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“QuestCreator/任务目标”的版本间的差异
Qsefthuopq(讨论 | 贡献) |
Qsefthuopq(讨论 | 贡献) |
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第42行: | 第42行: | ||
== Location settings·地点设置 == | == Location settings·地点设置 == | ||
− | * It's | + | * It's 可选 for player objects and required for some server objects. |
* It depends for every object. | * It depends for every object. | ||
* It's a configuration section with its own settings. | * It's a configuration section with its own settings. | ||
第71行: | 第71行: | ||
base: [world],[x],[y],[z],[yaw],[pitch] | base: [world],[x],[y],[z],[yaw],[pitch] | ||
away: [radius in blocks] | away: [radius in blocks] | ||
− | ''yaw 和 pitch | + | ''yaw 和 pitch 为可选选项.'' |
=== base with bound (area) ·指定区域=== | === base with bound (area) ·指定区域=== | ||
第90行: | 第90行: | ||
distance: 3.5 | distance: 3.5 | ||
random_player: false | random_player: false | ||
− | ''horizontal_angle | + | ''horizontal_angle 为玩家的旋转角, 为 0 玩家正前方, 90 为右方,以此类推.'' |
− | '' | + | ''vertical_offset垂直偏移为y轴的偏移 (可以是负数).'' |
− | ''distance | + | ''distance 为距离玩家的距离 (反向为负数).'' |
− | '' | + | ''如果random_player 为 true, 则会选取随机玩家获取其地点而不是队长 (经常用于服务器目标).'' |
== Goto settings ·前往设置 == | == Goto settings ·前往设置 == | ||
− | * | + | * 用于大部分目标 (除了GROUP, DIVERGE, ...) (将详细说明) |
− | * | + | * 这取决于每个目标,在目标结束时执行什么. |
− | * | + | * 拥有独立的配置. |
=== OBJECT·目标 === | === OBJECT·目标 === | ||
第109行: | 第109行: | ||
=== BRANCH·分支 === | === BRANCH·分支 === | ||
goto: BRANCH [branch id] | goto: BRANCH [branch id] | ||
− | + | 开始任务分支Starts a branch if wasn't started yet and end the current containing the object. The current running branch will be stopped. | |
=== QUEST_SUCCESS·任务成功 === | === QUEST_SUCCESS·任务成功 === | ||
第128行: | 第128行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: CONDITIONS | type: CONDITIONS | ||
− | # conditions_type (type, | + | # conditions_type (type, 可选) : 如何满足条件 |
# possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT | # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT | ||
conditions_type: 'ALL_CORRECT' | conditions_type: 'ALL_CORRECT' | ||
− | # fail_goto (goto, | + | # fail_goto (goto, 可选) : if specified, and if the conditions are not completed, this goto will be called |
fail_goto: '/' | fail_goto: '/' | ||
# conditions (condition list setting, mandatory) : list of conditions | # conditions (condition list setting, mandatory) : list of conditions | ||
第139行: | 第139行: | ||
1: # sample | 1: # sample | ||
type: MONEY | type: MONEY | ||
− | # amount (decimal number, | + | # amount (decimal number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # check_leader_only (boolean, | + | # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader |
check_leader_only: 'true' | check_leader_only: 'true' | ||
− | # error_message (text, | + | # error_message (text, 可选) : an error message displayed when the condition isn't completed |
error_message: [] | error_message: [] | ||
− | # take_after_completion (boolean, | + | # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable) |
take_after_completion: 'false' | take_after_completion: 'false' | ||
''这是便于复制粘帖的压缩版本.'' | ''这是便于复制粘帖的压缩版本.'' | ||
第159行: | 第159行: | ||
error_message: [] | error_message: [] | ||
take_after_completion: 'false' | take_after_completion: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== DIVERGE === | === DIVERGE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: DIVERGE | type: DIVERGE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # repeat_delay (number, | + | # repeat_delay (number, 可选) : the choice will resend itself in the chat every X seconds |
repeat_delay: '30' | repeat_delay: '30' | ||
# choices (divergence list setting, mandatory) : list of choices that the player can click | # choices (divergence list setting, mandatory) : list of choices that the player can click | ||
第179行: | 第179行: | ||
# text (text, mandatory) : clickeable text for this divergence | # text (text, mandatory) : clickeable text for this divergence | ||
text: '/' | text: '/' | ||
− | # conditions_type (type, | + | # conditions_type (type, 可选) : how can the conditions be completed |
# possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT | # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT | ||
conditions_type: 'ALL_CORRECT' | conditions_type: 'ALL_CORRECT' | ||
− | # conditions (condition list setting, | + | # conditions (condition list setting, 可选) : list of conditions for the choice to appear |
conditions: | conditions: | ||
1: # sample | 1: # sample | ||
type: MONEY | type: MONEY | ||
− | # amount (decimal number, | + | # amount (decimal number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # check_leader_only (boolean, | + | # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader |
check_leader_only: 'true' | check_leader_only: 'true' | ||
− | # error_message (text, | + | # error_message (text, 可选) : an error message displayed when the condition isn't completed |
error_message: [] | error_message: [] | ||
− | # take_after_completion (boolean, | + | # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable) |
take_after_completion: 'false' | take_after_completion: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: DIVERGE | type: DIVERGE | ||
第217行: | 第217行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: GROUP | type: GROUP | ||
− | # group_objects (list of text, mandatory) : | + | # group_objects (list of text, mandatory) : 这一组的目标 |
group_objects: [] | group_objects: [] | ||
− | # execution_order (boolean, | + | # execution_order (boolean, 可选) : should the objects be completed in the specified order, or freely |
execution_order: 'false' | execution_order: 'false' | ||
− | # | + | # 任务组类型 (type, 可选) : how many objects should be completed for this object to be completed |
− | # | + | # 可用数值 : ALL_OBJECTS, SINGLE_OBJECT |
group_type: 'ALL_OBJECTS' | group_type: 'ALL_OBJECTS' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: GROUP | type: GROUP | ||
第237行: | 第237行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: NO_ACTION | type: NO_ACTION | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: NO_ACTION | type: NO_ACTION | ||
第247行: | 第247行: | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ACHIEVEMENT_AWARD | type: PLAYER_ACHIEVEMENT_AWARD | ||
− | # achievement_type (achievement, | + | # achievement_type (achievement, 可选) : type of action |
# possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... | # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... | ||
achievement_type: '/' | achievement_type: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ACHIEVEMENT_AWARD | type: PLAYER_ACHIEVEMENT_AWARD | ||
第262行: | 第262行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BED_ENTER · 玩家上床睡觉=== | === PLAYER_BED_ENTER · 玩家上床睡觉=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BED_ENTER | type: PLAYER_BED_ENTER | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BED_ENTER | type: PLAYER_BED_ENTER | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BED_LEAVE · 玩家下床 === | === PLAYER_BED_LEAVE · 玩家下床 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BED_LEAVE | type: PLAYER_BED_LEAVE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BED_LEAVE | type: PLAYER_BED_LEAVE | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BLOCK_BREAK · 玩家破坏方块 === | === PLAYER_BLOCK_BREAK · 玩家破坏方块 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BLOCK_BREAK | type: PLAYER_BLOCK_BREAK | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # ignore_silk_touch (boolean, | + | # ignore_silk_touch (boolean, 可选) : should blocks breaked with a silk touch pickaxe be ignored |
ignore_silk_touch: 'false' | ignore_silk_touch: 'false' | ||
# block (block setting, mandatory) : block settings | # block (block setting, mandatory) : block settings | ||
block: | block: | ||
− | # amount (number, | + | # amount (number, 可选) : blocks amount |
amount: '1' | amount: '1' | ||
− | # type (material, | + | # type (material, 可选) : type of block |
type: 'AIR' | type: 'AIR' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BLOCK_BREAK | type: PLAYER_BLOCK_BREAK | ||
第313行: | 第313行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BLOCK_FIRE ·玩家点火=== | === PLAYER_BLOCK_FIRE ·玩家点火=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BLOCK_FIRE | type: PLAYER_BLOCK_FIRE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
# block (block setting, mandatory) : block settings | # block (block setting, mandatory) : block settings | ||
block: | block: | ||
− | # amount (number, | + | # amount (number, 可选) : blocks amount |
amount: '1' | amount: '1' | ||
− | # type (material, | + | # type (material, 可选) : type of block |
type: 'AIR' | type: 'AIR' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BLOCK_FIRE | type: PLAYER_BLOCK_FIRE | ||
第335行: | 第335行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BLOCK_INTERACT ·玩家与方块交互=== | === PLAYER_BLOCK_INTERACT ·玩家与方块交互=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BLOCK_INTERACT | type: PLAYER_BLOCK_INTERACT | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # click_type (click type, | + | # click_type (click type, 可选) : type of click |
# possible values : RIGHT_CLICK, LEFT_CLICK | # possible values : RIGHT_CLICK, LEFT_CLICK | ||
click_type: '/' | click_type: '/' | ||
# block (block setting, mandatory) : block settings | # block (block setting, mandatory) : block settings | ||
block: | block: | ||
− | # amount (number, | + | # amount (number, 可选) : blocks amount |
amount: '1' | amount: '1' | ||
− | # type (material, | + | # type (material, 可选) : type of block |
type: 'AIR' | type: 'AIR' | ||
# items (item list setting, mandatory) : items settings | # items (item list setting, mandatory) : items settings | ||
第358行: | 第358行: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BLOCK_INTERACT | type: PLAYER_BLOCK_INTERACT | ||
第408行: | 第408行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BLOCK_PLACE · 放置方块=== | === PLAYER_BLOCK_PLACE · 放置方块=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BLOCK_PLACE | type: PLAYER_BLOCK_PLACE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
# block (block setting, mandatory) : block settings | # block (block setting, mandatory) : block settings | ||
block: | block: | ||
− | # amount (number, | + | # amount (number, 可选) : blocks amount |
amount: '1' | amount: '1' | ||
− | # type (material, | + | # type (material, 可选) : type of block |
type: 'AIR' | type: 'AIR' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BLOCK_PLACE | type: PLAYER_BLOCK_PLACE | ||
第430行: | 第430行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BUCKET_FILL · 装满一桶液体 === | === PLAYER_BUCKET_FILL · 装满一桶液体 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BUCKET_FILL | type: PLAYER_BUCKET_FILL | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # bucket_type (bucket type, | + | # bucket_type (bucket type, 可选) : type of bucket |
# possible values : LAVA, WATER, MILK | # possible values : LAVA, WATER, MILK | ||
bucket_type: '/' | bucket_type: '/' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BUCKET_FILL | type: PLAYER_BUCKET_FILL | ||
第450行: | 第450行: | ||
bucket_type: '/' | bucket_type: '/' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_BUTTON_CLICK · 点击按钮 === | === PLAYER_BUTTON_CLICK · 点击按钮 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_BUTTON_CLICK | type: PLAYER_BUTTON_CLICK | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_BUTTON_CLICK | type: PLAYER_BUTTON_CLICK | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_CHAT · 聊天 === | === PLAYER_CHAT · 聊天 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_CHAT | type: PLAYER_CHAT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # chat_message (text, | + | # chat_message (text, 可选) : text the chat message must contains |
chat_message: '/' | chat_message: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_CHAT | type: PLAYER_CHAT | ||
第485行: | 第485行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
chat_message: '/' | chat_message: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_CHAT_VARIABLE · 聊天变量=== | === PLAYER_CHAT_VARIABLE · 聊天变量=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_CHAT_VARIABLE | type: PLAYER_CHAT_VARIABLE | ||
# variable (text, mandatory) : variable in which the message will be stocked | # variable (text, mandatory) : variable in which the message will be stocked | ||
variable: '/' | variable: '/' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # disallowed_words (list of text, | + | # disallowed_words (list of text, 可选) : list of words that the player can't write |
disallowed_words: | disallowed_words: | ||
- 'umbrella' | - 'umbrella' | ||
- 'wesh' | - 'wesh' | ||
− | # max_length (number, | + | # max_length (number, 可选) : size limit for the chat message |
max_length: '25' | max_length: '25' | ||
− | # min_length (number, | + | # min_length (number, 可选) : minimum size for the chat message |
min_length: '3' | min_length: '3' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_CHAT_VARIABLE | type: PLAYER_CHAT_VARIABLE | ||
第514行: | 第514行: | ||
max_length: '25' | max_length: '25' | ||
min_length: '3' | min_length: '3' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_CONTAINER_MANIPULATE · 操作容器=== | === PLAYER_CONTAINER_MANIPULATE · 操作容器=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_CONTAINER_MANIPULATE | type: PLAYER_CONTAINER_MANIPULATE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # inventory_type (inventory type, | + | # inventory_type (inventory type, 可选) : type of inventory |
# possible values : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ... | # possible values : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ... | ||
inventory_type: '/' | inventory_type: '/' | ||
− | # manipulation_type (manipulation type, | + | # manipulation_type (manipulation type, 可选) : type of manipulation |
# possible values : MOVE_TO_TOP, MOVE_TO_BOTTOM | # possible values : MOVE_TO_TOP, MOVE_TO_BOTTOM | ||
manipulation_type: '/' | manipulation_type: '/' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_CONTAINER_MANIPULATE | type: PLAYER_CONTAINER_MANIPULATE | ||
第583行: | 第583行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_DIE === | === PLAYER_DIE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_DIE | type: PLAYER_DIE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_DIE | type: PLAYER_DIE | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_ELYTRA_LAND === | === PLAYER_ELYTRA_LAND === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ELYTRA_LAND | type: PLAYER_ELYTRA_LAND | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ELYTRA_LAND | type: PLAYER_ELYTRA_LAND | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_FALL_DISTANCE === | === PLAYER_FALL_DISTANCE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_FALL_DISTANCE | type: PLAYER_FALL_DISTANCE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # distance (decimal number, | + | # distance (decimal number, 可选) : distance to walk |
distance: '1.0' | distance: '1.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_FALL_DISTANCE | type: PLAYER_FALL_DISTANCE | ||
cancel_event: 'false' | cancel_event: 'false' | ||
distance: '1.0' | distance: '1.0' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_FISH === | === PLAYER_FISH === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_FISH | type: PLAYER_FISH | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | # mob (mob setting, | + | # mob (mob setting, 可选) : mob settings |
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_FISH | type: PLAYER_FISH | ||
第702行: | 第702行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_FROST_WALKER === | === PLAYER_FROST_WALKER === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_FROST_WALKER | type: PLAYER_FROST_WALKER | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_FROST_WALKER | type: PLAYER_FROST_WALKER | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_HEALTH_GAIN === | === PLAYER_HEALTH_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_HEALTH_GAIN | type: PLAYER_HEALTH_GAIN | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # end_health (decimal number, | + | # end_health (decimal number, 可选) : health that the player must have at the end |
end_health: '20.0' | end_health: '20.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_HEALTH_GAIN | type: PLAYER_HEALTH_GAIN | ||
cancel_event: 'false' | cancel_event: 'false' | ||
end_health: '20.0' | end_health: '20.0' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_ITEM_CONSUME === | === PLAYER_ITEM_CONSUME === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ITEM_CONSUME | type: PLAYER_ITEM_CONSUME | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ITEM_CONSUME | type: PLAYER_ITEM_CONSUME | ||
第795行: | 第795行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_ITEM_CRAFT === | === PLAYER_ITEM_CRAFT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ITEM_CRAFT | type: PLAYER_ITEM_CRAFT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ITEM_CRAFT | type: PLAYER_ITEM_CRAFT | ||
第856行: | 第856行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_ITEM_DROP === | === PLAYER_ITEM_DROP === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ITEM_DROP | type: PLAYER_ITEM_DROP | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ITEM_DROP | type: PLAYER_ITEM_DROP | ||
第917行: | 第917行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_ITEM_ENCHANT === | === PLAYER_ITEM_ENCHANT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ITEM_ENCHANT | type: PLAYER_ITEM_ENCHANT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ITEM_ENCHANT | type: PLAYER_ITEM_ENCHANT | ||
第978行: | 第978行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_ITEM_FURNACE_EXTRACT === | === PLAYER_ITEM_FURNACE_EXTRACT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ITEM_FURNACE_EXTRACT | type: PLAYER_ITEM_FURNACE_EXTRACT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ITEM_FURNACE_EXTRACT | type: PLAYER_ITEM_FURNACE_EXTRACT | ||
第1,039行: | 第1,039行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_ITEM_PICKUP === | === PLAYER_ITEM_PICKUP === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_ITEM_PICKUP | type: PLAYER_ITEM_PICKUP | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # item (item setting, | + | # item (item setting, 可选) : items settings |
item: | item: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_ITEM_PICKUP | type: PLAYER_ITEM_PICKUP | ||
第1,100行: | 第1,100行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_JUMP === | === PLAYER_JUMP === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_JUMP | type: PLAYER_JUMP | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_JUMP | type: PLAYER_JUMP | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_JUMP_HORSE === | === PLAYER_JUMP_HORSE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_JUMP_HORSE | type: PLAYER_JUMP_HORSE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_JUMP_HORSE | type: PLAYER_JUMP_HORSE | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_LEVER_CLICK === | === PLAYER_LEVER_CLICK === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_LEVER_CLICK | type: PLAYER_LEVER_CLICK | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_LEVER_CLICK | type: PLAYER_LEVER_CLICK | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MCMMO_LEVEL_GAIN === | === PLAYER_MCMMO_LEVEL_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MCMMO_LEVEL_GAIN | type: PLAYER_MCMMO_LEVEL_GAIN | ||
# skill_name (text, mandatory) : name of McMMO skill | # skill_name (text, mandatory) : name of McMMO skill | ||
skill_name: '/' | skill_name: '/' | ||
− | # amount (decimal number, | + | # amount (decimal number, 可选) : amount of times the action has to be repeated |
amount: '1.0' | amount: '1.0' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MCMMO_LEVEL_GAIN | type: PLAYER_MCMMO_LEVEL_GAIN | ||
第1,167行: | 第1,167行: | ||
amount: '1.0' | amount: '1.0' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MCMMO_XP_GAIN === | === PLAYER_MCMMO_XP_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MCMMO_XP_GAIN | type: PLAYER_MCMMO_XP_GAIN | ||
# skill_name (text, mandatory) : name of McMMO skill | # skill_name (text, mandatory) : name of McMMO skill | ||
skill_name: '/' | skill_name: '/' | ||
− | # amount (decimal number, | + | # amount (decimal number, 可选) : amount of times the action has to be repeated |
amount: '1.0' | amount: '1.0' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MCMMO_XP_GAIN | type: PLAYER_MCMMO_XP_GAIN | ||
第1,186行: | 第1,186行: | ||
amount: '1.0' | amount: '1.0' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MOB_DISMOUNT === | === PLAYER_MOB_DISMOUNT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MOB_DISMOUNT | type: PLAYER_MOB_DISMOUNT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # mob (mob setting, | + | # mob (mob setting, 可选) : mob settings |
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MOB_DISMOUNT | type: PLAYER_MOB_DISMOUNT | ||
第1,212行: | 第1,212行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MOB_KILL === | === PLAYER_MOB_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MOB_KILL | type: PLAYER_MOB_KILL | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # mob (mob setting, | + | # mob (mob setting, 可选) : mob settings |
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MOB_KILL | type: PLAYER_MOB_KILL | ||
第1,238行: | 第1,238行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MOB_MOUNT === | === PLAYER_MOB_MOUNT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MOB_MOUNT | type: PLAYER_MOB_MOUNT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # mob (mob setting, | + | # mob (mob setting, 可选) : mob settings |
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MOB_MOUNT | type: PLAYER_MOB_MOUNT | ||
第1,264行: | 第1,264行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MOB_SHEAR === | === PLAYER_MOB_SHEAR === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MOB_SHEAR | type: PLAYER_MOB_SHEAR | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # mob (mob setting, | + | # mob (mob setting, 可选) : mob settings |
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MOB_SHEAR | type: PLAYER_MOB_SHEAR | ||
第1,290行: | 第1,290行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MOB_SPAWN_EGG === | === PLAYER_MOB_SPAWN_EGG === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MOB_SPAWN_EGG | type: PLAYER_MOB_SPAWN_EGG | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # mob (mob setting, | + | # mob (mob setting, 可选) : mob settings |
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MOB_SPAWN_EGG | type: PLAYER_MOB_SPAWN_EGG | ||
第1,316行: | 第1,316行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MOB_TAME === | === PLAYER_MOB_TAME === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MOB_TAME | type: PLAYER_MOB_TAME | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # mob (mob setting, | + | # mob (mob setting, 可选) : mob settings |
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MOB_TAME | type: PLAYER_MOB_TAME | ||
第1,342行: | 第1,342行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_MYTHICMOBS_KILL === | === PLAYER_MYTHICMOBS_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_MYTHICMOBS_KILL | type: PLAYER_MYTHICMOBS_KILL | ||
# mob_id (text, mandatory) : id of MythicMob mob, depending on mob_id_method | # mob_id (text, mandatory) : id of MythicMob mob, depending on mob_id_method | ||
第1,354行: | 第1,354行: | ||
# possible values : BY_NAME, BY_FACTION | # possible values : BY_NAME, BY_FACTION | ||
mob_id_method: '/' | mob_id_method: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_MYTHICMOBS_KILL | type: PLAYER_MYTHICMOBS_KILL | ||
第1,365行: | 第1,365行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_NPC_INTERACT === | === PLAYER_NPC_INTERACT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_NPC_INTERACT | type: PLAYER_NPC_INTERACT | ||
# npc (number, mandatory) : id of Citizens NPC | # npc (number, mandatory) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # items (item list setting, | + | # items (item list setting, 可选) : items settings |
items: | items: | ||
1: # sample | 1: # sample | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_NPC_INTERACT | type: PLAYER_NPC_INTERACT | ||
第1,431行: | 第1,431行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_NPC_KILL === | === PLAYER_NPC_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_NPC_KILL | type: PLAYER_NPC_KILL | ||
# npc (number, mandatory) : id of Citizens NPC | # npc (number, mandatory) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_NPC_KILL | type: PLAYER_NPC_KILL | ||
npc: '/' | npc: '/' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_PHATLOOTS_LOOT === | === PLAYER_PHATLOOTS_LOOT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_PHATLOOTS_LOOT | type: PLAYER_PHATLOOTS_LOOT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_PHATLOOTS_LOOT | type: PLAYER_PHATLOOTS_LOOT | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_PLAYER_KILL === | === PLAYER_PLAYER_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_PLAYER_KILL | type: PLAYER_PLAYER_KILL | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # player_name (text, | + | # player_name (text, 可选) : name of player to kill |
player_name: '/' | player_name: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_PLAYER_KILL | type: PLAYER_PLAYER_KILL | ||
第1,482行: | 第1,482行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
player_name: '/' | player_name: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_PORTAL_ENTER === | === PLAYER_PORTAL_ENTER === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_PORTAL_ENTER | type: PLAYER_PORTAL_ENTER | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_PORTAL_ENTER | type: PLAYER_PORTAL_ENTER | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_PORTAL_EXIT === | === PLAYER_PORTAL_EXIT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_PORTAL_EXIT | type: PLAYER_PORTAL_EXIT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_PORTAL_EXIT | type: PLAYER_PORTAL_EXIT | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_POTION_THROW === | === PLAYER_POTION_THROW === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_POTION_THROW | type: PLAYER_POTION_THROW | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # effect (potion effect type, | + | # effect (potion effect type, 可选) : type of potion effect |
effect: '/' | effect: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_POTION_THROW | type: PLAYER_POTION_THROW | ||
第1,533行: | 第1,533行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
effect: '/' | effect: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_PRESSURE_PLATE_ENABLE === | === PLAYER_PRESSURE_PLATE_ENABLE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_PRESSURE_PLATE_ENABLE | type: PLAYER_PRESSURE_PLATE_ENABLE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # fail_goto (goto, | + | # fail_goto (goto, 可选) : if the player doesn't press the right pressure plate, this goto will be called |
fail_goto: '/' | fail_goto: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_PRESSURE_PLATE_ENABLE | type: PLAYER_PRESSURE_PLATE_ENABLE | ||
第1,552行: | 第1,552行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
fail_goto: '/' | fail_goto: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_PROJECTILE_SHOOT === | === PLAYER_PROJECTILE_SHOOT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_PROJECTILE_SHOOT | type: PLAYER_PROJECTILE_SHOOT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # projectile_type (projectile type, | + | # projectile_type (projectile type, 可选) : type of projectile |
# possible values : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT | # possible values : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT | ||
projectile_type: '/' | projectile_type: '/' | ||
− | # block (block setting, | + | # block (block setting, 可选) : block settings |
block: | block: | ||
− | # amount (number, | + | # amount (number, 可选) : blocks amount |
amount: '1' | amount: '1' | ||
− | # type (material, | + | # type (material, 可选) : type of block |
type: 'AIR' | type: 'AIR' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_PROJECTILE_SHOOT | type: PLAYER_PROJECTILE_SHOOT | ||
第1,581行: | 第1,581行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_SKILLAPI_CAST === | === PLAYER_SKILLAPI_CAST === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_SKILLAPI_CAST | type: PLAYER_SKILLAPI_CAST | ||
# skill_name (text, mandatory) : name of SkillAPI skill | # skill_name (text, mandatory) : name of SkillAPI skill | ||
skill_name: '/' | skill_name: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_SKILLAPI_CAST | type: PLAYER_SKILLAPI_CAST | ||
第1,600行: | 第1,600行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_SKILLAPI_UPGRADE === | === PLAYER_SKILLAPI_UPGRADE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_SKILLAPI_UPGRADE | type: PLAYER_SKILLAPI_UPGRADE | ||
# skill_name (text, mandatory) : name of SkillAPI skill | # skill_name (text, mandatory) : name of SkillAPI skill | ||
skill_name: '/' | skill_name: '/' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_SKILLAPI_UPGRADE | type: PLAYER_SKILLAPI_UPGRADE | ||
skill_name: '/' | skill_name: '/' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_SKILLAPI_XP_GAIN === | === PLAYER_SKILLAPI_XP_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_SKILLAPI_XP_GAIN | type: PLAYER_SKILLAPI_XP_GAIN | ||
# class_name (text, mandatory) : name of SkillAPI class | # class_name (text, mandatory) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_SKILLAPI_XP_GAIN | type: PLAYER_SKILLAPI_XP_GAIN | ||
第1,635行: | 第1,635行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_SNEAK === | === PLAYER_SNEAK === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_SNEAK | type: PLAYER_SNEAK | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # time (number, | + | # time (number, 可选) : amount of time to sneak (in seconds) |
time: '1' | time: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_SNEAK | type: PLAYER_SNEAK | ||
cancel_event: 'false' | cancel_event: 'false' | ||
time: '1' | time: '1' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_SNEAK_TOGGLE === | === PLAYER_SNEAK_TOGGLE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_SNEAK_TOGGLE | type: PLAYER_SNEAK_TOGGLE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_SNEAK_TOGGLE | type: PLAYER_SNEAK_TOGGLE | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_SPRINT_DISTANCE === | === PLAYER_SPRINT_DISTANCE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_WALK_DISTANCE | type: PLAYER_WALK_DISTANCE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # distance (decimal number, | + | # distance (decimal number, 可选) : distance to sprint |
distance: '1.0' | distance: '1.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_WALK_DISTANCE | type: PLAYER_WALK_DISTANCE | ||
cancel_event: 'false' | cancel_event: 'false' | ||
distance: '1.0' | distance: '1.0' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_TREE_GROW === | === PLAYER_TREE_GROW === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_TREE_GROW | type: PLAYER_TREE_GROW | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # tree_type (tree type, | + | # tree_type (tree type, 可选) : type of tree |
# possible values : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ... | # possible values : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ... | ||
tree_type: '/' | tree_type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_TREE_GROW | type: PLAYER_TREE_GROW | ||
第1,703行: | 第1,703行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
tree_type: '/' | tree_type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_VEHICLE_DISTANCE === | === PLAYER_VEHICLE_DISTANCE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_VEHICLE_DISTANCE | type: PLAYER_VEHICLE_DISTANCE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # distance (decimal number, | + | # distance (decimal number, 可选) : distance to travel within a vehicle |
distance: '1.0' | distance: '1.0' | ||
− | # vehicle_type (vehicle type, | + | # vehicle_type (vehicle type, 可选) : type of vehicle |
# possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | ||
vehicle_type: '/' | vehicle_type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_VEHICLE_DISTANCE | type: PLAYER_VEHICLE_DISTANCE | ||
第1,723行: | 第1,723行: | ||
distance: '1.0' | distance: '1.0' | ||
vehicle_type: '/' | vehicle_type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_VEHICLE_ENTER === | === PLAYER_VEHICLE_ENTER === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_VEHICLE_ENTER | type: PLAYER_VEHICLE_ENTER | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # vehicle_type (vehicle type, | + | # vehicle_type (vehicle type, 可选) : type of vehicle |
# possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | ||
vehicle_type: '/' | vehicle_type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_VEHICLE_ENTER | type: PLAYER_VEHICLE_ENTER | ||
第1,743行: | 第1,743行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
vehicle_type: '/' | vehicle_type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_VEHICLE_EXIT === | === PLAYER_VEHICLE_EXIT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_VEHICLE_EXIT | type: PLAYER_VEHICLE_EXIT | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # vehicle_type (vehicle type, | + | # vehicle_type (vehicle type, 可选) : type of vehicle |
# possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | ||
vehicle_type: '/' | vehicle_type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_VEHICLE_EXIT | type: PLAYER_VEHICLE_EXIT | ||
第1,763行: | 第1,763行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
vehicle_type: '/' | vehicle_type: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_WAIT === | === PLAYER_WAIT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_WAIT | type: PLAYER_WAIT | ||
− | # time (number, | + | # time (number, 可选) : amount of time to wait (in seconds) |
time: '1' | time: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_WAIT | type: PLAYER_WAIT | ||
time: '1' | time: '1' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_WALK === | === PLAYER_WALK === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_WALK | type: PLAYER_WALK | ||
− | # walk_type (walk type, | + | # walk_type (walk type, 可选) : type of walk (related to location) |
# possible values : WALK_TO, WALK_AWAY_FROM | # possible values : WALK_TO, WALK_AWAY_FROM | ||
walk_type: 'WALK_TO' | walk_type: 'WALK_TO' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_WALK | type: PLAYER_WALK | ||
第1,795行: | 第1,795行: | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_WALK_DISTANCE | type: PLAYER_WALK_DISTANCE | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | # distance (decimal number, | + | # distance (decimal number, 可选) : distance to walk |
distance: '1.0' | distance: '1.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_WALK_DISTANCE | type: PLAYER_WALK_DISTANCE | ||
cancel_event: 'false' | cancel_event: 'false' | ||
distance: '1.0' | distance: '1.0' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_XP_BOTTLE_THROW === | === PLAYER_XP_BOTTLE_THROW === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_XP_BOTTLE_THROW | type: PLAYER_XP_BOTTLE_THROW | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_XP_BOTTLE_THROW | type: PLAYER_XP_BOTTLE_THROW | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== PLAYER_XP_GAIN === | === PLAYER_XP_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: PLAYER_XP_GAIN | type: PLAYER_XP_GAIN | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # cancel_event (boolean, | + | # cancel_event (boolean, 可选) : should the event be cancelled |
cancel_event: 'false' | cancel_event: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: PLAYER_XP_GAIN | type: PLAYER_XP_GAIN | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== RANDOM === | === RANDOM === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: RANDOM | type: RANDOM | ||
# random (list of text, mandatory) : list of things that can randomly selected, Format is the same way as a goto setting | # random (list of text, mandatory) : list of things that can randomly selected, Format is the same way as a goto setting | ||
random: [] | random: [] | ||
− | # all_done_goto (goto, | + | # all_done_goto (goto, 可选) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called. |
all_done_goto: '/' | all_done_goto: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: RANDOM | type: RANDOM | ||
第1,859行: | 第1,859行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_ACHIEVEMENT_GIVE | type: SERVER_ACHIEVEMENT_GIVE | ||
# achievement_type (achievement, mandatory) : type of achievement | # achievement_type (achievement, mandatory) : type of achievement | ||
# possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... | # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... | ||
achievement_type: '/' | achievement_type: '/' | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'false' | leader_only: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_ACHIEVEMENT_GIVE | type: SERVER_ACHIEVEMENT_GIVE | ||
第1,876行: | 第1,876行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_ACTION_LIST | type: SERVER_ACTION_LIST | ||
<nowiki> # actions (list of text, mandatory) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle] to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z] to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform an object (only SERVER objects allowed)</nowiki> | <nowiki> # actions (list of text, mandatory) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle] to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z] to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform an object (only SERVER objects allowed)</nowiki> | ||
actions: [] | actions: [] | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_ACTION_LIST | type: SERVER_ACTION_LIST | ||
第1,889行: | 第1,889行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_ACTIONBAR_SEND | type: SERVER_ACTIONBAR_SEND | ||
− | # actionbar (text, | + | # actionbar (text, 可选) : the actionbar to be sent |
actionbar: '&a&lEver heard about QuestCreator ? :D' | actionbar: '&a&lEver heard about QuestCreator ? :D' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_ACTIONBAR_SEND | type: SERVER_ACTIONBAR_SEND | ||
第1,902行: | 第1,902行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_BLOCK_PLACE | type: SERVER_BLOCK_PLACE | ||
# block (block setting, mandatory) : block settings | # block (block setting, mandatory) : block settings | ||
block: | block: | ||
− | # amount (number, | + | # amount (number, 可选) : blocks amount |
amount: '1' | amount: '1' | ||
− | # type (material, | + | # type (material, 可选) : type of block |
type: 'AIR' | type: 'AIR' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_BLOCK_PLACE | type: SERVER_BLOCK_PLACE | ||
第1,921行: | 第1,921行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_CAMERA_MODE_TOGGLE | type: SERVER_CAMERA_MODE_TOGGLE | ||
# toggle (boolean, mandatory) : should the camera mode be enabled or disabled | # toggle (boolean, mandatory) : should the camera mode be enabled or disabled | ||
toggle: 'false' | toggle: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_CAMERA_MODE_TOGGLE | type: SERVER_CAMERA_MODE_TOGGLE | ||
第1,934行: | 第1,934行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_CHECKPOINT_CREATE | type: SERVER_CHECKPOINT_CREATE | ||
# restart_goto (goto, mandatory) : where should we go when this checkpoint is called | # restart_goto (goto, mandatory) : where should we go when this checkpoint is called | ||
restart_goto: '/' | restart_goto: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_CHECKPOINT_CREATE | type: SERVER_CHECKPOINT_CREATE | ||
第1,947行: | 第1,947行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_CHECKPOINT_RESTART | type: SERVER_CHECKPOINT_RESTART | ||
# branch_id (text, mandatory) : in which branch should we restart to the latest checkpoint | # branch_id (text, mandatory) : in which branch should we restart to the latest checkpoint | ||
branch_id: '/' | branch_id: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_CHECKPOINT_RESTART | type: SERVER_CHECKPOINT_RESTART | ||
第1,960行: | 第1,960行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_COMMANDS_PERFORM | type: SERVER_COMMANDS_PERFORM | ||
− | # commands (list of text, | + | # commands (list of text, 可选) : list of commands to be performed |
commands: | commands: | ||
- 'say PYRRH4 is handsome' | - 'say PYRRH4 is handsome' | ||
− | # execution_type (execution type, | + | # execution_type (execution type, 可选) : under which context should the commands be performed |
# possible values : AS_PLAYER, AS_SERVER | # possible values : AS_PLAYER, AS_SERVER | ||
execution_type: 'AS_SERVER' | execution_type: 'AS_SERVER' | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'true' | leader_only: 'true' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_COMMANDS_PERFORM | type: SERVER_COMMANDS_PERFORM | ||
第1,982行: | 第1,982行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_EXPLOSION_CREATE | type: SERVER_EXPLOSION_CREATE | ||
− | # power (decimal number, | + | # power (decimal number, 可选) : power of explosion |
power: '2.0' | power: '2.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_EXPLOSION_CREATE | type: SERVER_EXPLOSION_CREATE | ||
第1,995行: | 第1,995行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_FIREWORK_SPAWN | type: SERVER_FIREWORK_SPAWN | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # firework.color (text, | + | # firework.color (text, 可选) : color of firework |
firework.color: 'AQUA' | firework.color: 'AQUA' | ||
− | # firework.fade_color (text, | + | # firework.fade_color (text, 可选) : fade color of firework |
firework.fade_color: 'BLUE' | firework.fade_color: 'BLUE' | ||
− | # firework.flicker (boolean, | + | # firework.flicker (boolean, 可选) : should the firework flicker |
firework.flicker: 'true' | firework.flicker: 'true' | ||
− | # firework.power (number, | + | # firework.power (number, 可选) : power of firework |
firework.power: '1' | firework.power: '1' | ||
− | # firework.trail (boolean, | + | # firework.trail (boolean, 可选) : should the firework leave a trail |
firework.trail: 'true' | firework.trail: 'true' | ||
− | # firework.type (type, | + | # firework.type (type, 可选) : power of firework |
# possible values : BALL, BALL_LARGE, STAR, BURST, CREEPER | # possible values : BALL, BALL_LARGE, STAR, BURST, CREEPER | ||
firework.type: 'CREEPER' | firework.type: 'CREEPER' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_FIREWORK_SPAWN | type: SERVER_FIREWORK_SPAWN | ||
第2,027行: | 第2,027行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_HEROES_XP_CHANGE | type: SERVER_HEROES_XP_CHANGE | ||
− | # class_name (text, | + | # class_name (text, 可选) : name of Heroes class |
class_name: '/' | class_name: '/' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : ADD, SET, TAKE | # possible values : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
− | # value (decimal number, | + | # value (decimal number, 可选) : value modifier |
value: '1.0' | value: '1.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_HEROES_XP_CHANGE | type: SERVER_HEROES_XP_CHANGE | ||
第2,042行: | 第2,042行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1.0' | value: '1.0' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_ITEMS_DROP === | === SERVER_ITEMS_DROP === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_ITEMS_DROP | type: SERVER_ITEMS_DROP | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
# items (item list setting, mandatory) : items settings | # items (item list setting, mandatory) : items settings | ||
第2,056行: | 第2,056行: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_ITEMS_DROP | type: SERVER_ITEMS_DROP | ||
第2,107行: | 第2,107行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_ITEMS_GIVE | type: SERVER_ITEMS_GIVE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'false' | leader_only: 'false' | ||
− | # prevent_abandonment (boolean, | + | # prevent_abandonment (boolean, 可选) : should the players be prevented to drop or move the item to a container |
prevent_abandonment: 'false' | prevent_abandonment: 'false' | ||
# items (item list setting, mandatory) : items settings | # items (item list setting, mandatory) : items settings | ||
第2,120行: | 第2,120行: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_ITEMS_GIVE | type: SERVER_ITEMS_GIVE | ||
第2,173行: | 第2,173行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_ITEMS_REMOVE | type: SERVER_ITEMS_REMOVE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'false' | leader_only: 'false' | ||
# items (item list setting, mandatory) : items settings | # items (item list setting, mandatory) : items settings | ||
第2,184行: | 第2,184行: | ||
# type (material, mandatory) : type of item | # type (material, mandatory) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of items |
amount: '1' | amount: '1' | ||
− | # chance (decimal number, | + | # chance (decimal number, 可选) : item apparition chance |
chance: '-1' | chance: '-1' | ||
− | # durability (number, | + | # durability (number, 可选) : durability of item |
durability: '0' | durability: '0' | ||
− | # enabled (boolean, | + | # enabled (boolean, 可选) : is the item enabled |
enabled: 'true' | enabled: 'true' | ||
− | # enchants (list of text, | + | # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} |
enchants: [] | enchants: [] | ||
− | # lore (list of text, | + | # lore (list of text, 可选) : lore of item |
lore: [] | lore: [] | ||
− | # max_amount (number, | + | # max_amount (number, 可选) : maximum items amount |
max_amount: '0' | max_amount: '0' | ||
− | # must_have_in_hand (boolean, | + | # must_have_in_hand (boolean, 可选) : should the item be hold in hand |
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
− | # name (text, | + | # name (text, 可选) : display name of item |
name: '/' | name: '/' | ||
− | # nbt (text, | + | # nbt (text, 可选) : NBT tag of item, base64 encoded |
nbt: '/' | nbt: '/' | ||
− | # remove_after_action (boolean, | + | # remove_after_action (boolean, 可选) : should the item be removed after action |
remove_after_action: 'false' | remove_after_action: 'false' | ||
− | # slot (number, | + | # slot (number, 可选) : slot in the GUI |
slot: '-1' | slot: '-1' | ||
− | # unbreakable (boolean, | + | # unbreakable (boolean, 可选) : does the item has the unbreakable tag |
unbreakable: 'false' | unbreakable: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_ITEMS_REMOVE | type: SERVER_ITEMS_REMOVE | ||
第2,236行: | 第2,236行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_JOURNAL_ENTRY_ADD | type: SERVER_JOURNAL_ENTRY_ADD | ||
# entry_id (text, mandatory) : id of entry | # entry_id (text, mandatory) : id of entry | ||
第2,242行: | 第2,242行: | ||
# entry_title (text, mandatory) : title of entry | # entry_title (text, mandatory) : title of entry | ||
entry_title: '/' | entry_title: '/' | ||
− | # entry_detail (text, | + | # entry_detail (text, 可选) : details of entry |
entry_detail: '/' | entry_detail: '/' | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'false' | leader_only: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_JOURNAL_ENTRY_ADD | type: SERVER_JOURNAL_ENTRY_ADD | ||
第2,258行: | 第2,258行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_JOURNAL_ENTRY_REMOVE | type: SERVER_JOURNAL_ENTRY_REMOVE | ||
# entry_id (text, mandatory) : id of entry | # entry_id (text, mandatory) : id of entry | ||
entry_id: '/' | entry_id: '/' | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'false' | leader_only: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_JOURNAL_ENTRY_REMOVE | type: SERVER_JOURNAL_ENTRY_REMOVE | ||
第2,274行: | 第2,274行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_LIGHTNING_STRIKE | type: SERVER_LIGHTNING_STRIKE | ||
# damage (boolean, mandatory) : should the lightning strike deal damage to players | # damage (boolean, mandatory) : should the lightning strike deal damage to players | ||
damage: 'true' | damage: 'true' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_LIGHTNING_STRIKE | type: SERVER_LIGHTNING_STRIKE | ||
第2,290行: | 第2,290行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_MCMMO_LEVEL_CHANGE | type: SERVER_MCMMO_LEVEL_CHANGE | ||
# skill_name (text, mandatory) : name of McMMO skill | # skill_name (text, mandatory) : name of McMMO skill | ||
skill_name: '/' | skill_name: '/' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : ADD, SET, TAKE | # possible values : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
− | # value (decimal number, | + | # value (decimal number, 可选) : value modifier |
value: '1.0' | value: '1.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_MCMMO_LEVEL_CHANGE | type: SERVER_MCMMO_LEVEL_CHANGE | ||
第2,305行: | 第2,305行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1.0' | value: '1.0' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_MCMMO_XP_CHANGE === | === SERVER_MCMMO_XP_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: NO_ACTION | type: NO_ACTION | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: NO_ACTION | type: NO_ACTION | ||
第2,320行: | 第2,320行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_MOB_KILL | type: SERVER_MOB_KILL | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
# mob (mob setting, mandatory) : mob settings | # mob (mob setting, mandatory) : mob settings | ||
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_MOB_KILL | type: SERVER_MOB_KILL | ||
第2,343行: | 第2,343行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_MOB_SPAWN | type: SERVER_MOB_SPAWN | ||
# quest_limited_mob (boolean, mandatory) : should the PvE be restricted to the quest players for the spawned mobs | # quest_limited_mob (boolean, mandatory) : should the PvE be restricted to the quest players for the spawned mobs | ||
quest_limited_mob: 'false' | quest_limited_mob: 'false' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
# mob (mob setting, mandatory) : mob settings | # mob (mob setting, mandatory) : mob settings | ||
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_MOB_SPAWN | type: SERVER_MOB_SPAWN | ||
第2,369行: | 第2,369行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_MOB_TELEPORT | type: SERVER_MOB_TELEPORT | ||
# teleport_to (location, mandatory) : where should the mobs be teleported | # teleport_to (location, mandatory) : where should the mobs be teleported | ||
teleport_to: '/' | teleport_to: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
# mob (mob setting, mandatory) : mob settings | # mob (mob setting, mandatory) : mob settings | ||
mob: | mob: | ||
− | # name (text, | + | # name (text, 可选) : name of mob |
name: '/' | name: '/' | ||
− | # type (entity type, | + | # type (entity type, 可选) : type of mob |
# possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_MOB_TELEPORT | type: SERVER_MOB_TELEPORT | ||
第2,395行: | 第2,395行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_MONEY_CHANGE | type: SERVER_MONEY_CHANGE | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'false' | leader_only: 'false' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : ADD, SET, TAKE | # possible values : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
− | # value (number, | + | # value (number, 可选) : value modifier |
value: '1' | value: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_MONEY_CHANGE | type: SERVER_MONEY_CHANGE | ||
第2,415行: | 第2,415行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_MYTHICMOBS_SPAWN | type: SERVER_MYTHICMOBS_SPAWN | ||
# mob_name (text, mandatory) : name of MythicMob mob | # mob_name (text, mandatory) : name of MythicMob mob | ||
mob_name: '/' | mob_name: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # quest_limited_mob (boolean, | + | # quest_limited_mob (boolean, 可选) : should the PvE be restricted to the quest players for the spawned mobs |
quest_limited_mob: 'false' | quest_limited_mob: 'false' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_MYTHICMOBS_SPAWN | type: SERVER_MYTHICMOBS_SPAWN | ||
第2,429行: | 第2,429行: | ||
amount: '1' | amount: '1' | ||
quest_limited_mob: 'false' | quest_limited_mob: 'false' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_NPC_DISPLAY_CHANGE === | === SERVER_NPC_DISPLAY_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_NPC_DISPLAY_CHANGE | type: SERVER_NPC_DISPLAY_CHANGE | ||
# npc (number, mandatory) : id of Citizens NPC | # npc (number, mandatory) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : HIDE, SHOW | # possible values : HIDE, SHOW | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_NPC_DISPLAY_CHANGE | type: SERVER_NPC_DISPLAY_CHANGE | ||
npc: '/' | npc: '/' | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_NPC_MOVE === | === SERVER_NPC_MOVE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_NPC_MOVE | type: SERVER_NPC_MOVE | ||
# npc (number, mandatory) : id of Citizens NPC | # npc (number, mandatory) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION | # possible values : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_NPC_MOVE | type: SERVER_NPC_MOVE | ||
npc: '/' | npc: '/' | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_PARTICLES_DISPLAY === | === SERVER_PARTICLES_DISPLAY === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_PARTICLES_DISPLAY | type: SERVER_PARTICLES_DISPLAY | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # particle_type (type, | + | # particle_type (type, 可选) : type of particle |
# possible values : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ... | # possible values : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ... | ||
particle_type: 'HEART' | particle_type: 'HEART' | ||
− | # quest_players_only (boolean, | + | # quest_players_only (boolean, 可选) : should the particles be seen only by the quest players |
quest_players_only: 'true' | quest_players_only: 'true' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_PARTICLES_DISPLAY | type: SERVER_PARTICLES_DISPLAY | ||
第2,488行: | 第2,488行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_PHATLOOTS_LOOT | type: SERVER_PHATLOOTS_LOOT | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_PHATLOOTS_LOOT | type: SERVER_PHATLOOTS_LOOT | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_PLAYER_CLEAR === | === SERVER_PLAYER_CLEAR === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_PLAYER_CLEAR | type: SERVER_PLAYER_CLEAR | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_PLAYER_CLEAR | type: SERVER_PLAYER_CLEAR | ||
第2,508行: | 第2,508行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_PLAYER_DAMAGE | type: SERVER_PLAYER_DAMAGE | ||
− | # amount (decimal number, | + | # amount (decimal number, 可选) : amount of times the action has to be repeated |
amount: '1.0' | amount: '1.0' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_PLAYER_DAMAGE | type: SERVER_PLAYER_DAMAGE | ||
第2,521行: | 第2,521行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_PLAYER_EFFECTS_GIVE | type: SERVER_PLAYER_EFFECTS_GIVE | ||
# effects (effect list setting, mandatory) : effects settings | # effects (effect list setting, mandatory) : effects settings | ||
effects: | effects: | ||
1: # sample | 1: # sample | ||
− | # duration (number, | + | # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks) |
duration: '0' | duration: '0' | ||
− | # level (number, | + | # level (number, 可选) : level of effect (starting at 1) |
level: '0' | level: '0' | ||
− | # type (potion effect type, | + | # type (potion effect type, 可选) : type of effect |
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_PLAYER_EFFECTS_GIVE | type: SERVER_PLAYER_EFFECTS_GIVE | ||
第2,545行: | 第2,545行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_PLAYER_EFFECTS_REMOVE | type: SERVER_PLAYER_EFFECTS_REMOVE | ||
# effects (effect list setting, mandatory) : effects settings | # effects (effect list setting, mandatory) : effects settings | ||
effects: | effects: | ||
1: # sample | 1: # sample | ||
− | # duration (number, | + | # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks) |
duration: '0' | duration: '0' | ||
− | # level (number, | + | # level (number, 可选) : level of effect (starting at 1) |
level: '0' | level: '0' | ||
− | # type (potion effect type, | + | # type (potion effect type, 可选) : type of effect |
type: '/' | type: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_PLAYER_EFFECTS_REMOVE | type: SERVER_PLAYER_EFFECTS_REMOVE | ||
第2,569行: | 第2,569行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_PLAYER_TELEPORT | type: SERVER_PLAYER_TELEPORT | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_PLAYER_TELEPORT | type: SERVER_PLAYER_TELEPORT | ||
第2,579行: | 第2,579行: | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_QUANTUMRPG_ITEM_GIVE | type: SERVER_QUANTUMRPG_ITEM_GIVE | ||
# item_id (text, mandatory) : id of QuantumRPG item | # item_id (text, mandatory) : id of QuantumRPG item | ||
第2,586行: | 第2,586行: | ||
# possible values : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ... | # possible values : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ... | ||
module: '/' | module: '/' | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # level (number, | + | # level (number, 可选) : level of item |
level: '1' | level: '1' | ||
− | # success_rate (number, | + | # success_rate (number, 可选) : success rate (if applicable) |
success_rate: '1' | success_rate: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_QUANTUMRPG_ITEM_GIVE | type: SERVER_QUANTUMRPG_ITEM_GIVE | ||
第2,600行: | 第2,600行: | ||
level: '1' | level: '1' | ||
success_rate: '1' | success_rate: '1' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_SKILLAPI_CLASS_PROFESS === | === SERVER_SKILLAPI_CLASS_PROFESS === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_SKILLAPI_CLASS_PROFESS | type: SERVER_SKILLAPI_CLASS_PROFESS | ||
# class_name (text, mandatory) : name of SkillAPI class | # class_name (text, mandatory) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_SKILLAPI_CLASS_PROFESS | type: SERVER_SKILLAPI_CLASS_PROFESS | ||
class_name: '/' | class_name: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_SKILLAPI_LEVEL_CHANGE === | === SERVER_SKILLAPI_LEVEL_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_SKILLAPI_LEVEL_CHANGE | type: SERVER_SKILLAPI_LEVEL_CHANGE | ||
# class_name (text, mandatory) : name of SkillAPI class | # class_name (text, mandatory) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : ADD, SET, TAKE | # possible values : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
− | # value (number, | + | # value (number, 可选) : value modifier |
value: '1' | value: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_SKILLAPI_LEVEL_CHANGE | type: SERVER_SKILLAPI_LEVEL_CHANGE | ||
第2,633行: | 第2,633行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1' | value: '1' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_SKILLAPI_POINTS_CHANGE === | === SERVER_SKILLAPI_POINTS_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_SKILLAPI_POINTS_CHANGE | type: SERVER_SKILLAPI_POINTS_CHANGE | ||
# class_name (text, mandatory) : name of SkillAPI class | # class_name (text, mandatory) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : ADD, SET, TAKE | # possible values : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
− | # value (number, | + | # value (number, 可选) : value modifier |
value: '1' | value: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_SKILLAPI_POINTS_CHANGE | type: SERVER_SKILLAPI_POINTS_CHANGE | ||
第2,653行: | 第2,653行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1' | value: '1' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_SKILLAPI_XP_CHANGE === | === SERVER_SKILLAPI_XP_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_SKILLAPI_XP_CHANGE | type: SERVER_SKILLAPI_XP_CHANGE | ||
# class_name (text, mandatory) : name of SkillAPI class | # class_name (text, mandatory) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : ADD, SET, TAKE | # possible values : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
− | # value (number, | + | # value (number, 可选) : value modifier |
value: '1' | value: '1' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_SKILLAPI_XP_CHANGE | type: SERVER_SKILLAPI_XP_CHANGE | ||
第2,673行: | 第2,673行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1' | value: '1' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_TAB_CHANGE === | === SERVER_TAB_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_TAB_CHANGE | type: SERVER_TAB_CHANGE | ||
# tab (tab setting, mandatory) : the title to be sent | # tab (tab setting, mandatory) : the title to be sent | ||
tab: | tab: | ||
− | # footer (text, | + | # footer (text, 可选) : footer |
footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D' | footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D' | ||
− | # header (text, | + | # header (text, 可选) : header |
header: 'QuestCreator is like the best questing plugin' | header: 'QuestCreator is like the best questing plugin' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_TAB_CHANGE | type: SERVER_TAB_CHANGE | ||
第2,697行: | 第2,697行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_TITLE_SEND | type: SERVER_TITLE_SEND | ||
# title (title setting, mandatory) : the title to be sent | # title (title setting, mandatory) : the title to be sent | ||
title: | title: | ||
− | # duration (number, | + | # duration (number, 可选) : duration (in ticks) (1 sec = 20 ticks) |
duration: '50' | duration: '50' | ||
− | # fade_in (number, | + | # fade_in (number, 可选) : fade in (in ticks) (1 sec = 20 ticks) |
fade_in: '5' | fade_in: '5' | ||
− | # fade_out (number, | + | # fade_out (number, 可选) : fade out (in ticks) (1 sec = 20 ticks) |
fade_out: '5' | fade_out: '5' | ||
− | # subtitle (text, | + | # subtitle (text, 可选) : subtitle |
subtitle: 'Fresh a voca doooo !' | subtitle: 'Fresh a voca doooo !' | ||
− | # title (text, | + | # title (text, 可选) : title |
title: 'Fresh Avocado' | title: 'Fresh Avocado' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_TITLE_SEND | type: SERVER_TITLE_SEND | ||
第2,725行: | 第2,725行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_VARIABLE_CHANGE | type: SERVER_VARIABLE_CHANGE | ||
# value (text, mandatory) : the modifier value | # value (text, mandatory) : the modifier value | ||
第2,731行: | 第2,731行: | ||
# variable (text, mandatory) : the variable to modify | # variable (text, mandatory) : the variable to modify | ||
variable: '/' | variable: '/' | ||
− | # leader_only (boolean, | + | # leader_only (boolean, 可选) : should the action be performed only for the quest leader |
leader_only: 'true' | leader_only: 'true' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER | # possible values : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER | ||
operation: 'ADD' | operation: 'ADD' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_VARIABLE_CHANGE | type: SERVER_VARIABLE_CHANGE | ||
第2,748行: | 第2,748行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | ||
# schematic_file (text, mandatory) : schematic file name (for example 'castle.schematic') | # schematic_file (text, mandatory) : schematic file name (for example 'castle.schematic') | ||
schematic_file: '/' | schematic_file: '/' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | ||
schematic_file: '/' | schematic_file: '/' | ||
− | Setting <code>location</code> is | + | Setting <code>location</code> is 可选 for this object. |
=== SERVER_XP_CHANGE === | === SERVER_XP_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
− | # ... | + | # ... 此处为常规设置 |
type: SERVER_XP_CHANGE | type: SERVER_XP_CHANGE | ||
− | # amount (number, | + | # amount (number, 可选) : amount of times the action has to be repeated |
amount: '1' | amount: '1' | ||
− | # operation (operation, | + | # operation (operation, 可选) : operation to perform/check |
# possible values : ADD, SET, TAKE | # possible values : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
− | '' | + | ''以下为便于复制粘帖的压缩版本'' |
object: | object: | ||
type: SERVER_XP_CHANGE | type: SERVER_XP_CHANGE |
2019年2月13日 (三) 23:10的版本
目录
- 1 任务目标
- 1.1 Location settings·地点设置
- 1.2 Goto settings ·前往设置
- 1.3 Object types·目标类型
- 1.3.1 CONDITIONS·条件
- 1.3.2 DIVERGE
- 1.3.3 GROUP ·组
- 1.3.4 NO_ACTION · 无行为
- 1.3.5 PLAYER_ACHIEVEMENT_AWARD · 玩家获得成就
- 1.3.6 PLAYER_BED_ENTER · 玩家上床睡觉
- 1.3.7 PLAYER_BED_LEAVE · 玩家下床
- 1.3.8 PLAYER_BLOCK_BREAK · 玩家破坏方块
- 1.3.9 PLAYER_BLOCK_FIRE ·玩家点火
- 1.3.10 PLAYER_BLOCK_INTERACT ·玩家与方块交互
- 1.3.11 PLAYER_BLOCK_PLACE · 放置方块
- 1.3.12 PLAYER_BUCKET_FILL · 装满一桶液体
- 1.3.13 PLAYER_BUTTON_CLICK · 点击按钮
- 1.3.14 PLAYER_CHAT · 聊天
- 1.3.15 PLAYER_CHAT_VARIABLE · 聊天变量
- 1.3.16 PLAYER_CONTAINER_MANIPULATE · 操作容器
- 1.3.17 PLAYER_DIE
- 1.3.18 PLAYER_ELYTRA_LAND
- 1.3.19 PLAYER_FALL_DISTANCE
- 1.3.20 PLAYER_FISH
- 1.3.21 PLAYER_FROST_WALKER
- 1.3.22 PLAYER_HEALTH_GAIN
- 1.3.23 PLAYER_ITEM_CONSUME
- 1.3.24 PLAYER_ITEM_CRAFT
- 1.3.25 PLAYER_ITEM_DROP
- 1.3.26 PLAYER_ITEM_ENCHANT
- 1.3.27 PLAYER_ITEM_FURNACE_EXTRACT
- 1.3.28 PLAYER_ITEM_PICKUP
- 1.3.29 PLAYER_JUMP
- 1.3.30 PLAYER_JUMP_HORSE
- 1.3.31 PLAYER_LEVER_CLICK
- 1.3.32 PLAYER_MCMMO_LEVEL_GAIN
- 1.3.33 PLAYER_MCMMO_XP_GAIN
- 1.3.34 PLAYER_MOB_DISMOUNT
- 1.3.35 PLAYER_MOB_KILL
- 1.3.36 PLAYER_MOB_MOUNT
- 1.3.37 PLAYER_MOB_SHEAR
- 1.3.38 PLAYER_MOB_SPAWN_EGG
- 1.3.39 PLAYER_MOB_TAME
- 1.3.40 PLAYER_MYTHICMOBS_KILL
- 1.3.41 PLAYER_NPC_INTERACT
- 1.3.42 PLAYER_NPC_KILL
- 1.3.43 PLAYER_PHATLOOTS_LOOT
- 1.3.44 PLAYER_PLAYER_KILL
- 1.3.45 PLAYER_PORTAL_ENTER
- 1.3.46 PLAYER_PORTAL_EXIT
- 1.3.47 PLAYER_POTION_THROW
- 1.3.48 PLAYER_PRESSURE_PLATE_ENABLE
- 1.3.49 PLAYER_PROJECTILE_SHOOT
- 1.3.50 PLAYER_SKILLAPI_CAST
- 1.3.51 PLAYER_SKILLAPI_UPGRADE
- 1.3.52 PLAYER_SKILLAPI_XP_GAIN
- 1.3.53 PLAYER_SNEAK
- 1.3.54 PLAYER_SNEAK_TOGGLE
- 1.3.55 PLAYER_SPRINT_DISTANCE
- 1.3.56 PLAYER_TREE_GROW
- 1.3.57 PLAYER_VEHICLE_DISTANCE
- 1.3.58 PLAYER_VEHICLE_ENTER
- 1.3.59 PLAYER_VEHICLE_EXIT
- 1.3.60 PLAYER_WAIT
- 1.3.61 PLAYER_WALK
- 1.3.62 PLAYER_WALK_DISTANCE
- 1.3.63 PLAYER_XP_BOTTLE_THROW
- 1.3.64 PLAYER_XP_GAIN
- 1.3.65 RANDOM
- 1.3.66 SERVER_ACHIEVEMENT_GIVE
- 1.3.67 SERVER_ACTION_LIST
- 1.3.68 SERVER_ACTIONBAR_SEND
- 1.3.69 SERVER_BLOCK_PLACE
- 1.3.70 SERVER_CAMERA_MODE_TOGGLE
- 1.3.71 SERVER_CHECKPOINT_CREATE
- 1.3.72 SERVER_CHECKPOINT_RESTART
- 1.3.73 SERVER_COMMANDS_PERFORM
- 1.3.74 SERVER_EXPLOSION_CREATE
- 1.3.75 SERVER_FIREWORK_SPAWN
- 1.3.76 SERVER_HEROES_XP_CHANGE
- 1.3.77 SERVER_ITEMS_DROP
- 1.3.78 SERVER_ITEMS_GIVE
- 1.3.79 SERVER_ITEMS_REMOVE
- 1.3.80 SERVER_JOURNAL_ENTRY_ADD
- 1.3.81 SERVER_JOURNAL_ENTRY_REMOVE
- 1.3.82 SERVER_LIGHTNING_STRIKE
- 1.3.83 SERVER_MCMMO_LEVEL_CHANGE
- 1.3.84 SERVER_MCMMO_XP_CHANGE
- 1.3.85 SERVER_MOB_KILL
- 1.3.86 SERVER_MOB_SPAWN
- 1.3.87 SERVER_MOB_TELEPORT
- 1.3.88 SERVER_MONEY_CHANGE
- 1.3.89 SERVER_MYTHICMOBS_SPAWN
- 1.3.90 SERVER_NPC_DISPLAY_CHANGE
- 1.3.91 SERVER_NPC_MOVE
- 1.3.92 SERVER_PARTICLES_DISPLAY
- 1.3.93 SERVER_PHATLOOTS_LOOT
- 1.3.94 SERVER_PLAYER_CLEAR
- 1.3.95 SERVER_PLAYER_DAMAGE
- 1.3.96 SERVER_PLAYER_EFFECTS_GIVE
- 1.3.97 SERVER_PLAYER_EFFECTS_REMOVE
- 1.3.98 SERVER_PLAYER_TELEPORT
- 1.3.99 SERVER_QUANTUMRPG_ITEM_GIVE
- 1.3.100 SERVER_SKILLAPI_CLASS_PROFESS
- 1.3.101 SERVER_SKILLAPI_LEVEL_CHANGE
- 1.3.102 SERVER_SKILLAPI_POINTS_CHANGE
- 1.3.103 SERVER_SKILLAPI_XP_CHANGE
- 1.3.104 SERVER_TAB_CHANGE
- 1.3.105 SERVER_TITLE_SEND
- 1.3.106 SERVER_VARIABLE_CHANGE
- 1.3.107 SERVER_WORLDEDIT_SCHEMATIC_PASTE
- 1.3.108 SERVER_XP_CHANGE
任务目标
- 目标既可以是玩家可以做的事 (放置方块、钓鱼、行走等) 也可以是服务器的行为(发送消息、播放音效、生成实体).
- 目标拥有独立的设置.
- 如果目标不存在,可能会有对应的条件存在. 请查看任务条件页面, 如果存在请使用任务条件.
objects: 1: # settings 2: # settings # etc
每个目标都有独立的设置.
OBJECT_1: type: PLAYER_BLOCK_PLACE # 名称 name: '放置10块圆石' progress_name: 'place cobblestone' # 开始 message: '&6开始任务目标 !' sound: VILLAGER_IDLE # 之后 post_message: '&6目标完成 !' post_sound: VILLAGER_IDLE # location location: ... detailed below # 前往 goto: OBJECT OBJECT_2
- 'type' 为目标名. 详情如下.
- 'name' (可选) 为目标名.
- 'progress_name' (可选) 为进度名. 用于菜单或指令.
- 'message' (可选) 开始任务目标时显示的消息.
- 'sound' (可选) 开始任务时播放的音效.
- 'post_message' (可选) is a text that'll be send when the object ends.
- 'post_sound' (可选) is a sound that'll be send when the object ends.
- 'location' is the location settings for the object (detailed below).
- 'goto' is the goto settings for the object : where do we go when the object ends ? (detailed below).
Location settings·地点设置
- It's 可选 for player objects and required for some server objects.
- It depends for every object.
- It's a configuration section with its own settings.
- It can be a block, a zone, in/out a range with a center block, a world, a worldguard region or a player relative base (detailed below)
- If the object type is a player objective, then it'll be 'where' the player must do the action
- If the object type is a server objective, then it'll be needed to specify where the server must do the thing (for example, where it needs to drop an item of place a block)
world·世界
location: world: world
base·地点
location: base: [world],[x],[y],[z],[yaw],[pitch]
yaw 和 pitch 为可选选项.
It's better to use the above form to keep in mind that "location" is a configuration section, but you can also set it like this :
location: [world],[x],[y],[z],[yaw],[pitch]
base with near (inside range with center)
location: base: [world],[x],[y],[z],[yaw],[pitch] near: [radius in blocks]
yaw 和 pitch 为可选选项.
base with away (outside range with center)
location: base: [world],[x],[y],[z],[yaw],[pitch] away: [radius in blocks]
yaw 和 pitch 为可选选项.
base with bound (area) ·指定区域
location: base: [world],[x],[y],[z] bound: [world],[x],[y],[z]
WorldGuard 区域
location: world: world worldguard_region: region
Player relative base·玩家相关地点
location: player_relative_base: horizontal_angle: 90.0 vertical_offset: 5.0 distance: 3.5 random_player: false
horizontal_angle 为玩家的旋转角, 为 0 玩家正前方, 90 为右方,以此类推.
vertical_offset垂直偏移为y轴的偏移 (可以是负数).
distance 为距离玩家的距离 (反向为负数).
如果random_player 为 true, 则会选取随机玩家获取其地点而不是队长 (经常用于服务器目标).
Goto settings ·前往设置
- 用于大部分目标 (除了GROUP, DIVERGE, ...) (将详细说明)
- 这取决于每个目标,在目标结束时执行什么.
- 拥有独立的配置.
OBJECT·目标
goto: OBJECT [object id]
BRANCH·分支
goto: BRANCH [branch id]
开始任务分支Starts a branch if wasn't started yet and end the current containing the object. The current running branch will be stopped.
QUEST_SUCCESS·任务成功
goto: QUEST_SUCCESS
End the quest and mark it as succeeded.
QUEST_FAIL·任务失败
goto: QUEST_FAIL
End the quest and mark it as failed.
NONE·无
goto: NONE
Object types·目标类型
This list was generated automatically from the in-game editor. If you find any incoherence, please report it on discord.
CONDITIONS·条件
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: CONDITIONS # conditions_type (type, 可选) : 如何满足条件 # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT conditions_type: 'ALL_CORRECT' # fail_goto (goto, 可选) : if specified, and if the conditions are not completed, this goto will be called fail_goto: '/' # conditions (condition list setting, mandatory) : list of conditions conditions: 1: # sample type: MONEY # amount (decimal number, 可选) : amount of times the action has to be repeated amount: '1' # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader check_leader_only: 'true' # error_message (text, 可选) : an error message displayed when the condition isn't completed error_message: [] # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable) take_after_completion: 'false'
这是便于复制粘帖的压缩版本.
object: type: CONDITIONS conditions_type: 'ALL_CORRECT' fail_goto: '/' conditions: 1: type: MONEY amount: '1' check_leader_only: 'true' error_message: [] take_after_completion: 'false'
Setting location
is 可选 for this object.
DIVERGE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: DIVERGE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # repeat_delay (number, 可选) : the choice will resend itself in the chat every X seconds repeat_delay: '30' # choices (divergence list setting, mandatory) : list of choices that the player can click choices: 1: # sample # goto (goto, mandatory) : where should we go when this choice is clicked goto: '/' # redo_text (text, mandatory) : clickeable text for this divergence, displayed when the player already clicked it once before redo_text: '/' # text (text, mandatory) : clickeable text for this divergence text: '/' # conditions_type (type, 可选) : how can the conditions be completed # possible values : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT conditions_type: 'ALL_CORRECT' # conditions (condition list setting, 可选) : list of conditions for the choice to appear conditions: 1: # sample type: MONEY # amount (decimal number, 可选) : amount of times the action has to be repeated amount: '1' # check_leader_only (boolean, 可选) : should the condition be checked only for the quest leader check_leader_only: 'true' # error_message (text, 可选) : an error message displayed when the condition isn't completed error_message: [] # take_after_completion (boolean, 可选) : should the condition be taken after completion (if applicable) take_after_completion: 'false'
以下为便于复制粘帖的压缩版本
object: type: DIVERGE cancel_event: 'false' repeat_delay: '30' choices: 1: goto: '/' redo_text: '/' text: '/' conditions_type: 'ALL_CORRECT' conditions: 1: type: MONEY amount: '1' check_leader_only: 'true' error_message: [] take_after_completion: 'false'
这一目标设置 location
没有用..
GROUP ·组
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: GROUP # group_objects (list of text, mandatory) : 这一组的目标 group_objects: [] # execution_order (boolean, 可选) : should the objects be completed in the specified order, or freely execution_order: 'false' # 任务组类型 (type, 可选) : how many objects should be completed for this object to be completed # 可用数值 : ALL_OBJECTS, SINGLE_OBJECT group_type: 'ALL_OBJECTS'
以下为便于复制粘帖的压缩版本
object: type: GROUP group_objects: [] execution_order: 'false' group_type: 'ALL_OBJECTS'
这一目标设置 location
没有用..
NO_ACTION · 无行为
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: NO_ACTION
以下为便于复制粘帖的压缩版本
object: type: NO_ACTION
这一目标设置 location
没有用..
PLAYER_ACHIEVEMENT_AWARD · 玩家获得成就
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ACHIEVEMENT_AWARD # achievement_type (achievement, 可选) : type of action # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... achievement_type: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ACHIEVEMENT_AWARD achievement_type: '/' amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_BED_ENTER · 玩家上床睡觉
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BED_ENTER # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BED_ENTER cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_BED_LEAVE · 玩家下床
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BED_LEAVE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BED_LEAVE cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_BLOCK_BREAK · 玩家破坏方块
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BLOCK_BREAK # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # ignore_silk_touch (boolean, 可选) : should blocks breaked with a silk touch pickaxe be ignored ignore_silk_touch: 'false' # block (block setting, mandatory) : block settings block: # amount (number, 可选) : blocks amount amount: '1' # type (material, 可选) : type of block type: 'AIR'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BLOCK_BREAK cancel_event: 'false' ignore_silk_touch: 'false' block: amount: '1' type: 'AIR'
Setting location
is 可选 for this object.
PLAYER_BLOCK_FIRE ·玩家点火
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BLOCK_FIRE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # block (block setting, mandatory) : block settings block: # amount (number, 可选) : blocks amount amount: '1' # type (material, 可选) : type of block type: 'AIR'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BLOCK_FIRE cancel_event: 'false' block: amount: '1' type: 'AIR'
Setting location
is 可选 for this object.
PLAYER_BLOCK_INTERACT ·玩家与方块交互
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BLOCK_INTERACT # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # click_type (click type, 可选) : type of click # possible values : RIGHT_CLICK, LEFT_CLICK click_type: '/' # block (block setting, mandatory) : block settings block: # amount (number, 可选) : blocks amount amount: '1' # type (material, 可选) : type of block type: 'AIR' # items (item list setting, mandatory) : items settings items: 1: # sample # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BLOCK_INTERACT cancel_event: 'false' click_type: '/' block: amount: '1' type: 'AIR' items: 1: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_BLOCK_PLACE · 放置方块
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BLOCK_PLACE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # block (block setting, mandatory) : block settings block: # amount (number, 可选) : blocks amount amount: '1' # type (material, 可选) : type of block type: 'AIR'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BLOCK_PLACE cancel_event: 'false' block: amount: '1' type: 'AIR'
Setting location
is 可选 for this object.
PLAYER_BUCKET_FILL · 装满一桶液体
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BUCKET_FILL # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # bucket_type (bucket type, 可选) : type of bucket # possible values : LAVA, WATER, MILK bucket_type: '/' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BUCKET_FILL amount: '1' bucket_type: '/' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_BUTTON_CLICK · 点击按钮
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_BUTTON_CLICK # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_BUTTON_CLICK amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_CHAT · 聊天
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_CHAT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # chat_message (text, 可选) : text the chat message must contains chat_message: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_CHAT amount: '1' cancel_event: 'false' chat_message: '/'
Setting location
is 可选 for this object.
PLAYER_CHAT_VARIABLE · 聊天变量
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_CHAT_VARIABLE # variable (text, mandatory) : variable in which the message will be stocked variable: '/' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # disallowed_words (list of text, 可选) : list of words that the player can't write disallowed_words: - 'umbrella' - 'wesh' # max_length (number, 可选) : size limit for the chat message max_length: '25' # min_length (number, 可选) : minimum size for the chat message min_length: '3'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_CHAT_VARIABLE variable: '/' cancel_event: 'false' disallowed_words: - 'umbrella' - 'wesh' max_length: '25' min_length: '3'
Setting location
is 可选 for this object.
PLAYER_CONTAINER_MANIPULATE · 操作容器
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_CONTAINER_MANIPULATE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # inventory_type (inventory type, 可选) : type of inventory # possible values : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ... inventory_type: '/' # manipulation_type (manipulation type, 可选) : type of manipulation # possible values : MOVE_TO_TOP, MOVE_TO_BOTTOM manipulation_type: '/' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_CONTAINER_MANIPULATE amount: '1' cancel_event: 'false' inventory_type: '/' manipulation_type: '/' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_DIE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_DIE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_DIE amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_ELYTRA_LAND
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ELYTRA_LAND # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ELYTRA_LAND amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_FALL_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_FALL_DISTANCE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # distance (decimal number, 可选) : distance to walk distance: '1.0'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_FALL_DISTANCE cancel_event: 'false' distance: '1.0'
Setting location
is 可选 for this object.
PLAYER_FISH
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_FISH # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false' # mob (mob setting, 可选) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_FISH amount: '1' cancel_event: 'false' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false' mob: name: '/' type: '/'
Setting location
is 可选 for this object.
PLAYER_FROST_WALKER
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_FROST_WALKER # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_FROST_WALKER amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_HEALTH_GAIN
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_HEALTH_GAIN # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # end_health (decimal number, 可选) : health that the player must have at the end end_health: '20.0'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_HEALTH_GAIN cancel_event: 'false' end_health: '20.0'
Setting location
is 可选 for this object.
PLAYER_ITEM_CONSUME
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ITEM_CONSUME # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ITEM_CONSUME amount: '1' cancel_event: 'false' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_ITEM_CRAFT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ITEM_CRAFT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ITEM_CRAFT amount: '1' cancel_event: 'false' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_ITEM_DROP
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ITEM_DROP # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ITEM_DROP amount: '1' cancel_event: 'false' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_ITEM_ENCHANT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ITEM_ENCHANT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ITEM_ENCHANT amount: '1' cancel_event: 'false' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_ITEM_FURNACE_EXTRACT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ITEM_FURNACE_EXTRACT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ITEM_FURNACE_EXTRACT amount: '1' cancel_event: 'false' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_ITEM_PICKUP
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_ITEM_PICKUP # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # item (item setting, 可选) : items settings item: # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_ITEM_PICKUP amount: '1' cancel_event: 'false' item: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_JUMP
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_JUMP # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_JUMP amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_JUMP_HORSE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_JUMP_HORSE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_JUMP_HORSE amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_LEVER_CLICK
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_LEVER_CLICK # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_LEVER_CLICK amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_MCMMO_LEVEL_GAIN
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MCMMO_LEVEL_GAIN # skill_name (text, mandatory) : name of McMMO skill skill_name: '/' # amount (decimal number, 可选) : amount of times the action has to be repeated amount: '1.0' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MCMMO_LEVEL_GAIN skill_name: '/' amount: '1.0' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_MCMMO_XP_GAIN
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MCMMO_XP_GAIN # skill_name (text, mandatory) : name of McMMO skill skill_name: '/' # amount (decimal number, 可选) : amount of times the action has to be repeated amount: '1.0' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MCMMO_XP_GAIN skill_name: '/' amount: '1.0' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_MOB_DISMOUNT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MOB_DISMOUNT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # mob (mob setting, 可选) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MOB_DISMOUNT amount: '1' cancel_event: 'false' mob: name: '/' type: '/'
Setting location
is 可选 for this object.
PLAYER_MOB_KILL
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MOB_KILL # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # mob (mob setting, 可选) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MOB_KILL amount: '1' cancel_event: 'false' mob: name: '/' type: '/'
Setting location
is 可选 for this object.
PLAYER_MOB_MOUNT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MOB_MOUNT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # mob (mob setting, 可选) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MOB_MOUNT amount: '1' cancel_event: 'false' mob: name: '/' type: '/'
Setting location
is 可选 for this object.
PLAYER_MOB_SHEAR
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MOB_SHEAR # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # mob (mob setting, 可选) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MOB_SHEAR amount: '1' cancel_event: 'false' mob: name: '/' type: '/'
Setting location
is 可选 for this object.
PLAYER_MOB_SPAWN_EGG
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MOB_SPAWN_EGG # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # mob (mob setting, 可选) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MOB_SPAWN_EGG amount: '1' cancel_event: 'false' mob: name: '/' type: '/'
Setting location
is 可选 for this object.
PLAYER_MOB_TAME
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MOB_TAME # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # mob (mob setting, 可选) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MOB_TAME amount: '1' cancel_event: 'false' mob: name: '/' type: '/'
Setting location
is 可选 for this object.
PLAYER_MYTHICMOBS_KILL
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_MYTHICMOBS_KILL # mob_id (text, mandatory) : id of MythicMob mob, depending on mob_id_method mob_id: '/' # mob_id_method (identification method, mandatory) : mob identification method for id # possible values : BY_NAME, BY_FACTION mob_id_method: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_MYTHICMOBS_KILL mob_id: '/' mob_id_method: '/' amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_NPC_INTERACT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_NPC_INTERACT # npc (number, mandatory) : id of Citizens NPC npc: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # items (item list setting, 可选) : items settings items: 1: # sample # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_NPC_INTERACT npc: '/' amount: '1' cancel_event: 'false' items: 1: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is 可选 for this object.
PLAYER_NPC_KILL
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_NPC_KILL # npc (number, mandatory) : id of Citizens NPC npc: '/' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_NPC_KILL npc: '/' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_PHATLOOTS_LOOT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_PHATLOOTS_LOOT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_PHATLOOTS_LOOT amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_PLAYER_KILL
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_PLAYER_KILL # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # player_name (text, 可选) : name of player to kill player_name: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_PLAYER_KILL amount: '1' cancel_event: 'false' player_name: '/'
Setting location
is 可选 for this object.
PLAYER_PORTAL_ENTER
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_PORTAL_ENTER # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_PORTAL_ENTER amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_PORTAL_EXIT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_PORTAL_EXIT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_PORTAL_EXIT amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_POTION_THROW
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_POTION_THROW # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # effect (potion effect type, 可选) : type of potion effect effect: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_POTION_THROW amount: '1' cancel_event: 'false' effect: '/'
Setting location
is 可选 for this object.
PLAYER_PRESSURE_PLATE_ENABLE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_PRESSURE_PLATE_ENABLE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # fail_goto (goto, 可选) : if the player doesn't press the right pressure plate, this goto will be called fail_goto: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_PRESSURE_PLATE_ENABLE amount: '1' cancel_event: 'false' fail_goto: '/'
Setting location
is 可选 for this object.
PLAYER_PROJECTILE_SHOOT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_PROJECTILE_SHOOT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # projectile_type (projectile type, 可选) : type of projectile # possible values : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT projectile_type: '/' # block (block setting, 可选) : block settings block: # amount (number, 可选) : blocks amount amount: '1' # type (material, 可选) : type of block type: 'AIR'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_PROJECTILE_SHOOT amount: '1' cancel_event: 'false' projectile_type: '/' block: amount: '1' type: 'AIR'
Setting location
is 可选 for this object.
PLAYER_SKILLAPI_CAST
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_SKILLAPI_CAST # skill_name (text, mandatory) : name of SkillAPI skill skill_name: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_SKILLAPI_CAST skill_name: '/' amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_SKILLAPI_UPGRADE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_SKILLAPI_UPGRADE # skill_name (text, mandatory) : name of SkillAPI skill skill_name: '/' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_SKILLAPI_UPGRADE skill_name: '/' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_SKILLAPI_XP_GAIN
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_SKILLAPI_XP_GAIN # class_name (text, mandatory) : name of SkillAPI class class_name: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_SKILLAPI_XP_GAIN class_name: '/' amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_SNEAK
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_SNEAK # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # time (number, 可选) : amount of time to sneak (in seconds) time: '1'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_SNEAK cancel_event: 'false' time: '1'
Setting location
is 可选 for this object.
PLAYER_SNEAK_TOGGLE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_SNEAK_TOGGLE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_SNEAK_TOGGLE amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_SPRINT_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_WALK_DISTANCE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # distance (decimal number, 可选) : distance to sprint distance: '1.0'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_WALK_DISTANCE cancel_event: 'false' distance: '1.0'
Setting location
is 可选 for this object.
PLAYER_TREE_GROW
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_TREE_GROW # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # tree_type (tree type, 可选) : type of tree # possible values : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ... tree_type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_TREE_GROW amount: '1' cancel_event: 'false' tree_type: '/'
Setting location
is 可选 for this object.
PLAYER_VEHICLE_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_VEHICLE_DISTANCE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # distance (decimal number, 可选) : distance to travel within a vehicle distance: '1.0' # vehicle_type (vehicle type, 可选) : type of vehicle # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG vehicle_type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_VEHICLE_DISTANCE cancel_event: 'false' distance: '1.0' vehicle_type: '/'
Setting location
is 可选 for this object.
PLAYER_VEHICLE_ENTER
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_VEHICLE_ENTER # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # vehicle_type (vehicle type, 可选) : type of vehicle # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG vehicle_type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_VEHICLE_ENTER amount: '1' cancel_event: 'false' vehicle_type: '/'
Setting location
is 可选 for this object.
PLAYER_VEHICLE_EXIT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_VEHICLE_EXIT # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # vehicle_type (vehicle type, 可选) : type of vehicle # possible values : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG vehicle_type: '/'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_VEHICLE_EXIT amount: '1' cancel_event: 'false' vehicle_type: '/'
Setting location
is 可选 for this object.
PLAYER_WAIT
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_WAIT # time (number, 可选) : amount of time to wait (in seconds) time: '1'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_WAIT time: '1'
Setting location
is 可选 for this object.
PLAYER_WALK
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_WALK # walk_type (walk type, 可选) : type of walk (related to location) # possible values : WALK_TO, WALK_AWAY_FROM walk_type: 'WALK_TO'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_WALK walk_type: 'WALK_TO'
Setting location
is required for this object.
PLAYER_WALK_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_WALK_DISTANCE # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false' # distance (decimal number, 可选) : distance to walk distance: '1.0'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_WALK_DISTANCE cancel_event: 'false' distance: '1.0'
Setting location
is 可选 for this object.
PLAYER_XP_BOTTLE_THROW
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_XP_BOTTLE_THROW # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_XP_BOTTLE_THROW amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
PLAYER_XP_GAIN
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: PLAYER_XP_GAIN # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # cancel_event (boolean, 可选) : should the event be cancelled cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object: type: PLAYER_XP_GAIN amount: '1' cancel_event: 'false'
Setting location
is 可选 for this object.
RANDOM
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: RANDOM # random (list of text, mandatory) : list of things that can randomly selected, Format is the same way as a goto setting random: [] # all_done_goto (goto, 可选) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called. all_done_goto: '/'
以下为便于复制粘帖的压缩版本
object: type: RANDOM random: [] all_done_goto: '/'
这一目标设置 location
没有用..
SERVER_ACHIEVEMENT_GIVE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_ACHIEVEMENT_GIVE # achievement_type (achievement, mandatory) : type of achievement # possible values : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... achievement_type: '/' # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_ACHIEVEMENT_GIVE achievement_type: '/' leader_only: 'false'
这一目标设置 location
没有用..
SERVER_ACTION_LIST
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_ACTION_LIST # actions (list of text, mandatory) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle] to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z] to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform an object (only SERVER objects allowed) actions: []
以下为便于复制粘帖的压缩版本
object: type: SERVER_ACTION_LIST actions: []
这一目标设置 location
没有用..
SERVER_ACTIONBAR_SEND
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_ACTIONBAR_SEND # actionbar (text, 可选) : the actionbar to be sent actionbar: '&a&lEver heard about QuestCreator ? :D'
以下为便于复制粘帖的压缩版本
object: type: SERVER_ACTIONBAR_SEND actionbar: '&a&lEver heard about QuestCreator ? :D'
这一目标设置 location
没有用..
SERVER_BLOCK_PLACE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_BLOCK_PLACE # block (block setting, mandatory) : block settings block: # amount (number, 可选) : blocks amount amount: '1' # type (material, 可选) : type of block type: 'AIR'
以下为便于复制粘帖的压缩版本
object: type: SERVER_BLOCK_PLACE block: amount: '1' type: 'AIR'
Setting location
is required for this object.
SERVER_CAMERA_MODE_TOGGLE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_CAMERA_MODE_TOGGLE # toggle (boolean, mandatory) : should the camera mode be enabled or disabled toggle: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_CAMERA_MODE_TOGGLE toggle: 'false'
这一目标设置 location
没有用..
SERVER_CHECKPOINT_CREATE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_CHECKPOINT_CREATE # restart_goto (goto, mandatory) : where should we go when this checkpoint is called restart_goto: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_CHECKPOINT_CREATE restart_goto: '/'
这一目标设置 location
没有用..
SERVER_CHECKPOINT_RESTART
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_CHECKPOINT_RESTART # branch_id (text, mandatory) : in which branch should we restart to the latest checkpoint branch_id: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_CHECKPOINT_RESTART branch_id: '/'
这一目标设置 location
没有用..
SERVER_COMMANDS_PERFORM
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_COMMANDS_PERFORM # commands (list of text, 可选) : list of commands to be performed commands: - 'say PYRRH4 is handsome' # execution_type (execution type, 可选) : under which context should the commands be performed # possible values : AS_PLAYER, AS_SERVER execution_type: 'AS_SERVER' # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'true'
以下为便于复制粘帖的压缩版本
object: type: SERVER_COMMANDS_PERFORM commands: - 'say PYRRH4 is handsome' execution_type: 'AS_SERVER' leader_only: 'true'
这一目标设置 location
没有用..
SERVER_EXPLOSION_CREATE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_EXPLOSION_CREATE # power (decimal number, 可选) : power of explosion power: '2.0'
以下为便于复制粘帖的压缩版本
object: type: SERVER_EXPLOSION_CREATE power: '2.0'
Setting location
is required for this object.
SERVER_FIREWORK_SPAWN
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_FIREWORK_SPAWN # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # firework.color (text, 可选) : color of firework firework.color: 'AQUA' # firework.fade_color (text, 可选) : fade color of firework firework.fade_color: 'BLUE' # firework.flicker (boolean, 可选) : should the firework flicker firework.flicker: 'true' # firework.power (number, 可选) : power of firework firework.power: '1' # firework.trail (boolean, 可选) : should the firework leave a trail firework.trail: 'true' # firework.type (type, 可选) : power of firework # possible values : BALL, BALL_LARGE, STAR, BURST, CREEPER firework.type: 'CREEPER'
以下为便于复制粘帖的压缩版本
object: type: SERVER_FIREWORK_SPAWN amount: '1' firework.color: 'AQUA' firework.fade_color: 'BLUE' firework.flicker: 'true' firework.power: '1' firework.trail: 'true' firework.type: 'CREEPER'
Setting location
is required for this object.
SERVER_HEROES_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_HEROES_XP_CHANGE # class_name (text, 可选) : name of Heroes class class_name: '/' # operation (operation, 可选) : operation to perform/check # possible values : ADD, SET, TAKE operation: 'ADD' # value (decimal number, 可选) : value modifier value: '1.0'
以下为便于复制粘帖的压缩版本
object: type: SERVER_HEROES_XP_CHANGE class_name: '/' operation: 'ADD' value: '1.0'
Setting location
is 可选 for this object.
SERVER_ITEMS_DROP
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_ITEMS_DROP # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # items (item list setting, mandatory) : items settings items: 1: # sample # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_ITEMS_DROP amount: '1' items: 1: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
Setting location
is required for this object.
SERVER_ITEMS_GIVE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_ITEMS_GIVE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'false' # prevent_abandonment (boolean, 可选) : should the players be prevented to drop or move the item to a container prevent_abandonment: 'false' # items (item list setting, mandatory) : items settings items: 1: # sample # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_ITEMS_GIVE amount: '1' leader_only: 'false' prevent_abandonment: 'false' items: 1: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
这一目标设置 location
没有用..
SERVER_ITEMS_REMOVE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_ITEMS_REMOVE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'false' # items (item list setting, mandatory) : items settings items: 1: # sample # type (material, mandatory) : type of item type: 'AIR' # amount (number, 可选) : amount of items amount: '1' # chance (decimal number, 可选) : item apparition chance chance: '-1' # durability (number, 可选) : durability of item durability: '0' # enabled (boolean, 可选) : is the item enabled enabled: 'true' # enchants (list of text, 可选) : list of item enchants, Line format : {enchantment},{level} enchants: [] # lore (list of text, 可选) : lore of item lore: [] # max_amount (number, 可选) : maximum items amount max_amount: '0' # must_have_in_hand (boolean, 可选) : should the item be hold in hand must_have_in_hand: 'false' # name (text, 可选) : display name of item name: '/' # nbt (text, 可选) : NBT tag of item, base64 encoded nbt: '/' # remove_after_action (boolean, 可选) : should the item be removed after action remove_after_action: 'false' # slot (number, 可选) : slot in the GUI slot: '-1' # unbreakable (boolean, 可选) : does the item has the unbreakable tag unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_ITEMS_REMOVE amount: '1' leader_only: 'false' items: 1: type: 'AIR' amount: '1' chance: '-1' durability: '0' enabled: 'true' enchants: [] lore: [] max_amount: '0' must_have_in_hand: 'false' name: '/' nbt: '/' remove_after_action: 'false' slot: '-1' unbreakable: 'false'
这一目标设置 location
没有用..
SERVER_JOURNAL_ENTRY_ADD
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_JOURNAL_ENTRY_ADD # entry_id (text, mandatory) : id of entry entry_id: '/' # entry_title (text, mandatory) : title of entry entry_title: '/' # entry_detail (text, 可选) : details of entry entry_detail: '/' # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_JOURNAL_ENTRY_ADD entry_id: '/' entry_title: '/' entry_detail: '/' leader_only: 'false'
这一目标设置 location
没有用..
SERVER_JOURNAL_ENTRY_REMOVE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_JOURNAL_ENTRY_REMOVE # entry_id (text, mandatory) : id of entry entry_id: '/' # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_JOURNAL_ENTRY_REMOVE entry_id: '/' leader_only: 'false'
这一目标设置 location
没有用..
SERVER_LIGHTNING_STRIKE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_LIGHTNING_STRIKE # damage (boolean, mandatory) : should the lightning strike deal damage to players damage: 'true' # amount (number, 可选) : amount of times the action has to be repeated amount: '1'
以下为便于复制粘帖的压缩版本
object: type: SERVER_LIGHTNING_STRIKE damage: 'true' amount: '1'
Setting location
is required for this object.
SERVER_MCMMO_LEVEL_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_MCMMO_LEVEL_CHANGE # skill_name (text, mandatory) : name of McMMO skill skill_name: '/' # operation (operation, 可选) : operation to perform/check # possible values : ADD, SET, TAKE operation: 'ADD' # value (decimal number, 可选) : value modifier value: '1.0'
以下为便于复制粘帖的压缩版本
object: type: SERVER_MCMMO_LEVEL_CHANGE skill_name: '/' operation: 'ADD' value: '1.0'
Setting location
is 可选 for this object.
SERVER_MCMMO_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: NO_ACTION
以下为便于复制粘帖的压缩版本
object: type: NO_ACTION
这一目标设置 location
没有用..
SERVER_MOB_KILL
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_MOB_KILL # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # mob (mob setting, mandatory) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_MOB_KILL amount: '1' mob: name: '/' type: '/'
Setting location
is required for this object.
SERVER_MOB_SPAWN
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_MOB_SPAWN # quest_limited_mob (boolean, mandatory) : should the PvE be restricted to the quest players for the spawned mobs quest_limited_mob: 'false' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # mob (mob setting, mandatory) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_MOB_SPAWN quest_limited_mob: 'false' amount: '1' mob: name: '/' type: '/'
Setting location
is required for this object.
SERVER_MOB_TELEPORT
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_MOB_TELEPORT # teleport_to (location, mandatory) : where should the mobs be teleported teleport_to: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # mob (mob setting, mandatory) : mob settings mob: # name (text, 可选) : name of mob name: '/' # type (entity type, 可选) : type of mob # possible values : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... type: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_MOB_TELEPORT teleport_to: '/' amount: '1' mob: name: '/' type: '/'
Setting location
is required for this object.
SERVER_MONEY_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_MONEY_CHANGE # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'false' # operation (operation, 可选) : operation to perform/check # possible values : ADD, SET, TAKE operation: 'ADD' # value (number, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object: type: SERVER_MONEY_CHANGE leader_only: 'false' operation: 'ADD' value: '1'
这一目标设置 location
没有用..
SERVER_MYTHICMOBS_SPAWN
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_MYTHICMOBS_SPAWN # mob_name (text, mandatory) : name of MythicMob mob mob_name: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # quest_limited_mob (boolean, 可选) : should the PvE be restricted to the quest players for the spawned mobs quest_limited_mob: 'false'
以下为便于复制粘帖的压缩版本
object: type: SERVER_MYTHICMOBS_SPAWN mob_name: '/' amount: '1' quest_limited_mob: 'false'
Setting location
is 可选 for this object.
SERVER_NPC_DISPLAY_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_NPC_DISPLAY_CHANGE # npc (number, mandatory) : id of Citizens NPC npc: '/' # operation (operation, 可选) : operation to perform/check # possible values : HIDE, SHOW operation: 'WALK_TO'
以下为便于复制粘帖的压缩版本
object: type: SERVER_NPC_DISPLAY_CHANGE npc: '/' operation: 'WALK_TO'
Setting location
is 可选 for this object.
SERVER_NPC_MOVE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_NPC_MOVE # npc (number, mandatory) : id of Citizens NPC npc: '/' # operation (operation, 可选) : operation to perform/check # possible values : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION operation: 'WALK_TO'
以下为便于复制粘帖的压缩版本
object: type: SERVER_NPC_MOVE npc: '/' operation: 'WALK_TO'
Setting location
is 可选 for this object.
SERVER_PARTICLES_DISPLAY
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_PARTICLES_DISPLAY # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # particle_type (type, 可选) : type of particle # possible values : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ... particle_type: 'HEART' # quest_players_only (boolean, 可选) : should the particles be seen only by the quest players quest_players_only: 'true'
以下为便于复制粘帖的压缩版本
object: type: SERVER_PARTICLES_DISPLAY amount: '1' particle_type: 'HEART' quest_players_only: 'true'
Setting location
is required for this object.
SERVER_PHATLOOTS_LOOT
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_PHATLOOTS_LOOT
以下为便于复制粘帖的压缩版本
object: type: SERVER_PHATLOOTS_LOOT
Setting location
is 可选 for this object.
SERVER_PLAYER_CLEAR
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_PLAYER_CLEAR
以下为便于复制粘帖的压缩版本
object: type: SERVER_PLAYER_CLEAR
这一目标设置 location
没有用..
SERVER_PLAYER_DAMAGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_PLAYER_DAMAGE # amount (decimal number, 可选) : amount of times the action has to be repeated amount: '1.0'
以下为便于复制粘帖的压缩版本
object: type: SERVER_PLAYER_DAMAGE amount: '1.0'
这一目标设置 location
没有用..
SERVER_PLAYER_EFFECTS_GIVE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_PLAYER_EFFECTS_GIVE # effects (effect list setting, mandatory) : effects settings effects: 1: # sample # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks) duration: '0' # level (number, 可选) : level of effect (starting at 1) level: '0' # type (potion effect type, 可选) : type of effect type: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_PLAYER_EFFECTS_GIVE effects: 1: duration: '0' level: '0' type: '/'
这一目标设置 location
没有用..
SERVER_PLAYER_EFFECTS_REMOVE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_PLAYER_EFFECTS_REMOVE # effects (effect list setting, mandatory) : effects settings effects: 1: # sample # duration (number, 可选) : duration of effect (in ticks, 1 sec = 20 ticks) duration: '0' # level (number, 可选) : level of effect (starting at 1) level: '0' # type (potion effect type, 可选) : type of effect type: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_PLAYER_EFFECTS_REMOVE effects: 1: duration: '0' level: '0' type: '/'
这一目标设置 location
没有用..
SERVER_PLAYER_TELEPORT
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_PLAYER_TELEPORT
以下为便于复制粘帖的压缩版本
object: type: SERVER_PLAYER_TELEPORT
Setting location
is required for this object.
SERVER_QUANTUMRPG_ITEM_GIVE
这个目标需要玩家做一些事
object: # ... 此处为常规设置 type: SERVER_QUANTUMRPG_ITEM_GIVE # item_id (text, mandatory) : id of QuantumRPG item item_id: '/' # module (e module, mandatory) : name of QuantumRPG module # possible values : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ... module: '/' # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # level (number, 可选) : level of item level: '1' # success_rate (number, 可选) : success rate (if applicable) success_rate: '1'
以下为便于复制粘帖的压缩版本
object: type: SERVER_QUANTUMRPG_ITEM_GIVE item_id: '/' module: '/' amount: '1' level: '1' success_rate: '1'
Setting location
is 可选 for this object.
SERVER_SKILLAPI_CLASS_PROFESS
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_SKILLAPI_CLASS_PROFESS # class_name (text, mandatory) : name of SkillAPI class class_name: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_SKILLAPI_CLASS_PROFESS class_name: '/'
Setting location
is 可选 for this object.
SERVER_SKILLAPI_LEVEL_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_SKILLAPI_LEVEL_CHANGE # class_name (text, mandatory) : name of SkillAPI class class_name: '/' # operation (operation, 可选) : operation to perform/check # possible values : ADD, SET, TAKE operation: 'ADD' # value (number, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object: type: SERVER_SKILLAPI_LEVEL_CHANGE class_name: '/' operation: 'ADD' value: '1'
Setting location
is 可选 for this object.
SERVER_SKILLAPI_POINTS_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_SKILLAPI_POINTS_CHANGE # class_name (text, mandatory) : name of SkillAPI class class_name: '/' # operation (operation, 可选) : operation to perform/check # possible values : ADD, SET, TAKE operation: 'ADD' # value (number, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object: type: SERVER_SKILLAPI_POINTS_CHANGE class_name: '/' operation: 'ADD' value: '1'
Setting location
is 可选 for this object.
SERVER_SKILLAPI_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_SKILLAPI_XP_CHANGE # class_name (text, mandatory) : name of SkillAPI class class_name: '/' # operation (operation, 可选) : operation to perform/check # possible values : ADD, SET, TAKE operation: 'ADD' # value (number, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object: type: SERVER_SKILLAPI_XP_CHANGE class_name: '/' operation: 'ADD' value: '1'
Setting location
is 可选 for this object.
SERVER_TAB_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_TAB_CHANGE # tab (tab setting, mandatory) : the title to be sent tab: # footer (text, 可选) : footer footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D' # header (text, 可选) : header header: 'QuestCreator is like the best questing plugin'
以下为便于复制粘帖的压缩版本
object: type: SERVER_TAB_CHANGE tab: footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D' header: 'QuestCreator is like the best questing plugin'
这一目标设置 location
没有用..
SERVER_TITLE_SEND
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_TITLE_SEND # title (title setting, mandatory) : the title to be sent title: # duration (number, 可选) : duration (in ticks) (1 sec = 20 ticks) duration: '50' # fade_in (number, 可选) : fade in (in ticks) (1 sec = 20 ticks) fade_in: '5' # fade_out (number, 可选) : fade out (in ticks) (1 sec = 20 ticks) fade_out: '5' # subtitle (text, 可选) : subtitle subtitle: 'Fresh a voca doooo !' # title (text, 可选) : title title: 'Fresh Avocado'
以下为便于复制粘帖的压缩版本
object: type: SERVER_TITLE_SEND title: duration: '50' fade_in: '5' fade_out: '5' subtitle: 'Fresh a voca doooo !' title: 'Fresh Avocado'
这一目标设置 location
没有用..
SERVER_VARIABLE_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_VARIABLE_CHANGE # value (text, mandatory) : the modifier value value: '/' # variable (text, mandatory) : the variable to modify variable: '/' # leader_only (boolean, 可选) : should the action be performed only for the quest leader leader_only: 'true' # operation (operation, 可选) : operation to perform/check # possible values : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER operation: 'ADD'
以下为便于复制粘帖的压缩版本
object: type: SERVER_VARIABLE_CHANGE value: '/' variable: '/' leader_only: 'true' operation: 'ADD'
这一目标设置 location
没有用..
SERVER_WORLDEDIT_SCHEMATIC_PASTE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_WORLDEDIT_SCHEMATIC_PASTE # schematic_file (text, mandatory) : schematic file name (for example 'castle.schematic') schematic_file: '/'
以下为便于复制粘帖的压缩版本
object: type: SERVER_WORLDEDIT_SCHEMATIC_PASTE schematic_file: '/'
Setting location
is 可选 for this object.
SERVER_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处为常规设置 type: SERVER_XP_CHANGE # amount (number, 可选) : amount of times the action has to be repeated amount: '1' # operation (operation, 可选) : operation to perform/check # possible values : ADD, SET, TAKE operation: 'ADD'
以下为便于复制粘帖的压缩版本
object: type: SERVER_XP_CHANGE amount: '1' operation: 'ADD'
这一目标设置 location
没有用.