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“MythicMobsExtension”的版本间的差异
Qsefthuopq(讨论 | 贡献) (创建页面,内容为“ =插件介绍= =前置= =条件= =机械= =链接= [https://github.com/BerndiVader/MythicMobsExtension/wiki github原文] 你看到了又一个坑”) |
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(未显示同一用户的5个中间版本) | |||
第1行: | 第1行: | ||
− | + | {{Plugin Infobox | |
+ | |icon= | ||
+ | |plugin=MythicMobsExtension | ||
+ | |version=1.238f | ||
+ | |pre= | ||
+ | |ver= | ||
+ | |author=muhahahahe | ||
+ | |URL=https://www.spigotmc.org/resources/mythicmobsextension.51884/ | ||
+ | }} | ||
=插件介绍= | =插件介绍= | ||
+ | 这个插件是基于mythicmobs的一个API,可以给你的mythicmobs插件添加60多种机械,50多种条件和10多个目标. | ||
=前置= | =前置= | ||
− | = | + | 至少4.1以上版本的 [https://www.spigotmc.org/resources/%E2%9A%94-mythicmobs-%E2%96%BAthe-1-custom-mob-creator%E2%97%84.5702/ MythicMobs]<br /> |
+ | |||
+ | 一些机械需要用到 [https://dev.bukkit.org/projects/holographic-displays HolographicDisplays] | ||
+ | =条件Conditions= | ||
+ | 条件的使用方法和mythicmobs内的用法一样<br /> | ||
+ | |||
+ | [http://mythicmobs.net/manual/doku.php/conditions/start#how_do_conditions_work 官方教程] | ||
+ | ---- | ||
+ | ==可用条件列表== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |- | ||
+ | | attackable || behind || BiomeFix || crouching || damageable | ||
+ | |- | ||
+ | || eir || facingDirection || FactionsFlag || getBowTension || getIndicator | ||
+ | |- | ||
+ | | hasMeta || hasSpawner || hasTarget || inFaction || inFront | ||
+ | |- | ||
+ | || inMobArena || inMotion || inSolidBlock || isBurning || isGoggling | ||
+ | |- | ||
+ | | isPresent || isSpinning || isStunned || isVehicle || jumping | ||
+ | |- | ||
+ | || lastBowTension || lastDamageCause || leir || lookAtMe || looksAtMe | ||
+ | |- | ||
+ | | MobsInRadius || moveSpeed || onCooldown || onSolidBlock || ownerAlive | ||
+ | |- | ||
+ | || ownsItem || ownsItemSimple || parsedStance || pir || playerTime | ||
+ | |- | ||
+ | | playerWeather || relativeDirection || running || sameFaction || sameSpawner | ||
+ | |- | ||
+ | || sameWorld || sleeping || testfor || vDistance || WGDenySpawnFlag||WGStateFlag | ||
+ | |} | ||
+ | |||
+ | ==总体条件== | ||
+ | ''译者注:mm怪物即为mythicmobs内的怪物'' | ||
+ | |||
+ | - biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]} | ||
+ | 检测施放者或目标所在的生物群系 | ||
+ | 例子: - biomefix{b=DESERT,PLAINS;action=true} | ||
+ | |||
+ | - crouching{action=[BOOLEAN]} | ||
+ | 检测玩家是否处于潜行状态 | ||
+ | 例子: - crouching{action=true} | ||
+ | |||
+ | - eir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]} | ||
+ | 检测在所给出范围内的实体数 | ||
+ | 例子: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true} | ||
+ | |||
+ | - facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]} | ||
+ | 检测目标是否看着指定的方向 | ||
+ | 例子: - facingdirection{f=SOUTH_WEST;action=true} | ||
+ | |||
+ | - factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]} | ||
+ | 检测 if the faction has a specific flag set or unset | ||
+ | 例子: - factionsflag{flag=firespread;action=false} | ||
+ | |||
+ | - getbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]} | ||
+ | 检测拉弓状态 | ||
+ | 例子: - getbowtension{range=1;action=true} | ||
+ | |||
+ | - getindicator{value=[数值/数值范围];action=[BOOLEAN]} | ||
+ | 检测玩家的攻击指示器 | ||
+ | 0 = 无攻击指示器, 1 = 满的攻击指示器 | ||
+ | 例子: - getindicator{value=<0.51;action=true} | ||
+ | |||
+ | - hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]} | ||
+ | 检测mm怪物是否来自于刷怪笼 | ||
+ | 例子: - hasspawner{names=MySpawner;action=true} | ||
+ | |||
+ | - hastarget{action=[BOOLEAN]} | ||
+ | 检测 if the caster has a target | ||
+ | 注意: *This only works on the caster, if you use it | ||
+ | in a TargetConditions it will throw an error!* | ||
+ | 例子: - hastarget{action=true} | ||
+ | |||
+ | - infaction{faction=[STRING/ARRAY];action=[BOOLEAN]} | ||
+ | 检测 if the caster is in the faction or one of the factions | ||
+ | 注意: 只对mm怪物生效 | ||
+ | 例子: - infaction{faction=MyFaction;action=true} | ||
+ | |||
+ | - inmobarena | ||
+ | 检测 施放者, 目标或指定位置是否在怪物竞技场内. | ||
+ | 需要 MobArena 插件 | ||
+ | |||
+ | - inmotion{action=[BOOLEAN]} | ||
+ | 检测 if the target is in motion | ||
+ | wont work on non-living entities or players | ||
+ | 例子: - inmotion{action=true} | ||
+ | |||
+ | - insolidblock{action=[BOOLEAN]} | ||
+ | 检测 if the targeted entity or location is in a solid block | ||
+ | 例子: - insolidblock{action=true} | ||
+ | |||
+ | - jumping{action=[BOOLEAN]} | ||
+ | 检测 if the targeted entity is jumping | ||
+ | 例子: - jumping{action=true} | ||
+ | |||
+ | - lastbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]} | ||
+ | 检测 with how much tension the bow was shot | ||
+ | 例子: - lastbowtension{range=>0.7;action=true} | ||
+ | |||
+ | - lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]} | ||
+ | 检测 the last damage event on the caster or target | ||
+ | Note: entity for check must be a MythicMob | ||
+ | 例子: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true} | ||
+ | |||
+ | - leir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]} | ||
+ | 检测 for the living entities in the given range | ||
+ | 例子: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true} | ||
+ | |||
+ | - mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC范围];r=[NUMERIC];action=[BOOLEAN]} | ||
+ | 检测 the amount of mobs in a given area around the caster/target/location | ||
+ | 例子: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE} | ||
+ | |||
+ | - movespeed{range=[数值/数值范围]} | ||
+ | 检测 the movementspeed of the targeted living entity | ||
+ | 例子: - movespeed{range=>0.1} | ||
+ | |||
+ | - oncooldown{value=[数值/数值-Range];action=[BOOLEAN]} | ||
+ | 检测 if the players item is on cooldown | ||
+ | 例子: - oncooldown{value=1to10;action=true} | ||
+ | |||
+ | - owneralive{action=[boolean]} | ||
+ | 检测 if the owner is online, alive or in the same world | ||
+ | 例子: - owneralive{action=true} | ||
+ | |||
+ | - pir{amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]} | ||
+ | 检测 if the amount of players are in the given range | ||
+ | 例子: - pir{amount=5;radius=10;action=true} | ||
+ | |||
+ | - playertime{time=[数值/数值范围];action=[boolean]} | ||
+ | 检测 the targeted player's time only | ||
+ | use it with playertime mechanic | ||
+ | 例子: - playertime{time=0to12000;action=true} | ||
+ | |||
+ | - playerweather{weather=[WEATHERTYPE];action=[boolean]} | ||
+ | 检测 the targeted player's weather only | ||
+ | use it with playerweather mechanic | ||
+ | 例子: - playerweather{weather=CLEAR;action=true} | ||
+ | |||
+ | - running{action=[BOOLEAN]} | ||
+ | 检测 if the targeted player is running/sprinting | ||
+ | 例子: - running{action=true} | ||
+ | |||
+ | - sleeping{action=[boolean]} | ||
+ | 检测 if the targeted player is sleeping | ||
+ | 例子: - sleeping{action=true} | ||
+ | |||
+ | - testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]} | ||
+ | 检测 the caster or target with valid testfor stuff | ||
+ | 例子: - testfor{vc="XpLevel:20";action=true} | ||
+ | |||
+ | - wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]} | ||
+ | 检测 if the region has denied the spawning of defined entities(usually used in randomspawns) | ||
+ | 例子: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false} | ||
+ | |||
+ | - wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]} | ||
+ | 检测 if the region has set the defined flag | ||
+ | 例子: - wgstateflag{flag=mob-spawning;action=false} | ||
+ | ==对比条件== | ||
+ | - attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]} | ||
+ | 检测 if the target is attackable by the caster with this DamageEvent | ||
+ | 例子: - attackable{cause=PROJECTILE;action=false} | ||
+ | |||
+ | - behind{view=[ANGLE_VALUE];action=[BOOLEAN]} | ||
+ | 检测 if the caster is behind of its target | ||
+ | 例子: - behind{view=90;action=true} | ||
+ | |||
+ | - damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]} | ||
+ | 检测 if the target is damageable with this DamageEvent | ||
+ | 例子: - damageable{cause=PROJECTILE;action=true} | ||
+ | |||
+ | - hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]} | ||
+ | compares the meta of 2 entities, can also used on caster itself | ||
+ | can check multiple metas (seperated by && for AND or || for OR) | ||
+ | 例子: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>; | ||
+ | type=STRING";cs=true;action=true} | ||
+ | |||
+ | - hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]} | ||
+ | same as hasmeta but can only compare 1 | ||
+ | 例子: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>; | ||
+ | type=STRING;cs=true;action=true} | ||
+ | |||
+ | - infront{view=[ANGLE-数值];action=[BOOLEAN]} | ||
+ | 检测 if the caster is infront of its target | ||
+ | 例子: - infront{view=10;action=false} | ||
+ | |||
+ | - isburning{range=[数值];action=[BOOLEAN]} | ||
+ | 检测 if the targeted entity is burning | ||
+ | when a range is provided 检测 if the amount of ticks provided matches with FIRE_TICKS 例子: - isburning{action=true} | ||
+ | |||
+ | - isgoggling{action=[BOOLEAN]} | ||
+ | 检测 if the player is looking at something | ||
+ | 例子: - isgoggling{action=true} | ||
+ | |||
+ | - ispresent{action=[BOOLEAN]} | ||
+ | 检测 if an entity is present | ||
+ | 例子: - ispresent{action=true} | ||
+ | |||
+ | - isspinning{action=[BOOLEAN]} | ||
+ | 检测 if the player is spinning | ||
+ | use with the playerspin mechanic | ||
+ | 例子: - isspinning{action=true} | ||
+ | |||
+ | - isstunned{action=[BOOLEAN]} | ||
+ | 检测 if the caster or target is stunned | ||
+ | This works also as TargetConditions: keep in mind to set the right targeter | ||
+ | 例子: - isstunned{action=true} | ||
+ | |||
+ | - isvehicle{action=[BOOLEAN]} | ||
+ | 检测 if the target is riding something | ||
+ | 例子: - isvehicle{action=true} | ||
+ | |||
+ | - lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]} | ||
+ | 检测 if the target is looking at the caster | ||
+ | the example uses the default values that are fine for almost any entity | ||
+ | with debug set to true you will get a console output with the fov and yo | ||
+ | 例子: - lookatme{fov=1.999;yo=-0.4} | ||
+ | |||
+ | - onsolidblock{action=[BOOLEAN]} | ||
+ | 检测 if the targeted entity or location is on a solid block | ||
+ | 例子: - onsolidblock{action=true} | ||
+ | |||
+ | - ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT]";action=[BOOLEAN]} | ||
+ | 检测 one or multiple slots (seperated by && for AND or || for OR) | ||
+ | of the target if it has an item or material | ||
+ | 例子: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true} | ||
+ | |||
+ | - ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT];action=[BOOLEAN]} | ||
+ | same as ownsitem but can only check 1 slot | ||
+ | 例子: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true} | ||
+ | |||
+ | - parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]} | ||
+ | this condition can check if a variable is set as a stance | ||
+ | usefull with parsedstance mechanic | ||
+ | (注意: if cs is set to true it will always check the caster) | ||
+ | 例子: - parsedstance{s="<target.uuid>";cs=true;action=true} | ||
+ | |||
+ | - relativedirection{angle=[数值/数值范围];action=[BOOLEAN]} | ||
+ | 检测 the direction to the target from the caster | ||
+ | 例子: - relativedirection{angle=90;action=false} | ||
+ | |||
+ | - samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]} | ||
+ | 检测 if the caster and target are in the same faction or one of the factions | ||
+ | 注意: 只作用于一只mm的怪物 | ||
+ | 例子: - samefaction{faction=MyFaction;action=true} | ||
+ | |||
+ | - samespawner{action=[BOOLEAN]} | ||
+ | 检测 目标MythicMob是否作为来自同一刷怪笼的施放者 | ||
+ | 例子: - samespawner{action=true} | ||
+ | |||
+ | - sameworld{action=[BOOLEAN]} | ||
+ | 检测 if the caster and targeted entity or location are in the same world | ||
+ | 例子: - sameworld{action=true} | ||
+ | |||
+ | - vdistance{d=[NUMERIC];action=[BOOLEAN]} | ||
+ | 检测施放者和目标直之间的距离 | ||
+ | 例子: - vdistance{d=2to3;action=true} | ||
=机械= | =机械= | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 技能 !! 描述 | ||
+ | |- | ||
+ | |asquip||给盔甲架装上装备 | ||
+ | |- | ||
+ | |cure / removePotion||移除目标身上特点或所有的药水效果 | ||
+ | |- | ||
+ | |damageArmor||伤害目标身上所有或特定格子顺序的防具 | ||
+ | |- | ||
+ | |disarm||缴械目标 | ||
+ | |- | ||
+ | |dropInventory||丢出目标玩家背包内特定倍数或所有的物品 | ||
+ | |- | ||
+ | |dropStolenItems||掉落之前偷窃的物品 (配合steal使用) | ||
+ | |- | ||
+ | |entityGoggle / entityGoggleAt||强制非玩家实体看着施放者 | ||
+ | |- | ||
+ | |equipSkull||修复MC 1.8.8版本的BUG, 给施放者装上头颅 | ||
+ | |- | ||
+ | |extinguish||熄灭目标身上的火焰 | ||
+ | |- | ||
+ | |feed||feeds the targeted player | ||
+ | |- | ||
+ | |playerGoggle / playerGoggleAt||forces the targeted player to look at the caster | ||
+ | |- | ||
+ | |playerSpin||旋转目标玩家 | ||
+ | |- | ||
+ | |playerWeather||sets the weather and/or time at the targeted player | ||
+ | |- | ||
+ | |playerZoom||旋转目标玩家 | ||
+ | |- | ||
+ | |oxygen||给目标玩家灌满氧气 | ||
+ | |- | ||
+ | |setRotation||旋转实体 | ||
+ | |- | ||
+ | |steal||从目标玩家身上偷取物品 | ||
+ | |- | ||
+ | |stun||makes targeted entities immobile and unable to interact | ||
+ | |- | ||
+ | |swap||交互施放者和目标的位置 | ||
+ | |- | ||
+ | |unEquip||卸下施放者指定格子顺序的防具 | ||
+ | |} | ||
=链接= | =链接= | ||
[https://github.com/BerndiVader/MythicMobsExtension/wiki github原文] | [https://github.com/BerndiVader/MythicMobsExtension/wiki github原文] | ||
− |
2018年1月16日 (二) 21:46的版本
外文名 | MythicMobsExtension |
作者 | muhahahahe |
最新版本 | 1.238f |
源地址 | https://www.spigotmc.org/resources/mythicmobsextension.51884/ |
插件介绍
这个插件是基于mythicmobs的一个API,可以给你的mythicmobs插件添加60多种机械,50多种条件和10多个目标.
前置
至少4.1以上版本的 MythicMobs
一些机械需要用到 HolographicDisplays
条件Conditions
条件的使用方法和mythicmobs内的用法一样
可用条件列表
attackable | behind | BiomeFix | crouching | damageable | |
eir | facingDirection | FactionsFlag | getBowTension | getIndicator | |
hasMeta | hasSpawner | hasTarget | inFaction | inFront | |
inMobArena | inMotion | inSolidBlock | isBurning | isGoggling | |
isPresent | isSpinning | isStunned | isVehicle | jumping | |
lastBowTension | lastDamageCause | leir | lookAtMe | looksAtMe | |
MobsInRadius | moveSpeed | onCooldown | onSolidBlock | ownerAlive | |
ownsItem | ownsItemSimple | parsedStance | pir | playerTime | |
playerWeather | relativeDirection | running | sameFaction | sameSpawner | |
sameWorld | sleeping | testfor | vDistance | WGDenySpawnFlag | WGStateFlag |
总体条件
译者注:mm怪物即为mythicmobs内的怪物
- biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]}
检测施放者或目标所在的生物群系 例子: - biomefix{b=DESERT,PLAINS;action=true}
- crouching{action=[BOOLEAN]}
检测玩家是否处于潜行状态 例子: - crouching{action=true}
- eir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
检测在所给出范围内的实体数 例子: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true}
- facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]}
检测目标是否看着指定的方向 例子: - facingdirection{f=SOUTH_WEST;action=true}
- factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]}
检测 if the faction has a specific flag set or unset 例子: - factionsflag{flag=firespread;action=false}
- getbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]}
检测拉弓状态 例子: - getbowtension{range=1;action=true}
- getindicator{value=[数值/数值范围];action=[BOOLEAN]}
检测玩家的攻击指示器 0 = 无攻击指示器, 1 = 满的攻击指示器 例子: - getindicator{value=<0.51;action=true}
- hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]}
检测mm怪物是否来自于刷怪笼 例子: - hasspawner{names=MySpawner;action=true}
- hastarget{action=[BOOLEAN]}
检测 if the caster has a target 注意: *This only works on the caster, if you use it in a TargetConditions it will throw an error!* 例子: - hastarget{action=true}
- infaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
检测 if the caster is in the faction or one of the factions 注意: 只对mm怪物生效 例子: - infaction{faction=MyFaction;action=true}
- inmobarena
检测 施放者, 目标或指定位置是否在怪物竞技场内. 需要 MobArena 插件
- inmotion{action=[BOOLEAN]}
检测 if the target is in motion wont work on non-living entities or players 例子: - inmotion{action=true}
- insolidblock{action=[BOOLEAN]}
检测 if the targeted entity or location is in a solid block 例子: - insolidblock{action=true}
- jumping{action=[BOOLEAN]}
检测 if the targeted entity is jumping 例子: - jumping{action=true}
- lastbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]}
检测 with how much tension the bow was shot 例子: - lastbowtension{range=>0.7;action=true}
- lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]}
检测 the last damage event on the caster or target Note: entity for check must be a MythicMob 例子: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true}
- leir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
检测 for the living entities in the given range 例子: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true}
- mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC范围];r=[NUMERIC];action=[BOOLEAN]}
检测 the amount of mobs in a given area around the caster/target/location 例子: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE}
- movespeed{range=[数值/数值范围]}
检测 the movementspeed of the targeted living entity 例子: - movespeed{range=>0.1}
- oncooldown{value=[数值/数值-Range];action=[BOOLEAN]}
检测 if the players item is on cooldown 例子: - oncooldown{value=1to10;action=true}
- owneralive{action=[boolean]}
检测 if the owner is online, alive or in the same world 例子: - owneralive{action=true}
- pir{amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
检测 if the amount of players are in the given range 例子: - pir{amount=5;radius=10;action=true}
- playertime{time=[数值/数值范围];action=[boolean]}
检测 the targeted player's time only use it with playertime mechanic 例子: - playertime{time=0to12000;action=true}
- playerweather{weather=[WEATHERTYPE];action=[boolean]}
检测 the targeted player's weather only use it with playerweather mechanic 例子: - playerweather{weather=CLEAR;action=true}
- running{action=[BOOLEAN]}
检测 if the targeted player is running/sprinting 例子: - running{action=true}
- sleeping{action=[boolean]}
检测 if the targeted player is sleeping 例子: - sleeping{action=true}
- testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]}
检测 the caster or target with valid testfor stuff 例子: - testfor{vc="XpLevel:20";action=true}
- wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]}
检测 if the region has denied the spawning of defined entities(usually used in randomspawns) 例子: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false}
- wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]}
检测 if the region has set the defined flag 例子: - wgstateflag{flag=mob-spawning;action=false}
对比条件
- attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
检测 if the target is attackable by the caster with this DamageEvent 例子: - attackable{cause=PROJECTILE;action=false}
- behind{view=[ANGLE_VALUE];action=[BOOLEAN]}
检测 if the caster is behind of its target 例子: - behind{view=90;action=true}
- damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
检测 if the target is damageable with this DamageEvent 例子: - damageable{cause=PROJECTILE;action=true}
- hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
compares the meta of 2 entities, can also used on caster itself can check multiple metas (seperated by && for AND or || for OR) 例子: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>; type=STRING";cs=true;action=true}
- hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
same as hasmeta but can only compare 1 例子: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>; type=STRING;cs=true;action=true}
- infront{view=[ANGLE-数值];action=[BOOLEAN]}
检测 if the caster is infront of its target 例子: - infront{view=10;action=false}
- isburning{range=[数值];action=[BOOLEAN]}
检测 if the targeted entity is burning when a range is provided 检测 if the amount of ticks provided matches with FIRE_TICKS 例子: - isburning{action=true}
- isgoggling{action=[BOOLEAN]}
检测 if the player is looking at something 例子: - isgoggling{action=true}
- ispresent{action=[BOOLEAN]}
检测 if an entity is present 例子: - ispresent{action=true}
- isspinning{action=[BOOLEAN]}
检测 if the player is spinning use with the playerspin mechanic 例子: - isspinning{action=true}
- isstunned{action=[BOOLEAN]}
检测 if the caster or target is stunned This works also as TargetConditions: keep in mind to set the right targeter 例子: - isstunned{action=true}
- isvehicle{action=[BOOLEAN]}
检测 if the target is riding something 例子: - isvehicle{action=true}
- lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]}
检测 if the target is looking at the caster the example uses the default values that are fine for almost any entity with debug set to true you will get a console output with the fov and yo 例子: - lookatme{fov=1.999;yo=-0.4}
- onsolidblock{action=[BOOLEAN]}
检测 if the targeted entity or location is on a solid block 例子: - onsolidblock{action=true}
- ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT]";action=[BOOLEAN]}
检测 one or multiple slots (seperated by && for AND or || for OR) of the target if it has an item or material 例子: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true}
- ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT];action=[BOOLEAN]}
same as ownsitem but can only check 1 slot 例子: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true}
- parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]}
this condition can check if a variable is set as a stance usefull with parsedstance mechanic (注意: if cs is set to true it will always check the caster) 例子: - parsedstance{s="<target.uuid>";cs=true;action=true}
- relativedirection{angle=[数值/数值范围];action=[BOOLEAN]}
检测 the direction to the target from the caster 例子: - relativedirection{angle=90;action=false}
- samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
检测 if the caster and target are in the same faction or one of the factions 注意: 只作用于一只mm的怪物 例子: - samefaction{faction=MyFaction;action=true}
- samespawner{action=[BOOLEAN]}
检测 目标MythicMob是否作为来自同一刷怪笼的施放者 例子: - samespawner{action=true}
- sameworld{action=[BOOLEAN]}
检测 if the caster and targeted entity or location are in the same world 例子: - sameworld{action=true}
- vdistance{d=[NUMERIC];action=[BOOLEAN]}
检测施放者和目标直之间的距离 例子: - vdistance{d=2to3;action=true}
机械
技能 | 描述 |
---|---|
asquip | 给盔甲架装上装备 |
cure / removePotion | 移除目标身上特点或所有的药水效果 |
damageArmor | 伤害目标身上所有或特定格子顺序的防具 |
disarm | 缴械目标 |
dropInventory | 丢出目标玩家背包内特定倍数或所有的物品 |
dropStolenItems | 掉落之前偷窃的物品 (配合steal使用) |
entityGoggle / entityGoggleAt | 强制非玩家实体看着施放者 |
equipSkull | 修复MC 1.8.8版本的BUG, 给施放者装上头颅 |
extinguish | 熄灭目标身上的火焰 |
feed | feeds the targeted player |
playerGoggle / playerGoggleAt | forces the targeted player to look at the caster |
playerSpin | 旋转目标玩家 |
playerWeather | sets the weather and/or time at the targeted player |
playerZoom | 旋转目标玩家 |
oxygen | 给目标玩家灌满氧气 |
setRotation | 旋转实体 |
steal | 从目标玩家身上偷取物品 |
stun | makes targeted entities immobile and unable to interact |
swap | 交互施放者和目标的位置 |
unEquip | 卸下施放者指定格子顺序的防具 |