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“MythicDrops”的版本间的差异

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跳转至: 导航搜索
{{mCColor|&9|language.yml}}
{{mCColor|&9|配置}}
 
第93行: 第93行:
 
  ###################################
 
  ###################################
 
={{mCColor|&9|配置}}=
 
={{mCColor|&9|配置}}=
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最新版配置请查看[http://www.mcbbs.net/thread-865019-1-1.html MCBBS搬运帖]
 
=={{mCColor|&9|config.yml}}==
 
=={{mCColor|&9|config.yml}}==
 
<spoiler>
 
<spoiler>

2019年6月19日 (三) 16:46的最新版本

插件介绍

这款插件可以让你设置怪物掉落随机物品和装备 自定义附魔和描述.
这款插件可以说是diablodrops的延续,机制基本相同,功能更为完善.(但不是同一个作者所编)

插件特色

  • 可自定义装备
  • 宝石镶嵌系统
  • 可自定义每种怪物掉落的装备等级和掉率
  • 辨识卷轴和未鉴定装备
  • 随机装备名
  • 随机怪物名
  • 不同品质的装备
  • 装备修复系统

权限及指令

   mythicdrops.identify:
       默认: true
       描述: 允许玩家鉴定装备.
   mythicdrops.socket:
       默认: true
       描述: 允许玩家使用镶嵌石.
   mythicdrops.repair:
       默认: true
       描述: 允许玩家修复物品.
   mythicdrops.command.spawn:
       默认: op
       描述:允许玩家使用 "/mythicdrops spawn" 指令
   mythicdrops.command.spawn.wildcard:
       默认: op
       描述: 允许玩家生成任何品质的装备.
   mythicdrops.command.give:
       默认: op
       描述:允许玩家使用 "/mythicdrops give" 指令
   mythicdrops.command.give.wildcard:
       默认: op
       描述: 允许玩家给予任何品质的装备.
   mythicdrops.command.load:
       默认: op
       描述: 允许玩家重载配置.
   mythicdrops.command.unidentified:
       默认: op
       描述:允许玩家使用 "/mythicdrops spawn" 指令
   mythicdrops.command.identitytome:
       默认: op
       描述:允许玩家使用 "/mythicdrops tome" 指令
   mythicdrops.command.customcreate:
       默认: op
       描述:允许玩家使用 "/mythicdrops customcreate" 指令
   mythicdrops.command.custom:
       默认: op
       描述:允许玩家使用 "/mythicdrops custom" 指令
   mythicdrops.command.gem:
       默认: op
       描述:允许玩家使用 "/mythicdrops gem" 指令
   mythicdrops.command.tiers:
       默认: op
       描述:允许玩家使用 "/mythicdrops tiers" 指令
   mythicdrops.command.bug:
       默认: op
       描述:允许玩家使用 "/mythicdrops bug" 指令

变量

###################################
# 物品变量
# - %basematerial% : 所用方块材质名
# - %mythicmaterial% : 自定义的材质名
# - %generalprefix% : 总体前缀
# - %generalsuffix% : 总体后缀
# - %materialprefix% : 配置中读取的材料前缀 (如果有的话)
# - %materialsuffix% : 配置中读取的材料后缀 (如果有的话)
# - %tierprefix% : 配置中读取的品质前缀 (如果有的话)
# - %tiersuffix% : 配置中读取的品质后缀 (如果有的话)
# - %itemtype% : 自定义装备种类 (剑或斧头之类的.)
# - %materialtype% :自定义材料的名称(钻石,木头之类的)
# - %tiername% : 装备品质名
# - %enchantment% : 自定义最高级附魔的物品名
# - %enchantmentprefix% : 最高级附魔前缀文件内读取的前缀 (如果有的话)
# - %enchantmentsuffix% : 最高级附魔后缀文件内读取的后缀 (如果有的话)
#
# 用在物品描述内的变量
# - %itemtype% : 自定义某种物品 (剑或斧头之类的.)
# - %basematerial% : 显示物品材质
# - %mythicmaterial% : 自定义的材料名
# - %tiername% : 装备品质
# - %enchantment% : 自定义的附魔等级
# - %tiercolor% : 显示物品品质的颜色
# - %baselore% : 基础品质描述
# - %bonuslore% : 装备品质额外描述
# - %socketlore% : 装备上的所有镶嵌孔
# - %generallore% :  general.txt内配置的描述
# - %tierlore% : 文件内配置的品质描述
# - %materiallore% : 文件内配置的材料描述
# - %enchantmentlore% : 文件内配置的附魔描述
# - %itemtypelore% : 文件内配置的物品描述
###################################

配置

最新版配置请查看MCBBS搬运帖

config.yml

version: 4.0.6
options:
## 是否启用调试模式?
## 如果你想要在Discord频道与插件作者交流,
## 请开启这一项
  debug: true
  hooking:
## 是否关联mcmmo
## 的修复事件? 这可以
## mcmmo允许玩家重命名
## 修复过的装备.
    mcmmo: false
## 是否给予怪物随机名称? 从
## resources/mobnames文件夹内提取. general.txt 则对所有
## 怪物有效, 但 creeper.txt只对
## 苦力怕有效.
  give-mobs-names: true
## 是否给予所有怪物随机名称? 这包括
## 如牛羊之类的动物. 从
## resources/mobnames文件夹内提取名称.  ## resources/mobnames文件夹内提取. general.txt 则对所有
## 怪物有效, 但 creeper.txt只对
## 苦力怕有效.
  give-all-mobs-names: false
## 怪物是否在生成时显示所佩戴的装备
## should the items only be dropped on death? 这默认
## 开启以让玩家判断怪物是否有好的装备
  display-mob-equipment: true
## Should mobs be able to pick up equipment that gets dropped
## by a player? This defaults to false as if a player drops
## a piece of loot with a low drop rate and a mob picks it
## up, the mob might not drop the item when it dies. The laws
## of item dropping chance still apply.
  can-mobs-pick-up-equipment: true
  blank-mob-spawn:
## Should mobs have any pre-existing equipment removed when
## they spawn? This defaults to false as Minecraft now
## occasionally will spawn monsters with helmets, chestplates,
## leggings, boots, or weapons.
    enabled: false
## When removing pre-existing equipment, should bows be
## removed from skeletons?
    skeletons-spawn-without-bow: false
## Allow items to be repaired using an Anvil?
## This defaults to false as items can be renamed using the Anvil.
  allow-items-to-be-repaired-by-anvil: true
## Allow items to be equipped from the item bar using right clicks?
## This defaults to false as there have been associated item
## dupe bugs associated with this.
  allow-equipping-items-via-right-click: true
multiworld:
## Include any worlds where you want to have MythicDrops
## create drops here.
## Example:
##
## enabled-worlds:
## - world
## - world2
## - world3
  enabled-worlds:
  - world
  - zy
## All entries in this section have a maximum value of
## 1.0 (100%) and a minimum value of 0.0 (0%).
drops:
## This is the chance for a mob to get items at all.
## This is also coincidentally the chance for a mob
## to get an item with a tier.
  item-chance: 0.05
## If a mob does not receive an item with a tier,
## this is the chance for a mob to spawn with a
## custom item.
  custom-item-chance: 0.01
## If a mob does not receive an item with a tier
## or a custom item, this is the chance for a mob
## to spawn with a socket gem.
  socket-gem-chance: 0.02
## If a mob does not receive an item with a tier
## a custom item, or a socket gem, this is the chance for a mob
## to spawn with an unidentified item.
  unidentified-item-chance: 0.04
## If a mob does not receive an item with a tier
## a custom item, a socket gem, or an unidentified item,
## this is the chance for a mob to spawn with an identity tome.
  identity-tome-chance: 0.01
components:
## Should creatures be able to spawn with items?
  creature-spawning-enabled: true
## Should MythicDrops enable its repairing feature
## and disable the vanilla Minecraft repairing
## feature (recommended)?
  repairing-enabled: true
## Should MythicDrops spawn items with empty sockets
## and socket gems?
  socketting-enabled: true
## Should MythicDrops enable its identifying feature
## and spawn unidentified items and identity tomes?
  identifying-enabled: true
## Should MythicDrops enable distance-from-spawn
## based drops, i.e., drops that can only spawn within
## certain distances from the spawn of a world?
  distance-zones-enabled: false
display:
## How should the name of generated items be formatted?
## Uses variables contained in variables.txt.
  item-display-name-format: '%generalprefix% %generalsuffix%'
## How should the lore of generated items be formatted?
## Uses variables contained in variables.txt.
  tooltip-format:
  - '&7类型: %mythicmaterial%'
  - '&7品质:%tiercolor% %tiername%'
  - '%baselore%'
  - '%bonuslore%'
  - '%socketlore%'
  - '%relationlore%'

language.yml

version: 2.7.13
#   在游戏中输入 "/md" 指令.
command:
  only-players: "&6[MythicDrops] &C只有玩家才能执行这个命令."
  no-access: "&6[MythicDrops] &C你没有权限这么做."
  spawn-random: "&6[MythicDrops] &A你获得了 &F%amount%&A  物品."
  spawn-random-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C  物品."
  give-random-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A  物品."
  give-random-receiver-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C  物品."
  give-random-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A  物品."
  give-random-sender-failure: "&6[MythicDrops] &F%receiver%&C was given &F%amount%&C  物品."
  spawn-custom: "&6[MythicDrops] &A你获得了 &F%amount%&A 自定义的 MythicDrops 物品."
  spawn-custom-failure: "&6[MythicDrops] &C你不能获得 &F%amount%&C 自定义物品."
  give-custom-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A MythicDrops 物品!"
  give-custom-receiver-failure: "&6[MythicDrops] &C你不能 be given &F%amount%&C custom MythicDrops 物品."
  give-custom-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义物品."
  give-custom-sender-failure: "&6[MythicDrops] &F%receiver%&C 不能获得 &F%amount%&C 自定义 MythicDrops 物品."
  reload-config: "&6[MythicDrops] &AMythicDrops configs重载成功."
  reload-plugin: "&6[MythicDrops] &AMythicDrops 插件重载成功."
  save-config: "&6[MythicDrops] &AMythicDrops 配置成功保存."
  tier-does-not-exist: "&6[MythicDrops] &C那种品质不存在."
  custom-item-does-not-exist: "&6[MythicDrops] &C那个自定义装备不存在."
  player-does-not-exist: "&6[MythicDrops] &C那个玩家不在线或不存在."
  world-does-not-exist: "&6[MythicDrops] &C那个世界不存在."
  command-help: "&7/%command% &F- &7%help%"
  customcreate-failure: "&6[MythicDrops] &C创建自定义装备失败."
  customcreate-success: "&6[MythicDrops] &A创建了一个自定义装备,id为 &F%name%&A."
  drop-random: "&6[MythicDrops] &A你丢弃了 &F%amount%& ."
  drop-random-failure: "&6[MythicDrops] &C你不能丢掉 &F%amount%&C MythicDrops 物品."
  repair-cannot-use: "&6[MythicDrops] &C你不能修复这个装备!"
  repair-do-not-have: "&6[MythicDrops] &C你没有足够的材料来修复这个装备!"
  repair-success: "&6[MythicDrops] &A你成功地修复了这个装备!"
  repair-instructions: "&6[MythicDrops] &A把这个物品再次点击铁砧来修复它."
  socket-cannot-use: "&6[MythicDrops] &C你不能在那个装备上使用那个镶嵌石!"
  socket-do-not-have: "&6[MythicDrops] &C你没有一个镶嵌石!"
  socket-success: "&6[MythicDrops] &6[MythicDrops] &A成功镶嵌装备!"
  socket-instructions: "&6[MythicDrops] &A右键一个带有孔的装备 &6(Socket)&A 来镶嵌!"
  socket-gem-does-not-exist: "&6[MythicDrops] &C那个镶嵌石不存在."
  give-gem-receiver: "&6[MythicDrops] &A你获得了 &F%amount%&A Socket Gem(s)!"
  give-gem-sender: "&6[MythicDrops] &F%receiver%&A 获得了 &F%amount%&A 自定义镶嵌孔."
  found-item-broadcast: "&6[MythicDrops] &F%receiver%&A 找到了一个 %item%!"
  identifying-cannot-use: '&6[MythicDrops] &C你不能在那个装备上使用 辨识卷轴!鉴定取消!'
  identifying-do-not-have: '&6[MythicDrops] &C你没有一本辨识卷轴! 鉴定取消!'
  identifying-success: '&6[MythicDrops] &A你成功地鉴定了你的装备!'
  identifying-instructions: '&6[MythicDrops] &A右键 &F未鉴定装备 &A来鉴定!'
  give-tome-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 本辨识卷轴.'
  give-tome-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7 辨识卷轴.'
  give-unidentified-receiver: '&6[MythicDrops] &7你获得了 &F%amount%&7 未鉴定装备.'
  give-unidentified-sender: '&6[MythicDrops] &F%receiver%&7 获得了 &F%amount%&7未鉴定装备.'
  bug-success: '&6[MythicDrops] &A你成功了创建了一个问题,id为&F#%id%&A!'
  bug-failure: '&6[MythicDrops] &C您不能创建一个问题!'
  tier-list: '&6[MythicDrops] &7品质: &F%tiers%'
  modify-name: '&6[MythicDrops] &A成功修改了您手中物品的名称!'
  add-lore: '&6[MythicDrops] &A成功地把lore描述添加了你的手中的物品!'
  remove-lore: '&6[MythicDrops] &A成功地移除你手中物品的lore描述!'
  insert-lore: '&6[MythicDrops] &A成功地在你手上的物品上插入了lore描述!'
  add-enchantment: '&6[MythicDrops] &A成功地添加一个附魔到你手上的物品。!'
  remove-enchantment: '&6[MythicDrops] &A成功地移除一个附魔到你手上的物品。!'
  cannot-modify: '&6[MythicDrops] &C你不能修改这件装备!'
  reload: '&6[MythicDrops] &7成功重载配置文件.'
  debug: '&6[MythicDrops] &7输出调试信息.'
# Various display names that are used for
#   different itemNameFormat variables
displayNames:
  IRON_SPADE: 铁铲
  IRON_PICKAXE: 铁镐
  IRON_AXE: 铁斧
  BOW: 弓
  IRON_SWORD: 铁剑
  WOOD_SWORD: 木剑
  WOOD_SPADE: 木铲
  WOOD_PICKAXE: 木镐
  WOOD_AXE: 木斧
  STONE_SWORD: 石剑
  STONE_SPADE: 石铲
  STONE_PICKAXE: 石镐
  STONE_AXE: 石斧
  DIAMOND_SWORD: 钻石剑
  DIAMOND_SPADE: 钻石铲
  DIAMOND_PICKAXE: 钻石镐
  DIAMOND_AXE: 钻石斧
  GOLD_SWORD: 金剑
  GOLD_SPADE: 金铲
  GOLD_PICKAXE: 金镐
  GOLD_AXE: 金斧
  WOOD_HOE: 木锄
  STONE_HOE: 石锄
  IRON_HOE: 铁锄
  DIAMOND_HOE: 钻石锄
  GOLD_HOE: 金锄
  LEATHER_HELMET: 皮革帽子
  LEATHER_CHESTPLATE: 皮革胸甲
  LEATHER_LEGGINGS: 皮革裤子
  LEATHER_BOOTS: 皮革鞋子
  CHAINMAIL_HELMET: 锁链头盔
  CHAINMAIL_CHESTPLATE: 锁链胸甲
  CHAINMAIL_LEGGINGS: 锁链护腿
  CHAINMAIL_BOOTS: 锁链鞋子
  IRON_HELMET: 铁头盔
  IRON_CHESTPLATE: 铁胸甲
  IRON_LEGGINGS: 铁护腿
  IRON_BOOTS: 铁鞋
  DIAMOND_HELMET: 钻石头盔
  DIAMOND_CHESTPLATE: 钻石胸甲
  DIAMOND_LEGGINGS: 钻石护腿
  DIAMOND_BOOTS: 钻石鞋子
  GOLD_HELMET: 金头盔
  GOLD_CHESTPLATE: 金胸甲
  GOLD_LEGGINGS: 金护腿
  GOLD_BOOTS: 金鞋子
  FISHING_ROD: 钓鱼竿
  SHEARS: 剪刀
  BOOK: 书
  axe: 斧
  book: 书
  hoe: 锄
  pickaxe: 镐
  Shovel: 铲
  sword: 剑
  bow: 弓
  fishing rod: 钓鱼竿
  shears: 剪刀
  helmet: 头盔
  chestplate: 胸甲
  leggings: 护腿
  boots: 鞋子
  wood: 木
  stone: 石
  gold: 金
  iron: 铁
  diamond: 钻石
  leather: 皮革
  chainmail: 锁链
  Ordinary: 普通的
  DURABILITY: 耐久
  PROTECTION_ENVIRONMENTAL: 守御
  LOOT_BONUS_BLOCKS: 时运
  PROTECTION_FIRE: 火焰保护
  DIG_SPEED: 矿工
  PROTECTION_FALL: 羽落
  SILK_TOUCH: 精准采集
  PROTECTION_EXPLOSIONS: 防爆
  PROTECTION_PROJECTILE: 抛射物保护
  OXYGEN: Merman's
  WATER_WORKER: 亚特兰蒂斯
  THORNS: 荆棘
  ARROW_INFINITE: 无限
  DAMAGE_UNDEAD: 神圣
  ARROW_FIRE: 燃烧之箭
  DAMAGE_ALL: 锋利
  ARROW_KNOCKBACK: 退魔之箭
  KNOCKBACK: 击退
  ARROW_DAMAGE: 利箭
  DAMAGE_ARTHROPODS: 节肢杀手
  LOOT_BONUS_MOBS: 掠夺者
  FIRE_ASPECT: 燃烧

<spoiler>

SocketGems.yml

<spoiler>

version: 4.0.0
socket-gems:
  硬化 I:
    type: ARMOR
    potion-effects:
      DAMAGE_RESISTANCE:
        intensity: 0.5
        duration: 600
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 300
    prefix: 坚硬的
    lore:
    - '&4当你击中敌人时使你获得0.5s的防御提升'
  硬化 II:
    type: ARMOR
    potion-effects:
      DAMAGE_RESISTANCE:
        intensity: 0.5
        duration: 1100
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 50
    prefix: 坚不可摧的
    lore:
    - '&4当你击中敌人时使你获得1.0s的防御提升'
  硬化 III:
    type: ARMOR
    potion-effects:
      DAMAGE_RESISTANCE:
        intensity: 0.5
        duration: 1600
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: 坚不可摧的
    lore:
    - '&4当你击中敌人时使你获得1.5s的防御提升'
  硬化 IV:
    type: ARMOR
    potion-effects:
      DAMAGE_RESISTANCE:
        intensity: 0.5
        duration: 2100
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: 坚不可摧的
    lore:
    - '&4当你击中敌人时使你获得2.0s的防御提升'
  霜甲 I:
    type: ARMOR
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 600
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 200
    prefix: 冰冷的
    lore:
    - '&4当你击中时使敌人减速0.5s'
  霜甲 II:
    type: ARMOR
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 1100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 50
    prefix: 冻结的
    lore:
    - '&4当你击中时使敌人减速1.0s'
  霜甲 III:
    type: ARMOR
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 1600
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: 霜甲bitten
    lore:
    - '&4当你击中时使敌人减速1.5s'
  霜甲 IV:
    type: ARMOR
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 2100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 2
    prefix: 冰雪女王的
    lore:
    - '&4当你击中时使敌人减速2.0s'
  毒刺 I:
    type: ARMOR
    potion-effects:
      POISON:
        intensity: 0.5
        duration: 900
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 200
    prefix: [毒]
    lore:
    - '&4当你击中时使敌人中毒0.5s'
  毒刺 II:
    type: ARMOR
    potion-effects:
      POISON:
        intensity: 0.5
        duration: 1400
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 50
    prefix: [毒]
    lore:
    - '&4当你击中时使敌人中毒1.0s'
  毒刺 III:
    type: ARMOR
    potion-effects:
      POISON:
        intensity: 0.5
        duration: 1900
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: [毒]
    lore:
    - '&4当你击中时使敌人中毒1.5s'
  毒刺 IV:
    type: ARMOR
    potion-effects:
      POISON:
        intensity: 0.5
        duration: 2400
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 2
    prefix: 剧毒的
    lore:
    - '&4当你击中时使敌人中毒2.0s'
  枯萎之心 I:
    type: ARMOR
    potion-effects:
      WITHER:
        intensity: 0.5
        duration: 900
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 400
    prefix: [灭]
    lore:
    - '&4当你击中时使敌人凋零0.5s'
  枯萎之心 II:
    type: ARMOR
    potion-effects:
      WITHER:
        intensity: 0.5
        duration: 1400
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 25
    prefix: [灭]
    lore:
    - '&4当你击中时使敌人凋零1.0s'
  枯萎之心 III:
    type: ARMOR
    potion-effects:
      WITHER:
        intensity: 0.5
        duration: 1900
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 5
    prefix: [灭]
    lore:
    - '&4当你击中时使敌人凋零1.5s'
  枯萎之心 IV:
    type: ARMOR
    potion-effects:
      WITHER:
        intensity: 0.5
        duration: 2400
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 1
    prefix: [灭]
    lore:
    - '&4当你击中时使敌人凋零2.0s'
  霜刃 I:
    type: TOOL
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 1100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 400
    prefix: [霜]
    lore:
    - '&4当你击中时使敌人减速1.0s'
  霜刃 II:
    type: TOOL
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 2100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 50
    prefix: [霜]
    lore:
    - '&4当你击中时使敌人减速2.0s'
  霜刃 III:
    type: TOOL
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 3100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: [霜]
    lore:
    - '&4当你击中时使敌人减速3.0s'
  霜刃 IV:
    type: TOOL
    potion-effects:
      SLOW:
        intensity: 0.5
        duration: 4100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 2
    prefix: [霜]
    lore:
    - '&4当你击中时使敌人减速4.0s'
  攻御 I:
    type: TOOL
    potion-effects:
      ABSORPTION:
        intensity: 0.5
        duration: 300
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 400
    prefix: [御]
    lore:
    - '&4获得0.2秒的防御'
  攻御 II:
    type: TOOL
    potion-effects:
      ABSORPTION:
        intensity: 0.5
        duration: 400
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 50
    prefix: [御]
    lore:
    - '&4获得0.3秒的防御'
  攻御 III:
    type: TOOL
    potion-effects:
      ABSORPTION:
        intensity: 0.5
        duration: 500
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: [御]
    lore:
    - '&4获得0.4秒的防御'
  攻御 IV:
    type: TOOL
    potion-effects:
      ABSORPTION:
        intensity: 0.5
        duration: 600
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 2
    prefix: [御]
    lore:
    - '&4在击中时给予0.5秒的防御'
  虚化 I:
    type: TOOL
    potion-effects:
      WEAKNESS:
        intensity: 0.5
        duration: 1100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 400
    prefix: [虚]
    lore:
    - '&4在击中时给予你的敌人1.0秒的虚弱'
  虚化 II:
    type: TOOL
    potion-effects:
      WEAKNESS:
        intensity: 1
        duration: 2100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 50
    prefix: [虚]
    lore:
    - '&4在击中时给予你的敌人2.0秒的虚弱'
  虚化 III:
    type: TOOL
    potion-effects:
      WEAKNESS:
        intensity: 2
        duration: 3100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: [虚]
    lore:
    - '&4在击中时给予你的敌人3.0秒的虚弱'
  虚化 IV:
    type: TOOL
    potion-effects:
      WEAKNESS:
        intensity: 3
        duration: 4100
        target: OTHER
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 2
    prefix: [虚]
    lore:
    - '&4在击中时给予你的敌人4.0秒的虚弱'
  急攻 I:
    type: TOOL
    potion-effects:
      SPEED:
        intensity: 0.5
        duration: 1100
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 200
    prefix: [风]
    lore:
    - '&4击中时获得1.0s的速度提升'
  急攻 II:
    type: TOOL
    potion-effects:
      SPEED:
        intensity: 0.5
        duration: 2100
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 50
    prefix: [风]
    lore:
    - '&4击中时获得2.0s的速度提升'
  急攻 III:
    type: TOOL
    potion-effects:
      SPEED:
        intensity: 0.5
        duration: 3100
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 10
    prefix: [风]
    lore:
    - '&4击中时获得3.0s的速度提升'
  急攻 IV:
    type: TOOL
    potion-effects:
      SPEED:
        intensity: 0.5
        duration: 4100
        target: SELF
        radius: 0
        affectsWielder: false
        affectsTarget: false
    weight: 2
    suffix: [风]
    lore:
    - '&4击中时获得4.0s的速度提升'
  痛苦:
    type: ARMOR
    potion-effects:
      WITHER:
        intensity: 1
        duration: 1600
        target: AREA
        radius: 3
        affectsWielder: true
        affectsTarget: true
    weight: 0
    suffix: [恶]
    lore:
    - '&4感受痛苦吧'

repairing.yml

version: 4.0.0-A
playSounds: true
cancel-mcmmo-repairs: false
messages:
  cannot-use: '&C你不能修复这个物品!'
  do-not-have: '&C你没有足够的材料来修复这件装备!'
  success: '&A你成功地修复了这件装备!'
  instructions: '&A再次把这个物品放到铁砧上来修复!'
repair-costs:
  wood-axe:
    material-name: WOOD_AXE
    costs:
      default:
        material-name: WOOD
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 1.0
  wood-hoe:
    material-name: WOOD_HOE
    costs:
      default:
        material-name: WOOD
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 1.0
  wood-pickaxe:
    material-name: WOOD_PICKAXE
    costs:
      default:
        material-name: WOOD
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 1.0
  wood-spade:
    material-name: WOOD_SPADE
    costs:
      default:
        material-name: WOOD
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 1.0
  wood-sword:
    material-name: WOOD_SWORD
    costs:
      default:
        material-name: WOOD
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 1.0
  bow:
    material-name: BOW
    costs:
      default:
        material-name: STRING
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.2
  fishing-rod:
    material-name: FISHING_ROD
    costs:
      default:
        material-name: STRING
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.1
  stone-axe:
    material-name: STONE_AXE
    costs:
      default:
        material-name: COBBLESTONE
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.25
  stone-pickaxe:
    material-name: STONE_PICKAXE
    costs:
      default:
        material-name: COBBLESTONE
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.25
  stone-hoe:
    material-name: STONE_HOE
    costs:
      default:
        material-name: COBBLESTONE
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.4
  stone-sword:
    material-name: STONE_SWORD
    costs:
      default:
        material-name: COBBLESTONE
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.4
  stone-spade:
    material-name: STONE_SPADE
    costs:
      default:
        material-name: COBBLESTONE
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.6
  gold-axe:
    material-name: GOLD_AXE
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.25
  gold-boots:
    material-name: GOLD_BOOTS
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.2
  gold-chestplate:
    material-name: GOLD_CHESTPLATE
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.12
  gold-helmet:
    material-name: GOLD_HELMET
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.18
  gold-leggings:
    material-name: GOLD_LEGGINGS
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.14
  gold-pickaxe:
    material-name: GOLD_PICKAXE
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.25
  gold-hoe:
    material-name: GOLD_HOE
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.4
  gold-spade:
    material-name: GOLD_SPADE
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.6
  gold-sword:
    material-name: GOLD_SWORD
    costs:
      default:
        material-name: GOLD_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.4
  iron-axe:
    material-name: IRON_AXE
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.25
  iron-boots:
    material-name: IRON_BOOTS
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.2
  iron-chestplate:
    material-name: IRON_CHESTPLATE
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.12
  iron-helmet:
    material-name: IRON_HELMET
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.18
  iron-leggings:
    material-name: IRON_LEGGINGS
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.14
  iron-pickaxe:
    material-name: IRON_PICKAXE
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.25
  iron-hoe:
    material-name: IRON_HOE
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.4
  iron-spade:
    material-name: IRON_SPADE
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.6
  iron-sword:
    material-name: IRON_SWORD
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.4
  diamond-axe:
    material-name: DIAMOND_AXE
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.13
  diamond-boots:
    material-name: DIAMOND_BOOTS
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.13
  diamond-chestplate:
    material-name: DIAMOND_CHESTPLATE
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.09
  diamond-helmet:
    material-name: DIAMOND_HELMET
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.12
  diamond-hoe:
    material-name: DIAMOND_HOE
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.14
  diamond-leggings:
    material-name: DIAMOND_LEGGINGS
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.1
  diamond-pickaxe:
    material-name: DIAMOND_PICKAXE
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.13
  diamond-spade:
    material-name: DIAMOND_SPADE
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.15
  diamond-sword:
    material-name: DIAMOND_SWORD
    costs:
      default:
        material-name: DIAMOND
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.14
  leather-boots:
    material-name: LEATHER_BOOTS
    costs:
      default:
        material-name: LEATHER
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.5
  leather-chestplate:
    material-name: LEATHER_CHESTPLATE
    costs:
      default:
        material-name: LEATHER
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.5
  leather-helmet:
    material-name: LEATHER_HELMET
    costs:
      default:
        material-name: LEATHER
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.5
  leather-leggings:
    material-name: LEATHER_LEGGINGS
    costs:
      default:
        material-name: LEATHER
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.5
  chainmail-boots:
    material-name: CHAINMAIL_BOOTS
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.25
  chainmail-chestplate:
    material-name: CHAINMAIL_CHESTPLATE
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.13
  chainmail-helmet:
    material-name: CHAINMAIL_HELMET
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.2
  chainmail-leggings:
    material-name: CHAINMAIL_LEGGINGS
    costs:
      default:
        material-name: IRON_INGOT
        priority: 0
        amount: 1
        experience-cost: 0
        repair-per-cost: 0.18

identifying.yml

version: 4.0.0-B
options:
  can-drop-socket-gems-on-items: false
  prevent-multiple-name-changes-from-sockets: false
  use-attacker-item-in-hand: true
  use-attacker-armor-equipped: false
  use-defender-item-in-hand: false
  use-defender-armor-equipped: true
  socket-gem-material-ids:
  - DIAMOND
  - EMERALD
  - SKULL
  - QUARTZ
items:
  socketted-item-socket: '%tiercolor%(Socket)'
  socketted-item-lore:
  - '&7找一个&6镶嵌石&7来镶嵌&F%tiercolor%(Socket)&7'
  socket-name: '&6镶嵌石- %socketgem%'
  socket-lore:
  - '&7右键在你手里的这颗宝石'
  - '&7来开始镶嵌!'
  - '&8(&8%type%&8)'

identifying.yml

<spoiler> version: 4.0.0 items:

 identity-tome:
   name: '&5辨识卷轴'
   lore:
   - '&7右键这本书'
   - '&7来开始鉴定你背包里的装备!'
 unidentified:
   name: '&d未鉴定的装备'
   lore:
   - '&7找一本 &5辨识卷轴 &7来'
   - '&7鉴定这个物品!'

.yml