MythicMobs allows server administrators to fully modify all attributes of monsters on your server, and even create your own mobs, bosses, and other many other fun mob-related things.
It gives you full control over how mobs behave, from simply increasing their HP and damage to giving mobs a vast arsenal of new abilities. Your custom mobs can then replace vanilla mobs, be spawned randomly using numerous types of spawn controls, or you can set up custom mob spawners that activate under certain conditions or by commands.
You can finally create that ultimate boss you've always dreamed of crushing your players with. It is an absolute essential for every RPG server.
To sum it up, Mythic Mobs gives you control over and access to:
Giving mobs custom skills with powerful conditionals and delays, based on a robust system of triggers and/or timers
Modifying all mob attributes such as health, damage, speed, follow and combat range.
Allowing mobs to use custom sounds, particles, and special effects.
Setting equipment and creating custom items with attributes and drop tables.
Change how damage affects mobs so they can be immune to drowning, take half damage from arrows, be healed by fire, etc.
Creating powerful custom Mob Spawners to spawn your Mythic Mobs at specific locations, with optional timers, conditions, attributes, cooldowns, etc!
Set your custom mobs and bosses up to spawn randomly in different areas of the world, based on any number of conditions you can specify. You can replace natural spawns completely!
Allow mobs to scale in level and increase in power based on where and how they spawned, having scaled health, damage, and more abilities as they level!
Allow mobs to use Threat Tables, granting increased power and control over their targeting behaviors and causing mobs to behave more like those in RPGs.
·Mob AI Controls:
Allows you to modify mob AI goals, including adding new AI goals found only in MythicMobs. Let zombies open doors, have friendly skeleton guards that fight skeletons from other mob factions, and more!
Allow mobs to be a part of factions! Works with the previously mentioned AI Controls so you can have mobs that will fight other factions of mobs, help players, and more!
Integration with LibsDisguises allows any mob to look like anything.
Integration with a wide variety of popular plugins!
·Much more to come!
You can use the # character to enter comments in any yml file.
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Any config file (with the exception of config.yml) can be renamed from Example file to something that makes more sense as long as it has a YML extension and it should still be read. This can make your configuration easier to manage as it grows by having Tier1_mobs.yml, Tier2_mobs.yml, etc files that organize things based on what makes sense to you. config.yml The MythicMobs base configuration file: # # CONFIGURATION INFORMATION AVAILABLE AT: http://xikage.elseland.net/mythicmobs/
Version: 2.4 General: AllowMetrics: true CheckForUpdates: true CompatibilityMode: false DebugLevel: 0 ErrorLogging: true UseVolatileFeatures: true Clock: ClockInterval: 5 SaveInterval: 5 SpawnsInterval: 2 ScannerInterval: 10 CleanupInterval: 600 Components: CustomSpawners: true RandomSpawning: true Mobs: EnableAIModifiers: true EnableTimerSkills: true EnableThreatTables: true EnablePlayerFactions: true EnableLegacySkills: true KillMessagePrefix: ShowHealth: Radius: 25 Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>) Scaling: Default: Enabled: true PerBlocksFromSpawn: 250 world2: Enabled: true PerBlocksFromSpawn: 250 world2_nether: Enabled: false PerBlocksFromSpawn: 100 DefaultLevelModifiers: Health: 0.1 Armor: 0 Damage: 0 KnockbackResistance: 0 Power: 0 RandomSpawning: GenerateSpawnPoints: false MaxMobsPerChunk: 80 SpawnRadiusPerPlayer: 64 SpawnRadiusPerPlayerY: 32 DespawnLazyRandomMobs: true MaxGenerationTime: 20 PointsPerSecond: Land: 10 Air: 0 Sea: 0 Lava: 0 Ground: 0 Compatibility: Heroes: Enabled: true ShowXPMessage: true XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name> McMMO: Enabled: true ShowXPMessage: true XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name> SkillAPI: Enabled: true ShowXPMessage: true XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name> Vault: Enabled: true ShowMoneyMessage: true MoneyMessageFormat: You receive <drops.money> currency for slaying <mob.name>
Whether to send metric data to the mythicmobs devs
Whether to check for new version of mythicmobs
Whether to utilize compatibility with other plugins
Sets the debug level
Whether to save error logs (\MythicMobs\Error Logs\)
Whether to activate volatile features (includes custom AI, for example) clock:
The lowest possible interval for timed-skills (only applies to “~onTimer:xx”
How many minutes to wait between saving mythicmobs related data to server
How many seconds there are between spawns
How many seconds between scanning for and despawning lazy mythicmobs
Whether to allow mythic spawners
Whether to allow mythic random spawners mobs:
Whether to allow custom AI
Whether to allow timer skills
Whether to allow threattables
Whether to allow player factions
Whether to utilize legacy skills (pre 2.0 mythicmobs format)
Set a text to display before each MythicMob's kill message if set in their configs
·ShowHealth: ·Radius: [number]
In which radius around the mob health messages are sent
The format of health messages. may use variables compatibility:
Whether or not to display an xp message for heroes exp gained
·heroes-xp-message-format: You receive $xp experience for slaying $mobname
Format of the heroes xp message that will be displayed.
Whether or not to display an xp message for skillapi exp gained.
·skillapi-xp-message-format: You receive $xp experience for slaying $mobname
Format of the skillapi xp message that will be displayed.
Whether or not to display a message when money is dropped into the vault plugin.
·vault-money-message-format: You receive $money for slaying $mobname
Format of the vault message to be displayed.
Controls the speed (in ticks) of MythicMobs' internal clock. Defaults to 1 (every tick). Changing this requires a plugin restart. Recommend increasing this in increments of 5.
Provides compatibility with some other plug-ins that would normally conflict with Mythic Mobs. Defaults to false. If you are having issues with a plug-in such as MobArena, enable to see if it fixes things.
Debugging level. Displays more debug information the higher it is, with 4 being the highest 0 = disabled,
0. debugging is off
Displays fire particles where spanners are located (very useful)
Logs all spawners loaded successfully when the plug in starts or is reloaded.
Logs when skills are cast, mobs die, drop table parsing, etc.
Logs all items, skills, and drop tables when reloaded
Logs skill exceptions that could help with particular issues.
Highest useful level of debugging.
4. too much information
How many minutes to wait between saves
Controls how often (in seconds) MythicMobs will scan the world to reconcile or despawn Mythic Mobs that have forgotten who they are. Defaults to 20 seconds.
How many seconds there are between spawns.
Whether or not to use volatile features.Generally you want this to be true but you may want to turn it off if you use an unsupported version of Bukkit or some kind of weird Spigot version
Whether or not to disable metrics. Defaults to true.
·show-health-format: Format of the message that is displayed using the following variables: $mobname: Name of the mob. $percent: Percent health of the mob. $mobhp: Current mob hit points. $mobmaxhp: Mobs max hit points.
·show-health-radius: [number] Radius at which player receive messages mob health if the
ShowHealth option is set to true.