text the chat message must contains
+
   # chat_message (text, 可选) : text the chat message must contains
 
   chat_message: '/'
 
   chat_message: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_CHAT
 
         type: PLAYER_CHAT
第485行: 第485行:
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         chat_message: '/'
 
         chat_message: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_CHAT_VARIABLE · 聊天变量===
 
=== PLAYER_CHAT_VARIABLE · 聊天变量===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_CHAT_VARIABLE
 
   type: PLAYER_CHAT_VARIABLE
 
   # variable (text, mandatory) : variable in which the message will be stocked
 
   # variable (text, mandatory) : variable in which the message will be stocked
 
   variable: '/'
 
   variable: '/'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # disallowed_words (list of text, optional) : list of words that the player can't write
+
   # disallowed_words (list of text, 可选) : list of words that the player can't write
 
   disallowed_words:
 
   disallowed_words:
 
     - 'umbrella'
 
     - 'umbrella'
 
     - 'wesh'
 
     - 'wesh'
   # max_length (number, optional) : size limit for the chat message
+
   # max_length (number, 可选) : size limit for the chat message
 
   max_length: '25'
 
   max_length: '25'
   # min_length (number, optional) : minimum size for the chat message
+
   # min_length (number, 可选) : minimum size for the chat message
 
   min_length: '3'
 
   min_length: '3'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_CHAT_VARIABLE
 
         type: PLAYER_CHAT_VARIABLE
第514行: 第514行:
 
         max_length: '25'
 
         max_length: '25'
 
         min_length: '3'
 
         min_length: '3'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_CONTAINER_MANIPULATE · 操作容器===
 
=== PLAYER_CONTAINER_MANIPULATE · 操作容器===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_CONTAINER_MANIPULATE
 
   type: PLAYER_CONTAINER_MANIPULATE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # inventory_type (inventory type, optional) : type of inventory
+
   # inventory_type (inventory type, 可选) : type of inventory
 
   # possible values : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ...
 
   # possible values : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ...
 
   inventory_type: '/'
 
   inventory_type: '/'
   # manipulation_type (manipulation type, optional) : type of manipulation
+
   # manipulation_type (manipulation type, 可选) : type of manipulation
 
   # possible values : MOVE_TO_TOP, MOVE_TO_BOTTOM
 
   # possible values : MOVE_TO_TOP, MOVE_TO_BOTTOM
 
   manipulation_type: '/'
 
   manipulation_type: '/'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_CONTAINER_MANIPULATE
 
         type: PLAYER_CONTAINER_MANIPULATE
第583行: 第583行:
 
           slot: '-1'
 
           slot: '-1'
 
           unbreakable: 'false'
 
           unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_DIE ===
 
=== PLAYER_DIE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_DIE
 
   type: PLAYER_DIE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_DIE
 
         type: PLAYER_DIE
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_ELYTRA_LAND ===
 
=== PLAYER_ELYTRA_LAND ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ELYTRA_LAND
 
   type: PLAYER_ELYTRA_LAND
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ELYTRA_LAND
 
         type: PLAYER_ELYTRA_LAND
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_FALL_DISTANCE ===
 
=== PLAYER_FALL_DISTANCE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_FALL_DISTANCE
 
   type: PLAYER_FALL_DISTANCE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # distance (decimal number, optional) : distance to walk
+
   # distance (decimal number, 可选) : distance to walk
 
   distance: '1.0'
 
   distance: '1.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_FALL_DISTANCE
 
         type: PLAYER_FALL_DISTANCE
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         distance: '1.0'
 
         distance: '1.0'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_FISH ===
 
=== PLAYER_FISH ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_FISH
 
   type: PLAYER_FISH
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
   # mob (mob setting, optional) : mob settings
+
   # mob (mob setting, 可选) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_FISH
 
         type: PLAYER_FISH
第702行: 第702行:
 
           name: '/'
 
           name: '/'
 
           type: '/'
 
           type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_FROST_WALKER ===
 
=== PLAYER_FROST_WALKER ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_FROST_WALKER
 
   type: PLAYER_FROST_WALKER
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_FROST_WALKER
 
         type: PLAYER_FROST_WALKER
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_HEALTH_GAIN ===
 
=== PLAYER_HEALTH_GAIN ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_HEALTH_GAIN
 
   type: PLAYER_HEALTH_GAIN
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # end_health (decimal number, optional) : health that the player must have at the end
+
   # end_health (decimal number, 可选) : health that the player must have at the end
 
   end_health: '20.0'
 
   end_health: '20.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_HEALTH_GAIN
 
         type: PLAYER_HEALTH_GAIN
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         end_health: '20.0'
 
         end_health: '20.0'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_ITEM_CONSUME ===
 
=== PLAYER_ITEM_CONSUME ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ITEM_CONSUME
 
   type: PLAYER_ITEM_CONSUME
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ITEM_CONSUME
 
         type: PLAYER_ITEM_CONSUME
第795行: 第795行:
 
           slot: '-1'
 
           slot: '-1'
 
           unbreakable: 'false'
 
           unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_ITEM_CRAFT ===
 
=== PLAYER_ITEM_CRAFT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ITEM_CRAFT
 
   type: PLAYER_ITEM_CRAFT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ITEM_CRAFT
 
         type: PLAYER_ITEM_CRAFT
第856行: 第856行:
 
           slot: '-1'
 
           slot: '-1'
 
           unbreakable: 'false'
 
           unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_ITEM_DROP ===
 
=== PLAYER_ITEM_DROP ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ITEM_DROP
 
   type: PLAYER_ITEM_DROP
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ITEM_DROP
 
         type: PLAYER_ITEM_DROP
第917行: 第917行:
 
           slot: '-1'
 
           slot: '-1'
 
           unbreakable: 'false'
 
           unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_ITEM_ENCHANT ===
 
=== PLAYER_ITEM_ENCHANT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ITEM_ENCHANT
 
   type: PLAYER_ITEM_ENCHANT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ITEM_ENCHANT
 
         type: PLAYER_ITEM_ENCHANT
第978行: 第978行:
 
           slot: '-1'
 
           slot: '-1'
 
           unbreakable: 'false'
 
           unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_ITEM_FURNACE_EXTRACT ===
 
=== PLAYER_ITEM_FURNACE_EXTRACT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ITEM_FURNACE_EXTRACT
 
   type: PLAYER_ITEM_FURNACE_EXTRACT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ITEM_FURNACE_EXTRACT
 
         type: PLAYER_ITEM_FURNACE_EXTRACT
第1,039行: 第1,039行:
 
           slot: '-1'
 
           slot: '-1'
 
           unbreakable: 'false'
 
           unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_ITEM_PICKUP ===
 
=== PLAYER_ITEM_PICKUP ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_ITEM_PICKUP
 
   type: PLAYER_ITEM_PICKUP
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # item (item setting, optional) : items settings
+
   # item (item setting, 可选) : items settings
 
   item:
 
   item:
 
     # type (material, mandatory) : type of item
 
     # type (material, mandatory) : type of item
 
     type: 'AIR'
 
     type: 'AIR'
     # amount (number, optional) : amount of items
+
     # amount (number, 可选) : amount of items
 
     amount: '1'
 
     amount: '1'
     # chance (decimal number, optional) : item apparition chance
+
     # chance (decimal number, 可选) : item apparition chance
 
     chance: '-1'
 
     chance: '-1'
     # durability (number, optional) : durability of item
+
     # durability (number, 可选) : durability of item
 
     durability: '0'
 
     durability: '0'
     # enabled (boolean, optional) : is the item enabled
+
     # enabled (boolean, 可选) : is the item enabled
 
     enabled: 'true'
 
     enabled: 'true'
     # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
     # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
     enchants: []
 
     enchants: []
     # lore (list of text, optional) : lore of item
+
     # lore (list of text, 可选) : lore of item
 
     lore: []
 
     lore: []
     # max_amount (number, optional) : maximum items amount
+
     # max_amount (number, 可选) : maximum items amount
 
     max_amount: '0'
 
     max_amount: '0'
     # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
     # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
     must_have_in_hand: 'false'
 
     must_have_in_hand: 'false'
     # name (text, optional) : display name of item
+
     # name (text, 可选) : display name of item
 
     name: '/'
 
     name: '/'
     # nbt (text, optional) : NBT tag of item, base64 encoded
+
     # nbt (text, 可选) : NBT tag of item, base64 encoded
 
     nbt: '/'
 
     nbt: '/'
     # remove_after_action (boolean, optional) : should the item be removed after action
+
     # remove_after_action (boolean, 可选) : should the item be removed after action
 
     remove_after_action: 'false'
 
     remove_after_action: 'false'
     # slot (number, optional) : slot in the GUI
+
     # slot (number, 可选) : slot in the GUI
 
     slot: '-1'
 
     slot: '-1'
     # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
     # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
     unbreakable: 'false'
 
     unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_ITEM_PICKUP
 
         type: PLAYER_ITEM_PICKUP
第1,100行: 第1,100行:
 
           slot: '-1'
 
           slot: '-1'
 
           unbreakable: 'false'
 
           unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_JUMP ===
 
=== PLAYER_JUMP ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_JUMP
 
   type: PLAYER_JUMP
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_JUMP
 
         type: PLAYER_JUMP
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_JUMP_HORSE ===
 
=== PLAYER_JUMP_HORSE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_JUMP_HORSE
 
   type: PLAYER_JUMP_HORSE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_JUMP_HORSE
 
         type: PLAYER_JUMP_HORSE
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_LEVER_CLICK ===
 
=== PLAYER_LEVER_CLICK ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_LEVER_CLICK
 
   type: PLAYER_LEVER_CLICK
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_LEVER_CLICK
 
         type: PLAYER_LEVER_CLICK
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MCMMO_LEVEL_GAIN ===
 
=== PLAYER_MCMMO_LEVEL_GAIN ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MCMMO_LEVEL_GAIN
 
   type: PLAYER_MCMMO_LEVEL_GAIN
 
   # skill_name (text, mandatory) : name of McMMO skill
 
   # skill_name (text, mandatory) : name of McMMO skill
 
   skill_name: '/'
 
   skill_name: '/'
   # amount (decimal number, optional) : amount of times the action has to be repeated
+
   # amount (decimal number, 可选) : amount of times the action has to be repeated
 
   amount: '1.0'
 
   amount: '1.0'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MCMMO_LEVEL_GAIN
 
         type: PLAYER_MCMMO_LEVEL_GAIN
第1,167行: 第1,167行:
 
         amount: '1.0'
 
         amount: '1.0'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MCMMO_XP_GAIN ===
 
=== PLAYER_MCMMO_XP_GAIN ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MCMMO_XP_GAIN
 
   type: PLAYER_MCMMO_XP_GAIN
 
   # skill_name (text, mandatory) : name of McMMO skill
 
   # skill_name (text, mandatory) : name of McMMO skill
 
   skill_name: '/'
 
   skill_name: '/'
   # amount (decimal number, optional) : amount of times the action has to be repeated
+
   # amount (decimal number, 可选) : amount of times the action has to be repeated
 
   amount: '1.0'
 
   amount: '1.0'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MCMMO_XP_GAIN
 
         type: PLAYER_MCMMO_XP_GAIN
第1,186行: 第1,186行:
 
         amount: '1.0'
 
         amount: '1.0'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MOB_DISMOUNT ===
 
=== PLAYER_MOB_DISMOUNT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MOB_DISMOUNT
 
   type: PLAYER_MOB_DISMOUNT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # mob (mob setting, optional) : mob settings
+
   # mob (mob setting, 可选) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MOB_DISMOUNT
 
         type: PLAYER_MOB_DISMOUNT
第1,212行: 第1,212行:
 
           name: '/'
 
           name: '/'
 
           type: '/'
 
           type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MOB_KILL ===
 
=== PLAYER_MOB_KILL ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MOB_KILL
 
   type: PLAYER_MOB_KILL
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # mob (mob setting, optional) : mob settings
+
   # mob (mob setting, 可选) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MOB_KILL
 
         type: PLAYER_MOB_KILL
第1,238行: 第1,238行:
 
           name: '/'
 
           name: '/'
 
           type: '/'
 
           type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MOB_MOUNT ===
 
=== PLAYER_MOB_MOUNT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MOB_MOUNT
 
   type: PLAYER_MOB_MOUNT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # mob (mob setting, optional) : mob settings
+
   # mob (mob setting, 可选) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MOB_MOUNT
 
         type: PLAYER_MOB_MOUNT
第1,264行: 第1,264行:
 
           name: '/'
 
           name: '/'
 
           type: '/'
 
           type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MOB_SHEAR ===
 
=== PLAYER_MOB_SHEAR ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MOB_SHEAR
 
   type: PLAYER_MOB_SHEAR
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # mob (mob setting, optional) : mob settings
+
   # mob (mob setting, 可选) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MOB_SHEAR
 
         type: PLAYER_MOB_SHEAR
第1,290行: 第1,290行:
 
           name: '/'
 
           name: '/'
 
           type: '/'
 
           type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MOB_SPAWN_EGG ===
 
=== PLAYER_MOB_SPAWN_EGG ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MOB_SPAWN_EGG
 
   type: PLAYER_MOB_SPAWN_EGG
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # mob (mob setting, optional) : mob settings
+
   # mob (mob setting, 可选) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MOB_SPAWN_EGG
 
         type: PLAYER_MOB_SPAWN_EGG
第1,316行: 第1,316行:
 
           name: '/'
 
           name: '/'
 
           type: '/'
 
           type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MOB_TAME ===
 
=== PLAYER_MOB_TAME ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MOB_TAME
 
   type: PLAYER_MOB_TAME
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # mob (mob setting, optional) : mob settings
+
   # mob (mob setting, 可选) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MOB_TAME
 
         type: PLAYER_MOB_TAME
第1,342行: 第1,342行:
 
           name: '/'
 
           name: '/'
 
           type: '/'
 
           type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_MYTHICMOBS_KILL ===
 
=== PLAYER_MYTHICMOBS_KILL ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_MYTHICMOBS_KILL
 
   type: PLAYER_MYTHICMOBS_KILL
 
   # mob_id (text, mandatory) : id of MythicMob mob, depending on mob_id_method
 
   # mob_id (text, mandatory) : id of MythicMob mob, depending on mob_id_method
第1,354行: 第1,354行:
 
   # possible values : BY_NAME, BY_FACTION
 
   # possible values : BY_NAME, BY_FACTION
 
   mob_id_method: '/'
 
   mob_id_method: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_MYTHICMOBS_KILL
 
         type: PLAYER_MYTHICMOBS_KILL
第1,365行: 第1,365行:
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_NPC_INTERACT ===
 
=== PLAYER_NPC_INTERACT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_NPC_INTERACT
 
   type: PLAYER_NPC_INTERACT
 
   # npc (number, mandatory) : id of Citizens NPC
 
   # npc (number, mandatory) : id of Citizens NPC
 
   npc: '/'
 
   npc: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # items (item list setting, optional) : items settings
+
   # items (item list setting, 可选) : items settings
 
   items:
 
   items:
 
     1: # sample
 
     1: # sample
 
       # type (material, mandatory) : type of item
 
       # type (material, mandatory) : type of item
 
       type: 'AIR'
 
       type: 'AIR'
       # amount (number, optional) : amount of items
+
       # amount (number, 可选) : amount of items
 
       amount: '1'
 
       amount: '1'
       # chance (decimal number, optional) : item apparition chance
+
       # chance (decimal number, 可选) : item apparition chance
 
       chance: '-1'
 
       chance: '-1'
       # durability (number, optional) : durability of item
+
       # durability (number, 可选) : durability of item
 
       durability: '0'
 
       durability: '0'
       # enabled (boolean, optional) : is the item enabled
+
       # enabled (boolean, 可选) : is the item enabled
 
       enabled: 'true'
 
       enabled: 'true'
       # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
       # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
       enchants: []
 
       enchants: []
       # lore (list of text, optional) : lore of item
+
       # lore (list of text, 可选) : lore of item
 
       lore: []
 
       lore: []
       # max_amount (number, optional) : maximum items amount
+
       # max_amount (number, 可选) : maximum items amount
 
       max_amount: '0'
 
       max_amount: '0'
       # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
       # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
       must_have_in_hand: 'false'
 
       must_have_in_hand: 'false'
       # name (text, optional) : display name of item
+
       # name (text, 可选) : display name of item
 
       name: '/'
 
       name: '/'
       # nbt (text, optional) : NBT tag of item, base64 encoded
+
       # nbt (text, 可选) : NBT tag of item, base64 encoded
 
       nbt: '/'
 
       nbt: '/'
       # remove_after_action (boolean, optional) : should the item be removed after action
+
       # remove_after_action (boolean, 可选) : should the item be removed after action
 
       remove_after_action: 'false'
 
       remove_after_action: 'false'
       # slot (number, optional) : slot in the GUI
+
       # slot (number, 可选) : slot in the GUI
 
       slot: '-1'
 
       slot: '-1'
       # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
       # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
       unbreakable: 'false'
 
       unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_NPC_INTERACT
 
         type: PLAYER_NPC_INTERACT
第1,431行: 第1,431行:
 
             slot: '-1'
 
             slot: '-1'
 
             unbreakable: 'false'
 
             unbreakable: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_NPC_KILL ===
 
=== PLAYER_NPC_KILL ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_NPC_KILL
 
   type: PLAYER_NPC_KILL
 
   # npc (number, mandatory) : id of Citizens NPC
 
   # npc (number, mandatory) : id of Citizens NPC
 
   npc: '/'
 
   npc: '/'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_NPC_KILL
 
         type: PLAYER_NPC_KILL
 
         npc: '/'
 
         npc: '/'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_PHATLOOTS_LOOT ===
 
=== PLAYER_PHATLOOTS_LOOT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_PHATLOOTS_LOOT
 
   type: PLAYER_PHATLOOTS_LOOT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_PHATLOOTS_LOOT
 
         type: PLAYER_PHATLOOTS_LOOT
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_PLAYER_KILL ===
 
=== PLAYER_PLAYER_KILL ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_PLAYER_KILL
 
   type: PLAYER_PLAYER_KILL
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # player_name (text, optional) : name of player to kill
+
   # player_name (text, 可选) : name of player to kill
 
   player_name: '/'
 
   player_name: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_PLAYER_KILL
 
         type: PLAYER_PLAYER_KILL
第1,482行: 第1,482行:
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         player_name: '/'
 
         player_name: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_PORTAL_ENTER ===
 
=== PLAYER_PORTAL_ENTER ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_PORTAL_ENTER
 
   type: PLAYER_PORTAL_ENTER
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_PORTAL_ENTER
 
         type: PLAYER_PORTAL_ENTER
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_PORTAL_EXIT ===
 
=== PLAYER_PORTAL_EXIT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_PORTAL_EXIT
 
   type: PLAYER_PORTAL_EXIT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_PORTAL_EXIT
 
         type: PLAYER_PORTAL_EXIT
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_POTION_THROW ===
 
=== PLAYER_POTION_THROW ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_POTION_THROW
 
   type: PLAYER_POTION_THROW
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # effect (potion effect type, optional) : type of potion effect
+
   # effect (potion effect type, 可选) : type of potion effect
 
   effect: '/'
 
   effect: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_POTION_THROW
 
         type: PLAYER_POTION_THROW
第1,533行: 第1,533行:
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         effect: '/'
 
         effect: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_PRESSURE_PLATE_ENABLE ===
 
=== PLAYER_PRESSURE_PLATE_ENABLE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_PRESSURE_PLATE_ENABLE
 
   type: PLAYER_PRESSURE_PLATE_ENABLE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # fail_goto (goto, optional) : if the player doesn't press the right pressure plate, this goto will be called
+
   # fail_goto (goto, 可选) : if the player doesn't press the right pressure plate, this goto will be called
 
   fail_goto: '/'
 
   fail_goto: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_PRESSURE_PLATE_ENABLE
 
         type: PLAYER_PRESSURE_PLATE_ENABLE
第1,552行: 第1,552行:
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         fail_goto: '/'
 
         fail_goto: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_PROJECTILE_SHOOT ===
 
=== PLAYER_PROJECTILE_SHOOT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_PROJECTILE_SHOOT
 
   type: PLAYER_PROJECTILE_SHOOT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # projectile_type (projectile type, optional) : type of projectile
+
   # projectile_type (projectile type, 可选) : type of projectile
 
   # possible values : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT
 
   # possible values : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT
 
   projectile_type: '/'
 
   projectile_type: '/'
   # block (block setting, optional) : block settings
+
   # block (block setting, 可选) : block settings
 
   block:
 
   block:
     # amount (number, optional) : blocks amount
+
     # amount (number, 可选) : blocks amount
 
     amount: '1'
 
     amount: '1'
     # type (material, optional) : type of block
+
     # type (material, 可选) : type of block
 
     type: 'AIR'
 
     type: 'AIR'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_PROJECTILE_SHOOT
 
         type: PLAYER_PROJECTILE_SHOOT
第1,581行: 第1,581行:
 
           amount: '1'
 
           amount: '1'
 
           type: 'AIR'
 
           type: 'AIR'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_SKILLAPI_CAST ===
 
=== PLAYER_SKILLAPI_CAST ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_SKILLAPI_CAST
 
   type: PLAYER_SKILLAPI_CAST
 
   # skill_name (text, mandatory) : name of SkillAPI skill
 
   # skill_name (text, mandatory) : name of SkillAPI skill
 
   skill_name: '/'
 
   skill_name: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_SKILLAPI_CAST
 
         type: PLAYER_SKILLAPI_CAST
第1,600行: 第1,600行:
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_SKILLAPI_UPGRADE ===
 
=== PLAYER_SKILLAPI_UPGRADE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_SKILLAPI_UPGRADE
 
   type: PLAYER_SKILLAPI_UPGRADE
 
   # skill_name (text, mandatory) : name of SkillAPI skill
 
   # skill_name (text, mandatory) : name of SkillAPI skill
 
   skill_name: '/'
 
   skill_name: '/'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_SKILLAPI_UPGRADE
 
         type: PLAYER_SKILLAPI_UPGRADE
 
         skill_name: '/'
 
         skill_name: '/'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_SKILLAPI_XP_GAIN ===
 
=== PLAYER_SKILLAPI_XP_GAIN ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_SKILLAPI_XP_GAIN
 
   type: PLAYER_SKILLAPI_XP_GAIN
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   class_name: '/'
 
   class_name: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_SKILLAPI_XP_GAIN
 
         type: PLAYER_SKILLAPI_XP_GAIN
第1,635行: 第1,635行:
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_SNEAK ===
 
=== PLAYER_SNEAK ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_SNEAK
 
   type: PLAYER_SNEAK
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # time (number, optional) : amount of time to sneak (in seconds)
+
   # time (number, 可选) : amount of time to sneak (in seconds)
 
   time: '1'
 
   time: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_SNEAK
 
         type: PLAYER_SNEAK
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         time: '1'
 
         time: '1'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_SNEAK_TOGGLE ===
 
=== PLAYER_SNEAK_TOGGLE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_SNEAK_TOGGLE
 
   type: PLAYER_SNEAK_TOGGLE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_SNEAK_TOGGLE
 
         type: PLAYER_SNEAK_TOGGLE
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_SPRINT_DISTANCE ===
 
=== PLAYER_SPRINT_DISTANCE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_WALK_DISTANCE
 
   type: PLAYER_WALK_DISTANCE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # distance (decimal number, optional) : distance to sprint
+
   # distance (decimal number, 可选) : distance to sprint
 
   distance: '1.0'
 
   distance: '1.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_WALK_DISTANCE
 
         type: PLAYER_WALK_DISTANCE
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         distance: '1.0'
 
         distance: '1.0'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_TREE_GROW ===
 
=== PLAYER_TREE_GROW ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_TREE_GROW
 
   type: PLAYER_TREE_GROW
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # tree_type (tree type, optional) : type of tree
+
   # tree_type (tree type, 可选) : type of tree
 
   # possible values : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ...
 
   # possible values : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ...
 
   tree_type: '/'
 
   tree_type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_TREE_GROW
 
         type: PLAYER_TREE_GROW
第1,703行: 第1,703行:
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         tree_type: '/'
 
         tree_type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_VEHICLE_DISTANCE ===
 
=== PLAYER_VEHICLE_DISTANCE ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_VEHICLE_DISTANCE
 
   type: PLAYER_VEHICLE_DISTANCE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # distance (decimal number, optional) : distance to travel within a vehicle
+
   # distance (decimal number, 可选) : distance to travel within a vehicle
 
   distance: '1.0'
 
   distance: '1.0'
   # vehicle_type (vehicle type, optional) : type of vehicle
+
   # vehicle_type (vehicle type, 可选) : type of vehicle
 
   # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
 
   # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
 
   vehicle_type: '/'
 
   vehicle_type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_VEHICLE_DISTANCE
 
         type: PLAYER_VEHICLE_DISTANCE
第1,723行: 第1,723行:
 
         distance: '1.0'
 
         distance: '1.0'
 
         vehicle_type: '/'
 
         vehicle_type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_VEHICLE_ENTER ===
 
=== PLAYER_VEHICLE_ENTER ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_VEHICLE_ENTER
 
   type: PLAYER_VEHICLE_ENTER
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # vehicle_type (vehicle type, optional) : type of vehicle
+
   # vehicle_type (vehicle type, 可选) : type of vehicle
 
   # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
 
   # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
 
   vehicle_type: '/'
 
   vehicle_type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_VEHICLE_ENTER
 
         type: PLAYER_VEHICLE_ENTER
第1,743行: 第1,743行:
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         vehicle_type: '/'
 
         vehicle_type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_VEHICLE_EXIT ===
 
=== PLAYER_VEHICLE_EXIT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_VEHICLE_EXIT
 
   type: PLAYER_VEHICLE_EXIT
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # vehicle_type (vehicle type, optional) : type of vehicle
+
   # vehicle_type (vehicle type, 可选) : type of vehicle
 
   # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
 
   # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
 
   vehicle_type: '/'
 
   vehicle_type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_VEHICLE_EXIT
 
         type: PLAYER_VEHICLE_EXIT
第1,763行: 第1,763行:
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         vehicle_type: '/'
 
         vehicle_type: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_WAIT ===
 
=== PLAYER_WAIT ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_WAIT
 
   type: PLAYER_WAIT
   # time (number, optional) : amount of time to wait (in seconds)
+
   # time (number, 可选) : amount of time to wait (in seconds)
 
   time: '1'
 
   time: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_WAIT
 
         type: PLAYER_WAIT
 
         time: '1'
 
         time: '1'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_WALK ===
 
=== PLAYER_WALK ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_WALK
 
   type: PLAYER_WALK
   # walk_type (walk type, optional) : type of walk (related to location)
+
   # walk_type (walk type, 可选) : type of walk (related to location)
 
   # possible values : WALK_TO, WALK_AWAY_FROM
 
   # possible values : WALK_TO, WALK_AWAY_FROM
 
   walk_type: 'WALK_TO'
 
   walk_type: 'WALK_TO'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_WALK
 
         type: PLAYER_WALK
第1,795行: 第1,795行:
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_WALK_DISTANCE
 
   type: PLAYER_WALK_DISTANCE
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
   # distance (decimal number, optional) : distance to walk
+
   # distance (decimal number, 可选) : distance to walk
 
   distance: '1.0'
 
   distance: '1.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_WALK_DISTANCE
 
         type: PLAYER_WALK_DISTANCE
 
         cancel_event: 'false'
 
         cancel_event: 'false'
 
         distance: '1.0'
 
         distance: '1.0'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_XP_BOTTLE_THROW ===
 
=== PLAYER_XP_BOTTLE_THROW ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_XP_BOTTLE_THROW
 
   type: PLAYER_XP_BOTTLE_THROW
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_XP_BOTTLE_THROW
 
         type: PLAYER_XP_BOTTLE_THROW
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== PLAYER_XP_GAIN ===
 
=== PLAYER_XP_GAIN ===
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: PLAYER_XP_GAIN
 
   type: PLAYER_XP_GAIN
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # cancel_event (boolean, optional) : should the event be cancelled
+
   # cancel_event (boolean, 可选) : should the event be cancelled
 
   cancel_event: 'false'
 
   cancel_event: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: PLAYER_XP_GAIN
 
         type: PLAYER_XP_GAIN
 
         amount: '1'
 
         amount: '1'
 
         cancel_event: 'false'
 
         cancel_event: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== RANDOM ===
 
=== RANDOM ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: RANDOM
 
   type: RANDOM
 
   # random (list of text, mandatory) : list of things that can randomly selected, Format is the same way as a goto setting
 
   # random (list of text, mandatory) : list of things that can randomly selected, Format is the same way as a goto setting
 
   random: []
 
   random: []
   # all_done_goto (goto, optional) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called.
+
   # all_done_goto (goto, 可选) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called.
 
   all_done_goto: '/'
 
   all_done_goto: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: RANDOM
 
         type: RANDOM
第1,859行: 第1,859行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_ACHIEVEMENT_GIVE
 
   type: SERVER_ACHIEVEMENT_GIVE
 
   # achievement_type (achievement, mandatory) : type of achievement
 
   # achievement_type (achievement, mandatory) : type of achievement
 
   # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ...
 
   # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ...
 
   achievement_type: '/'
 
   achievement_type: '/'
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'false'
 
   leader_only: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_ACHIEVEMENT_GIVE
 
         type: SERVER_ACHIEVEMENT_GIVE
第1,876行: 第1,876行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_ACTION_LIST
 
   type: SERVER_ACTION_LIST
 
  <nowiki>  # actions (list of text, mandatory) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle]  to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z]  to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform  an object (only SERVER objects allowed)</nowiki>
 
  <nowiki>  # actions (list of text, mandatory) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle]  to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z]  to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform  an object (only SERVER objects allowed)</nowiki>
 
   actions: []
 
   actions: []
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_ACTION_LIST
 
         type: SERVER_ACTION_LIST
第1,889行: 第1,889行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_ACTIONBAR_SEND
 
   type: SERVER_ACTIONBAR_SEND
   # actionbar (text, optional) : the actionbar to be sent
+
   # actionbar (text, 可选) : the actionbar to be sent
 
   actionbar: '&a&lEver heard about QuestCreator ? :D'
 
   actionbar: '&a&lEver heard about QuestCreator ? :D'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_ACTIONBAR_SEND
 
         type: SERVER_ACTIONBAR_SEND
第1,902行: 第1,902行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_BLOCK_PLACE
 
   type: SERVER_BLOCK_PLACE
 
   # block (block setting, mandatory) : block settings
 
   # block (block setting, mandatory) : block settings
 
   block:
 
   block:
     # amount (number, optional) : blocks amount
+
     # amount (number, 可选) : blocks amount
 
     amount: '1'
 
     amount: '1'
     # type (material, optional) : type of block
+
     # type (material, 可选) : type of block
 
     type: 'AIR'
 
     type: 'AIR'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_BLOCK_PLACE
 
         type: SERVER_BLOCK_PLACE
第1,921行: 第1,921行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_CAMERA_MODE_TOGGLE
 
   type: SERVER_CAMERA_MODE_TOGGLE
 
   # toggle (boolean, mandatory) : should the camera mode be enabled or disabled
 
   # toggle (boolean, mandatory) : should the camera mode be enabled or disabled
 
   toggle: 'false'
 
   toggle: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_CAMERA_MODE_TOGGLE
 
         type: SERVER_CAMERA_MODE_TOGGLE
第1,934行: 第1,934行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_CHECKPOINT_CREATE
 
   type: SERVER_CHECKPOINT_CREATE
 
   # restart_goto (goto, mandatory) : where should we go when this checkpoint is called
 
   # restart_goto (goto, mandatory) : where should we go when this checkpoint is called
 
   restart_goto: '/'
 
   restart_goto: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_CHECKPOINT_CREATE
 
         type: SERVER_CHECKPOINT_CREATE
第1,947行: 第1,947行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_CHECKPOINT_RESTART
 
   type: SERVER_CHECKPOINT_RESTART
 
   # branch_id (text, mandatory) : in which branch should we restart to the latest checkpoint
 
   # branch_id (text, mandatory) : in which branch should we restart to the latest checkpoint
 
   branch_id: '/'
 
   branch_id: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_CHECKPOINT_RESTART
 
         type: SERVER_CHECKPOINT_RESTART
第1,960行: 第1,960行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_COMMANDS_PERFORM
 
   type: SERVER_COMMANDS_PERFORM
   # commands (list of text, optional) : list of commands to be performed
+
   # commands (list of text, 可选) : list of commands to be performed
 
   commands:
 
   commands:
 
     - 'say PYRRH4 is handsome'
 
     - 'say PYRRH4 is handsome'
   # execution_type (execution type, optional) : under which context should the commands be performed
+
   # execution_type (execution type, 可选) : under which context should the commands be performed
 
   # possible values : AS_PLAYER, AS_SERVER
 
   # possible values : AS_PLAYER, AS_SERVER
 
   execution_type: 'AS_SERVER'
 
   execution_type: 'AS_SERVER'
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'true'
 
   leader_only: 'true'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_COMMANDS_PERFORM
 
         type: SERVER_COMMANDS_PERFORM
第1,982行: 第1,982行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_EXPLOSION_CREATE
 
   type: SERVER_EXPLOSION_CREATE
   # power (decimal number, optional) : power of explosion
+
   # power (decimal number, 可选) : power of explosion
 
   power: '2.0'
 
   power: '2.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_EXPLOSION_CREATE
 
         type: SERVER_EXPLOSION_CREATE
第1,995行: 第1,995行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_FIREWORK_SPAWN
 
   type: SERVER_FIREWORK_SPAWN
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # firework.color (text, optional) : color of firework
+
   # firework.color (text, 可选) : color of firework
 
   firework.color: 'AQUA'
 
   firework.color: 'AQUA'
   # firework.fade_color (text, optional) : fade color of firework
+
   # firework.fade_color (text, 可选) : fade color of firework
 
   firework.fade_color: 'BLUE'
 
   firework.fade_color: 'BLUE'
   # firework.flicker (boolean, optional) : should the firework flicker
+
   # firework.flicker (boolean, 可选) : should the firework flicker
 
   firework.flicker: 'true'
 
   firework.flicker: 'true'
   # firework.power (number, optional) : power of firework
+
   # firework.power (number, 可选) : power of firework
 
   firework.power: '1'
 
   firework.power: '1'
   # firework.trail (boolean, optional) : should the firework leave a trail
+
   # firework.trail (boolean, 可选) : should the firework leave a trail
 
   firework.trail: 'true'
 
   firework.trail: 'true'
   # firework.type (type, optional) : power of firework
+
   # firework.type (type, 可选) : power of firework
 
   # possible values : BALL, BALL_LARGE, STAR, BURST, CREEPER
 
   # possible values : BALL, BALL_LARGE, STAR, BURST, CREEPER
 
   firework.type: 'CREEPER'
 
   firework.type: 'CREEPER'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_FIREWORK_SPAWN
 
         type: SERVER_FIREWORK_SPAWN
第2,027行: 第2,027行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_HEROES_XP_CHANGE
 
   type: SERVER_HEROES_XP_CHANGE
   # class_name (text, optional) : name of Heroes class
+
   # class_name (text, 可选) : name of Heroes class
 
   class_name: '/'
 
   class_name: '/'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : ADD, SET, TAKE
 
   # possible values : ADD, SET, TAKE
 
   operation: 'ADD'
 
   operation: 'ADD'
   # value (decimal number, optional) : value modifier
+
   # value (decimal number, 可选) : value modifier
 
   value: '1.0'
 
   value: '1.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_HEROES_XP_CHANGE
 
         type: SERVER_HEROES_XP_CHANGE
第2,042行: 第2,042行:
 
         operation: 'ADD'
 
         operation: 'ADD'
 
         value: '1.0'
 
         value: '1.0'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_ITEMS_DROP ===
 
=== SERVER_ITEMS_DROP ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_ITEMS_DROP
 
   type: SERVER_ITEMS_DROP
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
 
   # items (item list setting, mandatory) : items settings
 
   # items (item list setting, mandatory) : items settings
第2,056行: 第2,056行:
 
       # type (material, mandatory) : type of item
 
       # type (material, mandatory) : type of item
 
       type: 'AIR'
 
       type: 'AIR'
       # amount (number, optional) : amount of items
+
       # amount (number, 可选) : amount of items
 
       amount: '1'
 
       amount: '1'
       # chance (decimal number, optional) : item apparition chance
+
       # chance (decimal number, 可选) : item apparition chance
 
       chance: '-1'
 
       chance: '-1'
       # durability (number, optional) : durability of item
+
       # durability (number, 可选) : durability of item
 
       durability: '0'
 
       durability: '0'
       # enabled (boolean, optional) : is the item enabled
+
       # enabled (boolean, 可选) : is the item enabled
 
       enabled: 'true'
 
       enabled: 'true'
       # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
       # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
       enchants: []
 
       enchants: []
       # lore (list of text, optional) : lore of item
+
       # lore (list of text, 可选) : lore of item
 
       lore: []
 
       lore: []
       # max_amount (number, optional) : maximum items amount
+
       # max_amount (number, 可选) : maximum items amount
 
       max_amount: '0'
 
       max_amount: '0'
       # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
       # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
       must_have_in_hand: 'false'
 
       must_have_in_hand: 'false'
       # name (text, optional) : display name of item
+
       # name (text, 可选) : display name of item
 
       name: '/'
 
       name: '/'
       # nbt (text, optional) : NBT tag of item, base64 encoded
+
       # nbt (text, 可选) : NBT tag of item, base64 encoded
 
       nbt: '/'
 
       nbt: '/'
       # remove_after_action (boolean, optional) : should the item be removed after action
+
       # remove_after_action (boolean, 可选) : should the item be removed after action
 
       remove_after_action: 'false'
 
       remove_after_action: 'false'
       # slot (number, optional) : slot in the GUI
+
       # slot (number, 可选) : slot in the GUI
 
       slot: '-1'
 
       slot: '-1'
       # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
       # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
       unbreakable: 'false'
 
       unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_ITEMS_DROP
 
         type: SERVER_ITEMS_DROP
第2,107行: 第2,107行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_ITEMS_GIVE
 
   type: SERVER_ITEMS_GIVE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'false'
 
   leader_only: 'false'
   # prevent_abandonment (boolean, optional) : should the players be prevented to drop or move the item to a container
+
   # prevent_abandonment (boolean, 可选) : should the players be prevented to drop or move the item to a container
 
   prevent_abandonment: 'false'
 
   prevent_abandonment: 'false'
 
   # items (item list setting, mandatory) : items settings
 
   # items (item list setting, mandatory) : items settings
第2,120行: 第2,120行:
 
       # type (material, mandatory) : type of item
 
       # type (material, mandatory) : type of item
 
       type: 'AIR'
 
       type: 'AIR'
       # amount (number, optional) : amount of items
+
       # amount (number, 可选) : amount of items
 
       amount: '1'
 
       amount: '1'
       # chance (decimal number, optional) : item apparition chance
+
       # chance (decimal number, 可选) : item apparition chance
 
       chance: '-1'
 
       chance: '-1'
       # durability (number, optional) : durability of item
+
       # durability (number, 可选) : durability of item
 
       durability: '0'
 
       durability: '0'
       # enabled (boolean, optional) : is the item enabled
+
       # enabled (boolean, 可选) : is the item enabled
 
       enabled: 'true'
 
       enabled: 'true'
       # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
       # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
       enchants: []
 
       enchants: []
       # lore (list of text, optional) : lore of item
+
       # lore (list of text, 可选) : lore of item
 
       lore: []
 
       lore: []
       # max_amount (number, optional) : maximum items amount
+
       # max_amount (number, 可选) : maximum items amount
 
       max_amount: '0'
 
       max_amount: '0'
       # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
       # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
       must_have_in_hand: 'false'
 
       must_have_in_hand: 'false'
       # name (text, optional) : display name of item
+
       # name (text, 可选) : display name of item
 
       name: '/'
 
       name: '/'
       # nbt (text, optional) : NBT tag of item, base64 encoded
+
       # nbt (text, 可选) : NBT tag of item, base64 encoded
 
       nbt: '/'
 
       nbt: '/'
       # remove_after_action (boolean, optional) : should the item be removed after action
+
       # remove_after_action (boolean, 可选) : should the item be removed after action
 
       remove_after_action: 'false'
 
       remove_after_action: 'false'
       # slot (number, optional) : slot in the GUI
+
       # slot (number, 可选) : slot in the GUI
 
       slot: '-1'
 
       slot: '-1'
       # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
       # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
       unbreakable: 'false'
 
       unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_ITEMS_GIVE
 
         type: SERVER_ITEMS_GIVE
第2,173行: 第2,173行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_ITEMS_REMOVE
 
   type: SERVER_ITEMS_REMOVE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'false'
 
   leader_only: 'false'
 
   # items (item list setting, mandatory) : items settings
 
   # items (item list setting, mandatory) : items settings
第2,184行: 第2,184行:
 
       # type (material, mandatory) : type of item
 
       # type (material, mandatory) : type of item
 
       type: 'AIR'
 
       type: 'AIR'
       # amount (number, optional) : amount of items
+
       # amount (number, 可选) : amount of items
 
       amount: '1'
 
       amount: '1'
       # chance (decimal number, optional) : item apparition chance
+
       # chance (decimal number, 可选) : item apparition chance
 
       chance: '-1'
 
       chance: '-1'
       # durability (number, optional) : durability of item
+
       # durability (number, 可选) : durability of item
 
       durability: '0'
 
       durability: '0'
       # enabled (boolean, optional) : is the item enabled
+
       # enabled (boolean, 可选) : is the item enabled
 
       enabled: 'true'
 
       enabled: 'true'
       # enchants (list of text, optional) : list of item enchants, Line format : {enchantment},{level}
+
       # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
 
       enchants: []
 
       enchants: []
       # lore (list of text, optional) : lore of item
+
       # lore (list of text, 可选) : lore of item
 
       lore: []
 
       lore: []
       # max_amount (number, optional) : maximum items amount
+
       # max_amount (number, 可选) : maximum items amount
 
       max_amount: '0'
 
       max_amount: '0'
       # must_have_in_hand (boolean, optional) : should the item be hold in hand
+
       # must_have_in_hand (boolean, 可选) : should the item be hold in hand
 
       must_have_in_hand: 'false'
 
       must_have_in_hand: 'false'
       # name (text, optional) : display name of item
+
       # name (text, 可选) : display name of item
 
       name: '/'
 
       name: '/'
       # nbt (text, optional) : NBT tag of item, base64 encoded
+
       # nbt (text, 可选) : NBT tag of item, base64 encoded
 
       nbt: '/'
 
       nbt: '/'
       # remove_after_action (boolean, optional) : should the item be removed after action
+
       # remove_after_action (boolean, 可选) : should the item be removed after action
 
       remove_after_action: 'false'
 
       remove_after_action: 'false'
       # slot (number, optional) : slot in the GUI
+
       # slot (number, 可选) : slot in the GUI
 
       slot: '-1'
 
       slot: '-1'
       # unbreakable (boolean, optional) : does the item has the unbreakable tag
+
       # unbreakable (boolean, 可选) : does the item has the unbreakable tag
 
       unbreakable: 'false'
 
       unbreakable: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_ITEMS_REMOVE
 
         type: SERVER_ITEMS_REMOVE
第2,236行: 第2,236行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_JOURNAL_ENTRY_ADD
 
   type: SERVER_JOURNAL_ENTRY_ADD
 
   # entry_id (text, mandatory) : id of entry
 
   # entry_id (text, mandatory) : id of entry
第2,242行: 第2,242行:
 
   # entry_title (text, mandatory) : title of entry
 
   # entry_title (text, mandatory) : title of entry
 
   entry_title: '/'
 
   entry_title: '/'
   # entry_detail (text, optional) : details of entry
+
   # entry_detail (text, 可选) : details of entry
 
   entry_detail: '/'
 
   entry_detail: '/'
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'false'
 
   leader_only: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_JOURNAL_ENTRY_ADD
 
         type: SERVER_JOURNAL_ENTRY_ADD
第2,258行: 第2,258行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_JOURNAL_ENTRY_REMOVE
 
   type: SERVER_JOURNAL_ENTRY_REMOVE
 
   # entry_id (text, mandatory) : id of entry
 
   # entry_id (text, mandatory) : id of entry
 
   entry_id: '/'
 
   entry_id: '/'
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'false'
 
   leader_only: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_JOURNAL_ENTRY_REMOVE
 
         type: SERVER_JOURNAL_ENTRY_REMOVE
第2,274行: 第2,274行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_LIGHTNING_STRIKE
 
   type: SERVER_LIGHTNING_STRIKE
 
   # damage (boolean, mandatory) : should the lightning strike deal damage to players
 
   # damage (boolean, mandatory) : should the lightning strike deal damage to players
 
   damage: 'true'
 
   damage: 'true'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_LIGHTNING_STRIKE
 
         type: SERVER_LIGHTNING_STRIKE
第2,290行: 第2,290行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_MCMMO_LEVEL_CHANGE
 
   type: SERVER_MCMMO_LEVEL_CHANGE
 
   # skill_name (text, mandatory) : name of McMMO skill
 
   # skill_name (text, mandatory) : name of McMMO skill
 
   skill_name: '/'
 
   skill_name: '/'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : ADD, SET, TAKE
 
   # possible values : ADD, SET, TAKE
 
   operation: 'ADD'
 
   operation: 'ADD'
   # value (decimal number, optional) : value modifier
+
   # value (decimal number, 可选) : value modifier
 
   value: '1.0'
 
   value: '1.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_MCMMO_LEVEL_CHANGE
 
         type: SERVER_MCMMO_LEVEL_CHANGE
第2,305行: 第2,305行:
 
         operation: 'ADD'
 
         operation: 'ADD'
 
         value: '1.0'
 
         value: '1.0'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_MCMMO_XP_CHANGE ===
 
=== SERVER_MCMMO_XP_CHANGE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: NO_ACTION
 
   type: NO_ACTION
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: NO_ACTION
 
         type: NO_ACTION
第2,320行: 第2,320行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_MOB_KILL
 
   type: SERVER_MOB_KILL
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
 
   # mob (mob setting, mandatory) : mob settings
 
   # mob (mob setting, mandatory) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_MOB_KILL
 
         type: SERVER_MOB_KILL
第2,343行: 第2,343行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_MOB_SPAWN
 
   type: SERVER_MOB_SPAWN
 
   # quest_limited_mob (boolean, mandatory) : should the PvE be restricted to the quest players for the spawned mobs
 
   # quest_limited_mob (boolean, mandatory) : should the PvE be restricted to the quest players for the spawned mobs
 
   quest_limited_mob: 'false'
 
   quest_limited_mob: 'false'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
 
   # mob (mob setting, mandatory) : mob settings
 
   # mob (mob setting, mandatory) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_MOB_SPAWN
 
         type: SERVER_MOB_SPAWN
第2,369行: 第2,369行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_MOB_TELEPORT
 
   type: SERVER_MOB_TELEPORT
 
   # teleport_to (location, mandatory) : where should the mobs be teleported
 
   # teleport_to (location, mandatory) : where should the mobs be teleported
 
   teleport_to: '/'
 
   teleport_to: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
 
   # mob (mob setting, mandatory) : mob settings
 
   # mob (mob setting, mandatory) : mob settings
 
   mob:
 
   mob:
     # name (text, optional) : name of mob
+
     # name (text, 可选) : name of mob
 
     name: '/'
 
     name: '/'
     # type (entity type, optional) : type of mob
+
     # type (entity type, 可选) : type of mob
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
 
     type: '/'
 
     type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_MOB_TELEPORT
 
         type: SERVER_MOB_TELEPORT
第2,395行: 第2,395行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_MONEY_CHANGE
 
   type: SERVER_MONEY_CHANGE
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'false'
 
   leader_only: 'false'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : ADD, SET, TAKE
 
   # possible values : ADD, SET, TAKE
 
   operation: 'ADD'
 
   operation: 'ADD'
   # value (number, optional) : value modifier
+
   # value (number, 可选) : value modifier
 
   value: '1'
 
   value: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_MONEY_CHANGE
 
         type: SERVER_MONEY_CHANGE
第2,415行: 第2,415行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_MYTHICMOBS_SPAWN
 
   type: SERVER_MYTHICMOBS_SPAWN
 
   # mob_name (text, mandatory) : name of MythicMob mob
 
   # mob_name (text, mandatory) : name of MythicMob mob
 
   mob_name: '/'
 
   mob_name: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # quest_limited_mob (boolean, optional) : should the PvE be restricted to the quest players for the spawned mobs
+
   # quest_limited_mob (boolean, 可选) : should the PvE be restricted to the quest players for the spawned mobs
 
   quest_limited_mob: 'false'
 
   quest_limited_mob: 'false'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_MYTHICMOBS_SPAWN
 
         type: SERVER_MYTHICMOBS_SPAWN
第2,429行: 第2,429行:
 
         amount: '1'
 
         amount: '1'
 
         quest_limited_mob: 'false'
 
         quest_limited_mob: 'false'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_NPC_DISPLAY_CHANGE ===
 
=== SERVER_NPC_DISPLAY_CHANGE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_NPC_DISPLAY_CHANGE
 
   type: SERVER_NPC_DISPLAY_CHANGE
 
   # npc (number, mandatory) : id of Citizens NPC
 
   # npc (number, mandatory) : id of Citizens NPC
 
   npc: '/'
 
   npc: '/'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : HIDE, SHOW
 
   # possible values : HIDE, SHOW
 
   operation: 'WALK_TO'
 
   operation: 'WALK_TO'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_NPC_DISPLAY_CHANGE
 
         type: SERVER_NPC_DISPLAY_CHANGE
 
         npc: '/'
 
         npc: '/'
 
         operation: 'WALK_TO'
 
         operation: 'WALK_TO'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_NPC_MOVE ===
 
=== SERVER_NPC_MOVE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_NPC_MOVE
 
   type: SERVER_NPC_MOVE
 
   # npc (number, mandatory) : id of Citizens NPC
 
   # npc (number, mandatory) : id of Citizens NPC
 
   npc: '/'
 
   npc: '/'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION
 
   # possible values : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION
 
   operation: 'WALK_TO'
 
   operation: 'WALK_TO'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_NPC_MOVE
 
         type: SERVER_NPC_MOVE
 
         npc: '/'
 
         npc: '/'
 
         operation: 'WALK_TO'
 
         operation: 'WALK_TO'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_PARTICLES_DISPLAY ===
 
=== SERVER_PARTICLES_DISPLAY ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_PARTICLES_DISPLAY
 
   type: SERVER_PARTICLES_DISPLAY
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # particle_type (type, optional) : type of particle
+
   # particle_type (type, 可选) : type of particle
 
   # possible values : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ...
 
   # possible values : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ...
 
   particle_type: 'HEART'
 
   particle_type: 'HEART'
   # quest_players_only (boolean, optional) : should the particles be seen only by the quest players
+
   # quest_players_only (boolean, 可选) : should the particles be seen only by the quest players
 
   quest_players_only: 'true'
 
   quest_players_only: 'true'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_PARTICLES_DISPLAY
 
         type: SERVER_PARTICLES_DISPLAY
第2,488行: 第2,488行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_PHATLOOTS_LOOT
 
   type: SERVER_PHATLOOTS_LOOT
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_PHATLOOTS_LOOT
 
         type: SERVER_PHATLOOTS_LOOT
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_PLAYER_CLEAR ===
 
=== SERVER_PLAYER_CLEAR ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_PLAYER_CLEAR
 
   type: SERVER_PLAYER_CLEAR
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_PLAYER_CLEAR
 
         type: SERVER_PLAYER_CLEAR
第2,508行: 第2,508行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_PLAYER_DAMAGE
 
   type: SERVER_PLAYER_DAMAGE
   # amount (decimal number, optional) : amount of times the action has to be repeated
+
   # amount (decimal number, 可选) : amount of times the action has to be repeated
 
   amount: '1.0'
 
   amount: '1.0'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_PLAYER_DAMAGE
 
         type: SERVER_PLAYER_DAMAGE
第2,521行: 第2,521行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_PLAYER_EFFECTS_GIVE
 
   type: SERVER_PLAYER_EFFECTS_GIVE
 
   # effects (effect list setting, mandatory) : effects settings
 
   # effects (effect list setting, mandatory) : effects settings
 
   effects:
 
   effects:
 
     1: # sample
 
     1: # sample
       # duration (number, optional) : duration of effect (in ticks, 1 sec = 20 ticks)
+
       # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks)
 
       duration: '0'
 
       duration: '0'
       # level (number, optional) : level of effect (starting at 1)
+
       # level (number, 可选) : level of effect (starting at 1)
 
       level: '0'
 
       level: '0'
       # type (potion effect type, optional) : type of effect
+
       # type (potion effect type, 可选) : type of effect
 
       type: '/'
 
       type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_PLAYER_EFFECTS_GIVE
 
         type: SERVER_PLAYER_EFFECTS_GIVE
第2,545行: 第2,545行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_PLAYER_EFFECTS_REMOVE
 
   type: SERVER_PLAYER_EFFECTS_REMOVE
 
   # effects (effect list setting, mandatory) : effects settings
 
   # effects (effect list setting, mandatory) : effects settings
 
   effects:
 
   effects:
 
     1: # sample
 
     1: # sample
       # duration (number, optional) : duration of effect (in ticks, 1 sec = 20 ticks)
+
       # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks)
 
       duration: '0'
 
       duration: '0'
       # level (number, optional) : level of effect (starting at 1)
+
       # level (number, 可选) : level of effect (starting at 1)
 
       level: '0'
 
       level: '0'
       # type (potion effect type, optional) : type of effect
+
       # type (potion effect type, 可选) : type of effect
 
       type: '/'
 
       type: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_PLAYER_EFFECTS_REMOVE
 
         type: SERVER_PLAYER_EFFECTS_REMOVE
第2,569行: 第2,569行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_PLAYER_TELEPORT
 
   type: SERVER_PLAYER_TELEPORT
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_PLAYER_TELEPORT
 
         type: SERVER_PLAYER_TELEPORT
第2,579行: 第2,579行:
 
这个目标需要玩家做一些事
 
这个目标需要玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_QUANTUMRPG_ITEM_GIVE
 
   type: SERVER_QUANTUMRPG_ITEM_GIVE
 
   # item_id (text, mandatory) : id of QuantumRPG item
 
   # item_id (text, mandatory) : id of QuantumRPG item
第2,586行: 第2,586行:
 
   # possible values : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ...
 
   # possible values : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ...
 
   module: '/'
 
   module: '/'
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # level (number, optional) : level of item
+
   # level (number, 可选) : level of item
 
   level: '1'
 
   level: '1'
   # success_rate (number, optional) : success rate (if applicable)
+
   # success_rate (number, 可选) : success rate (if applicable)
 
   success_rate: '1'
 
   success_rate: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_QUANTUMRPG_ITEM_GIVE
 
         type: SERVER_QUANTUMRPG_ITEM_GIVE
第2,600行: 第2,600行:
 
         level: '1'
 
         level: '1'
 
         success_rate: '1'
 
         success_rate: '1'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_SKILLAPI_CLASS_PROFESS ===
 
=== SERVER_SKILLAPI_CLASS_PROFESS ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_SKILLAPI_CLASS_PROFESS
 
   type: SERVER_SKILLAPI_CLASS_PROFESS
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   class_name: '/'
 
   class_name: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_SKILLAPI_CLASS_PROFESS
 
         type: SERVER_SKILLAPI_CLASS_PROFESS
 
         class_name: '/'
 
         class_name: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_SKILLAPI_LEVEL_CHANGE ===
 
=== SERVER_SKILLAPI_LEVEL_CHANGE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_SKILLAPI_LEVEL_CHANGE
 
   type: SERVER_SKILLAPI_LEVEL_CHANGE
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   class_name: '/'
 
   class_name: '/'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : ADD, SET, TAKE
 
   # possible values : ADD, SET, TAKE
 
   operation: 'ADD'
 
   operation: 'ADD'
   # value (number, optional) : value modifier
+
   # value (number, 可选) : value modifier
 
   value: '1'
 
   value: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_SKILLAPI_LEVEL_CHANGE
 
         type: SERVER_SKILLAPI_LEVEL_CHANGE
第2,633行: 第2,633行:
 
         operation: 'ADD'
 
         operation: 'ADD'
 
         value: '1'
 
         value: '1'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_SKILLAPI_POINTS_CHANGE ===
 
=== SERVER_SKILLAPI_POINTS_CHANGE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_SKILLAPI_POINTS_CHANGE
 
   type: SERVER_SKILLAPI_POINTS_CHANGE
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   class_name: '/'
 
   class_name: '/'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : ADD, SET, TAKE
 
   # possible values : ADD, SET, TAKE
 
   operation: 'ADD'
 
   operation: 'ADD'
   # value (number, optional) : value modifier
+
   # value (number, 可选) : value modifier
 
   value: '1'
 
   value: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_SKILLAPI_POINTS_CHANGE
 
         type: SERVER_SKILLAPI_POINTS_CHANGE
第2,653行: 第2,653行:
 
         operation: 'ADD'
 
         operation: 'ADD'
 
         value: '1'
 
         value: '1'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_SKILLAPI_XP_CHANGE ===
 
=== SERVER_SKILLAPI_XP_CHANGE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_SKILLAPI_XP_CHANGE
 
   type: SERVER_SKILLAPI_XP_CHANGE
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   # class_name (text, mandatory) : name of SkillAPI class
 
   class_name: '/'
 
   class_name: '/'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : ADD, SET, TAKE
 
   # possible values : ADD, SET, TAKE
 
   operation: 'ADD'
 
   operation: 'ADD'
   # value (number, optional) : value modifier
+
   # value (number, 可选) : value modifier
 
   value: '1'
 
   value: '1'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_SKILLAPI_XP_CHANGE
 
         type: SERVER_SKILLAPI_XP_CHANGE
第2,673行: 第2,673行:
 
         operation: 'ADD'
 
         operation: 'ADD'
 
         value: '1'
 
         value: '1'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_TAB_CHANGE ===
 
=== SERVER_TAB_CHANGE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_TAB_CHANGE
 
   type: SERVER_TAB_CHANGE
 
   # tab (tab setting, mandatory) : the title to be sent
 
   # tab (tab setting, mandatory) : the title to be sent
 
   tab:
 
   tab:
     # footer (text, optional) : footer
+
     # footer (text, 可选) : footer
 
     footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D'
 
     footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D'
     # header (text, optional) : header
+
     # header (text, 可选) : header
 
     header: 'QuestCreator is like the best questing plugin'
 
     header: 'QuestCreator is like the best questing plugin'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_TAB_CHANGE
 
         type: SERVER_TAB_CHANGE
第2,697行: 第2,697行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_TITLE_SEND
 
   type: SERVER_TITLE_SEND
 
   # title (title setting, mandatory) : the title to be sent
 
   # title (title setting, mandatory) : the title to be sent
 
   title:
 
   title:
     # duration (number, optional) : duration (in ticks) (1 sec = 20 ticks)
+
     # duration (number, 可选) : duration (in ticks) (1 sec = 20 ticks)
 
     duration: '50'
 
     duration: '50'
     # fade_in (number, optional) : fade in (in ticks) (1 sec = 20 ticks)
+
     # fade_in (number, 可选) : fade in (in ticks) (1 sec = 20 ticks)
 
     fade_in: '5'
 
     fade_in: '5'
     # fade_out (number, optional) : fade out (in ticks) (1 sec = 20 ticks)
+
     # fade_out (number, 可选) : fade out (in ticks) (1 sec = 20 ticks)
 
     fade_out: '5'
 
     fade_out: '5'
     # subtitle (text, optional) : subtitle
+
     # subtitle (text, 可选) : subtitle
 
     subtitle: 'Fresh a voca doooo !'
 
     subtitle: 'Fresh a voca doooo !'
     # title (text, optional) : title
+
     # title (text, 可选) : title
 
     title: 'Fresh Avocado'
 
     title: 'Fresh Avocado'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_TITLE_SEND
 
         type: SERVER_TITLE_SEND
第2,725行: 第2,725行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_VARIABLE_CHANGE
 
   type: SERVER_VARIABLE_CHANGE
 
   # value (text, mandatory) : the modifier value
 
   # value (text, mandatory) : the modifier value
第2,731行: 第2,731行:
 
   # variable (text, mandatory) : the variable to modify
 
   # variable (text, mandatory) : the variable to modify
 
   variable: '/'
 
   variable: '/'
   # leader_only (boolean, optional) : should the action be performed only for the quest leader
+
   # leader_only (boolean, 可选) : should the action be performed only for the quest leader
 
   leader_only: 'true'
 
   leader_only: 'true'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER
 
   # possible values : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER
 
   operation: 'ADD'
 
   operation: 'ADD'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_VARIABLE_CHANGE
 
         type: SERVER_VARIABLE_CHANGE
第2,748行: 第2,748行:
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_WORLDEDIT_SCHEMATIC_PASTE
 
   type: SERVER_WORLDEDIT_SCHEMATIC_PASTE
 
   # schematic_file (text, mandatory) : schematic file name (for example 'castle.schematic')
 
   # schematic_file (text, mandatory) : schematic file name (for example 'castle.schematic')
 
   schematic_file: '/'
 
   schematic_file: '/'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_WORLDEDIT_SCHEMATIC_PASTE
 
         type: SERVER_WORLDEDIT_SCHEMATIC_PASTE
 
         schematic_file: '/'
 
         schematic_file: '/'
Setting <code>location</code> is optional for this object.
+
Setting <code>location</code> is 可选 for this object.
  
 
=== SERVER_XP_CHANGE ===
 
=== SERVER_XP_CHANGE ===
 
这个目标会让服务器为玩家做一些事
 
这个目标会让服务器为玩家做一些事
 
  object:
 
  object:
   # ... generic settings here
+
   # ... 此处为常规设置
 
   type: SERVER_XP_CHANGE
 
   type: SERVER_XP_CHANGE
   # amount (number, optional) : amount of times the action has to be repeated
+
   # amount (number, 可选) : amount of times the action has to be repeated
 
   amount: '1'
 
   amount: '1'
   # operation (operation, optional) : operation to perform/check
+
   # operation (operation, 可选) : operation to perform/check
 
   # possible values : ADD, SET, TAKE
 
   # possible values : ADD, SET, TAKE
 
   operation: 'ADD'
 
   operation: 'ADD'
''Here's a compact version to copy/paste it quickly.''
+
''以下为便于复制粘帖的压缩版本''
 
       object:
 
       object:
 
         type: SERVER_XP_CHANGE
 
         type: SERVER_XP_CHANGE

2019年2月13日 (三) 23:10的版本

目录

任务目标

  • 目标既可以是玩家可以做的事 (放置方块、钓鱼、行走等) 也可以是服务器的行为(发送消息、播放音效、生成实体).
  • 目标拥有独立的设置.
  • 如果目标不存在,可能会有对应的条件存在. 请查看任务条件页面, 如果存在请使用任务条件.
objects:
  1:
    # settings
  2:
    # settings
  # etc

每个目标都有独立的设置.

OBJECT_1:
  type: PLAYER_BLOCK_PLACE
  # 名称
  name: '放置10块圆石'
  progress_name: 'place cobblestone'
  # 开始
  message: '&6开始任务目标 !'
  sound: VILLAGER_IDLE
  # 之后
  post_message: '&6目标完成 !'
  post_sound: VILLAGER_IDLE
  # location
  location:
    ... detailed below
  # 前往
  goto: OBJECT OBJECT_2
  • 'type' 为目标名. 详情如下.
  • 'name' (可选) 为目标名.
  • 'progress_name' (可选) 为进度名. 用于菜单或指令.
  • 'message' (可选) 开始任务目标时显示的消息.
  • 'sound' (可选) 开始任务时播放的音效.
  • 'post_message' (可选) is a text that'll be send when the object ends.
  • 'post_sound' (可选) is a sound that'll be send when the object ends.
  • 'location' is the location settings for the object (detailed below).
  • 'goto' is the goto settings for the object : where do we go when the object ends ? (detailed below).

Location settings·地点设置

  • It's 可选 for player objects and required for some server objects.
  • It depends for every object.
  • It's a configuration section with its own settings.
  • It can be a block, a zone, in/out a range with a center block, a world, a worldguard region or a player relative base (detailed below)
  • If the object type is a player objective, then it'll be 'where' the player must do the action
  • If the object type is a server objective, then it'll be needed to specify where the server must do the thing (for example, where it needs to drop an item of place a block)

world·世界

location:
  world: world

base·地点

location:
  base: [world],[x],[y],[z],[yaw],[pitch]

yaw 和 pitch 为可选选项.

It's better to use the above form to keep in mind that "location" is a configuration section, but you can also set it like this :

location: [world],[x],[y],[z],[yaw],[pitch]

base with near (inside range with center)

location:
  base: [world],[x],[y],[z],[yaw],[pitch]
  near: [radius in blocks]

yaw 和 pitch 为可选选项.

base with away (outside range with center)

location:
  base: [world],[x],[y],[z],[yaw],[pitch]
  away: [radius in blocks]

yaw 和 pitch 为可选选项.

base with bound (area) ·指定区域

location:
  base: [world],[x],[y],[z]
  bound: [world],[x],[y],[z]

WorldGuard 区域

location:
  world: world
  worldguard_region: region

Player relative base·玩家相关地点

location:
  player_relative_base:
    horizontal_angle: 90.0
    vertical_offset: 5.0
    distance: 3.5
    random_player: false

horizontal_angle 为玩家的旋转角, 为 0 玩家正前方, 90 为右方,以此类推.

vertical_offset垂直偏移为y轴的偏移 (可以是负数).

distance 为距离玩家的距离 (反向为负数).

如果random_player 为 true, 则会选取随机玩家获取其地点而不是队长 (经常用于服务器目标).

Goto settings ·前往设置

  • 用于大部分目标 (除了GROUP, DIVERGE, ...) (将详细说明)
  • 这取决于每个目标,在目标结束时执行什么.
  • 拥有独立的配置.

OBJECT·目标

goto: OBJECT [object id]

BRANCH·分支

goto: BRANCH [branch id]

开始任务分支Starts a branch if wasn't started yet and end the current containing the object. The current running branch will be stopped.

QUEST_SUCCESS·任务成功

goto: QUEST_SUCCESS

End the quest and mark it as succeeded.

QUEST_FAIL·任务失败

goto: QUEST_FAIL

End the quest and mark it as failed.

NONE·无

goto: NONE

Object types·目标类型

This list was generated automatically from the in-game editor. If you find any incoherence, please report it on discord.

CONDITIONS·条件

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: CONDITIONS
  # conditions_type (type, 可选) : 如何满足条件
  # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
  conditions_type: 'ALL_CORRECT'
  # fail_goto (goto, 可选) : if specified, and if the conditions are not completed, this goto will be called
  fail_goto: '/'
  # conditions (condition list setting, mandatory) : list of conditions
  conditions:
    1: # sample
      type: MONEY
      # amount (decimal number, 可选) : amount of times the action has to be repeated
      amount: '1'
      # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader
      check_leader_only: 'true'
      # error_message (text, 可选) : an error message displayed when the condition isn't completed
      error_message: []
      # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable)
      take_after_completion: 'false'

这是便于复制粘帖的压缩版本.

      object:
        type: CONDITIONS
        conditions_type: 'ALL_CORRECT'
        fail_goto: '/'
        conditions:
          1:
            type: MONEY
            amount: '1'
            check_leader_only: 'true'
            error_message: []
            take_after_completion: 'false'

Setting location is 可选 for this object.

DIVERGE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: DIVERGE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # repeat_delay (number, 可选) : the choice will resend itself in the chat every X seconds
  repeat_delay: '30'
  # choices (divergence list setting, mandatory) : list of choices that the player can click
  choices:
    1: # sample
      # goto (goto, mandatory) : where should we go when this choice is clicked
      goto: '/'
      # redo_text (text, mandatory) : clickeable text for this divergence, displayed when the player already clicked it once before
      redo_text: '/'
      # text (text, mandatory) : clickeable text for this divergence
      text: '/'
      # conditions_type (type, 可选) : how can the conditions be completed
      # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
      conditions_type: 'ALL_CORRECT'
      # conditions (condition list setting, 可选) : list of conditions for the choice to appear
      conditions:
        1: # sample
          type: MONEY
          # amount (decimal number, 可选) : amount of times the action has to be repeated
          amount: '1'
          # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader
          check_leader_only: 'true'
          # error_message (text, 可选) : an error message displayed when the condition isn't completed
          error_message: []
          # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable)
          take_after_completion: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: DIVERGE
        cancel_event: 'false'
        repeat_delay: '30'
        choices:
          1:
            goto: '/'
            redo_text: '/'
            text: '/'
            conditions_type: 'ALL_CORRECT'
            conditions:
              1:
                type: MONEY
                amount: '1'
                check_leader_only: 'true'
                error_message: []
                take_after_completion: 'false'

这一目标设置 location 没有用..

GROUP ·组

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: GROUP
  # group_objects (list of text, mandatory) : 这一组的目标
  group_objects: []
  # execution_order (boolean, 可选) : should the objects be completed in the specified order, or freely
  execution_order: 'false'
  # 任务组类型 (type, 可选) : how many objects should be completed for this object to be completed
  # 可用数值 : ALL_OBJECTS, SINGLE_OBJECT
  group_type: 'ALL_OBJECTS'

以下为便于复制粘帖的压缩版本

      object:
        type: GROUP
        group_objects: []
        execution_order: 'false'
        group_type: 'ALL_OBJECTS'

这一目标设置 location 没有用..

NO_ACTION · 无行为

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: NO_ACTION

以下为便于复制粘帖的压缩版本

      object:
        type: NO_ACTION

这一目标设置 location 没有用..

PLAYER_ACHIEVEMENT_AWARD · 玩家获得成就

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ACHIEVEMENT_AWARD
  # achievement_type (achievement, 可选) : type of action
  # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ...
  achievement_type: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ACHIEVEMENT_AWARD
        achievement_type: '/'
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_BED_ENTER · 玩家上床睡觉

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BED_ENTER
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BED_ENTER
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_BED_LEAVE · 玩家下床

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BED_LEAVE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BED_LEAVE
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_BLOCK_BREAK · 玩家破坏方块

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BLOCK_BREAK
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # ignore_silk_touch (boolean, 可选) : should blocks breaked with a silk touch pickaxe be ignored
  ignore_silk_touch: 'false'
  # block (block setting, mandatory) : block settings
  block:
    # amount (number, 可选) : blocks amount
    amount: '1'
    # type (material, 可选) : type of block
    type: 'AIR'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BLOCK_BREAK
        cancel_event: 'false'
        ignore_silk_touch: 'false'
        block:
          amount: '1'
          type: 'AIR'

Setting location is 可选 for this object.

PLAYER_BLOCK_FIRE ·玩家点火

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BLOCK_FIRE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # block (block setting, mandatory) : block settings
  block:
    # amount (number, 可选) : blocks amount
    amount: '1'
    # type (material, 可选) : type of block
    type: 'AIR'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BLOCK_FIRE
        cancel_event: 'false'
        block:
          amount: '1'
          type: 'AIR'

Setting location is 可选 for this object.

PLAYER_BLOCK_INTERACT ·玩家与方块交互

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BLOCK_INTERACT
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # click_type (click type, 可选) : type of click
  # possible values : RIGHT_CLICK, LEFT_CLICK
  click_type: '/'
  # block (block setting, mandatory) : block settings
  block:
    # amount (number, 可选) : blocks amount
    amount: '1'
    # type (material, 可选) : type of block
    type: 'AIR'
  # items (item list setting, mandatory) : items settings
  items:
    1: # sample
      # type (material, mandatory) : type of item
      type: 'AIR'
      # amount (number, 可选) : amount of items
      amount: '1'
      # chance (decimal number, 可选) : item apparition chance
      chance: '-1'
      # durability (number, 可选) : durability of item
      durability: '0'
      # enabled (boolean, 可选) : is the item enabled
      enabled: 'true'
      # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
      enchants: []
      # lore (list of text, 可选) : lore of item
      lore: []
      # max_amount (number, 可选) : maximum items amount
      max_amount: '0'
      # must_have_in_hand (boolean, 可选) : should the item be hold in hand
      must_have_in_hand: 'false'
      # name (text, 可选) : display name of item
      name: '/'
      # nbt (text, 可选) : NBT tag of item, base64 encoded
      nbt: '/'
      # remove_after_action (boolean, 可选) : should the item be removed after action
      remove_after_action: 'false'
      # slot (number, 可选) : slot in the GUI
      slot: '-1'
      # unbreakable (boolean, 可选) : does the item has the unbreakable tag
      unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BLOCK_INTERACT
        cancel_event: 'false'
        click_type: '/'
        block:
          amount: '1'
          type: 'AIR'
        items:
          1:
            type: 'AIR'
            amount: '1'
            chance: '-1'
            durability: '0'
            enabled: 'true'
            enchants: []
            lore: []
            max_amount: '0'
            must_have_in_hand: 'false'
            name: '/'
            nbt: '/'
            remove_after_action: 'false'
            slot: '-1'
            unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_BLOCK_PLACE · 放置方块

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BLOCK_PLACE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # block (block setting, mandatory) : block settings
  block:
    # amount (number, 可选) : blocks amount
    amount: '1'
    # type (material, 可选) : type of block
    type: 'AIR'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BLOCK_PLACE
        cancel_event: 'false'
        block:
          amount: '1'
          type: 'AIR'

Setting location is 可选 for this object.

PLAYER_BUCKET_FILL · 装满一桶液体

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BUCKET_FILL
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # bucket_type (bucket type, 可选) : type of bucket
  # possible values : LAVA, WATER, MILK
  bucket_type: '/'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BUCKET_FILL
        amount: '1'
        bucket_type: '/'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_BUTTON_CLICK · 点击按钮

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_BUTTON_CLICK
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_BUTTON_CLICK
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_CHAT · 聊天

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_CHAT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # chat_message (text, 可选) : text the chat message must contains
  chat_message: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_CHAT
        amount: '1'
        cancel_event: 'false'
        chat_message: '/'

Setting location is 可选 for this object.

PLAYER_CHAT_VARIABLE · 聊天变量

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_CHAT_VARIABLE
  # variable (text, mandatory) : variable in which the message will be stocked
  variable: '/'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # disallowed_words (list of text, 可选) : list of words that the player can't write
  disallowed_words:
    - 'umbrella'
    - 'wesh'
  # max_length (number, 可选) : size limit for the chat message
  max_length: '25'
  # min_length (number, 可选) : minimum size for the chat message
  min_length: '3'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_CHAT_VARIABLE
        variable: '/'
        cancel_event: 'false'
        disallowed_words:
          - 'umbrella'
          - 'wesh'
        max_length: '25'
        min_length: '3'

Setting location is 可选 for this object.

PLAYER_CONTAINER_MANIPULATE · 操作容器

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_CONTAINER_MANIPULATE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # inventory_type (inventory type, 可选) : type of inventory
  # possible values : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ...
  inventory_type: '/'
  # manipulation_type (manipulation type, 可选) : type of manipulation
  # possible values : MOVE_TO_TOP, MOVE_TO_BOTTOM
  manipulation_type: '/'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_CONTAINER_MANIPULATE
        amount: '1'
        cancel_event: 'false'
        inventory_type: '/'
        manipulation_type: '/'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_DIE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_DIE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_DIE
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_ELYTRA_LAND

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ELYTRA_LAND
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ELYTRA_LAND
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_FALL_DISTANCE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_FALL_DISTANCE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # distance (decimal number, 可选) : distance to walk
  distance: '1.0'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_FALL_DISTANCE
        cancel_event: 'false'
        distance: '1.0'

Setting location is 可选 for this object.

PLAYER_FISH

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_FISH
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'
  # mob (mob setting, 可选) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_FISH
        amount: '1'
        cancel_event: 'false'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'
        mob:
          name: '/'
          type: '/'

Setting location is 可选 for this object.

PLAYER_FROST_WALKER

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_FROST_WALKER
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_FROST_WALKER
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_HEALTH_GAIN

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_HEALTH_GAIN
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # end_health (decimal number, 可选) : health that the player must have at the end
  end_health: '20.0'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_HEALTH_GAIN
        cancel_event: 'false'
        end_health: '20.0'

Setting location is 可选 for this object.

PLAYER_ITEM_CONSUME

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ITEM_CONSUME
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ITEM_CONSUME
        amount: '1'
        cancel_event: 'false'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_ITEM_CRAFT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ITEM_CRAFT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ITEM_CRAFT
        amount: '1'
        cancel_event: 'false'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_ITEM_DROP

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ITEM_DROP
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ITEM_DROP
        amount: '1'
        cancel_event: 'false'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_ITEM_ENCHANT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ITEM_ENCHANT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ITEM_ENCHANT
        amount: '1'
        cancel_event: 'false'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_ITEM_FURNACE_EXTRACT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ITEM_FURNACE_EXTRACT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ITEM_FURNACE_EXTRACT
        amount: '1'
        cancel_event: 'false'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_ITEM_PICKUP

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_ITEM_PICKUP
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # item (item setting, 可选) : items settings
  item:
    # type (material, mandatory) : type of item
    type: 'AIR'
    # amount (number, 可选) : amount of items
    amount: '1'
    # chance (decimal number, 可选) : item apparition chance
    chance: '-1'
    # durability (number, 可选) : durability of item
    durability: '0'
    # enabled (boolean, 可选) : is the item enabled
    enabled: 'true'
    # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
    enchants: []
    # lore (list of text, 可选) : lore of item
    lore: []
    # max_amount (number, 可选) : maximum items amount
    max_amount: '0'
    # must_have_in_hand (boolean, 可选) : should the item be hold in hand
    must_have_in_hand: 'false'
    # name (text, 可选) : display name of item
    name: '/'
    # nbt (text, 可选) : NBT tag of item, base64 encoded
    nbt: '/'
    # remove_after_action (boolean, 可选) : should the item be removed after action
    remove_after_action: 'false'
    # slot (number, 可选) : slot in the GUI
    slot: '-1'
    # unbreakable (boolean, 可选) : does the item has the unbreakable tag
    unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_ITEM_PICKUP
        amount: '1'
        cancel_event: 'false'
        item:
          type: 'AIR'
          amount: '1'
          chance: '-1'
          durability: '0'
          enabled: 'true'
          enchants: []
          lore: []
          max_amount: '0'
          must_have_in_hand: 'false'
          name: '/'
          nbt: '/'
          remove_after_action: 'false'
          slot: '-1'
          unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_JUMP

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_JUMP
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_JUMP
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_JUMP_HORSE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_JUMP_HORSE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_JUMP_HORSE
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_LEVER_CLICK

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_LEVER_CLICK
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_LEVER_CLICK
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_MCMMO_LEVEL_GAIN

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MCMMO_LEVEL_GAIN
  # skill_name (text, mandatory) : name of McMMO skill
  skill_name: '/'
  # amount (decimal number, 可选) : amount of times the action has to be repeated
  amount: '1.0'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MCMMO_LEVEL_GAIN
        skill_name: '/'
        amount: '1.0'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_MCMMO_XP_GAIN

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MCMMO_XP_GAIN
  # skill_name (text, mandatory) : name of McMMO skill
  skill_name: '/'
  # amount (decimal number, 可选) : amount of times the action has to be repeated
  amount: '1.0'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MCMMO_XP_GAIN
        skill_name: '/'
        amount: '1.0'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_MOB_DISMOUNT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MOB_DISMOUNT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # mob (mob setting, 可选) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MOB_DISMOUNT
        amount: '1'
        cancel_event: 'false'
        mob:
          name: '/'
          type: '/'

Setting location is 可选 for this object.

PLAYER_MOB_KILL

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MOB_KILL
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # mob (mob setting, 可选) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MOB_KILL
        amount: '1'
        cancel_event: 'false'
        mob:
          name: '/'
          type: '/'

Setting location is 可选 for this object.

PLAYER_MOB_MOUNT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MOB_MOUNT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # mob (mob setting, 可选) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MOB_MOUNT
        amount: '1'
        cancel_event: 'false'
        mob:
          name: '/'
          type: '/'

Setting location is 可选 for this object.

PLAYER_MOB_SHEAR

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MOB_SHEAR
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # mob (mob setting, 可选) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MOB_SHEAR
        amount: '1'
        cancel_event: 'false'
        mob:
          name: '/'
          type: '/'

Setting location is 可选 for this object.

PLAYER_MOB_SPAWN_EGG

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MOB_SPAWN_EGG
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # mob (mob setting, 可选) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MOB_SPAWN_EGG
        amount: '1'
        cancel_event: 'false'
        mob:
          name: '/'
          type: '/'

Setting location is 可选 for this object.

PLAYER_MOB_TAME

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MOB_TAME
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # mob (mob setting, 可选) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MOB_TAME
        amount: '1'
        cancel_event: 'false'
        mob:
          name: '/'
          type: '/'

Setting location is 可选 for this object.

PLAYER_MYTHICMOBS_KILL

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_MYTHICMOBS_KILL
  # mob_id (text, mandatory) : id of MythicMob mob, depending on mob_id_method
  mob_id: '/'
  # mob_id_method (identification method, mandatory) : mob identification method for id
  # possible values : BY_NAME, BY_FACTION
  mob_id_method: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_MYTHICMOBS_KILL
        mob_id: '/'
        mob_id_method: '/'
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_NPC_INTERACT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_NPC_INTERACT
  # npc (number, mandatory) : id of Citizens NPC
  npc: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # items (item list setting, 可选) : items settings
  items:
    1: # sample
      # type (material, mandatory) : type of item
      type: 'AIR'
      # amount (number, 可选) : amount of items
      amount: '1'
      # chance (decimal number, 可选) : item apparition chance
      chance: '-1'
      # durability (number, 可选) : durability of item
      durability: '0'
      # enabled (boolean, 可选) : is the item enabled
      enabled: 'true'
      # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
      enchants: []
      # lore (list of text, 可选) : lore of item
      lore: []
      # max_amount (number, 可选) : maximum items amount
      max_amount: '0'
      # must_have_in_hand (boolean, 可选) : should the item be hold in hand
      must_have_in_hand: 'false'
      # name (text, 可选) : display name of item
      name: '/'
      # nbt (text, 可选) : NBT tag of item, base64 encoded
      nbt: '/'
      # remove_after_action (boolean, 可选) : should the item be removed after action
      remove_after_action: 'false'
      # slot (number, 可选) : slot in the GUI
      slot: '-1'
      # unbreakable (boolean, 可选) : does the item has the unbreakable tag
      unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_NPC_INTERACT
        npc: '/'
        amount: '1'
        cancel_event: 'false'
        items:
          1:
            type: 'AIR'
            amount: '1'
            chance: '-1'
            durability: '0'
            enabled: 'true'
            enchants: []
            lore: []
            max_amount: '0'
            must_have_in_hand: 'false'
            name: '/'
            nbt: '/'
            remove_after_action: 'false'
            slot: '-1'
            unbreakable: 'false'

Setting location is 可选 for this object.

PLAYER_NPC_KILL

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_NPC_KILL
  # npc (number, mandatory) : id of Citizens NPC
  npc: '/'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_NPC_KILL
        npc: '/'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_PHATLOOTS_LOOT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_PHATLOOTS_LOOT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_PHATLOOTS_LOOT
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_PLAYER_KILL

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_PLAYER_KILL
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # player_name (text, 可选) : name of player to kill
  player_name: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_PLAYER_KILL
        amount: '1'
        cancel_event: 'false'
        player_name: '/'

Setting location is 可选 for this object.

PLAYER_PORTAL_ENTER

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_PORTAL_ENTER
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_PORTAL_ENTER
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_PORTAL_EXIT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_PORTAL_EXIT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_PORTAL_EXIT
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_POTION_THROW

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_POTION_THROW
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # effect (potion effect type, 可选) : type of potion effect
  effect: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_POTION_THROW
        amount: '1'
        cancel_event: 'false'
        effect: '/'

Setting location is 可选 for this object.

PLAYER_PRESSURE_PLATE_ENABLE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_PRESSURE_PLATE_ENABLE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # fail_goto (goto, 可选) : if the player doesn't press the right pressure plate, this goto will be called
  fail_goto: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_PRESSURE_PLATE_ENABLE
        amount: '1'
        cancel_event: 'false'
        fail_goto: '/'

Setting location is 可选 for this object.

PLAYER_PROJECTILE_SHOOT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_PROJECTILE_SHOOT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # projectile_type (projectile type, 可选) : type of projectile
  # possible values : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT
  projectile_type: '/'
  # block (block setting, 可选) : block settings
  block:
    # amount (number, 可选) : blocks amount
    amount: '1'
    # type (material, 可选) : type of block
    type: 'AIR'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_PROJECTILE_SHOOT
        amount: '1'
        cancel_event: 'false'
        projectile_type: '/'
        block:
          amount: '1'
          type: 'AIR'

Setting location is 可选 for this object.

PLAYER_SKILLAPI_CAST

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_SKILLAPI_CAST
  # skill_name (text, mandatory) : name of SkillAPI skill
  skill_name: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_SKILLAPI_CAST
        skill_name: '/'
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_SKILLAPI_UPGRADE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_SKILLAPI_UPGRADE
  # skill_name (text, mandatory) : name of SkillAPI skill
  skill_name: '/'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_SKILLAPI_UPGRADE
        skill_name: '/'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_SKILLAPI_XP_GAIN

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_SKILLAPI_XP_GAIN
  # class_name (text, mandatory) : name of SkillAPI class
  class_name: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_SKILLAPI_XP_GAIN
        class_name: '/'
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_SNEAK

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_SNEAK
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # time (number, 可选) : amount of time to sneak (in seconds)
  time: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_SNEAK
        cancel_event: 'false'
        time: '1'

Setting location is 可选 for this object.

PLAYER_SNEAK_TOGGLE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_SNEAK_TOGGLE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_SNEAK_TOGGLE
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_SPRINT_DISTANCE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_WALK_DISTANCE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # distance (decimal number, 可选) : distance to sprint
  distance: '1.0'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_WALK_DISTANCE
        cancel_event: 'false'
        distance: '1.0'

Setting location is 可选 for this object.

PLAYER_TREE_GROW

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_TREE_GROW
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # tree_type (tree type, 可选) : type of tree
  # possible values : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ...
  tree_type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_TREE_GROW
        amount: '1'
        cancel_event: 'false'
        tree_type: '/'

Setting location is 可选 for this object.

PLAYER_VEHICLE_DISTANCE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_VEHICLE_DISTANCE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # distance (decimal number, 可选) : distance to travel within a vehicle
  distance: '1.0'
  # vehicle_type (vehicle type, 可选) : type of vehicle
  # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
  vehicle_type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_VEHICLE_DISTANCE
        cancel_event: 'false'
        distance: '1.0'
        vehicle_type: '/'

Setting location is 可选 for this object.

PLAYER_VEHICLE_ENTER

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_VEHICLE_ENTER
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # vehicle_type (vehicle type, 可选) : type of vehicle
  # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
  vehicle_type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_VEHICLE_ENTER
        amount: '1'
        cancel_event: 'false'
        vehicle_type: '/'

Setting location is 可选 for this object.

PLAYER_VEHICLE_EXIT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_VEHICLE_EXIT
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # vehicle_type (vehicle type, 可选) : type of vehicle
  # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG
  vehicle_type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_VEHICLE_EXIT
        amount: '1'
        cancel_event: 'false'
        vehicle_type: '/'

Setting location is 可选 for this object.

PLAYER_WAIT

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_WAIT
  # time (number, 可选) : amount of time to wait (in seconds)
  time: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_WAIT
        time: '1'

Setting location is 可选 for this object.

PLAYER_WALK

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_WALK
  # walk_type (walk type, 可选) : type of walk (related to location)
  # possible values : WALK_TO, WALK_AWAY_FROM
  walk_type: 'WALK_TO'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_WALK
        walk_type: 'WALK_TO'

Setting location is required for this object.

PLAYER_WALK_DISTANCE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_WALK_DISTANCE
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'
  # distance (decimal number, 可选) : distance to walk
  distance: '1.0'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_WALK_DISTANCE
        cancel_event: 'false'
        distance: '1.0'

Setting location is 可选 for this object.

PLAYER_XP_BOTTLE_THROW

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_XP_BOTTLE_THROW
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_XP_BOTTLE_THROW
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

PLAYER_XP_GAIN

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: PLAYER_XP_GAIN
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # cancel_event (boolean, 可选) : should the event be cancelled
  cancel_event: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: PLAYER_XP_GAIN
        amount: '1'
        cancel_event: 'false'

Setting location is 可选 for this object.

RANDOM

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: RANDOM
  # random (list of text, mandatory) : list of things that can randomly selected, Format is the same way as a goto setting
  random: []
  # all_done_goto (goto, 可选) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called.
  all_done_goto: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: RANDOM
        random: []
        all_done_goto: '/'

这一目标设置 location 没有用..

SERVER_ACHIEVEMENT_GIVE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_ACHIEVEMENT_GIVE
  # achievement_type (achievement, mandatory) : type of achievement
  # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ...
  achievement_type: '/'
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_ACHIEVEMENT_GIVE
        achievement_type: '/'
        leader_only: 'false'

这一目标设置 location 没有用..

SERVER_ACTION_LIST

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_ACTION_LIST
  # actions (list of text, mandatory) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle]  to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z]  to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform  an object (only SERVER objects allowed)
  actions: []

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_ACTION_LIST
        actions: []

这一目标设置 location 没有用..

SERVER_ACTIONBAR_SEND

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_ACTIONBAR_SEND
  # actionbar (text, 可选) : the actionbar to be sent
  actionbar: '&a&lEver heard about QuestCreator ? :D'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_ACTIONBAR_SEND
        actionbar: '&a&lEver heard about QuestCreator ? :D'

这一目标设置 location 没有用..

SERVER_BLOCK_PLACE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_BLOCK_PLACE
  # block (block setting, mandatory) : block settings
  block:
    # amount (number, 可选) : blocks amount
    amount: '1'
    # type (material, 可选) : type of block
    type: 'AIR'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_BLOCK_PLACE
        block:
          amount: '1'
          type: 'AIR'

Setting location is required for this object.

SERVER_CAMERA_MODE_TOGGLE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_CAMERA_MODE_TOGGLE
  # toggle (boolean, mandatory) : should the camera mode be enabled or disabled
  toggle: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_CAMERA_MODE_TOGGLE
        toggle: 'false'

这一目标设置 location 没有用..

SERVER_CHECKPOINT_CREATE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_CHECKPOINT_CREATE
  # restart_goto (goto, mandatory) : where should we go when this checkpoint is called
  restart_goto: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_CHECKPOINT_CREATE
        restart_goto: '/'

这一目标设置 location 没有用..

SERVER_CHECKPOINT_RESTART

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_CHECKPOINT_RESTART
  # branch_id (text, mandatory) : in which branch should we restart to the latest checkpoint
  branch_id: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_CHECKPOINT_RESTART
        branch_id: '/'

这一目标设置 location 没有用..

SERVER_COMMANDS_PERFORM

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_COMMANDS_PERFORM
  # commands (list of text, 可选) : list of commands to be performed
  commands:
    - 'say PYRRH4 is handsome'
  # execution_type (execution type, 可选) : under which context should the commands be performed
  # possible values : AS_PLAYER, AS_SERVER
  execution_type: 'AS_SERVER'
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'true'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_COMMANDS_PERFORM
        commands:
          - 'say PYRRH4 is handsome'
        execution_type: 'AS_SERVER'
        leader_only: 'true'

这一目标设置 location 没有用..

SERVER_EXPLOSION_CREATE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_EXPLOSION_CREATE
  # power (decimal number, 可选) : power of explosion
  power: '2.0'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_EXPLOSION_CREATE
        power: '2.0'

Setting location is required for this object.

SERVER_FIREWORK_SPAWN

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_FIREWORK_SPAWN
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # firework.color (text, 可选) : color of firework
  firework.color: 'AQUA'
  # firework.fade_color (text, 可选) : fade color of firework
  firework.fade_color: 'BLUE'
  # firework.flicker (boolean, 可选) : should the firework flicker
  firework.flicker: 'true'
  # firework.power (number, 可选) : power of firework
  firework.power: '1'
  # firework.trail (boolean, 可选) : should the firework leave a trail
  firework.trail: 'true'
  # firework.type (type, 可选) : power of firework
  # possible values : BALL, BALL_LARGE, STAR, BURST, CREEPER
  firework.type: 'CREEPER'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_FIREWORK_SPAWN
        amount: '1'
        firework.color: 'AQUA'
        firework.fade_color: 'BLUE'
        firework.flicker: 'true'
        firework.power: '1'
        firework.trail: 'true'
        firework.type: 'CREEPER'

Setting location is required for this object.

SERVER_HEROES_XP_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_HEROES_XP_CHANGE
  # class_name (text, 可选) : name of Heroes class
  class_name: '/'
  # operation (operation, 可选) : operation to perform/check
  # possible values : ADD, SET, TAKE
  operation: 'ADD'
  # value (decimal number, 可选) : value modifier
  value: '1.0'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_HEROES_XP_CHANGE
        class_name: '/'
        operation: 'ADD'
        value: '1.0'

Setting location is 可选 for this object.

SERVER_ITEMS_DROP

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_ITEMS_DROP
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # items (item list setting, mandatory) : items settings
  items:
    1: # sample
      # type (material, mandatory) : type of item
      type: 'AIR'
      # amount (number, 可选) : amount of items
      amount: '1'
      # chance (decimal number, 可选) : item apparition chance
      chance: '-1'
      # durability (number, 可选) : durability of item
      durability: '0'
      # enabled (boolean, 可选) : is the item enabled
      enabled: 'true'
      # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
      enchants: []
      # lore (list of text, 可选) : lore of item
      lore: []
      # max_amount (number, 可选) : maximum items amount
      max_amount: '0'
      # must_have_in_hand (boolean, 可选) : should the item be hold in hand
      must_have_in_hand: 'false'
      # name (text, 可选) : display name of item
      name: '/'
      # nbt (text, 可选) : NBT tag of item, base64 encoded
      nbt: '/'
      # remove_after_action (boolean, 可选) : should the item be removed after action
      remove_after_action: 'false'
      # slot (number, 可选) : slot in the GUI
      slot: '-1'
      # unbreakable (boolean, 可选) : does the item has the unbreakable tag
      unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_ITEMS_DROP
        amount: '1'
        items:
          1:
            type: 'AIR'
            amount: '1'
            chance: '-1'
            durability: '0'
            enabled: 'true'
            enchants: []
            lore: []
            max_amount: '0'
            must_have_in_hand: 'false'
            name: '/'
            nbt: '/'
            remove_after_action: 'false'
            slot: '-1'
            unbreakable: 'false'

Setting location is required for this object.

SERVER_ITEMS_GIVE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_ITEMS_GIVE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'false'
  # prevent_abandonment (boolean, 可选) : should the players be prevented to drop or move the item to a container
  prevent_abandonment: 'false'
  # items (item list setting, mandatory) : items settings
  items:
    1: # sample
      # type (material, mandatory) : type of item
      type: 'AIR'
      # amount (number, 可选) : amount of items
      amount: '1'
      # chance (decimal number, 可选) : item apparition chance
      chance: '-1'
      # durability (number, 可选) : durability of item
      durability: '0'
      # enabled (boolean, 可选) : is the item enabled
      enabled: 'true'
      # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
      enchants: []
      # lore (list of text, 可选) : lore of item
      lore: []
      # max_amount (number, 可选) : maximum items amount
      max_amount: '0'
      # must_have_in_hand (boolean, 可选) : should the item be hold in hand
      must_have_in_hand: 'false'
      # name (text, 可选) : display name of item
      name: '/'
      # nbt (text, 可选) : NBT tag of item, base64 encoded
      nbt: '/'
      # remove_after_action (boolean, 可选) : should the item be removed after action
      remove_after_action: 'false'
      # slot (number, 可选) : slot in the GUI
      slot: '-1'
      # unbreakable (boolean, 可选) : does the item has the unbreakable tag
      unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_ITEMS_GIVE
        amount: '1'
        leader_only: 'false'
        prevent_abandonment: 'false'
        items:
          1:
            type: 'AIR'
            amount: '1'
            chance: '-1'
            durability: '0'
            enabled: 'true'
            enchants: []
            lore: []
            max_amount: '0'
            must_have_in_hand: 'false'
            name: '/'
            nbt: '/'
            remove_after_action: 'false'
            slot: '-1'
            unbreakable: 'false'

这一目标设置 location 没有用..

SERVER_ITEMS_REMOVE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_ITEMS_REMOVE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'false'
  # items (item list setting, mandatory) : items settings
  items:
    1: # sample
      # type (material, mandatory) : type of item
      type: 'AIR'
      # amount (number, 可选) : amount of items
      amount: '1'
      # chance (decimal number, 可选) : item apparition chance
      chance: '-1'
      # durability (number, 可选) : durability of item
      durability: '0'
      # enabled (boolean, 可选) : is the item enabled
      enabled: 'true'
      # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level}
      enchants: []
      # lore (list of text, 可选) : lore of item
      lore: []
      # max_amount (number, 可选) : maximum items amount
      max_amount: '0'
      # must_have_in_hand (boolean, 可选) : should the item be hold in hand
      must_have_in_hand: 'false'
      # name (text, 可选) : display name of item
      name: '/'
      # nbt (text, 可选) : NBT tag of item, base64 encoded
      nbt: '/'
      # remove_after_action (boolean, 可选) : should the item be removed after action
      remove_after_action: 'false'
      # slot (number, 可选) : slot in the GUI
      slot: '-1'
      # unbreakable (boolean, 可选) : does the item has the unbreakable tag
      unbreakable: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_ITEMS_REMOVE
        amount: '1'
        leader_only: 'false'
        items:
          1:
            type: 'AIR'
            amount: '1'
            chance: '-1'
            durability: '0'
            enabled: 'true'
            enchants: []
            lore: []
            max_amount: '0'
            must_have_in_hand: 'false'
            name: '/'
            nbt: '/'
            remove_after_action: 'false'
            slot: '-1'
            unbreakable: 'false'

这一目标设置 location 没有用..

SERVER_JOURNAL_ENTRY_ADD

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_JOURNAL_ENTRY_ADD
  # entry_id (text, mandatory) : id of entry
  entry_id: '/'
  # entry_title (text, mandatory) : title of entry
  entry_title: '/'
  # entry_detail (text, 可选) : details of entry
  entry_detail: '/'
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_JOURNAL_ENTRY_ADD
        entry_id: '/'
        entry_title: '/'
        entry_detail: '/'
        leader_only: 'false'

这一目标设置 location 没有用..

SERVER_JOURNAL_ENTRY_REMOVE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_JOURNAL_ENTRY_REMOVE
  # entry_id (text, mandatory) : id of entry
  entry_id: '/'
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_JOURNAL_ENTRY_REMOVE
        entry_id: '/'
        leader_only: 'false'

这一目标设置 location 没有用..

SERVER_LIGHTNING_STRIKE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_LIGHTNING_STRIKE
  # damage (boolean, mandatory) : should the lightning strike deal damage to players
  damage: 'true'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_LIGHTNING_STRIKE
        damage: 'true'
        amount: '1'

Setting location is required for this object.

SERVER_MCMMO_LEVEL_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_MCMMO_LEVEL_CHANGE
  # skill_name (text, mandatory) : name of McMMO skill
  skill_name: '/'
  # operation (operation, 可选) : operation to perform/check
  # possible values : ADD, SET, TAKE
  operation: 'ADD'
  # value (decimal number, 可选) : value modifier
  value: '1.0'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_MCMMO_LEVEL_CHANGE
        skill_name: '/'
        operation: 'ADD'
        value: '1.0'

Setting location is 可选 for this object.

SERVER_MCMMO_XP_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: NO_ACTION

以下为便于复制粘帖的压缩版本

      object:
        type: NO_ACTION

这一目标设置 location 没有用..

SERVER_MOB_KILL

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_MOB_KILL
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # mob (mob setting, mandatory) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_MOB_KILL
        amount: '1'
        mob:
          name: '/'
          type: '/'

Setting location is required for this object.

SERVER_MOB_SPAWN

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_MOB_SPAWN
  # quest_limited_mob (boolean, mandatory) : should the PvE be restricted to the quest players for the spawned mobs
  quest_limited_mob: 'false'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # mob (mob setting, mandatory) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_MOB_SPAWN
        quest_limited_mob: 'false'
        amount: '1'
        mob:
          name: '/'
          type: '/'

Setting location is required for this object.

SERVER_MOB_TELEPORT

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_MOB_TELEPORT
  # teleport_to (location, mandatory) : where should the mobs be teleported
  teleport_to: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # mob (mob setting, mandatory) : mob settings
  mob:
    # name (text, 可选) : name of mob
    name: '/'
    # type (entity type, 可选) : type of mob
    # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
    type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_MOB_TELEPORT
        teleport_to: '/'
        amount: '1'
        mob:
          name: '/'
          type: '/'

Setting location is required for this object.

SERVER_MONEY_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_MONEY_CHANGE
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'false'
  # operation (operation, 可选) : operation to perform/check
  # possible values : ADD, SET, TAKE
  operation: 'ADD'
  # value (number, 可选) : value modifier
  value: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_MONEY_CHANGE
        leader_only: 'false'
        operation: 'ADD'
        value: '1'

这一目标设置 location 没有用..

SERVER_MYTHICMOBS_SPAWN

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_MYTHICMOBS_SPAWN
  # mob_name (text, mandatory) : name of MythicMob mob
  mob_name: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # quest_limited_mob (boolean, 可选) : should the PvE be restricted to the quest players for the spawned mobs
  quest_limited_mob: 'false'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_MYTHICMOBS_SPAWN
        mob_name: '/'
        amount: '1'
        quest_limited_mob: 'false'

Setting location is 可选 for this object.

SERVER_NPC_DISPLAY_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_NPC_DISPLAY_CHANGE
  # npc (number, mandatory) : id of Citizens NPC
  npc: '/'
  # operation (operation, 可选) : operation to perform/check
  # possible values : HIDE, SHOW
  operation: 'WALK_TO'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_NPC_DISPLAY_CHANGE
        npc: '/'
        operation: 'WALK_TO'

Setting location is 可选 for this object.

SERVER_NPC_MOVE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_NPC_MOVE
  # npc (number, mandatory) : id of Citizens NPC
  npc: '/'
  # operation (operation, 可选) : operation to perform/check
  # possible values : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION
  operation: 'WALK_TO'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_NPC_MOVE
        npc: '/'
        operation: 'WALK_TO'

Setting location is 可选 for this object.

SERVER_PARTICLES_DISPLAY

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_PARTICLES_DISPLAY
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # particle_type (type, 可选) : type of particle
  # possible values : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ...
  particle_type: 'HEART'
  # quest_players_only (boolean, 可选) : should the particles be seen only by the quest players
  quest_players_only: 'true'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_PARTICLES_DISPLAY
        amount: '1'
        particle_type: 'HEART'
        quest_players_only: 'true'

Setting location is required for this object.

SERVER_PHATLOOTS_LOOT

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_PHATLOOTS_LOOT

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_PHATLOOTS_LOOT

Setting location is 可选 for this object.

SERVER_PLAYER_CLEAR

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_PLAYER_CLEAR

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_PLAYER_CLEAR

这一目标设置 location 没有用..

SERVER_PLAYER_DAMAGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_PLAYER_DAMAGE
  # amount (decimal number, 可选) : amount of times the action has to be repeated
  amount: '1.0'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_PLAYER_DAMAGE
        amount: '1.0'

这一目标设置 location 没有用..

SERVER_PLAYER_EFFECTS_GIVE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_PLAYER_EFFECTS_GIVE
  # effects (effect list setting, mandatory) : effects settings
  effects:
    1: # sample
      # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks)
      duration: '0'
      # level (number, 可选) : level of effect (starting at 1)
      level: '0'
      # type (potion effect type, 可选) : type of effect
      type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_PLAYER_EFFECTS_GIVE
        effects:
          1:
            duration: '0'
            level: '0'
            type: '/'

这一目标设置 location 没有用..

SERVER_PLAYER_EFFECTS_REMOVE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_PLAYER_EFFECTS_REMOVE
  # effects (effect list setting, mandatory) : effects settings
  effects:
    1: # sample
      # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks)
      duration: '0'
      # level (number, 可选) : level of effect (starting at 1)
      level: '0'
      # type (potion effect type, 可选) : type of effect
      type: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_PLAYER_EFFECTS_REMOVE
        effects:
          1:
            duration: '0'
            level: '0'
            type: '/'

这一目标设置 location 没有用..

SERVER_PLAYER_TELEPORT

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_PLAYER_TELEPORT

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_PLAYER_TELEPORT

Setting location is required for this object.

SERVER_QUANTUMRPG_ITEM_GIVE

这个目标需要玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_QUANTUMRPG_ITEM_GIVE
  # item_id (text, mandatory) : id of QuantumRPG item
  item_id: '/'
  # module (e module, mandatory) : name of QuantumRPG module
  # possible values : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ...
  module: '/'
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # level (number, 可选) : level of item
  level: '1'
  # success_rate (number, 可选) : success rate (if applicable)
  success_rate: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_QUANTUMRPG_ITEM_GIVE
        item_id: '/'
        module: '/'
        amount: '1'
        level: '1'
        success_rate: '1'

Setting location is 可选 for this object.

SERVER_SKILLAPI_CLASS_PROFESS

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_SKILLAPI_CLASS_PROFESS
  # class_name (text, mandatory) : name of SkillAPI class
  class_name: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_SKILLAPI_CLASS_PROFESS
        class_name: '/'

Setting location is 可选 for this object.

SERVER_SKILLAPI_LEVEL_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_SKILLAPI_LEVEL_CHANGE
  # class_name (text, mandatory) : name of SkillAPI class
  class_name: '/'
  # operation (operation, 可选) : operation to perform/check
  # possible values : ADD, SET, TAKE
  operation: 'ADD'
  # value (number, 可选) : value modifier
  value: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_SKILLAPI_LEVEL_CHANGE
        class_name: '/'
        operation: 'ADD'
        value: '1'

Setting location is 可选 for this object.

SERVER_SKILLAPI_POINTS_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_SKILLAPI_POINTS_CHANGE
  # class_name (text, mandatory) : name of SkillAPI class
  class_name: '/'
  # operation (operation, 可选) : operation to perform/check
  # possible values : ADD, SET, TAKE
  operation: 'ADD'
  # value (number, 可选) : value modifier
  value: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_SKILLAPI_POINTS_CHANGE
        class_name: '/'
        operation: 'ADD'
        value: '1'

Setting location is 可选 for this object.

SERVER_SKILLAPI_XP_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_SKILLAPI_XP_CHANGE
  # class_name (text, mandatory) : name of SkillAPI class
  class_name: '/'
  # operation (operation, 可选) : operation to perform/check
  # possible values : ADD, SET, TAKE
  operation: 'ADD'
  # value (number, 可选) : value modifier
  value: '1'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_SKILLAPI_XP_CHANGE
        class_name: '/'
        operation: 'ADD'
        value: '1'

Setting location is 可选 for this object.

SERVER_TAB_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_TAB_CHANGE
  # tab (tab setting, mandatory) : the title to be sent
  tab:
    # footer (text, 可选) : footer
    footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D'
    # header (text, 可选) : header
    header: 'QuestCreator is like the best questing plugin'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_TAB_CHANGE
        tab:
          footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D'
          header: 'QuestCreator is like the best questing plugin'

这一目标设置 location 没有用..

SERVER_TITLE_SEND

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_TITLE_SEND
  # title (title setting, mandatory) : the title to be sent
  title:
    # duration (number, 可选) : duration (in ticks) (1 sec = 20 ticks)
    duration: '50'
    # fade_in (number, 可选) : fade in (in ticks) (1 sec = 20 ticks)
    fade_in: '5'
    # fade_out (number, 可选) : fade out (in ticks) (1 sec = 20 ticks)
    fade_out: '5'
    # subtitle (text, 可选) : subtitle
    subtitle: 'Fresh a voca doooo !'
    # title (text, 可选) : title
    title: 'Fresh Avocado'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_TITLE_SEND
        title:
          duration: '50'
          fade_in: '5'
          fade_out: '5'
          subtitle: 'Fresh a voca doooo !'
          title: 'Fresh Avocado'

这一目标设置 location 没有用..

SERVER_VARIABLE_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_VARIABLE_CHANGE
  # value (text, mandatory) : the modifier value
  value: '/'
  # variable (text, mandatory) : the variable to modify
  variable: '/'
  # leader_only (boolean, 可选) : should the action be performed only for the quest leader
  leader_only: 'true'
  # operation (operation, 可选) : operation to perform/check
  # possible values : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER
  operation: 'ADD'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_VARIABLE_CHANGE
        value: '/'
        variable: '/'
        leader_only: 'true'
        operation: 'ADD'

这一目标设置 location 没有用..

SERVER_WORLDEDIT_SCHEMATIC_PASTE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_WORLDEDIT_SCHEMATIC_PASTE
  # schematic_file (text, mandatory) : schematic file name (for example 'castle.schematic')
  schematic_file: '/'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_WORLDEDIT_SCHEMATIC_PASTE
        schematic_file: '/'

Setting location is 可选 for this object.

SERVER_XP_CHANGE

这个目标会让服务器为玩家做一些事

object:
  # ... 此处为常规设置
  type: SERVER_XP_CHANGE
  # amount (number, 可选) : amount of times the action has to be repeated
  amount: '1'
  # operation (operation, 可选) : operation to perform/check
  # possible values : ADD, SET, TAKE
  operation: 'ADD'

以下为便于复制粘帖的压缩版本

      object:
        type: SERVER_XP_CHANGE
        amount: '1'
        operation: 'ADD'

这一目标设置 location 没有用.